Did you play any Sacred RPGs and which one was your favorite? 🤔 Sacred 1 and 2 are on MASSIVE discount on GoG right now. My affiliate links: Get Sacred Gold on GoG with my link: cutt.ly/I3nVJwp Get Sacred 2 on GoG with my link: cutt.ly/xZhZRsH 👕Get yourself an awesome T-shirt or a hoodie, in my official merch store: www.bonfire.com/store/click4gameplay/ Become a RUclips member: ruclips.net/channel/UCjekkqakBWqPu44aExSDxxAjoin Become a Patreon: www.patreon.com/user?u=2826612 C4G on Twitter: twitter.com/c_4_g C4G on Instagram: instagram.com/c_4_g_/
I enjoyed the second game more. Not least because of the visuals and I also ended up enjoying world exploration more. The amount of towns and how unique they are is quite impressive. Btw, did you use any of the unofficial patches for Sacred 2? I for example used the Purist fixpack, but replaced the PhysX file with the original version to get back the environmental clutter. There is something about those leaves blowing on the wind that I cannot do without. Unfortunately it doesn't run all that well once the PhysX clutter is back in.
@@rattlehead999Same here. The moment they appeared on GOG I bought them. I had lots of fun with those. Hmmm... Maybe time to replay? Anyway - For me the second game is the best. I never tried the side-scroller, because it's just not my type of game, and Sacred 3... Well... At least I tried, but apart from the name, it has nothing to do with the previous games. I had more fun playing five minutes of Torchlight ( 1 and 2) than my whole time (admittedly not that very long) with Sacred 3...
@@jclosed2516 True, Sacred 3 was... a game... Also Torchlight 2 is pretty great. The second game was better action-wise, but the RPG elements and systems weren't as good IMO.
@@loloxloloxlolox Well - They succeeded in that perfectly. After a hour or so I had seen enough to make me wish I could forget it like any other horror experience. If it comes to Hack&Slash, what Sacred 3 completely transformed into, I rather play games like Torchlight, Victor Vran, The increadable adventures of Van Helsing or Grim Dawn and that kind of stuff. Far more entertaining and actually good. Something you can't say for Sacred 3.
I played sacred 1 underworld, one of my best rpgs ever. Slow hard and progresive. 2nd i didint like, and didnt bother to try out more because of calustrofobic zoomed in camera, which ruined game for my favorite range character.
The first one brings back my childhood. The rest is trash. And I take this quite seriously, none of them compares to the first Sacred, you could say that 2 only gave the players less, and 3 not even that much. Or I could also say: Everything was better in the old days.
Sacred was my childhood, loved the both games. If anyone ends up playing 2, install the Enhanced edition mod. The mod contains hundreds of bugfixes, as well as numerous gameplay enhancements such as redesigned balance, quality-of-life improvements, and cosmetic changes. Enemies are more challenging, quests are more rewarding, and items are more varied, unique, and useful. (quote Copied from the nexus page.) There was a custom button binding mod for sacred 1, that was essential but I cant find it anymore. I remember playing sacred 2 with my brother a lot. I spent much of my free time on the Dark Matters sacred forums. I still remember the most active member there, GoGoBlender. I miss that guy.
I found out that the Sacred reborn mod has the ability to change keybinding, I hate the the default combat art skills are binded to 6-9 or something. The mod does a bunch of stuff, like rebalances the game.
Sacred 1 and 2 are some of my favorite PC ARPGs of all time. The side quest to find Blind Guardians instruments and them having an in game metal concert is absolutely amazing! Tomb Guardian is my favorite class ever :) So different and unique.
Sacred 2 is a beautiful RPG. We'll never again see it's like, I think. It seems like the people behind Sacred 3 tried to emulate the humor in Sacred 2 and just didn't quite grasp the tone correctly.
I remember what I loved about Sacred was HP underneath your character. Instead of watching the bottom of the screen you can just keep looking at your character, which is how it should be. Oh and the Seraphim's ass.
I play it on xbox one, no crashes yet, very stable like the 360 days. It does have some slowdown when heaps of enemies or spells are active on the screen. Does series X have much slowdown as well?
The OG sacred is what I refer to as having frameworks of a true aRPG. It had a true open world that's also vast and versatile with excellent area transition that even many modern tittles fails to recreate, a rune based skill system that does away with stamina or mana altogether, a broad set of bestiary and plethora of loots. But what surprises me to this day is Sacred's generous allowance for different builds and the sheer number of character customization you can come up with is just dizzying! Want a battlemage that forgoes the magic part? You can! Fancy a dual-wielding dark-elf or bomber-diving Daemon? Go ahead! I knew some guy back in the days who played a bunny-hopping gladiator and that wreaked havoc! Sure, it had a weak storyline, unnecessarily lengthy MQ and lame side-quests but at the end of the day all I want from an RPG is the freedom and flexibility to create and play my character anyway I see fit - Sacred does that with room to spare and there aren't many games I can claim that about!
Sacred's exploration felt fantastic. I remember to this day finding a hidden path along a river that led close to the western edge of the map, and I ended up finding an entire dragon to battle(Lorinor, to be precise). It felt special, and encouraged you to scour the land instead of going from quest to quest like many current ARPGs.
Sacred 2 is one of my favorite games of all time. Unlike many ARPGs, such as Diablo 2, Path of Exiles and Grim Dawn, Sacred 2 is a lot more of an RPG. The open world feels more like an actual world, and there are a lot of towns and villages where there is no combat. The enemy variety is great for a game of its time. There are a lot of large enemies later on, including many different dragons. There are about 650 quests and unlike the usual ARPG these are more like RPG quests, including more than one solution and multiple quest stages. Admittedly the main quest is very bland, just being an excuse to send you around the map, and a lot of the quests are goofy. Like Elder Scrolls Oblivion, just standing in town listening to the NPCs talk to each other is valid gameplay. Also, it's a great co-op game. Sacred 1 is also a good game. I really like the classes, particularly the dwarf, vampire and demon. There is no level scaling except that which is pre-determined by your difficulty setting. My tip for both Sacred 1 and 2 is never play on the bronze difficulty, always begin on silver. It makes the beginning very hard, but you don't hit the "no challenge" point very early on like you do on bronze. What I like about Sacred 1 is you can wander into higher level areas and it's as entertaining as it is deadly. The game has better atmosphere than Sacred 2 because it's less tongue-in-cheek and there are more sinister locations. It still prefer 2, but not by much. Both games hold up really well.
It's mindbogling to me how still to this day nobody tried to do a similiar arpg as Sacred. In the early 2000's we see games like Divine Divinity and Sacred which both followed the huge impact of Diablo, but each felt a lot different and a lot more rpg, than diablo, but none of those led to anywhere. Larian never really followed DD and Sacred as a franchise got trashed on the way. It's just sad to see nobody really bothers to try to innovate the arpg genre or making them closer to being an rpg.
Yeah.. somehow both games aged very well - and the humor is quite nice. I was sad when ascaron closed its gates - a friend of mine worked on Sacred 2 .. sad times :(
@@Pmurder3 Divine Divinity was as heavily influenced by Ultima VII as Diablo. Have you played Kult: Heretic Kingdoms and Shadows: Awakening? They are rough around the edges, but they have some interesting ideas. I didn't play them yet, but you can also check out Svarog's Dream or Exiled Kingdoms.
Sacred 2's expansion has one of the most original biome I've ever seen in a high fantasy RPG with the demon-influenced region that gradually changes from green forest to a fleshy nightmare, enemies becoming weirder and weirder and great Halloween theme-inspired music
Sacred 1 is still my favourite. Vast open world with a fun combat system and some similarities with Divinity. Sacred 2 was fun but never got really into it compared to the original.
I still can't contemplate the idea that someone took a well established franchise with a cult following, to make a 3rd entry and said "Let's scrap everything this franchise stands for and make some random beat em up game".... And there were executives who actually approved that decision and thought it was a great idea ... I am still speechless some 10 years later ...
Absolute head-scratcher. It was my first experience with the idea that a game sequel can be absolute garbage. Nowadays it's just normal business for the AAA studios though
Pixel art graphics that had real effort put in will always hold up. 3D animation just inherently ages way faster. Meanwhile there's still 2D art from the 1930s that looks good
@@robinnewhouse1563 I think he's referring to Disney and other early animations; it's not pixel art, but it is 2D one can make the limited argument that they share some similarities in the creative process with early digital art. The more you have to do "by hand", the more you will add small details and minor design choices, as it simply doesn't add that much more to the overall workload. In 3D modelling, smaller details are often computationally expensive to render and require more work to not look janky.
@@Icenstoiler Thanks for tip, i try couple days after use the reborn hd mod in 1080p and zoom out make my fps dies, I need try use low resolution with black bars for definition and more smooth texture like in video :/ (sorry my english i from Brazil)
Sacred 1 open world was one of the best at its time especially for an action rpg. Brings back many childhood memories with its secret weapons and easter eggs :)
sacred 1 does not offer a variety of horse spells, it just offers the one you mentioned. also the stash is not shared between your characters, so it is in fact not easy to trade your items over to your other character
This has always been a mystery to me....and I'm too lazy to look for details and I am not a businessman but I keep seeing the usually pattern: studio creates a fantastic game >> game sells great >> studio goes bankrupt or gets bought out by a larger firm. Bullfrog, Westwood, Blizzard North, Black Isle Studios......all created games that set new standards and now they are nowhere to be found. And the list goes on and on.
Sacred 1 is, to this day, on my Pc, and I play it probably once a year (meaning a full campaign). Also testing the "Sacred Reborn" Mod rn, basically a re-balancing mod) Sacred 2 + the community Patch is also an awesome experience. Haven´t played any spin offs or what they call "Sacred 3" and don´t intent to.
About the level scaling in Sacred: Every area has a minimum and maximum level for mobs (some exceptions aside), plus the longer you are in combat without dying, the higher your survival bonus will be, which further increases the enemy levels a little (but within the area's min/max). Combos aren't relevant at all, at any level. There's only a tiny amount of cases where a level 1 combo of certain skills can be useful, or if you are feeding a fresh toon with tons of runes and intend to powerlevel with yellow potion spam. And perhaps for a high/max level Mage that wants to use all the defensive buffs without using 4 skill slots for just those. The general issue with combos is that their cooldowns scaled far too high via amount and levels of the slotted skills, and the only thing that would decrease combo cooldown is player level. Mounted combat stinks. Leftclick attacking gets slowed down, lots of skills become unavailable, can't enter dungeons. The health buff and resistances via bridle become useless the higher you go because very quickly it's all about lifeleech + cooldown reduction + damage output to keep you alive. Anyway, nice nostalgia trip. Thanks for that. Sacred Underworld is the goat!
@@ThatDjinn Single player Parties which none of the other ARPGs did plus seamless travelling. To be honest though the first game made you feel like you had to keep going and often a plan of a few hours play turned into the whole day and night.
yeah, how is it possible so many Devs come and says to themselves: "Ok, we have the receipt for gold here, how about we throw everything unique about it in the trash and make literally every single aspect worse"?
These games are not tragic at all... Sacred 1&2 Gold are great games with great mechanics and well executed systems... alot of ARPGs that came after and some Mods take their ideas from Sacred and Dungeon Seige
About the level scaling. If i remember correctly, Sacred 2 had level scaling that kept leveling enemies untill you died. So if you would hardly die, the enemies would outlevel you, so you would always have some challenge.
Sacred 1: areas have min and max levels. I wrote a guide for level caps back in the day on the official forum maintained by Ascaron, the studio that made the game. As a hardcore player, I found out that you should follow the main quest line to keep the challenge level manageable. Just south of the town where you first meet the Prince the minimum level jumps from 12 to 18. Scattered level 12 opponents suddenly become better equipped coherent groups. And... You get multiple boss groups with crossbow minions. In other words, death.
Try battlemage in sacred 1. His spells are very fun in combat, especialy ice shards. The combat with him is sooo much better than most of the classes. And darkelf with trap spells like poison mist is also a very fun way to do the combat. One important thing u missed out to mention is the item stats (sacred 1). Later in the game the items has a LOT of truly different kinds of stats. Not like modern arpgs "x% fire dmg, x% ice dmg resistance" ect... but there are a few rly creative things. Like...chance to kill enemy on sight...or + x LEVELS IN SPELLS...or when u take dmg, u loose gold instead of HP xD. And with the smith enchantment system the item/stat thing in this game feels rly deep. There is an item set (green items) if u collect them, you create a burning fire trail as u walk.
sacred 1 escort quests were amazing! i never finished a few and had those characters follow me whole game and fight for me lol there are 2 escort npcs, those that will lvl up and fight with you, and those that wont. was my little adventure party XD
Sacred 1 was a large Portion of my Childhood. It was basicly my Diablo 2 haha. In Germany the game was restricted to the age of 12+. But i quickly found the "gore" option and i remember my mom was totally shocked about the amount of blood and dismember in a Kids game. :D
Your video really made me consider giving sacred another try. My only real experience with the series was playing the rough 360 port of 2 as a kid, and being thoroughly underwhelmed.
I always wanted to play these games more than I wound up playing them. Granted I played Sacred 2 on the PS3 so that was probably a mistake but I have played Sacred 1 on PC and I remember it crashing occasionally and just I dunno maybe getting frustrated with some of the combat after awhile. I picked the vampiress, and I remember just slaughtering everyone in an area then going to the next area and getting my ass kicked. I just didn’t get what I was doing wrong. I do kind of want to try Sacred 2 again. I'll consider getting that on GOG. Hmmm.
I always felt super bad when I failed a quest because I had taken too long for something or someone died... or both. The worst was when I visited silver Creek after some while; I don't know whether this is still possible in the "Sacred Gold" version, but in the original, Adelina will ask you to let her join your party. You can give her a decent bow and she will fight with you, but she may also die, and not be revived like some main quest related companions... I wanted to explore whether there was another hidden quest when you excort her to certain regions (Mascarell or the Elves land or something...), but I didn't manage to get to that step in Gold somehow. Meybe they removed it; they also changed some quests and added two locations on the map (the dwarf starting region and a big house in the DeMordrey lands were added).
Ability to rotate camera definitely isn’t just because you have to make full 3d environments sure its a nice bonus but designing levels/areas is much easier than you know what player will see so placing secrets, interactive objects, enemies so on is much easier which can result better experience for player
Game developer here (no not a good one) my two cents about camera rotating as a feature is pretty much what you said. If you aren’t an artist, sometimes perspective can be pretty difficult. Once everything looks good from one perspective, sometimes it can be a pretty big timesaver to lock in that angle. But I think the bigger thing (at least in games I’ve made) is how to handle when the camera is in/ behind something. Do you make the object invisible until you move the camera or an object moves? What if it’s an enemy? Do you handle that the same as a wall? Would all of your environments be fit for rotating a camera or will it cause issues in some areas? There are just a lot of variables added with any possible feature you can add, so my guess is when a teams workload is already high, figuring out all of those variables just isn’t priority
Idk if many people know this & it's sad it was never mentioned in this video, but Sacred 2 had an amazing Nvidia PhysX implementation that was, to my knowledge, never topped by any game ever. It has simulated wind currents + dynamic tree leaves & foliage that is affected by it. It was SO freaking impressive when I turned it on, I could never play without it again. Just walking through the starting Seraphim area, the wind creating tornados of loose leaves, rustling the grass, oof. Also, player abilities created actual simulated wind currents themselves. One of those is Seraphim's Sacred Pillar ability. Spawning it makes all the debris just rush towards that pillar and swirl around it. Made me stare in awe back in 2009. Makes me want to re-install again just to see it. If you ever plan on playing/re-playing this game, do yourself a favour and turn on PhysX, provided you have an Nvidia GPU with PhysX driver installed.
Thanks for the throwback. I loved these games back in the day. Can´t put my finger on it, but I loved the atmosphere and could lose myself in them. Maybe it´s time for a re-visit :) Edit: Thx for the tip with Gog sale! Just bought them. Nice! Now If only I can get Ultrawidescreen to work. That would be incredible. :D
Feels like Sacred Citadel wasnt originally planned as a Sacred Game when i see the artstyle and stuff thats in the Game.The Name was just tagged on later probably. Sacred 1 is still my favorit.
I remember that Sacred 1 was the first EVER game I have ever played, I'm a Gen Z gamer and if I remember correctly I started playing the game a year before going to primary school (so basically when I was 5), let me tell you I loved this game, I remember how on Sacred 1 I would always pick the dark elf or vampiress and in Sacred 2 I would pick the seraph. It's kind of funny that a random rpg game no one knows about literally shaped my entire childhood. Fun fact the game came out the same year I was born btw lol
Glad to finally know the game that the Blind Guardian song went to. I always thought I should look into it, but never did. Honestly forgot about it till now. Thanks for showing we what it’s all about.
When I played Sacred back in the days I collected equipment with "enemies die on sight" and activated auto collect loot in an area with weak monsters. The character killed the weak enemies when in sight and ran to the corpse to collect the loot, thereby killing more enemies and so on... legal farmbot
I remember they kept hiding from people when they asked to show gameplay of Sacred 3 when they only showed screenshots. They knew it was gonna end badly when they show it.
Oh man, Sacred 1 and Throne of Darkness are the 2 games that got me into gaming in the first place. Game's an absolute classic for me and I still play it from time to time
Sacred 2 ate a lot of my time back in the day. I tried every character class and found them all very useful. The character classes are what I really liked about the game. No game since has had such unique character types, visually or power wise. That sort of sci-fi fantasy mix was fantastic in my opinion. Sort of post Atlantean survivors kind of feel.
The first two games are honestly hidden gems from a bygone era when developers that aren't indie were more willing to experiment. My uncle used to play Sacred 2 Fallen Angel back in the day and i kinda got into it too, it was a blast. Might try out first game one day, here's hoping i won't encounter too much technical difficulties due to modern hardware and OS.
ghad I remember wanting to play this when I was in 3rd grade (2004), only to find out that the one in the internet cafe I frequented was glitchy and often crashes
with sacred there was a special gamebreaking bug, with a zombie or mummy on the desert part, u couldnt kill him (main quest, so its annoying, was annoying) firstly it was like thats anti piracy etc. but soon it was obvious that it was a bug that was fixed fairly soon i was a bit bummed out but well later continued and its a great game, and the items how u can upgrade etc. with rings or weapon skills and u can make some ultra powerful weapons or armor :) if u have the right ring/amulets Sacred 2 was ok but i still think the original first one is better. At least for me.
bro you gotta try deepshadows games, some unknown russian developer that literally makes singleplayer open world RPGS better than bethesdas. Helicopters, airplanes, jetskiis, quads, tractors, mafia, cia, indians, spiders, rocket launchers, cars with trunk space so you can pick up all the rifles off dead enemies. The first game is called Xenus 1 boiling point, the second game is Xenus 2: white gold (its a game about cocaine), and their third largest game is called precursors which can ACTUALLY fly a spaceship to different planets. Literally better than starfield
So I got Sacred 2 because it was 4 dollars. I installed the community patch but that's all I did and I wasn't having a bad time but this game doesn't explain anything. Or maybe it was my fault I didn't go to the town, but I found some amulets and I actually remember this pirate stuff. Man that camera sucks in the cave. I am just blindly clicking at rats, ugh. It still looks and sounds good all things considered but I picked the Seraphim because I remember playing that before and other than some hammy acting earlier on it wasn't as funny as I remembered. Granted I only played it for 45 minutes. Again It wasn't an awful time but maybe I should have tried a more interesting character. I do remember thinking this game was ok on the PS3 haha I was a lot younger then too. Now I'm just an angrier man. Anyhow enough of my ramblings. I'll try it again another time.
I like S1 the most. The combination of Open World und Hack'n Slay was so fascinating in Sacred 1 and 2. I also like the slower pace with fewer people. Modern players think Diablo-like RPGs were about wading through hundreds of enemies per second which is not true. But tbh the combat feedback in Sacred 1 and 2 was really trashy and I couldnt wrap my head about these combos. How do I combo two skills like summon wolf and meteor rain that have abolutely nothing in common? I just doesnt work. I think the skill balance also was pretty awful.
Unrelated to your Sacred video, have you ever considered reviewing Ultima 9? It looks a lot like something you'd play in your hidden gems or trash videos. I can't speak to it's gameplay (yet), but it certainly has a pleasant aesthetic.
I'd highly recommend Inquisitor (By Cenimax. Not to be confused with The Inquisitor) if you like the Sacred or Diablo games. It's very dark, has that old school ARPG vibes, and makes for a fun playthrough. There is A LOT of reading though, so maybe not the best game if you don't care about story and taking things slow.
Did you play any Sacred RPGs and which one was your favorite? 🤔
Sacred 1 and 2 are on MASSIVE discount on GoG right now.
My affiliate links:
Get Sacred Gold on GoG with my link: cutt.ly/I3nVJwp
Get Sacred 2 on GoG with my link: cutt.ly/xZhZRsH
👕Get yourself an awesome T-shirt or a hoodie, in my official merch store:
www.bonfire.com/store/click4gameplay/
Become a RUclips member:
ruclips.net/channel/UCjekkqakBWqPu44aExSDxxAjoin
Become a Patreon:
www.patreon.com/user?u=2826612
C4G on Twitter: twitter.com/c_4_g
C4G on Instagram: instagram.com/c_4_g_/
Already have them all. XD
Already have both.
I enjoyed the second game more. Not least because of the visuals and I also ended up enjoying world exploration more. The amount of towns and how unique they are is quite impressive.
Btw, did you use any of the unofficial patches for Sacred 2? I for example used the Purist fixpack, but replaced the PhysX file with the original version to get back the environmental clutter. There is something about those leaves blowing on the wind that I cannot do without. Unfortunately it doesn't run all that well once the PhysX clutter is back in.
@@rattlehead999Same here. The moment they appeared on GOG I bought them. I had lots of fun with those. Hmmm... Maybe time to replay? Anyway - For me the second game is the best. I never tried the side-scroller, because it's just not my type of game, and Sacred 3... Well... At least I tried, but apart from the name, it has nothing to do with the previous games. I had more fun playing five minutes of Torchlight ( 1 and 2) than my whole time (admittedly not that very long) with Sacred 3...
@@jclosed2516 True, Sacred 3 was... a game...
Also Torchlight 2 is pretty great.
The second game was better action-wise, but the RPG elements and systems weren't as good IMO.
Sacred 1: GOAT
Sacred 2: Great
Sacred Citadel: dafuq?
Sacred 3: look how they massacred my Boy.
The only reasonable explanation I see for Sacred 3 is that they wanted to kill the franchaise (for whatever reason).
@@loloxloloxlolox Well - They succeeded in that perfectly. After a hour or so I had seen enough to make me wish I could forget it like any other horror experience. If it comes to Hack&Slash, what Sacred 3 completely transformed into, I rather play games like Torchlight, Victor Vran, The increadable adventures of Van Helsing or Grim Dawn and that kind of stuff. Far more entertaining and actually good. Something you can't say for Sacred 3.
Citadel was OK. Nothing special but nothing really bad. Just very medicore beat 'em up
I played sacred 1 underworld, one of my best rpgs ever. Slow hard and progresive.
2nd i didint like, and didnt bother to try out more because of calustrofobic zoomed in camera, which ruined game for my favorite range character.
The first one brings back my childhood. The rest is trash. And I take this quite seriously, none of them compares to the first Sacred, you could say that 2 only gave the players less, and 3 not even that much. Or I could also say: Everything was better in the old days.
The first Sacred is a special game
Sacred was my childhood, loved the both games. If anyone ends up playing 2, install the Enhanced edition mod.
The mod contains hundreds of bugfixes, as well as numerous gameplay enhancements such as redesigned balance, quality-of-life improvements, and cosmetic changes. Enemies are more challenging, quests are more rewarding, and items are more varied, unique, and useful. (quote Copied from the nexus page.)
There was a custom button binding mod for sacred 1, that was essential but I cant find it anymore.
I remember playing sacred 2 with my brother a lot. I spent much of my free time on the Dark Matters sacred forums. I still remember the most active member there, GoGoBlender. I miss that guy.
I found out that the Sacred reborn mod has the ability to change keybinding, I hate the the default combat art skills are binded to 6-9 or something. The mod does a bunch of stuff, like rebalances the game.
I love that servers on pc are back up, even with cm patch servers. I play often online
Will install, thx my G!
Sacred 1 and 2 are some of my favorite PC ARPGs of all time. The side quest to find Blind Guardians instruments and them having an in game metal concert is absolutely amazing! Tomb Guardian is my favorite class ever :) So different and unique.
Also very cringy and unfitting to the setting.
Sacred 2 is a beautiful RPG. We'll never again see it's like, I think. It seems like the people behind Sacred 3 tried to emulate the humor in Sacred 2 and just didn't quite grasp the tone correctly.
I remember what I loved about Sacred was HP underneath your character. Instead of watching the bottom of the screen you can just keep looking at your character, which is how it should be. Oh and the Seraphim's ass.
The Seraphim's ass was a big gameplay draw
@@zyrkugilgamesh Definitely big. Gameplay draw too.
I loved the loot and hilarious goblin voice audio. Especially the death lines
@@dantauche7917 "Schlagt ihm den Kopf ab, ich brauch' nen neuen Aschenbecher!" such poetry.
Sacred 2 was the last game added to backcompat on Xbox.
It now runs great on an Xbox Series!
Sadly still without 60 fps. Nevertheless it runs great without crashes or major bugs.
I play it on xbox one, no crashes yet, very stable like the 360 days. It does have some slowdown when heaps of enemies or spells are active on the screen.
Does series X have much slowdown as well?
To this day Sacred 2 is one of my favourite games
The OG sacred is what I refer to as having frameworks of a true aRPG. It had a true open world that's also vast and versatile with excellent area transition that even many modern tittles fails to recreate, a rune based skill system that does away with stamina or mana altogether, a broad set of bestiary and plethora of loots. But what surprises me to this day is Sacred's generous allowance for different builds and the sheer number of character customization you can come up with is just dizzying! Want a battlemage that forgoes the magic part? You can! Fancy a dual-wielding dark-elf or bomber-diving Daemon? Go ahead! I knew some guy back in the days who played a bunny-hopping gladiator and that wreaked havoc! Sure, it had a weak storyline, unnecessarily lengthy MQ and lame side-quests but at the end of the day all I want from an RPG is the freedom and flexibility to create and play my character anyway I see fit - Sacred does that with room to spare and there aren't many games I can claim that about!
Sacred's exploration felt fantastic. I remember to this day finding a hidden path along a river that led close to the western edge of the map, and I ended up finding an entire dragon to battle(Lorinor, to be precise). It felt special, and encouraged you to scour the land instead of going from quest to quest like many current ARPGs.
Sacred 2 is one of my favorite games of all time. Unlike many ARPGs, such as Diablo 2, Path of Exiles and Grim Dawn, Sacred 2 is a lot more of an RPG. The open world feels more like an actual world, and there are a lot of towns and villages where there is no combat. The enemy variety is great for a game of its time. There are a lot of large enemies later on, including many different dragons. There are about 650 quests and unlike the usual ARPG these are more like RPG quests, including more than one solution and multiple quest stages. Admittedly the main quest is very bland, just being an excuse to send you around the map, and a lot of the quests are goofy. Like Elder Scrolls Oblivion, just standing in town listening to the NPCs talk to each other is valid gameplay. Also, it's a great co-op game.
Sacred 1 is also a good game. I really like the classes, particularly the dwarf, vampire and demon. There is no level scaling except that which is pre-determined by your difficulty setting. My tip for both Sacred 1 and 2 is never play on the bronze difficulty, always begin on silver. It makes the beginning very hard, but you don't hit the "no challenge" point very early on like you do on bronze. What I like about Sacred 1 is you can wander into higher level areas and it's as entertaining as it is deadly. The game has better atmosphere than Sacred 2 because it's less tongue-in-cheek and there are more sinister locations. It still prefer 2, but not by much. Both games hold up really well.
It's mindbogling to me how still to this day nobody tried to do a similiar arpg as Sacred. In the early 2000's we see games like Divine Divinity and Sacred which both followed the huge impact of Diablo, but each felt a lot different and a lot more rpg, than diablo, but none of those led to anywhere. Larian never really followed DD and Sacred as a franchise got trashed on the way. It's just sad to see nobody really bothers to try to innovate the arpg genre or making them closer to being an rpg.
Yes, that's weird. Arpgs are boring, imho.@@Pmurder3
Yeah.. somehow both games aged very well - and the humor is quite nice. I was sad when ascaron closed its gates - a friend of mine worked on Sacred 2 .. sad times :(
There are over 600 quests and none of them are simple fetch quests?
@@Pmurder3 Divine Divinity was as heavily influenced by Ultima VII as Diablo. Have you played Kult: Heretic Kingdoms and Shadows: Awakening? They are rough around the edges, but they have some interesting ideas. I didn't play them yet, but you can also check out Svarog's Dream or Exiled Kingdoms.
Sacred 2's expansion has one of the most original biome I've ever seen in a high fantasy RPG with the demon-influenced region that gradually changes from green forest to a fleshy nightmare, enemies becoming weirder and weirder and great Halloween theme-inspired music
Sacred 2 has the best blind guardian song
Am I misremembering things or was there actual gig in the game where you could watch a band of bard playing the song?
@@RudalPL Indeed there was. You had to complete a specific quest, but one hell of a reward for it.
bard's song is best
Not even close.
Sacred 1 was amazing when it came out. I even once wanted the symbol tattooed on my shoulder. 😅
Sacred 1 is still my favourite. Vast open world with a fun combat system and some similarities with Divinity. Sacred 2 was fun but never got really into it compared to the original.
Tried to ply it recently, couldn’t launch on win10 machine.
Sacred 1 my beloved
You beautiful bastard, how did you know that im thinking about Sacred lately😮
I'm in your room! Turn around. 👀
I still can't contemplate the idea that someone took a well established franchise with a cult following, to make a 3rd entry and said "Let's scrap everything this franchise stands for and make some random beat em up game".... And there were executives who actually approved that decision and thought it was a great idea ... I am still speechless some 10 years later ...
Absolute head-scratcher. It was my first experience with the idea that a game sequel can be absolute garbage. Nowadays it's just normal business for the AAA studios though
Just look what happened to HoMM3
as if it doesn't happen all the time to successful franchises
Friend of mine worked on Sacred2, he was the ceo of an outsourcing company, they ended up making most of the assets, especially the weapons and armors
I love Sacred 2, playing it even today. It was imo the first open world Arpg and has aged like a fine wine.
I played all of Sacred games and I probably have 3000 hours on Sacred gold. Games are dope!! THEY NEED TO BE REDONE! As they did with AOE 2
My favourite thing about Sacred is the goblins yelling "Schniepel" and "Schlagt ihm den Kopf ab, ich brauch nen neuen Aschenbecher!".
They were speaking GERMAN????🤣
@@babis8142 The goblinest of all languages
@@GreyManFaustusI knew I was hearing them saying kaput!
Hau kaputt!
Pixel art graphics that had real effort put in will always hold up. 3D animation just inherently ages way faster. Meanwhile there's still 2D art from the 1930s that looks good
From the 1930s?😂😂 Are we high?
@@robinnewhouse1563 I think he's referring to Disney and other early animations; it's not pixel art, but it is 2D one can make the limited argument that they share some similarities in the creative process with early digital art. The more you have to do "by hand", the more you will add small details and minor design choices, as it simply doesn't add that much more to the overall workload. In 3D modelling, smaller details are often computationally expensive to render and require more work to not look janky.
First Sacred game is my all time favorite ARPG game, nothing comes close to it for me
Sacred 2 was my all time favorite and first introduction to the series
same
I loved the first sacred
Same! I'll never forget the glorious loot and hilarious goblin death noises...
I dont know how play this in my pc, this game run very bad in my pc lol
@@Lore666-s9h try to run it in xp mode
@@Icenstoiler Thanks for tip, i try couple days after use the reborn hd mod in 1080p and zoom out make my fps dies, I need try use low resolution with black bars for definition and more smooth texture like in video :/ (sorry my english i from Brazil)
@@Lore666-s9h use dgvoodoo2
Sacred 1 open world was one of the best at its time especially for an action rpg. Brings back many childhood memories with its secret weapons and easter eggs :)
Diablo fans crucified sacred because it dared to compete with Diablo, look at us now and at Diablo, we have nothing lol
Yeah that sounds right. Man fandoms are so deadly toxic at times.
Sacred 3 feels like a punch in the gut, and the D4 cames and rips your ballsack off, we have nothing left 😭😭
Sacred 3 is a murder on a digital level.
Legit
🤣 nice comment
Still playing Sacred Gold in 2024 🎉
Never ended up playing 2, but 1, man... hearing those goblin grunts transported me way back...
sacred 1 does not offer a variety of horse spells, it just offers the one you mentioned. also the stash is not shared between your characters, so it is in fact not easy to trade your items over to your other character
This has always been a mystery to me....and I'm too lazy to look for details and I am not a businessman but I keep seeing the usually pattern: studio creates a fantastic game >> game sells great >> studio goes bankrupt or gets bought out by a larger firm. Bullfrog, Westwood, Blizzard North, Black Isle Studios......all created games that set new standards and now they are nowhere to be found. And the list goes on and on.
Corporate control ruins everything, because chairmen and CEOs don't understand and don't care about games.
Sacred 1 is, to this day, on my Pc, and I play it probably once a year (meaning a full campaign). Also testing the "Sacred Reborn" Mod rn, basically a re-balancing mod)
Sacred 2 + the community Patch is also an awesome experience.
Haven´t played any spin offs or what they call "Sacred 3" and don´t intent to.
About the level scaling in Sacred: Every area has a minimum and maximum level for mobs (some exceptions aside), plus the longer you are in combat without dying, the higher your survival bonus will be, which further increases the enemy levels a little (but within the area's min/max).
Combos aren't relevant at all, at any level. There's only a tiny amount of cases where a level 1 combo of certain skills can be useful, or if you are feeding a fresh toon with tons of runes and intend to powerlevel with yellow potion spam. And perhaps for a high/max level Mage that wants to use all the defensive buffs without using 4 skill slots for just those. The general issue with combos is that their cooldowns scaled far too high via amount and levels of the slotted skills, and the only thing that would decrease combo cooldown is player level.
Mounted combat stinks. Leftclick attacking gets slowed down, lots of skills become unavailable, can't enter dungeons. The health buff and resistances via bridle become useless the higher you go because very quickly it's all about lifeleech + cooldown reduction + damage output to keep you alive.
Anyway, nice nostalgia trip. Thanks for that. Sacred Underworld is the goat!
Sacred 2 map is so good for exploring.
Dungeon Siege 2 to 3 and Sacred 2 to 3 are basically the same tragedies.
Dungeon Siege 1 to 2 was also a bit of a bummer. Kinda forgot what made the original unique.
@@ThatDjinn Single player Parties which none of the other ARPGs did plus seamless travelling. To be honest though the first game made you feel like you had to keep going and often a plan of a few hours play turned into the whole day and night.
yeah, how is it possible so many Devs come and says to themselves:
"Ok, we have the receipt for gold here, how about we throw everything unique about it in the trash and make literally every single aspect worse"?
@@ThatDjinnI still play Dungeon Siege 1. I love that game.
These games are not tragic at all... Sacred 1&2 Gold are great games with great mechanics and well executed systems... alot of ARPGs that came after and some Mods take their ideas from Sacred and Dungeon Seige
About the level scaling. If i remember correctly, Sacred 2 had level scaling that kept leveling enemies untill you died. So if you would hardly die, the enemies would outlevel you, so you would always have some challenge.
Sacred 1: areas have min and max levels. I wrote a guide for level caps back in the day on the official forum maintained by Ascaron, the studio that made the game.
As a hardcore player, I found out that you should follow the main quest line to keep the challenge level manageable. Just south of the town where you first meet the Prince the minimum level jumps from 12 to 18. Scattered level 12 opponents suddenly become better equipped coherent groups. And... You get multiple boss groups with crossbow minions. In other words, death.
Try battlemage in sacred 1. His spells are very fun in combat, especialy ice shards. The combat with him is sooo much better than most of the classes. And darkelf with trap spells like poison mist is also a very fun way to do the combat.
One important thing u missed out to mention is the item stats (sacred 1). Later in the game the items has a LOT of truly different kinds of stats. Not like modern arpgs "x% fire dmg, x% ice dmg resistance" ect... but there are a few rly creative things. Like...chance to kill enemy on sight...or + x LEVELS IN SPELLS...or when u take dmg, u loose gold instead of HP xD. And with the smith enchantment system the item/stat thing in this game feels rly deep.
There is an item set (green items) if u collect them, you create a burning fire trail as u walk.
sacred 1 escort quests were amazing! i never finished a few and had those characters follow me whole game and fight for me lol
there are 2 escort npcs, those that will lvl up and fight with you, and those that wont.
was my little adventure party XD
Sacred 1 was a large Portion of my Childhood. It was basicly my Diablo 2 haha. In Germany the game was restricted to the age of 12+. But i quickly found the "gore" option and i remember my mom was totally shocked about the amount of blood and dismember in a Kids game. :D
Your video really made me consider giving sacred another try. My only real experience with the series was playing the rough 360 port of 2 as a kid, and being thoroughly underwhelmed.
I always wanted to play these games more than I wound up playing them. Granted I played Sacred 2 on the PS3 so that was probably a mistake but I have played Sacred 1 on PC and I remember it crashing occasionally and just I dunno maybe getting frustrated with some of the combat after awhile.
I picked the vampiress, and I remember just slaughtering everyone in an area then going to the next area and getting my ass kicked. I just didn’t get what I was doing wrong.
I do kind of want to try Sacred 2 again. I'll consider getting that on GOG. Hmmm.
Sacred was SO fun, I loved it as a kid! Didnt get into 2 as much, and never played 3 ( thank god).
I always felt super bad when I failed a quest because I had taken too long for something or someone died... or both. The worst was when I visited silver Creek after some while; I don't know whether this is still possible in the "Sacred Gold" version, but in the original, Adelina will ask you to let her join your party. You can give her a decent bow and she will fight with you, but she may also die, and not be revived like some main quest related companions... I wanted to explore whether there was another hidden quest when you excort her to certain regions (Mascarell or the Elves land or something...), but I didn't manage to get to that step in Gold somehow. Meybe they removed it; they also changed some quests and added two locations on the map (the dwarf starting region and a big house in the DeMordrey lands were added).
Ability to rotate camera definitely isn’t just because you have to make full 3d environments sure its a nice bonus but designing levels/areas is much easier than you know what player will see so placing secrets, interactive objects, enemies so on is much easier which can result better experience for player
Great documentary on this series. It's weird how much memory space sacred 2 takes in my head.
Game developer here (no not a good one) my two cents about camera rotating as a feature is pretty much what you said. If you aren’t an artist, sometimes perspective can be pretty difficult. Once everything looks good from one perspective, sometimes it can be a pretty big timesaver to lock in that angle.
But I think the bigger thing (at least in games I’ve made) is how to handle when the camera is in/ behind something. Do you make the object invisible until you move the camera or an object moves? What if it’s an enemy? Do you handle that the same as a wall? Would all of your environments be fit for rotating a camera or will it cause issues in some areas? There are just a lot of variables added with any possible feature you can add, so my guess is when a teams workload is already high, figuring out all of those variables just isn’t priority
Sacred is in my heart 😢
so many memories of farming fire trolls in the volcano region
I'm getting some serious nostalgia right now🥺
What a treat. I love these double A, janky RPGs
I played Sacred Gold SO much back in the day.
Idk if many people know this & it's sad it was never mentioned in this video, but Sacred 2 had an amazing Nvidia PhysX implementation that was, to my knowledge, never topped by any game ever. It has simulated wind currents + dynamic tree leaves & foliage that is affected by it. It was SO freaking impressive when I turned it on, I could never play without it again. Just walking through the starting Seraphim area, the wind creating tornados of loose leaves, rustling the grass, oof. Also, player abilities created actual simulated wind currents themselves. One of those is Seraphim's Sacred Pillar ability. Spawning it makes all the debris just rush towards that pillar and swirl around it. Made me stare in awe back in 2009. Makes me want to re-install again just to see it. If you ever plan on playing/re-playing this game, do yourself a favour and turn on PhysX, provided you have an Nvidia GPU with PhysX driver installed.
I will definitely check out Sacred 2, looks like my jam. Nice rec, thanks 👍
Sacred was 🔥 but Sacred 2 i couldn't force myself to play even as a kid, the 3 i didn't even bother
Thanks for the throwback. I loved these games back in the day. Can´t put my finger on it, but I loved the atmosphere and could lose myself in them. Maybe it´s time for a re-visit :) Edit: Thx for the tip with Gog sale! Just bought them. Nice! Now If only I can get Ultrawidescreen to work. That would be incredible. :D
Feels like Sacred Citadel wasnt originally planned as a Sacred Game when i see the artstyle and stuff thats in the Game.The Name was just tagged on later probably.
Sacred 1 is still my favorit.
Both Sacred and Sacred 2 run well on the Steam Deck, btw.
I played both sacred 1 and 2, the third one do not exists to me, and i still prefer the first one.
I remember that Sacred 1 was the first EVER game I have ever played, I'm a Gen Z gamer and if I remember correctly I started playing the game a year before going to primary school (so basically when I was 5), let me tell you I loved this game, I remember how on Sacred 1 I would always pick the dark elf or vampiress and in Sacred 2 I would pick the seraph. It's kind of funny that a random rpg game no one knows about literally shaped my entire childhood. Fun fact the game came out the same year I was born btw lol
Sacred 2 got a lot of mods to have fun with.
Glad to finally know the game that the Blind Guardian song went to. I always thought I should look into it, but never did. Honestly forgot about it till now. Thanks for showing we what it’s all about.
Thank you for another great video, love watching and listening to them. Really appreciate the content!
12:07 You CAN run Sacred in HD! Community create a mod called Sacred Reborn HD
For Sacred 2 We have a community patch
When I played Sacred back in the days I collected equipment with "enemies die on sight" and activated auto collect loot in an area with weak monsters. The character killed the weak enemies when in sight and ran to the corpse to collect the loot, thereby killing more enemies and so on... legal farmbot
Sacred was part of my childhood. I just bought that game on Steam and downloaded the german patch. :-)
sacred is still my favourite ARPG to this day
I remember they kept hiding from people when they asked to show gameplay of Sacred 3 when they only showed screenshots.
They knew it was gonna end badly when they show it.
Oh man, Sacred 1 and Throne of Darkness are the 2 games that got me into gaming in the first place. Game's an absolute classic for me and I still play it from time to time
I played sacred 1 like a maniac as a kid and only now from your video i found out you can have horses ....
I love that era of rpg games like Arcanum: Of Steamworks and Magick Obscura
I loved sacred gold, bought it on steam to replay it but with the windows update it doesnt work anymore :(
Ahh seeing this on my feed brought back memories. First two games are great. Never played the others.
I've been trying to figure out forever what this game I played on console years back was called, been wanting to play it again.
Sacred 2 ate a lot of my time back in the day.
I tried every character class and found them all very useful.
The character classes are what I really liked about the game.
No game since has had such unique character types, visually or power wise.
That sort of sci-fi fantasy mix was fantastic in my opinion. Sort of post Atlantean survivors kind of feel.
sacred 1 was my introduction to videogames, always palyed it at a friends house cos our pc wasnt capable. first 2 are pretty good still
The first two games are honestly hidden gems from a bygone era when developers that aren't indie were more willing to experiment. My uncle used to play Sacred 2 Fallen Angel back in the day and i kinda got into it too, it was a blast. Might try out first game one day, here's hoping i won't encounter too much technical difficulties due to modern hardware and OS.
Install community patch,latest PhysX Legacy drivers and it will run on anything,toaster-steamdeck-highend rig
ghad I remember wanting to play this when I was in 3rd grade (2004), only to find out that the one in the internet cafe I frequented was glitchy and often crashes
Walk around, swirl in whirlwind attacks, turn wheels... Sacred 3 is a very rounded game!
Sacred 1 and 2, my favorite rpg games of my childhood! Ahh the nostalgia.
with sacred there was a special gamebreaking bug, with a zombie or mummy on the desert part, u couldnt kill him (main quest, so its annoying, was annoying)
firstly it was like thats anti piracy etc. but soon it was obvious that it was a bug that was fixed fairly soon
i was a bit bummed out but well later continued and its a great game, and the items how u can upgrade etc. with rings or weapon skills and u can make some ultra powerful weapons or armor :) if u have the right ring/amulets
Sacred 2 was ok but i still think the original first one is better. At least for me.
Sacred 2 is one my favorite games of all time. I wish it would get a remake. Introduced me to one my favorite bands Blind Guardian!!! \m/
I consumed the original Sacred, I wonder if it's worth to check out sacred 2 and 3
bro you gotta try deepshadows games, some unknown russian developer that literally makes singleplayer open world RPGS better than bethesdas. Helicopters, airplanes, jetskiis, quads, tractors, mafia, cia, indians, spiders, rocket launchers, cars with trunk space so you can pick up all the rifles off dead enemies. The first game is called Xenus 1 boiling point, the second game is Xenus 2: white gold (its a game about cocaine), and their third largest game is called precursors which can ACTUALLY fly a spaceship to different planets. Literally better than starfield
Sacred 2 was really good when it was released. There was also a really good audiobook released.👍🏻👍🏻👍🏻
So I got Sacred 2 because it was 4 dollars. I installed the community patch but that's all I did and I wasn't having a bad time but this game doesn't explain anything. Or maybe it was my fault I didn't go to the town, but I found some amulets and I actually remember this pirate stuff. Man that camera sucks in the cave. I am just blindly clicking at rats, ugh. It still looks and sounds good all things considered but I picked the Seraphim because I remember playing that before and other than some hammy acting earlier on it wasn't as funny as I remembered. Granted I only played it for 45 minutes. Again It wasn't an awful time but maybe I should have tried a more interesting character. I do remember thinking this game was ok on the PS3 haha I was a lot younger then too. Now I'm just an angrier man. Anyhow enough of my ramblings. I'll try it again another time.
I really enjoyed these games. I spent a lot of hours playing Sacred 2 as an Inquisitor and Shadow Warrior.
Man Sacred 2's world was IMMENSE. I played it for months and feel like I barely scratched the surface....
i adore sacred 1 & 2, its the only fully open world arpg games
I like S1 the most.
The combination of Open World und Hack'n Slay was so fascinating in Sacred 1 and 2.
I also like the slower pace with fewer people. Modern players think Diablo-like RPGs were about wading through hundreds of enemies per second which is not true.
But tbh the combat feedback in Sacred 1 and 2 was really trashy and I couldnt wrap my head about these combos. How do I combo two skills like summon wolf and meteor rain that have abolutely nothing in common? I just doesnt work. I think the skill balance also was pretty awful.
could we get some sacred lore video?
I've played 1 and 2 recently and really i don't know what it was all about
I remember that one of my favorite bands made a song for one of the sacred games. That is the extent of my knowledge
6:24 can't wait for your experienced take on diablo 4. although it's hard to keep up with games that have seasons...
I loved Sacred 2! I played it a lot on PS3 at first then on 360 and now on PC. I was completely angry and disappointed when I bought Sacred 3.
Happy to see someone mentioning this game again and sad still that part 3 has to exist.
Before ever Preston told us about Settlement, Aria already told us about wheel.
Unrelated to your Sacred video, have you ever considered reviewing Ultima 9? It looks a lot like something you'd play in your hidden gems or trash videos. I can't speak to it's gameplay (yet), but it certainly has a pleasant aesthetic.
I'd highly recommend Inquisitor (By Cenimax. Not to be confused with The Inquisitor) if you like the Sacred or Diablo games. It's very dark, has that old school ARPG vibes, and makes for a fun playthrough. There is A LOT of reading though, so maybe not the best game if you don't care about story and taking things slow.
Sacred is one of my favorite games ever i play it so many times i never play 2 i think to give it a try. Nice video.
Sacred 1 always in my heart.
Sacred 2 on PCs little we are deleting your game files joke killed me.