Is there any way to set animation keyframes rather then just hitting space and recording the movements of the character as all the other animations play? Makes things really difficult.
Keep in mind that it's better to rotate limbs into position instead of moving them. That way, they'll keep their shape and not get all stretched. Hope that helps.
thanks, i do this alot ,but sometimes when you just rotate, the arms get skrunched up at the jointed if you roate to far, so it depend on what your trying to do
I know that comment is 3 years old, but if you still struggle and want to learn more, check oute Alan Becker's animation tutorial, and also check out VMComix.
It's likely that the active camera is somewhere else in the map and that you are looking out the work camera. Models spawn in front of the active camera for the shot.
You need to select your shot in the clip editor. Then in the motion editor, spawn whatever model or prop. Create Animations Set for New Model, then it should be there.
*At Valve HQ* "Alright guys, we've spent years developing and refining this professional quality animation tool. What should we do with it?" "Give it away for free." This is why we love you Valve.
Ive tried selecting the model a million times... I can only move the camera and select the model, but no animation or manipulating options come up; aka the box, arrows, lines, ability to move and change position of object via viewport doesn't appear when I select the model.
i love valve. they make their animation software free, make some of the best games in the world, and you can buy all of them together for like ten bucks they are my favorite game developers
Does anyone know how to adjust the overall size of a model? IE, if I imported the Pyro or something, and I want to change his overall scale of size? Thanks.
I’m a bit frustrated with this. I still can’t figure out the camera. The viewports are flickering to the point where I can’t see what I’m doing whatsoever. Any tips for moving the camera/models when you can’t see a thing? Thanks.
The wheelbarrow part is so confusing. I understand what he is saying, but none of it seems to be working for me. I try selecting both ways, I think it works cuz the words turn yellow, but im not sure. When I click translation nothing happens, and I am doing everything instructed on this video. What is happening???
Hey there. I just started using SFM and have a question. I just got done watching this vid and added in Sniper with the wheelbarrow in the background the same way you did with Pyro. The problem is, in the next shot he's not where he was in the zoomed in reaction shot. How do I add him in there in the same pose and same place without having to completely do all that again? Thanks in advance.
A really confusing issue: Trying to click on a bone on a model brings up the manipulation tools... on the other viewport? I am really confused, they only show up on the opposite viewport, never both!
what do you do if you want an object to appear in the other shots you have already made? for example the pyro and the wheel barrow don't appear in take 1 when the scouts start running in your example. do you have to go back and rerecord the shot? or is there a way to edit that shot so that the new objects appear there?
Yes, right click the file in the animation set editor, and one of the options is to set skin, the defaults allow for changing team color as well as the two Ubercharge skins.
how are you able to free range click limbs with your mouse? when i was testing what i learned it wouldn't let me and i had to click the bones individually on the animation set editor
Are you in the motion editor? Second tab under the tab marked "Timeline" with the chosen model selected from the animation set editor? Do you have the right tool selected underneath the preview window?
Hey, it's a smart move on their part. If people are out there using valves software more and more, more and more people are going to purchase it for licensing and potentially makes it easier for valve to employ people as more people are becoming familiar using valves software.
Can someone help me? I want to make a frame-by-frame animation, but I can't seem to find out how to capture the frames. What button(s) do I press to capture the frame?
move the camera to the player model. hold CTRL and you should see a whole bunch of dots connected by lines forming sort of a skeleton within the player model. click on a certain dot or line to move it with one of the transformation tools.
The pyro only shows up in the shot you stuck him in. As you pan with the action, the pyro disappears from the background. Does it have to be added to each shot individually?
Windows Tab --> Secondary Viewpoint. When the 2nd camera pops up, click and drag it by the tab and hover it over it over any of the boxes that appear when you do so. To get the same view as the one seen in this tutorial video, drag it to the right box in the set of boxes that appears in the middle of the primary camera.
When I'm using the transform tool, the gizmo doesn't show up. All I see is a blue square. I can see it when using the rotation tool, but when I try rotate my wheelbarrow the object disappears... Wtf!!!
How do I go about getting the primary and secondary screens side by side? I've got 'em both up but they're in their own tabs. Any help would be much appreciated. :)
I can't seem to insert a new shot. When I try to highlight the inpoint of shot2, the cursor doesn't change. And when I hold down ctrl and click and drag, it just changes the length of shot2.
I have no idea why but when I change the selection to Move I don't get the Transform manipulator. I'm in the Motion Editor and have the wheelbarrow selected but I can only move the object by dragging the pivot point and not precisely on each axis. HELP, this is annoying me.
0:18 I hold down crtl but the cursor doesn't change... I try to drag the shot, but it doesn't create a gap, it just acts like crtl isn't being held. Any help?
sorry lemme correct myself: one is the primary view, the other is the secondary. to manipulate ur layout u drag the tab for whatever u want to move, and white squares appear. drag the tab onto those squares to align that tab to that area. experiment with it a bit with ur custom layouts
when I move the pyro, the root transform doesn't stay in the center of the model. i moved it, then started moving some of the joints, then i decided to move the entire model again, but when i did, i noticed the root transform stayed in the original location of the model. what am i doing wrong? i tried double clicking that part of the transform tool, but it didn't go back to the center of the model.
When I click on create animation set for new model I do not get the entire right side of the window (I can't see a preview of the model). Did I accidentally change a setting?
No I mean that the buttons at the centre (under the camera-views); including basic playback buttons (play, pause, record, skip, etc.) aren't there at all when I switch to the double-camera view as with this entire tutorial (i.e. from the start of this video). I know there's hotkeys to these functions, but I really need to have this kind of layout, preferably with the buttons needed... It's also rather puzzling as to why this happened in the first place...?
So I stopped right at the part where you edit pyros hands, saved the project, and left. The animation menu disappeared so I couldnt edit the pyro. Help?
simply put--only valve models will work right away with phoneme extraction. custom models use completely different facial sliders, so you'll have to rename each slider to its corresponding valve slider. i suggest watching @MaxOfS2D 's tutorial on how to do that.
theres a easier way type copy past this bind mouse3 "kill"(sorta timing might mess it up) have the scout shoot when he does press the scroll wheel you will die now if you mess up and press it to late i dont know
Okay, I've just followed your little tutorial. . . . imported a character by using the "create animation set for new model".... pressed ctrl.... got the manipulator arrows..... so far so good. MOVED said arrows away from the camera to the opposite side of the room.... continues to get a super close up shot of ALYX's crotch. moved arrows again still the same . . . . the model will not move . . . . IT WILL NOT FLIPPING MOVE ! ! ! what am I not doing right ? ? ?
"Now that we have all of time and an object selected" sounds like a perfectly reasonable statement when you're talking about SFM, but take it out of context and it sounds like some sort of temporal wizard or another is going to start wrecking havoc on everything.
my question is how do i remove a game scene (make a mistake while recording an ingame like acidently hitting a player to late)that would be very helpful
[File Edit Windows View Help] 1. Select "View" 2. Select "Show Secondary Viewport Controls" 3. A new window will open up with a tab that says "Secondary Viewport". Grab the tab with your mouse and drag it to where you want that viewport ("window") to be.
gotta love how even in the tutorials to using a 3D animation software, valve makes sure to keep all the character's personalities accurate
6:09 he called pyro "Him"
Pyro is a man confirmed
Why are your comments suddenly showing up on really old videos I'm watching?
@@anyarr It's probably because he is watching those same videos, it can't be because he or she maybe stalking you.....or you stalking them.....
Ok?
Pyro is now canonically a man
i love how much action there is between the scouts and the soldier but then pyro is just vibing in the corner
Ur literally 8 years late to this video
@@f.daniel615 someone will be 8 years late to our comments
becouse he didnt say, im gonna say: "Remember, hit "Ctrl+S" to save your work".
Too late, already lost everything.
*****
someone dosent get the joke
Pyro Pop what
THANK YOU
6:11 "Go ahead and put him inside the wheelbarrow."
CONFIRMED. PYRO IS A MAN
Pretty sure that was obvious given that he has a male voice and male figure......
It's a TF2 joke with the community, a lot of people have made like game theory things surrounding it
I like the "Pyro is Scoot's mom" theory.
it was already obvious
its kind obvious, spy voices pyro too
These tutorials are probably the only way I'd make any progress in SFM. Thank you, Valve!
Saxxy 2016, it has random shot of a pyro pushing a wheelbarrow
+Jason Tan Funny Because its 2016 :)
+Katakana CSGO & More he sayed that 7 months ago
I love this tutorial series. I quit gmod because there was nothing like this to help me get started.
Is there any way to set animation keyframes rather then just hitting space and recording the movements of the character as all the other animations play? Makes things really difficult.
did you find out?
@@JhonnyRivers bruh
@@vacuumcleaner9895 did he tho?
@@shockbuzzable i hate it when people dont follow up.
@@MuffinTM ikr
I thought you said the pyro was sitting in the wheelbarrow.
:P
I heard the same...
he did say that....
he did
I checked like 5 times to make sure
~Zinkopus~ I turned captions on and yes, he did.
I did too. And I put the pyro sitting inside while doing the tutorial
Keep in mind that it's better to rotate limbs into position instead of moving them. That way, they'll keep their shape and not get all stretched. Hope that helps.
thanks, i do this alot ,but sometimes when you just rotate, the arms get skrunched up at the jointed if you roate to far, so it depend on what your trying to do
Pryo's Gender Confirmed 2012 "...Go ahead and put him in the wheelbarrow..."
OMG
+Jon Don Von Bonbon He in doubt, it's a he because patriarchy.
You say that because you're a girl.
It was easy.... And then pyro....
Welcome to the SFM community, leave your custom maps and models near the workshop and enjoy your day.
What about mannipulating?
"lets make a reaction shot with the pyro sitting in a wheelbarrow"
*holds wheelbarrow instead"
I believe I have manipulation down. Pretty easy. The thing I'm worried about is pose-to-pose animation.
I know that comment is 3 years old, but if you still struggle and want to learn more, check oute Alan Becker's animation tutorial, and also check out VMComix.
oh.
@@Topyy thanks that helped
if you think about it, the one doing the tutorial is very specific, so it can be easy to follow his steps, and he gives some useful tips
Here's a tip for the screen manipulator, when moving something by free rotating, don't focus on the line but focus on the object as you rotate it.
i dont like how he dosent explain what might be going wrong or what we might be doing wrong if the prop/model dosent spawn
It's likely that the active camera is somewhere else in the map and that you are looking out the work camera. Models spawn in front of the active camera for the shot.
You need to select your shot in the clip editor. Then in the motion editor, spawn whatever model or prop. Create Animations Set for New Model, then it should be there.
I found it interesting when he was talking about the Pyro and referred to it as "him".
*At Valve HQ*
"Alright guys, we've spent years developing and refining this professional quality animation tool. What should we do with it?"
"Give it away for free."
This is why we love you Valve.
years later valve leaves tf2 and does not give shit about the bot crisis #savetf2
Ive tried selecting the model a million times... I can only move the camera and select the model, but no animation or manipulating options come up; aka the box, arrows, lines, ability to move and change position of object via viewport doesn't appear when I select the model.
you must hit the W thing then prest the name for your moble(it is not a LETTLER)
This is stuff I literally dreamed about and just found out it was real. My life is now 169% more awesome.
i love valve. they make their animation software free, make some of the best games in the world, and you can buy all of them together for like ten bucks they are my favorite game developers
Who remembers 3D movie maker? This is almost like a proper sequel yet, soooo much better. I've been waiting for this for so long...
If you're only doing images skip to 1:37 .
People like you are a godsend
mothTF2 Thank you for that compliment!
He called it a "joint". I love the sound of that word!! Joint joint joint.
this comment helped me realize how religious debates start in comment sections of videos about different topics.
Showing where the camera is capturing, FANTASTIC!
Thanks so much now I can animate dumb stuff like “epic terminator battle”
the models will not show up when i try to spawn them. any help?
i dont now im having the same problem
6:54he's standing there... MENACINGLY!
Moving the characters bones is easy, making them look like normal is the real struggle
Does anyone know how to adjust the overall size of a model? IE, if I imported the Pyro or something, and I want to change his overall scale of size?
Thanks.
These tutorials are awesome.
I’m a bit frustrated with this. I still can’t figure out the camera. The viewports are flickering to the point where I can’t see what I’m doing whatsoever. Any tips for moving the camera/models when you can’t see a thing? Thanks.
1) right click primary viewport.
2) Uncheck "Progressive Refinement"
3) click render settings and UNCHECK "Ambient Occlusion"
4) added optional benefit: disable "Lighting"
The wheelbarrow part is so confusing. I understand what he is saying, but none of it seems to be working for me. I try selecting both ways, I think it works cuz the words turn yellow, but im not sure. When I click translation nothing happens, and I am doing everything instructed on this video. What is happening???
Hey there. I just started using SFM and have a question. I just got done watching this vid and added in Sniper with the wheelbarrow in the background the same way you did with Pyro. The problem is, in the next shot he's not where he was in the zoomed in reaction shot. How do I add him in there in the same pose and same place without having to completely do all that again? Thanks in advance.
6 years later
pain
A really confusing issue: Trying to click on a bone on a model brings up the manipulation tools... on the other viewport? I am really confused, they only show up on the opposite viewport, never both!
Has there been any talk about integrating this to other games on steam?
Why animate anything? Two scouts running with a random shot to a pyro holding a wheelbarrow may very well be the best movie sfm has ever made.
It's the layout that it is different. You can switch back to the old layout by going in window>layouts>default or use the hotkeys.
what do you do if you want an object to appear in the other shots you have already made? for example the pyro and the wheel barrow don't appear in take 1 when the scouts start running in your example. do you have to go back and rerecord the shot? or is there a way to edit that shot so that the new objects appear there?
Yes, right click the file in the animation set editor, and one of the options is to set skin, the defaults allow for changing team color as well as the two Ubercharge skins.
scout:"dismiss" soldier:"maggots"
I think the better quote would be, "Give it away for free, and make user friendly tutorials for people to learn it."
Tip: Click the 'pelvis' with the CTRL key on the model, and you should be able to move the whole model
"Hats. It always comes back to hats." -TF2 Wiki
how are you able to free range click limbs with your mouse? when i was testing what i learned it wouldn't let me and i had to click the bones individually on the animation set editor
After 9 years, I've finally learned source
Noice
Are you in the motion editor? Second tab under the tab marked "Timeline" with the chosen model selected from the animation set editor? Do you have the right tool selected underneath the preview window?
is there any way to extend the length of the motion edit mode bar?
Wow... this is a very much simplified version of professional 3D software, and I'm STILL trying to wrap my head around it.
Hey, it's a smart move on their part. If people are out there using valves software more and more, more and more people are going to purchase it for licensing and potentially makes it easier for valve to employ people as more people are becoming familiar using valves software.
The point of Meet the Pyro is to show the Pyro is mentally unstable and hallucinating, not that he's male or female.
Can someone help me? I want to make a frame-by-frame animation, but I can't seem to find out how to capture the frames. What button(s) do I press to capture the frame?
uhhh, in tf2 console, pyro always made a manly grunt noise when he took fall damage (all the other classes made the same noise)
move the camera to the player model. hold CTRL and you should see a whole bunch of dots connected by lines forming sort of a skeleton within the player model. click on a certain dot or line to move it with one of the transformation tools.
If you mean move around the ragdoll as a whole, on the left side just choose "pyro" on top of all the pyro items, then you can move it as a whole.
It feels like he's talking about time travel
The pyro only shows up in the shot you stuck him in. As you pan with the action, the pyro disappears from the background. Does it have to be added to each shot individually?
too complicated i cant take this anymore too much stress
that camera with the white lines gave me some serious illusions
Windows Tab --> Secondary Viewpoint. When the 2nd camera pops up, click and drag it by the tab and hover it over it over any of the boxes that appear when you do so. To get the same view as the one seen in this tutorial video, drag it to the right box in the set of boxes that appears in the middle of the primary camera.
When I'm using the transform tool, the gizmo doesn't show up. All I see is a blue square.
I can see it when using the rotation tool, but when I try rotate my wheelbarrow the object disappears... Wtf!!!
For anyone does it kinda of freeze as in, jitter when moving between shots? its not very smooth for when switching shots for me, any help? :/
How do I go about getting the primary and secondary screens side by side? I've got 'em both up but they're in their own tabs. Any help would be much appreciated. :)
"I never took valve seriously"
"I have the pinkie pyro mod"
The definition of irony.
I can't seem to insert a new shot. When I try to highlight the inpoint of shot2, the cursor doesn't change. And when I hold down ctrl and click and drag, it just changes the length of shot2.
Pyro just standing there with a wheelbarrow not giving a single fuck.
He clicked on the normal timeline button, right under the tab, the first one.
During the final review, at 6:58, the pyro isn't in the final take shot (where the scout runs over the camera.) What's up with that?
I have no idea why but when I change the selection to Move I don't get the Transform manipulator. I'm in the Motion Editor and have the wheelbarrow selected but I can only move the object by dragging the pivot point and not precisely on each axis. HELP, this is annoying me.
i thought you said in the wheelbarrel, i tried it and it went AMAZING THO XD he looks adorable
0:18 I hold down crtl but the cursor doesn't change... I try to drag the shot, but it doesn't create a gap, it just acts like crtl isn't being held. Any help?
sorry lemme correct myself: one is the primary view, the other is the secondary. to manipulate ur layout u drag the tab for whatever u want to move, and white squares appear. drag the tab onto those squares to align that tab to that area. experiment with it a bit with ur custom layouts
This is very helpful, thank you!
When i spawn in the pyro it doesn't spawn infront of me and i can't find him.
when I move the pyro, the root transform doesn't stay in the center of the model. i moved it, then started moving some of the joints, then i decided to move the entire model again, but when i did, i noticed the root transform stayed in the original location of the model. what am i doing wrong? i tried double clicking that part of the transform tool, but it didn't go back to the center of the model.
When I click on create animation set for new model I do not get the entire right side of the window (I can't see a preview of the model). Did I accidentally change a setting?
No I mean that the buttons at the centre (under the camera-views); including basic playback buttons (play, pause, record, skip, etc.) aren't there at all when I switch to the double-camera view as with this entire tutorial (i.e. from the start of this video).
I know there's hotkeys to these functions, but I really need to have this kind of layout, preferably with the buttons needed...
It's also rather puzzling as to why this happened in the first place...?
So I stopped right at the part where you edit pyros hands, saved the project, and left. The animation menu disappeared so I couldnt edit the pyro. Help?
+Mazales Plays Same problem.
To me in seems like the roblox game maker. HARD
@@doofus9240 So for you Roblox Studio is hard?
is it possible to change the team uniform on the models? im trying to make a scene but the characters are supposed to be blu not redd
Lol I tryed to make my own animation, and I messed a scouts face all up. Its So weird I'm keeping it!
valve did the same thing in meet the heavy
simply put--only valve models will work right away with phoneme extraction. custom models use completely different facial sliders, so you'll have to rename each slider to its corresponding valve slider. i suggest watching @MaxOfS2D 's tutorial on how to do that.
I ACCIDENTLY USED A FEMPYRO MODEL INSTEAD OF NORMAL PYRO 😭😭😭😭😭😭
if i wanna kill the red solider, what have i to do? ( i mean the running scout kills the sollider)
sorry for my bad english but i'm italian
You need to go multiplayer or have a friend recording qith you using sfm
theres a easier way type copy past this bind mouse3 "kill"(sorta timing might mess it up) have the scout shoot when he does press the scroll wheel you will die now if you mess up and press it to late i dont know
I try to search Pyro from the Set animation for new model, but it doesn't show up and it says ERROR
I clicked the pyro, pressed control, I have the rotating thing, but when I try to move it, it resets when I drop M1, idk why
When I move my mouse over the edge of the film strip, the cursor still looks the same. How can I solve this?
I believe you have to click to gt it to change, or at least that's what mine does. And make sure you're holding ctrl
'He likely pressed TAB or clicked the timeline button - the first one with the apparent film tape appearance - under the tab 'Timeline'. :D
It is sad,when a commentary ,that has such a good response, is deleted :C
Okay, I've just followed your little tutorial. . . . imported a character by using the "create animation set for new model".... pressed ctrl.... got the manipulator arrows..... so far so good.
MOVED said arrows away from the camera to the opposite side of the room.... continues to get a super close up shot of ALYX's crotch. moved arrows again still the same . . . . the model will not move . . . . IT WILL NOT FLIPPING MOVE ! ! ! what am I not doing right ? ? ?
you didnt press enter in the motion editor, beginner's mistake
I like the...way Pyro poses in front of the camera.
You can do Windows > Secondary Viewport, then drag the tab around to attach it into the window.
"Now that we have all of time and an object selected" sounds like a perfectly reasonable statement when you're talking about SFM, but take it out of context and it sounds like some sort of temporal wizard or another is going to start wrecking havoc on everything.
my question is how do i remove a game scene (make a mistake while recording an ingame like acidently hitting a player to late)that would be very helpful
Valve how i love you. You just keep on bringing such amazing contents for your customers... FOR FREE
[File Edit Windows View Help]
1. Select "View"
2. Select "Show Secondary Viewport Controls"
3. A new window will open up with a tab that says "Secondary Viewport". Grab the tab with your mouse and drag it to where you want that viewport ("window") to be.