How RAYCAST works in Blender Geometry Nodes

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  • Опубликовано: 2 фев 2025

Комментарии • 37

  • @Xan3D
    @Xan3D  8 месяцев назад

    ⬇ Download all my projects and watch exclusive tutorials on my Patreon www.patreon.com/Xan3D

  • @Merciless_cg
    @Merciless_cg 5 месяцев назад +4

    Xan is the equivalent of Richard Feynman in Physics , His explanations are so straight forward and understandable that makes clicking on every video that he creates a joy in and of itself

  • @lifeisbananas
    @lifeisbananas 5 месяцев назад +5

    This is no doubt THE BEST video out there about the Raycast node. Thank you so much Xan, gracias! I haven't found anyone who explains things better than you, I hope to see your channel grow as much as you wish! 👏

    • @Xan3D
      @Xan3D  5 месяцев назад +1

      I'm glad you find it useful, and thank you a lot for your words and support ❤️

  • @barbaro9154
    @barbaro9154 8 месяцев назад +4

    I love your way to explain complex things with easy words and easy examples!

    • @sodiufas
      @sodiufas 8 месяцев назад +1

      Like at 13:40, great visualization of being hit xD

    • @barbaro9154
      @barbaro9154 8 месяцев назад +1

      @@sodiufas right ahahha

  • @mobamenace3591
    @mobamenace3591 Месяц назад

    Excellent explanation 😃

  • @rekad8181
    @rekad8181 12 дней назад

    You did a brilliant job! thank you so much!!!

  • @friendlyartc3064
    @friendlyartc3064 3 месяца назад +1

    Thank you for explaining it in this concrete way, making it easy to understand🙂 I hope your channel gets more subscribers; you definitely deserve it😀

  • @Toledo43
    @Toledo43 3 месяца назад

    Best explanation ever. Thanks man :)

  • @FF-kc7fc
    @FF-kc7fc 3 месяца назад

    Awesome video. Helped me solve a problem I wanted to solve for years in Blender, containing a "liquid" (a plane) within a container object (an open glass) based on casting rays. I can't remember how to explain my setup completely (I don't have my project visible right now), but basically the result is that I get a mesh that roughly represents the inside of the container (create a UV sphere with like 1024 segments, then use raycast to cast rays from the center of the sphere and using the sphere's normals as ray directions, then I used "set position" on the sphere to set each face's position to the point where it hits the container), and I can use the resulting mesh with a boolean node, to basically delete anything in my liquid object (plane mesh) that is outside the container. The result is good enough for my uses! but I haven't tested it in animation!

  • @flavio8430
    @flavio8430 8 месяцев назад +1

    Nice tutorial -- thanks for sharing!

  • @GinoZump
    @GinoZump 3 месяца назад

    I think this will also help with my UPBGE Blender game project, thanks

  • @pandharipatel
    @pandharipatel 6 месяцев назад

    Nice Tutorial, thanks for details👏

  • @mohammadwejdani5724
    @mohammadwejdani5724 8 месяцев назад

    Thank's a lot, excellent and very clear explanations. 🙏🏻👏👏

  • @WwEe-vb6ht
    @WwEe-vb6ht 8 месяцев назад

    Cool lesson. Appreciate you 🙌

  • @thomas7726
    @thomas7726 Месяц назад

    u are so amazing!

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse 8 месяцев назад

    I have seen an add-on that projects from at least two up to three flat planes to form an object where the rays intersect. It is pretty ingenious! It is called Projection Modeling! Great tutorial!

    • @Xan3D
      @Xan3D  8 месяцев назад +1

      I had a look, and I'm sure it's using Raycast node to project rays inside cube or something and then apply a delete geometry, but with an inverted selection :) This node can be really useful to achieve interesting animation and utilities.

    • @mind_of_a_darkhorse
      @mind_of_a_darkhorse 8 месяцев назад

      @@Xan3D That was my thought exactly!

  • @geoinmot
    @geoinmot 8 месяцев назад

    Very good tutorial!

  • @DesignWithToni7
    @DesignWithToni7 3 месяца назад

    Your the best👌

  • @atriptoreality
    @atriptoreality 8 месяцев назад

    You explain very well. Good tutorial. You choose handy topics. Could you do one for proximity? It's so confusing with what is the target.

    • @Xan3D
      @Xan3D  8 месяцев назад

      I have already one about Geometry Proximity, here you can check it 👉 ruclips.net/video/2OaY-k9omIs/видео.html
      If you have any question, let me know :)

  • @CuvelierPhilippe
    @CuvelierPhilippe 8 месяцев назад

    🎉 Great. Thanks a lot

  • @mnieuwhof
    @mnieuwhof 8 месяцев назад

    Tutorial God!

  • @galacticbroadcastingcompan8756
    @galacticbroadcastingcompan8756 7 месяцев назад

    Subbed.

  • @P134-i3p
    @P134-i3p 8 месяцев назад

    :) I see, so this is how i can raycast

  • @AyushBakshi
    @AyushBakshi 8 месяцев назад

    I ♥ U

  • @dp2995
    @dp2995 Месяц назад

    👍

  • @sobreaver
    @sobreaver 8 месяцев назад

    You can phase soul out of people with that

    • @Xan3D
      @Xan3D  8 месяцев назад +1

      😂

  • @esteban_ama
    @esteban_ama 8 месяцев назад +1

    shouldn't it say "Is hitting" instead of "Is Hit"? I just wonder! For my mind I think it be easier!😅....Thanks for the tutorial!!

  • @AyushBakshi
    @AyushBakshi 8 месяцев назад

    One can make cheap god rays effects with this.

  • @1k.studio.official
    @1k.studio.official 8 месяцев назад

    😍

  • @zachhall5061
    @zachhall5061 3 месяца назад

    man this node feels backwards. Good explanation though