Crushes demons - Halloween Special 2023 - jMonkeyEngine
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- Опубликовано: 21 авг 2024
- #jMonkeyEngine #gamedevelopment #gamdev
Hello everyone,
in this video I would like to show you a prototype Halloween-themed car game. Accumulate points by crushing demons with your car while avoiding obstacles.
Green boxes allow you to recover energy lost during collisions.
You can jump with the car to crush enemies by landing (I like this idea a lot).
The demo contains a lot of concepts that I had to study to understand how they work: LightProbe, Shadows & Materials, PostProcessorFilter, Decals, Particles VFX, Sounds, Physics Car, AI, Inputs, Collisions and more.
I would have a lot of things to add, but they would take months to develop and optimize, so I wanted to show you a preview.
Write me your suggestions in the comments.
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See you next time!
jMonkeyEngine: jmonkeyengine.org/
Forum: hub.jmonkeyeng...
Video: clideo.com/it/...
SkyControl: github.com/ste...
Physics Engine: github.com/ste...
Music by www.bensound.c...
License code: 4SDEL5O8RPW6IO5W
is this engine good for large 3D projects. I mean can it handle 2000+ npcs with physics using gtx 1060 and i7 6600k etc. I want to make a game like Ravenfield. Ravenfield is made with Unity.
Can you create a Physics stress test for jmonkeyengine. Like i have done in my videos. Spawning cubes with Ridgid bodies in Unity and checking how much Ridgidbodies can it handle. Those Ridgidbody are simply cubes in unity.
Those tests are already exists part of engine when you download
@@anasbanaggar where
@@anasbanaggar Thanks I found it. in JMETests
@@gameprogramming6550 you can find all the tests on the JME physics engine here on github: github.com/jMonkeyEngine/jmonkeyengine/tree/master/jme3-examples/src/main/java/jme3test/bullet