One Thing I LOVE and HATE About Every Smash Game

Поделиться
HTML-код
  • Опубликовано: 19 ноя 2023
  • ❗FlexiSpot Amazon Prime Big Deal Up to 50% OFF❗ Follow FlexiSpot Amazon Live to Win Your Free Orders!
    US site: amzn.to/3rs1f1B
    Canada Site: amzn.to/48myX9y
    first video: • 1 Thing I HATE about E...
    In today's video I talk about Every Smash title from 64 to Ultimate and explain one thing I love and Hate About them
    Follow my Tik Tok!
    / thereallarrylurr
    Follow my FreshCut!
    freshcut.gg/larrylurr
    Catch me on Twitch!
    / larrylurr
    / larrylurr
    / larrylurr
    / larrylurr
    / discord
  • ИгрыИгры

Комментарии • 93

  • @LarryLurr
    @LarryLurr  7 месяцев назад +3

    ❗FlexiSpot Amazon Prime Big Deal Up to 50% OFF❗ Follow FlexiSpot Amazon Live to Win Your Free Orders!
    US site: amzn.to/3rs1f1B
    Canada Site: amzn.to/48myX9y

  • @TheAuraRealm
    @TheAuraRealm 7 месяцев назад +13

    Smash 64:
    *Pro* - Getting a hit and killing off of it was really satisfying
    *Con* - Getting hit was awful lmao.
    Melee:
    *Pro* - Neutral and movement. Neutral felt really methodical and honest most of the time with how fast everyone rotated around their options in both advantage and disadvantage. It felt really great winning neutral just by simply outplaying your opponent.
    *Con* - Balancing. There's alot of broken in melee due to the development cycle of the game being only a year long lol. PAL did receive some patches that fixed most of NTSC didn't like nerfing falco dair (lmao). If the game was never rushed, this would've been in my top 3 platform fighters of all time.
    Brawl:
    *Pro* - Subspace Emissary (also my first smash game). Tons of fun. I will never forget the time me and my family put in to beat the game on the hardest difficulty and it took a really long time. I'm gonna also put in stage builder here for being the first of it's kind and making some atrocities along the way lmao. A casuals best game for a person like me who picked this series up for the first time.
    *Con* - Balancing. Tripping, lack of hitstun, Meta Knight, ICs "Hand offs", Diddy Kongs dual wielding bananas (Glide tossing). Infinites off Jab Locks...This game was a mess
    Project M (P+):
    *Pro* - Balancing. Even though this is a mod of brawl to make it melee, this mod was the sole reason of why I wanted to play melee so bad years after I played PM. Each character was balanced and reworked around melee so that every character was viable enough to win in tournament. Some becoming more fortunate than others. Movement was back, added a buffer system for newcomers, twas a great time to play PM.
    *Con* - Questionable balancing decisions that was ultimately reworked and/or nerfed to the ground. Pit Up-b killed super early, Wolf was a top tier menace, Meta Knight still ran the game
    Smash 4:
    *Mixed* - There was alot of good and bad about this game. Ledge reworks are great. Hitstun was back. Zero's dominance over the lifetime of this game is something the community will never see again from an individual again.
    The bad. (Oh boy). Wario broke Vectoring. Shiek?/Diddy/Cloud/Bayo was broken until patches somewhat fixed them (or didn't do nothing at all). Untechable screw animation which was a direct carryover from Tekken 6/Tag Tournament 2 at the time. *RAGE* was disgusting in this game which was also a direct carryover from Tekken. Bamco was smoking something with that Rage lmao. Fox double Jab Infinite. Models clipped over each other which made footstooling combos really common and you could not tech a footstool semi low to the ground if I remember correctly. So many beautiful problems lmao. Better Nerf Greninja.
    Ultimate:
    *Mixed* - The most balanced entry in the game. The biggest roster off all smash games. There will never be another smash game like this ever again. World of light was an amazing experience and spirit collecting was fun too.
    The DLCs broke this game imo. Joker was insane pre patched when MKLeo dominated the scene. Kazuya is a neutral nightmare along with Steve which is unhealthy for spectators. They broke alot of fundamental rules to platform fighters and I really hope something like this never happens again for gets addressed sooner to keep ultimate as healthy as possible.

    • @sauce8277
      @sauce8277 7 месяцев назад

      I played smash 4 only once and that “better nerf greninja” is hilarious. 😂 guessing that was like little Mac in this game with the random nerfs except worse

  • @Trattt
    @Trattt 7 месяцев назад +12

    Ult also has that sticky platform or ledge mechanics, makes follow ups and run offs really frustrating

  • @tythetasmaniantiger7
    @tythetasmaniantiger7 7 месяцев назад +6

    Smash 4 also had perfect pivots, shield dropping, shield dropping buffered from a charge, untechable platform push off, and a lot of other mechanics that made skill expression higher and those techs were so cool

  • @DGSnowolf
    @DGSnowolf 7 месяцев назад +49

    The biggest thing I hate about Ultimate is end lagg or the lack of it. You can basically only ever punish on shield or very commital move on reaction. Whiff punishing is barely there and especially not on reaction. Characters can stand somewhere and throw out smash attacks to taunt you basically cause even if you perfectly stand barely out of range you will not be able to walk to them and hit them for throwing out the move. Or the shield stun is way too high for no reason. Like Pikachu can just f smash for free at ledge every time cause you will never punish it ever.

    • @sauce8277
      @sauce8277 7 месяцев назад +3

      This is why bubble camping is so good and also specifically why I play Mewtwo. One of the only characters in the game that can KILL with a LONG punish tilt at a reasonable percent. So I can kill even the most dash attacky G&W for just trying it. (Obviously helps they are light). A tilt is usually JUST fast enough to punish this type of play. People try Smash attack, nope too slow. jab? Not big enough. Tilts are the equivalent in standard fighting games. And it works the same here. Many characters just don’t have a tilt that gives the amount of respect needed to get people to stop camping the way that’s mathematically effective and meta…..and that option is EVERYTHING. At minimum with mewtwo power, they are getting hit off ledge(corner carry is powerful in any fighting game). And with my ledge strength they are eating a 50/50 to lose a stock which most definitely makes them realize they can’t rely on that option in the MU. For a while I “complained” about it but then decided to actually acknowledge what works and the exact counter play to deal with it.

    • @Gambit-YT
      @Gambit-YT 7 месяцев назад +4

      I think it’s more of a movement issue. It’s so limited it makes it difficult to consistently whiff punish moves (but the lack of end lag is very annoying too). I’ve been playing nasb2 and being able to space precisely and quickly makes all the difference. I think that’s why swords are so strong and why low base stats aren’t a big deal in ultimate

    • @DGSnowolf
      @DGSnowolf 7 месяцев назад +3

      low base stats are a huge deal in Ultimate. You can almost make a tier list based on the characters ground and air speed alone and it won't be that inaccurate if you claim it to be a tierlist for viability in competitive play.@@Gambit-YT

    • @ph1lny3
      @ph1lny3 7 месяцев назад +1

      I think that's why I gravitate to Snake and Sheik in Ult, their ability to punish is agnostic to most scenarios. Grenade and Sheik's general frame data both can handle "buttons" characters, though in different ways. They can also create their own openings as opposed to being entirely reliant on reads/bad play.

    • @kayden2119
      @kayden2119 7 месяцев назад

      This is what makes the game so balanced, though. Without it, you know the top tiers would still have no end lag, but everyone else would have way more.

  • @nefalissys9630
    @nefalissys9630 7 месяцев назад +21

    64
    - Love : The crowd noises. I really enjoy the way they react, especially when someone makes it back to stage
    - Hate : How there is no actual, proper DI
    Melee
    - Love : How Fox, the Best character in this game, doesn't completely break the game like MK, Bayo and Steve have.
    - Hate : Melee is hard...very hard. Getting into it and just playing even slightly optimally takes so much grinding.
    Brawl
    - Love : It's Soundtrack. From the Opening Intro to its version of Final Destination, Brawl some of my favorite tracks in the series.
    - Hate : How unbalanced it is. Certains characters like MK, Icies, Diddy and Snake are so, so broken yet we also have absolutely terrible characters like 3 main Zelda characters and Ivy.
    Smash4
    - Love : Smash Run. One of my favorite Smash Single Player modes ever! A bummer that neither the Wii U version or Ultimate brought it back.
    - Hate : Rage. Feels a bit redundant to have a lead in % this game when your opponent can now easily evaporate you from all the Rage they got from you being the better player.
    Ultimate
    - Love : The sound design for characters. Not specifically the soundtrack but hits like Toon Link's Master Sword, Joker Arsene, Samus's UpAir and ScrewAttack or Roy's Sweet Spots just sound so damn good.
    - Hate : A LOT of things...but especially how safe and mashy the game is. Aerials, Smash Attacks, Spot Dodges and many other Specials are too safe in this game. People can Nair right on your shield and then Jab at you before you can react; or how about Smash Attack, into Spot Dodge, into another Smash Attack and jsut go unpunished for free.

    • @Nicl-As-05
      @Nicl-As-05 7 месяцев назад

      Atleast you can't mash dodges anymore... (in Ultimate)

  • @CarbonMalite
    @CarbonMalite 7 месяцев назад +12

    My least favorite thing is that most of the characters with good built-in zonebreaking tools/anti-zoning in Ult are characters like Sonic and G&W and Steve. In spite of having a move called "reflector," Fox (or any chara. that isn't Hero) are rarely incintivized to use it to reflect because it's not fast enough to punish moves like chargeshot or anvil.
    On the other hand I love Ult because there's so many scenarios to learn, and MU challenges to overcome that the game never becomes stale. 80 characters with millions of different MU intricacies.

    • @pizzaeater8905
      @pizzaeater8905 5 месяцев назад +1

      I feel like it's because even when you have a reflector, the zoners will fight you up close, and mix up their projectile use. So, they can basically play both up close and far away.

  • @gargator4888
    @gargator4888 7 месяцев назад +3

    My own personal favorite/least favorite things about every smash game despite no one asking.
    64
    Like: 1. Love the presentation even if it's a N64 title.
    2. Game has simplistic controls that aren't too demanding so mechanics like pivoting, z-canceling, b-turnarounds and shield dropping are very simple to perform.
    Dislike: 1. Sex-kick nairs are a bit too common across movesets.
    2. Some characters have no way to reverse their up specials meaning they're dead off stage if they're sent facing the wrong way and aren't high enough to perform a turn-around neutral special.
    Melee
    Like:
    1. A huge addition of new mechanics not just limited to airdoding and wavedashing but wall-jumping, tether recoveries and wall grapples, side specials, directional throws, directional influence, ect. Melee feels like the only Smash game to really try and expand the basic gameplay mechanics beyond just a few character specific designs.
    2. Melee has a legendary original soundtrack, and I don't feel like any Smash game afterwards has the consistency of Melee's original remixes.
    Dislike:
    1. Melee has great movement, but the lack of buffer makes it quite time consuming to master, and the game can come down to how good your execution is.
    1. Lots of weird arbitrary decisions when it came to character balancing. Meteor cancelling just nerfs any character that doesn't have a true spike. Tether grabs can't grab airborne opponents, leaving Samus and the 2 links with more limited OOS options. Many projectiles aren't very strong as they're easily beaten by lingering hitboxes yet Falco's lasers exist. Crouch cancelling and ASDI are cool mechanics but overcentralizing in their current state.
    3. Ledge-hogging is a mechanic I enjoy, but I feel like Melee has too much ledge occupancy as ledge get-up rolls can ledgehog forever.
    Brawl
    Like:
    1. I think Brawl's art style is underrated and only a few characters stand out poorly.
    2. RAR and B-reversing are great mechanics.
    3. Love the introduction of story mode boss fights aside from the Hands.
    Dislike:
    1. The slow floaty movement and game feel since characters fall more slowly and ground to air momentum was axed.
    2. The removal of being able to shield out of initial dash.
    3. Hitstun/knockback canceling is lame. Neutral game is important to any fighter, but having to reset to neutral constantly is more exhausting than fun.
    Smash 4
    Like:
    1. Great line of newcomers in the base game, and I feel like a lot of them get overlooked nowadays.
    2. Custom moves and mii fighters are both cool ideas that just needed to be executed better.
    3. 8 Player Smash is a nice addition, but the games could use better stages designed around anything >4 players.
    Dislike:
    1. Not a fan of ledge trumping or rage.
    2. There was a huge powercreep for items, making a lot of them unfun to play with even in a casual setting.
    Ultimate
    Like:
    1. Stage Builder is the best it's been in the entire series.
    2. Bosses are the best in the series.
    3. Being able to act out of dash with any attack.
    Dislike:
    1. Game was designed around removing as much tech as possible instead of refining it. Shield dropping and crossups were removed for no real reason. Both of these changes just hurt the game's movement. Dash-dancing was brought back but was neutered, disallowing you to dashback at any point of your initial dash. Perfect shields are easier but they removed the ability to reflect projectiles in the game with the most number of projectiles.
    2. Too many VFXs are on screen at once. Playing doubles or 4-man games is a utter chaos since characters leave behind fully opaque smoke trails when hit and every attack needs the flashiest visual effect possible. I lose my character more easily in Ultimate than any other smash.

  • @olbluelips
    @olbluelips 7 месяцев назад +2

    My least favourite part of ult is initial dash. Any frames beyond 5 until the end are completely inactionable and it makes movement less expressive and more committal

  • @drewbabe
    @drewbabe 7 месяцев назад +12

    I'm surprised the body blocking mechanic is what you hated most about ult, not its god-awful input buffering system, or the fact that you can't use c-stick aerials without losing some momentum (smash or tilt stick, doesn't matter, you lose some)

    • @postboy2242
      @postboy2242 7 месяцев назад +5

      Or c stick just straight up not working sometimes

  • @kohlkurtzhals2253
    @kohlkurtzhals2253 7 месяцев назад +29

    Larry seems to always fill me up and spread me ☺️

  • @randompog8493
    @randompog8493 7 месяцев назад +3

    Heres my two cents on each
    64: Love that advantage state actually feels like you earned it even if it feels cheap, and combos are nice, hate that there isnt an easy way out of disadvantage, cant grab the edge from behind or sweetspot, plus the controls are rough
    Melee: Love that it feels fast and has some pretty bumping tunes, plus a better roster compared to 64, hate that its relatively inaccessible for new players since the mechanics like wavedashing and other ways to continue combos are even harder than 64 and honestly arent worth the time if you just want to have fun
    Brawl: Love the wacky interactions and edgehogging is pretty funny, not to mention being able to grab ledges from behind now and shielding something actually is rewarding who would have thought?? Hate that every character except the tournament viable ones feel really jank and theres no hitstun to speak of, plus killing is illegal as well as recovering to the ledge
    4: Love that there are some pretty decent combos, game looks really fire, and it helps you learn when to read attack, airdodge, and jump out to continue advantage which most of the games already do, but the knockback in this game especially shows that off. Hate that this was the first game to introduce game breaking dlc, which would continue on into the next game as if it wasnt already a mistake the first time, and characters feel jank but less so than previous iterations
    Ult: Love the flow of this game and feel, the reduced end lag on many things plus buffering really makes the game feel less gluey than the others, and getting a few good reads into a kill for that red flash always feels nice. Hate that this game in particular gives certain characters tons of moves that lock opponents into hitstun like mario whereas other characters get brawl levels of hitstun on theirs like a few swordies so it feels rough to combo and some things seem true but they arent whereas others seem false when they arent. And this is the game in the series where you really feel the development went undercooked, say what you want to in defense even with the recent sakurai video, but despite most reverse hitboxes getting patched out there are still many stupid oddities that even at competitive level should never have been left in. Oh also the dlc but that should go without mentioning. And not staying on the same character after finishing a match and returning to the css WHY WAS THAT CHANGED OF ALL THINGS along with balloon knockback, increased effects of LSI one of THE WORST mechanics i have ever witnessed because it LITERALLY BREAKS THE CORE MECHANIC OF DI, and far less hitstun than desirable most of the time

  • @bibbyboxx2219
    @bibbyboxx2219 7 месяцев назад +5

    I hate how Ultimate got rid of pivots

  • @Driff97
    @Driff97 7 месяцев назад +1

    64:
    Love: Sound design. I don't know what it is but the impact for every hit feels like the best balance of being super meaty and impactful, as well as cartoonish.
    Hate: How Pikachu is the only character with an above average recovery. It's to me the final draw that makes Ultimate surpass 64 for the most balanced Smash game.
    Melee:
    Love: The sheer commitment of the community. It seems like no matter how much opposing communities or especially Nintendo throws shit at them, they never give up hope for the game and always push to keep the game relevant for decades.
    Hate: No C-Stick in single player events. Nuff said
    Brawl:
    Love: The ambition of the game, especially for the time. I know people say Ultimate is more ambitious but the fact that it came during a time where crossovers have become mainstream dampens the impact for me. Brawl introduced 3rd party characterss for the first time, included a huge adventure mode with lots of character interactions without saying a word, and it changed a ton of mechanics knowing it'll risk the fans of Melee
    Hate: The most adorable, sweet, and unique characters in Ice Climbers have become a source of toxic hatred all because of the most degenerate playstyle of all time.
    Sm4sh:
    Love: The movement. I think Smash 4 hits the best balance of having in depth mechanics and satisfying movement while also being easy to learn and rewarding to master. Ultimate's buffer mechanic dampens the easy factor
    Hate: Some of my most positive and fun times on the internet was watching Smash 4 tournament sets and I can no longer view them in total positive light now that my former favourite players like Ally and ZeRo were hit with allegations I don't want to get into.
    Ultimate:
    Love: On the other hand, RUclips content for this game have managed to really capture my interest after all this time. Both competitive (ESAM, Vars III, Easyfreezie) and casual (PJiggles, PKbeats) and even both (Mockrock).
    Hate: The idea of brining back every character was great for preserving old characters in the modern era, but also meant that many of said characters have very dated movesets and are in desperate need of the DLC treatment. Sonic and Ganondorf being perfect examples.

  • @detectiveg7885
    @detectiveg7885 5 месяцев назад

    fun fact about the hitstun in brawl: it’s actually the same exact hitstun as the one in melee. It’s just Brawls floatier physics which makes it hard for combos to happen and occur

  • @lukeblaker8009
    @lukeblaker8009 7 месяцев назад +55

    Okay Larry lurr 😊

    • @SpecsJigglypuff
      @SpecsJigglypuff 7 месяцев назад +13

      Okay Luke Blaker 😊

    • @goindummy1346
      @goindummy1346 7 месяцев назад +7

      ​Okay Specs Jigglypuff 😊

    • @dego8358
      @dego8358 7 месяцев назад +6

      Okay Goindummy1346 😊

    • @Contrary22
      @Contrary22 7 месяцев назад +6

      Okay Dego8358 😊

    • @Jackson-ny3pv
      @Jackson-ny3pv 7 месяцев назад +5

      Okay Contrary22 😊

  • @Garomasta
    @Garomasta 7 месяцев назад +2

    64: Love the 3d characters posing on the select screen
    Melee: Love being able to summon so many Pokémon at the same time
    Brawl: Love the weird Smash original enemies in Subspace Emissary
    For: Love custom moves
    Ultimate: Love figuring out the big and small references in Spirit battles

  • @MrGameguyC
    @MrGameguyC 7 месяцев назад +1

    8:22
    Same.
    I know there's a meta behind it but Ledge-Hogging feels like crap and is such a lame way to take stocks. (Especially in casual matches)
    Am aware Trumping isn't a perfect replacement, but tt's a shame new Platform Fighters keep adding back Ledge-Hogging rather then trying to fix the problems behind it.

  • @sandersirpa8391
    @sandersirpa8391 7 месяцев назад +2

    1:00 Dell

  • @thomaslover587
    @thomaslover587 7 месяцев назад +1

    Your takes on ledge mechanics are so damn real

  • @DiscoStrings
    @DiscoStrings 7 месяцев назад +1

    Wow this ad is actually pretty useful

  • @yolochip4889
    @yolochip4889 7 месяцев назад

    0:59 we see that Dell logo, Larry 😅

  • @johnmichaeladelman
    @johnmichaeladelman 7 месяцев назад

    Excellent video, happy Thanksgiving🙌🏼🦃✌🏼

  • @boomstickYT
    @boomstickYT 7 месяцев назад +1

    Its a common talking point but in both ult and especially smash 4 the dlc characters are overtuned. Thats a big gripe of mine but i still love the hype around new characters

  • @c.w35t87
    @c.w35t87 7 месяцев назад

    Not being able to disabled shorthop shortcut is thing a hate the most in Ultimate.

  • @Fliprez
    @Fliprez 7 месяцев назад

    My biggest issue with ultimate is the input delay for even offline. You can definitely get used to it but going from melee to ultimate just feels so off

  • @nathanf1919
    @nathanf1919 7 месяцев назад

    That mute ace combo was tight lol

  • @BryanPopeProductions
    @BryanPopeProductions 7 месяцев назад

    Worst thing in Ultimate for me still has to be the buffering. I'm used to it now but I still love imagining the game having at least half as much.

  • @may20th2000
    @may20th2000 7 месяцев назад

    Great video larry you truely get what makes smash fun for the majority

  • @powwu
    @powwu 7 месяцев назад +2

    You forgot to link the first video in the description!

    • @LarryLurr
      @LarryLurr  7 месяцев назад +3

      Thanks you, gonna do that now!

  • @5inistermm_109
    @5inistermm_109 7 месяцев назад

    7:23 i see a young gresh(parappa) in the player cam

  • @phengmoua2389
    @phengmoua2389 7 месяцев назад

    One thing I didn’t like what they did was that they nerfed throws. Throws were super good in 64, especially DK’s. You can just run around and throw people lol

  • @sauce8277
    @sauce8277 7 месяцев назад +2

    Body blocking is a good thing because it helps bridge the gap to standard fighters not to mention it’s just realistic. However you are probably right about hitboxes.

  • @Frostbyte115
    @Frostbyte115 7 месяцев назад +1

    L canceling is the worst mechanic they ever made. I do love Melee's movement though. If Ultimate had some more of that movement... I'd never stop playing it.
    Sm4sh the untechable spin was awful

  • @isaacsmith6482
    @isaacsmith6482 7 месяцев назад

    Probably a really hot take: I think that the game would be better if hitstun cancelling replaced regular DI (SDI is fine). I don't like that you can influence the direction in which you get hit in order to make the opponent drop the combo. I would rather the game focus on escaping combos via airdodging, jumping, or using very fast moves, since I love watching players show off the flashy advantage state setups they've labbed out and it would allow many more flashy and creative moments. Hitstun cancelling would basically just replace the survivability aspect of DI. It takes less skill but imo it is a worthwhile trade-off.
    A lukewarm-at-best take: Bring back shield-dropping through platforms. It is so annoying to try to get off of a platform with someone pressuring you from beneath it and especially just landing on platforms regularly, the timing to buffer walk and then drop through into an aerial is so finnicky and frustrating. It's also slow. A fast platform movement option would make the game feel so much smoother to play.

    • @GalaxianSR
      @GalaxianSR 7 месяцев назад +3

      The idea of DI being completely replaced is definitely extremely controversial. Making it so people could mash out actually would make advantage far less deep, albeit you would have to get creative, potentially. But that creativity is already present, in a way. People mash out of combos a lot as it is, and people are already covering these options in even more devastating ways. Allowing multiple ways to interrupt combos is ultimately the most complex way to diversify advantage state. Smash's various mechanics and entire system inherently makes it far more complex in theory than most fighting games (albeit you don't have to actually use most of those optimizations, but I digress), and when you have less options, and the best option is far more braindead, it removes a lot of the complexity that is there already, when replacing it with something that is purely mindgames 100%

    • @dh.9752
      @dh.9752 6 месяцев назад

      That first take about removing DI entirely sounds so fucking bad lmao

  • @hueycotton
    @hueycotton 7 месяцев назад +1

    I hate ultimate because there’s no interesting movement tech and it’s too forgiving in terms of teching and in terms of throwing out moves. Everything is too easy.
    RIP Bidou and all the time I wasted mastering it 😂

  • @IAmPhoto
    @IAmPhoto 6 месяцев назад

    I’m glad you didn’t say “duh smash ultimate online bad” because yes it’s really bad but it’s such a cop out answer when this game has actual gameplay issues

  • @LoKing1337
    @LoKing1337 7 месяцев назад

    God I love smash 4 sound effects

  • @CrystalLightBill
    @CrystalLightBill 7 месяцев назад

    you want BIGGER hit boxes in ult?! 😭

  • @Ick.-
    @Ick.- 7 месяцев назад

    I’ve missed you (:

  • @frolickinglion5411
    @frolickinglion5411 7 месяцев назад

    Wassup Larry 😊

  • @BigMarioFan28
    @BigMarioFan28 7 месяцев назад +1

    I love mario too

  • @RodriThunder
    @RodriThunder 7 месяцев назад

    I love smash 4 almost everyone had a Down throw combo DLC ruin the game

  • @postboy2242
    @postboy2242 7 месяцев назад

    Ultimate Buffer System

  • @Xearrik
    @Xearrik 7 месяцев назад +1

    Ledge trumping > than hogging.
    Ledge hogging is a player-activated stage hazard that takes a stock with no interaction with the other player. BORING...
    Trumping makes for much cooler interactions between players at the ledge and off the stage.
    I wish new platform fighters would stop copying the boring mechanic of ledge hogging. It's outdated and so much less interesting than trumping.

    • @dave9515
      @dave9515 7 месяцев назад

      Trumping is too easy to counter so it actually encourages players to stay on stage over edgeguarding. Hogging is better because no one gets to recover to the stage for free. Basically if trumping put you into a hitstun and made it so you can't avoid it it would actually work as its intended to but its an awful replacement to the goat known as edgehogging which encourages edgeguarding.

  • @infamous_zch7
    @infamous_zch7 7 месяцев назад

    When are you making best and worst character from Brawl video

  • @MasterAbeer101
    @MasterAbeer101 7 месяцев назад +2

    W Larry

  • @splaturials9156
    @splaturials9156 7 месяцев назад

    Steve hate yes

  • @methodtomyradness2939
    @methodtomyradness2939 7 месяцев назад +1

    Meta crystal enjoyers 😎

  • @user-gs1dh8nk6w
    @user-gs1dh8nk6w 5 месяцев назад

    64 - second worst
    love - Easier to combos.
    hate - lack of content.
    melee - the worst, torture it
    love - music?
    hate - almost everything else
    brawl - best one by far
    love - gameplay, music, subspace emissary and more.
    hate - tripping and chain grabs
    smash 4 - middle ground
    love - the amount of new characters, smash run, custom moves
    hate - lack of actual content
    ultimate - second best
    love - flashy, reasonable speed, roster
    hate - online, steve

  • @nelsal6416
    @nelsal6416 7 месяцев назад

    This man is just recycling his videos at this point