Get Opera GX for free, and support the channel: mtchm.de/g4r1m If you want to get Gothic 3 on GoG, you can use my link, and support the channel: cutt.ly/rZhAjfA
@@esprit101 Not really if you watch the video they even say it isn't useless but that the company behind it is shady, then again so is google and everyone on the internet uses their services.
I really enjoyed this. These are also some of my favorite RPG's of all time. I like the way you broke it down. It's like giving voice to the feelings I had when I played the very first Gothic on My very first Win XP machine. and on into the future with these titles. Even CDPR is destroying themselves now. I find myself buying older if not out of the way brands, A AA and sometimes lower to regain the sense of creativity and lost magic in current RPG's....
NPCs dynamic level progression is the dumbest thing in RPGs. Leveling up and finding better gear becomes useless. The static one though like in Gothic and Rysen is the best implementation.
I think the best system is to level up ONLY lower level creatures and enemies to be weaker but not completely outclassed. This has the same effect as static levels in blocking off areas with too strong enemies, but does not make lower level enemies completely casual, wich is also boring. The later Piranha Bytes games have to constant problem the you find either way too high level loot that cannot be used, or finding items that are completely outdated already. Finding something was not fun, as in rarest cases it was just the next level item you need. Mostly it was useless or not usable for quite some time.
Nah, I found keeping low-level content still challenging and relevant is a better design. Of course, each type of enemy should have a level/power ceiling to prevent immersion-breaker such as common bandits equipped with ultra high-end gear and such.
@@vast634 i loved the looting. if you have smth u cant use that motivates you to get to the point where you can use it. i would have never known i need a fuckton of strength and skill x to use that weapon if the ork didnt drop it early on for example. since your invenoty was infinite, there was no problem of keeping all the fings you want. and it wasnt like you had no stuff to use. didnt matter which direction you ran into, you got either a bow or spear or sword that was decent to use for your next weapon. and outdated stuff was always a good cash in.
In an open world game where you can choose which places to go to first, this only results in 99% of the content being either too easy or too hard. On the other hand, leveled enemies will be always average difficulty, which is also boring. This is what makes open world RPGs so hard to balance
Seeing that the Gothic community still exists just warms my heart ❤️ I finished Gothic 1 -3 every possible way, it was my favourite childhood franchise besides Halo on xbox. Love y’all ❤️
they should remake all gothic series in one big game, don't change the storyline, the dialogues, just the graphics and the animations and i will die happy
It's not gonna happen, why? Because we are part of the minority of the rpg players that see the masterpiece in gothic, while the majority see it as an old dumb game with weird graphics while they play the most soulless and stupid rpgs of these times Devs try to hit the majority target audience so it's no wonder most of the games are really bad nowadays
I finished g3 two times, would be a lie to say I didn't enjoy it. But I would like a remake in the g2 engine with a smaller world and instead more focus on quest complexity and maybe a better tie in with the previous two.
About lagging, the game engine has a problem with loading locations. Since there is no loading screen, the game loads along the way. But despite the coolness of your hardware, lags were inevitable due to problems in the game engine itself. But after many years our community was able to find a cure for this disease. More than six months ago (I do not remember when exactly), the fan community was able to find a way to fix the engine, now lags mostly gone. Enough to install the patch for the engine, it can be found on the sites, next to the community patch mentioned in the video. Writing in case anyone is inspired and wants to play this, not dare the word, a masterpiece RPG game
In Gothic II they simply told you to find a way back to the colony and oh boy first time playing was a magical experience. You had to gain support from influential people in order to achieve your goal but it was like there was no linear god dictating your path in doing so. Even describing the paths available to you would take hours! The freedom of approach in Gothic 2 is unparalleled as of today. To gain the Paladin's influence you had to first become a respected member of the city which meant being a productive member of said city, GETTING A JOB! You could either become a blacksmith's apprentice, a hunter or an alchemist. Now you had to get all of the masters approval in order to be accepted in order to prove your allegiance truly is a lawfull one since you just kinda stumbled into town one day. Signing on with one of the masters was such a realistic experience, the hunter actively demanded you sign up with him since few had the balls to actually hunt the beasts that preyed around the city, the blacksmith didn't really give a fuck since he had an apprentice already but was overburdened with work because of the increased demands of the paladins and the alchemist needed to be impressed by you since he did not want for an apprentice because his character seemed to think everybody around him was kinda stupid and useless. After you chose who your employer would be only then as a functioning member of society you would get permision to join the town guard that had the most fun sidequests such as clearing the surrounding fields of man eating pests or investigating the traffic of narcotics in your town. Not to get into to much detail but even the narcotic sidequest has the option of letting you side with the drug dealers for some profit. Oh but you could skip the entire thing if you used your friends influence to vouch for you... Time to reinstall Gothic II, too bad I fucking know every nook and cranny in that map already. Guess I'll just waste time in Khorinis again for hours on end.
To this day Khorinis is still one of my favorite cities in a videogame, in terms of immersion (especially back then!) it was amazing and it still holds up pretty well even today. Citizens all got a day/night routine and engage in activities, there is a ton to explore and discover (quests with various ways to solve them, hidden locations like the thieves guild, things dynamically changing as the story/chapter progresses, etc), its just great. I have no idea how Gothic 2 came out 20 years ago and basically only a very small amount of RPGs (even from big triple A publishers) have managed to make a world that actually feels lived in, the same way the world of gothic does.
Gothic 3 had some areas of incredibly dense foliage that I had never seen in a game before. It wasn't everywhere, but a couple of areas away from any major city or road felt like you were right in the wilderness.
Nameless hero: "Look, i brought back all the fire chalices. The were scattered all over the lands. Took me a while to get them, had to fight countless beasts, you know?" Milten:"Cool story bro." *lights up some swampweed*
Gothic 1 was my first Gothic game, then 2, and then 3. And sure, Gothic 3 was an entirely different type of game compared to its predecessors. But to this day still, listening to the incredible music by Kai Rosenkranz while walking around the forests and coasts of Myrtana has to be one of my favourite video game experiences ever. I mean, have you heard that music?!
It was the best. Combined with being a small impressionable turd and new pc games being much more precious. Not like now when you can buy tons of cheap games on steam. Back then you had to beg your friend to lend you the cd, and then hope the game can function without it when you give it back. Or have that magical mysterious thing called crack. It was a completely different experience from today. For me it was the first rpg I ever played. So I was out of my words when I started playing it. Gothic 1 was just amazing at all fronts. Huge world, you could go where you want, do what you want, collect stuff, experience day and night cycles, shitting your pants when hearing weird sounds from dark forests, chilling with a torch in a camp at night and listening to npcs chatter ... it was simply perfect all around. And it won't ever happen again. Personally, the thing are remember the most is the atmosphere/general vibe. As I said before, chilling out at night in a camp wearing just diggers pants and buying food for your few ore nuggets you had left. Smoking with the novices in the swamp camp. Or laboring for the rice lord and cursing him.
I still have PTSD from those god damn machinegun wolves! (explanation: in release and early versions of the game wolves had extremely fast attack speed, combined with the fact that they practically always move in packs and can easily stagger you - these were most dangerous enemies in the game for a very long time) Also the obnoxious friendly fire for thee but not for the groups of enemies was "fun" - orc warriors would just go "spin to win" while you could easily kill allies by accident... Fortunately, both wolves and friendly fire were fixed in later versions but manually updating the game introduced another amusing bug/exploit - after the update your armor is removed from the character and placed into the inventory, but the stats of whatever armor you were wearing stayed permanently :D Also-also absolutely hilarious models - most of characters are bald because either devs or the engine itself is bad with hair.
@no or maybe yes The only thing I miss from pre-patch Gothic 3 was the ability to dual wield physical versions of the flame sword. That flaming X on the back of the character looked really cool for teenage me.
@no or maybe yes i once discovred a fast travel glitch thru wather i was swiming from Ardea to the desert and i was pressing shift for some reson it triggered stickykeys and my game got minimized it took me abount 3 sec to click on the game again and somehow i traveled more than half of the way in those 3 seconds its kinda funny what glichtes you can discover
If this game came out with the right development time, today we would have an masterpiece in our hands, it have so many ideas, the atmosphere, music, the progression, way ahead of its time.
Superb analysis! I have somewhat of a similar experience to yours when it comes to Gothic 3. Having an overwhelming nostalgia for this game as it was my first, not only Gothic game, but the first true open world RPG. I remember playing it back in 2007 when i was only 7 years old and being blown away that video games can actually create this amazing experience of both immersion and athmosphere. The background as to how i got to play it is a bit longer story, but i'll try to keep it short. Prior to Gothic 3, i only really had an experience of playing simple 2D games and puzzles. It wasn't until my father recieved a hard copy of Gothic 3 from his friend as a birthday present in early 2007. I remember being so excited about watching him play it. Obviously as i didn't know English very well back then, when i tried to play it later on that year, i was mostly going off by intuition and what i memorized from my father's playthrough. I used to call him for translation when i got stuck, like not knowing what i'm soppoused to be doing and especially when i noticed there was a choice in a dialogue because the button "End" would suddenly disappear. As i already mentioned just how mind blowing this was to me back then, so much so, that it actually inspired me to learn English quicker just so i can play it on my own. I kept coming back to it almost every year, strating from the beginning, and seeing how far can i make it. Eventually i managed to beat the game in 2010-11 (if i recall correctly). Only later on i discovered Gothic 1 and 2. At first i was a bit skeptical when i saw these games, but after doing some research i still remember what people were saying and how they were grading this trilogy back in 2013: Gothic 1 - 9/10, Gothic 2 NotR - 9.5/10 and Gothic 3 (with Community Patch v1.75) - 6.5/10. I was really hyped up about Gothic 1 and 2 suddenly. I won't descibe my entire experiences with these two games, but frankly after i played them i realised they were objectivly better designed than Gothic 3 and are probably one of the best RPGs made in their respective time frames. Even after acknowledging this i can't help it but to put Gothic 3 as my favourite and most influential game ever. The feeling of nostalgia about this game that you've briefly talked about in the video really reminded me of all this, so i couldn't help but share my story. As far as your analysis goes, in my opinion, you really hit the spot for almost every topic. And i might have some further insights: - Marked rebel camps in the quest log map was a must because of how they designed reputaion/quest log system. Without them i don't see how they could've displayed quests and reputation in these camps. Surely a better alternative would be to ditch the quest log tab completly and bring back the old notebook-like quest log that the nameless hero had in previous games and somehow implement reputation system in it. But that's a whole another story. - I can appreciete the developers for atleast trying to make a good crime system, but i always hated how stealing works. Basically even if you manage to steal something without anyone noticing (which is not hard in G3 btw) NPCs will still be aware of it, so it ends up being kind of immersion breaking. And i can understand why they did it, but i think it's just a cheap way of stopping you from getting rich early, instead of maybe making it harder to steal unnoticed (that would be much harder to design i guess). So i usually never find myself investing in thieving skills past the mandatory difficult locks skill. - I could talk about the melee combat system for days, since it's a topic of personal interest to me, but all i'm gonna say about G3 melee combat system is that it had a great potentional for expanding on previous games when it comes to combos. Just imagine how many interesting combos you could implement with 4 'basic' moves. I'd like to believe that they wanted to do just that, but the game got rushed and we ended up with an unfinished version. All though they could've still saved the character progression when it comes to combat skills by locking some of the existing moves behind better fighting skills, just so the feeling of learning them isn't simply the ability to wield better weapons. For example, the player could start with 2 basic moves (regular attack and quick attack) instead of 4, and then be introduced to the other 2 (3 for large weapons and staves) after learning the according fighting skills. But it's just a thought. - I highly advocate for static enemy levels in games, since it's way more fun and immersive, but it does take a lot of skill to implement without any issues unfortunately. And i'm always amazed to see how close Piranha Bytes came to perfecting this system in Gothic 1 and 2. Ultimately i'm really happy that gothic community is still going strong and i sincerely hope that the new Gothic remake will be a hit. Thank you for reading and making this video. Be sure to keep making these kind of videos! Pozdrav! :)
Asides from the Gothic 1 and 2 part, you described my experience with this game perfectly. First ever open world RPG, 2007, 7 years old, 0 english knowledge, progressing by intuition while being mesmerised by the way the game looked and the atmosphere it managed to offer. The only different part is that I finished the game in 2016 instead of 10-11. Even to this day, nostalgia aside, I still find the game such masterpiece despite the huge flaws it had due to the force release/has even with the community patch. I stumbled upon this video by accident and it got me thinking of giving Gothic 2 a proper try, NotR to be more exact. I said "a proper try" because I tried to play it 2 or 3 years ago but it had some really big issues with the camera and movement and I couldn't be bothered to fix them, for some reason. Hell, I'm thinking into re-playing Gothic 3 but as a Mage this time, with a couple of small mods maybe. Hope you well! Goodbye!
Great comment and story. I have the same experience and even though i am now 30 with 2 kids i still play Gothic 1,2,3 annually. And even though i love G1 and G2, G3 is my favorite and will always be my favorite game. My first game that i ever played as an Open Rpg was G1 that i downloaded in 2004. Needless to say that since then Gothic games have been part of my life and will always be and i will play them with my kids also
I've been a Gothic addict for six, perhaps seven years. And (in hindsight) I absolutely love the first sold version of Gothic 3 - BECAUSE of all the bugs: I love exploring, and going where I'm not supposed to go. Once, trying to walk along the cliff towards the magic dome, searching for levelling-up-monsters to kill (and to avoid the bigger ones) - I came on a badly fitted-triangle and fell through the landscape, and it was an incredible epic drop: my computer ran hot on reconing how the Nameless fell into nothingness, the landscape above him getting smaller and smaller. I kept it running, because it was so fascinating. The second epic part was the one they said beforehand, that it wasn't finished but would be fixed with the first patch. So I went actively looking for world's end, killing all the reptiles, just to find the mountain where the world ended, I came there punctually at sundown and it was the most glorious view, with golden light and the glowing nothingness below the ridge. I'm still sorry, I didn't take a screenshot (because bluntly: I didn't know how to do gaming screenshots, then) then came the patch and the edge of the world was gone. One of my first ever gaming screenshots was after getting the Nameless killed on a replay while hunting for the shy deers - I thought: ok, when we're at it, let's shoot the wolves at the tower, too, but then came another wolf and two scavengers from behind... - I walked off frustrated to fetch me a drink, and when I returned to the computer a rabbit had hoppled up to the fallen Nameless - only a hare to mourn. I don't know why I haven't finished it ever after I played the dark-magic mod, but whenever I restart it, I do the orc-battle in the first village, and then usually get lost in wandering about and looking at the landscape (and usually get the Nameless killed during the first day, without having saved any progress.)
All of the Gothic games were ahead of their time. The issue was that the gaming market was not as developed as it is today and the dev company had a hard time finding a publisher for the games. I was so dissapointed by Gothic 3 as it should have been the last game in an epic story. Sadly they focused more on the world instead of the gameplay and the story. I still play all 3 games now and then for nostalgia. These are one of the best RPG games I played, together with elder scrols and Diablo series
Both Gothic 1 and Gothic 2 are worth playing more than Gothic 3, however, Gothic 3 has one of the best soundtracks (and not just in gaming), plus it can still be a fun game with the community patches and whatnot. I gotta repost this comment when I watch the whole video though. :D
While I appreciate the soundtrack itself, the sound design of the game leaves a lot to be desired, namely the combat theme. Listening to beautiful tunes just to be bombarded with an orchestra is as immersion breaking as possible. It their defense, however, they've made it way better in rise 1 - the combat music there is an alternative of the exploring music of the area, into which the music seamlessly blends into, as you enter combat.
@@vincejobbagy195 I dont find an orchestra any more immersion breaking than having music itself play while I'm walking around. That combat music is annoying though with its bombastic sound.
Gothic 3, after all the community patches, is still enjoyable. And even at level 40 you are still killed by a bunch wolves (and jackals and ice wolfs and wargs) without a chance. Nasty beasts.
I bought all Gothic parts immediately after release and G3 was actually not playable. So not only full of bugs but actually unplayable. Of course as a big fan I was frustrated by this but I never blamed Piranha Bytes for it as it wasn't their fault. On the contrary, you really have to praise this mini studio for such an amazing performance. It's just amazing what they have created. After all the patches that were released relatively quickly, G3 was finally playable and I loved it. It was also the only game so far, aside from Assassin's Creed, where I got excited about a desert setting - I hate deserts in games, but the one in G3 was so nicely packed with variety that it actually ended up being nice to explore and play . Otherwise there wasn't much that bothered me about G3, for me it was a pleasure to play despite the bugs.
Gothic is a vastly underrated videogame series. Gothic series had living and breathing worlds which many modern open world games don't have. Animals, creatures and NPC's had their own A.I routine. F.e wolf packs roam the wilderness together and hunt other animals(you actually see them eat their prey after they killed it)There was an ecosystem. Too bad Piranha Bytes could never got the attention that they deserved. In the early 20's they were as promising as Larian or CD Project Red
as much as I love gothic now you're over evaluating things by quite a lot there are maybe 5 groups of wolves in the whole game that really just have a "patrol route" and are naturally hostile to e.g. scavengers and obviously sheep for it's time it was a nice little trick to make the impression it's a sophisticated wildlife but it really is just setting hostile/friendly between entities that being said it certainly did it's part in making everything feel alive
@@brohvakiindova4452 I don't think i'm over evaluating anything. It doesn't matter what tricks do they use or how simple tricks they are. It matters to me that they work and they make the game feel immersive. There was a simulation of ecosystem in other videogames like Ultima Online before the release of Gothic but i'm not only talking about that. The open world of Gothic series was not static like many other games released in the same era (early 2000's). The only open world that was similar to Gothic was the STALKER released in 2007. Every NPC in Gothic had it's own daily schedule. When you go to a field you see farmers working the field, when you go to towns you a smith smithing a sword etc. At that time no other videogame had those dynamics. Even Morrowind, which i think is the best game of the Elder Scrolls series, had a pretty static open world and npcs comparing to Gothic series. Only in 2006 Bethesda introduced the Radiant A.I system as if it was invented by them. Of course i can't compare the open world of Gothic with games like RDR2 and LoZ:BoTW but my point is still many open world games doesn't have the immersiveness and clever game design of the Gothic series
@@Geckotr all I'm saying is that just because they made wolves "hunt" it doesn't simulate an eco system I'm completely with you that the world was more alive than most games nowadays just not on the impact of wolves attacking other mobs because I've seen it in dozens of other games that didn't feel alive at all
@@brohvakiindova4452 if i remember it correctly it wasn't just wolves. There was sort of a food chain in the game. Some creatures prey and eat the others
@@Geckotr wolves and wargs share the same behavior (both being friendly to orcs and lizardmen too) and attacking scavenger, sheep, molerats/(swamp) rats and I believe lurker and goblins too but it's rare that they "meet" so I'm not sure then you have shadow beasts which I believe attack a wider variety of enemies including orcs/lizardmen but because of their spawning it's hard to tell exactly and it simply doesn't matter given how rare they are on top of it oh totally forgot about snapper which I think behave similar to wolves I could be totally wrong on some but for the most part it's done in a way that the wildlife doesn't constantly fights "itself" so you could cheese your way through even better
Gothic 3 had so many good design choices. The world, the freedom, impact of choices, the beautiful and detailed scenery, the music, the great immersion in general, etc... Even with all its bugs, flaws and unpolished gameplay, it still holds on today and is one of the greatest imo. No game released so far captures the same atmosphere and feeling, truly a unique experience. If there was a remake with a modern engine and a implementation of some other modern perks, it would be as big of a deal as Skyrim when it was released.
23:34 that is not the only thing at the first warning even if you got a good relationship with orcs or rebels, there is a dialogue that is change on the npc's without chit chat, after you get warned, the dialogue change is "We're keeping an eyes on things" to "Don´t cause any trouble here"
Gothic 3 was my childhood game ! I sunk alot of hours in it. And it was such a joy to discover the game, since it was my first rpg game ever so i was lost from the start. I really liked there was no hand holding and when you figure things out its such an achievement at least for me felt back then. Not what EA considers "achievement" . The game has its limitations but i loved it regardless.
You know you have an open world experience worth exploring when you don't even feel the need for a mini map. For me, that became the most immersive thing. Instead of focusing on the mini map, I could focus on the landscapes and the music...and OH Gawd the music was amazing! Great video, brought many memories back!
This video played for me right after I watched your video on Grim Dawn and I didn't even feel the time pass at all. Very enjoyable to watch / listen to and definitely looking for more content like this. Thanks for this video!
Orks being automatically aggressive in Nordmar is intentional. Even if you are allied with orks and they let you pass into Nordmar, they will warn you about it. Nordmar is technically in war with orks and any human traversing it is considered an enemy. it could be that at some point PB planned to have an option to help orks in Nordmar, but the fact that there are voice acted lines where the orks warn you that you will be attacked up there in the north means that they must have abandoned the idea very early. If it existed.
I like this game (like all Piranha Bytes games) very much, but it can get monotonous with the constant "go to town -> raise reputation in town -> move on" system. Still, it's a great experience.
I agree, also there is almost no progression with any of his friends Milten, Gorn etc. You meet them once or twice and that's it. The fire chalice quests is a good questline, but for what? I mean you can restore a paladin's power, but they would still end up weak cause all npc's suck in this game
Yeah, i like piranha bytes games, but i hate their reputation system, once or twice it was ok, but when it is in all their game in all location, then it sucks
Some of the quests in Gothic 3 were straight up MMO like. Kill 10x (eg. agressive wild boards, agressive wolves), collect 10x (wolf skin, healing herb). Almost each arena was stereotypical, you start with a weak opponent after that a mediocre one and a veteran.
dude, first time i actually watch 1 hour review of anything and its all the time interesting! i love it! the way you explain is so deep and entertaining, that i cant stop! i didnt notice it was one hour video untill somewhere @ 45 min when i told myself, hey i think this video is actually long, but how much! i will try the game for sure! keep up!
Ah yes, Gothic III. My first Gothic game. I can see where players and fans were frustrated with it, but I became captivated by it, in spite of its clunky combat and bugs. Even after playing Gothic II, Gothic III remains my favorite. There was something about the variable and unpredictable gameplay that drew me in and kept me engaged. Thinking about other open world action RPGs that got its hooks into me, Dragons Dogma comes to mind.
Bro I love gothic and I feel like you’re the first RUclips who really understands, why Gothic is so special. It’s the feeling while playing it. And I watched this video from beginning to end and enjoyed every bit of it. The more, because there weren’t any spoilers. Great job, great video. More videos like this please 👍🏼
Ishtar-soundtrack as well as most other Varant themes are from Borislav Slavov (D:OS2, Baldurs Gate 3), with whom Kai Rosenkranz worked closely. They also did the Risen 1 soundtracks together.
I started Gothic III today, previous games was my all time classic, I played them about 10 times or something. Now time to Gothic III, it's my second start. I am so excited.
For me its the greatest rpg ever with fallout new vegas. I know thats not a popular opinion but besides the bugs the world and quest design, the story and the immersion was absolutely mindblowing for a 12 year old boy
I can't wait to play this one,I finished Elex which i loved and led me to play Gothic 1 which was rough now I am playing 2 much better than the first,after that I'll play this of course.
Did you ever truly master the combat in Gothic 2? It is, imho, by far one of the most satisfying combat implementation I have experienced in RPG's. The fact that if you are good enough at level 1 you can kill a level 30 orc is rewarding (though it would take a while and orc would one shot you).
My friend attempted it on his first walkthrough. He didn't know he shouldn't try that but he also didn't know that the orc axe he needed for quest was in a nearby cave guarded by 2 rats xD. Killing that orc took him something like 1.5 hour hahaha. By the way there are 2 orcs near the city. One is easy cause you can draw him towards city guards who will kill it.....obviously that is not the one my friend found xD. He went for the one in the forest, sneaking by wargs, shadowcreature and black goblins.
@@caracal82 There is also a considerably easier orc to kill in the forest next to Lobarts farm, but you need to go hunting with Bartok to get to that orc as a shadowbeast is on the way to him. But the rat one is of course the easiest (if I remember correctly alternatively you can buy it from merc. blacksmith). Lots of options :)
@@rommels44 I believe the Bartok hunt option was added with Night of the Raven. Me and my friend played it way before that and that was exactly the orc my friend killed. On hus own it still took him a long time. Night of the Raven simplified lots of quests. For example at the camp of dragon slayers( don't know what do you call them in english) you got quest to kill the black troll. Before NOTR you needed a high level to do that, now you just go to town market and buy a spell of ..... miniaturizing?? The one that decreases the size and strength of your opponent. With that spell you can kill black troll at level1.....or you know..at level with which you survive long enough to reach black troll (running through the woods like madman from everything) hehe
@@caracal82 I think Bartok was already in base game, though not sure. Onars farm - the dragon slayer/merc. camp. The troll is easy, you run behind him the strafe around his back and wirh correct timing get 2-3 hits then keep and strafing rinse and repeat - dead troll😂
Well done and very informative. I went gravitated to Gothic after playing Morrowind for almost 13 yrs. I like all of their series. I know that some hate on G3, but I don't really compare it to the previous versions. All are great on their own. One thing that hasn't been mentioned in any of the Gothics is "Mountain Climbing". It's one of the few things that I really loved about G1, G2, & G3. You could litereally fall off the world if you went too far, but you could get to that point. In G3, there were chests and beasts in some of the remotest locations on Mountain Tops and the view from these areas were spectacular. I loved it. Many games are set to a followed path that you can't deviate from. Go here, do this, that, and no variation or exploration.
Gothic 3 is a great rpg game! It may not be better than the two originals but it is still a fun, and enjoyable game to play, the mechanics are great. The soundtrack in this game, blows my mind away.
me too. I had bought brand new computer with core 2 duo and gts 7300 and computer couldnt do stable 20 FPS on the lowest possible setting. I was so angry then because it was a brand new computer
the nordmar orcs being agressive is not a bug, I remember vaguely some npcs even talking about them that they are full on agressive mode, because nordmar is the place from which the orcs invaded Myrtana. So it makes sense, they conquered the place and acording to some npcs that are warning you they are just feral and agressive, you can also found like the biggest numbers of orcs in this zone and in my opinion they just dont share the same "social" status that was created in myrtana.
it's way simpler: they already won the war down in myrtana and enslaved most of the humans so they don't attack everyone on sight in nordmar the clans are still holding on fairly well and when they see a human it's very unlikely it's not one of the clans people also orders from xardas, we can even assume that he had a big role on hiring strong humans in myrtana as mercenaries instead of enslaving every last one
Yes, it does. I am playing it now after a lot of years since my last gameplay and the game is amazing, I don't understand why there is a lot of hate against this game.
For me Gothic 1 was best experience it felt so perfectly hand crafted with all those hidden places and fun spells. Gothic 2 kinda simplified spells variety but added more of the world. While Gothic 3 was unplayable after I purchased it until some fixes came out. But after that I liked it and finished every possible quest, maxed reps, stats etc. I think i liked it more than piranha's pirates. When I look at it now it was pretty good game even if unfinished.
As for Gothic 3 I really like the world creation - we get 3 separate lands with completely different climate and no loading screens - how cool is that! And all of it mixed with immersing soundtrack by Kai Rosenkranz (i still listen to it sometimes after all these years) Other than that however... the game is just... not too good... bad... or despisable even (definite downgrade from Gothic 2). Gothic 1 and 2 on the other hand are solid by most means. The controls are insane, but if you can get used to it, the system actually leads to developing many interesting fighting techniques with different types of enemies - some attacks can be blocked, some dodged, some enemies can be outsmarted (it's not all that bad!). The AI is good considering it's an open world game. Show me one where the AI can't be broken... c'mon... Cheers from Poland! I will always remind this series warmly.
I could not give two shits about Xardas! I had such good time exploring,hunting,blacksmithing,skinnying,extracting teeth and claws from animals,cooking,learing how to fight,alchemy,learning magic,acrobatics,making shit tone fo diffrent arrows,descovering all of Adanos artifacts,finding all the 12 fire challices,learning how to transform myself into animals,exploring the temples in the desert,tryin to enter Ishtar,killing the demon in Gotha,getting into Nordmar ,killing the ancestors of Nordmar,Liberating the mine of pure ore,Killing the king,and many many other things
Wow... Such a great video of such a great game. You brought me some nostalgia and now I'm going to install and play through this game this entire weekend. Ty!!!!
I re-played the whole series (Gothic 1-3) two months ago during and around Christmas and with the unofficial patch Gothic 3 is a nice open world game. But it does not have the fun factor and atmosphere of the first two games. It is also too big for a Gothic game and thus much more generic. The quests are the same in every city. You always have to work yourself up in every city by repeating the same quests, all the cities work like independed entities. There are no inter-city quests and actually even a minimum amount of reference to other cities. The game world is beautifuly created, sunsets, nights with clear sky and moon in desert for example and so on, but it just lacks the feeling of previous games. The characters from previous games also don't really hold any gameplay or story value and it feels like they were put in just so that players could relate to the previous Gothic games. There are many more things that I did not really like too much. As a game on it's own it's a fun open world RPG but in my opinion not good enough for a Gothic game. It went the wrong direction.
imagine gothic 3 with myrtana focus only, also a smaller myrtana, with one major city, like city not whatever they did with say trelis which was just a tiny fortification with literally not even a real house inside or outside of it compare khorinis with everything in G3 and you see how focusing on one central town makes it sooo much better there is a shitton of rpgs where locations feel empty and meaningless once you finish the quests and that's probably why gothic 2 will forever be my favorite rpg in world design: while you play through the story and explore the open world in each chapter (more or less) something new happens which the npcs also talk about and have new quests you are sent into the castle in the valley of mines and instead of going the classical RPG trope way of getting a quest like: kill all the orcs around the castle or fight your way through by just having orcs being generic leveled enemies, you actually are supposed to run for your dear life and still everyone is amazed how you made it through and you get actual reactions from your actions in the game in all situations when you are back in khorinis nobody gives a flying fuck because it was kind of a secret operation, yet there are some small interactions like updating the guy building his ship who asked specifically for information about the situation it's not like either 1. nobody ever reacts to what you've done or who you are (like guild affiliation in g2) or 2. everyone magically knows about all your achievements but it's a generic "you're the hero of kvatch!" response like in oblivion
Yes Gothic 2 is the best and my personal favorite, but Gothic 3 is great to. Loved the music, the game world,etc.. It was very buggy at launch and the character models annoy me but there is something so enjoyable about it. Also loved Risen 1 and enjoyed Elex a good deal to. Craving a new PB rpg :)
I loved Gothic 3, I loved that skills were things not offered to you in a character level up screen but rather by npcs that might be hostile, or just generally dislike you because of your choices. I like the randomness, and need to explore.
I'm on Night of the Raven atm, second playthrough. I have finished G1 2 or 3 times long ago, vanilla G2 more than 5 times and G3 a couple of times. G2>G1>G3 by my opinion. G3 is far behind the first two though, they lost it in the huge world.
The Polish voice acting was also very good. I can understand why english speakers say it was shit....from what I just saw in this video it really was bad.
@@caracal82 yeah it makes me kinda sad because the german voice acting is like one of strongest points you can give them so having bad voice acting there kinda damages the image for the trilogy in general and makes me pity non-german players a bit :( although im happy that even without that point people manage to love the games
@@TheBakaCirno they games have cult status in Poland and Russia, to the point that most Gothic mods are being created by these two communities. I played G1 and 2 at least 15 times each. G3 only twice cause ot takes months to finish hehe
@@caracal82 yeaaah i noticed that when i was playing the online mod you almost just get German, Polish and Russian servers lol also from the bits i heard the polish voice acting was pretty good as well
Hey, man fantastic video. I love gothic to death. It really enchanted me with its beautiful fantasy worlds and music ever since. As a video creator myself I know what massive effort it must take to make such an hour-long video with lots of different footage, cuts, zooms etc. Well done. I watched it from start to finish and that means a lot as I usually don't do that for videos that long. I think your watch time will explode on this one hahah :D
Like yourself, I have never like desert terrains. And I also love third person view. I cant play games in first person anymore., the only exception being Kingdom Come - Deliverance. Third person is much more immersive to me and I spend a lot of time building my character, and I want to see them. Gothic 3 is awesome, and makes you feel part of the world. Those earlier RPGs got so much right when it comes to open world game play (Gothic series, Morrowind, Daggerfall and Oblivion etc.) These days, The emphasis is too much on the graphics and super epic combat. I don't like epic battles and too much going on at once. Dragons ruined Skyrim for me. Strolling around a stunning countryside, exploring and doing my own thing is much more me. Thank you Marko! Your retrospect inspired me to play again!
Im a bit late, but you convinced me to buy the game, its only 3$ on steam, you have a sub from me buddy good job, you explained the game very well without any spoilers3 very good job man
Guys I tried a very interesting challenge that I thought of myself, if you look closely to the heavy chest system in G3 you can see that the first item in the game is a Hashishin knife, so my recent play through was ONLY Hashishin weapons and trainers. Also you can get really easy Light Hashishin armor from Luka in Braga. And I made an exception for skills like: endurance of the wolf, resist stuff etc. I suggest you try the heavy chest near Ardea you can bait the bandits with animals or find an easy chest to open. So yeah it was really fun playing and very challenging. gl
Fun fact. There are many teams in game. Rebels, Nomad, Ass(Hashishin), Rangers, Nord(Nordmarians), Orcs, Neutral and Out(Bandits,Raiders and Hostile Orcs). There are also "Pirates" and that means you were supposed to kill some pirates that attacked your ship.
Thanks Gothic 1, 2 and 3 for a beautiful childhood. A timeless game, as the graphics were at the time and even today Gothic 3 can be compared to some games played by people. What a story and how many possibilities during that time, today no one even overcame it, they just stole some things from Gothic. Why don't they make games like this today? They just think they're doing this but it's not even close. Let's take a look at these companies that made the Gothic game. Today, companies have money, no ideas and no know how to make a game. People play that Witcher, I love the series and everything is okay, but the game has always been behind me. Literally Gothic 3 from 2006 has similar graphics as the new Witcher. And the possibilities at Gothic are much better. Fuck me, I'm sorry there aren't more parts of the Gothic game ... but what to do. Greeting.
Playing it in 2024, and still the best open world RPG experience. Melee combat, story and consistency with the lore may be better, but they come second with respect to the moment-to-moment immersion, questing and exploration. My advice is actually that of doing the first play through with alternative balancing ON (at least, if you play with alternative AI). What it does is rebalancing all the aspects of the game, including damage scaling, market prices, item stats and so on, achieving two results: first, making all the three main builds (fighter, hunter, mage) more viable from the start, and second, scaling the incoming and outgoing damage in line with the non-dumb AI actually trying to kill you. More in detail: while AB forces you to pick a build and is a bit unforgiving if you waste points and resources outside your main build line, the original game was balanced so that you'd be starting by maining melee, then decide whether to branch out into hunting or magic, or keep making melee stronger. Choosing to main hunting from the start would have been doable but way harder, and magic was meant to just provide extra utility until a very late stage in the game. However, the devs wanted the player to be able to branch out and try new things from the start, but instead of balancing the game correctly (and give more options for hunters and mages right from the start), they dumbed down the AI so that you'd be attacked only by a mob at a time, and that one mob would even do a lousy job at that. With alternative AI on, the clumsyness of non-melee builds in the beginning is cranked to max, and wasting XP may seem less of a problem but actually turns out into making the game properly unplayable if you don't really know what you're doing. After a full playthrough with AB, you should be knowing the game well enough to go back to traditional balancing with improved AI, and build a multidimensional character without locking yourself into an unsustainable build.
As soon as I heard you say 'reputation' I knew you were a balcan guy xD Bravo za video! Gothic 3 mi je jedna od najdražih igrica ikada. Nostalgija me pukla gledajući ovo.
Gothic 1 and 2 where simply amazing. 3 was good, but as i started to play it in the beginning the bugs hold it back. also you could feel that pirania bytes hadnt had that much influence in the games creation.
I really tried to like G3, I really, really tried... but I've given up after I tried to liberate some city of orcs, forgot which one, but I do remember there where rebel groups parked outside in plain view near the city, and there where more hidden in some cave, but not the cave near the starting point of the game, actually this city was close to that area or at least it had a direct path to it, but anyway what I'm trying to say is that after doing every quest for the rebels in order to aid them, we begin the assault which felt kinda buggy as I've felt those bastards in the cave didn't participate, so of course every rebel dies in the attack and I'm the only one left, so I was just tired at this point and used cheats to wreck all the orcs... and when I finally killed the boss the quest ended and all I was left with was with a empty city filled with dead bodies and 2 or 3 slaves here and there pretending to do something... it was so anticlimactic, I was just bored, I feel there is more to it that got me to quit but I don't remember now, that's how bored I must've been...
Yeah they could really have done better job with liberation, you should have gotten 20-30 strong rebels by your side if you finish all the quests it was just so stupid you has to single handedly kill whole town. But to be fair when you liberate the city, next time you come by its full of humans and even some traders.
I really love the gothic series. It is just the quest design, where you have to abandon some activities and come back later, that feels so much more realistic, as having all npcs scale with you. It also makes you get more acquainted with the world. When I roam around Myrtana or Varant I know almost every street, every corner in the cities, just because I had to go there multiple times each playthrough, reached a dead end and came back later, when I had more quests or reputation. Newer open world games just waltz you from one location to the next, and following the quest marks on the map leads to me not knowing where I am, or if I ever was there before. And as you said: Everything has a meaning and your time spent will give you great benefits that feel really rewarding. While newer rpgs feel more like idle clickers in that regard. You just klick buttons to amp that numbers. And the games amp the numbers too, so it has no meaning. Gothic is the journey of a no name guy, that trains until he is better than the opponents, that where so much stronger than he was at the start of the adventure.
I believe you can install community patch via steam from the Beta versions section. The path is Right click to the game -> Properties -> Betas and then choose the 1.75 opt. The trick is to select the option before install the game so it will be installed with the mod. If you don't you will be end up with a broken game.
I love how nature look in this game, so natural but yet fantasy enough, Bethesda never learned how to make proper ladscaper, woods or castle ;) Unfortunately PB somewhat forgot it too in later games or probably they tryed to achieve closer look to the way more successful Bethesda games :(
As much as I'd like Gothic 3 to have been good it just isn't. Instead of regurgitating what many have already said I'll instead link a fair critique from another content creator who can explain far better than I could. Excellent video as usual C4G! The Nocturnal Rambler ruclips.net/video/9MvcIsucWDI/видео.html
Yea, I remember this video. It's very well put together. I obviously don't agree on a lot of points, but I see where's he coming from. I actually addressed this is the video as well at one point. But hey, it's ok to disagree with people.
Get Opera GX for free, and support the channel: mtchm.de/g4r1m
If you want to get Gothic 3 on GoG, you can use my link,
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I'm sorry to disappoint, but I watched this video on Opera GX.
@@BSabinB Hahaha same here.
It's nice that they sponsored him, but Opera GX is pretty pointless. LTT did a good video on it.
@@esprit101 Not really if you watch the video they even say it isn't useless but that the company behind it is shady, then again so is google and everyone on the internet uses their services.
I really enjoyed this. These are also some of my favorite RPG's of all time. I like the way you broke it down. It's like giving voice to the feelings I had when I played the very first Gothic on My very first Win XP machine. and on into the future with these titles. Even CDPR is destroying themselves now. I find myself buying older if not out of the way brands, A AA and sometimes lower to regain the sense of creativity and lost magic in current RPG's....
16 years later and I still get the chills when I hear the menu theme
NPCs dynamic level progression is the dumbest thing in RPGs. Leveling up and finding better gear becomes useless. The static one though like in Gothic and Rysen is the best implementation.
I always found Morrowind's idea of leveled lists to be an in-between solution.
I think the best system is to level up ONLY lower level creatures and enemies to be weaker but not completely outclassed. This has the same effect as static levels in blocking off areas with too strong enemies, but does not make lower level enemies completely casual, wich is also boring.
The later Piranha Bytes games have to constant problem the you find either way too high level loot that cannot be used, or finding items that are completely outdated already.
Finding something was not fun, as in rarest cases it was just the next level item you need. Mostly it was useless or not usable for quite some time.
Nah, I found keeping low-level content still challenging and relevant is a better design. Of course, each type of enemy should have a level/power ceiling to prevent immersion-breaker such as common bandits equipped with ultra high-end gear and such.
@@vast634 i loved the looting. if you have smth u cant use that motivates you to get to the point where you can use it. i would have never known i need a fuckton of strength and skill x to use that weapon if the ork didnt drop it early on for example. since your invenoty was infinite, there was no problem of keeping all the fings you want. and it wasnt like you had no stuff to use. didnt matter which direction you ran into, you got either a bow or spear or sword that was decent to use for your next weapon.
and outdated stuff was always a good cash in.
In an open world game where you can choose which places to go to first, this only results in 99% of the content being either too easy or too hard. On the other hand, leveled enemies will be always average difficulty, which is also boring. This is what makes open world RPGs so hard to balance
Seeing that the Gothic community still exists just warms my heart ❤️ I finished Gothic 1 -3 every possible way, it was my favourite childhood franchise besides Halo on xbox. Love y’all ❤️
Yeap, same here!
Gothic 1+2 carrying Piranha Bytes reputation until today... and the devs hate it haha
they should remake all gothic series in one big game, don't change the storyline, the dialogues, just the graphics and the animations and i will die happy
@NAMELESS INTERNET ADDICT IS YOUR SHIFT KEY ALSO BROKEN?
I HATE IT WHEN THEY GOT STuck.
Never mind...
It's not gonna happen, why? Because we are part of the minority of the rpg players that see the masterpiece in gothic, while the majority see it as an old dumb game with weird graphics while they play the most soulless and stupid rpgs of these times
Devs try to hit the majority target audience so it's no wonder most of the games are really bad nowadays
@@LikeAGroove The truth has been spoken
@@LikeAGroove This why I always said,fuck pop,and fuck the masses. This world should cater only to intelligent people!
I finished g3 two times, would be a lie to say I didn't enjoy it. But I would like a remake in the g2 engine with a smaller world and instead more focus on quest complexity and maybe a better tie in with the previous two.
Gothic 2 will always be the best Gothic game ever made, in my opinion.
Best RPG ever made for me, sure it aged but it’s just fantastic
@@natetokyo9522 Yeah I agree, it aged quite a bit. Hopefully there are some pretty impressive graphical mods for it.
The third is the best for me...
Its offline ?
@@tiagohayashi9780 No, and you have to pay a subscription to play.
Jokes aside, of course it is.
Aah the most amazing soundtrack with an early access game attached to it.
I think his is the best description of gothic 3 i have ever read
About lagging, the game engine has a problem with loading locations. Since there is no loading screen, the game loads along the way. But despite the coolness of your hardware, lags were inevitable due to problems in the game engine itself. But after many years our community was able to find a cure for this disease. More than six months ago (I do not remember when exactly), the fan community was able to find a way to fix the engine, now lags mostly gone. Enough to install the patch for the engine, it can be found on the sites, next to the community patch mentioned in the video.
Writing in case anyone is inspired and wants to play this, not dare the word, a masterpiece RPG game
In Gothic II they simply told you to find a way back to the colony and oh boy first time playing was a magical experience. You had to gain support from influential people in order to achieve your goal but it was like there was no linear god dictating your path in doing so. Even describing the paths available to you would take hours! The freedom of approach in Gothic 2 is unparalleled as of today. To gain the Paladin's influence you had to first become a respected member of the city which meant being a productive member of said city, GETTING A JOB! You could either become a blacksmith's apprentice, a hunter or an alchemist. Now you had to get all of the masters approval in order to be accepted in order to prove your allegiance truly is a lawfull one since you just kinda stumbled into town one day. Signing on with one of the masters was such a realistic experience, the hunter actively demanded you sign up with him since few had the balls to actually hunt the beasts that preyed around the city, the blacksmith didn't really give a fuck since he had an apprentice already but was overburdened with work because of the increased demands of the paladins and the alchemist needed to be impressed by you since he did not want for an apprentice because his character seemed to think everybody around him was kinda stupid and useless. After you chose who your employer would be only then as a functioning member of society you would get permision to join the town guard that had the most fun sidequests such as clearing the surrounding fields of man eating pests or investigating the traffic of narcotics in your town. Not to get into to much detail but even the narcotic sidequest has the option of letting you side with the drug dealers for some profit. Oh but you could skip the entire thing if you used your friends influence to vouch for you...
Time to reinstall Gothic II, too bad I fucking know every nook and cranny in that map already. Guess I'll just waste time in Khorinis again for hours on end.
To this day Khorinis is still one of my favorite cities in a videogame, in terms of immersion (especially back then!) it was amazing and it still holds up pretty well even today. Citizens all got a day/night routine and engage in activities, there is a ton to explore and discover (quests with various ways to solve them, hidden locations like the thieves guild, things dynamically changing as the story/chapter progresses, etc), its just great. I have no idea how Gothic 2 came out 20 years ago and basically only a very small amount of RPGs (even from big triple A publishers) have managed to make a world that actually feels lived in, the same way the world of gothic does.
Play Archolos
Gothic 3 had some areas of incredibly dense foliage that I had never seen in a game before. It wasn't everywhere, but a couple of areas away from any major city or road felt like you were right in the wilderness.
Yes!
Nameless hero: "Look, i brought back all the fire chalices. The were scattered all over the lands. Took me a while to get them, had to fight countless beasts, you know?"
Milten:"Cool story bro." *lights up some swampweed*
Certainly explains why almost no npc's bother doing anything themselves.
the dude has slayed ancient dragons and the manifestation of beliar... twice in the past so yes milten aint surprised over some goblets ;P
Gothic 1 was my first Gothic game, then 2, and then 3. And sure, Gothic 3 was an entirely different type of game compared to its predecessors. But to this day still, listening to the incredible music by Kai Rosenkranz while walking around the forests and coasts of Myrtana has to be one of my favourite video game experiences ever. I mean, have you heard that music?!
Gothic 1 and 2 are some of my fondest gaming memories.
It was the best. Combined with being a small impressionable turd and new pc games being much more precious. Not like now when you can buy tons of cheap games on steam. Back then you had to beg your friend to lend you the cd, and then hope the game can function without it when you give it back. Or have that magical mysterious thing called crack. It was a completely different experience from today.
For me it was the first rpg I ever played. So I was out of my words when I started playing it. Gothic 1 was just amazing at all fronts. Huge world, you could go where you want, do what you want, collect stuff, experience day and night cycles, shitting your pants when hearing weird sounds from dark forests, chilling with a torch in a camp at night and listening to npcs chatter ... it was simply perfect all around. And it won't ever happen again.
Personally, the thing are remember the most is the atmosphere/general vibe. As I said before, chilling out at night in a camp wearing just diggers pants and buying food for your few ore nuggets you had left. Smoking with the novices in the swamp camp. Or laboring for the rice lord and cursing him.
Mine too, but even though G3 lacks in certain areas, its still the best Gothic game for me overall.
I still have PTSD from those god damn machinegun wolves! (explanation: in release and early versions of the game wolves had extremely fast attack speed, combined with the fact that they practically always move in packs and can easily stagger you - these were most dangerous enemies in the game for a very long time)
Also the obnoxious friendly fire for thee but not for the groups of enemies was "fun" - orc warriors would just go "spin to win" while you could easily kill allies by accident...
Fortunately, both wolves and friendly fire were fixed in later versions but manually updating the game introduced another amusing bug/exploit - after the update your armor is removed from the character and placed into the inventory, but the stats of whatever armor you were wearing stayed permanently :D
Also-also absolutely hilarious models - most of characters are bald because either devs or the engine itself is bad with hair.
And the boars.
Omg those boars! Never mention them again 😮
Dont forget the boars
@no or maybe yes The only thing I miss from pre-patch Gothic 3 was the ability to dual wield physical versions of the flame sword. That flaming X on the back of the character looked really cool for teenage me.
@no or maybe yes i once discovred a fast travel glitch thru wather
i was swiming from Ardea to the desert
and i was pressing shift for some reson
it triggered stickykeys and my game got minimized it took me abount 3 sec to click on the game again and somehow i traveled more than half of the way in those 3 seconds
its kinda funny what glichtes you can discover
the first time i heard that you can kill EVERY NPC i was like "yeeeaaaahhh suuurreee you can, dont BS me!"
but you freaking can!
If this game came out with the right development time, today we would have an masterpiece in our hands, it have so many ideas, the atmosphere, music, the progression, way ahead of its time.
Superb analysis! I have somewhat of a similar experience to yours when it comes to Gothic 3. Having an overwhelming nostalgia for this game as it was my first, not only Gothic game, but the first true open world RPG. I remember playing it back in 2007 when i was only 7 years old and being blown away that video games can actually create this amazing experience of both immersion and athmosphere. The background as to how i got to play it is a bit longer story, but i'll try to keep it short.
Prior to Gothic 3, i only really had an experience of playing simple 2D games and puzzles. It wasn't until my father recieved a hard copy of Gothic 3 from his friend as a birthday present in early 2007. I remember being so excited about watching him play it. Obviously as i didn't know English very well back then, when i tried to play it later on that year, i was mostly going off by intuition and what i memorized from my father's playthrough. I used to call him for translation when i got stuck, like not knowing what i'm soppoused to be doing and especially when i noticed there was a choice in a dialogue because the button "End" would suddenly disappear. As i already mentioned just how mind blowing this was to me back then, so much so, that it actually inspired me to learn English quicker just so i can play it on my own. I kept coming back to it almost every year, strating from the beginning, and seeing how far can i make it. Eventually i managed to beat the game in 2010-11 (if i recall correctly).
Only later on i discovered Gothic 1 and 2. At first i was a bit skeptical when i saw these games, but after doing some research i still remember what people were saying and how they were grading this trilogy back in 2013: Gothic 1 - 9/10, Gothic 2 NotR - 9.5/10 and Gothic 3 (with Community Patch v1.75) - 6.5/10. I was really hyped up about Gothic 1 and 2 suddenly. I won't descibe my entire experiences with these two games, but frankly after i played them i realised they were objectivly better designed than Gothic 3 and are probably one of the best RPGs made in their respective time frames. Even after acknowledging this i can't help it but to put Gothic 3 as my favourite and most influential game ever. The feeling of nostalgia about this game that you've briefly talked about in the video really reminded me of all this, so i couldn't help but share my story.
As far as your analysis goes, in my opinion, you really hit the spot for almost every topic. And i might have some further insights:
- Marked rebel camps in the quest log map was a must because of how they designed reputaion/quest log system. Without them i don't see how they could've displayed quests and reputation in these camps. Surely a better alternative would be to ditch the quest log tab completly and bring back the old notebook-like quest log that the nameless hero had in previous games and somehow implement reputation system in it. But that's a whole another story.
- I can appreciete the developers for atleast trying to make a good crime system, but i always hated how stealing works. Basically even if you manage to steal something without anyone noticing (which is not hard in G3 btw) NPCs will still be aware of it, so it ends up being kind of immersion breaking. And i can understand why they did it, but i think it's just a cheap way of stopping you from getting rich early, instead of maybe making it harder to steal unnoticed (that would be much harder to design i guess). So i usually never find myself investing in thieving skills past the mandatory difficult locks skill.
- I could talk about the melee combat system for days, since it's a topic of personal interest to me, but all i'm gonna say about G3 melee combat system is that it had a great potentional for expanding on previous games when it comes to combos. Just imagine how many interesting combos you could implement with 4 'basic' moves. I'd like to believe that they wanted to do just that, but the game got rushed and we ended up with an unfinished version. All though they could've still saved the character progression when it comes to combat skills by locking some of the existing moves behind better fighting skills, just so the feeling of learning them isn't simply the ability to wield better weapons. For example, the player could start with 2 basic moves (regular attack and quick attack) instead of 4, and then be introduced to the other 2 (3 for large weapons and staves) after learning the according fighting skills. But it's just a thought.
- I highly advocate for static enemy levels in games, since it's way more fun and immersive, but it does take a lot of skill to implement without any issues unfortunately. And i'm always amazed to see how close Piranha Bytes came to perfecting this system in Gothic 1 and 2.
Ultimately i'm really happy that gothic community is still going strong and i sincerely hope that the new Gothic remake will be a hit. Thank you for reading and making this video. Be sure to keep making these kind of videos!
Pozdrav! :)
Slovenija? 😊 👍
Asides from the Gothic 1 and 2 part, you described my experience with this game perfectly. First ever open world RPG, 2007, 7 years old, 0 english knowledge, progressing by intuition while being mesmerised by the way the game looked and the atmosphere it managed to offer. The only different part is that I finished the game in 2016 instead of 10-11. Even to this day, nostalgia aside, I still find the game such masterpiece despite the huge flaws it had due to the force release/has even with the community patch.
I stumbled upon this video by accident and it got me thinking of giving Gothic 2 a proper try, NotR to be more exact. I said "a proper try" because I tried to play it 2 or 3 years ago but it had some really big issues with the camera and movement and I couldn't be bothered to fix them, for some reason. Hell, I'm thinking into re-playing Gothic 3 but as a Mage this time, with a couple of small mods maybe.
Hope you well!
Goodbye!
@@AlenPesec Srbija 😉
Great comment and story. I have the same experience and even though i am now 30 with 2 kids i still play Gothic 1,2,3 annually. And even though i love G1 and G2, G3 is my favorite and will always be my favorite game. My first game that i ever played as an Open Rpg was G1 that i downloaded in 2004. Needless to say that since then Gothic games have been part of my life and will always be and i will play them with my kids also
Just one little mistake: You don't have to install the community patch yourself on the steam version. It is available as a beta within steam.
music still gives me shivers...
I didn't even realize I had so much nostalgia for this game and its music
I've been a Gothic addict for six, perhaps seven years.
And (in hindsight) I absolutely love the first sold version of Gothic 3 - BECAUSE of all the bugs: I love exploring, and going where I'm not supposed to go. Once, trying to walk along the cliff towards the magic dome, searching for levelling-up-monsters to kill (and to avoid the bigger ones) - I came on a badly fitted-triangle and fell through the landscape, and it was an incredible epic drop: my computer ran hot on reconing how the Nameless fell into nothingness, the landscape above him getting smaller and smaller. I kept it running, because it was so fascinating.
The second epic part was the one they said beforehand, that it wasn't finished but would be fixed with the first patch. So I went actively looking for world's end, killing all the reptiles, just to find the mountain where the world ended, I came there punctually at sundown and it was the most glorious view, with golden light and the glowing nothingness below the ridge. I'm still sorry, I didn't take a screenshot (because bluntly: I didn't know how to do gaming screenshots, then) then came the patch and the edge of the world was gone.
One of my first ever gaming screenshots was after getting the Nameless killed on a replay while hunting for the shy deers - I thought: ok, when we're at it, let's shoot the wolves at the tower, too, but then came another wolf and two scavengers from behind... - I walked off frustrated to fetch me a drink, and when I returned to the computer a rabbit had hoppled up to the fallen Nameless - only a hare to mourn.
I don't know why I haven't finished it ever after I played the dark-magic mod, but whenever I restart it, I do the orc-battle in the first village, and then usually get lost in wandering about and looking at the landscape (and usually get the Nameless killed during the first day, without having saved any progress.)
All of the Gothic games were ahead of their time. The issue was that the gaming market was not as developed as it is today and the dev company had a hard time finding a publisher for the games. I was so dissapointed by Gothic 3 as it should have been the last game in an epic story. Sadly they focused more on the world instead of the gameplay and the story. I still play all 3 games now and then for nostalgia. These are one of the best RPG games I played, together with elder scrols and Diablo series
"Sadly"? The world is exactly what I loved about Gothic 3.
I tried Gothic 2 once, it was small af, empty af, uninteresting af.
@@nviolet152 - I played it recently and that's what I loved about it to.
@@nviolet152 L take
Both Gothic 1 and Gothic 2 are worth playing more than Gothic 3, however, Gothic 3 has one of the best soundtracks (and not just in gaming), plus it can still be a fun game with the community patches and whatnot. I gotta repost this comment when I watch the whole video though. :D
While I appreciate the soundtrack itself, the sound design of the game leaves a lot to be desired, namely the combat theme. Listening to beautiful tunes just to be bombarded with an orchestra is as immersion breaking as possible.
It their defense, however, they've made it way better in rise 1 - the combat music there is an alternative of the exploring music of the area, into which the music seamlessly blends into, as you enter combat.
@@vincejobbagy195 I dont find an orchestra any more immersion breaking than having music itself play while I'm walking around. That combat music is annoying though with its bombastic sound.
Baaadaduh duhhh duhh duh duudu duuuuhhhh - i hear that in my nightmares.
@@ashmonkey2572 Hahahaha that made me laugh so hard :D Now I really feel like a follower of Beliar >:D
Gothic 3, after all the community patches, is still enjoyable. And even at level 40 you are still killed by a bunch wolves (and jackals and ice wolfs and wargs) without a chance. Nasty beasts.
I bought all Gothic parts immediately after release and G3 was actually not playable. So not only full of bugs but actually unplayable. Of course as a big fan I was frustrated by this but I never blamed Piranha Bytes for it as it wasn't their fault. On the contrary, you really have to praise this mini studio for such an amazing performance. It's just amazing what they have created. After all the patches that were released relatively quickly, G3 was finally playable and I loved it. It was also the only game so far, aside from Assassin's Creed, where I got excited about a desert setting - I hate deserts in games, but the one in G3 was so nicely packed with variety that it actually ended up being nice to explore and play . Otherwise there wasn't much that bothered me about G3, for me it was a pleasure to play despite the bugs.
I played this for 90 hours and had lots of fun in the process! Best wishes from Portugal! :)
I played this game at least 7 times over the years and I never knew that staves can block incoming spells.
me too
Gothic is a vastly underrated videogame series. Gothic series had living and breathing worlds which many modern open world games don't have. Animals, creatures and NPC's had their own A.I routine. F.e wolf packs roam the wilderness together and hunt other animals(you actually see them eat their prey after they killed it)There was an ecosystem. Too bad Piranha Bytes could never got the attention that they deserved. In the early 20's they were as promising as Larian or CD Project Red
as much as I love gothic now you're over evaluating things by quite a lot
there are maybe 5 groups of wolves in the whole game that really just have a "patrol route" and are naturally hostile to e.g. scavengers and obviously sheep
for it's time it was a nice little trick to make the impression it's a sophisticated wildlife but it really is just setting hostile/friendly between entities
that being said it certainly did it's part in making everything feel alive
@@brohvakiindova4452 I don't think i'm over evaluating anything. It doesn't matter what tricks do they use or how simple tricks they are. It matters to me that they work and they make the game feel immersive. There was a simulation of ecosystem in other videogames like Ultima Online before the release of Gothic but i'm not only talking about that. The open world of Gothic series was not static like many other games released in the same era (early 2000's). The only open world that was similar to Gothic was the STALKER released in 2007. Every NPC in Gothic had it's own daily schedule. When you go to a field you see farmers working the field, when you go to towns you a smith smithing a sword etc. At that time no other videogame had those dynamics. Even Morrowind, which i think is the best game of the Elder Scrolls series, had a pretty static open world and npcs comparing to Gothic series. Only in 2006 Bethesda introduced the Radiant A.I system as if it was invented by them. Of course i can't compare the open world of Gothic with games like RDR2 and LoZ:BoTW but my point is still many open world games doesn't have the immersiveness and clever game design of the Gothic series
@@Geckotr all I'm saying is that just because they made wolves "hunt" it doesn't simulate an eco system
I'm completely with you that the world was more alive than most games nowadays just not on the impact of wolves attacking other mobs because I've seen it in dozens of other games that didn't feel alive at all
@@brohvakiindova4452 if i remember it correctly it wasn't just wolves. There was sort of a food chain in the game. Some creatures prey and eat the others
@@Geckotr wolves and wargs share the same behavior (both being friendly to orcs and lizardmen too) and attacking scavenger, sheep, molerats/(swamp) rats and I believe lurker and goblins too but it's rare that they "meet" so I'm not sure
then you have shadow beasts which I believe attack a wider variety of enemies including orcs/lizardmen but because of their spawning it's hard to tell exactly and it simply doesn't matter given how rare they are on top of it
oh totally forgot about snapper which I think behave similar to wolves
I could be totally wrong on some but for the most part it's done in a way that the wildlife doesn't constantly fights "itself" so you could cheese your way through even better
Gothic 3 had so many good design choices. The world, the freedom, impact of choices, the beautiful and detailed scenery, the music, the great immersion in general, etc... Even with all its bugs, flaws and unpolished gameplay, it still holds on today and is one of the greatest imo. No game released so far captures the same atmosphere and feeling, truly a unique experience.
If there was a remake with a modern engine and a implementation of some other modern perks, it would be as big of a deal as Skyrim when it was released.
23:34 that is not the only thing at the first warning even if you got a good relationship with orcs or rebels, there is a dialogue that is change on the npc's without chit chat, after you get warned, the dialogue change is "We're keeping an eyes on things" to "Don´t cause any trouble here"
I got to play this and Gothic 2! Gothic 1 is one of my favorite RPGs and the genuine freedom has to be my favorite part of the game
Gothic 3 was my childhood game ! I sunk alot of hours in it. And it was such a joy to discover the game, since it was my first rpg game ever so i was lost from the start. I really liked there was no hand holding and when you figure things out its such an achievement at least for me felt back then. Not what EA considers "achievement" . The game has its limitations but i loved it regardless.
You know you have an open world experience worth exploring when you don't even feel the need for a mini map. For me, that became the most immersive thing. Instead of focusing on the mini map, I could focus on the landscapes and the music...and OH Gawd the music was amazing!
Great video, brought many memories back!
This video played for me right after I watched your video on Grim Dawn and I didn't even feel the time pass at all. Very enjoyable to watch / listen to and definitely looking for more content like this.
Thanks for this video!
Orks being automatically aggressive in Nordmar is intentional. Even if you are allied with orks and they let you pass into Nordmar, they will warn you about it. Nordmar is technically in war with orks and any human traversing it is considered an enemy.
it could be that at some point PB planned to have an option to help orks in Nordmar, but the fact that there are voice acted lines where the orks warn you that you will be attacked up there in the north means that they must have abandoned the idea very early. If it existed.
I like this game (like all Piranha Bytes games) very much, but it can get monotonous with the constant "go to town -> raise reputation in town -> move on" system. Still, it's a great experience.
I agree, also there is almost no progression with any of his friends Milten, Gorn etc. You meet them once or twice and that's it. The fire chalice quests is a good questline, but for what? I mean you can restore a paladin's power, but they would still end up weak cause all npc's suck in this game
well you could also just slaughter them all and end the game that way if you really wanted to :D
Yeah, i like piranha bytes games, but i hate their reputation system, once or twice it was ok, but when it is in all their game in all location, then it sucks
PB games, especially Gothic, has a certain feel to them with the open worlds and all the jank. Recently played through Elex and I loved it.
Some of the quests in Gothic 3 were straight up MMO like. Kill 10x (eg. agressive wild boards, agressive wolves), collect 10x (wolf skin, healing herb). Almost each arena was stereotypical, you start with a weak opponent after that a mediocre one and a veteran.
dude, first time i actually watch 1 hour review of anything and its all the time interesting! i love it! the way you explain is so deep and entertaining, that i cant stop! i didnt notice it was one hour video untill somewhere @ 45 min when i told myself, hey i think this video is actually long, but how much! i will try the game for sure!
keep up!
Ah yes, Gothic III. My first Gothic game. I can see where players and fans were frustrated with it, but I became captivated by it, in spite of its clunky combat and bugs. Even after playing Gothic II, Gothic III remains my favorite. There was something about the variable and unpredictable gameplay that drew me in and kept me engaged. Thinking about other open world action RPGs that got its hooks into me, Dragons Dogma comes to mind.
U don't have to watch the video. The answer is yes. Go buy it, play it, love it.
Bro I love gothic and I feel like you’re the first RUclips who really understands, why Gothic is so special. It’s the feeling while playing it. And I watched this video from beginning to end and enjoyed every bit of it. The more, because there weren’t any spoilers. Great job, great video. More videos like this please 👍🏼
Just fell in love with this game. It’s like an elder scrolls game but with actual freedom
Ishtar-soundtrack as well as most other Varant themes are from Borislav Slavov (D:OS2, Baldurs Gate 3), with whom Kai Rosenkranz worked closely. They also did the Risen 1 soundtracks together.
just amazing composers! Truly captured the theme!
I started Gothic III today, previous games was my all time classic, I played them about 10 times or something. Now time to Gothic III, it's my second start. I am so excited.
I feel like the community truly made Gothic 3 great, all the new quests, armors, and rebalancing truly made the game shine.
For me its the greatest rpg ever with fallout new vegas. I know thats not a popular opinion but besides the bugs the world and quest design, the story and the immersion was absolutely mindblowing for a 12 year old boy
quick and easy answer: YES, GOTHIC3 is worth^^ way more than most other rpgs during the last 20 years
I can't wait to play this one,I finished Elex which i loved and led me to play Gothic 1 which was rough now I am playing 2 much better than the first,after that I'll play this of course.
This is true definition of the love letter
One of my fav RPG of all time. Introduced me to the Gothic series
Did you ever truly master the combat in Gothic 2? It is, imho, by far one of the most satisfying combat implementation I have experienced in RPG's. The fact that if you are good enough at level 1 you can kill a level 30 orc is rewarding (though it would take a while and orc would one shot you).
My friend attempted it on his first walkthrough. He didn't know he shouldn't try that but he also didn't know that the orc axe he needed for quest was in a nearby cave guarded by 2 rats xD. Killing that orc took him something like 1.5 hour hahaha. By the way there are 2 orcs near the city. One is easy cause you can draw him towards city guards who will kill it.....obviously that is not the one my friend found xD. He went for the one in the forest, sneaking by wargs, shadowcreature and black goblins.
@@caracal82 There is also a considerably easier orc to kill in the forest next to Lobarts farm, but you need to go hunting with Bartok to get to that orc as a shadowbeast is on the way to him. But the rat one is of course the easiest (if I remember correctly alternatively you can buy it from merc. blacksmith). Lots of options :)
@@rommels44 I believe the Bartok hunt option was added with Night of the Raven. Me and my friend played it way before that and that was exactly the orc my friend killed. On hus own it still took him a long time. Night of the Raven simplified lots of quests. For example at the camp of dragon slayers( don't know what do you call them in english) you got quest to kill the black troll. Before NOTR you needed a high level to do that, now you just go to town market and buy a spell of ..... miniaturizing?? The one that decreases the size and strength of your opponent. With that spell you can kill black troll at level1.....or you know..at level with which you survive long enough to reach black troll (running through the woods like madman from everything) hehe
@@caracal82 I think Bartok was already in base game, though not sure. Onars farm - the dragon slayer/merc. camp. The troll is easy, you run behind him the strafe around his back and wirh correct timing get 2-3 hits then keep and strafing rinse and repeat - dead troll😂
Yes man! I could take on 30 orcs in the mining colony with one handed weapons at 30% (warrior). Such good times
one of the best 10 games ever created
Well done and very informative. I went gravitated to Gothic after playing Morrowind for almost 13 yrs. I like all of their series. I know that some hate on G3, but I don't really compare it to the previous versions. All are great on their own. One thing that hasn't been mentioned in any of the Gothics is "Mountain Climbing". It's one of the few things that I really loved about G1, G2, & G3. You could litereally fall off the world if you went too far, but you could get to that point. In G3, there were chests and beasts in some of the remotest locations on Mountain Tops and the view from these areas were spectacular. I loved it. Many games are set to a followed path that you can't deviate from. Go here, do this, that, and no variation or exploration.
still my favorite game of all time , nostalgia is big with this one , great video !
Gothic 3 is a great rpg game! It may not be better than the two originals but it is still a fun, and enjoyable game to play, the mechanics are great. The soundtrack in this game, blows my mind away.
I remember trying G3 on my old PC when it did come out. I've played like 15 hours on 10-15 fps. Haven't touched it since.
@w c The 2000 Hitman game?
me too. I had bought brand new computer with core 2 duo and gts 7300 and computer couldnt do stable 20 FPS on the lowest possible setting. I was so angry then because it was a brand new computer
Follow Simitars mods list to the letter and G3 becomes the absolute classic it should have been.
with the game loading for 20 miinutes lol
the nordmar orcs being agressive is not a bug, I remember vaguely some npcs even talking about them that they are full on agressive mode, because nordmar is the place from which the orcs invaded Myrtana. So it makes sense, they conquered the place and acording to some npcs that are warning you they are just feral and agressive, you can also found like the biggest numbers of orcs in this zone and in my opinion they just dont share the same "social" status that was created in myrtana.
it's way simpler: they already won the war down in myrtana and enslaved most of the humans so they don't attack everyone on sight
in nordmar the clans are still holding on fairly well and when they see a human it's very unlikely it's not one of the clans people
also orders from xardas, we can even assume that he had a big role on hiring strong humans in myrtana as mercenaries instead of enslaving every last one
Gothic 3 was so great back then. Coming home from school, playing gothic 3 and watching giga on tv.
This was my first open world RPG as I recall and I remember having my mind being completely blown. The music especially got to me.
u tellin me gothic 3 has a better npc day schedule system than cyberpunk?
yes
Everything is better than Cyberpunk really.
Yes, it does. I am playing it now after a lot of years since my last gameplay and the game is amazing, I don't understand why there is a lot of hate against this game.
For me Gothic 1 was best experience it felt so perfectly hand crafted with all those hidden places and fun spells. Gothic 2 kinda simplified spells variety but added more of the world. While Gothic 3 was unplayable after I purchased it until some fixes came out. But after that I liked it and finished every possible quest, maxed reps, stats etc.
I think i liked it more than piranha's pirates.
When I look at it now it was pretty good game even if unfinished.
As for Gothic 3 I really like the world creation - we get 3 separate lands with completely different climate and no loading screens - how cool is that! And all of it mixed with immersing soundtrack by Kai Rosenkranz (i still listen to it sometimes after all these years)
Other than that however... the game is just... not too good... bad... or despisable even (definite downgrade from Gothic 2).
Gothic 1 and 2 on the other hand are solid by most means. The controls are insane, but if you can get used to it, the system actually leads to developing many interesting fighting techniques with different types of enemies - some attacks can be blocked, some dodged, some enemies can be outsmarted (it's not all that bad!). The AI is good considering it's an open world game. Show me one where the AI can't be broken... c'mon...
Cheers from Poland! I will always remind this series warmly.
The First Risen is the Best game ever in my opinion, love that Game, Gothic is also great
I could not give two shits about Xardas!
I had such good time exploring,hunting,blacksmithing,skinnying,extracting teeth and claws from animals,cooking,learing how to fight,alchemy,learning magic,acrobatics,making shit tone fo diffrent arrows,descovering all of Adanos artifacts,finding all the 12 fire challices,learning how to transform myself into animals,exploring the temples in the desert,tryin to enter Ishtar,killing the demon in Gotha,getting into Nordmar ,killing the ancestors of Nordmar,Liberating the mine of pure ore,Killing the king,and many many other things
Gothic 3... Still loving it.
Great Video. The Gothic series is my favorite RPG Series.
I hope the Remake will be good. The Series needs more recognition by players.
A Game from 2006 that was only playable 2012 with the communitypatch :D
I went straight through vanilla when I was 13 years old and I loved it
There were older versions of community patch released a few months after G3 already fixing most issues
Wow... Such a great video of such a great game. You brought me some nostalgia and now I'm going to install and play through this game this entire weekend. Ty!!!!
I re-played the whole series (Gothic 1-3) two months ago during and around Christmas and with the unofficial patch Gothic 3 is a nice open world game. But it does not have the fun factor and atmosphere of the first two games. It is also too big for a Gothic game and thus much more generic. The quests are the same in every city. You always have to work yourself up in every city by repeating the same quests, all the cities work like independed entities. There are no inter-city quests and actually even a minimum amount of reference to other cities. The game world is beautifuly created, sunsets, nights with clear sky and moon in desert for example and so on, but it just lacks the feeling of previous games. The characters from previous games also don't really hold any gameplay or story value and it feels like they were put in just so that players could relate to the previous Gothic games. There are many more things that I did not really like too much. As a game on it's own it's a fun open world RPG but in my opinion not good enough for a Gothic game. It went the wrong direction.
imagine gothic 3 with myrtana focus only, also a smaller myrtana, with one major city, like city not whatever they did with say trelis which was just a tiny fortification with literally not even a real house inside or outside of it
compare khorinis with everything in G3 and you see how focusing on one central town makes it sooo much better
there is a shitton of rpgs where locations feel empty and meaningless once you finish the quests and that's probably why gothic 2 will forever be my favorite rpg in world design:
while you play through the story and explore the open world in each chapter (more or less) something new happens which the npcs also talk about and have new quests
you are sent into the castle in the valley of mines and instead of going the classical RPG trope way of getting a quest like: kill all the orcs around the castle or fight your way through by just having orcs being generic leveled enemies, you actually are supposed to run for your dear life and still everyone is amazed how you made it through and you get actual reactions from your actions in the game in all situations
when you are back in khorinis nobody gives a flying fuck because it was kind of a secret operation, yet there are some small interactions like updating the guy building his ship who asked specifically for information about the situation
it's not like either 1. nobody ever reacts to what you've done or who you are (like guild affiliation in g2) or 2. everyone magically knows about all your achievements but it's a generic "you're the hero of kvatch!" response like in oblivion
I actually like it. I felt just like another soul wandering the world. No "you are hero of the world". Just trying to see where my interests are.
Correction, all gothic titles habe a first person camera mode. Its the F key in 1 and 2
Yes Gothic 2 is the best and my personal favorite, but Gothic 3 is great to. Loved the music, the game world,etc.. It was very buggy at launch and the character models annoy me but there is something so enjoyable about it. Also loved Risen 1 and enjoyed Elex a good deal to. Craving a new PB rpg :)
I loved Gothic 3, I loved that skills were things not offered to you in a character level up screen but rather by npcs that might be hostile, or just generally dislike you because of your choices. I like the randomness, and need to explore.
Someones doing an actual analysis of Gothic 3 in 2021? You just got a new friend. I'm in my 4th playthrough of G1 right now lol
I'm on Night of the Raven atm, second playthrough. I have finished G1 2 or 3 times long ago, vanilla G2 more than 5 times and G3 a couple of times. G2>G1>G3 by my opinion. G3 is far behind the first two though, they lost it in the huge world.
Amazing video to watch, it really took me back to the times I played the Gothic series...
Muy buena reseña. La saga de Gothic es simplemente genial
1+ hour video? The answer is yes.
The Voice actin in the original Language (German) is so good, love it (i am german tho) :D
The Polish voice acting was also very good. I can understand why english speakers say it was shit....from what I just saw in this video it really was bad.
@@caracal82 yeah it makes me kinda sad because the german voice acting is like one of strongest points you can give them so having bad voice acting there kinda damages the image for the trilogy in general and makes me pity non-german players a bit :( although im happy that even without that point people manage to love the games
@@TheBakaCirno they games have cult status in Poland and Russia, to the point that most Gothic mods are being created by these two communities. I played G1 and 2 at least 15 times each. G3 only twice cause ot takes months to finish hehe
@@caracal82 yeaaah i noticed that when i was playing the online mod you almost just get German, Polish and Russian servers lol also from the bits i heard the polish voice acting was pretty good as well
Is this game available for ps?
Love the content, big fan of thier games! So nice to see other people that enjoy it.
Hey, man fantastic video. I love gothic to death. It really enchanted me with its beautiful fantasy worlds and music ever since. As a video creator myself I know what massive effort it must take to make such an hour-long video with lots of different footage, cuts, zooms etc. Well done. I watched it from start to finish and that means a lot as I usually don't do that for videos that long. I think your watch time will explode on this one hahah :D
Like yourself, I have never like desert terrains. And I also love third person view. I cant play games in first person anymore., the only exception being Kingdom Come - Deliverance. Third person is much more immersive to me and I spend a lot of time building my character, and I want to see them. Gothic 3 is awesome, and makes you feel part of the world. Those earlier RPGs got so much right when it comes to open world game play (Gothic series, Morrowind, Daggerfall and Oblivion etc.) These days, The emphasis is too much on the graphics and super epic combat. I don't like epic battles and too much going on at once. Dragons ruined Skyrim for me. Strolling around a stunning countryside, exploring and doing my own thing is much more me. Thank you Marko! Your retrospect inspired me to play again!
I get back to this game not just because of gameplay and memories but mostly for music, pure masterpiece!
this... can't stress enough how absolutely magnificent the music was
the one and only thing it has over its predecessors is its music
Im a bit late, but you convinced me to buy the game, its only 3$ on steam, you have a sub from me buddy good job, you explained the game very well without any spoilers3 very good job man
Guys I tried a very interesting challenge that I thought of myself, if you look closely to the heavy chest system in G3 you can see that the first item in the game is a Hashishin knife, so my recent play through was ONLY Hashishin weapons and trainers. Also you can get really easy Light Hashishin armor from Luka in Braga. And I made an exception for skills like: endurance of the wolf, resist stuff etc. I suggest you try the heavy chest near Ardea you can bait the bandits with animals or find an easy chest to open. So yeah it was really fun playing and very challenging. gl
Fun fact. There are many teams in game. Rebels, Nomad, Ass(Hashishin), Rangers, Nord(Nordmarians), Orcs, Neutral and Out(Bandits,Raiders and Hostile Orcs). There are also "Pirates" and that means you were supposed to kill some pirates that attacked your ship.
Thanks Gothic 1, 2 and 3 for a beautiful childhood. A timeless game, as the graphics were at the time and even today Gothic 3 can be compared to some games played by people. What a story and how many possibilities during that time, today no one even overcame it, they just stole some things from Gothic. Why don't they make games like this today? They just think they're doing this but it's not even close. Let's take a look at these companies that made the Gothic game. Today, companies have money, no ideas and no know how to make a game. People play that Witcher, I love the series and everything is okay, but the game has always been behind me. Literally Gothic 3 from 2006 has similar graphics as the new Witcher. And the possibilities at Gothic are much better. Fuck me, I'm sorry there aren't more parts of the Gothic game ... but what to do.
Greeting.
Honeslty, if the character designs were just a bit better seems like its practically on par with skyrim.
The "Find Xardas" objective reminds me of "Kill Strelok" in the first STALKER.
I still play gothic 3
Playing it in 2024, and still the best open world RPG experience. Melee combat, story and consistency with the lore may be better, but they come second with respect to the moment-to-moment immersion, questing and exploration.
My advice is actually that of doing the first play through with alternative balancing ON (at least, if you play with alternative AI). What it does is rebalancing all the aspects of the game, including damage scaling, market prices, item stats and so on, achieving two results: first, making all the three main builds (fighter, hunter, mage) more viable from the start, and second, scaling the incoming and outgoing damage in line with the non-dumb AI actually trying to kill you.
More in detail: while AB forces you to pick a build and is a bit unforgiving if you waste points and resources outside your main build line, the original game was balanced so that you'd be starting by maining melee, then decide whether to branch out into hunting or magic, or keep making melee stronger. Choosing to main hunting from the start would have been doable but way harder, and magic was meant to just provide extra utility until a very late stage in the game.
However, the devs wanted the player to be able to branch out and try new things from the start, but instead of balancing the game correctly (and give more options for hunters and mages right from the start), they dumbed down the AI so that you'd be attacked only by a mob at a time, and that one mob would even do a lousy job at that.
With alternative AI on, the clumsyness of non-melee builds in the beginning is cranked to max, and wasting XP may seem less of a problem but actually turns out into making the game properly unplayable if you don't really know what you're doing.
After a full playthrough with AB, you should be knowing the game well enough to go back to traditional balancing with improved AI, and build a multidimensional character without locking yourself into an unsustainable build.
It'll be worth playing in 2657.
As soon as I heard you say 'reputation' I knew you were a balcan guy xD
Bravo za video! Gothic 3 mi je jedna od najdražih igrica ikada. Nostalgija me pukla gledajući ovo.
This was one of the best open world games ever made. Would be fantastic if someone were to bring this back to life with new graphics, unreal reskin.
34:50 Gothic 1 to 3 all had first person camera.... it's supposed to just help you look around when solving puzzles
This game is my childhood i still play it today some times and gothic 2
It has one of the best fantasy worlds + soundtracks ever.
This dude is absolutely obsessed with Gothic series. Lol. I love it :)
Gothic 1 and 2 where simply amazing. 3 was good, but as i started to play it in the beginning the bugs hold it back. also you could feel that pirania bytes hadnt had that much influence in the games creation.
The footage in this video is amazing!
Thanks man. It took forever to get everything I need for the video, so it's always great when someone notices that.
I really tried to like G3, I really, really tried... but I've given up after I tried to liberate some city of orcs, forgot which one, but I do remember there where rebel groups parked outside in plain view near the city, and there where more hidden in some cave, but not the cave near the starting point of the game, actually this city was close to that area or at least it had a direct path to it, but anyway what I'm trying to say is that after doing every quest for the rebels in order to aid them, we begin the assault which felt kinda buggy as I've felt those bastards in the cave didn't participate, so of course every rebel dies in the attack and I'm the only one left, so I was just tired at this point and used cheats to wreck all the orcs... and when I finally killed the boss the quest ended and all I was left with was with a empty city filled with dead bodies and 2 or 3 slaves here and there pretending to do something... it was so anticlimactic, I was just bored, I feel there is more to it that got me to quit but I don't remember now, that's how bored I must've been...
Yeah they could really have done better job with liberation, you should have gotten 20-30 strong rebels by your side if you finish all the quests it was just so stupid you has to single handedly kill whole town. But to be fair when you liberate the city, next time you come by its full of humans and even some traders.
I really love the gothic series. It is just the quest design, where you have to abandon some activities and come back later, that feels so much more realistic, as having all npcs scale with you. It also makes you get more acquainted with the world. When I roam around Myrtana or Varant I know almost every street, every corner in the cities, just because I had to go there multiple times each playthrough, reached a dead end and came back later, when I had more quests or reputation. Newer open world games just waltz you from one location to the next, and following the quest marks on the map leads to me not knowing where I am, or if I ever was there before.
And as you said: Everything has a meaning and your time spent will give you great benefits that feel really rewarding. While newer rpgs feel more like idle clickers in that regard. You just klick buttons to amp that numbers. And the games amp the numbers too, so it has no meaning. Gothic is the journey of a no name guy, that trains until he is better than the opponents, that where so much stronger than he was at the start of the adventure.
I believe you can install community patch via steam from the Beta versions section. The path is Right click to the game -> Properties -> Betas and then choose the 1.75 opt.
The trick is to select the option before install the game so it will be installed with the mod. If you don't you will be end up with a broken game.
For me, Gothic 1 & 2 are the best.. Nothing to plunder.. Ahhh, so you do know what’s good for you.. So, Nostalgic!..
I love how nature look in this game, so natural but yet fantasy enough, Bethesda never learned how to make proper ladscaper, woods or castle ;) Unfortunately PB somewhat forgot it too in later games or probably they tryed to achieve closer look to the way more successful Bethesda games :(
Thanks, you spoilered Gothic 2 final boss for me like it was nothing. Have a good day.
As much as I'd like Gothic 3 to have been good it just isn't. Instead of regurgitating what many have already said I'll instead link a fair critique from another content creator who can explain far better than I could. Excellent video as usual C4G!
The Nocturnal Rambler
ruclips.net/video/9MvcIsucWDI/видео.html
Yea, I remember this video. It's very well put together. I obviously don't agree on a lot of points, but I see where's he coming from. I actually addressed this is the video as well at one point.
But hey, it's ok to disagree with people.
@@click4gameplay "But hey, it's ok to disagree with people." This right here is why I'm a fan. More people need to understand this.