Peter Field (here on RUclips) has one of the best level design overview videos I’ve seen, and GDC has tons of great talks on the topic too. Great progress!! It’s coming along so nicely and that music is so great
Yes, level design is the hardest paaaart ._. the music sounds funky! And I said it before and I will say it again: there are so many cool and juicy features already, I'm really excited for pebble!
Love how you are able to combine a simple artstyle, advanced coding and funky music into such a sweet game. I'm so excited to see where this project takes you!
I really like your inspiration of Mario Sunsine :D Especially these secret levels were the greatest part of the game imo ^^ Also the movement already looks very fun to play!
Recently played the game and I must say, it's really fun! You're devlogs are very insightful! Definitely looking forward to the release. :)
Peter Field (here on RUclips) has one of the best level design overview videos I’ve seen, and GDC has tons of great talks on the topic too. Great progress!! It’s coming along so nicely and that music is so great
Yes, level design is the hardest paaaart ._. the music sounds funky! And I said it before and I will say it again: there are so many cool and juicy features already, I'm really excited for pebble!
Love how you are able to combine a simple artstyle, advanced coding and funky music into such a sweet game. I'm so excited to see where this project takes you!
so cute i hope everything goes well and wishlisted!!!!
I really like your inspiration of Mario Sunsine :D Especially these secret levels were the greatest part of the game imo ^^
Also the movement already looks very fun to play!
100% agree with the leveldesign part :D
🪨🩶
Did you set shaders in blender or unreal?
In Godot, I‘d always do it in engine, not in Blender