3 tricks with this one geometry node - Blender

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  • Опубликовано: 4 сен 2024

Комментарии • 138

  • @rhodexa
    @rhodexa Год назад +72

    this node is exactly what i needed for a project and i didn't know it didn't exist before

    • @cgbasic808
      @cgbasic808 Год назад +7

      I didnt NODE either.

    • @rhodexa
      @rhodexa Год назад +3

      @@cgbasic808 lol

  • @3DDrip
    @3DDrip Год назад +29

    This is super dope and useful and thank you for these brand new tutorials. I do appreciate it.

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse Год назад +15

    Blender keeps getting better and better! Thanks for the tutorial!

  • @Thanadeez
    @Thanadeez Год назад +9

    the leaf part looks super useful

  • @secretic9479
    @secretic9479 Год назад +1

    rare video where every second is interesting.

  • @creatingreality291
    @creatingreality291 Год назад +1

    That cloud man was gettin down lol

  • @poosywoosy5553
    @poosywoosy5553 Год назад +1

    Bruh I still don't understand nodes fully, but seeing you make that shrub was awesome.

  • @adri.progression
    @adri.progression 3 месяца назад

    Wow! Great vid, hopefully by instancing Metaballs on points they'll retain their procedural properties, if not, then I'll use the Geometry Nodes to make a cool mesh and then use a Hair Particle System and instance the Metaballs on that

  • @vladimirtomin8223
    @vladimirtomin8223 Год назад +3

    Great rhythm, so fast yet so clear!

  • @kalleidemation
    @kalleidemation Год назад

    Blender is getting SO CRAZY GOOD, I'm so excited!!!!

  • @Blaxpoon
    @Blaxpoon Год назад

    Very good, very fast, I'll have to come back to this and pause every second to fully understand. You really opened me to a bigger world of possibilities with this node than what I initially thought

  • @thatguykeelan
    @thatguykeelan Год назад +2

    If you add a maximum node after the value, then set the other value to something like .03 you can keep your computer from exploding 7 times like mine did! :)

  • @DarkSwordsman
    @DarkSwordsman Год назад +4

    I've been messing with cloud shaders trying to tune them. I think I got them pretty close, but they ultimately can not take advantage of the geometry like you did at the end there. Plus I've only done it in Cycles and not Eevee. Very, VERY excited for this update since dynamic clouds have been a huge thing I've wanted to do for Blender scenes.

  • @trevorsoh2130
    @trevorsoh2130 Год назад +1

    What seriously awesome tutorial. Thanks for sharing this

  • @1982Jonte
    @1982Jonte Год назад

    Was really happy about the cloud walk through!

  • @BLODSWIPER
    @BLODSWIPER Год назад

    0:30 - Yo what. You ADDED a cube? Now that's heresy.

  • @Khamurai
    @Khamurai Год назад +1

    Solid video as always 👏

  • @AhmedNassef
    @AhmedNassef Год назад

    Best non simulated eevee cloud since forever in Blender!!!

  • @htu0921
    @htu0921 Год назад +1

    Beauty! Thanks for such a high quality video.

  • @bruninhohenrri
    @bruninhohenrri 7 месяцев назад

    This is exactly what i was needing.

  • @NebMotion
    @NebMotion Год назад

    wow joey thanks for sharing this. amazing stuff

  • @munikarcord1820
    @munikarcord1820 Год назад

    i really apreciate your help with dowloanding this software

  • @gabriellarevoredo758
    @gabriellarevoredo758 Год назад

    I checked - everything is clean

  • @BlenderBob
    @BlenderBob Год назад

    Awesome tutorial!

  • @sandro7490
    @sandro7490 Год назад

    thanks, it actually let me through so i could download it.

  • @jonsedlak1103
    @jonsedlak1103 Год назад

    Thanks Joey! Another dope tutorial!

  • @ZR-co9bo
    @ZR-co9bo Год назад

    joey this is really dope keep up the good work

  • @Vilde321
    @Vilde321 Год назад

    I wish this animated character made of cubes can be colored using a texture map so it would look like a voxel with different color blocks... I have needed this for a project for some time

  • @mickyr171
    @mickyr171 Год назад

    One thing that would be good is some sort of pinning for the voxels, so volume to mesh didn't flicker when moving the underlying mesh, not even sure if it would be possible

    • @JoeyCarlino
      @JoeyCarlino  Год назад +1

      I'm not sure if that would be possible either, "distribute points on faces" should work for that though

    • @mickyr171
      @mickyr171 Год назад

      @@JoeyCarlino I've only used distribute points on faces and it's the same issue, I think it's because of how the faces are formed in relation to the position of the points, similar to how vorinoi patterns are created, as the points move the creation points of the faces also move

  • @wilhelmeniabilliedoherty5917
    @wilhelmeniabilliedoherty5917 Год назад

    That's awesome! Thanks!

  • @guebendito
    @guebendito Год назад

    That was great. Thank you.

  • @MaxiCrows
    @MaxiCrows Год назад

    amazing tutorial bro

  • @GGeneBrush
    @GGeneBrush Год назад

    Thanks for the tutorial

  • @jorgecapparelli8074
    @jorgecapparelli8074 Год назад

    it worked! thank you so much!!

  • @carbonanimationproductions6537

    ty!

  • @MrSka004
    @MrSka004 Год назад

    thank you bro thank you

  • @thepolarpals
    @thepolarpals Год назад

    That. Was. Awesome.

  • @gdematteis9023
    @gdematteis9023 Год назад

    Great lesson.

  • @RwanLink
    @RwanLink 29 дней назад

    How do you export this volume as vdb?

  • @__--JY-Moe--__
    @__--JY-Moe--__ Год назад +2

    a wreath of gumballs! congrats!

  • @richtigmann1
    @richtigmann1 Год назад

    oh my god, this is amazing!

  • @unrealhabitat
    @unrealhabitat Год назад

    This is so nice, thx for the amazing tutorials!

  • @TechWampus
    @TechWampus Год назад +2

    You should make a tutorial on how to make objects look colorful in object mode, don't know how to explain it too well but for example in this part the cube has multiple colors instead of one: 0:33

    • @JoeyCarlino
      @JoeyCarlino  Год назад +4

      It's a matcap

    • @danialsoozani
      @danialsoozani Год назад +2

      @@JoeyCarlino i thought your face normal view was on :D

  • @grahamconsidine8229
    @grahamconsidine8229 Год назад

    thanks! Joey!

  • @_blender_man_
    @_blender_man_ Год назад

    Crazy! Cool! Love your tutorials! dont stop please

  • @zapfsaeule2
    @zapfsaeule2 Год назад

    Thanks so much!So helpful and great!

  • @BrysonPrice
    @BrysonPrice Год назад +1

    thanks for this great video! I do have 1 question...what you did in 6:17, how did you get those lines to connect like that? You have the value line connecting before getting to the mesh to volume node

  • @gamedokter
    @gamedokter Год назад

    "Eevee is gonna make this look kinda bad" is a sentence I am getting used to hearing when watching blender tutorials

    • @JoeyCarlino
      @JoeyCarlino  Год назад +2

      Lol yeah, it has it's benefits though

  • @ThatsMySkill
    @ThatsMySkill Год назад

    this is insane

  • @abiuniverse
    @abiuniverse Год назад

    How to use scalar field data (like x,y,z,v) in the geometry node (using python script maybe) to plot a volume cloud like this. Here x,y,z are the cartesian position of the volume points, and v is the density of the cloud at that x,y,z point.

  • @RealGaryGibson
    @RealGaryGibson 11 месяцев назад

    Very clever!

  • @leamucho
    @leamucho Год назад

    woa!!! thank you very much,pretty nice!!

  • @stefanguiton
    @stefanguiton Год назад

    Great video!

  • @AI-Hallucination
    @AI-Hallucination Год назад

    Dude you are a legend I love you ❤ hero

  • @lucasraylson6971
    @lucasraylson6971 Год назад

    Very helpful

  • @_arthurking
    @_arthurking Год назад

    fire

  • @mominkhan5631
    @mominkhan5631 Год назад

    Thanks so much

  • @jeremy_305
    @jeremy_305 Год назад

    Damn this video is so useful

  • @riemameristellasetyakartik8122

    Works well!! DANKEEE

  • @DHPshow
    @DHPshow Год назад

    Lovely video

  • @cut-no-one4082
    @cut-no-one4082 9 месяцев назад

    the amount of times I crashed Blender playing with the parameters 😀I wish Blender would have a safety mode for calculating if an operation is about to exceed probable time to compute
    10x for the tutorials

  • @le_paludo
    @le_paludo Год назад

    Very very useful
    simple and useful

  • @nigellill3222
    @nigellill3222 Год назад

    So is this the final nail in the coffin for particles ?
    It's been so long since i've seen anyone use particles i'm starting to think they're obsolete 🤔😆

  • @ExonerativeKoala
    @ExonerativeKoala Год назад

    Awesome!

  • @Ihor.Savaryn
    @Ihor.Savaryn Год назад

    Fantastic 🔥

  • @gamedokter
    @gamedokter Год назад

    Imagine using this to render a 3d character in 2d from various different angles (for a game or something). I am not very familiar with Blender and am only starting to learn Unity so there is probably a much easier way to do that, but it was just an idea.

  • @marsmotion
    @marsmotion Год назад

    wow awesome

  • @user-yb1de3oc1l
    @user-yb1de3oc1l Год назад

    finally!

  • @daniellee6912
    @daniellee6912 Год назад

    This is cool as fuck and exactly what I needed.

  • @jeffg4686
    @jeffg4686 Год назад

    If you wanted to drop some stuff placed in a volume (clothes, silverware) to create a pile on the ground (via dropping), would you just do the geonode volume setup first, then "apply" the modifier, then separate objects, then add physics properties to stuff, or would there be an easier way all in geonodes?

  • @michielcoene2533
    @michielcoene2533 Год назад

    Great video. I never knew that "tau" function. Got any more of those interesting tidbits?

    • @JoeyCarlino
      @JoeyCarlino  Год назад +1

      Yeah, you can use tau, pi, e, or a math expression. Like if you wanted you could put 1/100 in there and it would turn it into a decimal

  • @thecheeksta9370
    @thecheeksta9370 Год назад

    what addons are you using to make your lines straight in the geo nodes and to make the points different colors? :) Also I love the vids so much. You've helped me out and help give me so much inspiration. Thank You.

  • @trafficface
    @trafficface Год назад

    Just need a distribute points on curve node now

    • @JoeyCarlino
      @JoeyCarlino  Год назад

      There is one, it's called curve to points

  • @gottagowork
    @gottagowork Год назад

    Using something like this to fill a coffee hopper (shelled glass container) with coffee beans for a coffee machine, randomized rotation and scale for the beans. But my beans are either going through the inner surface of the glass wall or looking like most beans aren't filling all the way to the glass. The beans are modeled and not a perfect sphere. Curious how would I make this look more natural?

    • @JoeyCarlino
      @JoeyCarlino  Год назад

      It's a little more manual, but you could use a rigid body simulation to pack them into a space. I have a video about that, it's called something like "how to pile stuff" from a while back

  • @likeyouknowwhatever2811
    @likeyouknowwhatever2811 Год назад

    This is so cool!!! Ahhh!!!

  • @ian2593
    @ian2593 Год назад

    The final v3.4 has 'voxel amount' instead of 'voxel size'. Can you indicate the changes required to gain control over the 'size' with a switch node?

  • @francisjasmin7843
    @francisjasmin7843 Год назад

    Nice :-) Watched the whole vid.
    I wonder if your setup with the noise position is the SAME as with the noise texture (mesh to volume modifier + displace vulume with Cloud texture, color mode) I always found it gave pretty result.
    But didn't know if can be recreated with GN...
    Since you are displacing the "points" and not the volume per say, not sure it is the same result.
    Try it... What you think ?

  • @kleioscope
    @kleioscope Год назад

    too bad this node is not in 3.2 ! :(
    Thanks for this again lil piece of awe :D

  • @NicolaGennaro3D
    @NicolaGennaro3D Год назад

    Cool tip.
    Do you know if there is a way to get edges from a points Cloud. ?

    • @JoeyCarlino
      @JoeyCarlino  Год назад

      You can use a line and a set position node. Sample the position of all the points and use that to affect the line. If you give the line enough points then it should connect the whole point cloud

    • @JoeyCarlino
      @JoeyCarlino  Год назад

      I think I did this in the curve geo nodes for beginners video

    • @NicolaGennaro3D
      @NicolaGennaro3D Год назад

      @@JoeyCarlino Thank you , i ve found it :)

  • @karsonchristensen8045
    @karsonchristensen8045 Год назад

    how do we get that dancing animation

  • @BookooZenny
    @BookooZenny Год назад

    not finding the link for blender launcher in the description … am i just sleepily scrolling past it repeatedly? help lol

  • @Buster-jf8fz
    @Buster-jf8fz Год назад

    where do I get the distribut points on volume node?

  • @darcacodeotoekspertiz7784
    @darcacodeotoekspertiz7784 Год назад

    all workеd

  • @plasid2
    @plasid2 Год назад

    Do you know they working on geometry nodes loops? What if I want create infinite collection using seed, or plug to instance already existe geonodes and create infinite randomize instances

  • @Buster-jf8fz
    @Buster-jf8fz Год назад

    What if I don't have a Distribute points in volume node or the Mesh in volume node?

    • @JoeyCarlino
      @JoeyCarlino  Год назад

      Update to a higher version number

  • @rainyrobloxian-xt9cl
    @rainyrobloxian-xt9cl 4 месяца назад

    I saw this in ducky 3d

  • @shura8817
    @shura8817 Год назад

    finally ...

  • @2bit8bytes
    @2bit8bytes Год назад

    You say clouds, I see white-grey cotton candy.

  • @blendercomp
    @blendercomp Год назад

    nice! :)

  • @omid5689
    @omid5689 Год назад

    guys how can i change the color of this node?

  • @onkarkitekt
    @onkarkitekt Год назад

    Hey Joey, do you do commission work?

  • @OnePatrix
    @OnePatrix Год назад

    Convienient... Earlier for example ... we had to do instancing grid on line to achieve some volume inside cube , now its only one node :|

  • @ezlos1736
    @ezlos1736 Год назад

  • @gronko_chug_butter
    @gronko_chug_butter Год назад

    how do u get ur viewport shading to look like that with all the fancy neon colors

    • @JoeyCarlino
      @JoeyCarlino  Год назад

      It's a matcap. The arrow in the top right of the viewport next to render view

  • @lizardpeter
    @lizardpeter Год назад

    Is there a way to make the leaves not clip through one another, though?

    • @JoeyCarlino
      @JoeyCarlino  Год назад

      Yeah, make them spaced apart enough so that there's no risk of them intersecting

  • @LoganX83
    @LoganX83 Год назад

    I think I've heard a distant scream from Australia....

  • @veggiet2009
    @veggiet2009 Год назад

    Does instance on points have the same performance benefits as regular instancing?

    • @JoeyCarlino
      @JoeyCarlino  Год назад

      I don't know the exact numbers, but I know instances in geometry nodes perform much better compared to real geometry like duplicated objects

  • @ExistentialDawn
    @ExistentialDawn Год назад

    Hello how can i distribute points in volume along curve?

    • @JoeyCarlino
      @JoeyCarlino  Год назад

      Thicken your curve with a curve to mesh node, circle into the curve profile, then a mesh to volume after, and a distribute points in volume

    • @ExistentialDawn
      @ExistentialDawn Год назад

      @@JoeyCarlino i did that however whenever i draw inside edit mode other curve, that distribution of points end up messing up they wont stick to the cage i inserted them, always stick out especially on end of the curve/cage

    • @JoeyCarlino
      @JoeyCarlino  Год назад

      I'm not entirely sure what you mean. If you want more detailed help, come to discord

  • @anthonyalday7462
    @anthonyalday7462 Год назад

    I accidently made the Value too low and my cursor just stop moving when I closed the app, I thought my computer just broke completely

  • @MilkMyth
    @MilkMyth Год назад

    I can make anything out of bees!