Cinema 4D 2024 Particles Tutorial: Ghost in the Shell Transition

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  • Опубликовано: 7 сен 2024
  • ***Get Octane Texture Pack 8 Here: www.thepixellab.net/octane-texture-pack-8-vfx
    In this tutorial we'll use the brand new particle simulation features in Cinema 4D 2024. We're going to re-create the Ghost in the Shell transition with oozing particles. We'll go over particles, gravity, field forces etc. Enjoy!
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Комментарии • 6

  • @DynamicPhil84
    @DynamicPhil84 3 месяца назад +3

    What is the point of the Field Condition object? I thought you could achieve this effect only using Fields in the Gravity force.

  • @bharat5194
    @bharat5194 4 месяца назад +1

    Cool stuff!

  • @lleallooo
    @lleallooo 3 месяца назад +1

    what's the purpose of the Field Condition? it just seems like the fields are only connected via Gravity's Fields tab?

    • @thepixellab2011
      @thepixellab2011  3 месяца назад +2

      If there's a step that's not needed, it's my bad! Just assume I don't know everything perfectly, I'm learning as I go and sharing the process, so I definitely will make some mistakes like this one! If you think I'm wrong, you're probably right :)

    • @lleallooo
      @lleallooo 3 месяца назад +1

      @@thepixellab2011 all good, I think we are all in the same boat with this new particle system. super appreciate the tutorial on the topic- there aren't many out there!