When I was that age as well. I thought the graphics looked good. Not no more and I'm blind in 1eye. Its not too bad. But I have see better from other games of that era.
I was also born in ‘78. There’s was nothing compared to walking into an arcade back then. The cacophony of all the sound effects coming from each game is like being an adult walking into a casino.
Core memory was playing this circa 86-87 in a smoke filled Irish social club in High Wycombe, England and running back and forth to my parents to ask for 20 pence pieces! Now watching Temple of Doom with my 3 kids and that's what brought me here! Thanks for uploading! Great memories of weekends with my late dad.
I could never get THIS far as a kid... but my GOD, what a beautifully designed game!! Thanks for making me feel like a hero once again... if only 30+ years later. :)
@@jaredemery6338 Amazingly enough, it's speech synth. The System 1 boards didn't have any kind of sample playback capability. It's incredibly close to how Harrison Ford's voice said the line, though. The sound's too synthetic sounding to even be ultra-low bitrate sampling...
LOL, I'm actually here because I'm reverse-engineering the speech chip this machine, and the Star Wars and Gauntlet machines, used. It's "Quasi-Sampling" in that the original sound sample is encoded in LPC-10 protocol, which is somewhere between a factor of 10x and 100x smaller than an actual sound sample of the same material. (The small size of LPC10-compressed "samples" was why this was a preferred method in the 80's, then got replaced by lo-fi samples by the mid-90s. Cell phone voice compression, for example, still uses a descendant of the LPC scheme. Ever notice the "reverby" sound on a cell phone voice when the line is cutting out? That's an artifact of the way this compression method "guesses" when there are gaps in data.) The "voice" is then recreated by a chain of (10x) sound filters in series, using the LPC stream as an "exciter". That's why I started researching this in the first place -- I couldn't figure out how the sounds were so much like "samples", but without being samples.
@@StevenJamesBurks It's a process that sits basically in-between sampling and synthesis. A typical LPC-10 "player" had a bank of exciters and a sibilance generator that were set at frequency points that are used by the human voice. An LPC-10 "file" had a set of instructions to control each of those exciters. (A WAV sample is very similar, except that there are exciters for every single frequency, whereas the LPC-10 file only had ten or so for a few select bands -- BUT even that LPC-10 file was encoded directly from an original sound recording of, say, Mola Ram or Darth Vader. ) In effect, you got a system which provided the character of a vocal sample, at a fraction of the filesize of a true sound sample. This probably only ever made financial sense for the brief time that consumer-grade microprocessors were a thing, but storage was still prohibitively expensive.
This game had amazing music. Atari System 1 games' music never fail to amaze me with its brilliant use of the YM2151 chip, even during the soundchip's literal introduction (Marble Madness). It's like Atari got their hands on the soundchip by Yamaha during production.
@@shipped_my_pants_3000 OutRun (Or just Yu Susuki games up to Turbo OutRun), both TMNT games, Double Dragon 1-3, Capcom's CPS1 system as a whole, R-Type, Mortal Kombat, Captain America and the Avengers, and a whole lot more
CarozQH It was horrible to the point of laughable. I know that video game technology was still fairly new at the time, but come on. They could have tried harder. No wonder Atari eventually went bankrupt.
BRBTheFireball: The Atari arcade division never went bankrupt. This was the limitation of the TI TMS5220 speech synth, that was considered good for the day. How good was your speech synth in 1984?
RIP Johnny. Remembering all the times we played this game over the years. I will miss that. For all Indiana Jones and the Temple of Doom video game fans, you can play this on your PC with MAME emulator. Search for MAME and check it out. I also use it with a XArcade joystick console. Same buttons and joystick feel as the original game. I still play this over 30 years later
I remember playing this game back at the local pizzeria. 30 some-odd years later I bought my own Indiana Jones arcade game. I've been trying for years to finish the game not knowing there is no ending!
This was the game I'd play at the mall, I'd stay there until it closed daily, my family would come looking for me and they knew I'd be there playing it or watching people playing it when I was 9 or 10 lol.
The first use of exploding barrels in a video game? Some people claim it was Donkey Kong, but they don't actually explode in that, they just catch fire. But they clearly explode here.
i got to that stage back in the 80s.. in the arcade i remember two guys were watching me play.. i could tell theyd never seen anyone get that far before..
Aside from the eerie voice saying “Welcome!!” I couldn’t understand what the characters were saying. Like, props to them trying to add vocal dialogue but Berzerk did it better with the talking robots ordering each other to kill the humanoid......
Yes.. I played this fantastic game every day after school but after big bridge passing is level endless... Just bonus score... level... Every day I want this finishing but it is impossible... Score over 1000000 and endless searching.. Near, up, down for gold...
@@Grolmusl That was the good thing about the NES version - there was actually an ending. And at that end, you could build up a stack of points by catching the girl's kisses with your swords, knives and even grenades. For even more extra points (10,000, to be exact), you can whip her as soon as the counter gets down to zero (or you run out of weapons, whichever comes first), and then you get still more points for whatever weapons you have left and lives. I seem to recall that one time, I got two million points (getting one million is actually pretty easy). Indeed, the arcade game could be frustrating!
@@Grolmusl That bonus round sets the mens from the boys. The trick is not die after getting a idol statue. Meaning each consecutive statue you obtain without perishing yields more points - think it goes up to 40k each idol. My high score is around 2.8 million.
Warner Bros. should re-release the arcade version of this game, thankfully, they do have a licensing agreement with Disney, who owns Lucasfilm, so this shouldn't be too much of a problem.
Mola Ram: "Welcome." "Soon, Kali Ma will rule the world." "I'll be back." "NOOOOOOOOOOOO!" (Cinema Sins: "No." [ding!]) Indy: "No." "Yeah." "We walk from here." Thuggees: Mostly non-sensical gibberish. Prince of Pankot: "I control you now." Willie Scott: "Oh, Indy." Short Round: "Knock it off."
This game, stars wars where U destroy the death Star and dragons lair were the staple games we played in the early 80s until double dragon and street fighter 2 hit the arcades late 80s.
Good grief, all this time, after the minecart section, I thought he said "We won, look here!" While holding up the Sankara stones. Struck me as something odd for Indy to say, but oh well. Could hear it clearly in this vid, and just now figured out he says "We walk from here!"
I did finish this when I was 11 or so. Only reason I replayed it and spent another $50 is because of the replay value. I was too young to understand it was impossible to finish.
I really wish I would’ve found this in an arcade as a kid. I only knew about the NES port, which actually really isn’t bad. I’m playing it right now and it’s still pretty fun and now that I’m an adult actually know what the fuck I’m doing.
I remember playing this game and the Thuggee Guards are saying "oh you mudda fucka", "Mmm get him" and "gon get me sum booty", what the hell was Atari thinking?!!
HAHAHAHA!....I was thinking the whole thing too! We (my friends) would say the lines of Molla-Ram as we played ...."Nim-nah" Booty-mutha-F@#$+!....we're they insane?
anyone notice when the bad guys die in the stone roller thing they shout IIII EEEEE.. just like that big dude did in the movie lol.. MOLA RAM TO THE RAMMMM
Hey @SCHLAUCHI , you could have whipped everything in the opening cave and in each temple room for some extra points, is there a reason you didn't. And why did you repeatedly die in the challenge round after about 23:11? I've played this game intermittently for 36 years and have only got to the rope bridge three times and to the challenge round once; my highest medium difficulty score is only 280,000 or so. Your run is amazing!
i bought this machine for 500 about 20 years ago from the arcade near LACC, i was told it was donated and owned by steven spielberg, don't know if that was true or not but he said that after i paid for it
There was another video game of this era, that had the character walking across a rope bridge that would deteriorate and disintegrate after you crossed it a couple of times it's pretty similar to this but it's not this does anybody remember it?
I r3m3mb3r playing it on vacation wh3n m3, my par3nts and siblings would go to dinn3r at Th3 Crystal Bay Club at Lak3 Taho3, Aft3r dinn3r mom and dad would go gambling and m3 and my broth3r and sist3rs got to play vid3o gam3s. I always play3d this gam3 and I lov3d it
Back in 1985, this arcade game looked just impossibly cool for an 8-year-old kid, whose only computer to play games with, was Sharp MZ-700.
When I was that age as well. I thought the graphics looked good. Not no more and I'm blind in 1eye. Its not too bad. But I have see better from other games of that era.
I was 8 years old in 1985. 👍
I was also born in ‘78. There’s was nothing compared to walking into an arcade back then. The cacophony of all the sound effects coming from each game is like being an adult walking into a casino.
@@hoyit Wish they made an arcade game based on Raiders of The Lost Ark.
Sound effects brought to you by the Swedish Chef.
I was thinking more like drunk Homer Simpson.
I can’t unhear that now
Y! Y! ah! Y! Nona! Y! Welcome. Y. ah. oooohh! Y! nona! Y. etc.
Core memory was playing this circa 86-87 in a smoke filled Irish social club in High Wycombe, England and running back and forth to my parents to ask for 20 pence pieces! Now watching Temple of Doom with my 3 kids and that's what brought me here! Thanks for uploading! Great memories of weekends with my late dad.
This game always got a few of my quarters at the arcade back in the day...
digiprez77 Mine too!!
Mine three
Me three - although I sucked at itm lol.
They all did brother. This, Sunset Riders, Final Fight, and many more.
I could never get THIS far as a kid... but my GOD, what a beautifully designed game!!
Thanks for making me feel like a hero once again... if only 30+ years later. :)
I love this game and i still play it. Incredible sound effects and music for its time. Ahead of the curve really.
Actually the "We walk from here" line does sound a lot like Harrison Ford, so kudos to Atari for that
I’m pretty sure that’s a sampled speech from the movie, but I could be wrong.
@@theusher2893 It's sampled from before they reach Pangkot palace, when their Indian guides take off with the elephants.
@@jaredemery6338 Amazingly enough, it's speech synth. The System 1 boards didn't have any kind of sample playback capability. It's incredibly close to how Harrison Ford's voice said the line, though. The sound's too synthetic sounding to even be ultra-low bitrate sampling...
LOL, I'm actually here because I'm reverse-engineering the speech chip this machine, and the Star Wars and Gauntlet machines, used.
It's "Quasi-Sampling" in that the original sound sample is encoded in LPC-10 protocol, which is somewhere between a factor of 10x and 100x smaller than an actual sound sample of the same material. (The small size of LPC10-compressed "samples" was why this was a preferred method in the 80's, then got replaced by lo-fi samples by the mid-90s. Cell phone voice compression, for example, still uses a descendant of the LPC scheme. Ever notice the "reverby" sound on a cell phone voice when the line is cutting out? That's an artifact of the way this compression method "guesses" when there are gaps in data.)
The "voice" is then recreated by a chain of (10x) sound filters in series, using the LPC stream as an "exciter". That's why I started researching this in the first place -- I couldn't figure out how the sounds were so much like "samples", but without being samples.
@@StevenJamesBurks It's a process that sits basically in-between sampling and synthesis. A typical LPC-10 "player" had a bank of exciters and a sibilance generator that were set at frequency points that are used by the human voice. An LPC-10 "file" had a set of instructions to control each of those exciters. (A WAV sample is very similar, except that there are exciters for every single frequency, whereas the LPC-10 file only had ten or so for a few select bands -- BUT even that LPC-10 file was encoded directly from an original sound recording of, say, Mola Ram or Darth Vader. )
In effect, you got a system which provided the character of a vocal sample, at a fraction of the filesize of a true sound sample. This probably only ever made financial sense for the brief time that consumer-grade microprocessors were a thing, but storage was still prohibitively expensive.
"kali ma will rule the world" - all this time I thought that synthetic voice kept saying "holy pucket, use the water"
I always thought it was "blah blah blah through the vault."
"VELCOME..."
Soon, kali ma will rule the vorld.
This game had amazing music. Atari System 1 games' music never fail to amaze me with its brilliant use of the YM2151 chip, even during the soundchip's literal introduction (Marble Madness). It's like Atari got their hands on the soundchip by Yamaha during production.
Fuck yeah, paperboy and 720! I actually didn’t know they made this but could tell instantly from the bell sound at the beginning, a paperboy staple.
Name some other notable arcade games with the same chip and I'd like to hear them
@@shipped_my_pants_3000 OutRun (Or just Yu Susuki games up to Turbo OutRun), both TMNT games, Double Dragon 1-3, Capcom's CPS1 system as a whole, R-Type, Mortal Kombat, Captain America and the Avengers, and a whole lot more
You just gotta love Atari's synth speech!
CarozQH It was horrible to the point of laughable. I know that video game technology was still fairly new at the time, but come on. They could have tried harder. No wonder Atari eventually went bankrupt.
As a kid, I would whip the guards over and over again and laugh until it hurt. “Duyyyy duyyy!”
BRBTheFireball: The Atari arcade division never went bankrupt. This was the limitation of the TI TMS5220 speech synth, that was considered good for the day. How good was your speech synth in 1984?
Gauntlet was another, but the best synth voice was the screaming in Crossbow.
@@Duke_Togo_G13 that wasn't a synth. It was a sample player
Memories of this Indiana Jones video arcade game.
When I was a kid I would play this at the arcade...but the sound effects made me laugh and I would end up dying.
I killed my pockets back in the day. Played the shit out of this game in the arcades. I miss the 80s.
RIP Johnny. Remembering all the times we played this game over the years. I will miss that. For all Indiana Jones and the Temple of Doom video game fans, you can play this on your PC with MAME emulator. Search for MAME and check it out. I also use it with a XArcade joystick console. Same buttons and joystick feel as the original game. I still play this over 30 years later
...who?
RIP Johnny - may you be with God.
I remember playing this in the arcade in the 90s, I never got very far tho.
I generally love the digitalized, text-to-speech voices in these old Atari games, but hoolyy shiiit
, this game doesn't shut up
WHEWWWHWWHEHE! NAH NAH! WELCOME! WOOOOOAA! MHNMMH! OH! *Other unintelligible speech*
my favorite arcade game of all time.
William Archibald same here dude
I made it to the bonus stage and hoped the game would have a final ending. I died along the way. A parable of life.
I remember playing this game back at the local pizzeria. 30 some-odd years later I bought my own Indiana Jones arcade game. I've been trying for years to finish the game not knowing there is no ending!
9:20 Terminator
Atari’s arcade games released between 1984 and 1990 had totally rad sound.
I agree
Sounds like the voice in gauntlet
Atari used the same syth.
Wizard needs food badly!
This was the game I'd play at the mall, I'd stay there until it closed daily, my family would come looking for me and they knew I'd be there playing it or watching people playing it when I was 9 or 10 lol.
When I was a little kid I saw this in an arcade by Dragons Lair. I was too scared to play both of them. I always remembered that digitized voice.
Oddly enough it kind of scared me too, but the graphics fascinated me to no end!
LOL at "No! Yeah!" whenever Mola Ram attacks.
Was late to school on more than one occasion because of this game, I use to play it in the cafe every morning.
The graphics are way better than the NES version
Right? I saw this after playing the NES game back in the day and thought it looked fantastic!
Nes game was awful but this one was great.
@@bradley8575 I'll just say Nintendo tried,look at it this way. The NES game was better than Atari Raiders of the Lost Ark.
The first use of exploding barrels in a video game?
Some people claim it was Donkey Kong, but they don't actually explode in that, they just catch fire. But they clearly explode here.
Excellent rendition of The March Of The Slave Children from the movie.
11:49 The mythical bridge stage, it actually exists!
Me too dude! I'd never seen the bridge level played before. Man this game is epic!
i got to that stage back in the 80s.. in the arcade i remember two guys were watching me play.. i could tell theyd never seen anyone get that far before..
Oh shit…
The music is impeccable.
Aside from the eerie voice saying “Welcome!!” I couldn’t understand what the characters were saying. Like, props to them trying to add vocal dialogue but Berzerk did it better with the talking robots ordering each other to kill the humanoid......
This is so dope. Great playthrough. 👍👍
"Mola Ram Prepare to meet Kali IN HELL "
Used to love this game when I was a kid...also the first time I ever saw anyone get over 1 million points!
So bonus round goes on forever? Until you off yourself out of boredom?
Yes.. I played this fantastic game every day after school but after big bridge passing is level endless... Just bonus score... level... Every day I want this finishing but it is impossible... Score over 1000000 and endless searching.. Near, up, down for gold...
@@Grolmusl That was the good thing about the NES version - there was actually an ending. And at that end, you could build up a stack of points by catching the girl's kisses with your swords, knives and even grenades. For even more extra points (10,000, to be exact), you can whip her as soon as the counter gets down to zero (or you run out of weapons, whichever comes first), and then you get still more points for whatever weapons you have left and lives. I seem to recall that one time, I got two million points (getting one million is actually pretty easy). Indeed, the arcade game could be frustrating!
@@Grolmusl That bonus round sets the mens from the boys. The trick is not die after getting a idol statue. Meaning each consecutive statue you obtain without perishing yields more points - think it goes up to 40k each idol. My high score is around 2.8 million.
god I love youtube, they understand copyright law so well.
Warner Bros. should re-release the arcade version of this game, thankfully, they do have a licensing agreement with Disney, who owns Lucasfilm, so this shouldn't be too much of a problem.
I wasted so many quarters on this damn machine. I remember it looking waaaaaay better but I guess that's nostalgia for ya.
Lol yeah...I do too. 1985 was a way different time.
0:36 *A WALL* *A WALL*
12:00 Indy would definitely be a pop star these days
Damn. You actually reset the score! Nice!
This and Star Wars and Moonwalker were just mind blowing! >_
THUGEE LIFE!
To this day I have no idea what those voices are saying.
The speech synth sounds like a weird foreign accent. I can't even tell what he's saying most of the time, beyond "Welcome".
Mola Ram:
"Welcome."
"Soon, Kali Ma will rule the world."
"I'll be back."
"NOOOOOOOOOOOO!" (Cinema Sins: "No." [ding!])
Indy:
"No."
"Yeah."
"We walk from here."
Thuggees:
Mostly non-sensical gibberish.
Prince of Pankot:
"I control you now."
Willie Scott:
"Oh, Indy."
Short Round:
"Knock it off."
Used to love this game.These were the days when arcade game only cost 10p to play. Fucking miss them times.
Even Einstein Would Be Baffled By How RUclips's Copyright Breaks The Laws Of Pyshics
This game, stars wars where U destroy the death Star and dragons lair were the staple games we played in the early 80s until double dragon and street fighter 2 hit the arcades late 80s.
Finishing this was such a good feeling
Good grief, all this time, after the minecart section, I thought he said "We won, look here!" While holding up the Sankara stones. Struck me as something odd for Indy to say, but oh well. Could hear it clearly in this vid, and just now figured out he says "We walk from here!"
I totally remember when this was in arcades! I swear it was earlier then 87 though.... but I guess that seems about right
I played this every day after school at Circle K. 2 quarters for 7 lives.
Great sound effexlct for a great game from a great film with a great actor of the hystory of the cinema
Love the background music.
Great game really captures a feel of the film
A Sega Genesis port of this game should’ve happened
The Indians sound effects are funny 😂 but I love the soundtrack.
Top notch sound effects.
Welcome
We walk from here
Hahaha I love it
This Game is obsessed with "Booty!"
Fun-N-Pizza in Boardman, Ohio 1985... $5 got you $7 worth of tokens. Arcades were at their zenith before we all got Nintendo
This game was so awesome.
I did finish this when I was 11 or so. Only reason I replayed it and spent another $50 is because of the replay value. I was too young to understand it was impossible to finish.
*w e l c o m e*
good days
I really wish I would’ve found this in an arcade as a kid. I only knew about the NES port, which actually really isn’t bad. I’m playing it right now and it’s still pretty fun and now that I’m an adult actually know what the fuck I’m doing.
I remember playing this game and the Thuggee Guards are saying "oh you mudda fucka", "Mmm get him" and "gon get me sum booty", what the hell was Atari thinking?!!
HAHAHAHA!....I was thinking the whole thing too! We (my friends) would say the lines of Molla-Ram as we played ...."Nim-nah" Booty-mutha-F@#$+!....we're they insane?
You get all kinds of bonuses for destroying items or activating oil cans.
anyone notice when the bad guys die in the stone roller thing they shout IIII EEEEE.. just like that big dude did in the movie lol.. MOLA RAM TO THE RAMMMM
Love the hilarious commentary
?
Why do the enemies sound like Mr. Bean crossed with Apu Nahasapeemapetilon?
That’s an interesting way of rolling the score
The audio was mind blowing at the time but now it sounds like digitized cow dung.
(0:08) Transition sound in my mind.
"We walk from here..."
Why is there a copyright claim?
Is the music ripped anywhere? Is it possible to rip it?
nice gameplay without sound,thx you tube.you are best!
12:11 So that's what happens when you get all the stones!
Ah yes, one of the first 16 bit games ever
This is the only real Indiana Jones game
anybody knows the controls to this?
wanna play just that we dont know how .. we just played thru and emulator
Hey @SCHLAUCHI , you could have whipped everything in the opening cave and in each temple room for some extra points, is there a reason you didn't. And why did you repeatedly die in the challenge round after about 23:11?
I've played this game intermittently for 36 years and have only got to the rope bridge three times and to the challenge round once; my highest medium difficulty score is only 280,000 or so. Your run is amazing!
If I recall correctly, the Challenge Round is infinitely looped, there's no actual ending besides when you defeat Mola Ram.
Such a simple idea. Difficult to master. Don't think I ever beat it.
-Aaa
-Iee
-truooooh
-irigiri
-rtu
-alivirity
-ainkapara
-paririty
-eee
-uuu
-uoo
-pororirarata
-wroooho
-antarahewara
-prostiwarara
-ankaie puara
-propofist
-brororiworori
-Oow
-A Thuggee-
"Hell, yeah!"
No! Yeah! No! Yeah
Wow, I actually didn't know the NES game was a port.
Upload it on ZippCast.
Did they even test this speech synthesis? Almost nothing sounds like words.
i bought this machine for 500 about 20 years ago from the arcade near LACC, i was told it was donated and owned by steven spielberg, don't know if that was true or not but he said that after i paid for it
I got mine in '89 shortly after Last Crusade was released in theaters. Paid $400 for it if I recall...
What's the serial number on the back?
There was another video game of this era, that had the character walking across a rope bridge that would deteriorate and disintegrate after you crossed it a couple of times it's pretty similar to this but it's not this does anybody remember it?
до моста доходил. сейчас даже сложно представить, каким образом.
и как теперь оказалось, вся жесть была впереди
RED WARRIOR NEEDS FOOD
THE SOUND !!!
"No!"
"YEAH!"
I r3m3mb3r playing it on vacation wh3n m3, my par3nts and siblings would go to dinn3r at Th3 Crystal Bay Club at Lak3 Taho3, Aft3r dinn3r mom and dad would go gambling and m3 and my broth3r and sist3rs got to play vid3o gam3s. I always play3d this gam3 and I lov3d it
12:08 thru 12:17 Indiana Jones: Mola Ram....Prepare to meet Kali...... *IN HELL* !! Mola Ram: No! What are you doing, *YOU FOOL* ! *NO* !!!
This was hard af