what a charming little game. interested in seeing more. how are you able to finance this decision to quit your full time job? Also an idea I had for the roll mechanic. You could make it so that you build up momentum when rolling for a greater distance or down a slope, and when at a certain speed you're able to break a wall or something to progress the level. this could lead to fun level design.
This is inspiring, very cool! A little note if I may: if your character squishes when jumping and landing, it won't feel like a rock. I think at some point if that matters to you you should find another way to enrich the animation. :)
Looks promising. But I would ditch the stretching and squeezing I personally don't feel they match the hard surface of a stone and make it look more like Kurby.
Looks like a fun game! I'm curious if you were able to achieve a similar look to your original project in Godot? I'm working on a project and would love to replicate that style, but just can't seem to get the lighting settings right!
@@mulberrytg Thanks! Sure, shouldn’t be that hard. I believe Godot already kind of has that style built in; just search for a toon shader and you’ll find plenty of resources!
yes but I recommend that everyone should not quit their job, best bet is to work and fund your dream game that way it will be slow but it wont place you on unnecessary stress zone and you could even form a team/studio
what a charming little game. interested in seeing more. how are you able to finance this decision to quit your full time job?
Also an idea I had for the roll mechanic. You could make it so that you build up momentum when rolling for a greater distance or down a slope, and when at a certain speed you're able to break a wall or something to progress the level. this could lead to fun level design.
thank you! i‘m doing some freelance work on the side and receive a lot of help from my partner :)
awesome idea, thanks!
Wish you the best of luck in remaking your Semester game! :D
This is inspiring, very cool! A little note if I may: if your character squishes when jumping and landing, it won't feel like a rock. I think at some point if that matters to you you should find another way to enrich the animation. :)
Very interesting game and devlog. I like the relaxed style of your narration.
So very excited to see your passion for the project. Wishing you all the best of luck.
Du machst das man. Viel Glück!
Looks promising. But I would ditch the stretching and squeezing I personally don't feel they match the hard surface of a stone and make it look more like Kurby.
good luck on your indie dev journey!
i love games like this, cant wait to play!
gutes video, hoffe wirst mehr auf diesem kanal machen :)
like the design
I wish u the best of Luck. ^^
Looks like a fun game!
I'm curious if you were able to achieve a similar look to your original project in Godot? I'm working on a project and would love to replicate that style, but just can't seem to get the lighting settings right!
@@mulberrytg Thanks!
Sure, shouldn’t be that hard. I believe Godot already kind of has that style built in; just search for a toon shader and you’ll find plenty of resources!
neat
yes but I recommend that everyone should not quit their job, best bet is to work and fund your dream game that way it will be slow but it wont place you on unnecessary stress zone and you could even form a team/studio
I'm going crazy not being able to remember what the music is from at 6:13 , somebody help please
Tunic... UGH.
@@ninomojo yes, it‘s in the description as well🤓
Cool! Are you german? Or whrere do you come from?
i am! seems like i can‘t hide my german accent well enough😂
@@Wardius oh doch! in goodnotes war ein tab namens "neues dokument"
Ich habe den goodnotes tab namens „neues Dokument“ gesehen
Why don't you reuse the art style from your original game? It honestly looked way better.
I don’t like it as much anymore :/