Back when I used to play undead in my PC I find it hilarious to use the meat wagon against my enemy undead AI, its like its shooting those corpses into hoops of the ziggurats and spirit towers 😂😂😂😂😂😂
This is surreal!!! I loved the Brood war vs SC2, but I never thought to add a Warcraft vs Starcraft in the mix. IF they keep adjusting econ of BW & WC races, I don't think I could go back to vanilla SC2.
gargolye anti air melee attack does absolutely crazy damage in warcraft 3. almost as much as a scourge if i remember correctly. from seeing how little they use the anti air attack in this mod i wonder if they nerfed it significantly?
it's around 70 damage iirc. in starcraft scaling that would be around 35~40 damage but all warcraft races are completely unbalanced in this mod. you can solo an entire terran bio army with two heroes. and giving war3 players a ultralisk-level strength unit that's a spellcaster on top of it right at the beginning of the game is straight up dumb. lvl 1 heroes needed to have only like 160hp and 15 damage
This specific tourney replay was on an older patch when Gargoyles had their OG WC3 attack animation speeds. This means that they took almost a second just to do their anti-air attack. Latest versions have the Gargoyles dealing their AA damage faster and almost instantly.
@@GraveUypo this mod isnt very balance. The biggest thing they need to do is reduce wc3 supply to 100. That alone break the game already. WC3 is not designed to have 200 supplies and everyone I have seen playing WC3 does not understand how to use their hero. 3 Heroes can solo an entire max supply army. The korean mod is MUCH better.
My idea to balance: Heroes cost 10 supply instead of 5. Heroes cost 450/450. Limit how quickly you can get them by increasing gas cost, given that gold/lumber have opposite mechanics to min/gas. Killing a hero grants minerals and gas. Rather than hero units for SC/SC2 factions your cc/hive/nexus is your hero, and your hero abilities are army-wide upgrades. unit upgrade research from command building that gives defense and damage bonuses against heroes, magic types, or something kind of like the hero auras. These come from leveling up, and then selecting an upgrade, just like a hero. Except EXP is granted to the building no matter where the enemies are killed. For protoss, a faction-wide energy regen increase, for terran attack speed move speed, for zerg a mini melee-only vampiric aura.
Yep. Focus only on adjusting the Economics of the Brood War and Warcraft races. They're units, buildings etc have already been balanced years ago. SC2 does its own thing. *** Also BW buildings still need to have all its skins.
remeber when the starcraft mod came out and ppl where able to identify it being fucken unbalance and unfaithful as hell but was super pop for a very short time? think we got another one.
Undead would be hard to harass the workers of, the ghouls gathering the minerals are combat units so they can fight back fairly well and take more to kill than a standard worker
how come the creep isnt blight anymore? also waaaaay back in SC1 some1 made a mod that u cant get anymore where they changed zerg into demons. most of the models used were from diablo and it was awesome and it would be super awesome if some1 did that again
sc1 wins most game i played especially sc1 protos and terran there eco and map control is insane zerg is 2 way blade with its giga economy but its units dies that means that when you get 10 lvl hero he can solo 70 supply himself
Back when I used to play undead in my PC I find it hilarious to use the meat wagon against my enemy undead AI, its like its shooting those corpses into hoops of the ziggurats and spirit towers 😂😂😂😂😂😂
This is surreal!!!
I loved the Brood war vs SC2, but I never thought to add a Warcraft vs Starcraft in the mix.
IF they keep adjusting econ of BW & WC races, I don't think I could go back to vanilla SC2.
I remember this game. Was fun to cast!
Great one as always my friend!
Cheers
Thank you man! And thanks again for sharing these games, they've been a ton of fun so far!
> ”There are no defensive units for the undead to speak of"
> A base with 15 ghouls kek
gargolye anti air melee attack does absolutely crazy damage in warcraft 3. almost as much as a scourge if i remember correctly.
from seeing how little they use the anti air attack in this mod i wonder if they nerfed it significantly?
More like the ranged air selection is too strong
it's around 70 damage iirc. in starcraft scaling that would be around 35~40 damage
but all warcraft races are completely unbalanced in this mod. you can solo an entire terran bio army with two heroes. and giving war3 players a ultralisk-level strength unit that's a spellcaster on top of it right at the beginning of the game is straight up dumb. lvl 1 heroes needed to have only like 160hp and 15 damage
gargoil+steroids=hypogryf
This specific tourney replay was on an older patch when Gargoyles had their OG WC3 attack animation speeds. This means that they took almost a second just to do their anti-air attack. Latest versions have the Gargoyles dealing their AA damage faster and almost instantly.
@@GraveUypo this mod isnt very balance. The biggest thing they need to do is reduce wc3 supply to 100. That alone break the game already. WC3 is not designed to have 200 supplies and everyone I have seen playing WC3 does not understand how to use their hero. 3 Heroes can solo an entire max supply army.
The korean mod is MUCH better.
Necromancers chasing down a flying Terran building is so peak 😆
My idea to balance:
Heroes cost 10 supply instead of 5. Heroes cost 450/450. Limit how quickly you can get them by increasing gas cost, given that gold/lumber have opposite mechanics to min/gas.
Killing a hero grants minerals and gas.
Rather than hero units for SC/SC2 factions your cc/hive/nexus is your hero, and your hero abilities are army-wide upgrades. unit upgrade research from command building that gives defense and damage bonuses against heroes, magic types, or something kind of like the hero auras. These come from leveling up, and then selecting an upgrade, just like a hero. Except EXP is granted to the building no matter where the enemies are killed. For protoss, a faction-wide energy regen increase, for terran attack speed move speed, for zerg a mini melee-only vampiric aura.
Yep. Focus only on adjusting the Economics of the Brood War and Warcraft races.
They're units, buildings etc have already been balanced years ago.
SC2 does its own thing. *** Also BW buildings still need to have all its skins.
remeber when the starcraft mod came out and ppl where able to identify it being fucken unbalance and unfaithful as hell but was super pop for a very short time? think we got another one.
Undead would be hard to harass the workers of, the ghouls gathering the minerals are combat units so they can fight back fairly well and take more to kill than a standard worker
Tell it to the Oracle ;p
Hold up- medivacs can heal gargoyles?! That seems busted in 2v2s. They can just land when they start to get low to get that sweet armor bonus too.
How would the crypt fiends webdown Starcraft air units??😅
They're the opposite of Phoenixes.
how come the creep isnt blight anymore?
also waaaaay back in SC1 some1 made a mod that u cant get anymore where they changed zerg into demons. most of the models used were from diablo and it was awesome and it would be super awesome if some1 did that again
This was in an older version of the mod before the creep got retextured to blight
@@rosebudio oh ok
Would be sick to add all of the co op captains
Hope well see a match up human, orc, undead vs. Zerg, Terran & Protoss....that would be INSANE🔥🔥🔥🔥
Crypt lord is GOAT HERO
I still hope for the day Blight and Creep could co-exist
wow
Best mod ever
The community is straight up keeping this game alive
Hmmm warcraft hp and one tauren how many marines no ubrejds kill one tauren(1300hp)+aoe ubrejd and 3/3ubrejds.
now i want to see overwatch vs diablo in the starcraft universe
😂 one of these days man lmao someone’s gotta do it!
There is a sense of deja vu. It won't work out.
Heroes of the storm be like
ugh, no. don't mix activision blizzard with stuff from the golden era
heroes of the storm intensifies.
SC1 vs WC3 please?
I'll see if I can find a replay 🤘
sc1 wins most game i played especially sc1 protos and terran there eco and map control is insane zerg is 2 way blade with its giga economy but its units dies that means that when you get 10 lvl hero he can solo 70 supply himself