Great content Apoptosis808, just one thing Crippling poison is actually the MOST important poison for pvp, not only maintains your target always close to you but you can play around with a dead zone vs wars and hunters. Its the best slow in-game by reducing targets speed by 70%. Unless you get any type of CC (excluding slows cuz your is better) your target can never run from you.
Leathality, increases the critical bonus damage and not the damage of a critical strike. Normal damage 1.000 Critical damage 2.000 With lethality the critical damage will be 2.300 and not 2.600.
cb/prep specc is really fun when you also have engineering, Cheapshot>Hemo>Gouge>CB>Gnomish Death ray>Eviscerate is a oneshot on pretty much any non-Plate characters^^
distract can be useful if someone is auto running on their mount near you but not close enough you can use distract to change their direction so you can get them in reach...used it quite a bit back in the day. Great guide.. thank you
The core of this build is really great, but not having 3/3 Imp. Gouge seems like a really big oversight. It is useful in all facets of the game apart from raiding and it's especially powerful in PvP. It has three core benefits which can swing a fight and some other corner case applications. 1) It may only add 1.5 seconds to the duration of your Gouge, but in practice you will often get an extra tick of energy inside of your gouge. This can extend stunlocks or give you just what you need to finish someone off. 2) It makes the CC longer in group scenarios which can be just what you need to use on a healer or caster who's about to CC you or cast a clutch heal while you or a group mate is about to finish someone else off. 3) The fact that it makes the CC last over five seconds means that very often in a 1v1 scenario you can get out of combat after using it for a "free" restealth (without using Vanish) after using it on your opponent. You can chain this into a Cheap Shot or even a Sap in some cases. It opens up some rather creative lines of play that just aren't possible without the talent. Gouge is an expensive ability at 45 energy, but incredibly powerful. I view Imp. Gouge as being essential to rogue PvP in the same way that Prep and Dirty Deeds are. You should pretty much lock in a minimum of 3 talent points in Combat and 23 talent points in Subtlety for every rogue PvP build barring some very niche deep Assassination dagger builds which were more effective pre-1.12. Even in those builds you wouldn't lose Imp. Gouge, you'd just only go to 12 or so points in Sub. This is the build I would go with for Hemo: classic.wowhead.com/talent-calc/rogue/305300125021-3-500253100330121 A few caveats... 1) You could easily decide to ditch Ghostly Strike, but it's very powerful. The dodge increase is really just a bonus. The thing that a lot of people don't know is that, like Riposte, it is not subject to attack power normalization. For 40 energy you will do 125% of your true weapon damage. Normally the attack power contribution to "weapon damage" on instant attacks is scaled to a 2.3s weapon with non-dagger one-handed weapons (it's 1.7s for daggers). These two abilities, niche though they might seem on the surface, are not "nerfed" in that way. It is both more damage per energy and more damage for the global than Hemo is and scales better as you get more attack power with any main hand weapon slower than 2.3s (i.e. any weapon that you would use in a Hemo build). As you mention, Hemo is great due to the low energy cost, but it's really in multiples where you feel the difference between it and Sinister Strike. Mixing in a Ghostly Strike once every 20 seconds does not make a practical difference to your capacity to chain your abilities together. 2) You could ditch Imp. Expose Armor, but I find it to be really useful in longer fights against druids. It's sometimes worth it against paladins, but they will often bubble it off and that feels bad. In theory it would be great against squishier targets, but the only one I can see making good use out of it on really is a tankier priest. It's too many combo points to invest on a mage or warlock when you need every one to do damage or lock them down. 3) The Imp. Poisons is also very much personal preference. I like it because it makes keeping Crippling Poison up a bit more reliable, but some people might go for any of the other talents in Assassination instead. I do think that Murder and Imp. Slice and Dice are kind of memey in PvP though. 2% more damage for two points feels like a poor investment given how swingy rogue fights are. Slice and Dice is just generally not used in PvP.
@@Apoptosis808GK Thanks, man. There's definitely a lot of flexibility when it comes to rogue PvP specs and a lot of it is about what gear you have access to and your playstyle. Given that you have a Felstriker I'd recommend going hybrid daggers which has two really good variants... Variant 1: classic.wowhead.com/talent-calc/rogue/025300105-320302002-25025300030012 You get the core of the build which is the good stuff burst damage-related stuff in Assassination, Imp. Backstab and Imp. Sprint in Combat and Prep+Dirty Deeds in Sub. You are missing Imp. Ambush in favour of two points in Master of Deception and the last point in Lethality. You could drop those points in MoD into Imp. Ambush if you wanted to. Variant 2 (my spec with Perd Blade and Core Hound Tooth): classic.wowhead.com/talent-calc/rogue/025300104-320302002-05025303030012 This build is obviously very similar. It's worth noting that your next Ambush after you kill a target will have over a 100% chance to crit with even decent gear. It's like you have Cold Blood in that scenario. This makes it an especially strong build for BGs and group PvP. You miss the last point in Lethality which is a shame, but given how stealth works in Classic compared with on private servers (Perception = you see targets in stealth as far as the eye can see) for a horde rogue I'd lean into just not bothering with two measly points in MoD.
Meanwhile, as much as i like the heightened senses, i can only assure that it works for stealthers. I have never resisted any spell with 2/2 and im not talking for raid geared opponents only. I dont resist anything, even vs freshly dinged and 56-57 in av. Now, i would like to discuss about the imp ks. This talent seems very appealing, yes. However, keep in mind that several classes can trinket out of stuns, mages can blink it, block it etc. Additionally, i play alliance, so add the orc racial vs it and consider that i even get resists on priests with iron will too. Also add that someone can just use free action pot and lol at you for 30 sec. Even for wsg premades, i dont feel like its going to give the expected edge vs a flag carrier, because even if he cannot trinket, his team will peel. Plus he will have specced tanking/survivability talents. I feel that imp expose armor and (even better) vile poisons to prevent cleanse/abolish is better. What do you guys think?
You can run 5/5 opportunity as Cold Blood Hemo Prep as long as you put the 3/3 in Imp Ambush. Just make a weapon swap macro /Equipslot 16 Dagger and /Equipslot 16 Sword so after you ambush you can swap for Hemo. I really like Senses on my rogue, not just for the stealth detection but -4% hit from Hunters and Mages/Locks/Spriests. Definitely go 3/3 Imp Gouge. 5.5 sec CC when you drop combat for 6 is solid. Also gouge is great peel in BGs to relieve pressure on your healers. I don't think Imp KS is all that great. 1/2 Imp EA is a better pick than 1/5 Imp poisons.
I agree except the poisons. imp poisons 4/5 is the best. It allows you to either be sure u apply crippling on like the first skill or even use instant on OH to maximize dps/burst. imp EA 2/2 is op vs mages as dagger build though
Another great video. One thing I'd add on to it and something I've seen other Rogues do in Classic is using Hemorrhage with a dagger in your MH. You don't want to do this because Hemorrhage is one of the only abilities that wasn't hit by the weapon normalization change and benefits from a slow, high top end MH which is something you'll almost always find on swords or maces.
However, it does open up the CS > Hemo > Gouge > KS > BS combo etc and allows you to use both swords and daggers depending on your mood without respecs.
@@stevendocker6331 Well the issue there is if you're going to use a dagger as your main source of dealing damage then you will need to put points into Opportunity, Imp Backstab and perhaps Imp Ambush which if following CB/Prep will make you have to sacrifice a point in either Imp BS or Dirty Deeds. A 10% increased crit rate to BS or flexible and energy considerate openers, though you could argue Nightslayer's 5 piece bonus kinda gives you 2/2 DD. Actually, I think if you energy tick right before the CS, with 2/2 DD and 5 piece NS you can Backstab into Gouge into KS. I'll have to try it if MC ever wants to drop T1 for me.
@@clarencegutsy7309 It works without DD. If you test it now with sinister strike instead of hemo, you'll see 40 energy at the time cheapshot is about to end which would be 45 with hemo for the gouge, 5.5 seconds giving you the regen for KS. Rotation becomes a lot more potent if you throw a tea in for the 6 second KS.
i wonder how much damage this spec does with 5/5 deathdealer for 15% eviscerate damage increase, servo arm for nature damage proc + 2.8 speed, thunderfury in off hand for another nature damage proc and darkmoon card maelstrom for even more nature damage proc's.
Thanks for putting this video out. I am rather new to rogue and really want to concentrate on PvP. Your explanations were clear and concise... Earned my sub with ease! Looking forward to more!
Hey man quick question. I play a 60 rogue and also have a very similar coldblood prep evis build... I recently got Gutgore in MC and everyone is telling me to use it in MH but I've read that playing this build you're supposed to use a slow sword/mace in MH and dagger in offhand for poison procs. My question is, should I stick to a sword MH/gutgore in offhand, or try to find a second dagger and go dual daggers for this build? Any advice would be much appreciated.
Personal opinion but also curious what you think. I have viskaj in my maimhand, i have both bonescraper and felstriker and personally I think bonescraper would be the better off hand for hemo prep. Aside from being faster, the base ap bonus is nice. Where as felstriker in your offhand really isn't proccing that much, but is still an amazing dagger when it does proc. Ideally coretooth hound is probably your bis off hand but ya curious what do you think?
Why go all the way to the bottom of the Sub tree and not take Premeditation? Seems like a good way to get to 5 combo points faster, but pretty much any build I see online doesn't use it. What gives?
Can you use a mace is MH? Not going deep into combat to spec for swords, so my assumption is that a slow MH mace would work aswell ( though swords are more available).
what do you think of having the same talent but with imprv ambush and having felstriker MH (+5 wp dmg) and distracting dagger OH.. wouldn't it make the coldblood ambush one shot cloth users ?. thanks for the vid much love
@@Apoptosis808GK Just asking, why would I want to go hemo spec over ambush? Is it to kill plate easier? Or is it just preference and is hemo for dagger or swords?
Thank god for soul link and voidwalkers. Otherwise I'd be totally f*cked against this monster spec. It's still often close for these hemo CB rogues to get me with some BS like... cheap -> hemo -> couge -> restealth -> cheap -> evis -> blind ->vanish to avoid the pet -> sap -> reset CDs and do it again.
Nice video. Mostly accurate, however if you are not very experienced in PVP you should probably not create guides on this topic until you get more experience. Otherwise all good, gl. One thing to point out on poisons: good rogue rarely uses instant poison in PVP and never does instant mh. Reason : when you cheapshot without breaking sap, instant can proc and break sap.
2/3 imp gouge? dude 3/3 imp gouge you could bandage and re-stealth. L2P a rogue that can reset will beat any class in pvp, and no heightened senses? Have fun getting opened on lolz!
This spec rly rly sucks in my opinion.. and i wish it would not.. Hemorrhage does deal no damage you basically just spam to get eviscerate.. takes too much time (in my opinion)
Don't use bleeds in pvp? 😆. Serrated blades buffs ruptures dmg by 30%. You use bleeds to keep enemy rogues in combat to prevent re-stealths. You use bleeds to dead zone warriors with 5-8 kite, then you drop combat and reset. I'm sorry dude this information is 👎.
It's so nice that rogues best pvp and pve items are pretty much the same, minus a couple of pieces. I get my hit cap from T1 shoulders and gloves, ony neck, and band of accuria. :)
@@randalhighben586 Sure if you think it's debatable that taking 3 hits is worse than taking 1 hit. I find it hilarious that people still haven't realized that in 10+ years.
Not with the instant poison advise I’m double crippling every time
Great content Apoptosis808, just one thing Crippling poison is actually the MOST important poison for pvp, not only maintains your target always close to you but you can play around with a dead zone vs wars and hunters. Its the best slow in-game by reducing targets speed by 70%. Unless you get any type of CC (excluding slows cuz your is better) your target can never run from you.
Great guide. Thanks. Hit 60 today and I’m going straight into pvp. A good offhand is mirah’s song. Very fast sword and a stat stick
Nice! Good luck out there!
Leathality, increases the critical bonus damage and not the damage of a critical strike.
Normal damage 1.000
Critical damage 2.000
With lethality the critical damage will be 2.300 and not 2.600.
cb/prep specc is really fun when you also have engineering, Cheapshot>Hemo>Gouge>CB>Gnomish Death ray>Eviscerate is a oneshot on pretty much any non-Plate characters^^
Nice
distract can be useful if someone is auto running on their mount near you but not close enough you can use distract to change their direction so you can get them in reach...used it quite a bit back in the day.
Great guide.. thank you
first time rogue here, almost never like videos but damn this was so good. ty ty ty ty
30:59 awwwww damn it... I'm in the wrong place, man. * bubble-hearths away *
I'm learning so much from these videos. Thank you!!
NIce vid, do you have a video on how you would open and what would you follow up with?
Vanish also cancels any incoming projectiles. Vanish if you have hunters mark because if you only stealth they will still see you.
The core of this build is really great, but not having 3/3 Imp. Gouge seems like a really big oversight. It is useful in all facets of the game apart from raiding and it's especially powerful in PvP. It has three core benefits which can swing a fight and some other corner case applications.
1) It may only add 1.5 seconds to the duration of your Gouge, but in practice you will often get an extra tick of energy inside of your gouge. This can extend stunlocks or give you just what you need to finish someone off.
2) It makes the CC longer in group scenarios which can be just what you need to use on a healer or caster who's about to CC you or cast a clutch heal while you or a group mate is about to finish someone else off.
3) The fact that it makes the CC last over five seconds means that very often in a 1v1 scenario you can get out of combat after using it for a "free" restealth (without using Vanish) after using it on your opponent. You can chain this into a Cheap Shot or even a Sap in some cases. It opens up some rather creative lines of play that just aren't possible without the talent.
Gouge is an expensive ability at 45 energy, but incredibly powerful. I view Imp. Gouge as being essential to rogue PvP in the same way that Prep and Dirty Deeds are. You should pretty much lock in a minimum of 3 talent points in Combat and 23 talent points in Subtlety for every rogue PvP build barring some very niche deep Assassination dagger builds which were more effective pre-1.12. Even in those builds you wouldn't lose Imp. Gouge, you'd just only go to 12 or so points in Sub.
This is the build I would go with for Hemo: classic.wowhead.com/talent-calc/rogue/305300125021-3-500253100330121
A few caveats...
1) You could easily decide to ditch Ghostly Strike, but it's very powerful. The dodge increase is really just a bonus. The thing that a lot of people don't know is that, like Riposte, it is not subject to attack power normalization. For 40 energy you will do 125% of your true weapon damage. Normally the attack power contribution to "weapon damage" on instant attacks is scaled to a 2.3s weapon with non-dagger one-handed weapons (it's 1.7s for daggers). These two abilities, niche though they might seem on the surface, are not "nerfed" in that way. It is both more damage per energy and more damage for the global than Hemo is and scales better as you get more attack power with any main hand weapon slower than 2.3s (i.e. any weapon that you would use in a Hemo build). As you mention, Hemo is great due to the low energy cost, but it's really in multiples where you feel the difference between it and Sinister Strike. Mixing in a Ghostly Strike once every 20 seconds does not make a practical difference to your capacity to chain your abilities together.
2) You could ditch Imp. Expose Armor, but I find it to be really useful in longer fights against druids. It's sometimes worth it against paladins, but they will often bubble it off and that feels bad. In theory it would be great against squishier targets, but the only one I can see making good use out of it on really is a tankier priest. It's too many combo points to invest on a mage or warlock when you need every one to do damage or lock them down.
3) The Imp. Poisons is also very much personal preference. I like it because it makes keeping Crippling Poison up a bit more reliable, but some people might go for any of the other talents in Assassination instead. I do think that Murder and Imp. Slice and Dice are kind of memey in PvP though. 2% more damage for two points feels like a poor investment given how swingy rogue fights are. Slice and Dice is just generally not used in PvP.
@@Apoptosis808GK Thanks, man. There's definitely a lot of flexibility when it comes to rogue PvP specs and a lot of it is about what gear you have access to and your playstyle. Given that you have a Felstriker I'd recommend going hybrid daggers which has two really good variants...
Variant 1: classic.wowhead.com/talent-calc/rogue/025300105-320302002-25025300030012
You get the core of the build which is the good stuff burst damage-related stuff in Assassination, Imp. Backstab and Imp. Sprint in Combat and Prep+Dirty Deeds in Sub. You are missing Imp. Ambush in favour of two points in Master of Deception and the last point in Lethality. You could drop those points in MoD into Imp. Ambush if you wanted to.
Variant 2 (my spec with Perd Blade and Core Hound Tooth): classic.wowhead.com/talent-calc/rogue/025300104-320302002-05025303030012
This build is obviously very similar. It's worth noting that your next Ambush after you kill a target will have over a 100% chance to crit with even decent gear. It's like you have Cold Blood in that scenario. This makes it an especially strong build for BGs and group PvP. You miss the last point in Lethality which is a shame, but given how stealth works in Classic compared with on private servers (Perception = you see targets in stealth as far as the eye can see) for a horde rogue I'd lean into just not bothering with two measly points in MoD.
Meanwhile, as much as i like the heightened senses, i can only assure that it works for stealthers. I have never resisted any spell with 2/2 and im not talking for raid geared opponents only. I dont resist anything, even vs freshly dinged and 56-57 in av. Now, i would like to discuss about the imp ks. This talent seems very appealing, yes. However, keep in mind that several classes can trinket out of stuns, mages can blink it, block it etc. Additionally, i play alliance, so add the orc racial vs it and consider that i even get resists on priests with iron will too. Also add that someone can just use free action pot and lol at you for 30 sec. Even for wsg premades, i dont feel like its going to give the expected edge vs a flag carrier, because even if he cannot trinket, his team will peel. Plus he will have specced tanking/survivability talents. I feel that imp expose armor and (even better) vile poisons to prevent cleanse/abolish is better. What do you guys think?
You can run 5/5 opportunity as Cold Blood Hemo Prep as long as you put the 3/3 in Imp Ambush. Just make a weapon swap macro /Equipslot 16 Dagger and /Equipslot 16 Sword so after you ambush you can swap for Hemo. I really like Senses on my rogue, not just for the stealth detection but -4% hit from Hunters and Mages/Locks/Spriests. Definitely go 3/3 Imp Gouge. 5.5 sec CC when you drop combat for 6 is solid. Also gouge is great peel in BGs to relieve pressure on your healers. I don't think Imp KS is all that great. 1/2 Imp EA is a better pick than 1/5 Imp poisons.
I agree except the poisons. imp poisons 4/5 is the best. It allows you to either be sure u apply crippling on like the first skill or even use instant on OH to maximize dps/burst.
imp EA 2/2 is op vs mages as dagger build though
Another great video. One thing I'd add on to it and something I've seen other Rogues do in Classic is using Hemorrhage with a dagger in your MH. You don't want to do this because Hemorrhage is one of the only abilities that wasn't hit by the weapon normalization change and benefits from a slow, high top end MH which is something you'll almost always find on swords or maces.
However, it does open up the CS > Hemo > Gouge > KS > BS combo etc and allows you to use both swords and daggers depending on your mood without respecs.
@@stevendocker6331 Well the issue there is if you're going to use a dagger as your main source of dealing damage then you will need to put points into Opportunity, Imp Backstab and perhaps Imp Ambush which if following CB/Prep will make you have to sacrifice a point in either Imp BS or Dirty Deeds. A 10% increased crit rate to BS or flexible and energy considerate openers, though you could argue Nightslayer's 5 piece bonus kinda gives you 2/2 DD.
Actually, I think if you energy tick right before the CS, with 2/2 DD and 5 piece NS you can Backstab into Gouge into KS. I'll have to try it if MC ever wants to drop T1 for me.
@@clarencegutsy7309 It works without DD.
If you test it now with sinister strike instead of hemo, you'll see 40 energy at the time cheapshot is about to end which would be 45 with hemo for the gouge, 5.5 seconds giving you the regen for KS.
Rotation becomes a lot more potent if you throw a tea in for the 6 second KS.
Now we finally know his PvP rotation!
your vids are awesome man! I love this spec, but have always been a little confused by certain aspects of rogue and this cleared up a lot of it!
i wonder how much damage this spec does with 5/5 deathdealer for 15% eviscerate damage increase, servo arm for nature damage proc + 2.8 speed, thunderfury in off hand for another nature damage proc and darkmoon card maelstrom for even more nature damage proc's.
Good question. Thatll be tough to sim since the proc rates on a lot of popular sim sheets are a bit wonky...
Thanks for putting this video out. I am rather new to rogue and really want to concentrate on PvP. Your explanations were clear and concise... Earned my sub with ease! Looking forward to more!
i like your videos more than larger content creators. Keep it up.
Hey man quick question. I play a 60 rogue and also have a very similar coldblood prep evis build... I recently got Gutgore in MC and everyone is telling me to use it in MH but I've read that playing this build you're supposed to use a slow sword/mace in MH and dagger in offhand for poison procs. My question is, should I stick to a sword MH/gutgore in offhand, or try to find a second dagger and go dual daggers for this build? Any advice would be much appreciated.
Caught out in the wilderness with no flash powder!? Back to Lumby for you!
sit goblin boy
Personal opinion but also curious what you think. I have viskaj in my maimhand, i have both bonescraper and felstriker and personally I think bonescraper would be the better off hand for hemo prep. Aside from being faster, the base ap bonus is nice. Where as felstriker in your offhand really isn't proccing that much, but is still an amazing dagger when it does proc. Ideally coretooth hound is probably your bis off hand but ya curious what do you think?
Thanks for the Build. I searched so long for a good sword pvp build
Why go all the way to the bottom of the Sub tree and not take Premeditation? Seems like a good way to get to 5 combo points faster, but pretty much any build I see online doesn't use it. What gives?
you have to put too many skill points in to get it, can't take cold blood if you take premed.
Awesome video dude!!! Ty so much, improved my gameplay!!! 😎
Or I could use Gutgore MH and Mirah's song in offhand. Thoughts?
hello, witch addon is for the combo points on the target?
Can you use a mace is MH? Not going deep into combat to spec for swords, so my assumption is that a slow MH mace would work aswell ( though swords are more available).
You think you can pve with this spec and pump out proper numbers ?
Apoptosis808 dang it I was hopping I wouldn’t have to change spec every week.
Pedro Pierre you could always go with a seal gate dagger spec. Good in pvp or pve
what do you think of having the same talent but with imprv ambush and having felstriker MH (+5 wp dmg) and distracting dagger OH.. wouldn't it make the coldblood ambush one shot cloth users ?. thanks for the vid much love
awesome video. thx man!
Nice! I might try this one out.
So I was wanting to go dagger rogue, going improved ambush would be better for me over hemo right?
@@Apoptosis808GK Just asking, why would I want to go hemo spec over ambush? Is it to kill plate easier? Or is it just preference and is hemo for dagger or swords?
What is the best entchant for Weapons?
Ok thx
Awesome video. Can you make a pvp video with your commentary on top so we understand how this works in practice? Cheers!
Great video! You've got a new subscriber!
Thank god for soul link and voidwalkers.
Otherwise I'd be totally f*cked against this monster spec. It's still often close for these hemo CB rogues to get me with some BS like... cheap -> hemo -> couge -> restealth -> cheap -> evis -> blind ->vanish to avoid the pet -> sap -> reset CDs and do it again.
He can sap u and kill pet instead 2 times.So its not work against rogues
Enjoy your content. Look forward to seeing more
nectar 808?
can u make a rogue pvp video and go over openers and what ability's to use and stuff
Are you "out"? Good video, btw.
Liking before I see the video - this is gonna be good!
@@Apoptosis808GK Was not dissapointed ;)
What spec would you say would work in both dungeons and pvp? :D
Nice video. Mostly accurate, however if you are not very experienced in PVP you should probably not create guides on this topic until you get more experience. Otherwise all good, gl. One thing to point out on poisons: good rogue rarely uses instant poison in PVP and never does instant mh. Reason : when you cheapshot without breaking sap, instant can proc and break sap.
Keep buying cool helms strayed out the one keeps ur player cool on arathi
2/3 imp gouge? dude 3/3 imp gouge you could bandage and re-stealth. L2P a rogue that can reset will beat any class in pvp, and no heightened senses? Have fun getting opened on lolz!
You using macros?
This spec rly rly sucks in my opinion.. and i wish it would not.. Hemorrhage does deal no damage you basically just spam to get eviscerate.. takes too much time (in my opinion)
Don't use bleeds in pvp? 😆. Serrated blades buffs ruptures dmg by 30%. You use bleeds to keep enemy rogues in combat to prevent re-stealths. You use bleeds to dead zone warriors with 5-8 kite, then you drop combat and reset. I'm sorry dude this information is 👎.
All this talk, no PvP, weak
dude get two elven rings from dire maul they are better than blackstone and painweaver
It's so nice that rogues best pvp and pve items are pretty much the same, minus a couple of pieces. I get my hit cap from T1 shoulders and gloves, ony neck, and band of accuria. :)
always use evasion against warrior he cant get hamstring off and all his other strikes
Debatable - Warriors have Overpower.
@@randalhighben586 Sure if you think it's debatable that taking 3 hits is worse than taking 1 hit. I find it hilarious that people still haven't realized that in 10+ years.