Quick Deck build & trying against the AI - WARNO
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- Опубликовано: 3 авг 2024
- So following on from the other day since people found it helpful, I thought why not mix in building a deck with stepping up the AI difficulty. So we will try NATO this time with a 5E French deck and a Medium AI.
Playing more defensively this time, less early aggression.
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Backround music not from the game will be Stream Beats by Harris Heller - Synthwave collection mostly.
My PC Setup:
Ryzen 3800, RTX 3080, 32Gb Ram.
Chapters:
00:00 Intro & Quick Deck Build
15:36 Playing Vs Medium AI
57:14 Reviewing the replay Игры
The music at the very end may be slightly loud, I forgot to move the slider down, you have been warned! :)
Thanks so much for these video's man. I'm addicted to them by now. It's cool to see myself improving with the strategies I learned here.
Awesome, more information to absorb and improve in Warno. Thank you!
Very good teacher skills!
Why thank you :)
Nice. Keep going!
THIS. Totally THIS! I'm still kinda partial to having all command units back in the Logistics tab, not in Tanks or Infantry slots. Not sure why they did this change.
Not sure what their reasons were but yes a few people feel that way.
Probably because they want people to use command infantry and tanks to more aggressively take sectors. Also helps with deck flexibility
Hi. How does one resupply elicopters? Is it enough to bring the logi near them? Do I need to click with the logi on the helicopter?
You have to land the helicopters either next to supply or move supply to them.
Why do you usually wait so long until you move the command units in?
At the time the video was made, CV's had to be in the point to remain in control. You could not move them in and out.
Back then CVs were less of a priority to some extent over having more units on the front line (plus in fairness against the AI it would be too easy so I also held off because of that).
It was common for example in the tournament games for some players to ignore point capping in favour of an extra 300 points or more of units to push the enemy back and while they gave up points early the extra forces they had ment they could make that up later.
That's an overly simple way to put it, but now CVs have changed I would be more inclined to cap things faster.
@@Bandanner Thanks alot your videos are amazing. Its hard because I didn't realise so much stuff had changed from just 2 months. I don't really know how to learn tactics as just a beginner do I just have to keep testing things out?
@@peanut1120 With the game being EA they are changing things on a regular basis, the most recent patch for example nerfed arty and bombs pretty heavily. So that has again changed a lot.
Basically for now its keep testing things as patches come out. You can also see if someone like Lathans is playing live on twitch doing 1v1s as he spends a LOT of time learning the game to play competitively.
You can also get general ideas watching the casts.