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QUICKTIP | I Just Discovered Instant Greebles in Cinema 4D!

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  • Опубликовано: 27 мар 2023
  • Create greeble objects crazy fast with this hidden tool!
    Did you know that ‪@MaxonVFX‬ Cinema 4D has an instant Greebles generator? In this video, Aharon shows you where to find this hidden tool and how to use it.
    The ‪@thepixellab2011‬ Redshift sci-fi materials I use at the end of the tutorial can be found at thepixellab.net.

Комментарии • 13

  • @RaccoonSlices
    @RaccoonSlices Год назад +1

    Not sure how to get the seed on the greeble, but another set up you can do using the node assets is Object(cube in this case) and then drop a Noise selection, and extrude underneath it.
    You can also play around with adding a bevel, inset and more extrudes. gives you pretty much a more customizable greeble with a little more set up.

  • @Sam-we7zj
    @Sam-we7zj 2 месяца назад

    whaaaaat? needed this so many times

  • @alexmain4888
    @alexmain4888 Год назад

    thanks for the video tutorial! I see that there is little asset here, I wish you growth.

  • @MichaelDouglas-vl7qc
    @MichaelDouglas-vl7qc Год назад

    Nice one! Very cool.

  • @motionmates
    @motionmates Год назад

    Voice of an angel

  • @GxAxMxExOxVx3xR
    @GxAxMxExOxVx3xR Год назад

    Lvn It, Keep it uuup

  • @Havealot
    @Havealot Год назад +1

    It's a node asset. You can expose the seed if you want.

    • @hollidark
      @hollidark Год назад

      Can you explain to me as if you're talking to an idiot? Thanks man.

    • @AharonRabinowitz
      @AharonRabinowitz  Год назад

      How?!

    • @Havealot
      @Havealot Год назад +1

      @@AharonRabinowitz Open the scene node editor (Window > Node Editor). Drag the Greeble asset in there, select it and click Assets > Edit Asset as Group. Now you can enter the group and make changes. To save a new version of the asset click Assets > Save New Version. You can also save it as a separate asset if you want.
      However, while trying to do this I noticed that the seed parameter is actually already exposed and for some reason not showing in the UI. But I managed to fix it by opening the Resource Editor (RMB on the input parameters > Edit Resource [while editing the asset as a group]). In the Res Editor find the Seed parameter and select it. Scroll down until find "Data" and set the Datatype to "Int". Close the Resource Editor and save the asset. Now it should be displayed.
      Looks like you found a bug with your request.

    • @AharonRabinowitz
      @AharonRabinowitz  Год назад

      @@Havealot Thanks. I went in there but I am not clear on where to connect it. I tried a few different things in a few places but no where that I end up with a seed controller (along with the other parameters, when I apply it. I feel like I am missing something obvious.

  • @user-ns8ug7xn9l
    @user-ns8ug7xn9l 4 месяца назад

    I can't find the scifi shader tutorial on their website...

  • @tank5801
    @tank5801 4 месяца назад

    Borg Cube