How to get Volumetric Lighting in Unity 5 - Tutorial

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  • Опубликовано: 20 дек 2024

Комментарии • 319

  • @watchlater8755
    @watchlater8755 8 лет назад +177

    the fact they understand that people starting off with making games won't have a lot of money.. thank-you for making it free or pay what you want! :)

    • @neatpolygons8500
      @neatpolygons8500 7 лет назад +2

      i was about to comment about that, indeed that was pretty nice of them! I really hope they'll be able to fund the website

  • @davidd9976
    @davidd9976 7 лет назад +256

    Udemy Ad Guy: "Coding your own games is easier than you think!..."
    Me: "Yes it would be if you stopped stalking me!"

    • @tejassb8658
      @tejassb8658 7 лет назад +9

      so damn true

    • @romanarriaga19
      @romanarriaga19 7 лет назад +9

      "Before you start actually learning, let me tell how about how easy it is to learn with us!" Udemy ad guy. The only reason I tend to disable ad-block is so that I can at least support Brackeys by watching ads.

    • @potatoesforpresident3499
      @potatoesforpresident3499 7 лет назад

      Exactly man XD

    • @originaltenka5545
      @originaltenka5545 6 лет назад

      David D lol...those tutorials provided aren't even better than this ones :)

    • @originaltenka5545
      @originaltenka5545 6 лет назад

      Max Pare lol I doubt they teach anything that actually helps

  • @johnathanheath6480
    @johnathanheath6480 6 лет назад +2

    Your videos have been a great blessing to me I'm currently a game design student at Full Sail University I was just recently having problems with lighting with one of my projects this video helped me fix it

  • @deniskhakimov
    @deniskhakimov 5 лет назад +1

    I am crying now :')
    When I started to study 3D graphics, I tried to make a similar scene, but it looked much worse despite I used 3ds Max and its best renderer.
    Now you can see interactively 3d graphics much better quality without the need for render it. And it's amazing!

  • @18ury18
    @18ury18 7 лет назад +3

    I would love to see a good in depth tutorial of realistic lighting in Unity and how to avoid problems such as lights trespassing walls and stuff like that. Keep the good work up man! I'm loving your content lately

  • @IbrahimQuest
    @IbrahimQuest 8 лет назад +1

    the video is not finished but i already subscribed !! you're definitely the best !!

  • @BagelMaster
    @BagelMaster 4 года назад +45

    I always feel like Brackeys is only ever showing us ~1% of his power

  • @Danmakesgame
    @Danmakesgame 7 лет назад

    THANK YOU VERY MUCH! Almost dropped $40 on a volumetric light alternative before i stumbled across this! Subbed

  • @MrGentleSpy
    @MrGentleSpy 5 лет назад +1

    Brackey is always uploading very useful videos that helps me a lot in Unity, really appreciate the tutorial, wished this could work on Unity 2019 and beyond.

  • @thegemstay
    @thegemstay 7 лет назад

    you're one of the coolest game tutor and its really amazing to make a website dev assets. Its really really cool, specially the feather of pay what you want and mentioning the credit of developers/modelers. Keep doing great work and wish you all the best.

  • @kinghadu9611
    @kinghadu9611 8 лет назад

    I love this guy only person in the world who helps poor people when I release my game and i make money I am gonna donate to this guy.

    • @Brackeys
      @Brackeys  8 лет назад

      Thanks man, I appreciate it :)

    • @mysteriousyoutube
      @mysteriousyoutube 8 лет назад

      Brackeys, great tutorial though the camera flips uside down any help on that?

  • @justanotheruserish
    @justanotheruserish 7 лет назад +3

    You are amazing, keep up the great work! Thank you for explaining the lighting setup!

  • @apost9019
    @apost9019 8 лет назад +55

    Merry Christmas everyone! :D

    • @Brackeys
      @Brackeys  8 лет назад +31

      Merry Christmas! :)

    • @1221Basel
      @1221Basel 8 лет назад +1

      Brackeys could you please make a video explaining all about uv maping/ projection/ baking . and importing 3d fbx objects , materials into unity

    • @Hexful
      @Hexful 7 лет назад +1

      Merry christmas ;D

  • @bramvanelderen9934
    @bramvanelderen9934 7 лет назад +10

    09:00 - 12:00 is about volumetric light

  • @Grand_Alchemist
    @Grand_Alchemist 8 лет назад +31

    For some reason, the volumetric lighting isn't showing up once I build the project -- any suggestions?

    • @Grand_Alchemist
      @Grand_Alchemist 8 лет назад +25

      Got it! Edit>Project Settings>Graphics, Always Included Shaders: add Hidden/BitAdd, and Hidden/BilateralBlur. Works like a charm.

    • @danielbeaulieu496
      @danielbeaulieu496 8 лет назад +3

      Thanks for updating this once you found out. Really helped me out!

    • @danielbeaulieu496
      @danielbeaulieu496 8 лет назад +2

      I cant seem to find those shaders, got any tips?

    • @kaleidosstudio7679
      @kaleidosstudio7679 8 лет назад +13

      + Sandbox/volumetricLight for me, or it doesn't works

    • @TheXtremMuffin
      @TheXtremMuffin 7 лет назад +1

      You just saved my project mate. Thanks a lot!

  • @func_e
    @func_e 4 года назад

    Wow! This is great! I highly recommend this to all unity people. It doesn't even need to be baked!! DOOOOOOD.

  • @null987
    @null987 8 лет назад +19

    whenever I aply the volumetric light rederer to a camera it makes the camera display an upside down image instead of the normal orientation of the camera

    • @danielbeaulieu496
      @danielbeaulieu496 8 лет назад +1

      I have this same problem :(

    • @danielbeaulieu496
      @danielbeaulieu496 8 лет назад +6

      Ok, I fixed this by 1: Making sure there is only 1 camera in the scene, 2: Using Deferrd rendering

    • @lennartb
      @lennartb 7 лет назад +1

      Try turning off Unity's standard MSAA (and replace it with AA script from the standard assets if you want).

    • @ferds814
      @ferds814 7 лет назад

      just rotate the camera upside down, youll be fine

    • @Mikelica69
      @Mikelica69 3 года назад

      @@ferds814 ...

  • @BananaLlama
    @BananaLlama 7 лет назад +3

    I...
    LOVE...
    these...
    tutorials!!!!

  • @fiestazfs
    @fiestazfs 8 лет назад

    Merry Christmas brackeys

  • @ImTornadoify
    @ImTornadoify 8 лет назад +1

    Merry Christmas bro!

  • @Adam-cn5ib
    @Adam-cn5ib 8 лет назад +14

    Do you have a backround in teaching or is that just a natural talent?

    • @Brackeys
      @Brackeys  8 лет назад +17

      Haha thanks! Actually I don't have a background in teaching ;)

    • @digimbyte
      @digimbyte 7 лет назад +2

      hey brackeys, love your stuff, but like, I gotta mention that you ALWAYS pronounced Vignette wrong.... it's not an english word, it's pronounced "Vin-yet"

  • @zMightyKnightz
    @zMightyKnightz 8 лет назад +6

    It's not working for me, the camera appears upside-down and it doesn't do anything once I press play. It's just the same scene but flipped upside-down. Any help?

  • @kaptainwutax9817
    @kaptainwutax9817 8 лет назад

    Dont forget its just.........A GAME MATH THEORY!!! Thanks for the awesome tutorial!

  • @BobTheSkateboard01
    @BobTheSkateboard01 7 лет назад

    New drinking game. drink every time Brackeys advertises his patreon or an asset pack.

  • @nipunsrivastava9657
    @nipunsrivastava9657 7 лет назад

    I had been trying to achieve this since so long. Thanks a ton! :D

  • @theanalist7541
    @theanalist7541 7 лет назад +5

    Trying to access pass 4, but material 'Sandbox/VolumetricLight' subshader (0) has only 1 valid passes.
    UnityEngine.Material:SetPass(Int32)
    VolumetricLight:SetupDirectionalLight(VolumetricLightRenderer, Matrix4x4) (at Assets/Volumetric Lights/Scripts/VolumetricLight.cs:382)
    VolumetricLight:VolumetricLightRenderer_PreRenderEvent(VolumetricLightRenderer, Matrix4x4) (at Assets/Volumetric Lights/Scripts/VolumetricLight.cs:190)
    VolumetricLightRenderer:OnPreRender() (at Assets/Volumetric Lights/Scripts/VolumetricLightRenderer.cs:310)
    It is not work...have no idea

  • @matteo3463
    @matteo3463 7 лет назад

    Very good website and tutorial. Thank you for the "pay what you want" Very good idea :D

  • @thevictoralmendro
    @thevictoralmendro 8 лет назад

    Awesome tutorial as always Brackeys!

  • @erikm9768
    @erikm9768 7 лет назад +3

    My rendered image mirrors vertically when i enable the Volumetric Renderer on the camera. can't figure out why, seems its only using the default rendering path.

  • @SECAproductions
    @SECAproductions 8 лет назад +1

    The website is amazing, congratz! :)

  • @MatiasFF89
    @MatiasFF89 5 лет назад +2

    Hi there! anyone know if the plugin works fine with Unity 2018.x? I was looking something like this for VR project

    • @pavs000
      @pavs000 4 года назад

      Mine don't work but I used "Density Volume" with nice results, this is for UNITY HDRP 2019.2.xx. Oculus rift cameras, render it well :)

  • @RedsBoneStuff
    @RedsBoneStuff 7 лет назад

    You named the left light right and the right light left (try saying that 10 times fast)
    Nice video, and cool stuff you have there :)

  • @Channel_WoD
    @Channel_WoD 6 лет назад

    Awesome! Thank you for this great tutorial. It was very helpful!

  • @jailtonsilva6634
    @jailtonsilva6634 8 лет назад

    uow man, this is high quality video

  • @GoodVibes_4You
    @GoodVibes_4You 7 лет назад

    Really cool tutorial ..
    and Thank you for sharing the knowledge, and taking the time to make this .. :)

  • @DoubleBob
    @DoubleBob 8 лет назад +4

    The "Pay what you want" button is broken (newest Firefox, default zoom)

  • @lestrike2707
    @lestrike2707 3 года назад +2

    Is there a up-to-date package for this? :)

  • @brigosx
    @brigosx 7 лет назад

    Amazing tutorial as always. Thanks mate.

  • @Watchan
    @Watchan Год назад +1

    on android black screen with this backlight. Does anyone know how to fix this?

  • @timbass9822
    @timbass9822 7 лет назад +1

    Hi! Where is the video that is referenced in the beginning of this video where the scene is created?

  • @MEGA_TREE
    @MEGA_TREE 3 года назад

    Hake volumetric lighting using the new particle shader (distance based fade) is very useful for low-end platforms

  • @jeroencoessens
    @jeroencoessens 8 лет назад +1

    @Brackeys Hi, I've been fooling around bit with the package, imported it in my own project and everything works. But the volumetric lighting just doesn't shows when I build ( windows standalone ). Is there something to take care of to make this work?

  • @ruiricia6474
    @ruiricia6474 6 лет назад +1

    Hey Brackeys , i want to ask you about the volumetric lights. why my volumetric light not appeared on my build EXE game ? but appeared on my game scene on unity. Thank you !

  • @kaoti
    @kaoti 7 лет назад

    Yeah.... i definitely love your channel and your content, is awesome

  • @abdoljalilsoltani9471
    @abdoljalilsoltani9471 6 лет назад

    Hi Brackeys !
    very helpful to me
    thanks

  • @samvortex4136
    @samvortex4136 7 лет назад

    thanks for making some of the asset free ,man you are like mesiah to poor devs XD

  • @darknessflame101
    @darknessflame101 7 лет назад

    Very nice Tutorial, thank you!

  • @iemerqldhilt3850
    @iemerqldhilt3850 8 лет назад

    Merry Christmas!

  • @olirexgamer5992
    @olirexgamer5992 4 года назад +2

    Someone managed to make it work on URP? Or to find an alternative? All the solutions I've found on the internet are not as reliable as this one (or are paid).

    • @MotionMenace2
      @MotionMenace2 2 года назад +1

      Under lighting settings there is a tab Called environment, there is a fog tab. :)

  • @inkythepirate9455
    @inkythepirate9455 8 лет назад

    thank you
    And merry Christmas! :)

  • @YEYGAHH
    @YEYGAHH 7 лет назад +1

    Hi Brackeys. Thanks for the tut. I'm new to Unity but pretty well versed in Maya. I'm trying to add this volumetric lighting but it still doesn't seem to work. I added the script to the light, added it to the camera, pressed play, adjusted the Scattering Coef, I even did what was mentioned in the comments below of adding Sandox/volumetric ligths.. Still nothing. I thought maybe it's like Maya and it needs also Fog Volume, but I noticed in the video that you disable the Dust Storm and it still works. What am I missing? (I'm sure it's some kind of newbie thing, sorry)

  • @erikm9768
    @erikm9768 8 лет назад

    Great tutorial. Any way to make the effect available in the editor? :S only seem to work when you press play...

  • @nikolaiedward479
    @nikolaiedward479 7 лет назад

    Assets/Volumetric Lights/Scripts/VolumetricLight.cs(98,19): error CS1061: Type `Light' does not contain a definition for `type' and no extension method `type' of type `Light' could be found. Are you missing an assembly reference?
    What should i do to this???

  • @bismuthboss3902
    @bismuthboss3902 7 лет назад

    Thank you so much! You saved my game!

  • @spider853
    @spider853 Год назад

    Great tutorial, I wonder where did you got the rock assets?

  • @Disthron
    @Disthron 6 лет назад

    This seems like a really cool tutorial but I think your demoscene should have been darker. Like, at least twilight. Because the scene in the video is too bright to really show off the effect.
    Anyway, this seems like a really good tutorial. I look forward to trying it out myself latter.

  • @kevinh4622
    @kevinh4622 8 лет назад +1

    I always get this error: Invalid pass number (1) for Graphics.Blit (Material "Hidden/BilateralBlur" with 1 passes)
    I did add the bilateralblur shader to the graphics settings but that didn't change anything. Everything works like it should tho.
    Anyone knows how to fix this, it just bugs me having an error there all the time.
    Also does anyone know how to get this working for an orthographic camera?

    • @lockiemacpherson1473
      @lockiemacpherson1473 8 лет назад +1

      Did you solve this? I have the same error, and had also tried adding the shaders to the graphics settings before reading this.

    • @kevinh4622
      @kevinh4622 8 лет назад +1

      Nope, haven't fixed it yet, it's a side project so I don't have much time to spend on it.

  • @lorenzo501
    @lorenzo501 7 лет назад +4

    It's only rendering the volumetric light within the left eye (tested with the HTC Vive). If anyone knows how to fix that for Unity VR, be my guest.

    • @wen-hanku1776
      @wen-hanku1776 5 лет назад

      try in VolumetricLight.cs
      delete line 361
      _commandBuffer.SetRenderTarget(renderer.GetVolumeLightBuffer());
      _commandBuffer.DrawMesh(mesh, world, _material, 0, pass);
      and add
      renderer.GlobalCommandBuffer.DrawMesh(mesh, world, _material, 0, pass);

  • @LyrelGaming
    @LyrelGaming 4 года назад

    The real tutorial starts at 8:53
    After setting up lights

  • @djteogeo
    @djteogeo 6 лет назад

    When u look through this volumetric light, it also lights up the skybox which is far behind in the background. Is there a way to make it exclude the skybox?

  • @wenderfelipe5974
    @wenderfelipe5974 7 лет назад

    Galera pra resolver a camera virando faz isso, Vai nas opções de qualidade. Desliga o anti-aliasing, liga o hdr da camera, e muda o rendering path pra deferred. Isso ja resolve.

  • @danielrugu
    @danielrugu 7 лет назад

    Do you need Unity PRO for this? cant seem to find the Global Fog component

  • @christiankentorasmussen7492
    @christiankentorasmussen7492 8 лет назад +3

    Hey can you make a video about filters for the camera : )
    Would really help me out.

  • @stanflintdev
    @stanflintdev 8 лет назад

    Hi, loved the tutorial (highest quality on RUclips) but i cannot find the environment asset, where is it? help pls

  • @windphoenix98
    @windphoenix98 3 года назад

    So is there any other way to get the unity package cause I cannot even find it in the old.brackeys.com anymore. Tried changing the URL adding 'old' but doesn't seems to work :(

    • @Redheadredification
      @Redheadredification 3 года назад

      There's a GitHub link in the description where it's still available. Just open the link, click on the green button that says "Code" and then "Download ZIP".

    • @windphoenix98
      @windphoenix98 3 года назад +1

      @@Redheadredification Yes I got it already. Thanks a lot!

  • @thegoodtimesfm
    @thegoodtimesfm 7 лет назад

    Thank you so much! This was excellent!

  • @vihanbagal1662
    @vihanbagal1662 4 года назад

    does anyone know where the environment is? For the sample scene that I have, there is just a brown mesh on which the vehicles are. The environment looks very cool so I was wondering where it is.

  • @lynchon
    @lynchon 7 лет назад

    the camera component forces my camera turning 180 degrees in the x axis in play mode, any idea of why this happens?

  • @markkyousuke7867
    @markkyousuke7867 8 лет назад

    Thanks for the Tutorial.

  • @taco1010
    @taco1010 6 лет назад

    So volumetric works but it kills my sky box. It is a night scene and either the volumetric lights are visible or the sky box is. any thoughts?

    • @taco1010
      @taco1010 6 лет назад

      I got it, just in case anyone has this issue, for what ever reason if you turn off physical camera in lighting the post processing gets messed up and your sky box disapears.

  • @markoothepcdude6945
    @markoothepcdude6945 8 лет назад

    Thanks brackeys love you man

  • @metalbat8414
    @metalbat8414 8 лет назад +6

    Hi brackeys, or whomever is reading, Ive been doing computer science for the past 3 years for gcse and a level and my teacher recommended unity to learn game development (which is career i want to follow) which led me to you. i was wonder though... where do I even start! this is mainly a problem about not knowing which of your tutorials to watch first and stuff like that but any help would be appreciated. thanks in advance

    • @kaptainwutax9817
      @kaptainwutax9817 8 лет назад +1

      Honestly, you can start with any series. I guess the best ones are the news one.

    • @metalbat8414
      @metalbat8414 8 лет назад

      ah ok thanks for the help... merry xmas

    • @kaptainwutax9817
      @kaptainwutax9817 8 лет назад

      Cerry Mhristmas! lol

    • @alexanderherzog3064
      @alexanderherzog3064 8 лет назад +2

      Handsome Jack just watch some! Find a project and learn what you need to complete it. If you like it keep going

    • @timothymakesgames
      @timothymakesgames 8 лет назад

      Definitely use the unity documentation, its your best friend!

  • @ralphmacsavage
    @ralphmacsavage 6 лет назад

    Hey, since your old webpage doesn't work anymore, how can people find your compiled files?

  • @N-.-A
    @N-.-A 8 лет назад +1

    Go Jul og godt Nytår du gamle ;)

  • @vrushankgajjar4343
    @vrushankgajjar4343 5 лет назад

    Can someone please help me out here? I am working on a game and the volumetric lights do not work with orthographic camera. I have an issue with post processing stack as well. All I am seeing after applying PP layer and PP volume to the camera is a BLACK SCREEN! :(

  • @simonrazer8303
    @simonrazer8303 7 лет назад +1

    Are your Camera Scripts in The Dev Assets packages? And can you make a tutorial on them they look awesome!

  • @mappen614
    @mappen614 7 лет назад

    Hi.
    I was wondering if anyone know how to fix the white flashing that appears when moving around with the camera during play. I get really weird flashes when moving around.

  • @nexttv6656
    @nexttv6656 3 года назад

    How does this function in URP? Or do i need the standart unity camera?

  • @juliuswallaceable
    @juliuswallaceable 7 лет назад

    Hi:
    In VR only one eye renders the Volumetric , any suggestion?
    Thanks in advance

  • @dragonballshaker7447
    @dragonballshaker7447 7 лет назад

    Would volumetric lights be too taxing for mobile applications?

    • @Herbsttypen
      @Herbsttypen 7 лет назад

      Dragon Ball Shaker would also like to know that

  • @hahahpizza
    @hahahpizza 8 лет назад

    Cool tut, thanks! Btw, which terrain asset pack are you using?

  • @hans_____
    @hans_____ 8 лет назад

    This makes me want to make cool vehicle assets. Except I don't know how. What's the best way to start learning? Blender?

    • @ziadhatem8880
      @ziadhatem8880 7 лет назад

      Well there are a lot of things.
      You can Blender if you are a beginner in modeling and you can use Wings3D and SketchUp.
      and there are more like AutoDesk Maya and 3DS Max but they cost money and there free trailsof them,
      but i suggest using Blender because its good for beginners (but its a little bit hard for me).

  • @carmodycaramel8664
    @carmodycaramel8664 6 лет назад

    compiled unity package of yours is not available anymore?

    • @miksuko
      @miksuko 6 лет назад

      ruclips.net/user/redirect?event=comments&q=http%3A%2F%2Fold.brackeys.com%2Fwp-content%2FFilesForDownload%2FVolumetric-Lights.zip&redir_token=WxtIcD0gDLkSeyt1s6x_SNZhRbN8MTUyMTY1MDEyN0AxNTIxNTYzNzI3

  • @SkylightCityFilms
    @SkylightCityFilms 7 лет назад

    Alas the Unity package doesn't seem to be available any longer. Any chance of this returning?

  • @edenseeker
    @edenseeker 6 лет назад

    Is this gone from your page? Can't find it and not sure how to import it from the Github resource?

  • @6Amarok9
    @6Amarok9 4 года назад +1

    is this work with urp? because i can't

  • @elrincondelstylized9034
    @elrincondelstylized9034 7 лет назад

    Men you are great!!! thanks from mexico!

  • @voxl7632
    @voxl7632 8 лет назад

    Hey Brackeys, I was watching your C# tutorial series which you made about 2 years ago :P
    I was thinking it would be cool if you did a similar tutorial, but mostly aimed at game development.
    I know it might sound dumb but it would be very helpful for such noobs like me :P

  • @stanflintdev
    @stanflintdev 8 лет назад

    Could you please do a tutorial on the movement of these vehicles - especially the one with a pivot point in the middle of it, thanks!

  • @deklynpalmer3420
    @deklynpalmer3420 7 лет назад

    could it be used in my game without conscent like as in being published?

  • @kiwiboysl
    @kiwiboysl 6 лет назад

    @Brackeys your Volumetric Lights (UnityPackage) link is Broken page returns 404 error

  • @TheSpatialCanvas
    @TheSpatialCanvas 7 лет назад

    Package is no longer available :(

  • @trumanboone5395
    @trumanboone5395 6 лет назад

    Is the Unity Package still available? The link in the descriptions results in 404.
    Thanks,

    • @trumanboone5395
      @trumanboone5395 6 лет назад

      Here is the raw link for anyone interested. You can remove this comment after you update your short link.
      old.brackeys.com/wp-content/FilesForDownload/Volumetric-Lights.zip

  • @medn_
    @medn_ 6 лет назад

    @Brackeys:
    Just wanted to let you know that the given link for the Unity-Package is broken!

  • @lexiekun1443
    @lexiekun1443 5 лет назад

    I got a problem! When I build the game all volumetric Lighting effects are gone! They are not in the Builded Version!

    • @MilkDrinker01
      @MilkDrinker01 5 лет назад

      same problem, did u ever figure it out?

    • @lexiekun1443
      @lexiekun1443 5 лет назад +2

      @@MilkDrinker01 yep you just have to add the shaders to the always concluded shaders in the project settings

    • @MilkDrinker01
      @MilkDrinker01 5 лет назад

      @@lexiekun1443 thanks

    • @lexiekun1443
      @lexiekun1443 5 лет назад

      @@MilkDrinker01 no problem :3

  • @sthavansuroshi3757
    @sthavansuroshi3757 7 лет назад

    hey dude u r making cool videos just keep on making such kinds of videos . hoping to find some help from u

  • @estuary
    @estuary 7 лет назад

    One of the main reasons why i really feel like giving up on Unity is i can't even find a freaking answer to how to use open source github unity plugins. i tried dragging the assets and bla bla folder into my projects and it didn't work. i tried renaming the folder and making the folder structure exactly as the video tutorial, doesn't work. and there are 1001 different fog volumes, hazes, plugins and Fog Volume is great for rendering clouds but so complicated just to get a shaft shadow from a sun....how does one use an open source unity plugin from github at all? please kindly enlighten me

  • @studiolove2design
    @studiolove2design 7 лет назад

    guys it work for VR with single pass stereo Enabled (Unity 5.4.1+) in player settings.. ! :)

  • @MN-sx3mw
    @MN-sx3mw 6 лет назад +4

    Did anyone of you got the issue that volumetric light is working well in editor but not in windows build?

    • @ValtielArch
      @ValtielArch 6 лет назад

      I do :( And still not found the solution... Do you ?

    • @andremanzato4718
      @andremanzato4718 4 года назад +1

      you just have to add the shaders to the always concluded shaders in the project settings

  • @RichardAguiar
    @RichardAguiar 7 лет назад

    Why does not the effect appear after compiling the executable?