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The porblem here, imo is Bethesda happaned to hit the jackpot with the formlua they created with skyrim, and because it sold so insanely well bethesda feels like they can just put out lazy skyrim clones and everyone will buy them. And the sad part is bethesda can do sci-fi open world at least decently, Despite thier age and flaws, fallout 3 and 4 have enough charm in thier characters, style, crafting, and difficulty in the case of fallout 4's survival mode to keep me intrested, along with not having skill systems that just waste your time with busy work, you unlock a perk and you just have it, simple. Starfeild is just generic sci-fi in art style and theming, and has porblems even those flawed games didnt.
I feel like Pathologic 2 addresses most of these criticisms, because there is a thing it does tremendously well: player accountability. Characters talk with you, have their own style of communication, imperfect information and goals, they are pivoting based on your actions and may even mislead you in major ways. You are not a mighty hero that exists without food, you are a living person in the world and need to balance survival with saving the town and trying to save as many lives as you can while doing it. Its brutal, odd, beautiful, richly fleshed out and always has more to offer to attetive players. Please give it a try, I think you will be happily surprised.
Dude this was the comment I was looking for to make my final decision of uninstalling this game, I have doubts if it was like that just in the beginning but it seems it continues throughout the entire game
Bethesda has this "consequence free" ticket where they can just make terrible individual mechanics because they made really big games with a lot of mechanics. So you're either blown away by the quantity, or baffled by the quality.
So long as Bethesda has an audience dumb enough to keep buying into their games and being blinded by old nostalgia of Elder Scrolls, they're gonna keep rehashing mediocre versions of Oblivion over and over until the end of time.
Even when some of the mechanics have some reasonable level of quality to them everything is poorly integrated that it feels like it's held together by duct tape. Clearly Bethesda has no unifying vision of what they want the game to be besides "space" and so the hodge podge of mechanics they haphazardly toss together fail to come together to actually make something interesting or coherent.
Bethesda has a cult following. I didn’t realize how mediocre their games were because of what you said, I was overwhelmed by the quantity they put in their games. Once I started modding it was a whole new world. You realize how much they they don’t fix and prioritize.
This is great. The lack of an overabundance of bugs and other technical issues, allows people to focus on the REAL problems with how Todd likes his games.
@@underthemayo I stole it from PatricianTV. He's been repeating this point like a parrot ever since he claimed his fame reviewing morrowind several years back.
@@deanjustdean7818 The biggest issue with Bethesda and their stories in particular, is their head writer. Emil Pagliarulo compared player engagement with his stories to people ripping pages out of a book to make paper airplanes. He then went onto explain that's why he doesn't put effort into his writing. He's such a lazy hack that when he sees players don't care about his writing, he then uses that as an excuse to be even lazier. If he had any talent he would try to write stories that people would actually want to be interested in.
It seems like Starfield would be mindblowing for 2005, but with so many awesome games out to borrow ideas from, this inventory similater with boring story just doesn't cut it
You waste so much time in menus and pressing/holding buttons. For example, you need to press at least six buttons to move an item from your inventory to your ship’s hold. That is inexcusably poor UI design.
I've played multiple Fallout and Elder Scrolls games and Starfield has the weakest exploration because it doesn't have a well designed world for you to get lost in and encounter interesting events. People have really lowered their standards.
Yea its actually step back from their previous games in terms of exploration. That was one truly excellent thing about their games from the past. They designed very interesting worlds to explore.
@sukamadik5983 I completely agree that it is the weakest in terms of hand crafted world building but from a developer's perspective the vast emptiness of so many of the planets makes sense. It's space and that is kind of what you expect with a space exploration game going for the kind of tone it has. I can't fault it for that even if I do not like it.
My first fallout was 4 i liked it for what it was but I recently tried 1 & 2 and 3 and was blown away by my experience. I actually ended up finding a crashed nuka Cola truck and got 9999 caps I also found a crashed ufo and scavved the alien blaster. 🤯🤯
At least back then when the formula of BRPGs was newer, there was a lot more passion and creativity put into their design. Starfield just makes me feel like an old widow fondling over the grave and bones of her dead lover.
I mean it is just fallout 4 in space with a bit of polish and some extra features, strangely I am OK with that tho, I only got it because it was on gamepass, didn't even realise it was a Bethesda game until I booted it up. But I have been playing it the past few days and quite enjoying it, I imagine I will be with the majority of people on that one, I think alot of casual gamers will see this on game pass, give it a try because it's AAA and actually end up enjoying it, I don't think it's leeway, probably more people reviewing before they have fully experienced the game
With the constant financial success of their games, Bethesda has been resting on their laurels. I’ll give them credit on the one thing that makes a BGS game shine: the feeling of wanting to explore a new world. Granted that feeling peaked with Skyrim. It’s a shame how that feeling was diluted in Starfield with so many damned menu and map screens interrupting the exploration and combat.
They've been using the same engine since Morrowind. Slapping extra features on it so it can push more pixels. The Creation engine is a real tower of duct tape. Almost ironic how they have it in its most impressive, polished state at this point only for its obsolescence to be now painfully obvious.
Why innovate when you have a winning formula and time tested engine which have worked and be literal money printers for decades? Never change a working system! Besides, modders have been proven to do such a much better job at virtually everything than Bethesda devs, that simply giving them a mostly empty sandbox with basic mechanics plus modding tools is the best and easiest way to get your game improved and expanded for years to come with minimum effort and investment.
I have a major gripe with how a lot of people talk about this game, specifically this throwaway line in defense of the game - "*mentions problems with the game* - but at least the combat is finally good now." NO, they fixed the FEEL of shooting and the feel of the guns, but NO the "combat" is still what it was 10 years ago, it is still absent of any kind of combat chess, not even typical AI programming for standard encounters (snipers hiding? melees pushing you?), they're all just standing bullet sponges who hardly even react to you, maybe they hide in cover, mostly they just stand around and die for you. I know it's always been like this with 'Bethesda-RPG', but cmon, it's 2023, maybe try a LITTLE. Half of the game is you playing an first person shooter, but the first person shooter combat is still stuck in 2008 (actually that;s not fair, Bungie made good AI back in the 2000s, Bethesda just never bothered). Everything under the hood of this game is DATED. It just has a shiny new coat of paint, but it's still the same old dated game they just keep re-skinning with fantasy, nuclear wasteland, and now it's space.
True Bungie nails combat loops since Marathon, with enemies that always complement each other in new ways at each new encounter, keeping things fresh and challenging. I could go on but it'd just be another rant about how boomer shooters are much better than newer, less creative stuff. In fact you know what, thinking back to Marathon I can't believe how much more engaging that game is than Starfield ; the setting is actually fascinating, they take the space theme and actually do something with it - the story is thrilling, much more creative, it's never boring, combat, weapons and gameplay are leagues above... pretty insane.
FEAR had so much better AI almost 20years ago. To be fair that was a linear game but even then it is almost 20years. It should be possible to do it in a Open World today
@@daskampffredchen not really you’d think but when you get into code you find a world of disappointment they say your only limit is your imagination but it’s actually the limit of code complexity in each individual instance small team less code less conflict more game a lot of people think games are a trash bag you can fill them but they have a limit
As long as one big Bethesda title does not flop catastrophically, and hit their wallet real hard, they will never learn to look around what the industry is dooing while they're stuck in 2007. They will never change engine, improve on dialog, role playing, story telling, shooting, polish in general. I think if you really love Bethesda and want them to be on the top someday in the future, you should NOT buy this kind of avarage dumpster of polygons. Some people, sadly, can only understand money.
The reason they're stuck in '07 is because effort is a naughty word, Emil Pagliarulo (who is also responsible for bad stories) said as much in his 'Talks From Story' presentation. He has also made other Freudian slips in it, such as how he thinks the players are too stupid for his 'great American novel' and that Skyrim was biblical.
Or you know, it's maybe just not your kind of game, reviews show how successful this game is, alot of people love it, alot of people dont, it's just another solid Bethesda rpg. Maybe instead of just focusing on negatives, you should draw out both positives and negatives, find a balance, I know I have, and I'm still really enjoying the game. You can't fault people for liking something, and you can't fault people for hating something.
@@LordMalice6d9 yeah it was at launch, it was more of a test to see what an online fallout game would be like, and it was ambitious to say the least. Apparently the game has actually gotten better now, but don't quote me on that. I might check out the game if it's on sale some time.
that is the main point! but it does not help anyone already bought and played the game (hyped ?) beyond the refund limit. this game hides its long term mediocrity behind its sheer pointless quantity. it is just a matter of time any one (not hyped) realizes that.
Even if i don't agree with your opinions on games all the time, i greatly appreciate you laying your bias on the table before the review starts. It lends you a genuine feeling in your criticisms and let's your audience get a feel for your preferences. I always enjoy the videos though.
Word. That's what made me start recommending the channel to people. There's great insight into games, and a view I almost always agree with sure, but I won't recommend a channel unless the creator is aware enough to know their own view has limits. Damn good stuff.
That's largely why I like Mayo and why all the criticism towards him is annoying to me. He's not necessarily being biased, he has biases but so does everyone. He is just into certain types of games and when he plays or gets recommended one he/someone else thinks he'll enjoy he's just honest about how he felt. It's very personalized, he isn't saying what others want him to say or that his experience is universal, he's just offering PERSPECTIVE and I feel like a lot of his critics don't quite grasp that. I mean h*ll, we're Silent Hill and Resident Evil fans. Things like jank gameplay, badly recited dialogue and poor entries to the franchise come with the territory.
@@Impalingthorn You’re ignoring the part where offering perspective can have massive influence on viewers. Especially to those gullible ones. A kid watching this who haven’t played Starfield before, will be prone to automatically agree that the game is not worth playing just by listening to him talk and watching the nitpick clips that he puts on the video. Just because he tries to acknowledge his bias, it doesn’t hide the fact that ultimately he does want people to like and agree with his opinions. To grow the channel. To grow a fanbase. In that case, people who become fans are not looking for fair reviews. They’re just here to listen to his voice and engage in the circlejerk.
@@ruok3351so what's your point exactly? Being open about you biases is bad? Making reviews of any kind are bad because the person watching might be gullible? Seriously what is your point
im sick and tired of bethesda getting away with doing the bare minimum and then getting praise for it cause modders will do their dirty work and sweep up it is an embarassment. alot of these things were BS in 2011 it honestly feels like this company is that one really dumb friend with no real skill, job, money, or drive but people still let em hangout because they grew up together
Oblivion sorta made them famous because no one played a game like that up until that point (I know, Morrowind existed but PC gaming hadn't hit mainstream yet). And I LOVE Oblivion... but mostly for its world, aesthetic, and the other charming things about it... functionally speaking, however, it's a total mess and by today's standards it's akin to a big restaurant serving you a dish that looks really nice but tastes surprisingly, disappointingly bland. And the problem is Bethesda NEVER moved away from that.
@@Impalingthornyep...I don't mind people liking the game, but there are people saying this game is goty contender is such a wrong take because it's another Bethesda ass Bethesda game with really no innovation or growth..this is your typical run of the mill Bethesda game but this time it's in space..that same old Bethesda formula lost it's charm for me after fallout 4
@@vangoth74 For me in Poland it is around 85/86$ for the base game and 125$+ for "premium". That is why so many "shills" reviewing this game is dangerous for me. They want to "rose tint" my judgment, either fueled by money/bonuses from the creator or by their fanatical admiration of said creator. So many emotion-fueled reviews... good to have some like this review.
Gaming in 2023 by Bethesda: 1) Sell broken, bare bones game for full price claiming its AAA open world RPG 2) Purchase hundreds of fake 10/10 reviews the week before release 3) Pretend to not hear any of the negative feedback 4) Make players wait years while modders that don't work for Bethesda fix the game/add the content 5) Sell those mods back to players with a "creation club" stealing all the profits of other people's work 6) Re-release the game 7 times over the next 10 years as "definitive" or "legendary" editions This should be ILLEGAL.
Funny. I am the opposite. I love Fantasy and find Sci-Fi tedious. At least we can both admit our biases and yes, the one word that best describes Starfield is mediocre. Keep on keeping on Lord Mayo!
That's what happens when you let a company that actively commits to shitty practices get away with rehashing and reselling the same game over and over ad infinitum.
There are serious problems even for those who enjoy the tedious base/ship customization stuff. For example, you design your perfect starship.. it has all the right compartments in all the right places. You spend 5 hours setting out little touches on the interior.. plates on the tables in the mess hall, sandwiches on the plates, display pieces in your captains quarters, books on the shelves, etc, etc, etc. You then decide to put a little bit of flair on the paint job, and make the trim be a bit bolder in the ship builder... and.... all items have been moved to the cargo hold... because reasons.
Even if you just want to keep your weapons in a chest separate from all the junk you want to sell, the second you switch ships or change anything they get tossed into the hold for you to painstakingly sort again.
And if you keep adjusting your ship.... It'll duplicate every item into the cargo hold every. Single. Time. Making it so that you have to spend 5 minutes grabbing the junk out of your cargo hold for every little change you want to make to your ship, and then there's no "jettison all/sell all" option unless you get mods. Just a baffling level of incompetence
I wonder how much Todd is actually involved in the development of these games nowadays because clearly he’s lost it or barely works on it and is just the face of Bethesda now.
...At least in Skyrim one could have a few wonderfully implemented quests, e.g. the hangover after drunken night with Sanguinius, where the idea of "walk around, find people through quest list and speak with them" has been actually supported by scenes where every next meeting contextually showed new, _unique_ and _genuinely interesting_ consequences of your party night. No such things in Starfield, it seems.
The only forking consequences are the difference between doing a stealth quest with or without kills. And all they do is dock your pay and scold you once.
All Skyrim had was a few wonderfully implemented quests... but the world, the exploration... that's what made me play it for so long... to enjoy it for so long.
Excellent, because you are explaining objective problems with the game. Not just opinion, but real problems and tediums you'll have to tolerate if you want to enjoy the game.
I try, I try... I throw in my own personal grievances too, because it's my personality. I wanna express myself. I hope people can tell the difference between the two.
@@underthemayo Your take is good, because there are a lot of apologists for the game who dismiss any criticism as just the opinion of haters. Your point about the game not doing what it is trying to do is spot on. Sometimes, these days, games are released broken and then greatly improved (eg No Mans Sky and Cyberpunk). I hope that can happen for Starfield, but it won't if the apoliogists keep saying they like it as it is (TBH I don't think they do, I think they are letting their wish for what the game should be, drown out that it really isn't that game).
keep doing that Mayo, I love this format because that's how I understood your God of war criticism even If I enjoy first time, but I couldn't play a 2 time.@@underthemayo
As someone who likes Starfield, your review is completely and utterly...fair. You absolutely nailed the issue with Starfield's (and other BGS games) story telling, perfectly putting into words what I couldn't articulate. Even if someone could argue Starfield's story is decent on paper, how the game chooses to tell it is far from it and really boring most of the time. BGS games _do_ shine when they show rather than tell - there's a late game main mission called Entangled that does this fantastically, but it's like BGS still hasn't learned that lesson and just happens to get it right sometimes. Your comment about the challenges for perks not tallying unless you unlock the tier is 100% on point (and I also think some of them are over tuned), even if I do ultimately like perk system overall. I mean really, there's a lot in here that I agree with, and to be fair I just said "likes" for effect; I "mildly like" the game. I appreciate the honesty on how much you played and that you spoke about what you experienced, not making assumptions. Good and fair review even though I come in slightly positive about the game.
What did you enjoy about the game? I enjoyed TES II-V but I'm 30 now and I've gone off a lot of open world games. I don't think I have the patience to play games where it's mostly busy work
@@xSabinx1 well enjoy is probably a stronger word than what I would use lol. The thing the game gets right the most for me is the thing BGS often gets right the most: world building and environmental storytelling. But I would easily recommend other games over this one even when focusing on that.
@@xSabinx1well i can say I'm just enjoying things like ship building, or just what I'm doing with my character build, doing side quests, enjoying the story of the main quest.... although actually playing though the main quest is a bit dull. But yeah, building bases, exploring planets and mining, it's just what I find fun about the game really, and I'm really happy with starfield. Not only that but Bethesda can only improve the game over times, that's what I love about modern gaming, devs can improve games easily. 😊
I was having fun up to the 25 hour mark. And then the reality of it all came crashing down around me. I think I got lost on my own ship trying to find the cockpit at the time.
Im glad im not the only one completely disappointed by this game. I went into with no expectations and man eight hours in all ive done was fast travel back and forth a million times. I cannot for the life of me figure out why anyone finds the game play interesting other than the rp aspect like you said. I hope this game is looked on poorly so people dont obsesse over it for years like they do other Bethesda games
Basically my thoughts exactly once I finished the main campaign. Starfield made me appreciate the older Fallout games and even Cyberpunk more. This game is a tedious mess.
Cyberpunk, even with its limitations at the narrative level (it seems to me that Witcher 3 is the best work at the cdpr narrative level) is much better in almost every possible aspect than Starfield.
Bro during that same hostage mission I picked a lock in front of one of the gang members. The cops that were waiting outside for me to negotiate busted in and arrested me.
I totally agree on everything you said about Starfield and THANKS for mentioning the TERRIBLE weapon reload mechanics that NO ONE ELSE seems to be mentioning. I was SO frustrated by it all the time I thought I had already reloaded, tried to shoot someone and it started to reload again.
i remember when Outer Worlds came out and did the same things Starfield does, and the general consensus at the time was "well Starfield will do it better" and didn't. Outer Worlds ended up being being way better than Starfield, it was smaller, more engaging and had unique characters.
@@underthemayo I think you'd hate BG3 even aside from the medieval aspect. Everything is based on a die roll. EVERYTHING. Want to go down a specific storyline? Pass a check, which requires a die roll. Want to lockpick a box? No lockpicking minigame, just a die roll. Want to sneak past someone? Die roll. Every attack in combat needs to pass a die roll. That means you can be standing right in front of an enemy who's huge and impossible to miss, and you can *still* miss that enemy if you rolled a low number. You're constantly savescumming. It's atrocious.
gaming is dying. the players are like mindless hogs that play whatever and can't really tell the difference between a game and a chore. companies are just cash grabs. I'm sorry I'm not a game dev but 7 years and you can't make a decent game?
People mindlessly defending Starfield as anything other than another Bethesda product that refuses to fix the issues of their last 5 games and get a better game engine are honestly why I have no respect for modern gaming. The fact that "Wait for the day one patch" is now a thing people say to defend games RELEASING broken is indicative of everything wrong with consumer standards right now.
@@Impalingthorn What issues of their last 5 games did they not fix? Also their game engine is fine for what they accomplished with Starfield. Notice I didn't say good, I said fine. If they changed their game engine then people like you would complain that people can't make mods anymore like they used to. You would also have to wait an extra few years for their next game which would mean we maybe wouldn't see TES6 for almost an entire decade. Do you realize how ridiculous and impractical that is? Not to mention, the game would still be buggy because it's not like Bethesda is trained in whatever new engine they'd have to learn. Day one patches are pretty much how a game releases even though it's technically not the exact release minute. It sucks but games do them so they can be better, it allows companies to work on games a few extra months before shipping them out. Do you want to go back to the times where games released broken and stayed broken, when we never got massive updates to games? Ideally a game gets released complete and then patches come out in the following days or weeks which fix some things. This is what Starfield did.
@@xx_amongus_xx6987 I'll answer your first question with a few questions of my own. Why couldn't Starfield launch with an FOV slider? Why is Starfield's mouse acceleration so horrendous and isn't adjustable in game? Why is Starfield so poorly optimized for modern hardware that's better than what is recommended? Why was there no exclusive fullscreen option? Why does the game look so absurdly ugly -- not in art direction, in pure graphical fidelity -- with low resolution texture quality even when all of the settings are maxed out? Mind you, these are only a handful of the issues that were present in their previous games that got carried over into Starfield. Those are all really basic things in other games. I hesitate to even call them "features" because they're standard for just about every other AAA company using any other engine in this day and age. Games didn't release broken and remain broken as commonly as you might want to believe, but I will concede that this has ALWAYS been the issue with Bethesda games.
It's amazing that after Skyrim released, Bethesda still has the same old animation style for NPC dialogue even after 12 years. I remember how in Horizon Zero Dawn, people were complaining about how stiff and lifeless the NPC's animations are whenever they spoke to Aloy. However in the Frozen Wilds DLC and in Forbidden West, Guerilla Games showed the fans that they listened to feedback and gave NPCs fluid animations that showed them walking around Aloy or doing certain things like drinking or tending to their wounds, etc.
With Todd Howard Bethesda games you have to change your way of thinking. It isn’t about continuity of characters and reactions to events, it’s about the world being your sandbox. You are the god of this universe. First of all play in first person. Third person is always a fun novelty but never the ideal way to play them. Secondly you decide what you do in these kinds of games. If you aren’t enjoying the story, stop playing the story. The fun is adventuring all over and doing whatever it is you find interesting. Want to kill things? Do it. Rob people? Do it! Collect resources and build up your ship? Do it. Kill people and pile them up inside one building? Hell yeah, go for it. These games are made to last for years and years. It’s the same reason why people STILL play Skyrim, Oblivion, Fallout 3 and NV. These games are meant to be evergreen titles that you don’t rush through in a weekend, that’s the worst way to play them and of course you’d get bored, zone out and tire of them. You’re meant to play for an hour here and there and find joy in your own way. Occasionally binge it for 8 hours on a Saturday and struggle to move the next day. It’s about the journey, not the destination. So if you rush through everything, of course you aren’t going to have fun. Anyway that’s my two cents and I’ve been enjoying these games since Morrowind.
That’s the thing about you and Yahtzee: you have acquired tastes and dislike a lot of things I usually like. But I see where you’re coming from and respect your opinion so much that I still stick around to hear you out.
I Just Finished Mass Effect 1, 2 and 3 (Legendary Edition) loved it . Can't believe those old games have better voice actors and dialogue than a 2023 AAA game .
Valid points. Especially the part about sounding like actors reading lines. Some of the acting is good like the female UC captian but the way the scene/ models are framed it’s a disconnect, so it’s off putting. Personally I like the game, so I can over look many of the things. Glad I never ran into that death loop. That’s crazy
I literally cannot fathom how this happened. SF is one of the worst games ive ever played and ive been playing games since the early 90s. I cannot understand how BGS thought this was ok. They are dead. ES6 gonna be a dumpster fire.
For me, 60% of my time was spend trying to keep myself immersed in the world through load screens, creepy stares and awkard graphic, fetch quest after fetch quest and trying not to piss of my companion by the simplest things. Truly 10/10 if you have never touched a video game before.
Being a RUclipsr must be tough. You gotta play these games that you know you wont like because for some reason people love to see their favorite youtubers shitting on things. I admire your craft and thank you for your sacrifice.
"... for some reason" And the folks who genuinely trust certain YT'ers and trust that they'd give a fair critique of a game to decide whether they'd waste money on it or not. That happens too.
If they wanted realism in Starfield, they should have given spaceships inertia. I couldn’t believe it when I first entered space combat and realised I could effectively stop on a dime by just turning off the acceleration.
Got a free copy of Starfield when I upgraded the GPU on one of my kids' system and finally got around to trying the game a couple of weeks ago. The questionable design choice that blew my mind is in space combat. I was trying to change targets and pressed "E" a bit too long. Imagine my surprise, frustration, and disappointment as my character very slowly and casually stood up. My ship is getting pummeled and there I stand with not a care in the world. I again pressed "E" leading to the non-hurried cockpit sit down animation. Also, why can't I skip the whole sitdown/getup sequence? It's cute the first couple of times and a stupid time waste.
Honestly if a game existed with rpg elements that were as well implemented as baldurs gate 3 where choices mattered and the world felt real and not bloated and carefully curated plus had the platforming and combat like from classic gow games or doom it would be perfect for me. and if it had a theme that underthemayo liked instead of fantasy it was sci fi then it would be perfect for him.
This was a really fair review. I was on the fence if I should buy it now or w8 for mods. I will try it eventually but just decided that I have better games to play for now...
The enemy AI is bizarre and unstable. I know plenty of people who had a similar experience to yours. But for whatever reason, that was not my experience. I had AI rush me and stab me, try to snipe me, AI sneak up on me while fighting. Retreat and then attempt to rush me. Accurately throw grenades at me. Etc. I was kind of surprised tbh. But then it would just be randomly dumb, like what you described. I'm not sure if it has to do with what quests im doing or where I was. It doesnt make sense. Only thing I think is that it bugs out a bunch on people and I just happened to experience a few rare moments of it working the way it should.
The first thing I noticed when launching the game is that the mouse had some kind of forced weird acceleration that could not be disabled in the options. At that single moment I knew this game wasn't worth it.
@@cucumber9910the game is uncapped and does go above 30 fps lol. I wish we could just force games to run at 1080p on console. It would fix frame issues easily. I'm waiting for a GOTY edition before I buy it on PC anyways. But I have gamepass so I'll play it now on Xbox before mods really even take off
Bro, you put the not liking the medieval fantasy setting into great words. I, too, find it incredibly boring. I used to think I just didn't like Dark Souls games. Turns out if you slap a post apocalyptic texture pack on it and fill it with anime waifus. I'm all about that.
Thanks. Yeah, I get a lot of flak for not being impressed by dark souls / elden ring's visuals and it's like, yeah, the games look good. But it's a setting and style that doesn't do it for me. It's not a statement on their quality.
Seriously though, I was so confused as to why people were getting hopeful. I thought for a moment them getting purchased by Microsoft might fix things but then I remembered Microsoft's habit of not managing their IP's at all unless it was to put in microtransactions and backpedaled. That, and any and all faith I might have had disappeared after Mick Gordon exposed how venomous they are.
It's so much better right? Why am I holding up for 2 minutes while I listen to someone talk? Make this a cutscene that's pleasant to watch, and then skippable at least on replay.
There's a reason storytelling is told like this in these type of games. The entire point is to never break gameplay, to never lose immersion. Of course you have to keep the story light and the dialogue brief. At the end of the day though you're never gonna have the same level of narrative story telling as other types of games.
@@gamble777888 The issue I have is similar to Mayo, if I'm just standing around while an npc model talks to me, its more immersion breaking as I could be jumping around or whatever. It's also less interesting than a nicely directed cutscene. It's not an all or nothing thing, just a preference.
@@markm5927 I understand completely, but I think what I'm trying to communicate is that these games prioritize "the world" and "player freedom" over "the narrative". I don't disagree narrative will suffer from this delivery, but the idea is to make the world feel as real and "alive" as possible, and NEVER to take control away from the player. Of course in a game like Starfield, where the world already is so far from immersive, and there's so little freedom in so many ways, why even have these type of dialogue dumps? Done right though like say, in Oblivion, way back in the day, this delivery consistent with all the other design elements built around the idea of "hey you are in this world, do whatever the fuck you want at all times" it was, incredible.... That's what they are going for. Bethesda games are NOT story driven games, they are player freedom driven games. I've played skyrim for hundreds and hundreds of hours and never cared and still don't care about finishing the main story, or really any of the other major stories. The story is I'm living in this world. That's the story.
This is one of the best discussions of a game I've ever watched. I lean towards long video essays, some taking upwards of 3 hours to lay out personal opinions and impressions. You succinctly detailed your view in under 30 minutes, and did so without being mean, spiteful, or superficial. I love your points, particularly the way select skills are gated beyond seemingly boring requirements to do more of the activity (shoot more with the shotgun). You captured how dull and lifeless the NPCs are, standing in one room and staring at the ceiling until the player returns from their quest. Exceptional work. I've subscribed and look forward to more.
I’ll admit I’m pretty hooked on the game right now, but I completely agree with the critique on the perk system and challenges. This was something Bethesda had already mastered in Skyrim, where you gained points just from doing certain actions, then when it came time to level up I couple advance a skill tree as much as I wanted so long as I had the experience points necessary to continue up the chain. For example, if I continuously used one-handed weapons I would earn points into the skill just from using that type of weapon. In this game, they deliberately lock you out of the advancing in these trees unless you complete these arbitrary challenges, which as mentioned in the review, don’t begin until after you unlock that level of the perk. Also I don’t understand why you are not allowed to attempt to pick locks unless you reach a certain level in the security perk. Again, in Skyrim and even Fallout you could at least attempt to pick the lock if it was advanced or expert, you may burn through a bunch of lock picks but it’s still possible. In this game they won’t even allow you to attempt it until you invest points into the perk. So yeah why they would take this ridiculous step-back in the leveling process is kind of scummy, because this is obviously a way to force players to keep playing the game even after it’s completed through arbitrary and boring challenges. Btw I’m playing on a Xbox Series S and I swear this game crashes on me all the time.
They took that away in Fallout 4; you couldn't pick a lock of a given rank without permission from the game mechanics. But yes, everything is going backwards at Bethesda, it's really bizarre, and anyone who says Starfield is "just like all the other Bethesda games" is lying because it's worse.
WIth Skyrim and Fallout 4 I realized that Bethesda cares more about sandbox activities rather than mechanically interesting quest design. All the quests in those games were just so lame, even if they had interesting concepts. A quest should be like an interesting self-contained mini-game within the game with interesting mechanics, not just more shooting and looting and pressing E. The escaped cat quest in fallout 4 was so bad. How do you catch the cat? Do you have to find it, then chase it into a corner and grab it? No. Do you have to build a cage, put down bait and then trap it? No. All you do is follow the map marker, walk up to the cat and talk to it and tell it to go home.
Just realign one's perception so that Baldur's Gate 3 is a scifi adventure where you're abducted by tentacle aliens for some weird experiments before crashing on a low tech alien world.
I agree on all points. I’m pretty sure my enjoyment of Bethesda titles now is due to the mental damage the assorted series have caused over the decades. I’m as dumbfounded as you as to how or why I can extract a thimble full of seratonin outta this thing, but here we are.
Been playing Bethesda games for a long time and I don't see why this game is so popular. If you own fallout 4 or Skyrim you will get a better exploration experience and have actual immersion compared to sitting thru 6 minutes of loading screens just to get to run around like 3 locations on a small map for another 10 minutes, and find nothing of substance. Save the $70, wait for Bethesda's actual dev team of modders to finish making the game, and maybe it'll be worth picking up for $20 in a year or so.
As much as I don't like some of your other reviews, this is one I have too completely agree with. It's just another fallout, far cry, skyrim, or litterly any other open world rpg within the last 10 years. No new interesting skills or abilities. No really good story. Just bland, bland, bland. It is litterly the most not good but not bad game ever. There is nothing objectively bad, but nothing stands out at all.
punch out is such an amazing game. So simple, yet addicting and perfectly tuned, and also has some of the most gorgeous animation work i've seen in all gaming.
Gotta love the best people say of it is "it's not as buggy as other Bethesda games." Something that's an expectation of other studios is now the chief selling point for Starfield.
@@IzunaSlapobsidian isn't perfect either. Most of the staff that were in the studio at the time they made New Vegas were the original devs of fallout. Not the case anymore. Baldurs Gate and Fallout 1 and 2 are the best we can really hope for in non tabletop rpgs
I'm pushing it ^^ Have my List of Complaints No Vats - No Gore - No diving - Can't open Doors, defuse Mines, use Items... when in Scan Mode - Can't control jump height. NPCs can do that. A Charge up Meter is really needed on some Moons, or you fly off like a Rocket - Boost Packs not really suitable ever/meaning that you need different kinds of Boosters for different Situations but also you need Resistances against Korrosion, Air, Radiation, Bio, and somewhat level conforming Laser, EMP, Bullet Resistance = you need 12+ Boost Packs - Crafting and Building Copy Paste from FO4 but with worse placement control - Awful Controls overall. The game works on GamePad but you need your whole Keyboard if you choose to play on the Keyboard. Make ready to rebind 50 Keys and ignore Conflicts - Very few and lackluster Feats - You should start with level one on each Skill - Skills need to be way more "Exotic". ATM they are mostly "more DMG, can Craft, can buy, can fly - Item Feats are mostly useless and are Copy Paste from FO4 - Skill progression is mostly forgettable and unimaginative - EXP from discovering, Hacking, building, crafting is nearly not existent - Item Notifications gone after 1.5sec = can't check Stats = open Inventory - Carry Capacity sucks - You can't mark individual Items to look/track for - You can't undo all tracking Items - Inventory Menu sucks! StarUI Mod needed = modding mandatory or wasting hours unnecessarily - Can't use Cure Object in Affliction Screen. Again StarUI Mandatory - Not showing "Weather(Corrosion/Radiation...)" Conditions on Planet before landing- Map is awful - Quests send you to places you can't reach - Lifeless Planets are useless - Copy pasted Bases/Caves... no sign of prcedurally generated Locations - Often looking to Scan "Natural Wonder" that I already Scanned because it's not identifyable from the Picture - Planet Map shows 100% scanned even if it's not because of "Costal Area" - Escort Quests that have you travel 1000m+ for low reward - You can't ban Useless Items from Scanner - Rare/Legendary/Epic Items cause 2sec Game Freeze when Equiped and changing to Scanner or cyceling through Weapons - Space Combat at least unskilled at early Levels is pure Stats Game and often undoable because 3v1 - No feeling of actually flying through Space - You still get Stuck and can not jump when on angled Ground as in FO4/Skyrim/Oblivion... - NPC Money should be infinite or at least increased by 4x - Items you pick up/have in Inventory show the worth they have when you buy them from a Merchant, but they should show what they are worth to you, when you sell them - NPC standing on Pilot Seat so only 3rd Person Space Flight or piloting through gap between NPCs Legs - Enemies/Animals on Planet stacked in a Heap, so you think you will fight 3, but it ends up being 12 or more all stacked into one tiny Spot and into each other - Melee Combat as bad as it was in any other Bethesda Game (look what modders did to Skyrims Combat Animations) - Reloading gets Canceled by running and jumping - Typical Bethesda Bullet-Sponge Enemies - Typical run around/jump over Obsacles and slowly chip away their Health - In Ship flight you need to be able to make custom Presets for "Full Power Weapons, Grav Drive, Engines, Shields..." and bind them to F1-F4 or any other Key you choose - Needs City/Outpost/Other Listing on Star-Map to find the Locations + placement of own nameable Markers - Needs Button to stop Quests from coming in. I get 5 new Quests when running around doing one Quest. I don't know how I got the Quests. I don't know whom the Quests are from. I have no connection to them. - Finding Quests is a Nightmare. They need to be Structured much better. Time when Quest recieved/Location of Quest Giver/Near by Quests/Location of Quest/Radiant Quest... - Still can't go from Sneak to normal Mode whilst doing any other action / meaning Stealth play feels Crap. Sneak to someone with a Melee Weapon, hit them 1 time, wait for Animation to finish, press "Crouch" Key, wait for your Character to stand up, engage in Comabt. 1995... 19 F*cking 95!!! - I play the Game for 50h now and am Level 25 and still I find the same Fire Axe I found on Level 3 over and over 21 DMG - When on MAp Screen, there has to be a Warning id you can not travel at this moment - I am SEETHING because I activated a Mission but the Game decided to not show me that Mission at all, but two other Missions I do not want to do - I decided to do one of the Missions to see what happens... I now got FOUR Map markers. WTF! And I am not allowed to activate even two Missions - Buy Back Disabled as soon as you leave Shopping Window - Can't pay debt from Dream Home Perk - Game does not tell you what Skills do until you unlocked the Line. That means that you can't work to a specific Skill and know it's effect - I managed to lock up the Menu by opening and closing it in quich succession. -
@@michiganjack1337 You don't seem to understand: Bethesda games are about the fun the modders have with improving it to the products they always should have been from the start. And the fun Todd has with the vast amounts of money he makes off their unpaid work.
Yeah, this game was really really bad. I don't get it. This is from the same people that made Skyrim. How could they let something so bad get through all the way to release? Maybe patches will fix some things over the next few years, but I can't see myself having enough attention span to actually care or check later on.
I love the honesty and choice to force yourself out of your comfort zone for perspective. Earned a sub from me, even as someone who is LOVING this game as a massive Bethesda and open world game fan lol. Keep being real man, this is good shit
Thanks! And yeah, it doesn't always work out. But I think it's one of the fun things about this channel. I push myself into other territories. Sometimes it results in a mixed experience. Sometimes I find something that surprises me. And sometimes it results in a big negative video ripping it apart. Honestly, all of those experiences are worth it to me. I like talking about it all.
Not criticizing the review itself, but putting down a few thoughts on my own time with Starfield. I started to find the fun the moment I thought to myself "This isn't No Man's Sky. This isn't Baldur's Gate 3." Both games are objectively better at what they do, but Bethesda products have always been weird mishmashes of concepts seen elsewhere and better executed elsewhere, too - but very earnestly presented. It's hard not to get the sense that the designers are really proud of this weird, clunky menu-driven take on outer space they've come up with; and I eventually just more or less put my arms down and remembered how frustrated Oblivion first made me feel. As Starfield really is Oblivion for 2023. It's menu-driven, Charisma-based characters get to spend their time playing a minigame, stealth is hilariously broken, everything outside of the main quest feels like useless bloat and padding - but there's also a point where I worked past the frustration, like in Oblivion's case, and used the blind spots the menus offered to sort of mentally roleplay the missing bits. This is *really* counter-intuitive to players who might rightfully expect the game to just deliver on its promise, but I started loving my stealth pistol-based smooth-talker build the moment I filled in dialog cues in my head and really did imagine myself as the galaxy's best cat burglar. I bought expensive clothes, took Sarah out for a makeover, decked out the Frontier in as much Affluenza as my Credit balance allowed and just built out my Interstellar Spacefuture version of a Debonair Explorer with a Thing for Earl Grey. None of that translated into actual gameplay, unless you count treating a ship like a house from The Sims as gameplay - but it made the process fun for me. In a way, it has the inverse problems of No Man's Sky. NMS now has extremely compelling features, but there's nothing to build *yourself* with. Three hundred or three hours in, you're a dude in a space suit. That's it. The living spaces you eventually create feel empty, as you're never given a choice to characterize yourself. You might as well be a pressure-positive empty spacesuit running around on its own with nobody inside it. "Then, just play Mass Effect" would be a perfect rebuttal, but whoever I play as in Mass Effect will forever be Commander Shepard. Only in Starfield can I be Professor Archibald Aloysius Holden, former academic and now professional Space Gadabout.
I can't thank you enough for this honest review from a gamer like myself that wants immersive fun gameplay and heart pounding combat, everything you disliked i agreed with and those issues would have left me swearing into the air and freaking out my cats. You have saved me £45, i never pay full price for games and even at that price I'd be spitting fur balls. I watched the whole video and really enjoyed how well you covered everything and explained in full why it irritated you so and i kept saying to myself yep i also dislike that. You have gained a new follower and again thank you 👍
Ha ha, thanks for saving me several hours finding out what I suspected about this game based on watching gameplay videos. I'll give it a few months and see if modding has improved things 😉.
I tried to warn so many people in early access but the Xbox fanboys just would not accept any criticism. Look at it now.. it’s burning up in a giant ball of flames.
Even Xenoblade has cool exploration of its map with the flying robots. A shame that they couldnt even do that. The most hilarious part is that I bet a team of modders can make vehicles work in this game in record time.
Some people haven't played the game enough to make a sound assessment. I bet people will complain about Assassins Creed and Cities Skylines 2 when they get released. It's the new trend. Whine about everything and pretend to be an expert. I watched other pseudo experts whining about BG3 and CyberPunk77. People are just so whiney. I think antidepressants may help.
Hey now. ‘Star Field’ is a very realistic game. We all know that when someone threatens to attack your leader and you try to blast them they just get on all fours staring at the floor until the game sets up an event to blast them when it wants you to hahaa!
I normally really enjoy Bethesda RPGs but i think what usually makes them compelling is exploration and the joy of finding something new. The mechanics of Starfield remove so much of that (every planet is mostly just procedural blandness). It feels like there's far less bespoke points of interest (Akila City, Neon et al) and I don't know if that's just how it feels because it's drowned out by all the procedural blandness or if it literally is less than previous games. That's their skill, usually. Something that elevates otherwise mediocre gameplay. They made a game that absolutely wrecks their one ace.
So many people are in the comments coping already and mayo just uploaded the video like a few minutes ago, you guys just need to accept the game is just bad and Bethesda sucks now
It's really not an open-world RPG, though. Instead of an open world, it's a collection of discrete boxes separated by loading screens and cut-scenes . . . including a cut-scene to sit down in a chair. Instead of an RPG, it's a linear "story" consisting of a preset series of fetch-quests and mini-games. (I write this as someone who enjoys well-made open-world RPGs.)
From what I played of Starfield, it's almost like a han solo simulator where greedo always shoots first and han can't kill greedo because he's an essential npc, this is the best way for me to sum uo Starfield based on how I play BGS rpgs, playing Starfield makes me want to try Morrowind or play new vegas again, the bright spots in the game are terribly overshadowed by the glaring issues that seem to be intentional decisions made during development which breaks the interactivity of the world that I love so much from from other BGS games, I'm not mad just disappointed
What's funny is that I don't play a lot of RPGS, my job is stressful and I don't have a lot of free time. I find when I can get into one it feels so goddamn good. But I started playing Starfield and I felt way too overwhelmed and started thinking, MMM is this even worth it? A lot of people are saying that it's not. Also I totally agree with the medieval setting stuff I'm glad somebody finally feels the same way because it seems like everybody loves them.
Got banned from Bethesda official discord server for outing my opinion on starfields shortcomings. Played and BOUGHT all the Bethesda titles, devs might call me the core audience for their games. And still they treat you as a nuisance. instead of conversing they silence their loyal customers, their day 1's. I'm going back to BG3 as they DO care about their audience. From DIV2 to BG3 I can see only improvements. Bethesda fell off after Fallout 3 and Skyrim. It's sad. Go spend your time elsewhere if you don't hate yourself.
You should stop being so apologetic about your opinions. Anyone who needs to be told they are allowed to like a game despite your opinion of it is not someone you should bother engaging with.
I do need to clarify my position on games outside my area though. It helps tame the comments section at least a little bit on these very negative videos. I don't think I'm apologetic. I don't feel bad about my opinion of Starfield one bit. But I do think it's important to be detailed about where I'm coming from.
I kinda get your "I see myself utterly miserable playing that game" about Baldur's Gate 3, because that's my reaction to anime games like miHoYo's. On the other side it's a bit of a shame since BG3 is one of the games that lets me express myself in most detail and if expressing yourself through a game is something you're after, then it's definitely something you can overcome as much as you dislike the medieval fantasy setting.
Yeah there's always something. I have friends that hate survival horror. I have a friend that hates FPS games. And you just gotta shrug and accept that some kinds of games just don't do it for some people. It's like sports. You can't get mad at someone for not enjoying golf, or track, or baseball.
@@underthemayoI understand, I couldn't stand heroic fantasy when I was younger - before I realized just how empty modern, realist sci fi is (just look at Starfield) and how much depth there is to fantasy - everything in fantasy is so meaningful. Plus the places are much more beautiful than modern buildings, and sword fights are much more interesting than gunfights... and then there is 40k, which cannot be ignored as it's a perfect blend of the two.
@@NKWittmann “swords fights are more interesting” ok maybe if it’s devil may cry or whatever but I’ll take the best John woo action scenes over anything from LOTR anyday and I love LOTR
After about 25hrs of gameplay...this game felt tedious. One day i turned it off and never felt the urge to turn it back on. I went ahead and uninstalled it. I could go on all day. But theres reviews for that ; p
@@underthemayo And I am always here for it. Jokes aside - agree with what youve said, despite me enjoying the game. I enjoy these sandbox games but it doesnt mean things cant be better. I do think so many dialogues (at least for the main quest) should be cinematic, AI could be better and quests can be more than fetch quests.
@@SmoughTown It's nice when someone who likes a game can see where I'm coming from on the points. It's not like I'm trying to make people hate it if they like it. This is just my experience and what I think the issues were that kept me from liking it.
17:35 It seriously BLOWS MY MIND how there's no FOV slider still when the game engine supports it through console commands. What a fucking fail on Bethesda's part.
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Az did nothing wrong
I LOVE this game-sorry it wasnt for you.
The porblem here, imo is Bethesda happaned to hit the jackpot with the formlua they created with skyrim, and because it sold so insanely well bethesda feels like they can just put out lazy skyrim clones and everyone will buy them. And the sad part is bethesda can do sci-fi open world at least decently, Despite thier age and flaws, fallout 3 and 4 have enough charm in thier characters, style, crafting, and difficulty in the case of fallout 4's survival mode to keep me intrested, along with not having skill systems that just waste your time with busy work, you unlock a perk and you just have it, simple. Starfeild is just generic sci-fi in art style and theming, and has porblems even those flawed games didnt.
I feel like Pathologic 2 addresses most of these criticisms, because there is a thing it does tremendously well: player accountability. Characters talk with you, have their own style of communication, imperfect information and goals, they are pivoting based on your actions and may even mislead you in major ways. You are not a mighty hero that exists without food, you are a living person in the world and need to balance survival with saving the town and trying to save as many lives as you can while doing it. Its brutal, odd, beautiful, richly fleshed out and always has more to offer to attetive players. Please give it a try, I think you will be happily surprised.
Doom is overrated
See that planet? You can fast travel there.
I was amazing that there's no actual space travel. Especially no crafts to explore the worlds.
The sheer joy of load screening across the universe can't be matched
😂
so u would have fun flying for hours into nothing? the fuck u talking about
Dude this was the comment I was looking for to make my final decision of uninstalling this game, I have doubts if it was like that just in the beginning but it seems it continues throughout the entire game
Bethesda has this "consequence free" ticket where they can just make terrible individual mechanics because they made really big games with a lot of mechanics.
So you're either blown away by the quantity, or baffled by the quality.
Bethesda get away with so much bullshit honestly
So long as Bethesda has an audience dumb enough to keep buying into their games and being blinded by old nostalgia of Elder Scrolls, they're gonna keep rehashing mediocre versions of Oblivion over and over until the end of time.
Even when some of the mechanics have some reasonable level of quality to them everything is poorly integrated that it feels like it's held together by duct tape. Clearly Bethesda has no unifying vision of what they want the game to be besides "space" and so the hodge podge of mechanics they haphazardly toss together fail to come together to actually make something interesting or coherent.
Bethesda has a cult following.
I didn’t realize how mediocre their games were because of what you said, I was overwhelmed by the quantity they put in their games.
Once I started modding it was a whole new world. You realize how much they they don’t fix and prioritize.
I do find it collecting thousands of potatoes and watch how computer calculates each potato physics.
This is great. The lack of an overabundance of bugs and other technical issues, allows people to focus on the REAL problems with how Todd likes his games.
Interesting point. The higher degree of polish reveals the actual stains.
@@underthemayo I stole it from PatricianTV. He's been repeating this point like a parrot ever since he claimed his fame reviewing morrowind several years back.
he likes them bland and uninteresting, just like his women
... you think it lacks bugs and technical issues?
@@lostsanityreturned he is probably on console
let's all face the truth: Bethesda and Todd are stuck in 2005. The second I heard from the NPCs I knew this game would be a tired cringefest
@@deanjustdean7818 The biggest issue with Bethesda and their stories in particular, is their head writer. Emil Pagliarulo compared player engagement with his stories to people ripping pages out of a book to make paper airplanes. He then went onto explain that's why he doesn't put effort into his writing. He's such a lazy hack that when he sees players don't care about his writing, he then uses that as an excuse to be even lazier. If he had any talent he would try to write stories that people would actually want to be interested in.
@@deanjustdean7818 Baldur's Gate 3 entered the chat 😊
It seems like Starfield would be mindblowing for 2005, but with so many awesome games out to borrow ideas from, this inventory similater with boring story just doesn't cut it
The writing in this game is _definitely_ not from 2005. It's as modern as you can get, and that's why it sucks so fucking bad.
@@_Jay_Maker_ Gameplay mechanics from 2005. Politics and dialogue from 2023. The worst of both worlds.
You only played 21 hours? The game gets good after 21 and a half hours.
I heard!
@@underthemayo 😂
Holy shit its jack burton from big trouble little china
I heard starfield really gets good in New Game Plus:)
@@rjproduction486I heard otherwise 😂
Man, my biggest disappointment is that your ship is basically an extra load screen 95% of the time
right? have you played subnautica? indie dev team did that perfectly
@@JakeLondonRivers No man's sky made by 5 people do the spaceship better too
Same. It's so lame.
Glorified fast travel
You waste so much time in menus and pressing/holding buttons. For example, you need to press at least six buttons to move an item from your inventory to your ship’s hold. That is inexcusably poor UI design.
I've played multiple Fallout and Elder Scrolls games and Starfield has the weakest exploration because it doesn't have a well designed world for you to get lost in and encounter interesting events. People have really lowered their standards.
Yea its actually step back from their previous games in terms of exploration. That was one truly excellent thing about their games from the past. They designed very interesting worlds to explore.
Interesting side quests, characters and locations were the only good thing about Fallout 3. Starfield is sterile in comparison, such a bland game.
@sukamadik5983
I completely agree that it is the weakest in terms of hand crafted world building but from a developer's perspective the vast emptiness of so many of the planets makes sense. It's space and that is kind of what you expect with a space exploration game going for the kind of tone it has. I can't fault it for that even if I do not like it.
My first fallout was 4 i liked it for what it was but I recently tried 1 & 2 and 3 and was blown away by my experience. I actually ended up finding a crashed nuka Cola truck and got 9999 caps I also found a crashed ufo and scavved the alien blaster. 🤯🤯
Fucking annoyed me hearing people defend this like, "It's more realistic". Okay, does that make it fun? No
"I've never played a Bethesda game, are they all like this?"
Yes.
At least back then when the formula of BRPGs was newer, there was a lot more passion and creativity put into their design. Starfield just makes me feel like an old widow fondling over the grave and bones of her dead lover.
Skyrim was pretty good lol, way better dialogue than Starfield despite being over a decade older. Modern gaming is sad now
skyrym was ok,nothing more
The Dooms are good
No, Skyrim was way more fun. Just fun to walk around and explore.
It is strange how unwilling Bethesda is to innovate. They have alot of leeway, even their broken releases get good scores.
They know their community will do the hard job for them.
I mean it is just fallout 4 in space with a bit of polish and some extra features, strangely I am OK with that tho, I only got it because it was on gamepass, didn't even realise it was a Bethesda game until I booted it up. But I have been playing it the past few days and quite enjoying it, I imagine I will be with the majority of people on that one, I think alot of casual gamers will see this on game pass, give it a try because it's AAA and actually end up enjoying it, I don't think it's leeway, probably more people reviewing before they have fully experienced the game
With the constant financial success of their games, Bethesda has been resting on their laurels.
I’ll give them credit on the one thing that makes a BGS game shine: the feeling of wanting to explore a new world.
Granted that feeling peaked with Skyrim. It’s a shame how that feeling was diluted in Starfield with so many damned menu and map screens interrupting the exploration and combat.
They've been using the same engine since Morrowind. Slapping extra features on it so it can push more pixels. The Creation engine is a real tower of duct tape.
Almost ironic how they have it in its most impressive, polished state at this point only for its obsolescence to be now painfully obvious.
Why innovate when you have a winning formula and time tested engine which have worked and be literal money printers for decades? Never change a working system!
Besides, modders have been proven to do such a much better job at virtually everything than Bethesda devs, that simply giving them a mostly empty sandbox with basic mechanics plus modding tools is the best and easiest way to get your game improved and expanded for years to come with minimum effort and investment.
To think a major AAA studio with tons of resources and talent produced this. It's a very sad time for gaming.
Fr
Bethesda hired a AAA studio to work on this? 😳😂😂
I makes you wonder if the shittyness of the game is deliberate like (Hiding alien bodies in a military bunker)!
Talent? The lack of talent and effort is the issue.
I have a major gripe with how a lot of people talk about this game, specifically this throwaway line in defense of the game - "*mentions problems with the game* - but at least the combat is finally good now." NO, they fixed the FEEL of shooting and the feel of the guns, but NO the "combat" is still what it was 10 years ago, it is still absent of any kind of combat chess, not even typical AI programming for standard encounters (snipers hiding? melees pushing you?), they're all just standing bullet sponges who hardly even react to you, maybe they hide in cover, mostly they just stand around and die for you.
I know it's always been like this with 'Bethesda-RPG', but cmon, it's 2023, maybe try a LITTLE. Half of the game is you playing an first person shooter, but the first person shooter combat is still stuck in 2008 (actually that;s not fair, Bungie made good AI back in the 2000s, Bethesda just never bothered).
Everything under the hood of this game is DATED. It just has a shiny new coat of paint, but it's still the same old dated game they just keep re-skinning with fantasy, nuclear wasteland, and now it's space.
Yeah I thought the combat itself was awful. It's just that some of the guns feel really nice and that keeps me amused.
True Bungie nails combat loops since Marathon, with enemies that always complement each other in new ways at each new encounter, keeping things fresh and challenging.
I could go on but it'd just be another rant about how boomer shooters are much better than newer, less creative stuff.
In fact you know what, thinking back to Marathon I can't believe how much more engaging that game is than Starfield ; the setting is actually fascinating, they take the space theme and actually do something with it - the story is thrilling, much more creative, it's never boring, combat, weapons and gameplay are leagues above... pretty insane.
FEAR had so much better AI almost 20years ago. To be fair that was a linear game but even then it is almost 20years. It should be possible to do it in a Open World today
@@daskampffredchen not really you’d think but when you get into code you find a world of disappointment they say your only limit is your imagination but it’s actually the limit of code complexity in each individual instance small team less code less conflict more game a lot of people think games are a trash bag you can fill them but they have a limit
That version of Bungie is dead and died with Halo-the Destiny era is just riding the coattails of that code. @@NKWittmann
As long as one big Bethesda title does not flop catastrophically, and hit their wallet real hard, they will never learn to look around what the industry is dooing while they're stuck in 2007. They will never change engine, improve on dialog, role playing, story telling, shooting, polish in general. I think if you really love Bethesda and want them to be on the top someday in the future, you should NOT buy this kind of avarage dumpster of polygons. Some people, sadly, can only understand money.
The reason they're stuck in '07 is because effort is a naughty word, Emil Pagliarulo (who is also responsible for bad stories) said as much in his 'Talks From Story' presentation.
He has also made other Freudian slips in it, such as how he thinks the players are too stupid for his 'great American novel' and that Skyrim was biblical.
Or you know, it's maybe just not your kind of game, reviews show how successful this game is, alot of people love it, alot of people dont, it's just another solid Bethesda rpg. Maybe instead of just focusing on negatives, you should draw out both positives and negatives, find a balance, I know I have, and I'm still really enjoying the game. You can't fault people for liking something, and you can't fault people for hating something.
Wasn't Fallout 76 a major flop for them? God that game was bad!
@@LordMalice6d9 yeah it was at launch, it was more of a test to see what an online fallout game would be like, and it was ambitious to say the least. Apparently the game has actually gotten better now, but don't quote me on that. I might check out the game if it's on sale some time.
@@jasperfox6821 Lol, imagine trusting mainstream critics in 2023. Or YT'ers, who profit from making 'content' covering hot topics.
You don't need to be a chef to realize when someone trying to serve you shit on a plate.
😆🤣
@@deanjustdean7818well this year has been very good tbh
That's a good line. I'm sick of consumerist shills with their "Just buy product and turn off your brain!" mentality
I guarantee most people these days would listen to a chef if he said it wasn't shit. Listen to the experts has taken over common sense.
No one would play this if they charged money for it.
Not all games are for everyone. This review convinced me Starfield is also not for me 😂. Thanks for saving me the money and time.
that is the main point! but it does not help anyone already bought and played the game (hyped ?) beyond the refund limit. this game hides its long term mediocrity behind its sheer pointless quantity. it is just a matter of time any one (not hyped) realizes that.
Even if i don't agree with your opinions on games all the time, i greatly appreciate you laying your bias on the table before the review starts. It lends you a genuine feeling in your criticisms and let's your audience get a feel for your preferences. I always enjoy the videos though.
It's crucial to do that. These kinds of videos depend on that clear communication.
Word. That's what made me start recommending the channel to people. There's great insight into games, and a view I almost always agree with sure, but I won't recommend a channel unless the creator is aware enough to know their own view has limits. Damn good stuff.
That's largely why I like Mayo and why all the criticism towards him is annoying to me.
He's not necessarily being biased, he has biases but so does everyone. He is just into certain types of games and when he plays or gets recommended one he/someone else thinks he'll enjoy he's just honest about how he felt. It's very personalized, he isn't saying what others want him to say or that his experience is universal, he's just offering PERSPECTIVE and I feel like a lot of his critics don't quite grasp that.
I mean h*ll, we're Silent Hill and Resident Evil fans. Things like jank gameplay, badly recited dialogue and poor entries to the franchise come with the territory.
@@Impalingthorn You’re ignoring the part where offering perspective can have massive influence on viewers. Especially to those gullible ones. A kid watching this who haven’t played Starfield before, will be prone to automatically agree that the game is not worth playing just by listening to him talk and watching the nitpick clips that he puts on the video. Just because he tries to acknowledge his bias, it doesn’t hide the fact that ultimately he does want people to like and agree with his opinions. To grow the channel. To grow a fanbase. In that case, people who become fans are not looking for fair reviews. They’re just here to listen to his voice and engage in the circlejerk.
@@ruok3351so what's your point exactly? Being open about you biases is bad? Making reviews of any kind are bad because the person watching might be gullible? Seriously what is your point
im sick and tired of bethesda getting away with doing the bare minimum and then getting praise for it cause modders will do their dirty work and sweep up
it is an embarassment. alot of these things were BS in 2011
it honestly feels like this company is that one really dumb friend with no real skill, job, money, or drive but people still let em hangout because they grew up together
Oblivion sorta made them famous because no one played a game like that up until that point (I know, Morrowind existed but PC gaming hadn't hit mainstream yet).
And I LOVE Oblivion... but mostly for its world, aesthetic, and the other charming things about it... functionally speaking, however, it's a total mess and by today's standards it's akin to a big restaurant serving you a dish that looks really nice but tastes surprisingly, disappointingly bland.
And the problem is Bethesda NEVER moved away from that.
@@Impalingthornyep...I don't mind people liking the game, but there are people saying this game is goty contender is such a wrong take because it's another Bethesda ass Bethesda game with really no innovation or growth..this is your typical run of the mill Bethesda game but this time it's in space..that same old Bethesda formula lost it's charm for me after fallout 4
@@MrGrim504 "Bethesda ass Bethesda game" That's perfect.
The ones to blame beside the mediocre job of the developers is the people who make pre orders.
It just show pathetic state of AAA games and that gamers at this time will treat any boring, pathetic 6/10 mediocore clusterfuck like godsend
I've not seen anyone giving this game a lot of praise. Metacritic scores are; 84 from critics and 65 from users.
And pay "Advanced Access" aka 100 bucks for it xD
Hey if your dumb enough to buy a "remastered" game from 10 years ago every time it's released then why not a brand new pile of sht.
@@vangoth74 For me in Poland it is around 85/86$ for the base game and 125$+ for "premium".
That is why so many "shills" reviewing this game is dangerous for me.
They want to "rose tint" my judgment, either fueled by money/bonuses from the creator or by their fanatical admiration of said creator.
So many emotion-fueled reviews... good to have some like this review.
Well not really tbh I’ve seen a lot of hate for this game, it’s just mainly Bethesda shills and Xbots that are riding Starfield lol
Gaming in 2023 by Bethesda:
1) Sell broken, bare bones game for full price claiming its AAA open world RPG
2) Purchase hundreds of fake 10/10 reviews the week before release
3) Pretend to not hear any of the negative feedback
4) Make players wait years while modders that don't work for Bethesda fix the game/add the content
5) Sell those mods back to players with a "creation club" stealing all the profits of other people's work
6) Re-release the game 7 times over the next 10 years as "definitive" or "legendary" editions
This should be ILLEGAL.
Gaming by Bethesda since 2000s... It just works!
Funny. I am the opposite. I love Fantasy and find Sci-Fi tedious. At least we can both admit our biases and yes, the one word that best describes Starfield is mediocre. Keep on keeping on Lord Mayo!
As someone who likes both, they're both pretty much the same to me.
By trying to make sci-fi and fantasy hyper realistic and grounded you're doomed to make them boring unless you make them in the right way
Hey, it's you! Here's to wordly pleasures
I like both, but for RPG’s I prefer fantasy settings for some reason
Bethesda went from being the most respected game devs of the 2010s during 7th gen to a joke now
That's what happens when you let a company that actively commits to shitty practices get away with rehashing and reselling the same game over and over ad infinitum.
@@spimpsmacker6422 wdym? Skyrim only got rereleased about 10 times. :P
If you don't like it don't play it or go make your own. This is only your opinion about Bethesda
@@captainphasma598 they’re allowed to voice their opinion. Calm down buddy, you can still enjoy starfield
@@hayeshigginbotham5377 trogs will never understand this, they are brainless coomers.
There are serious problems even for those who enjoy the tedious base/ship customization stuff. For example, you design your perfect starship.. it has all the right compartments in all the right places. You spend 5 hours setting out little touches on the interior.. plates on the tables in the mess hall, sandwiches on the plates, display pieces in your captains quarters, books on the shelves, etc, etc, etc.
You then decide to put a little bit of flair on the paint job, and make the trim be a bit bolder in the ship builder... and.... all items have been moved to the cargo hold... because reasons.
Even if you just want to keep your weapons in a chest separate from all the junk you want to sell, the second you switch ships or change anything they get tossed into the hold for you to painstakingly sort again.
And if you keep adjusting your ship.... It'll duplicate every item into the cargo hold every. Single. Time. Making it so that you have to spend 5 minutes grabbing the junk out of your cargo hold for every little change you want to make to your ship, and then there's no "jettison all/sell all" option unless you get mods. Just a baffling level of incompetence
I wonder how much Todd is actually involved in the development of these games nowadays because clearly he’s lost it or barely works on it and is just the face of Bethesda now.
My understanding is that Todd is more the face and all the shit comes from Emil
he's the director, he's the most involved person in the entire team
He’s literally listed as the game director. People forget that was Obsidian that created the old great games under Bethesda.
Todd is more of just a studio manager than an actual director, he clearly doesn't play the games as they all feel like an E3 tech demo.
what bullshit you talk :D Obsidian only did New Vegas and no other Bethesda Game lol@@johnwicks4936
Sounds like a prime example of the "Netflix with buttons"-epidemic in modern gaming that Artosis is frequently talking about
But there have been story based games since the late 80s
@@theanimerapper6351 existing and dominating ain't the same thing
As usual Michael Does Life was right.
Don't be so hard on the last of us, personally I can't tell the difference between the show and the game
@@XavierGoncalves89 "everyone's a gaaameeer, we're aaall gaaameeers, I'm gaaamiiiing..."
...At least in Skyrim one could have a few wonderfully implemented quests, e.g. the hangover after drunken night with Sanguinius, where the idea of "walk around, find people through quest list and speak with them" has been actually supported by scenes where every next meeting contextually showed new, _unique_ and _genuinely interesting_ consequences of your party night.
No such things in Starfield, it seems.
The only forking consequences are the difference between doing a stealth quest with or without kills. And all they do is dock your pay and scold you once.
Although The Hangover mission is bugged and you can short circuit it by accidentally talking to people out of order.
All Skyrim had was a few wonderfully implemented quests... but the world, the exploration... that's what made me play it for so long... to enjoy it for so long.
Excellent, because you are explaining objective problems with the game. Not just opinion, but real problems and tediums you'll have to tolerate if you want to enjoy the game.
I try, I try... I throw in my own personal grievances too, because it's my personality. I wanna express myself. I hope people can tell the difference between the two.
@@underthemayo Your take is good, because there are a lot of apologists for the game who dismiss any criticism as just the opinion of haters. Your point about the game not doing what it is trying to do is spot on. Sometimes, these days, games are released broken and then greatly improved (eg No Mans Sky and Cyberpunk). I hope that can happen for Starfield, but it won't if the apoliogists keep saying they like it as it is (TBH I don't think they do, I think they are letting their wish for what the game should be, drown out that it really isn't that game).
keep doing that Mayo, I love this format because that's how I understood your God of war criticism even If I enjoy first time, but I couldn't play a 2 time.@@underthemayo
they're just opinions
oops
As someone who likes Starfield, your review is completely and utterly...fair. You absolutely nailed the issue with Starfield's (and other BGS games) story telling, perfectly putting into words what I couldn't articulate. Even if someone could argue Starfield's story is decent on paper, how the game chooses to tell it is far from it and really boring most of the time. BGS games _do_ shine when they show rather than tell - there's a late game main mission called Entangled that does this fantastically, but it's like BGS still hasn't learned that lesson and just happens to get it right sometimes.
Your comment about the challenges for perks not tallying unless you unlock the tier is 100% on point (and I also think some of them are over tuned), even if I do ultimately like perk system overall. I mean really, there's a lot in here that I agree with, and to be fair I just said "likes" for effect; I "mildly like" the game. I appreciate the honesty on how much you played and that you spoke about what you experienced, not making assumptions. Good and fair review even though I come in slightly positive about the game.
What did you enjoy about the game? I enjoyed TES II-V but I'm 30 now and I've gone off a lot of open world games. I don't think I have the patience to play games where it's mostly busy work
@@xSabinx1 well enjoy is probably a stronger word than what I would use lol. The thing the game gets right the most for me is the thing BGS often gets right the most: world building and environmental storytelling. But I would easily recommend other games over this one even when focusing on that.
@@xSabinx1well i can say I'm just enjoying things like ship building, or just what I'm doing with my character build, doing side quests, enjoying the story of the main quest.... although actually playing though the main quest is a bit dull. But yeah, building bases, exploring planets and mining, it's just what I find fun about the game really, and I'm really happy with starfield. Not only that but Bethesda can only improve the game over times, that's what I love about modern gaming, devs can improve games easily. 😊
Watching this I feel like even doom and doom eternal does a better job at story telling
Less is more, more often than not.
It does. And the engine is much more performant at better graphics quality also.
That's because cheesy 80s action movie plots while nonsensical are still fun.
Agree
Because Doom and Doom Eternal weren't written by Emil Pagliarulo.
I was having fun up to the 25 hour mark. And then the reality of it all came crashing down around me. I think I got lost on my own ship trying to find the cockpit at the time.
Im glad im not the only one completely disappointed by this game. I went into with no expectations and man eight hours in all ive done was fast travel back and forth a million times. I cannot for the life of me figure out why anyone finds the game play interesting other than the rp aspect like you said. I hope this game is looked on poorly so people dont obsesse over it for years like they do other Bethesda games
This game "looked" so cool that I almost bought an xbox, but reviews like yours tell me Im glad I just went to Cyberpunk, which was free.
@cowel8734 i love in cyperpunk how it allows us to craft many kinds of grenades not sure if starfield has this but that blew me away
Basically my thoughts exactly once I finished the main campaign. Starfield made me appreciate the older Fallout games and even Cyberpunk more. This game is a tedious mess.
Cyberpunk, even with its limitations at the narrative level (it seems to me that Witcher 3 is the best work at the cdpr narrative level) is much better in almost every possible aspect than Starfield.
The storytelling, world, lore, and characters, graphics - are amazing In CP2077. Game was made with love, Starfield wasnt.
Bro during that same hostage mission I picked a lock in front of one of the gang members. The cops that were waiting outside for me to negotiate busted in and arrested me.
I totally agree on everything you said about Starfield and THANKS for mentioning the TERRIBLE weapon reload mechanics that NO ONE ELSE seems to be mentioning. I was SO frustrated by it all the time I thought I had already reloaded, tried to shoot someone and it started to reload again.
It's so dumb when games do that crap.
i remember when Outer Worlds came out and did the same things Starfield does, and the general consensus at the time was "well Starfield will do it better" and didn't. Outer Worlds ended up being being way better than Starfield, it was smaller, more engaging and had unique characters.
Yeah the outer worlds really ruined starfield for me. I was bored senseless by like the 10 hours I played.
It's a shame you can't do medieval games cause BG3 literally blows Starfield out the water in every aspect.
Yeah I can see that just from the outside.
It doesn't. Starfield better
@@underthemayo I think you'd hate BG3 even aside from the medieval aspect. Everything is based on a die roll. EVERYTHING. Want to go down a specific storyline? Pass a check, which requires a die roll. Want to lockpick a box? No lockpicking minigame, just a die roll. Want to sneak past someone? Die roll. Every attack in combat needs to pass a die roll. That means you can be standing right in front of an enemy who's huge and impossible to miss, and you can *still* miss that enemy if you rolled a low number. You're constantly savescumming. It's atrocious.
Mad respect. Be prepared to hear nothing but "you obviously don't know bEtHeSda games"
And "hOw iS tHe gAme bAd iF yOu PlAyEd MoRe ThAn 10 hOuRs?"
gaming is dying. the players are like mindless hogs that play whatever and can't really tell the difference between a game and a chore.
companies are just cash grabs. I'm sorry I'm not a game dev but 7 years and you can't make a decent game?
People mindlessly defending Starfield as anything other than another Bethesda product that refuses to fix the issues of their last 5 games and get a better game engine are honestly why I have no respect for modern gaming. The fact that "Wait for the day one patch" is now a thing people say to defend games RELEASING broken is indicative of everything wrong with consumer standards right now.
@@Impalingthorn What issues of their last 5 games did they not fix? Also their game engine is fine for what they accomplished with Starfield. Notice I didn't say good, I said fine. If they changed their game engine then people like you would complain that people can't make mods anymore like they used to. You would also have to wait an extra few years for their next game which would mean we maybe wouldn't see TES6 for almost an entire decade. Do you realize how ridiculous and impractical that is? Not to mention, the game would still be buggy because it's not like Bethesda is trained in whatever new engine they'd have to learn.
Day one patches are pretty much how a game releases even though it's technically not the exact release minute. It sucks but games do them so they can be better, it allows companies to work on games a few extra months before shipping them out. Do you want to go back to the times where games released broken and stayed broken, when we never got massive updates to games? Ideally a game gets released complete and then patches come out in the following days or weeks which fix some things. This is what Starfield did.
@@xx_amongus_xx6987 I'll answer your first question with a few questions of my own. Why couldn't Starfield launch with an FOV slider? Why is Starfield's mouse acceleration so horrendous and isn't adjustable in game? Why is Starfield so poorly optimized for modern hardware that's better than what is recommended? Why was there no exclusive fullscreen option? Why does the game look so absurdly ugly -- not in art direction, in pure graphical fidelity -- with low resolution texture quality even when all of the settings are maxed out?
Mind you, these are only a handful of the issues that were present in their previous games that got carried over into Starfield. Those are all really basic things in other games. I hesitate to even call them "features" because they're standard for just about every other AAA company using any other engine in this day and age. Games didn't release broken and remain broken as commonly as you might want to believe, but I will concede that this has ALWAYS been the issue with Bethesda games.
the second phrase I saw multiple times on steam reviews lol
It's amazing that after Skyrim released, Bethesda still has the same old animation style for NPC dialogue even after 12 years.
I remember how in Horizon Zero Dawn, people were complaining about how stiff and lifeless the NPC's animations are whenever they spoke to Aloy. However in the Frozen Wilds DLC and in Forbidden West, Guerilla Games showed the fans that they listened to feedback and gave NPCs fluid animations that showed them walking around Aloy or doing certain things like drinking or tending to their wounds, etc.
Ngl my respect for Mayo went up when I saw he didn't like Starfield too or glaze over the issues unlike other reviewers
With Todd Howard Bethesda games you have to change your way of thinking. It isn’t about continuity of characters and reactions to events, it’s about the world being your sandbox. You are the god of this universe. First of all play in first person. Third person is always a fun novelty but never the ideal way to play them. Secondly you decide what you do in these kinds of games. If you aren’t enjoying the story, stop playing the story. The fun is adventuring all over and doing whatever it is you find interesting. Want to kill things? Do it. Rob people? Do it! Collect resources and build up your ship? Do it. Kill people and pile them up inside one building? Hell yeah, go for it.
These games are made to last for years and years. It’s the same reason why people STILL play Skyrim, Oblivion, Fallout 3 and NV. These games are meant to be evergreen titles that you don’t rush through in a weekend, that’s the worst way to play them and of course you’d get bored, zone out and tire of them. You’re meant to play for an hour here and there and find joy in your own way. Occasionally binge it for 8 hours on a Saturday and struggle to move the next day. It’s about the journey, not the destination. So if you rush through everything, of course you aren’t going to have fun. Anyway that’s my two cents and I’ve been enjoying these games since Morrowind.
That’s the thing about you and Yahtzee: you have acquired tastes and dislike a lot of things I usually like. But I see where you’re coming from and respect your opinion so much that I still stick around to hear you out.
Appreciated!
I Just Finished Mass Effect 1, 2 and 3 (Legendary Edition) loved it .
Can't believe those old games have better voice actors and dialogue than a 2023 AAA game .
Valid points. Especially the part about sounding like actors reading lines. Some of the acting is good like the female UC captian but the way the scene/ models are framed it’s a disconnect, so it’s off putting. Personally I like the game, so I can over look many of the things. Glad I never ran into that death loop. That’s crazy
I literally cannot fathom how this happened. SF is one of the worst games ive ever played and ive been playing games since the early 90s. I cannot understand how BGS thought this was ok. They are dead. ES6 gonna be a dumpster fire.
For me, 60% of my time was spend trying to keep myself immersed in the world through load screens, creepy stares and awkard graphic, fetch quest after fetch quest and trying not to piss of my companion by the simplest things. Truly 10/10 if you have never touched a video game before.
Being a RUclipsr must be tough. You gotta play these games that you know you wont like because for some reason people love to see their favorite youtubers shitting on things. I admire your craft and thank you for your sacrifice.
I suffer for you.
"... for some reason" And the folks who genuinely trust certain YT'ers and trust that they'd give a fair critique of a game to decide whether they'd waste money on it or not. That happens too.
Goes both ways, thats why shillup is so popular, have someone spew hyperbolic garbage in your ears about the favourite new hype game
RUclipsrs are Jesus
If they wanted realism in Starfield, they should have given spaceships inertia. I couldn’t believe it when I first entered space combat and realised I could effectively stop on a dime by just turning off the acceleration.
Got a free copy of Starfield when I upgraded the GPU on one of my kids' system and finally got around to trying the game a couple of weeks ago. The questionable design choice that blew my mind is in space combat. I was trying to change targets and pressed "E" a bit too long. Imagine my surprise, frustration, and disappointment as my character very slowly and casually stood up. My ship is getting pummeled and there I stand with not a care in the world. I again pressed "E" leading to the non-hurried cockpit sit down animation. Also, why can't I skip the whole sitdown/getup sequence? It's cute the first couple of times and a stupid time waste.
Immersion I guess?
Honestly if a game existed with rpg elements that were as well implemented as baldurs gate 3 where choices mattered and the world felt real and not bloated and carefully curated plus had the platforming and combat like from classic gow games or doom it would be perfect for me. and if it had a theme that underthemayo liked instead of fantasy it was sci fi then it would be perfect for him.
I get the sense that you would love Mass Effect.
modded Fallout New Vegas is there
Torment: Tides of Numenra.
So you basically want a game that does several massively different genres at once perfectly.
@@Phantom-kc9ly the nerve of people wanting things.
1:04 You’re the fucking best bro.. LMFAO 🤣
He even put the wrong year for added lulz
I love the joke as well.
This was a really fair review. I was on the fence if I should buy it now or w8 for mods. I will try it eventually but just decided that I have better games to play for now...
The enemy AI is bizarre and unstable. I know plenty of people who had a similar experience to yours. But for whatever reason, that was not my experience.
I had AI rush me and stab me, try to snipe me, AI sneak up on me while fighting. Retreat and then attempt to rush me. Accurately throw grenades at me. Etc. I was kind of surprised tbh.
But then it would just be randomly dumb, like what you described. I'm not sure if it has to do with what quests im doing or where I was.
It doesnt make sense. Only thing I think is that it bugs out a bunch on people and I just happened to experience a few rare moments of it working the way it should.
The first thing I noticed when launching the game is that the mouse had some kind of forced weird acceleration that could not be disabled in the options.
At that single moment I knew this game wasn't worth it.
Its a bug, there is a simple work around on the internet just google it.
I cant lie. I saw the 30 fps on console and unistalled the game
@@cucumber9910 You expected a modern-day game to run on anything other than 30 FPS on a console? LOL
@@xx_amongus_xx6987 yeah there are ganes releasing looking like roblox running at 20 fps on a 4090 .like bruh
@@cucumber9910the game is uncapped and does go above 30 fps lol. I wish we could just force games to run at 1080p on console. It would fix frame issues easily. I'm waiting for a GOTY edition before I buy it on PC anyways. But I have gamepass so I'll play it now on Xbox before mods really even take off
Bro, you put the not liking the medieval fantasy setting into great words. I, too, find it incredibly boring. I used to think I just didn't like Dark Souls games. Turns out if you slap a post apocalyptic texture pack on it and fill it with anime waifus. I'm all about that.
Thanks. Yeah, I get a lot of flak for not being impressed by dark souls / elden ring's visuals and it's like, yeah, the games look good. But it's a setting and style that doesn't do it for me. It's not a statement on their quality.
If you look up a video of Fallout 4/Skyrim jank compilation you’ll get a good idea of the “Bethesda Experience.”
Why I wasnt hyped at all and was confused why people were hyped. It is just another Bethesda game
Seriously though, I was so confused as to why people were getting hopeful. I thought for a moment them getting purchased by Microsoft might fix things but then I remembered Microsoft's habit of not managing their IP's at all unless it was to put in microtransactions and backpedaled.
That, and any and all faith I might have had disappeared after Mick Gordon exposed how venomous they are.
@@Impalingthornpoor Mick. Hope he is doing good nowadays
Starfield is an average game with bugs. The game was overhyped and didn't deliver. Fans giving this game perfect scores are truly dillusional.
Glad I'm not the only person who prefers a cutscene to standing around watching a bunch of NPCs talk
It's so much better right? Why am I holding up for 2 minutes while I listen to someone talk? Make this a cutscene that's pleasant to watch, and then skippable at least on replay.
@@underthemayo Uh so like most linear single player games? Uncharted? GoW? There’s a place for everything.
There's a reason storytelling is told like this in these type of games. The entire point is to never break gameplay, to never lose immersion. Of course you have to keep the story light and the dialogue brief. At the end of the day though you're never gonna have the same level of narrative story telling as other types of games.
@@gamble777888 The issue I have is similar to Mayo, if I'm just standing around while an npc model talks to me, its more immersion breaking as I could be jumping around or whatever. It's also less interesting than a nicely directed cutscene. It's not an all or nothing thing, just a preference.
@@markm5927 I understand completely, but I think what I'm trying to communicate is that these games prioritize "the world" and "player freedom" over "the narrative". I don't disagree narrative will suffer from this delivery, but the idea is to make the world feel as real and "alive" as possible, and NEVER to take control away from the player. Of course in a game like Starfield, where the world already is so far from immersive, and there's so little freedom in so many ways, why even have these type of dialogue dumps? Done right though like say, in Oblivion, way back in the day, this delivery consistent with all the other design elements built around the idea of "hey you are in this world, do whatever the fuck you want at all times" it was, incredible.... That's what they are going for. Bethesda games are NOT story driven games, they are player freedom driven games. I've played skyrim for hundreds and hundreds of hours and never cared and still don't care about finishing the main story, or really any of the other major stories. The story is I'm living in this world. That's the story.
This is one of the best discussions of a game I've ever watched. I lean towards long video essays, some taking upwards of 3 hours to lay out personal opinions and impressions. You succinctly detailed your view in under 30 minutes, and did so without being mean, spiteful, or superficial. I love your points, particularly the way select skills are gated beyond seemingly boring requirements to do more of the activity (shoot more with the shotgun). You captured how dull and lifeless the NPCs are, standing in one room and staring at the ceiling until the player returns from their quest. Exceptional work. I've subscribed and look forward to more.
Thanks so much. I recommend my Resident Evil stuff.
Thanks for helping me avoid this game
You saved your self a lot of wasted time, I wasted $100 on it like an idiot and learned my lesson the hard way.
@@rocketsocks3116 same here I regret it so much.
@@rocketsocks3116same. Wanted to love this game.
The ship building was fun. The outpost building required too much "exploring"
I’ll admit I’m pretty hooked on the game right now, but I completely agree with the critique on the perk system and challenges. This was something Bethesda had already mastered in Skyrim, where you gained points just from doing certain actions, then when it came time to level up I couple advance a skill tree as much as I wanted so long as I had the experience points necessary to continue up the chain. For example, if I continuously used one-handed weapons I would earn points into the skill just from using that type of weapon. In this game, they deliberately lock you out of the advancing in these trees unless you complete these arbitrary challenges, which as mentioned in the review, don’t begin until after you unlock that level of the perk. Also I don’t understand why you are not allowed to attempt to pick locks unless you reach a certain level in the security perk. Again, in Skyrim and even Fallout you could at least attempt to pick the lock if it was advanced or expert, you may burn through a bunch of lock picks but it’s still possible. In this game they won’t even allow you to attempt it until you invest points into the perk. So yeah why they would take this ridiculous step-back in the leveling process is kind of scummy, because this is obviously a way to force players to keep playing the game even after it’s completed through arbitrary and boring challenges. Btw I’m playing on a Xbox Series S and I swear this game crashes on me all the time.
They took that away in Fallout 4; you couldn't pick a lock of a given rank without permission from the game mechanics. But yes, everything is going backwards at Bethesda, it's really bizarre, and anyone who says Starfield is "just like all the other Bethesda games" is lying because it's worse.
WIth Skyrim and Fallout 4 I realized that Bethesda cares more about sandbox activities rather than mechanically interesting quest design. All the quests in those games were just so lame, even if they had interesting concepts. A quest should be like an interesting self-contained mini-game within the game with interesting mechanics, not just more shooting and looting and pressing E. The escaped cat quest in fallout 4 was so bad. How do you catch the cat? Do you have to find it, then chase it into a corner and grab it? No. Do you have to build a cage, put down bait and then trap it? No. All you do is follow the map marker, walk up to the cat and talk to it and tell it to go home.
Just realign one's perception so that Baldur's Gate 3 is a scifi adventure where you're abducted by tentacle aliens for some weird experiments before crashing on a low tech alien world.
I love this
I agree on all points. I’m pretty sure my enjoyment of Bethesda titles now is due to the mental damage the assorted series have caused over the decades. I’m as dumbfounded as you as to how or why I can extract a thimble full of seratonin outta this thing, but here we are.
i think this game is a great example of a game without a soul, and a game that forgot what a game is supposed to be.
Been playing Bethesda games for a long time and I don't see why this game is so popular. If you own fallout 4 or Skyrim you will get a better exploration experience and have actual immersion compared to sitting thru 6 minutes of loading screens just to get to run around like 3 locations on a small map for another 10 minutes, and find nothing of substance. Save the $70, wait for Bethesda's actual dev team of modders to finish making the game, and maybe it'll be worth picking up for $20 in a year or so.
Love the Techno Syndrome cover at the end of the video. You're truly a man of many talents.
I'm here specifically to impress YOU baby. Hope you're doing well.
OMG it’s Proteh
As much as I don't like some of your other reviews, this is one I have too completely agree with. It's just another fallout, far cry, skyrim, or litterly any other open world rpg within the last 10 years. No new interesting skills or abilities. No really good story. Just bland, bland, bland. It is litterly the most not good but not bad game ever. There is nothing objectively bad, but nothing stands out at all.
I know you were miserable Mayo, but im glad you made a video on Starfield 😂
"are all bethesda games like this", YES
6-7-8 MILLION players....noone bothered with reviews
Did you try "Into the Breach"? It's pretty much a Pacific Rim mod for Chess. It's the closest thing to a perfect game i've played since Punch-Out Wii.
He even has a video of it.
Yeah it's one of my best performing videos.
That game was great. Haven't seen any other game commit to only input rng quite like that since.
punch out is such an amazing game. So simple, yet addicting and perfectly tuned, and also has some of the most gorgeous animation work i've seen in all gaming.
Gotta love the best people say of it is "it's not as buggy as other Bethesda games." Something that's an expectation of other studios is now the chief selling point for Starfield.
makes me sad to see how good bethesda games could actually be
Obsidian showed us how good they could be
@@IzunaSlapobsidian isn't perfect either. Most of the staff that were in the studio at the time they made New Vegas were the original devs of fallout. Not the case anymore. Baldurs Gate and Fallout 1 and 2 are the best we can really hope for in non tabletop rpgs
when the modders can do wonders in skyrim and fallout 4, idk how bethesda could mess this up
I'm pushing it ^^
Have my List of Complaints
No Vats - No Gore - No diving - Can't open Doors, defuse Mines, use Items... when in Scan Mode - Can't control jump height. NPCs can do that. A Charge up Meter is really needed on some Moons, or you fly off like a Rocket - Boost Packs not really suitable ever/meaning that you need different kinds of Boosters for different Situations but also you need Resistances against Korrosion, Air, Radiation, Bio, and somewhat level conforming Laser, EMP, Bullet Resistance = you need 12+ Boost Packs - Crafting and Building Copy Paste from FO4 but with worse placement control - Awful Controls overall. The game works on GamePad but you need your whole Keyboard if you choose to play on the Keyboard. Make ready to rebind 50 Keys and ignore Conflicts - Very few and lackluster Feats - You should start with level one on each Skill - Skills need to be way more "Exotic". ATM they are mostly "more DMG, can Craft, can buy, can fly - Item Feats are mostly useless and are Copy Paste from FO4 - Skill progression is mostly forgettable and unimaginative - EXP from discovering, Hacking, building, crafting is nearly not existent - Item Notifications gone after 1.5sec = can't check Stats = open Inventory - Carry Capacity sucks - You can't mark individual Items to look/track for - You can't undo all tracking Items - Inventory Menu sucks! StarUI Mod needed = modding mandatory or wasting hours unnecessarily - Can't use Cure Object in Affliction Screen. Again StarUI Mandatory - Not showing "Weather(Corrosion/Radiation...)" Conditions on Planet before landing- Map is awful - Quests send you to places you can't reach - Lifeless Planets are useless - Copy pasted Bases/Caves... no sign of prcedurally generated Locations - Often looking to Scan "Natural Wonder" that I already Scanned because it's not identifyable from the Picture - Planet Map shows 100% scanned even if it's not because of "Costal Area" - Escort Quests that have you travel 1000m+ for low reward - You can't ban Useless Items from Scanner - Rare/Legendary/Epic Items cause 2sec Game Freeze when Equiped and changing to Scanner or cyceling through Weapons - Space Combat at least unskilled at early Levels is pure Stats Game and often undoable because 3v1 - No feeling of actually flying through Space - You still get Stuck and can not jump when on angled Ground as in FO4/Skyrim/Oblivion... - NPC Money should be infinite or at least increased by 4x - Items you pick up/have in Inventory show the worth they have when you buy them from a Merchant, but they should show what they are worth to you, when you sell them - NPC standing on Pilot Seat so only 3rd Person Space Flight or piloting through gap between NPCs Legs - Enemies/Animals on Planet stacked in a Heap, so you think you will fight 3, but it ends up being 12 or more all stacked into one tiny Spot and into each other - Melee Combat as bad as it was in any other Bethesda Game (look what modders did to Skyrims Combat Animations) - Reloading gets Canceled by running and jumping - Typical Bethesda Bullet-Sponge Enemies - Typical run around/jump over Obsacles and slowly chip away their Health - In Ship flight you need to be able to make custom Presets for "Full Power Weapons, Grav Drive, Engines, Shields..." and bind them to F1-F4 or any other Key you choose - Needs City/Outpost/Other Listing on Star-Map to find the Locations + placement of own nameable Markers - Needs Button to stop Quests from coming in. I get 5 new Quests when running around doing one Quest. I don't know how I got the Quests. I don't know whom the Quests are from. I have no connection to them. - Finding Quests is a Nightmare. They need to be Structured much better. Time when Quest recieved/Location of Quest Giver/Near by Quests/Location of Quest/Radiant Quest... - Still can't go from Sneak to normal Mode whilst doing any other action / meaning Stealth play feels Crap. Sneak to someone with a Melee Weapon, hit them 1 time, wait for Animation to finish, press "Crouch" Key, wait for your Character to stand up, engage in Comabt. 1995... 19 F*cking 95!!! - I play the Game for 50h now and am Level 25 and still I find the same Fire Axe I found on Level 3 over and over 21 DMG - When on MAp Screen, there has to be a Warning id you can not travel at this moment - I am SEETHING because I activated a Mission but the Game decided to not show me that Mission at all, but two other Missions I do not want to do - I decided to do one of the Missions to see what happens... I now got FOUR Map markers. WTF! And I am not allowed to activate even two Missions - Buy Back Disabled as soon as you leave Shopping Window - Can't pay debt from Dream Home Perk - Game does not tell you what Skills do until you unlocked the Line. That means that you can't work to a specific Skill and know it's effect - I managed to lock up the Menu by opening and closing it in quich succession. -
tl;dr?
@@Black-Riker That is the TLDR.
How much shorter does a point have to be?
How much shorter can it even be before there is nothing left?
It’s crazy to see Bethesda still sticking with the tired old formula they started back in 2002 with Morrowind.
So glad they did
Tired or time proven? You know how much money Todd has made with this formula in those 2 decades since Morrowind?
@@axelhopfinger533 that’s great doesn’t necessarily make it fun.
hey now, you're forgetting they dumb it down with every iteration.
@@michiganjack1337 You don't seem to understand: Bethesda games are about the fun the modders have with improving it to the products they always should have been from the start. And the fun Todd has with the vast amounts of money he makes off their unpaid work.
Yeah, this game was really really bad. I don't get it. This is from the same people that made Skyrim. How could they let something so bad get through all the way to release? Maybe patches will fix some things over the next few years, but I can't see myself having enough attention span to actually care or check later on.
I love the honesty and choice to force yourself out of your comfort zone for perspective. Earned a sub from me, even as someone who is LOVING this game as a massive Bethesda and open world game fan lol. Keep being real man, this is good shit
Thanks! And yeah, it doesn't always work out. But I think it's one of the fun things about this channel. I push myself into other territories. Sometimes it results in a mixed experience. Sometimes I find something that surprises me. And sometimes it results in a big negative video ripping it apart. Honestly, all of those experiences are worth it to me. I like talking about it all.
An actual person that doesn't get mad to hear fair critisism about his favorite games impossible
Not criticizing the review itself, but putting down a few thoughts on my own time with Starfield.
I started to find the fun the moment I thought to myself "This isn't No Man's Sky. This isn't Baldur's Gate 3." Both games are objectively better at what they do, but Bethesda products have always been weird mishmashes of concepts seen elsewhere and better executed elsewhere, too - but very earnestly presented. It's hard not to get the sense that the designers are really proud of this weird, clunky menu-driven take on outer space they've come up with; and I eventually just more or less put my arms down and remembered how frustrated Oblivion first made me feel.
As Starfield really is Oblivion for 2023. It's menu-driven, Charisma-based characters get to spend their time playing a minigame, stealth is hilariously broken, everything outside of the main quest feels like useless bloat and padding - but there's also a point where I worked past the frustration, like in Oblivion's case, and used the blind spots the menus offered to sort of mentally roleplay the missing bits.
This is *really* counter-intuitive to players who might rightfully expect the game to just deliver on its promise, but I started loving my stealth pistol-based smooth-talker build the moment I filled in dialog cues in my head and really did imagine myself as the galaxy's best cat burglar. I bought expensive clothes, took Sarah out for a makeover, decked out the Frontier in as much Affluenza as my Credit balance allowed and just built out my Interstellar Spacefuture version of a Debonair Explorer with a Thing for Earl Grey. None of that translated into actual gameplay, unless you count treating a ship like a house from The Sims as gameplay - but it made the process fun for me.
In a way, it has the inverse problems of No Man's Sky. NMS now has extremely compelling features, but there's nothing to build *yourself* with. Three hundred or three hours in, you're a dude in a space suit. That's it. The living spaces you eventually create feel empty, as you're never given a choice to characterize yourself. You might as well be a pressure-positive empty spacesuit running around on its own with nobody inside it.
"Then, just play Mass Effect" would be a perfect rebuttal, but whoever I play as in Mass Effect will forever be Commander Shepard. Only in Starfield can I be Professor Archibald Aloysius Holden, former academic and now professional Space Gadabout.
I can't thank you enough for this honest review from a gamer like myself that wants immersive fun gameplay and heart pounding combat, everything you disliked i agreed with and those issues would have left me swearing into the air and freaking out my cats. You have saved me £45, i never pay full price for games and even at that price I'd be spitting fur balls.
I watched the whole video and really enjoyed how well you covered everything and explained in full why it irritated you so and i kept saying to myself yep i also dislike that. You have gained a new follower and again thank you 👍
"A game 25 years in the making"
"Todd Howards Opus Magnum"
"The biggest game we have ever made"
"16 times the detail"
Welcome to BGS games.
Ha ha, thanks for saving me several hours finding out what I suspected about this game based on watching gameplay videos. I'll give it a few months and see if modding has improved things 😉.
I tried to warn so many people in early access but the Xbox fanboys just would not accept any criticism. Look at it now.. it’s burning up in a giant ball of flames.
Even Xenoblade has cool exploration of its map with the flying robots. A shame that they couldnt even do that.
The most hilarious part is that I bet a team of modders can make vehicles work in this game in record time.
Some people haven't played the game enough to make a sound assessment. I bet people will complain about Assassins Creed and Cities Skylines 2 when they get released. It's the new trend. Whine about everything and pretend to be an expert. I watched other pseudo experts whining about BG3 and CyberPunk77. People are just so whiney. I think antidepressants may help.
Hey now. ‘Star Field’ is a very realistic game. We all know that when someone threatens to attack your leader and you try to blast them they just get on all fours staring at the floor until the game sets up an event to blast them when it wants you to hahaa!
I normally really enjoy Bethesda RPGs but i think what usually makes them compelling is exploration and the joy of finding something new. The mechanics of Starfield remove so much of that (every planet is mostly just procedural blandness). It feels like there's far less bespoke points of interest (Akila City, Neon et al) and I don't know if that's just how it feels because it's drowned out by all the procedural blandness or if it literally is less than previous games.
That's their skill, usually. Something that elevates otherwise mediocre gameplay. They made a game that absolutely wrecks their one ace.
So many people are in the comments coping already and mayo just uploaded the video like a few minutes ago, you guys just need to accept the game is just bad and Bethesda sucks now
I wouldn't go so far as to call it "bad". Let's not make it a war.
There's just people that like a lot the feeling of Bethesda's games, I personally don't like it, but I feel happy that a lot of people is having fun
@@underthemayo It is bad, that's the thing. It is designed to appeal to the masses instead of the fan of a genre.
That's why tasteless is successful.
Bathesda fanboys are like that, they are a joke among jokes.
@@underthemayo No war? Come on, i gathered all my heavy gear and got excited and ready to spill blood.
It's really not an open-world RPG, though. Instead of an open world, it's a collection of discrete boxes separated by loading screens and cut-scenes . . . including a cut-scene to sit down in a chair. Instead of an RPG, it's a linear "story" consisting of a preset series of fetch-quests and mini-games. (I write this as someone who enjoys well-made open-world RPGs.)
gaming has been dead, ketchup
From what I played of Starfield, it's almost like a han solo simulator where greedo always shoots first and han can't kill greedo because he's an essential npc, this is the best way for me to sum uo Starfield based on how I play BGS rpgs, playing Starfield makes me want to try Morrowind or play new vegas again, the bright spots in the game are terribly overshadowed by the glaring issues that seem to be intentional decisions made during development which breaks the interactivity of the world that I love so much from from other BGS games, I'm not mad just disappointed
What's funny is that I don't play a lot of RPGS, my job is stressful and I don't have a lot of free time. I find when I can get into one it feels so goddamn good. But I started playing Starfield and I felt way too overwhelmed and started thinking, MMM is this even worth it? A lot of people are saying that it's not.
Also I totally agree with the medieval setting stuff I'm glad somebody finally feels the same way because it seems like everybody loves them.
Got banned from Bethesda official discord server for outing my opinion on starfields shortcomings.
Played and BOUGHT all the Bethesda titles, devs might call me the core audience for their games. And still they treat you as a nuisance. instead of conversing they silence their loyal customers, their day 1's. I'm going back to BG3 as they DO care about their audience. From DIV2 to BG3 I can see only improvements.
Bethesda fell off after Fallout 3 and Skyrim. It's sad. Go spend your time elsewhere if you don't hate yourself.
You should stop being so apologetic about your opinions. Anyone who needs to be told they are allowed to like a game despite your opinion of it is not someone you should bother engaging with.
I do need to clarify my position on games outside my area though. It helps tame the comments section at least a little bit on these very negative videos. I don't think I'm apologetic. I don't feel bad about my opinion of Starfield one bit. But I do think it's important to be detailed about where I'm coming from.
In Fallout 3, if you are reloading, you can't interact with anything, not even talking.
you cant in new vegas either (unless you are reloading shotguns and revolvers for some reason)
I kinda get your "I see myself utterly miserable playing that game" about Baldur's Gate 3, because that's my reaction to anime games like miHoYo's. On the other side it's a bit of a shame since BG3 is one of the games that lets me express myself in most detail and if expressing yourself through a game is something you're after, then it's definitely something you can overcome as much as you dislike the medieval fantasy setting.
Yeah there's always something. I have friends that hate survival horror. I have a friend that hates FPS games. And you just gotta shrug and accept that some kinds of games just don't do it for some people. It's like sports. You can't get mad at someone for not enjoying golf, or track, or baseball.
@@underthemayoI understand, I couldn't stand heroic fantasy when I was younger - before I realized just how empty modern, realist sci fi is (just look at Starfield) and how much depth there is to fantasy - everything in fantasy is so meaningful. Plus the places are much more beautiful than modern buildings, and sword fights are much more interesting than gunfights... and then there is 40k, which cannot be ignored as it's a perfect blend of the two.
@@NKWittmann “swords fights are more interesting” ok maybe if it’s devil may cry or whatever but I’ll take the best John woo action scenes over anything from LOTR anyday and I love LOTR
@@NKWittmann i'd recommend you to read dune by herbert, if you haven't already.
After about 25hrs of gameplay...this game felt tedious. One day i turned it off and never felt the urge to turn it back on. I went ahead and uninstalled it. I could go on all day. But theres reviews for that ; p
hahaha why are you so amusing when dunking on a game.
I don't know. Its a gift, what can I say.
Mayo makes a very entertaining AVGN-like, which is great considering how much that's needed especially with what's mainstream
@@underthemayo And I am always here for it.
Jokes aside - agree with what youve said, despite me enjoying the game. I enjoy these sandbox games but it doesnt mean things cant be better. I do think so many dialogues (at least for the main quest) should be cinematic, AI could be better and quests can be more than fetch quests.
@@SmoughTown It's nice when someone who likes a game can see where I'm coming from on the points. It's not like I'm trying to make people hate it if they like it. This is just my experience and what I think the issues were that kept me from liking it.
@@underthemayo 100% and you are always really good at clearly defining the issues as you see it
great video as always
I generally like Bethesda games, but the whole “go and talk to X” feels strange. Like why not just use a phone…
I love your honesty dude 👍👍👍
17:35 It seriously BLOWS MY MIND how there's no FOV slider still when the game engine supports it through console commands. What a fucking fail on Bethesda's part.
This game is pure propaganda, pretending to be a game.