Unlock NEW COMBOS! Wuthering Waves Combat Changes EVERYTHING

Поделиться
HTML-код
  • Опубликовано: 26 дек 2024

Комментарии • 432

  • @Iyoverse
    @Iyoverse  6 месяцев назад +92

    My residential hater was the first one to dislike this video. You guys are really gonna let me fall off like this!?

    • @omegadrakk
      @omegadrakk 6 месяцев назад +3

      thanks for the info. This makes the game even more fun for me now. Before I was trying to cancel the jump by using a dash but that also waste time and stamina.

    • @foundabandoned
      @foundabandoned 6 месяцев назад

      I need you to stream more man. Everybody is playing this game the same. I like how smack and rexlent play tho. I'd definitely watch you practice all this tech.

    • @Tiasung
      @Tiasung 6 месяцев назад +2

      Have fun figuring things out. When I realised how the swapping in this game worked I knew this game had huge depth. There's a lot more possibilities with team comps because of it, and characters that might seem weak on paper can end up working really well.

    • @sierr1302
      @sierr1302 6 месяцев назад

      Damn they kinda obsessed

    • @michaelgraves7595
      @michaelgraves7595 6 месяцев назад +1

      Yo let me know if you can kara the jian shield that's gonna be CRAZY. Also love the fighting game tech I was never able to get any tech and this is helpful info

  • @jonesOtr
    @jonesOtr 6 месяцев назад +77

    I'm so glad i found your channel. My FGC brainrot really needs a Content Creator who uses those terms for combat.

  • @dorianvail4212
    @dorianvail4212 6 месяцев назад +45

    Cool Tech: if you hold attack while plunging and swap characters right as the plunge lands (without letting go of attack), the new character will heavy attack without charging

    • @CreamyAlbafica
      @CreamyAlbafica 6 месяцев назад +5

      Cool but how does one do that on mobile

    • @dorianvail4212
      @dorianvail4212 6 месяцев назад +3

      @@CreamyAlbafica I do play exclusively on mobile, but yea I get your point it’s super awkward to do in combat

    • @thewobbinator8410
      @thewobbinator8410 6 месяцев назад

      Calcharo and Yinlin. ❤️

    • @vontecontroll1556
      @vontecontroll1556 6 месяцев назад

      Controller support is something that could forever change this game

    • @Prodigal450
      @Prodigal450 6 месяцев назад

      Have you done that kara cancel on mobile with jiyan?

  • @Justme-jp8ih
    @Justme-jp8ih 6 месяцев назад +13

    What you're teaching here is actually insane. Its nice to get advices from someone who played competitive fighting games

  • @yrn_serios
    @yrn_serios 6 месяцев назад +89

    You did Mortifei dirty. Change him back, he's a G

    • @Iyoverse
      @Iyoverse  6 месяцев назад +32

      Mortefi is cool, but it was either him or Baizhi and she's a hot girl, so...

    • @esaualfaro3447
      @esaualfaro3447 6 месяцев назад +15

      @@Iyoverse Baizhi is the HOTTEST girl

    • @Cloutian516
      @Cloutian516 6 месяцев назад +4

      Damn lol😂

    • @Itachiflameamaterasu
      @Itachiflameamaterasu 6 месяцев назад +4

      ​@@esaualfaro3447Nah, that's female MC lol

    • @Lybrel
      @Lybrel 6 месяцев назад +1

      @@esaualfaro3447 Not even the 3rd hottest girl with a Lapras

  • @86xypher19
    @86xypher19 6 месяцев назад +94

    Okay guys I think this TRULY changes EVERYTHING

  • @Aikoh
    @Aikoh 6 месяцев назад +43

    Responding to the comment at 7:40, there is a "training mode" or target practice in WuWa.
    There is a flower field at coordinates -962,1099,69 just West/South-West of Loong's Gaze Suburbs, which is West of Jinzhou.
    You talk to the NPC named Hua Lielang there to spar with him. He cannot, however, be knocked into the air.

    • @Danilovisk
      @Danilovisk 6 месяцев назад +1

      Can confirm! Maybe not the best training dummy, but its something to work with

  • @justicejustus77
    @justicejustus77 6 месяцев назад +24

    Encore stomp tech is so untouched. She can stomp cancel her resonance skill and so many other moves!

    • @nolanfarley9195
      @nolanfarley9195 6 месяцев назад +4

      That's not a tech, that's how it's meant to be used

    • @justicejustus77
      @justicejustus77 6 месяцев назад +7

      @@nolanfarley9195 I mean the skill cap means it’s tech to me. The notation on your controller shows that it’s different inputs you have to learn to play her right in comparison to other dps, (no one else has as many cancelable combo routes into stomp), that sounds like tech to me.

    • @nolanfarley9195
      @nolanfarley9195 6 месяцев назад

      @@justicejustus77 wait till you find out anim/swap cancelling isn't unique to encore

    • @justicejustus77
      @justicejustus77 6 месяцев назад +5

      @@nolanfarley9195 I’m not saying it is just an Encore thing, but it’s super important for her to learn in particular. A lot is weird about her. For something to be considered tech does it have to be a unique mechanic or bug, or can it just be an integral over exploitable part of their kit that changes up gameplay between casuals and hardcores?

    • @nolanfarley9195
      @nolanfarley9195 6 месяцев назад

      @@justicejustus77 except the whole point of a tech is too use something in an unintended way to gain an advantage, swap cancelling is very much intended it they would've locked it like genshin did

  • @EddyTorrent
    @EddyTorrent 6 месяцев назад +5

    Wuwa is sick man, and the release of more characters just means new combos and tech. This adds a whole other layer of a new character's release capabilities.

  • @Slimebawt
    @Slimebawt 6 месяцев назад +1

    Iyo teaching us about "thrusting" and negative "edging" got me feeling some type of way

  • @NerdEmoji1067
    @NerdEmoji1067 6 месяцев назад +29

    Jiyans ult can be swap cancelled as well. The heavy attacks during it take so long to do that you can really easily swap cancel and still get all the damage.

    • @Hiroyuka00
      @Hiroyuka00 6 месяцев назад +4

      yeah but doesnt mortefi's outro expire when you do that? i havent really tested it

    • @112soren
      @112soren 6 месяцев назад +7

      @@Hiroyuka00 it does expires

  • @GiornoKujo
    @GiornoKujo 6 месяцев назад +4

    There's actually a tanky exile you can spar against in wuwa! He's located in Loong's Gaze Suburbs, south of a small lake, in a circular flower field

  • @Haoku
    @Haoku 6 месяцев назад +32

    I'm not gonna lie, I was slightly ticked off. I'm glad this is being talked about especially from a fighting game perspective as well, but the comment that "no one found this tech except gbg" got me like "I legit been found this and even made a whole combo video on it in the CBT, youtube sucks." But still gonna leave a like cause the people need to know this game has mad tech. Thanks for spreading the info Iyo!

    • @josharrow1111
      @josharrow1111 6 месяцев назад

      Their ego is all the way up there, and for no reason when you think about it, but still glad they showed this to ppl

  • @RadicalBaka
    @RadicalBaka 6 месяцев назад +16

    Yo Iyo! Thanks for this video, I was kind of doing this already but I thought it was lag or something I’m not gonna lie, I’m glad you found a way to do it consistently.
    ALSO I didn’t see a comment about it but there is a npc you can spare with. It’s not the greatest but it’s better than nothing! You might already know about it though, if not I can go more into detail. Either way keep it up bro!

    • @Iyoverse
      @Iyoverse  6 месяцев назад +8

      Where is this NPC?! I had no idea that was in the game!

    • @RadicalBaka
      @RadicalBaka 6 месяцев назад +3

      @@Iyoverse tagged you on discord in your suggestions tab. Sorry for late reply. At work so it’s hard trying to explain it lol

    • @dorothelazyone9922
      @dorothelazyone9922 6 месяцев назад +1

      ​@RadicalBaka I found out that npc today, it's so fun to fight him

  • @hamzahkhan4067
    @hamzahkhan4067 6 месяцев назад +4

    I need to know if you can use this tech on Jianxin's Forte charge.
    Imagine being able to use that full bar of meter without being locked in place.

    • @moatasimmohd462
      @moatasimmohd462 6 месяцев назад +3

      Came here to say the exact same thing...if it works it kinda solves her biggest issue lol

  • @pikajew9455
    @pikajew9455 6 месяцев назад +5

    An easy beginner tech is to jump in the air with Jiyan, do an air attack and the switch to a ranged character (Jiyan will continue to do the attack), basic attack in the air with the ranged character around 4 times, then switch back to Jiyan (you should still be in the air) and air attack a second time.
    This works because Jiyan gains height when he air attacks, and moves to the enemy instead of falling straight down, and ranged characters cause you to fall slower when they air attack. As far as I can tell, this isn't infinite.

  • @baldfalk
    @baldfalk 6 месяцев назад +9

    of all the things i didn't expect when clicking this video was Sonic Before the Sequel music kicking in a minute in

  • @BPG-Tash
    @BPG-Tash 6 месяцев назад +4

    Dude been watching you since befor HSR like dreadlock days bro, keep up the good work. I've been doing this since i got the game, purely by accident btw. i never watched guides so i didn't get forced into thinking of the game in simple rotations, battle is always evolving, i try react to whats happening around me, the more decisions i make the higher my damage goes. Oh and thanks for the heads up on Encore, you got a big brain dude.

  • @EsDestroyer
    @EsDestroyer 6 месяцев назад +2

    Some of this won't work on Large enemies/bosses.
    Launcher canceling probably won't matter but the negative edge might be useful for switching.

    • @masteraqua2408
      @masteraqua2408 6 месяцев назад

      u don't juggle bosses, u time parry dodge and counter for styling in them
      u only juggle on small mid mobs

    • @EsDestroyer
      @EsDestroyer 6 месяцев назад

      @@masteraqua2408 I mean yeah that's what I'm talking about clearly.

  • @generalcberu2325
    @generalcberu2325 6 месяцев назад +7

    I need that Kakarot kara cancel I just learn and did Jiyian and it was a life changer I be merking bosses now!!

    • @mr.protagonist5639
      @mr.protagonist5639 6 месяцев назад

      I wanna try it on his resonance skill but I'm on mobile and can't even get Jiyan to work consistently

  • @ashtenchacon5303
    @ashtenchacon5303 6 месяцев назад +1

    thank u for teaching a new perspective on this, it makes so much sense looking back but i never woulda considered approaching this game this way, thank you!

  • @Tsukuruya
    @Tsukuruya 6 месяцев назад +2

    Bro, now we need is a combo video tournament.

    • @jedvee
      @jedvee 6 месяцев назад +1

      3 judges 10 score rating. Iyo Cup 2024 sounds fun

  • @Valkyomi
    @Valkyomi 6 месяцев назад +1

    I'm relieved seeing someone else who was feeling this and genuinely couldn't be more excited to see the videos you'll make eventually, already what you showcased here is game changing!

  • @autotv1969
    @autotv1969 6 месяцев назад +1

    This was an extremely cool and informative video. Thank you for having this conversation with us ^_^. Have a wonderful summer ~

  • @imjustlikedenji5954
    @imjustlikedenji5954 5 месяцев назад +1

    I've seen vids of some people using negative edging to start up combos faster
    As in, you'd finish your combo, you wait just a bit to start again but pressing jump at the right time would make it so you could spam attacks faster
    If you could actually do it for everyone, confuse the inputs to have characters hold attack button while off-field, I feel this has a lot of potential

  • @HUWATAHEK
    @HUWATAHEK 6 месяцев назад +2

    Yo as a fighting game fan this kind of expanded approach to WuWa's combat just made it a lot more interesting and explorative! Never thought this was possible so thanks for sharing!
    If only there was like a practice mode dummy in the game to test stuff, I'll be stuck in there for sure. 😂

  • @sagearbor9414
    @sagearbor9414 6 месяцев назад +17

    Okay this is going to be SO difficult on mobile lmao

    • @jamess359
      @jamess359 6 месяцев назад +8

      Yeah. They really need to release controller support on mobile

    • @nuxcreativeworks
      @nuxcreativeworks 6 месяцев назад +7

      I'm too busy fighting the camera and chatbox on mobile lol! Need controller support or the PS5 release, asap.

    • @Lybrel
      @Lybrel 6 месяцев назад

      @@jamess359 There is. You can also move the buttons to anywhere on the screen in the settings.

    • @Lybrel
      @Lybrel 6 месяцев назад +1

      MOVE THE BUTTONS to the left side! You should have the character select and the two resonance buttons by your left thumb. Only jump and dodge needs to stay on the right side. I should make a video on this.

    • @xZeru001x
      @xZeru001x 6 месяцев назад +3

      @@Lybrel there isnt controller support when using mobile least not how normally works where could pair to phone and it counts the controller, controller works on PC. Moving the buttons doesn't necessarily help since will be fighting for screen space and the main issue is moving the camera is not that great on mobile

  • @user-kun2147
    @user-kun2147 6 месяцев назад +1

    This is an actual THIS CHANGES EVERYTHING moment. Like this is literally a game changer

  • @AriLael-bp1fy
    @AriLael-bp1fy 6 месяцев назад +1

    I appreciate the encouragement while breaking the terms and execution to those of us that are new to these concepts.

  • @kylecarey4189
    @kylecarey4189 6 месяцев назад

    Love your enthusiasm. I am just coming from gbf relink and there was some cool tech there but nothing on the level of versus or other fighting games. It's awesome that this game is bringing in mechanics from fighting/combo games. It's a whole new audience that can get excited.

  • @stupidowl666
    @stupidowl666 6 месяцев назад +2

    negative edging took me by surprise lmfao

  • @nimmero
    @nimmero 6 месяцев назад +1

    This is extremely interesting! I will be definitely trying this out and waiting for your guides!

  • @MrDoctorBryce
    @MrDoctorBryce 6 месяцев назад +1

    Thanks for sharing this is so useful I was just thinking the past few days jiyan is good but the launch in the air is annoying for certain enemies. Cool that the game allows you to do extra stuff and get fancy with the combat!

  • @linkeyzz3258
    @linkeyzz3258 6 месяцев назад +6

    Will you release a video for the other characters you have found with theses techs?

  • @pinques
    @pinques 6 месяцев назад

    Probably the best video about WuWa I saw so far. I did realize that some mechanics of fighting games was happening, but your video is super useful to understand how to perform those mechanics.

  • @daydreaminsanity
    @daydreaminsanity 6 месяцев назад +1

    Oh the rexlent vibes, cool vid bro!

  • @xhandhele
    @xhandhele 6 месяцев назад

    I "randomly" saw the youtube short and now i see you making a video. Beautiful synergy

  • @amanedarklie3324
    @amanedarklie3324 6 месяцев назад

    now this is the kind of video i was waiting for ever since launch!!! Thanks man!! keep it up :3

  • @bbseno
    @bbseno 6 месяцев назад

    I'm so glad a channel like yours exist, I don't know much about fighting games so all these terms are new to me but they're very interesting and I'm eager to learn more.This certainly makes wuwa much more fun. Its great that devs decided to balance the game by practically taking away deepen buff from switch spam rather than taking away the combos, hopefully that trend continues.

  • @r.d.6290
    @r.d.6290 6 месяцев назад

    1:36 - this music is such fitting the Hutao "proper" gameplay, lmao

  • @DTVenom
    @DTVenom 6 месяцев назад +1

    0:25 Looks like a true combo and a amazing way to juggle.Launchers into Dmg , Jinyan/ Dragon Man then to keep the combo going. Mortfi use his guns to juggling the enemy not allow the enemy to attack while adding more dmg.

  • @GhostEmblem
    @GhostEmblem 6 месяцев назад +4

    I didn't understand any of that but I saw you launch the enemies in an infinite loop so I'm guessing thats what you was trying to teach?

    • @esaualfaro3447
      @esaualfaro3447 6 месяцев назад +1

      Basically there´s a lot of animation cancels you can do that allow you to quickly swap between characters and they will stay on field a bit to complete their attacks.

    • @CyberPsychoJD
      @CyberPsychoJD 6 месяцев назад +4

      He’s basically just teaching “style” tech for cool points, in actual combat scenarios you would ironically take way longer killing a group of mobs like that instead of his optimal way of just bursting and spamming square. Good way to style on enemies if you are bored though for sure.

    • @112soren
      @112soren 6 месяцев назад +2

      basically style points tech

  • @JormusOfficial
    @JormusOfficial 6 месяцев назад

    As someone with a fgc background this helped a lot with the fgc terminology

  • @powertea1878
    @powertea1878 6 месяцев назад

    If you cant hear the sound cue you can also time it so you jump at the same time as the upper slash hits

  • @NewSunGambit
    @NewSunGambit 6 месяцев назад

    the term negative "Edging" is crazy work haha

  • @indyvidual3917
    @indyvidual3917 6 месяцев назад

    Amazing video, thank you for this and introducing me to more FGC terms. I just learned about notation the other day. Didn’t know these things had names, up until now it’s just been all s and animation canceling to me.
    Instantly subbed, can’t wait for more! Also, you’re gonna be the first place I watch when Riot’s 2XKO drops

  • @MallowJam
    @MallowJam 6 месяцев назад +1

    I already liked this game, and now that I know all of this is in the game... wow this game is incredible

  • @eclipseeffigy
    @eclipseeffigy 6 месяцев назад

    Cool shit, looking forward to what else y'all find, especially stuff that's practical to use in tower and holo!

  • @splishsplash37
    @splishsplash37 6 месяцев назад

    as someone who played Videl in dbfz for a long time, im excited to see how far we can push this games combat. I didnt even think to try tech like what i saw in this video and it just makes me hopeful for future characters so we can try more combos

  • @angpham941
    @angpham941 6 месяцев назад

    Negative edge sounds like input buffering in League.
    You play a ranged a character, you click on the enemy first when you are out of range and then Flash after so that the game does the auto immediately when its in range

  • @dhaithi
    @dhaithi 6 месяцев назад

    As a not a fighting game player I actually noticed this kept happening when I switched from Jiyan to Rover and I just always assumed there was a mechanic I wasn't aware of and I told myself I'd read into it later but this is probably what was happening and it's amazing to finally understand that.

  • @jankopzmavc6834
    @jankopzmavc6834 6 месяцев назад

    The game has given us a training mode... you go in character based tutorial and you finish them

  • @Khiran2006
    @Khiran2006 6 месяцев назад +3

    Just saw this , tried it out.
    Calcharo skill with the jump. The shadow still comes out

  • @flowsephstalin2894
    @flowsephstalin2894 6 месяцев назад

    First vid I've seen from you, easy sub. Very cool to get a perspective on this game from someone that is used to more technical combat. Most Wuwa videos are just from general gacha creators on resource optimization, this is actual fresh tech from what I've seen. Good stuff man

  • @tylerramos3006
    @tylerramos3006 6 месяцев назад

    swapping def made the combat way more versatile, beat things easily that were difficult to beat before it got discovered

  • @Ghrifter
    @Ghrifter 6 месяцев назад

    Cancels and juggle states are really important in fighting game and games like Devil May Cry or Bayonetta, I had the feeling we could do this unfortunately i'm not skilled enough and my ping is horrible to go that far but i'm glad you confirmed WuWa's combat system allow deep mechanics like that.
    Like in fighting game routing that deals the biggest damages doesn't necessarily lead to victory but routing that give you an advantage or prevent your opponent from being able to act does

  • @DarkaiXeno
    @DarkaiXeno 6 месяцев назад +1

    I gotta say this is some amazing tech that has a lot of potential to be implemented in the highest form of gameplay when it comes to lategame content.
    However, as amazing as this is, when you’re explaining the benefits of this tech, sure this would be actually worth practicing if there was pvp where any kind of edge you could get mattered, but this is pve. It can still be useful in pve and some people (including myself) would want to practice and use it, but before i take my time to, we gotta see an actual proof of concept that this will actually be more helpful than it is a hindrance. Its a lot of moving parts, but if u can prove that this is going to actually help players avoid needing to dodge and parry and provide an effective alternative to dealing with bosses.

  • @vi6618
    @vi6618 6 месяцев назад

    I figured this out with Rover the other day. I was able to do the combo that launches them and then I pressed the dash button and it did the same thing. My friend's were like, "How are you stun locking them like that??" I didn't know it was a big deal. XD

  • @tomyosh1620
    @tomyosh1620 6 месяцев назад

    This was fantastic info! also the idea of a proper training mode. love it. you got my sub!

  • @Jengatiwer4099ejej
    @Jengatiwer4099ejej 6 месяцев назад +1

    Hope this vid gets shared a lot

  • @Al-eo2li
    @Al-eo2li 6 месяцев назад +1

    It makes me feel so .. Motivated!

  • @GameBreakerGod
    @GameBreakerGod 6 месяцев назад

    1:50 took me tf out yo 🤣🤣

  • @Net-Runner-Obi
    @Net-Runner-Obi 6 месяцев назад

    After playing Ninja Legacies and NStorm, your explanation makes sense and I can't believe I didn't try it sooner!

  • @Prodigal450
    @Prodigal450 6 месяцев назад

    Been watching GBG since the game launched he's the best I've ever seen with the combos in this game.

  • @PedroSaragoo
    @PedroSaragoo 6 месяцев назад

    ngl just watched the intro and that looks INSANE!

  • @jj6287
    @jj6287 6 месяцев назад +9

    the more hype thing is, this is only 1.0, i can wait what Kuro will cook

  • @dakealii
    @dakealii 6 месяцев назад

    You have to be almost frame perfect to do this but i got it after a hot minute. Can't wait to see more of what you find out

  • @harrycee656
    @harrycee656 6 месяцев назад +6

    This is why I like this game. It's a fighting game first. That is likely why CBT1 story was so weak. Loving this game.

  • @ThatOneGanyuMain
    @ThatOneGanyuMain 6 месяцев назад

    This is really interesting and I'll be looking forward to learning more about it as you keep sharing your findings. I do wonder if it'll be feasible on mobile, since holding down attack while pressing jump (as an example) is not exactly easy to do. Perhaps if they let us customize the button layout (if this setting exists then I haven't looked well enough since I haven't needed it so far) it'll help out with any crazy combos you guys come up with.

  • @SoulGlow88
    @SoulGlow88 6 месяцев назад +1

    As someone that loves fighting games and loves figuring out combos in Genshin where I juggled enemies this has me hyped

  • @vThane
    @vThane 6 месяцев назад

    Also you can animation cancel a lot in this game and I’ve never heard anyone talk about it. I’m a lol player and instantly tried it and on calcharo it works really well.

  • @XgoSolo
    @XgoSolo 6 месяцев назад +1

    I love you bro, but realistically this isn’t going to change much.
    BotW also had a bunch of crazy ass combat, but it was so impractical to pull off compared to the usual gameplay loop. As a result. No one used it.
    There are a few situations where I see this being useful. Later Tower adversity elite enemies, and specific air time based modifiers to be specific.
    However. This won’t work on bosses due to their inability to be juggled. So many players won’t bother trying.
    Additionally, the lack of training mode makes these techniques impractical to learn with enemies in the over world having pathetically small health pools.
    I’m speaking from experience as I was made aware of this tech about 4 days ago from some random tiktok my friend sent me.
    Since then I’ve figured out one with YangYang, Jiyan and Lingyang, but I’ve never had any reason to use it beyond stylistic flare and boredom.

    • @mr.protagonist5639
      @mr.protagonist5639 6 месяцев назад

      I mean yeah juggling like this won't work but that's not the only application theoretically.

    • @NinKenD064
      @NinKenD064 6 месяцев назад

      Well there is a pseudo training mode when you do the tutorials for the characters. After clearing it you can just wail on enemies all you want to practice tech. Although it'll be solo.
      This tech has pretty high potential to be practical because the animation cancelling can allow you to dish out more damage faster. It's not just about juggles.
      Just as an example, Mortefi's ult allows another unit to do more damage with heavy attacks than normal ones. If Jiyan can rapid-fire heavies you can do even more damage than usual outside of his ult.
      I'm sure there'll be many more examples since the game just came out. Tech like this usually adds a ton of flexibility once the right people get a handle on the mechanics. It's like that with fighting games too.

  • @Willd_Hunt3r
    @Willd_Hunt3r 6 месяцев назад +1

    This brings me back to Tekken days when I had to play a character over and over learning sound and visual queues along with the combos. Can't wait to see what else people can find in this game. I just hope that developers don't say that they are not part of the game mechanics and remove the ability to do them.

    • @Iyoverse
      @Iyoverse  6 месяцев назад

      If they remove this stuff I’m dropping the game. 😭

  • @sierr1302
    @sierr1302 6 месяцев назад

    I'm new to your channel I've seen a couple videos in the past. But the genuine excitement is contagious

  • @Vtubears
    @Vtubears 6 месяцев назад

    This was removed as of 06/06/2024. Yinlin killed outro buffs staying on when you change character control. How we feelin?

    • @Iyoverse
      @Iyoverse  6 месяцев назад +1

      Both of these mechanics are still in the game. Yinlin arriving didn’t do anything to them. The outro skill change has been here since launch.

  • @surrrp0
    @surrrp0 5 месяцев назад

    Dodging, parrying cancelling animation etc is too much fun . I am new to this type of combat system cuz i never played fighting games but damn the satisfaction is real. I am addicted.

  • @nishyb4981
    @nishyb4981 6 месяцев назад +1

    NAHHHHHHH THIS CHANGES MY WHOLE VIEW ON TEAM BUILDING NOW, my FGC addiction is seeping into my gacha addiction this aint healthy now

  • @gigawolf1799
    @gigawolf1799 6 месяцев назад

    I don't see anyone really talk about it, but you can dash-cancel parries, allowing you to try the hit while still getting the dodge to be safe. I'm not a fighting game player so I don't know the implications of this

  • @abeldaking
    @abeldaking 6 месяцев назад

    I wonder if jump cancelling will be figured out so you can do infinite juggling. It would be cool if they added a style system and combo count.

  • @afiqt91
    @afiqt91 6 месяцев назад

    So cool! thanks for the tips! It would be great and cool if you can have another camera at your controller to show us how detail on these skills. This helps so much on my gameplay dude! Thanks a bunch!

  • @austio_xv
    @austio_xv 6 месяцев назад

    I need full on tech and combo guides for each character you figure out. I’d much prefer to implement higher skill ceiling gameplay over button mashing for optimal rotations

  • @Jah-rc3xm
    @Jah-rc3xm 6 месяцев назад +9

    I think this is extremely cool if one is going for style points here and there but I don’t think this is gonna affect meta much. Those mechanics only work with small mobs even though most end game content revolves around bosses that are too big to be juggled like that. Even if there are a lot of small mobs I think it would still be more effective to crowd control rather than focus on individual enemies. I may be wrong though

    • @hai3e
      @hai3e 6 месяцев назад +1

      I was about to say the same, its cool to launch enemy once or twice or in a intense fight , I don't see it helping. And yes many animations can be cancelled to next character or echo moves

    • @kyrildmtr8487
      @kyrildmtr8487 6 месяцев назад +3

      Swap cancelling already makes Havoc Rover and Sanhua way more potent, and while solo onfield Danjin still is stronger it serves as a method of both skill expression and allowing skilled players to make up for the gap in raw power.
      All in all, these mechanics are still a gamechanger for people who *don't* want to just operate on the strongest, most meta units. They don't have to if they're good, if they know what they're doing.
      More tools for skill expression is never a bad thing

    • @kyrildmtr8487
      @kyrildmtr8487 6 месяцев назад +4

      More on Sanhua, her negative edge done correctly makes her take practically zero field time to deal all of her damage- Jiyan is only one application of this, but lateral thinking leads to applications of these concepts to other characters. That's the main point of the video, not showing what Jiyan alone can do, but what the fact that Jiyan can do this means for the game's skill ceiling as a whole

    • @Jah-rc3xm
      @Jah-rc3xm 6 месяцев назад +1

      @@kyrildmtr8487 you’re right it really shows the potential skill ceiling of this game. I look forward to future discoveries 🙌🏿

    • @sword9662
      @sword9662 6 месяцев назад

      dps wise, switch cancelling gave me the dps to do lv 80 monkey sim today, that i otherwise wasn’t close to finishing using regular conventional outro/healing buffs into dps rotation
      edit: encore/sanhua/verina team, lv 60, lv 50 purp weps
      it helps break so much faster too since you waste less time->use more skills->more concerto->way more outro/intro and they do huge reverberation damage, and it gives you such a comfier window to dps on break. putting parries in the mix, u can find so many more dps windows for bosses that have short pauses between atks

  • @ScreamingLeech
    @ScreamingLeech 6 месяцев назад

    Been playing fighting games forever and I didnt know why this game interested me so much on the fighting aspect, now....I know why.

  • @dustinsanity85
    @dustinsanity85 6 месяцев назад +1

    Finally, an accurate af title! lol

  • @TheBritishCigarette
    @TheBritishCigarette 6 месяцев назад +9

    Wuthering waves is the combat i was waiting for with genshin tbh

    • @resolutogamer4859
      @resolutogamer4859 6 месяцев назад +1

      Same brother, finally a game that challenge the player 😎🤙

  • @Diaisdumb
    @Diaisdumb 6 месяцев назад

    this is really interesting ngl. almost makes me wanna pull jiyan for the air combos with yangyang lmaoo, but hopefully yinlin has these kinds of things as well! definitely gonna practice with some characters and see what ends up working. this is the kind of combat ive been wanting to see in wuwa.

  • @mintmoses9638
    @mintmoses9638 6 месяцев назад

    Lol i just got jiyan today(yesterday now i guess) and the first thing i said when I tried him out was that he plays like a fighting game character. Lo and behold the FGC delivers.
    I havent had enough time to get good at the game yet but i did observe that you can use his dash as a "side switch" during juggling combos with his normal form, allowing you to control the direction youre carrying the mobs at any time even without ult.
    I feel like jiyan is probably like a training wheels character for this game. We'll get to see the real cooking from kuro in a few patches.

  • @NCG420
    @NCG420 6 месяцев назад +2

    Teach me how to combat teach me the ways Iyo teach me how to be gamer

  • @foxxy4779
    @foxxy4779 6 месяцев назад

    I'm going to be honest. I don't even use intro outro most of the time. All I'm doing is just evade, parry, attack. Cyan heron is goated though. Free chase and when you combo it with spectro rover, the airtime is hella long.

  • @blocky3337
    @blocky3337 6 месяцев назад

    A Training dummy can be kinda used for combos.
    They are the fragmented rock thingies for puzles.

    • @blocky3337
      @blocky3337 6 месяцев назад

      It won't move, but it does count it, as a target.

  • @iruui2369
    @iruui2369 6 месяцев назад +1

    Pretty sure CN did this already. I remember CN doing it with Calcharo to build up his ult gauge faster.

  • @vontecontroll1556
    @vontecontroll1556 6 месяцев назад

    Looking to see people start saying "Start up frames" "active frames" and "recovery frames"(time to switch).

  • @CremaCatalanaPro
    @CremaCatalanaPro 6 месяцев назад

    FGC player here, loved the vid, and looking forward to the guide for all the tech although with this amount of characters and tech it would be better to do an doc/spreadsheet cuz the video about is about to be so long

  • @isko-t2s
    @isko-t2s 6 месяцев назад

    I had no idea for most of what he said.. until this video..
    and the fact that WuWa is attracting these types of players is saying something about the quality of the combat system

  • @Handlerhandlerhand
    @Handlerhandlerhand 6 месяцев назад

    My optimal hu tao execution kicking in when i saw the kara cancel:
    When you showed the double launcher i immediately knew it was a cancelled jump cancel.
    Btw. The correct meaning of kara cancel is empty cancel, or cancel into nothing. Kara means empty in japanese. It is really a kara cancel when you can cancel jump startup.
    Unfortunately, i can't run wuwa.
    HOLY SHIT. NEGATIVE EDGING?! LMAO, KURO, CHARGE PARTITIONING AND MICRODASH WHEN LMAO.
    Iyo, you know what this reminds me? Early genshin days where people discussed if jump cancel was faster than dash cancel.
    I hope kuro showcases all this tech for newbies through puzzles os quests like they did with mobility.

  • @VAnGsTErsaLLdAY
    @VAnGsTErsaLLdAY 6 месяцев назад +35

    You need to dumb this down more for us casual players. This sounds fun to try an master but I will need it dumb down.

    • @jamess359
      @jamess359 6 месяцев назад +7

      He already did. He explained how to do it by listening to sound/visual queue.

    • @apollocrest
      @apollocrest 6 месяцев назад +12

      Exactly. I don’t think he could dumb the concepts down any further. It’s going to require a lot of practice and trial and error to figure out optimal techs. The fact that we can do some is crazy enough. Big problem in this game is the awful camera though. It really bugs out.

    • @frizen9328
      @frizen9328 6 месяцев назад +9

      @@apollocrest He could have dumbed down negative edge by just saying the game registers the release of a button as an input lol

    • @mavisiu1387
      @mavisiu1387 6 месяцев назад +1

      are you guys fr?? He already explained everything in details and you still guys don't get it. Even the sound queue sounds funny to explain because it's common sense

    • @BreMue
      @BreMue 6 месяцев назад +7

      ​@@mavisiu1387it's not common sense if you aren't familiar with the concepts and have seen this in other games
      I'm not even sure what the sound he was talking about was, if it was the very obvious slashing sound that starts or if there is a more subtle sound I'm missing

  • @KingDoesRage
    @KingDoesRage 6 месяцев назад

    Negative edge can be simplified to an action that happens on button release rather than button press. This is great tech but as of the way we build jiyan his ult mortefis ult etc this wont help him. I can see this being amazing for cal yinlin or encore teams if they have similar animations.

  • @rockyxevilguy
    @rockyxevilguy 6 месяцев назад +1

    lol i tried to explain this to people and they were like what? animation startup swap? what's that? never played a fighting game before. taoqi has some unique properties where you can summon stuff during attacks and the attack will keep going

  • @demokro7115
    @demokro7115 6 месяцев назад

    Hi Iyo thank you VERY VERY MUCH i never was a fan of playing figthing games i played games like Devil may cry very causaly and never got into thoes huge endless combo stuff and so on but following your video and try and error for liek an hour i can now finally chain Jiyans hold attack without going into the air i am very excited for future videos from you thank you also sorry for my butcherd english and greetings from germany ^^

  • @kweons
    @kweons 6 месяцев назад

    I agree with everything you said wholeheartedly, EN guides rarely consider these things but CN has caught on which was a major reason for many characters going up in the tier list like sanhua, havok rover and jianxin. i strongly hope we see more EN guides start to realise this is not genshin at all combat wise and begin to evaluate it how the game is actually designed to be.