Yeah I was definitely expecting to see Ps3, kind of a glaring oversight, he also used a picture of a stock Ps4 instead of the Pro which costs 399, another mistake.
+Retro Soul Why is that a problem? When the PS4 launched, it cost 399, same as the Pro does now. The same applies to the Xbox One; The X costs 499, which is exactly the same as the original Xbox One did in 2013.
Yeah but there was a better way to project his point. He could have simply showed the launch xbox one with kinect at 499 alongside the launch ps4 at 399. Would have been more chronologically consistent, by comparing the X, which just came out, with the 2013 ps4 price, didn't really make sense to me because that price is currently irrelevant (for og ps4). (this also could have been resolved by simply displaying the currently relevant Pro instead of the og system but whatevs.)
Thank you, Ben!! The Sega Saturn is my favouite system ever, the first I bought with my own money from my first job, and the one I own the most games for! Awesome memories of playing this system with all its now-classic titles!
Professor Abrasive is working on a device that plugs into the same slot as the MPEG decoder pack which allows you to load disk images from a USB drive. Would be nice to see a portable Saturn when the card is released.
I've had my original (switched) Saturn for 21 years now and it still plays as good as it did back in early 1997. Very durable machine and still one of my favorites.
That was interesting. The Saturn is one of my favorite consoles and the only one I have hooked up to my tv in my bedroom. The system is underrated and had some really good games on it.
I liked the teardown, it's always nice to see what is what and where it goes. I will add though, that it may be a fourth generation Sega console (if you count the Master System as separate to the SG-1000), but it's actually a fifth generation console in the grand scheme of things, and Sega didn't show up until the third generation.
ruclips.net/video/CkVzXi7StKk/видео.html Is not Ben, but here is a guy that takes a broken Cd32, goes over the architecture, repairs it and cleans it up, check it out.
It was an amiga 1200 with a few mods, I had the A1200 with with a blizzard board 030 with floating point expansion plus zappo cd rom to emulate the cd32 but some games needed that special chip to run akiko planar. They run very slow. And the cd32 had fast mem which the 1200 hadnt as standard. Glad I ripped my hard drive a whoppin 80 Meg on a win 98 pc back in the day. it runs it on win uae like I never left haha. I think I will get a cd32 soon and compile a massive cd of the stuff I like as using hardware is always the best as it's intended. The amiga was ahead of its time on launch in 1985 not much changed till its end in the mid 90's and was still punching high
You guys should team up with LGR, do an ultimate DOS/Win98 Gaming PC build, Then do an epic tear down and explination, then finally end with hacking the PC up into a portable suitcase design like the first laptops. That would be an epic 3 part series! Love the channel, been watching for years. Much Love.
With DosBOX being a thing there's kinda no reason to build a DOS/Win98 gaming pc. Like it's hard to find the supporting software and drivers for that now, some games relied on scitech display doctor and other funky DOS settings for manipulating RAM.
Also 86box is good, and those JavaScript emulators, amongst other new projects. There's a lot of good emulation options for early hardware! And I bet they will all be available on Android soon, ARM revolution is coming! (or has come already?)
Same here and I got into collecting and all 2years ago. I trying to get megaman 8 American rn. I got the panzer dragoon sagas , the elevator actions, astra super stars, radiant silverguns, etc.
I remember watching the video where the Sega saturn was cracked, took a long time but the way in was apparently the Video CD mpeg slot. Was built like a fortress i believe Sega saturn CDs were specific to the console as they had a wobble pattern in the edge which was read and shop bought CD's do not have that
Eastyy what contributed to it is also that the saturn is not popular enought for a good team get engaged and work really hard in it, so it took a long time for a skilled boy get interested enought to make it
@@segat-800 dreamcast was easily cracked because it was based on a version of windows that people knew how to skip the authentication, that's why it was cracked so fast, it was actually the easiest console to crack, it took just days or weeks if i'm not mistaken
The Saturn also had the Netlink which allowed for Internet play and Web surfing. Fans have revived the Netlink game pages/leaderboards and have also managed to get games to work over voip now
I believe that your Jaguar comment is incorrect. Jaguar wasn't considered to be 64-bit because two of the processors were 32-bit; Jaguar was considered to be 64-bit because it had a 64-bit bus (which was shared between other components, resulting in serious bottlenecks if the 68000 was in use) and a couple of other 64-bit components (and an ability to process 64-bit instructions, but I recall it being odd in terms of how it did so). I want to say that it was Jeff Minter who said that the Jaguar was 64-bit where it counted, and I don't think he's incorrect, as what made sense in terms of 3D system architecture really wasn't known around that time. Atari was just making guesses, and I don't think Jaguar's a bad system; it was arguably just even more misunderstood than Saturn. Given what developers finally managed to put up with on PS2 and PS3, I actually kind of wish we could go back in time and see what people could've done with Jaguar with decent dev tools and motivation.
How about tearing down a Game Gear or a Nomad and comparing them to the internals of a Master System or Genesis respectively? Or maybe just tear down a TurboGrafx-16 to give the distant runner up of that generation some love and attention?
If Ben try to make the Saturn portable, he must postpone his retirement for at least two years to figure it out how to get around all this over-complicated design.
The chip next to the Mpeg cartridge is probably the SH-1 CPU used to control the CD-ROM and talk to the MPEG cartridge. Also that System control chip also performs the 3D T&L operations.
Ben's console teardown vids are among my favorites. Currently reading a book on the history of IBM. Can you teardown some historic equipment like the IBM 360? Or how about a video lesson on the Army ENIAC from 1943?
When I got the saturn on launch it did feel like a big leap in generation, almost arcade hits in the bedroom. Love the sega feel the music and graphic style was excellent. These days we expect to much, game play gone through the window.
theres a video here on youtube explaining why no one had made a cd-rom replacement. Apparently that board attached to it is basically a mini motherboard independent of the main board
NOW...but up until 1 1/2- 2 years ago there hadnt been. He asked why it took so long hence the past tense 'had' The saturn was WAY ahead of its time so far in fact no one had any idea how or why it was designed. I believe it was the very first anything to do a few things hardware wise
FYI I was scolded by an engineer over the joke about systems adding up chips to claim a higher "bit" address. Apparently the Jaguar really is 64-bit, the Neo Geo really is 24-bit, TG-16 really is 16-bit etc. because of the word address actually covering that size (my uniformed interpretation of his rant). I asked him "So are every one of these assumptions about these ad campaigns wrong and that these systems really are the bit length they claim?" and he sound "YES!".
The "bus asic" is the dual cpu controller. Yes, they needed an extra ASIC to make the second CPU work. And yeah, it also handles bus access for the DRAM and the Boot ROM.The chip you couldn't identify is the SH1 cdrom controller.If you think this board is complicated, try checking the launch model. Now that one is all over the place. Stacked PCBs, extra pcbs for the leds, a slot for a cooling fan that ultimately wasn't used, lots of empty space in the middle, and the boot rom is a giant DIP chip. By 1998 they managed to get the boards simpler by integrating a bunch of stuff together, but it still had 5 or 6 200 pin ASICs inside.
And sold a million of it in 2 months in Japan. Also, they actually did advertise it as 64bit there, although they did specifically say that it's 64bit because it is 2x32bit.
My suggestion would be to do a huge teardown video chronicling and comparing the different models of the Gameboy series: Original Gameboy, Play-It-Loud Gameboy, Gameboy Pocket, Gameboy Light, Super Gameboy/Super Gameboy 2, Gameboy Color, Gameboy Advance, Gameboy Player, Gameboy Advance SP and Gameboy Micro! It would be interesting to see how the enormously popular Gameboy series progressed technologically (I don't know if anyone has done an internal analysis of them all).
This was the first console I modded. The mod chip was very easy to install. It was a great way to introduce a newbie like me to console modding. Still have my Saturn, I love that thing :-)
11:30 Technically, a stock N64 actually has 4.5 MBytes of RAM. Not quite the total of what's on the Saturn, but then the Saturn is including things like the battery-backed SRAM as well. (whereas that would be inside the cart or "Mempak" on the N64.) But, the N64 doesn't use a great deal of that extra half megabyte of RAM, as it's only used for the "coverage" data which helps the RDP to calculate the anti-aliasing stuff for the frame buffer / polygons. They basically used 9-bit wide (parity) RDRAM on the N64, which gets accessed in 8-word chunks, so the main bus inside the RCP chip is actually 72-bits wide (64 bits of main data, plus the extra 8 bits, which they called the "extended" bus.) So, the stock N64 has 36 Mbits (4.5 MBytes) of RDRAM, and the expansion pak takes that up to 72 Mbits (9 MBytes). (but it still can't quite directly use that full amount for actual data / code.) The Saturn was hugely over-complex, and must have cost Sega a LOT of money to produce and test, hence the high initial price tag. It was really just a version of Sega's ST-V arcade hardware (IIRC). (A market where the costs of the boards didn't matter quite so much, as long as they could generate some very nice graphics for their time, and get people spending their money in the arcades.)
6 лет назад
please try and see if the sd card replacement works in place of the cd-rom. would love to see a portable saturn!.
I envy those people that had consoles for more than 20 years, I moved quite a few times since I moved out of my parents' house about 10 years ago (I'm 30), and have not kept a single console, and I owned A LOT of them.
6 лет назад
At 1:20 you meant 5th generation console. The 3rd was the Sega Master System, the 4th was the Mega Drive (aka Genesis)
Hey Ben, They actually DON'T really have an SD loader for the Saturn, you still NEED to use discs to play it! There is one engineer who has been working for a while on bypassing the disc, and really understanding the inner workings on the Saturn, he's far along, but still has a long way to go!
2:24 Really? You're gonna skip over the fact that Sony pulled a SEGA with their PS3 by launching it with a $600 price point with Ken Kutaragi saying "They're fanboys. They'll buy any Sony Playstation product at any price!" when the 360 launched at $300 and the Wii at $250? Sony literally pulled a Sega Saturn with the PS3 and you're ignoring that? C'mon, Heck.
I _am_ a musician and I _did_ laugh at "be flat". Great teardown Heck, I hope for going out you'll leave us with more big ones like here... you know what I mean. ;) all the best to you as for an idea for a teardown: show how the 3DS works. ;)
That un-identified chip I believe was a math co-processor / floating point unit. It's worked in tandem with the SH2's and VDP1 to pump out close to million 'raw' polygons. In game we probably got anywhere from 60K-180K textured and lit polygons / sec. But this was awesome for that era.
TEARDOWN a newer Arcade machine of like StarWars Pod racers, and so kind of newer Arcade machine, I think that would be awesome. Not sure where you'd find one but none the less AWESOME. Great channel thank you
I have the original Wii, with a WODE (Wii Optical Drive Emulator), which allows you to store the original DVD (HAH) game onto a USB HDD/SD Card. Pretty cool, I don't think i have seen you guys cover that ever.
I'd be interested in a PSP (1002, for preference as it's the only version I have). And I've heard there's ways of upgrading the standard battery to something more practical?
That unidentified chip you pointed out I think is the dsp kind of like the FX chip. It supercharged the Saturn and was hardly ever used. Powerslave exhumed uses it and is what made 3d games run smoother.
Irony is, one of the masterminds behind Sonic The Hedgehog was an American, Tom Kalinske. Early designs of a platform protagonist were an overweight sleepy man with big moustache (that later went to cover the part of Eggman) and a rabbit with prehensile ears (who subsequently was remodeled into a star-shaped thing with stretcheable arms named Ristar). Both of these two were created in Japan, as well as Alex Kidd. Moreover, Sonic isnt that popular in Japan but much more in Western countries.
TBF as crazy as the saturn design was to domestic developers, it was pretty par for the course for arcade machines (i believe). You can always speed up a system by slapping more CPUs on it (and this is basically how modern computers work)
Back when I had a bunch of consoles all connected to one TV, a Powersquid was the way to go. You could even plug in all the weird 8-bit consoles with their gigantic power bricks.
Ok, so the Genesis used the Master System's processor for sound, and it allowed backwards compatibility? Could Sega had made an accessory to make the Saturn play Genesis games? Would it be possible to run Genesis Roms off of if they're loaded through software?
I'd be done to see some graphics card teardown and hardware mods. People don't usually like risking their cards, so there aren't many high quality videos out there on it.
I have a Japanese Sega Saturn model 2 but its more yellow than white, I can retrobright it however I prefer to buy other case for the console. So, can I put the model 2 main board on an American Model 1 case or will I need a model 2?
how's about the NEC PC-FX or the LaserActive? or... if you want something a little more common, how about the Panasonic 3DO FZ-1? that console is better than people give it credit.
Tear down of older console's like Turbografx 16 and cd add-on, sega cdx, 3do, Atari Jaguar, NeoGeo, or some of the Japanese game systems that didn't come out in the US.
Loving the random movie opinions while diving into a weirdly constructed console. Definitely cracked me up. Also, that is some good editing! I'd like to see a teardown of an arcade JAMMA board and be analyzed. Something like Final Fight, 4pl Ninja Turtles, or even Galaxy Force 2. I want to know why a single game had all those chips on the board. Hope this helps!
Arcade games had a lot of microchips because the ROM chips that held game data were also on the board (but were in a cartridge/CD on a home system). Also, the manufacturing tech wasn’t as advanced then, memory chips couldn’t hold much, so there were a lot. Arcade systems usually had more RAM too, to help graphics (like Sega ST-V arcade board vs. Saturn). Also, arcade boards had the newest tech, which means a lot of special purpose chips. Companies figure out how to consolidate them by the time a similar-powered home system comes out.
So with it using the Genesis chip for sound does that mean the Saturn could have potentially had backwards compatibility with the Genesis? That would have been the besteses
RE: Cost joke
"Playstation 3 will retail for...FIVE HUNDRED AND NINETY NINE US DOLLARS." - Kaz Hirai 2006
..yep , author of this vid failed to mention such. minus points for that.
Yeah I was definitely expecting to see Ps3, kind of a glaring oversight, he also used a picture of a stock Ps4 instead of the Pro which costs 399, another mistake.
+Retro Soul Why is that a problem? When the PS4 launched, it cost 399, same as the Pro does now. The same applies to the Xbox One; The X costs 499, which is exactly the same as the original Xbox One did in 2013.
Yeah but there was a better way to project his point. He could have simply showed the launch xbox one with kinect at 499 alongside the launch ps4 at 399. Would have been more chronologically consistent, by comparing the X, which just came out, with the 2013 ps4 price, didn't really make sense to me because that price is currently irrelevant (for og ps4). (this also could have been resolved by simply displaying the currently relevant Pro instead of the og system but whatevs.)
People waited for the PS3, to be fair.
Thank you, Ben!!
The Sega Saturn is my favouite system ever, the first I bought with my own money from my first job, and the one I own the most games for! Awesome memories of playing this system with all its now-classic titles!
Professor Abrasive is working on a device that plugs into the same slot as the MPEG decoder pack which allows you to load disk images from a USB drive.
Would be nice to see a portable Saturn when the card is released.
well, yeah, but, the Satiator can be given as a gift for someone to just plug into an old unit.
Ben, did I see you TASTE the battery? Was it all dead, or just MOSTLY dead? Should we go through its pockets and look for loose change?
I've had my original (switched) Saturn for 21 years now and it still plays as good as it did back in early 1997. Very durable machine and still one of my favorites.
That was interesting. The Saturn is one of my favorite consoles and the only one I have hooked up to my tv in my bedroom. The system is underrated and had some really good games on it.
Riz2336 it did have some really nice games and is one of my all-time favorite consoles. Recently purchased Sonic R Japanese version.
I liked the teardown, it's always nice to see what is what and where it goes. I will add though, that it may be a fourth generation Sega console (if you count the Master System as separate to the SG-1000), but it's actually a fifth generation console in the grand scheme of things, and Sega didn't show up until the third generation.
Do a teardown of the playstation 2 psx dvr
Commodore Amiga CD32 teardown :)
ruclips.net/video/CkVzXi7StKk/видео.html
Is not Ben, but here is a guy that takes a broken Cd32, goes over the architecture, repairs it and cleans it up, check it out.
Seconded, and make it portable.
It was an amiga 1200 with a few mods, I had the A1200 with with a blizzard board 030 with floating point expansion plus zappo cd rom to emulate the cd32 but some games needed that special chip to run akiko planar. They run very slow. And the cd32 had fast mem which the 1200 hadnt as standard. Glad I ripped my hard drive a whoppin 80 Meg on a win 98 pc back in the day. it runs it on win uae like I never left haha. I think I will get a cd32 soon and compile a massive cd of the stuff I like as using hardware is always the best as it's intended. The amiga was ahead of its time on launch in 1985 not much changed till its end in the mid 90's and was still punching high
RUclipsr RetroManCave just recently posted a 3 part 'Trash to Treasure' series where he rebuilt a broken CD32.
I was seriously going to suggest this. Lots of goodie well name custom chips in it. Cant Live with out the sweet sweet Alice chip.
I'd love to see a Pansonic 3DO FZ-1 tear-down. Perhaps in conjunction with an FZ-10 for comparison?
You guys should team up with LGR, do an ultimate DOS/Win98 Gaming PC build, Then do an epic tear down and explination, then finally end with hacking the PC up into a portable suitcase design like the first laptops. That would be an epic 3 part series! Love the channel, been watching for years. Much Love.
With DosBOX being a thing there's kinda no reason to build a DOS/Win98 gaming pc. Like it's hard to find the supporting software and drivers for that now, some games relied on scitech display doctor and other funky DOS settings for manipulating RAM.
Also 86box is good, and those JavaScript emulators, amongst other new projects.
There's a lot of good emulation options for early hardware!
And I bet they will all be available on Android soon, ARM revolution is coming! (or has come already?)
One of the coolest consoles. Hard to program for back in the day. Still got mine with some super rare games.
Same here and I got into collecting and all 2years ago. I trying to get megaman 8 American rn. I got the panzer dragoon sagas , the elevator actions, astra super stars, radiant silverguns, etc.
Yep I have quite a few Saturn games too. Recently purchased Sonic R Japanese version.
Guardian Heros + Fighters megamix all day
Do the Vectrex!
YAAAAAAAS
Mark Bussler approves of your request.
I remember watching the video where the Sega saturn was cracked, took a long time but the way in was apparently the Video CD mpeg slot. Was built like a fortress i believe Sega saturn CDs were specific to the console as they had a wobble pattern in the edge which was read and shop bought CD's do not have that
Eastyy what contributed to it is also that the saturn is not popular enought for a good team get engaged and work really hard in it, so it took a long time for a skilled boy get interested enought to make it
@@geovani60624 Dreamcast sold about the same and that was cracked easily. Saturn was just difficult to crack.
@@segat-800 dreamcast was easily cracked because it was based on a version of windows that people knew how to skip the authentication, that's why it was cracked so fast, it was actually the easiest console to crack, it took just days or weeks if i'm not mistaken
The Saturn also had the Netlink which allowed for Internet play and Web surfing. Fans have revived the Netlink game pages/leaderboards and have also managed to get games to work over voip now
I believe that your Jaguar comment is incorrect. Jaguar wasn't considered to be 64-bit because two of the processors were 32-bit; Jaguar was considered to be 64-bit because it had a 64-bit bus (which was shared between other components, resulting in serious bottlenecks if the 68000 was in use) and a couple of other 64-bit components (and an ability to process 64-bit instructions, but I recall it being odd in terms of how it did so). I want to say that it was Jeff Minter who said that the Jaguar was 64-bit where it counted, and I don't think he's incorrect, as what made sense in terms of 3D system architecture really wasn't known around that time. Atari was just making guesses, and I don't think Jaguar's a bad system; it was arguably just even more misunderstood than Saturn. Given what developers finally managed to put up with on PS2 and PS3, I actually kind of wish we could go back in time and see what people could've done with Jaguar with decent dev tools and motivation.
Kevin Bender I think the Saturn and Jaguar (and definitely the Jag cd) had so much more to offer.
Good to see a video like this before the end... gonna miss your show Ben!
How about tearing down a Game Gear or a Nomad and comparing them to the internals of a Master System or Genesis respectively? Or maybe just tear down a TurboGrafx-16 to give the distant runner up of that generation some love and attention?
If Ben try to make the Saturn portable, he must postpone his retirement for at least two years to figure it out how to get around all this over-complicated design.
johnny chang but it'd be a GREAT retirement project.
Yes, excellent guess that chip is the MPEG decoder =)
Teardown the turbografx 16
This. Or the japanese equivalent
Teardown the Phillips CDI.
Blakk Lion which one? There's many different models.
The chip next to the Mpeg cartridge is probably the SH-1 CPU used to control the CD-ROM and talk to the MPEG cartridge.
Also that System control chip also performs the 3D T&L operations.
7:40 - That's the Saturn SH-1 (Hitachi SuperH RISC Engine) chip. Does copy protection A/D D/A conversion and CD control... yep, it's another CPU !
My favorite console, awesome video, that's a complex beast
Sonic Spinball had some of my favorite music/sound effects..of all people my grandma introduced me to a lot of the early sonic titles
The battery door could take a VCD card to play movies, wasnt released in US, shame.
It was released in Europe though????
My Saturn came with one out of the box, and I think it came with a copy of Toy Story on VCD.
@@televisionandcheese Mine did.
@referral madness it was released in europe i have one that i bought in 1996
I very much enjoyed this tear down!! Thank you guys!
Neo Geo teardown!
Ben's console teardown vids are among my favorites. Currently reading a book on the history of IBM. Can you teardown some historic equipment like the IBM 360? Or how about a video lesson on the Army ENIAC from 1943?
This was a fantastic episode. I can't even begin to count the amount of times Ben said something, and I was like.. "ZING."
The Sega Saturn I have always love it
Finally an episode with loved Sega Saturn !!!
Will be sad to see you go, especially with content like this. It's understandable though, wish you best in your next endeavors guys!
Totally paused this video to watch some Radiant Silvergun gameplay. Was not disappointed.
When I got the saturn on launch it did feel like a big leap in generation, almost arcade hits in the bedroom. Love the sega feel the music and graphic style was excellent. These days we expect to much, game play gone through the window.
I still have 2 sega saturns. 1 working yet, and 1 for parts. great system, amazing games.
YOUR VIDEOS ARE AWESOME!
I grew up during the PS1/N64/Saturn era, and did not know the Saturn even existed until a few years ago.
theres a video here on youtube explaining why no one had made a cd-rom replacement.
Apparently that board attached to it is basically a mini motherboard independent of the main board
NOW...but up until 1 1/2- 2 years ago there hadnt been. He asked why it took so long hence the past tense 'had'
The saturn was WAY ahead of its time so far in fact no one had any idea how or why it was designed. I believe it was the very first anything to do a few things hardware wise
no need to be defensive. I had no idea thank you for bringing this to my attention
I'm going to miss this show. Immensely.
FYI I was scolded by an engineer over the joke about systems adding up chips to claim a higher "bit" address. Apparently the Jaguar really is 64-bit, the Neo Geo really is 24-bit, TG-16 really is 16-bit etc. because of the word address actually covering that size (my uniformed interpretation of his rant). I asked him "So are every one of these assumptions about these ad campaigns wrong and that these systems really are the bit length they claim?" and he sound "YES!".
I adore the teardown video, if you want to do a portable version, it will be awesome!
The "bus asic" is the dual cpu controller. Yes, they needed an extra ASIC to make the second CPU work. And yeah, it also handles bus access for the DRAM and the Boot ROM.The chip you couldn't identify is the SH1 cdrom controller.If you think this board is complicated, try checking the launch model. Now that one is all over the place. Stacked PCBs, extra pcbs for the leds, a slot for a cooling fan that ultimately wasn't used, lots of empty space in the middle, and the boot rom is a giant DIP chip. By 1998 they managed to get the boards simpler by integrating a bunch of stuff together, but it still had 5 or 6 200 pin ASICs inside.
Jesus they actually released almost prototype boards as a finished product?
And sold a million of it in 2 months in Japan. Also, they actually did advertise it as 64bit there, although they did specifically say that it's 64bit because it is 2x32bit.
My suggestion would be to do a huge teardown video chronicling and comparing the different models of the Gameboy series: Original Gameboy, Play-It-Loud Gameboy, Gameboy Pocket, Gameboy Light, Super Gameboy/Super Gameboy 2, Gameboy Color, Gameboy Advance, Gameboy Player, Gameboy Advance SP and Gameboy Micro! It would be interesting to see how the enormously popular Gameboy series progressed technologically (I don't know if anyone has done an internal analysis of them all).
Can't believe I was 15 when I found Ben on RUclips.
Decathlon on Sega Saturn was so much fun!
TJ Miller getting blown up in Transfomers Age Of Extinction was outstanding :D
This was the first console I modded. The mod chip was very easy to install.
It was a great way to introduce a newbie like me to console modding. Still have my Saturn, I love that thing :-)
And I'm still waiting for Shining Force III part 2 and 3 to have an official US release.
Savestate Comic there are fan releases rooms out there
Savestate Comic I just want a remake of all three scenarios. My favorite game of all time along with Panzer Dragoon Saga and Shenmue.
How about a Sharp x68000 or an Amiga?
That’s one version of the Saturn. The oval button model 1 is very different inside, and there are other versions of the model 2.
Ive been waiting for this
11:30
Technically, a stock N64 actually has 4.5 MBytes of RAM.
Not quite the total of what's on the Saturn, but then the Saturn is including things like the battery-backed SRAM as well.
(whereas that would be inside the cart or "Mempak" on the N64.)
But, the N64 doesn't use a great deal of that extra half megabyte of RAM, as it's only used for the "coverage" data which helps the RDP to calculate the anti-aliasing stuff for the frame buffer / polygons.
They basically used 9-bit wide (parity) RDRAM on the N64, which gets accessed in 8-word chunks, so the main bus inside the RCP chip is actually 72-bits wide (64 bits of main data, plus the extra 8 bits, which they called the "extended" bus.)
So, the stock N64 has 36 Mbits (4.5 MBytes) of RDRAM, and the expansion pak takes that up to 72 Mbits (9 MBytes).
(but it still can't quite directly use that full amount for actual data / code.)
The Saturn was hugely over-complex, and must have cost Sega a LOT of money to produce and test, hence the high initial price tag.
It was really just a version of Sega's ST-V arcade hardware (IIRC).
(A market where the costs of the boards didn't matter quite so much, as long as they could generate some very nice graphics for their time, and get people spending their money in the arcades.)
please try and see if the sd card replacement works in place of the cd-rom. would love to see a portable saturn!.
2:25 Why did you show an Xbox One X next to an original PS4? Shouldn't that be the original model XOne next to the original PS4?
Replaced my Saturn Bios ROM chip with a uni bios late last year :). No magnification, my eyes went a bit wonky. Love the Saturn.
I envy those people that had consoles for more than 20 years, I moved quite a few times since I moved out of my parents' house about 10 years ago (I'm 30), and have not kept a single console, and I owned A LOT of them.
At 1:20 you meant 5th generation console. The 3rd was the Sega Master System, the 4th was the Mega Drive (aka Genesis)
Please consider doing a TG16 and/or Neo Geo AES teardown technical competition.
I'd love to see a teardown of either the Bally Astrocade or any of the Nintendo Color TV Game consoles.
So many nerdy puns, I love this channel 😂
I'm going to miss this show when it ends this year.
Why the random TJ Miller reference?
Has it been suggested a Teardown of the Sega Nomad? Because I love that console!
Classic ben heck is back.
Nah he's too tired to make it portable
Oh yea. :)
ben hack
6:36 - I think what you really mean is "A master and an apprentice."
How about a 3do m2 teardown.i believe there are a few out in the wild
Was hoping to see more about how the cartridge slot connects to the motherboard
Hey Ben, They actually DON'T really have an SD loader for the Saturn, you still NEED to use discs to play it!
There is one engineer who has been working for a while on bypassing the disc, and really understanding the inner workings on the Saturn, he's far along, but still has a long way to go!
2:24 Really? You're gonna skip over the fact that Sony pulled a SEGA with their PS3 by launching it with a $600 price point with Ken Kutaragi saying "They're fanboys. They'll buy any Sony Playstation product at any price!" when the 360 launched at $300 and the Wii at $250?
Sony literally pulled a Sega Saturn with the PS3 and you're ignoring that? C'mon, Heck.
Can't believe you're leaving! Good luck sir!
What about the programming of Saturn today? What kind of games would give us?
I _am_ a musician and I _did_ laugh at "be flat".
Great teardown Heck, I hope for going out you'll leave us with more big ones like here... you know what I mean. ;)
all the best to you
as for an idea for a teardown: show how the 3DS works. ;)
That un-identified chip I believe was a math co-processor / floating point unit. It's worked in tandem with the SH2's and VDP1 to pump out close to million 'raw' polygons. In game we probably got anywhere from 60K-180K textured and lit polygons / sec. But this was awesome for that era.
It’s actually a Hitachi SH-1 CPU that was part of the CD drive section.
Need to make a Sega Saturn Portable!!
Geek Of Truth2 yes he does!
TEARDOWN a newer Arcade machine of like StarWars Pod racers, and so kind of newer Arcade machine, I think that would be awesome. Not sure where you'd find one but none the less AWESOME. Great channel thank you
I have the original Wii, with a WODE (Wii Optical Drive Emulator), which allows you to store the original DVD (HAH) game onto a USB HDD/SD Card. Pretty cool, I don't think i have seen you guys cover that ever.
Is there a way to build a adapter for insert Genesis cartridges in ram expansion slot and make the Motorola 68000 run Genesis games ?
I'd be interested in a PSP (1002, for preference as it's the only version I have). And I've heard there's ways of upgrading the standard battery to something more practical?
Sega Saturn Laptop!? I have a Bally Astrocade laying around somewhere if you want something to tear apart that no one knows anything about.
OOPS you missed the Sony CXA1645 RGB encoder in the teardown. Not sure what else but that one I noticed.
Love this, and would love some more retro game system teardowns!
That unidentified chip you pointed out I think is the dsp kind of like the FX chip. It supercharged the Saturn and was hardly ever used. Powerslave exhumed uses it and is what made 3d games run smoother.
It’s a Hitachi SH-1 CPU that’s part of the CD drive section.
The System Control Unit at 8:17 has a DSP in it, that’s part of why it’s big. The DSP can help with graphics.
Irony is, one of the masterminds behind Sonic The Hedgehog was an American, Tom Kalinske. Early designs of a platform protagonist were an overweight sleepy man with big moustache (that later went to cover the part of Eggman) and a rabbit with prehensile ears (who subsequently was remodeled into a star-shaped thing with stretcheable arms named Ristar). Both of these two were created in Japan, as well as Alex Kidd. Moreover, Sonic isnt that popular in Japan but much more in Western countries.
Nintendo also did the same thing with the sound backwards compatibility stuff with the Gameboy.
The gba had the GB / GBC sound chip.
redpheonix1000 - Troll Physics
Yeah , I only mention sound tho because of the Gameboy micro
TBF as crazy as the saturn design was to domestic developers, it was pretty par for the course for arcade machines (i believe). You can always speed up a system by slapping more CPUs on it (and this is basically how modern computers work)
So it's the ASIC that makes 'the wheels on the bus go round and round'...?
Back when I had a bunch of consoles all connected to one TV, a Powersquid was the way to go. You could even plug in all the weird 8-bit consoles with their gigantic power bricks.
Ok, so the Genesis used the Master System's processor for sound, and it allowed backwards compatibility? Could Sega had made an accessory to make the Saturn play Genesis games? Would it be possible to run Genesis Roms off of if they're loaded through software?
MaxSonic that was going to be the original plan hence the cartarige port in the back. Then Sega scrapped the idea.
Andre Wills Had SEGA not rushed the launch and implemented backwards compatibility the system may have been much more successful in the US.
That T.J. Miller comment broke my brain LOL!!! You da man Ben!
You guys fucking rock, you know that? Way ahead of many others.
I'd be done to see some graphics card teardown and hardware mods. People don't usually like risking their cards, so there aren't many high quality videos out there on it.
I have a Japanese Sega Saturn model 2 but its more yellow than white, I can retrobright it however I prefer to buy other case for the console.
So, can I put the model 2 main board on an American Model 1 case or will I need a model 2?
how's about the NEC PC-FX or the LaserActive? or... if you want something a little more common, how about the Panasonic 3DO FZ-1? that console is better than people give it credit.
The chip in the corner Ben could not identify is a Hitachi SH-1 CPU that controls the CD-ROM drive
Tear down of older console's like Turbografx 16 and cd add-on, sega cdx, 3do, Atari Jaguar, NeoGeo, or some of the Japanese game systems that didn't come out in the US.
Loving the random movie opinions while diving into a weirdly constructed console. Definitely cracked me up. Also, that is some good editing! I'd like to see a teardown of an arcade JAMMA board and be analyzed. Something like Final Fight, 4pl Ninja Turtles, or even Galaxy Force 2. I want to know why a single game had all those chips on the board. Hope this helps!
Arcade games had a lot of microchips because the ROM chips that held game data were also on the board (but were in a cartridge/CD on a home system). Also, the manufacturing tech wasn’t as advanced then, memory chips couldn’t hold much, so there were a lot. Arcade systems usually had more RAM too, to help graphics (like Sega ST-V arcade board vs. Saturn). Also, arcade boards had the newest tech, which means a lot of special purpose chips. Companies figure out how to consolidate them by the time a similar-powered home system comes out.
So with it using the Genesis chip for sound does that mean the Saturn could have potentially had backwards compatibility with the Genesis? That would have been the besteses
How about upgrade virtual boy to something more potable. also black and white install of black and red.