Xan is the equivalent of Richard Feynman in Physics , His explanations are so straight forward and understandable that makes clicking on every video that he creates a joy in and of itself
This is no doubt THE BEST video out there about the Raycast node. Thank you so much Xan, gracias! I haven't found anyone who explains things better than you, I hope to see your channel grow as much as you wish! 👏
Awesome video. Helped me solve a problem I wanted to solve for years in Blender, containing a "liquid" (a plane) within a container object (an open glass) based on casting rays. I can't remember how to explain my setup completely (I don't have my project visible right now), but basically the result is that I get a mesh that roughly represents the inside of the container (create a UV sphere with like 1024 segments, then use raycast to cast rays from the center of the sphere and using the sphere's normals as ray directions, then I used "set position" on the sphere to set each face's position to the point where it hits the container), and I can use the resulting mesh with a boolean node, to basically delete anything in my liquid object (plane mesh) that is outside the container. The result is good enough for my uses! but I haven't tested it in animation!
I have seen an add-on that projects from at least two up to three flat planes to form an object where the rays intersect. It is pretty ingenious! It is called Projection Modeling! Great tutorial!
I had a look, and I'm sure it's using Raycast node to project rays inside cube or something and then apply a delete geometry, but with an inverted selection :) This node can be really useful to achieve interesting animation and utilities.
⬇ Download all my projects and watch exclusive tutorials on my Patreon www.patreon.com/Xan3D
Xan is the equivalent of Richard Feynman in Physics , His explanations are so straight forward and understandable that makes clicking on every video that he creates a joy in and of itself
This is no doubt THE BEST video out there about the Raycast node. Thank you so much Xan, gracias! I haven't found anyone who explains things better than you, I hope to see your channel grow as much as you wish! 👏
I'm glad you find it useful, and thank you a lot for your words and support ❤️
I love your way to explain complex things with easy words and easy examples!
Like at 13:40, great visualization of being hit xD
@@sodiufas right ahahha
Excellent explanation 😃
You did a brilliant job! thank you so much!!!
Thank you for explaining it in this concrete way, making it easy to understand🙂 I hope your channel gets more subscribers; you definitely deserve it😀
Best explanation ever. Thanks man :)
Awesome video. Helped me solve a problem I wanted to solve for years in Blender, containing a "liquid" (a plane) within a container object (an open glass) based on casting rays. I can't remember how to explain my setup completely (I don't have my project visible right now), but basically the result is that I get a mesh that roughly represents the inside of the container (create a UV sphere with like 1024 segments, then use raycast to cast rays from the center of the sphere and using the sphere's normals as ray directions, then I used "set position" on the sphere to set each face's position to the point where it hits the container), and I can use the resulting mesh with a boolean node, to basically delete anything in my liquid object (plane mesh) that is outside the container. The result is good enough for my uses! but I haven't tested it in animation!
Nice tutorial -- thanks for sharing!
I think this will also help with my UPBGE Blender game project, thanks
Nice Tutorial, thanks for details👏
Thank's a lot, excellent and very clear explanations. 🙏🏻👏👏
Cool lesson. Appreciate you 🙌
u are so amazing!
I have seen an add-on that projects from at least two up to three flat planes to form an object where the rays intersect. It is pretty ingenious! It is called Projection Modeling! Great tutorial!
I had a look, and I'm sure it's using Raycast node to project rays inside cube or something and then apply a delete geometry, but with an inverted selection :) This node can be really useful to achieve interesting animation and utilities.
@@Xan3D That was my thought exactly!
Very good tutorial!
Your the best👌
You explain very well. Good tutorial. You choose handy topics. Could you do one for proximity? It's so confusing with what is the target.
I have already one about Geometry Proximity, here you can check it 👉 ruclips.net/video/2OaY-k9omIs/видео.html
If you have any question, let me know :)
🎉 Great. Thanks a lot
Tutorial God!
Subbed.
:) I see, so this is how i can raycast
I ♥ U
👍
You can phase soul out of people with that
😂
shouldn't it say "Is hitting" instead of "Is Hit"? I just wonder! For my mind I think it be easier!😅....Thanks for the tutorial!!
One can make cheap god rays effects with this.
😍
man this node feels backwards. Good explanation though