RTS is Back! - Sanctuary: Shattered Sun - Dev Stream

Поделиться
HTML-код
  • Опубликовано: 30 июн 2024
  • Sanctuary: Shattered Sun Dev Stream
    Sanctuary: Shattered Sun is an RTS currently in development
    Steam: store.steampowered.com/app/16...
    Kickstarter: www.kickstarter.com/projects/...
    Website: www.sanctuaryshatteredsun.com/
    Patreon: / sanctuaryshat. .
    Discord: / discord
    Community: shatteredsunrts.com
    Facebook: / sanctuarysha. .
    Reddit: / sanctuarysha. .
    Instagram: / sanctuarysh. .
    Twitch: / sanctuaryshatte. .
    VK: sanctuaryshatteredsun
    Twitter: / sanctuaryrts
  • ИгрыИгры

Комментарии • 24

  • @happy14945
    @happy14945 День назад

    It's really comming together slowly now!

  • @piticvictor2878
    @piticvictor2878 2 дня назад +1

    this is getting better and better! GGs

  • @Wintermist-SWE
    @Wintermist-SWE День назад

    I neeeeeed it!

  • @norgate880
    @norgate880 День назад

    Loving the look of this so far. I wonder if the formations could be slightly adjusted so the 2nd row is offset and not directly behind the first?

    • @speed2cz
      @speed2cz  День назад +1

      Formations will be adjusted a lot in the future, better spacing, spacing based on unit sizes, smarter unit placement based on their role, etc

  • @StigmADiabolicuM666
    @StigmADiabolicuM666 3 дня назад +2

    Supremely excited to see game coming up and looking beyond all expectations, are there any info that can be shared about naval side of the game, which was my favorite back in the time, can we expect to see submarines bigger and smaller, ships with capability to shoot at sea and air and below waves, maybe units hover over water ect? sorry for long question just really hyped up :)

    • @speed2cz
      @speed2cz  3 дня назад +3

      If the kickstarter and everything goes well, there will be all kinds of naval units. Hover units are already in the game.

  • @kosgoth
    @kosgoth 3 дня назад

    Looks quite good. Is there a slider for what level of zoom the icons appear over units? If not can we get one? Or change it in a config?

    • @speed2cz
      @speed2cz  3 дня назад +2

      We have that in the options already

  • @peterc504
    @peterc504 2 дня назад

    I want to see land mines and even under water mines. Only detectable by mobile solar station. I know these were in planetary annihilation but not Supreme commander ;(

  • @bastimoot
    @bastimoot День назад

    What would you say are the biggest differences from this to "Beyond All Reason"?

    • @speed2cz
      @speed2cz  День назад +1

      In short it would be that BAR is more inspired by TA, while Sanctuary is inspired by SupCom.
      Scale is larger, graphics is more realistic instead of stylized. And then the new features like breaking the map or changing weather.

    • @kingfisher1638
      @kingfisher1638 День назад +1

      @speed2cz
      The specific question that comes to mind is how much control scheme inspiration are you taking from BAR? Will there be line formation drawing?
      As for unit diversity, the roster better be as rich or richer than BAR.
      I don't want to play another planetary annihilation like dumbed down version of total annihilation with map gimmicks.

    • @speed2cz
      @speed2cz  20 часов назад

      @@kingfisher1638 I dont know BAR that well, with the control we're taking inspiration from more games. What you can see in the game right now is just a quick first implementation.

    • @kingfisher1638
      @kingfisher1638 19 часов назад

      @speed2cz I understand the current state of the game, my problem is with the vision for the final product.
      You should honestly become more familiar with the control scheme that BAR offers. I have barely played supcom since switching to BAR because the controls are so superior. Also the unit variety and roles in BAR offer more than supcom. Graphics and map features are nice, but they do not make the game. Unit variety and controls do.

  • @kingfisher1638
    @kingfisher1638 День назад +3

    looks beautiful but looks and map features aren't enough. The gameplay better be on par or superior to Supcom and Bar in both depth and control. Without that this project is doomed to be another planetary annihilation.

  • @ltd7222
    @ltd7222 День назад

    Your band still playing?

    • @speed2cz
      @speed2cz  День назад

      Yes, here's our latest song ruclips.net/video/_kGkorf9MI4/видео.html

  • @arhonvalran1551
    @arhonvalran1551 День назад +1

    New Supreme Commander?

  • @AkodoAkira1
    @AkodoAkira1 День назад +1

    20 minutes in and you haven't said anything useful. Even leaving aside the wasted space of the loading screens, I know nothing of the game and basically less than nothing after you started.
    You should be explaining what is happening, what the premise is, what the units and buildings are, what the goal is...

    • @speed2cz
      @speed2cz  День назад +1

      Hi, those are valid points, but it would be fitting more for an edited video about Sanctuary.
      This livestream was more of a QA session with the community who already knows the basic. So showing what we have right now, while answering questions. In the future streams I'll be focusing more about explaining different features, things and plans as well.

  • @mleko23
    @mleko23 2 дня назад

    I am sorry, but this looks like BAR, nothing special...

    • @peterfrancis7082
      @peterfrancis7082 День назад +2

      Oh you mean an RTS with mechs ? lol.. so does that mean Supcom, Zero-K etc all look like BAR ? Take your blinkers off and open up your eyes!!

    • @mleko23
      @mleko23 День назад

      @@peterfrancis7082 yeap, exactly, looks the same. And btw all these titles... why RTS is "back"? It didn't go anywhere