This levels looks and sounds beutiful. Also very nice of you for the status update at the end. :3 I really believe this will become the greatest SM64 mod evaaaaar! It's groundbreaking and even then it has 15 courses just like the original game!
Holy shit! I always imagined a game to have a synthwave level. You did exactly that! It's similar to how you made Colossal Circuit in Last Impact, which I believe was the first having original music for a mod. Super Lucky Tales did this, but as special courses than a full blown level. It is amazing how it's possible to get 64 games to play like they would on consoles today including music. I was surprised to hear DuckTales Amazon theme in your game running on my Android and it played well. Riding the Ray Fish like in Galaxy makes me think of riding Plessie in Bowser's Fury. Which I wish had a SM64 model made for something like this and fit aside Yoshi, Dorrie and even Rex I've seen in another mode in your Mod Showcase. I would love to see even Birdo, Glydon and other Yoshi-related species get models for SM64. Keep it going Kaze! These rom hacks are on an incredible level of experience!
So glad to see a Synthwave world being added! With Synth- and Vaporwave being my favorite kind of style, this is absolutely amazing for me! Tolle arbeit Kaze!
Damn, it's incredible what you're able to come up with everytime... like I never got disappointed whenever I decided to watch one of your videos... Mad respect!! This just looks soo official too!!
Definitely going to play this on my HDMI-modded N64. Looking forward to it! Thanks for all the work you're putting into one of my favorite childhood games.
Wow the first Preview of Odyssey 2 looks really promising! wait.. Seriously this looks so amazing and the movement looks so smooth. At this point you really cant tell anymore that this is only a fanmade hack. Cant wait to experience it myself. Can you reveal something about the difficulty already? Is it going to be easier/harder than Last Impact?
Fun fact: If the N64 DD was released in an alternate timeline, we would have been able to play games up to 128 megabytes. The zip disks containing 64 megabytes, and DD itself also containing 64 megabytes of internal data, storage, and memory!
this is one of the best looking levels ever, can't wait to ride a frickin manta ray and find out whatever those whale guys from the intro do and try to enter the sandcastle and... UGH your romhacks are just so creative and fun looking to explore I can't wait to get my hands on this game
Yooo Super Mario 64 AND Synthwave?! My life is complete :D Will we also get a Mario-level where he is in a heavy metal related area (like Wacken, Metaldays, Hellfest, Graspop etc.)?
Cool that your keeping it to the native limit of the OG hardware. Really awesome to see just how far you can push it all. But also makes me a bit sad since we know just how cool your work could be with out the limitations I can only imagine what it would of been like if they went with a disk system back then.
Looking great. I always wondered if 64mb was a hardware limit. I had thought Resident Evil 2 could have really benefitted form more space. Have you thought about using a 64Drive or Everdrive64 to allow swapping of memory space to allow much larger games? It could potentially open up some interesting possibilities.
@@KazeN64 true. but if the n64 had a longer life span. larger roms would have been released. ive heard the n64 was capable of 256mb sized roms. the 64mb limit was because of the times. but then again im not sure the everdrive is capable of anything larger than 64mb. never the less ive always wanted to see a rom larger than 64mb for n64 lol.
i know nintendo doesnt like this hacking crap but i really hope if Shigeru Miyamoto sees this. it puts a smile on his face. im really looking forward to this!
I have a question, Kaze. Would it be possible for you to make the game work with the expansion pak and use it to either further improve framerate, add a hi-res mode, or add extra content?
It be cool if you can have the alternate mario chase you around. They have one of them in supermario 3d on Nintendo 3ds. Looks like mario morphs from black smoke blobs. I didn't play a lot of the yoshi island demo. Probably not in it though.
I am in near-disbelief you have gotten so far with your game! You're doing quite well! Yo have to forgive me for not contributing to this game. I do have some good news, however. I have ideas on how to improve my rig, so animating it will be easier than ever!
I recently played through Super Mario RPG for the first time and it was a blast. Are you going to do a pixelart section for that game as well? I'd love that. Perhaps you have it already done in one of the levels you finished.✌️
I've been since he launched Last Impact, his evolution as a programmer is noticeable, your work with 64 is wonderful.
Only Kaze can get us ... Mario 128...
@@StickFiguresMaster a dream come true
@@StickFiguresMaster Considering the Mario 128 we've seen at E3 or whatever, should be relatively easy for Kaze to do.
This is an entirely different game with Mario 64 physics, I love it lol
ain't you bathaniel N
why lol
LI teeechnically was that but I see what you mean
This levels looks and sounds beutiful. Also very nice of you for the status update at the end. :3
I really believe this will become the greatest SM64 mod evaaaaar! It's groundbreaking and even then it has 15 courses just like the original game!
This looks insane. I cannot wait to play it
What’s his rom hacks name even going to be?!
Whether or not it gives the Ron hack a unique name, I’m calling it Super Mario 22nd Century … 64
I waited 10 days just to hear know the hacks name lol
Freaking amazing youre doing the community a great service we need more levels and this one is very unique and lovely.
Fucking amazing!
Du hier? XD
Hoffe du spielst den Hack wenn er draußen ist
Yooooo this looks soooo cool!!!
@Boco Corwin ?
i love the rambus mug you showed at the end and i can assure everyone, it looks better in person
Holy shit! I always imagined a game to have a synthwave level. You did exactly that! It's similar to how you made Colossal Circuit in Last Impact, which I believe was the first having original music for a mod.
Super Lucky Tales did this, but as special courses than a full blown level. It is amazing how it's possible to get 64 games to play like they would on consoles today including music. I was surprised to hear DuckTales Amazon theme in your game running on my Android and it played well.
Riding the Ray Fish like in Galaxy makes me think of riding Plessie in Bowser's Fury. Which I wish had a SM64 model made for something like this and fit aside Yoshi, Dorrie and even Rex I've seen in another mode in your Mod Showcase. I would love to see even Birdo, Glydon and other Yoshi-related species get models for SM64.
Keep it going Kaze! These rom hacks are on an incredible level of experience!
its crazy to see how much you are just breaking the mold with this one romhack. and all of it to be possible on actual hardware somehow.
I love this Project. Return to Yoshi's Island is amazing! You are amazing! Great job, Kaze.
This looks absolutely amazing, great work as always Kaze!
I don't usually pay attention to these things much but
My god THAT LIGHTING
the donut plains race track is awesome
Woah, finally another percentage on the hack, 70%! Thats not bad only 30% left to do, good luck on it and i cant wait to play this hack ngl
Looks good. Kaze always chugging away. God bless.
This Synthwave Mario 64 level! (Return to Yoshi's Island 64) NEEDS to be on PC Port!
Wow, just wow. I am so looking forward to when this is finished. It just is incredible what you have done so far.
This is so sick! Can't wait to play it!
Looks so good im so hyped fore this rom hack
I cant wait!! This looks amazing!
CANT WAIT
:o
My hype level for this game is through the roof. I always love playing Kaze hacks, and you've been working on this one for so long.
Wow this looks amazing!
So glad to see a Synthwave world being added!
With Synth- and Vaporwave being my favorite kind of style, this is absolutely amazing for me!
Tolle arbeit Kaze!
Great job! you're about to finish the best sm64 romhack in history!
Proud to be subscribed to you Kaze
I admire your work, it's insane how much you have improved the original game
In bebore the Nintendo ninjas get you.
Damn, it's incredible what you're able to come up with everytime... like I never got disappointed whenever I decided to watch one of your videos... Mad respect!! This just looks soo official too!!
this is beyond amazing
Definitely going to play this on my HDMI-modded N64. Looking forward to it! Thanks for all the work you're putting into one of my favorite childhood games.
Super impressive Kaze!
Dude! That Mario Kart level looks awesome!
This game is looking more and more beautiful every time you post! I can't wait until it's released!
I hope you release it on physical carts!
Beautiful!!!
Wow the first Preview of Odyssey 2 looks really promising! wait..
Seriously this looks so amazing and the movement looks so smooth. At this point you really cant tell anymore that this is only a fanmade hack. Cant wait to experience it myself. Can you reveal something about the difficulty already? Is it going to be easier/harder than Last Impact?
This is awesome! It's like candy but for your eyes! Magnificent work!
I'm so excited for when this releases
You have been making perfect mods we are all very thankful of you ty
This looks and sounds so promising!
I love your content Kaze
This looks like so much fun.
Looking forward to playing the final product, Kaze!
I can't wait to play Return to Yoshi's Island 64! You make the absolute best mods! I'm a huge fan!
Wow this looks awesome 🤩
looks awesome!
Cant wait for release
Great job as always!
This looks (and sounds) amazing!
Looks AWESOME
Fun fact: If the N64 DD was released in an alternate timeline, we would have been able to play games up to 128 megabytes. The zip disks containing 64 megabytes, and DD itself also containing 64 megabytes of internal data, storage, and memory!
I m verry hype by your rom hack the work on it is amazing
this is one of the best looking levels ever, can't wait to ride a frickin manta ray and find out whatever those whale guys from the intro do and try to enter the sandcastle and... UGH your romhacks are just so creative and fun looking to explore I can't wait to get my hands on this game
amazing!! cant wait to play
Can't wait for this mod to be published. It looks amazing
YOU ARE AN ABSOLUTE MAD LAD. THIS LOOKS BEAUTIFUL!
Very cool!
Yooo Super Mario 64 AND Synthwave?! My life is complete :D
Will we also get a Mario-level where he is in a heavy metal related area (like Wacken, Metaldays, Hellfest, Graspop etc.)?
those retro sections reminds me of the sections from mario sunshine where you play like mario 64, without fludd. these are the best parts of the game!
Sehr coole Idee mit den Retrolevels :D
I see that cool new jump there, seems interesting, goes super fast
An soft blue dolphin is a better ride pet to this stage, your work is another level congrats !!!!
Wow! So awesome! 🤩
Man, i love you!!
this is pretty incredible! i usually watch sm64 hacks on youtube but this level alone makes me want to play the full game myself :3
Absolutely gorgeous!
this level looks awesome!
Cool that your keeping it to the native limit of the OG hardware. Really awesome to see just how far you can push it all.
But also makes me a bit sad since we know just how cool your work could be with out the limitations
I can only imagine what it would of been like if they went with a disk system back then.
a disk system would make some things more difficult actually. being able to stream animations and/or songs from the ROM is a huge advantage.
I love synthwave so much, it's just... so good.
Congratulations 🌟👏🏻.
This is a great a achievement already. 👍🏻
This is actually a Masterpiece 🎮. I can't wait to play it.
Looking great. I always wondered if 64mb was a hardware limit. I had thought Resident Evil 2 could have really benefitted form more space. Have you thought about using a 64Drive or Everdrive64 to allow swapping of memory space to allow much larger games? It could potentially open up some interesting possibilities.
i prefer working with the limitations of that time. going beyond those makes it feel a little meaningless to me.
@@KazeN64 true. but if the n64 had a longer life span. larger roms would have been released. ive heard the n64 was capable of 256mb sized roms. the 64mb limit was because of the times. but then again im not sure the everdrive is capable of anything larger than 64mb. never the less ive always wanted to see a rom larger than 64mb for n64 lol.
i believe nintendo will find this guy, travel to his city, and make a big announcement when they sue him, lol
Cool
Can't wait for this rom
Amazing!
kaze you are the 🐐
I can’t wait!
Super cool!
You are a master!
It looks really interesting
i cant wait for people to speedrun an entirely new set of courses WITH the same sm64 physics that theyre used to exploiting
That song streaming things sounds very interesting...
70 percent done 3 months ago? It must be 75 Percent done now! I am VERY excited.
70%????? HOLY SHIT, HOW IS SO MUCH DONE ALREADY? THIS HAS ONLY BEEN IN DEVELOPMENT FOR LIKE 2 YEARS, OH MY GOD
god this romhack looks so cool so far
The programmers of SM64 watching this must be malding
Perfection
WOW. you are the best!
Fantastic!!!!!!!!
i know nintendo doesnt like this hacking crap but i really hope if Shigeru Miyamoto sees this. it puts a smile on his face. im really looking forward to this!
Kaze's IQ >> Collective IQ @ N.A.S.A.
This Rom Hack is The Greatest ROM IN THE WORLD
god its so good
this looks so damn smooth *_* please release a rompatch for the original game to run this smooth on hardware
i cant believe that he makes these for free it takes years i hope this man gets millions of subs eventually
Waiting this masterpiece ♥️
I have a question, Kaze. Would it be possible for you to make the game work with the expansion pak and use it to either further improve framerate, add a hi-res mode, or add extra content?
Kaze is an absolute unit, can’t wait to play this
It be cool if you can have the alternate mario chase you around. They have one of them in supermario 3d on Nintendo 3ds. Looks like mario morphs from black smoke blobs. I didn't play a lot of the yoshi island demo. Probably not in it though.
I am in near-disbelief you have gotten so far with your game! You're doing quite well!
Yo have to forgive me for not contributing to this game. I do have some good news, however. I have ideas on how to improve my rig, so animating it will be easier than ever!
I recently played through Super Mario RPG for the first time and it was a blast. Are you going to do a pixelart section for that game as well? I'd love that. Perhaps you have it already done in one of the levels you finished.✌️