One Month of Development of my 3D Platformer

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  • Опубликовано: 28 окт 2024

Комментарии • 10

  • @aomadeira
    @aomadeira 9 дней назад

    Recently played the game and I must say, it's really fun! You're devlogs are very insightful! Definitely looking forward to the release. :)

  • @_gamma.
    @_gamma. 2 месяца назад

    Peter Field (here on RUclips) has one of the best level design overview videos I’ve seen, and GDC has tons of great talks on the topic too. Great progress!! It’s coming along so nicely and that music is so great

  • @grothjacky
    @grothjacky 2 месяца назад +2

    Yes, level design is the hardest paaaart ._. the music sounds funky! And I said it before and I will say it again: there are so many cool and juicy features already, I'm really excited for pebble!

  • @ashe3577
    @ashe3577 2 месяца назад +2

    Love how you are able to combine a simple artstyle, advanced coding and funky music into such a sweet game. I'm so excited to see where this project takes you!

  • @curly3632
    @curly3632 2 месяца назад +1

    so cute i hope everything goes well and wishlisted!!!!

  • @yveskochli2752
    @yveskochli2752 2 месяца назад +1

    I really like your inspiration of Mario Sunsine :D Especially these secret levels were the greatest part of the game imo ^^
    Also the movement already looks very fun to play!

  • @cross0395
    @cross0395 2 месяца назад +2

    100% agree with the leveldesign part :D

  • @piarudatis5084
    @piarudatis5084 2 месяца назад +2

    🪨🩶

  • @ShadowBrave21
    @ShadowBrave21 2 месяца назад

    Did you set shaders in blender or unreal?

    • @Wardius
      @Wardius  2 месяца назад +1

      In Godot, I‘d always do it in engine, not in Blender