I would swap out Persuasion for Stealth. The number of times that Indy has hidden in plain sight by disguising himself is absurd not to be recognized. Plus, Stealth and Sneak Attack go hand in hand. Also, as charismatic as Indy is, he isn't enough of a negotiator to warrant proficiency in the skill.
A little too complicated. A re-flavored Kensei Monk 8/Rogue Scout 12 (Or Kensei 6, if you're not satisfied with a hand crossbow and really want that Thunder Cannon.) Intelligence doesn't need to be super high; Indy has a doctorate, that doesn't make him a genius. Expertise in the skills that concern his field is a better representation of his learning and does not force you to do something like dump Con. Kensei Monk is basically the perfect stand in for generic adventurer and stopping at 8 makes you better at fisticuffs, fighting with your signature weapons, and surviving all sorts of situations without getting to the point where you can run up walls. Unarmored defense is super helpful for a guy who just wears clothes. Rogue12 needs no explanation and the whole setup gives you 6 ASIs/feats, which is a ton of wiggle room for grabbing things like Resilient or Tough or Lucky or what-have-you.
My initial reaction while watching was something similar...Kensei Monk 6 / Spell-less Ranger 2 / Rogue Inquisitive 12 (asking DM permission to count Hand Crossbow as a Kensei weapon and taking X-Bow expert Feat or if he wasn't on board for that maybe instead going magic initiate for a re-flavored fire bolt I guess. Just sucks it wouldn't get sneak attack dice that way. UA stuff is usually off the table for me so I might rethink this when Artificer in some form eventually gets published.
Soooo, thinking harder about Indy and the comments makes me think this: Prioritize Dex first, Int second, cha third, then WIS then CON and STR last, but not an 8. Indy tends to try to talk his way out of things after he gets noticed, but he almost never manages to "negotiate" with anyone successfully. The opening scenes from Last Crusade comes to mind, especially the opening scene on the boat.
With this build you can make Nathan Drake from Uncharted by focusing on hand crossbows (Pistol substitutes) with crossbow expert feat, and thief rogue archetype for character, second-story work goes well into Nathan's character
I would take the magic initiate feat and learn thorn whip, guidance, and cure wounds from the druid spell list. Reflavour thorn whip as his whip and cure wounds as pouring holy grail water on your wounds
@@grantmemoli4776 It wasn't that it wouldn't work, it was just forbidden for the Grail to be removed beyond the great seal. That was the price to be paid, you could use the Grail and extend your life, but you'd always have to return to the temple to renew it which wasn't always feasible. Elsa wanted to take the Grail from the temple and have immortality, and even Indy tried to rescue the Grail to take with them until Henry Sr. talked some sense into him.
Scholar works, he a teaching professor after all & I not seen him do much digging in his mature years. In fact I've heard it said he a rather lowsy archeologist.
Watching old favourites and ones I've missed now that Tulok isn't making these kinds of vids anymore. This is a great build for dungeon delving and exploring.
You could have easily put Con at 12, Charisma at 10 and Strenght at 8. It would have saved so much trouble. Indy tends to take a lot of punishment and keep going. Also, Strenght wasn't SO low, but for build's sake, we might forgive it. Then, some way to get Stealth, and it would've been perfect. Probably 1-2 levels of Ranger not entirely bad, but i don't know 5E well enough
Or take unarmed Fighting as your fighting style. The whip is more often used as utility rather then weapon. Tavern Brawler also if ya really wanna hammer that up close Fighting
@@jeremybosworth2275 I can see where ya coming from, but I could word the leather jacket (along with some chapps maybe) as leather armor, plus, if you wanna have such a high int/dex mod, you'd be stretching your scores pretty damn thin between the 3 and 4 if you count con for the extra health. Not to mention, with the battle master and rouge levels, we already have extra attack and are starved for bonus actions so imo its not a great investment but I can see your line of thinking
This is part of why I don't like the ASI and feat system in 5e. If you want higher stats for roll bonuses, you sacrifice the potential for feats. I've started awarding certain feats to my players to denote that they have spent x amount of time doing a certain thing and are eligible to benefit from it.
Between Variant Human, Archeologist, and Rogue, you have more than enough resources to get the skills needed. The Archeologist background is literally based on Indiana Jones, and everyone of the traits, ideals, bonds, and flaws, are his. Any other background is not Indiana Jones.
I would also take a level in Monk to let you use Dex for unarmed strikes, you get unarmored defense (Indy survives a lot in that leather jacket and fedora), and you can give someone the ol' one-two punch.
My build is slightly much simpler as I am playing him in Adventurer's League, he is currently Thief 13/ Battlemaster 3. Since Indy is an archeologist I chose Variant Human and the Archeologist background with the Historical Knowledge feature from Tomb of Annihilation and the Dungeon Delver feat. (It's a MUST HAVE!) I also took Mobile and Resilient CON because Indy is speedy and can take a bit more punishment. He is proficient in Acrobatics, Sleight of Hand, Stealth, Survival and History (he's more of a professor and scholar so I chose this over Arcana) and Expertise in Perception, Thieves' Tools, Sleight of Hand and Investigation. With Use Magic Device he can use any magic item in the game to reflect Indy's skill in identifying and using artifacts.
Funny story, my dm made a campeign about darkest dungeon and i decided to play as a mola ram monk build with a custom subclass that let me use thr blood to charm sentient creatures unless they are hit out of it eith fire or completrly converted, allow me to sacrifice for free advantage on skills or temp hp, immumity to fire and necro damage and use reactions to fire the fire back, and final ability to heart rip automaticly on a religion roll. Its really fun and i already recreated the temple of doom and got the thuggee back up with cultests, the admin from the movie who died in rock crusher, goblins, orcs, giants, and swine folk. Lots of referances and its been super fuckin fun. I shall take over the material plane like the blessed mother guides me!
I know Tulok doesn't redo previous builds, and I understand why. It's just a shame in this case because it's quite outdated and Indy is just such a good character for a DnD campaign.
Extra attack is not another attack action, it is two attacks for the same action. You can't split an action in the rules and guns have the loading property which disallows extra attack until bonus action reload. So the think stopping Hunter is how it isn't really two attack actions it just a more efficient single action
I know this was a year ago, but now you can get the Gunner feat from UA that ignores reload allowing you to fire twice in a row. If you don't misfire of course.
So, I just recently saw a really Qool painting of Popeye posted in a FB group. I’m suddenly curious how one would build Popeye for D&D, and would he be worth playing?
I think the best fit now is a dip in Cleric for the Knowledge Domain. Two skills with Expertise, two languages, access to the Identify spell. Mending and Light are some unobtrusive cantrips, and if it feels weird to have Cleric levels on Indy, remember Belloq tells him "Archeology is our religion".
I think you can make the fedora a magic item likely homebrew with ilusion projection or maybe limited teleport, sidenote oddly enough i would made him a tabaxi for agitlity and acrobatics and would benefit the rogue stealth. Now imagine a party of a rogue indie, ranger lara croft and fighter nathan drake as with the latersbeing apprentices under indie explore ruins dungeosn and old ruins
Episodes 11 and 12 of the Fire Emblem stats: Pokemon Trainer and Indiana Jones. First, Red Ketchup. Pokemon Trainer is a master of teamwork, whether with animals or humans, so their best weapons are authority, horseback riding, and flight. They have a budding talent in healing since that's the most they do on their own, but are otherwise not good at weapons. Their only stat worth mentioning is their charm. Otherwise, they don't have very good stats, befitting a non-fighter human. Next-- duh-duh duh duh, duh-duh duh... Since there isn't a whip comparison in Fire Emblem, he'll have to make do with bows (as a stand-in for his gun), brawling (since he punches dudes in the face), and horseback riding (since he commandeers a bunch of vehicles in his time). He's not very good at faith since he's a college professor. His luck and charm are through the roof, but otherwise he's a middle-of-the-road character in terms of stats.
Rogues have access to 4 skills if you start with that class first. If you multiclass in to rogue, you only get 1 of those skills. For comparison, Fighters get 2 skills to start and Artificers get 3.
before I start, I can say that you definitely need proficiency in deception so you can trick people into thinking you're an archeologist despite acting nothing like one.
Think I'd have dumped STR instead of CON, as Dr. Jones never actually uses STR for much of anything. If you want him to be more capable physically, you could always give him the Prodigy feat at some point, taking Athletics and then giving him Expertise in it simultaneously.
CON is not Indy's dump. He takes a lot of wear during the films and keeps going. I'd say his dump is either STR or WIS. Str probably, though he's no slouch. WIS could be in the sense that he's often cocky and oblivious to scheming. Still, passive perception can't be a dump so IDK.
Proficiency in Athletics can help mitigate the Strength dump. Overall I mostly disagree with this build. I think 12 levels Scout Rogue and 8 levels Kensei Monk gets you the skills and weapons you want for Indy.
It's an unearthed Arcana. They've revised it since this build (and all my other builds) to be more focused on building turrets or alchemy. That's also available online.
Relocated Pokémon Trainer comment: It’s interesting that the Nintendo-character builds are treated as “for kids”, but not the KH builds. #DecemberTulokRewatch
It doesn’t have the thunder cannon to start, but I’d argue that artificer is the best class to take for Jones in order to use the two ritual spells. As has been the newest replacement for a gun, artificers get a hand crossbow, so I’d say it balances out, sort of
@@WalkinStereotype maybe. I've tried this character build a few different ways. I just wish UA would adopt Matt Mercer's gunslinger. It's on DnDbeyond but not official. It helps the build to have better damage output. But still not just right in my eyes. Not sure I'll keep hunting. One day I'll figure it out.
Just one suggestion for future "how to build x" vids. I know you tend to run movie content in the background for each of these, but can you please, please, PLEASE either not run your usual mixed music alongside the content you're borrowing, or strip out the music from the borrowed content? It R E A L L Y distracts, especially with the awesome John Williams music in this one. *sigh*
I’ve watched a ton of these. I feel like you don’t actually play. Like you just do theory crafting and don’t know how wildly unplayable or spectacularly weak a lot of this would turn out to be. And as for it feeling like Indy ... a history professor with int as their main stat to take rogue and fighter levels and “have no skills that use int” which also means you have a history professor who isn’t trained in history. You also said you don’t use con as a dump stat often. Con seems like one of your favorite dump stats. Which, again, makes me think you don’t actually play. I think you can do better. In fact, 20 levels of rogue with the thief archetype and the sage background would be fine to play ... and you know ... with some role playing ... it would feel just like Indy.
Dylan Szalay he takes a lot of true strike and blade ward (neither aligned with a build). Both of those are horrible spells mostly used by people who haven’t played much. He spends levels to multiclass for something that in some cases he can achieve with an uncommon magic item that doesn’t require attunement. Either he’s new to the game and really enjoys theorycraft (which I respect). Or he has been playing a long time and is intentionally making bad builds to troll people. I do respect being excited about the game. And there is nothing wrong with not having a lot of experience playing the game. It can be hard to find groups and to have everyone make time for the game. In a recent build, I think he went with about 10 rogue and 10 monk ... again. As far as general game mechanics go you can approximate the feel of rogue just fine through monk. A lot of things overlap. And the multiple monk attacks don’t really work well with sneak attack (stun and shadow step are useful, but getting a sneak attack isn’t exactly challenging). All doing this really does is weaken a character as they level (level 5 monk second attack came at level 8 or 9) and also lower their capacity at max level by missing out on powerful abilities from the second half of either class and the scaling of existing abilities in each. These compromises in the name of the character design aren’t needed. The character would still work fine without this stuff.
Being new to the channel I see this seems to be sort of _the point_ of this entire series and I don't want to be _that_ guy... but another good idea if you want to play Indiana Jones would be... play just about any other game other than D&D? A truckload of skill-based games built from the ground-up to play human adventurers and explorers that seem much more fitting to fulfil this fantasy, Call of Cthulhu or whatever. Like that could be an entire section of the videos or a spin-off series on it's own. "Ok, we've seen how to build this character in D&D on this video, but did you know of these games speciffically made to build this kind of character? Consider: ______,______, and_________ have you played them? tell us your experience with them in the comments down below!"
Swap Con and Str. Indy doesn't overcome challenges through might, but rather through enduring harsh punishment.
It's not the years, it's the mileage.
Temple of doom alone is enough proof of this
I would swap out Persuasion for Stealth. The number of times that Indy has hidden in plain sight by disguising himself is absurd not to be recognized. Plus, Stealth and Sneak Attack go hand in hand. Also, as charismatic as Indy is, he isn't enough of a negotiator to warrant proficiency in the skill.
I feel disguise would probably be a disguise kit check or performance.
Yeah indy isn't that good at persuasion
"It belongs in a museum!"
@@BardForHire the exact scene came to mind for me as well!
This
How about the man, the legend, the Hero of Canton, our man Jayne Cobb and/or other characters from Firefly.
A little too complicated. A re-flavored Kensei Monk 8/Rogue Scout 12 (Or Kensei 6, if you're not satisfied with a hand crossbow and really want that Thunder Cannon.) Intelligence doesn't need to be super high; Indy has a doctorate, that doesn't make him a genius. Expertise in the skills that concern his field is a better representation of his learning and does not force you to do something like dump Con. Kensei Monk is basically the perfect stand in for generic adventurer and stopping at 8 makes you better at fisticuffs, fighting with your signature weapons, and surviving all sorts of situations without getting to the point where you can run up walls. Unarmored defense is super helpful for a guy who just wears clothes. Rogue12 needs no explanation and the whole setup gives you 6 ASIs/feats, which is a ton of wiggle room for grabbing things like Resilient or Tough or Lucky or what-have-you.
My initial reaction while watching was something similar...Kensei Monk 6 / Spell-less Ranger 2 / Rogue Inquisitive 12 (asking DM permission to count Hand Crossbow as a Kensei weapon and taking X-Bow expert Feat or if he wasn't on board for that maybe instead going magic initiate for a re-flavored fire bolt I guess. Just sucks it wouldn't get sneak attack dice that way. UA stuff is usually off the table for me so I might rethink this when Artificer in some form eventually gets published.
Soooo, thinking harder about Indy and the comments makes me think this: Prioritize Dex first, Int second, cha third, then WIS then CON and STR last, but not an 8. Indy tends to try to talk his way out of things after he gets noticed, but he almost never manages to "negotiate" with anyone successfully. The opening scenes from Last Crusade comes to mind, especially the opening scene on the boat.
With this build you can make Nathan Drake from Uncharted by focusing on hand crossbows (Pistol substitutes) with crossbow expert feat, and thief rogue archetype for character, second-story work goes well into Nathan's character
Thanks for the tip. Been wanting to build Nathan ever since I saw the Uncharted movie. Thinking about building Indy, too.
May I recommend Hollow Earth Expedition, an RPG set in the 1930s where y’all can really play actual Indiana Jones stuff in a context it makes sense in
I would take the magic initiate feat and learn thorn whip, guidance, and cure wounds from the druid spell list. Reflavour thorn whip as his whip and cure wounds as pouring holy grail water on your wounds
The holy grail water didnt work outside of the temple I thought. Awesome flavour though, very cool
@@grantmemoli4776 It wasn't that it wouldn't work, it was just forbidden for the Grail to be removed beyond the great seal. That was the price to be paid, you could use the Grail and extend your life, but you'd always have to return to the temple to renew it which wasn't always feasible. Elsa wanted to take the Grail from the temple and have immortality, and even Indy tried to rescue the Grail to take with them until Henry Sr. talked some sense into him.
Scholar works, he a teaching professor after all & I not seen him do much digging in his mature years. In fact I've heard it said he a rather lowsy archeologist.
Watching old favourites and ones I've missed now that Tulok isn't making these kinds of vids anymore. This is a great build for dungeon delving and exploring.
You could have easily put Con at 12, Charisma at 10 and Strenght at 8. It would have saved so much trouble. Indy tends to take a lot of punishment and keep going. Also, Strenght wasn't SO low, but for build's sake, we might forgive it.
Then, some way to get Stealth, and it would've been perfect. Probably 1-2 levels of Ranger not entirely bad, but i don't know 5E well enough
I would dip a level into Monk instead of Artificer. More often than not, Indy is punching something than shooting it.
And it's not like he made the gun
Or take unarmed Fighting as your fighting style. The whip is more often used as utility rather then weapon.
Tavern Brawler also if ya really wanna hammer that up close Fighting
Could do that, but I was thinking level of monk for the bonus of unarmored defense. A Fedora and plain clothes doesn't defend against much.
@@jeremybosworth2275 I can see where ya coming from, but I could word the leather jacket (along with some chapps maybe) as leather armor, plus, if you wanna have such a high int/dex mod, you'd be stretching your scores pretty damn thin between the 3 and 4 if you count con for the extra health. Not to mention, with the battle master and rouge levels, we already have extra attack and are starved for bonus actions so imo its not a great investment but I can see your line of thinking
This is part of why I don't like the ASI and feat system in 5e. If you want higher stats for roll bonuses, you sacrifice the potential for feats. I've started awarding certain feats to my players to denote that they have spent x amount of time doing a certain thing and are eligible to benefit from it.
This character belongs in a museum! #DecemberTulokRewatch
Between Variant Human, Archeologist, and Rogue, you have more than enough resources to get the skills needed. The Archeologist background is literally based on Indiana Jones, and everyone of the traits, ideals, bonds, and flaws, are his. Any other background is not Indiana Jones.
I would also take a level in Monk to let you use Dex for unarmed strikes, you get unarmored defense (Indy survives a lot in that leather jacket and fedora), and you can give someone the ol' one-two punch.
Would a leather jacket equate to leather armor?
D&D Han Solo. I think he'd be a Neutral/Good pirate with military background obviously. 🐲🐉🐲
My build is slightly much simpler as I am playing him in Adventurer's League, he is currently Thief 13/ Battlemaster 3.
Since Indy is an archeologist I chose Variant Human and the Archeologist background with the Historical Knowledge feature from Tomb of Annihilation and the Dungeon Delver feat. (It's a MUST HAVE!) I also took Mobile and Resilient CON because Indy is speedy and can take a bit more punishment. He is proficient in Acrobatics, Sleight of Hand, Stealth, Survival and History (he's more of a professor and scholar so I chose this over Arcana) and Expertise in Perception, Thieves' Tools, Sleight of Hand and Investigation. With Use Magic Device he can use any magic item in the game to reflect Indy's skill in identifying and using artifacts.
Funny story, my dm made a campeign about darkest dungeon and i decided to play as a mola ram monk build with a custom subclass that let me use thr blood to charm sentient creatures unless they are hit out of it eith fire or completrly converted, allow me to sacrifice for free advantage on skills or temp hp, immumity to fire and necro damage and use reactions to fire the fire back, and final ability to heart rip automaticly on a religion roll. Its really fun and i already recreated the temple of doom and got the thuggee back up with cultests, the admin from the movie who died in rock crusher, goblins, orcs, giants, and swine folk. Lots of referances and its been super fuckin fun. I shall take over the material plane like the blessed mother guides me!
I know Tulok doesn't redo previous builds, and I understand why. It's just a shame in this case because it's quite outdated and Indy is just such a good character for a DnD campaign.
You need way more subs! Omg this is so good.
And also I’d vote for Chewbacca, he seems like a Bugbear Fighter/ranger
Hey thanks! And you're not too far off for what I was thinking for Chewie. :)
There’s an archaeologist background in the tomb of annihilation book. I just feel like that would be more fitting.
Why doesn't Extra Attack work with the gun? Fire as one attack, reload as a bonus action, then fire as the second attack.
hunter klotz I guess there's nothing stopping you from that, you just couldn't do it two turns in a row.
Extra attack is not another attack action, it is two attacks for the same action. You can't split an action in the rules and guns have the loading property which disallows extra attack until bonus action reload. So the think stopping Hunter is how it isn't really two attack actions it just a more efficient single action
Except the phb specifically mentions that you can use your split both your movement and attacks however you like. Look for page 190in the phb.
@@Kryoklo Reloading as a bonus action isn't moving though
I know this was a year ago, but now you can get the Gunner feat from UA that ignores reload allowing you to fire twice in a row. If you don't misfire of course.
Please Make a Belmont build. Thank you.
I asked for the same thing on another vid! Was asking for Simon
Can you do Xena?
I feel like his fighting style should have been unarmed attack for all of the two-fisted action.
So, I just recently saw a really Qool painting of Popeye posted in a FB group. I’m suddenly curious how one would build Popeye for D&D, and would he be worth playing?
With the relatively recent artificer changes, would it be possible to make an updated Indiana Jones build?
I think the best fit now is a dip in Cleric for the Knowledge Domain. Two skills with Expertise, two languages, access to the Identify spell. Mending and Light are some unobtrusive cantrips, and if it feels weird to have Cleric levels on Indy, remember Belloq tells him "Archeology is our religion".
@@WerewolfEnjoyer and there ought to be a god about knowledge or 'delving/archeology' in many settings so that should work.
He couldn't have his whip till the cross class into fighter.
OH MY GOD it's Alfred Molina!
I think you can make the fedora a magic item likely homebrew with ilusion projection or maybe limited teleport, sidenote oddly enough i would made him a tabaxi for agitlity and acrobatics and would benefit the rogue stealth. Now imagine a party of a rogue indie, ranger lara croft and fighter nathan drake as with the latersbeing apprentices under indie explore ruins dungeosn and old ruins
If he made it now there's no way it wouldn't be hand crossbows instead of thunder cannons.
Episodes 11 and 12 of the Fire Emblem stats: Pokemon Trainer and Indiana Jones.
First, Red Ketchup.
Pokemon Trainer is a master of teamwork, whether with animals or humans, so their best weapons are authority, horseback riding, and flight. They have a budding talent in healing since that's the most they do on their own, but are otherwise not good at weapons.
Their only stat worth mentioning is their charm. Otherwise, they don't have very good stats, befitting a non-fighter human.
Next-- duh-duh duh duh, duh-duh duh...
Since there isn't a whip comparison in Fire Emblem, he'll have to make do with bows (as a stand-in for his gun), brawling (since he punches dudes in the face), and horseback riding (since he commandeers a bunch of vehicles in his time). He's not very good at faith since he's a college professor.
His luck and charm are through the roof, but otherwise he's a middle-of-the-road character in terms of stats.
You said that if you are gonna be multiclassing anything with rogue, we should take rogue first. How come?
Rogues have access to 4 skills if you start with that class first. If you multiclass in to rogue, you only get 1 of those skills. For comparison, Fighters get 2 skills to start and Artificers get 3.
before I start, I can say that you definitely need proficiency in deception so you can trick people into thinking you're an archeologist despite acting nothing like one.
Think I'd have dumped STR instead of CON, as Dr. Jones never actually uses STR for much of anything. If you want him to be more capable physically, you could always give him the Prodigy feat at some point, taking Athletics and then giving him Expertise in it simultaneously.
CON is not Indy's dump. He takes a lot of wear during the films and keeps going.
I'd say his dump is either STR or WIS. Str probably, though he's no slouch. WIS could be in the sense that he's often cocky and oblivious to scheming. Still, passive perception can't be a dump so IDK.
Proficiency in Athletics can help mitigate the Strength dump.
Overall I mostly disagree with this build. I think 12 levels Scout Rogue and 8 levels Kensei Monk gets you the skills and weapons you want for Indy.
Goblin Slayer please
Gumby. I want to see Gumby.
Where can i find artificer?
It's an unearthed Arcana. They've revised it since this build (and all my other builds) to be more focused on building turrets or alchemy. That's also available online.
Now...how would you build a Season 9 Adventurers League legal Indiana Jones build?
I'm a bit lost on how you get the gun? 2:53
I wonder if this build needs to be tweaked since the game has gone through some changes.
I'd have taken the tough feat at level 1 to mitigate the low con score. Mostly just commenting for the algorithm. You're welcome :)
What would you use to replace that historian feat?
So if we vote in the poll and the comments, does that count as voting twice?
Because Yoda, I want to play.
That would make for complicated math, and I've actually never used a poll before so I'm not fully sure how it works. But yeah, sure, vote twice.
Manuevers or maneuvers?
Relocated Pokémon Trainer comment: It’s interesting that the Nintendo-character builds are treated as “for kids”, but not the KH builds. #DecemberTulokRewatch
Need update these some time artificer doesn't work this way anymore.
It doesn’t have the thunder cannon to start, but I’d argue that artificer is the best class to take for Jones in order to use the two ritual spells. As has been the newest replacement for a gun, artificers get a hand crossbow, so I’d say it balances out, sort of
@@WalkinStereotype maybe. I've tried this character build a few different ways. I just wish UA would adopt Matt Mercer's gunslinger. It's on DnDbeyond but not official. It helps the build to have better damage output. But still not just right in my eyes. Not sure I'll keep hunting. One day I'll figure it out.
Can you make a Hans Landa guide? Pleaaaaseeee?
how to play aizen in dnd
Just one suggestion for future "how to build x" vids. I know you tend to run movie content in the background for each of these, but can you please, please, PLEASE either not run your usual mixed music alongside the content you're borrowing, or strip out the music from the borrowed content? It R E A L L Y distracts, especially with the awesome John Williams music in this one. *sigh*
Cloistered Scholar? Not Archeologists? I need to check when this video was made in comparison to ToA being published…
He mentions that he knows about the Archeologist background but that Cloistered Scholar works better for the build because of skill choises.
Sickan and I made the comment with the video paused before he said that.
I’ve watched a ton of these. I feel like you don’t actually play. Like you just do theory crafting and don’t know how wildly unplayable or spectacularly weak a lot of this would turn out to be.
And as for it feeling like Indy ... a history professor with int as their main stat to take rogue and fighter levels and “have no skills that use int” which also means you have a history professor who isn’t trained in history.
You also said you don’t use con as a dump stat often. Con seems like one of your favorite dump stats. Which, again, makes me think you don’t actually play.
I think you can do better. In fact, 20 levels of rogue with the thief archetype and the sage background would be fine to play ... and you know ... with some role playing ... it would feel just like Indy.
I feel like he's played. He's said before that he's not going for viability, just accuracy.
Dylan Szalay he takes a lot of true strike and blade ward (neither aligned with a build). Both of those are horrible spells mostly used by people who haven’t played much. He spends levels to multiclass for something that in some cases he can achieve with an uncommon magic item that doesn’t require attunement.
Either he’s new to the game and really enjoys theorycraft (which I respect). Or he has been playing a long time and is intentionally making bad builds to troll people.
I do respect being excited about the game. And there is nothing wrong with not having a lot of experience playing the game. It can be hard to find groups and to have everyone make time for the game.
In a recent build, I think he went with about 10 rogue and 10 monk ... again. As far as general game mechanics go you can approximate the feel of rogue just fine through monk. A lot of things overlap. And the multiple monk attacks don’t really work well with sneak attack (stun and shadow step are useful, but getting a sneak attack isn’t exactly challenging). All doing this really does is weaken a character as they level (level 5 monk second attack came at level 8 or 9) and also lower their capacity at max level by missing out on powerful abilities from the second half of either class and the scaling of existing abilities in each.
These compromises in the name of the character design aren’t needed. The character would still work fine without this stuff.
Yoda PLease
Being new to the channel I see this seems to be sort of _the point_ of this entire series and I don't want to be _that_ guy... but another good idea if you want to play Indiana Jones would be... play just about any other game other than D&D?
A truckload of skill-based games built from the ground-up to play human adventurers and explorers that seem much more fitting to fulfil this fantasy, Call of Cthulhu or whatever.
Like that could be an entire section of the videos or a spin-off series on it's own. "Ok, we've seen how to build this character in D&D on this video, but did you know of these games speciffically made to build this kind of character? Consider: ______,______, and_________ have you played them? tell us your experience with them in the comments down below!"
Its not a Fedora
We need a broly build.
Or you make Indy with a RPG rules system that doesn't suck.