Mega Man 7 Should Not Have Been Good...

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  • Опубликовано: 7 июн 2024
  • Mega Man 7 was developed in only three months, and with a production schedule like that, the game should not have been good. But this video will breakdown why I think this game is quite stellar!
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    Twitter ▶️ / jsreviews2
    Intro Bumper Visuals by @ExoParadigmGamer
    Intro Bumper Music composed and arranged by @ThatSoundDesignGuy
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    Sources:
    Game Informer Mega Man 7 Developer Commentary: • Exclusive Mega Man 7 D...
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    #megaman #capcomgames
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Комментарии • 875

  • @solidskullz5736
    @solidskullz5736 19 дней назад +438

    Only taking 3 months and being one of the best games in the classic series is INSANE

    • @theenderkirby939
      @theenderkirby939 19 дней назад +3

      Tell me about it

    • @Bludgeta9001
      @Bludgeta9001 19 дней назад +5

      Props for sure

    • @robotx9285
      @robotx9285 19 дней назад +43

      We also gotta remember that they bought in a brand new art style for this game alone, they weren't reusing sprites from other NES games, and from my knowledge, weren't using X series sprites either...Yet the game still looks amazing.

    • @duke2go558
      @duke2go558 19 дней назад +7

      Y'all really think MM7 is "top tier"?

    • @kolkagaming1234
      @kolkagaming1234 19 дней назад +10

      I agree with you. The Dev team at Capcom was probably sweating while developing Mega Man 7 Every Day & Every Night

  • @SimplySunky
    @SimplySunky 19 дней назад +307

    One of my favorite details about MM7 is that if you use Freeze Cracker on Freeze Man, he'll do his intro pose and heal up, or if you used Thunder Bolt on Spring Man, you'll magnetized towards him and he'll smash you towards the ceiling.
    The devs made the game in 3 months and still have the time to add those little things. That's very commendable.

    • @MrVariant
      @MrVariant 19 дней назад +33

      2 player vs code too

    • @lylelylecrocodile2538
      @lylelylecrocodile2538 19 дней назад +38

      And turbo man also getting supercharged by thunder bolt

    • @bostpoxfox
      @bostpoxfox 19 дней назад +36

      honestly the idea of robot master immunities makes sense, if there’s a weakness then there’s gotta be a strength yknow? i love small tidbits like those, they couldve easily skipped out on them but they went the extra mile for a niche situation

    • @Sukaiba69
      @Sukaiba69 18 дней назад

      In general '00s Capcom was really detail-driven, while also being very revolutionary in the things they did

    • @MeteoXavier
      @MeteoXavier 18 дней назад +5

      Damn, I've been playing this game for 20+ years and never knew that.

  • @kingbash6466
    @kingbash6466 19 дней назад +297

    Megaman 7 had such a stranglehold on Newgrounds/RUclips sprite animations that used the character. That's not a problem since this game has a pretty fantastic aesthetic for a late SNES game.

    • @l3nsman
      @l3nsman 19 дней назад +24

      My name is no longer "Bass", it's "ass". God, I remember *this* one (Randy Solem VGDC RIP).

    • @TibJib9608
      @TibJib9608 19 дней назад +19

      And don’t forget sprite comics too. Bob and George gave me a great affection for these sprites.

    • @squallleonhart9387
      @squallleonhart9387 19 дней назад +17

      Megaman Zero ALSO had a stranglehold on Newgrounds Flash animations and don’t even get me started on Megaman 8 lol, so many characters were resprited from MM8’s Megaman sprite such as Mario, Luigi and Fox in Super Smash Flash! Also that game was based for having Mr. Incredible!

    • @CornaOnTheCob
      @CornaOnTheCob 19 дней назад +5

      Remember animations like Hunter Zero? Mega Man Zero The Last Cataclysm?

    • @gundambassexe31
      @gundambassexe31 19 дней назад +8

      I remember newgrounds! Way back in middle school high school with the flash games

  • @calvinmatthews1527
    @calvinmatthews1527 19 дней назад +79

    3 months for an overall well-made, quality, graphically pleasing game? Even with more advanced technology, these days, that would be impossible. MM7 really should not have been good AT ALL! Really makes you realize how making games was far more simple back then. Also, it's crazy how Mega Man was so prolific back in the late 80s & mid 2000s. But no after MM11, we've heard not even a chirp from Capcom concerning him now. Lastly, I agree with J, MM7 has my favorite graphic style of the classic era. It's aged like fine wine.

    • @Gnidel
      @Gnidel 19 дней назад +6

      What helped is that this game could reuse code from X1 and X2.

    • @kolkagaming1234
      @kolkagaming1234 18 дней назад

      Speaking of Capcom not making a Chirp. The Capcom Super Elections votes have closed, the option was to vote for remakes of Mega Man 1 2 & 3. I would love to see remakes of those games. Especially 3.

    • @Gnidel
      @Gnidel 18 дней назад +5

      @@kolkagaming1234 I would love a new game, not a remake. I'm sick of remake, I'm don't want to play the same games anymore. Give me something new. A remake at this point is deaf-toned.

    • @Vaquix000
      @Vaquix000 День назад

      @@Gnidel I agree so much, remakes are so lazy.

    • @Omega_the_stoopid_marine
      @Omega_the_stoopid_marine День назад

      Now hold on. Mario rpg remake and Metroid prime remastered where pretty good.

  • @deletedTestimony
    @deletedTestimony 19 дней назад +31

    Downside: Having to crunch like hell for three months to make a game
    Upside: That game is freakin' Megaman 7

  • @hectorthecartoonandvideoga9328
    @hectorthecartoonandvideoga9328 19 дней назад +75

    The Robot Museum also takes the melodies of Heat Man and Snake Man

  • @joeychipman5352
    @joeychipman5352 18 дней назад +32

    I've started to see MM7 less as a sequel to the NES games and more as a sequel to the Game Boy Mega Man games.
    - Everything looks and feels more compressed than one of the NES entries in terms of space.
    - Fighting two waves of four Robot Masters.
    - The shop (this was just 4 and 5 on GB, I think, but at least they offer a shopping trip whenever you game over or clear a level).
    - Essentially, a ninth Robot Master who was specifically designed to destroy Mega Man (a "Mega Man Killer", if you will), who is also usually named after a musical term.
    Either this entry is more Game Boy game-inspired, or they saw some of the developments in both those and the X games and tried them here.

    • @TonyTonyRedgrave
      @TonyTonyRedgrave 12 дней назад +7

      I assumed some of the gameboy (Rockman World) staff were involved in this game, but I can't recall if that's correct. Definitely took very strong influence from those games, the charged shot for the rush adapter being another clear example.

  • @tiarabite
    @tiarabite 19 дней назад +64

    Man, massive props to you for calling out the localization and shouting out the restoration patch. It shows you truly do care about the game as was intended by the original creators and not just the version people are attached to cuz they grew up with it. That's pretty rare to see.

    • @CarbonRollerCaco
      @CarbonRollerCaco 18 дней назад +6

      If only people would have the same care about the original JP manual stories of the Genesis Sonic games instead of focusing on Sonic himself as an edgemeister.

  • @StarWolf5298
    @StarWolf5298 19 дней назад +45

    PROTIP: Holding up on the dpad makes Wild Coil bounce higher.

  • @ChaoticMeatballTV
    @ChaoticMeatballTV 19 дней назад +78

    I've always found it fascinating how fast MM7 was developed, and how good of a game it ended up being despite that. I do wish the final boss was just slightly easier, if they had slowed down the projectiles ever so slightly, I think it would've still been harder than the previous 6 games while still being a harder design like how the developers wanted, while still being fair and not requiring you to drag 4 E-Tanks into the boss. Speaking of which, why was the limit brought down from 9 to 4? Seemed needless, though I think the cap of 4 should've been in the series the entire time.
    I also have to big huge props to Rockman 7 FC, a fangame that translates it into the 8-bit aesthetic. Mega Man 8 has one as well, though it's a shame they cancelled the Rockman & Forte FC project and there's nothing in sight for MM11.

    • @kolkagaming1234
      @kolkagaming1234 18 дней назад +1

      If the Mega Man & Bass FC project does get revived I hope they improve the Enemy Placements because in the original game, the enemy placements sucked.

  • @relightrobot1543
    @relightrobot1543 19 дней назад +100

    3 months? That is absolutely insane.

    • @alexfischer7876
      @alexfischer7876 18 дней назад +6

      And yet, *_Mega Man X6_* has no polish for a rushed game...

    • @kolkagaming1234
      @kolkagaming1234 18 дней назад +1

      @@alexfischer7876 it did have a bit of polish line Mega Man 3. The Opening Stage, Commander Yammark & Rainy Turtloid stage was polished, those levels are better than you think.

  • @stevester9148
    @stevester9148 19 дней назад +27

    After that boss battle it actually made TOTAL sense that Mega Man wanted to tear Wily's head off right then and there IMO.

    • @chaoticembrace925
      @chaoticembrace925 18 дней назад +4

      that and he's killing his robot bros to stop them, failing to kill wily and let his endless carnage continue is why the ending is so somber, the pain will never end, and this scene hits a raw emotional nerve that while he failed again reaching a bitter conclusion he won't stop trying, Wily stage 1 hits that nerve as well with the Bass Betrayel signifying that Mega is done fking around, unleashing all his power to end wily

    • @derekmaullo2865
      @derekmaullo2865 17 дней назад +1

      Wily is pure evil incarnate in the entire Megaman Franchise. He just appears from classic all the way to battle network. Hes a megalomaniac​@chaoticembrace925

    • @TheUncivilizedNation
      @TheUncivilizedNation 17 дней назад +3

      @@chaoticembrace925 it also shows the clear difference between Rock and X. If X was in MM7 he’d kill Wily with no issue. Rock wanted to end Wily but his programming won’t allow it.

  • @ivanjm2707
    @ivanjm2707 19 дней назад +56

    Lol Classic Megaman titles try not to have insane crunch dev time challenge (Impossible)

    • @katomamundara8106
      @katomamundara8106 18 дней назад

      Admittedly this sounds more like self inflicted crunch which Crapcom then supported, rather than the other way around?

    • @sor3999
      @sor3999 18 дней назад +6

      @@katomamundara8106 This is how corporations exploit passion.

    • @katomamundara8106
      @katomamundara8106 18 дней назад +10

      @@sor3999 Hey, I don't like crunch either, but I'd take self imposed crunch over corporate assigned crunch anyday.

  • @wladyalx2
    @wladyalx2 19 дней назад +39

    17:06 it actually is a medley of Guts Man, Snake Man and Heat Man stages.

    • @MechanicalRabbits
      @MechanicalRabbits 19 дней назад +2

      Most players never realize this because the stage is over so quickly that if you just walk forward the song can't even finish its first loop.

    • @squallleonhart9387
      @squallleonhart9387 19 дней назад +1

      @@MechanicalRabbitsHonestly the stage should’ve been longer with more trips down memory lane, I wonder what songs from 4, 5 and 6 would fit seamlessly into the goated song?

    • @AverageJoeMama
      @AverageJoeMama 18 дней назад +2

      @@squallleonhart9387Actually, there’s an unused song that does just that with Skull Man, Napalm Man, and Blizzard Man.

    • @MechanicalRabbits
      @MechanicalRabbits 18 дней назад +3

      @@squallleonhart9387 I guess that's where the three month dev time starts showing its effects. It's possible the original idea was to make a proper stage but they just couldn't get it done in time and ended up leaving it as a hallway and a boss fight.

    • @miahthorpatrick1013
      @miahthorpatrick1013 17 дней назад

      20:57
      Torch Man? Bruh, this Is MM 7 not MM 11! 😂

  • @RichardDong68
    @RichardDong68 18 дней назад +14

    I really HATE how Brentalfloss's Megaman 2 Wily 1 with Lyrics brainwashed most of the community to not even give 7 a chance.
    It is MILES more fun than Megaman 8, Megaman & Bass, and even most of the NES entries.

    • @MidoseitoAkage
      @MidoseitoAkage 18 дней назад +3

      Because Bentalfloss is just a 8-bit purist who refuse to see MM7 is good because isn't 8-bit.

    • @thomasffrench3639
      @thomasffrench3639 18 дней назад +2

      I can get behind half of the NES entries but not "most"

    • @JinTekyta
      @JinTekyta 16 дней назад

      I doubt it was brainwashing. I played MM7, and frankly, it's my least favorite. I find MM8 much more enjoyable.

    • @lindyxmjh4589
      @lindyxmjh4589 10 дней назад

      Yeah, how dare he?!! ...quick question, who the hell is Brentalfloss?

    • @MidoseitoAkage
      @MidoseitoAkage 10 дней назад

      @@lindyxmjh4589 You can find search by typing his name.

  • @danikvelocity3120
    @danikvelocity3120 19 дней назад +60

    I always saw Mega Man 7 as beloved as it was the most popular mega man game who sprites were used in webcomics. Game itself is probably in my top 5 favorites.
    Also, I'm glad that someone else thinks the ending of Mega Man 7 is somber.

    • @CarbonRollerCaco
      @CarbonRollerCaco 18 дней назад +1

      Despite the edgier English localization-which is possible to write off as a bluff, but is still out of character and doesn't match the animation-you still get the idea in either version that MM's frustrated about not being able to do the "dirty" deed no matter how much he feels Wily's unrepentant enough to deserve it. And all the crap that goes on in the X series only ends up vindicating him. It really is tragic and shows Light did not pay enough attention to the Laws of Robotics, being unaware of the Zeroth Law: above all else, a robot must not invite harm upon humanity in general. Or perhaps he simply, for all his genius, did not know how to build robots that could properly follow that law. A real heart wrencher for a franchise about cartoon androids in shining armor constantly at pew-pew war on behalf of their creators with the world at stake.

    • @GaidenDS10
      @GaidenDS10 16 дней назад

      Ah Bob and George almost the sprites their often used the old NES SPRITES and the Megaman 7 Sprites and turn them into more comedy.

  • @poliwhirlking1597
    @poliwhirlking1597 19 дней назад +28

    I thought it was impressive for Majora's Mask to be made in 1 year. But Mega Man 7 being made in 3 months is just insane.

    • @logiclunacy606
      @logiclunacy606 19 дней назад

      A year is pretty standard for that era of gaming.

    • @recarras
      @recarras 18 дней назад +5

      ​@@logiclunacy606 The issue were the 3d modelling, it was faster in mm because they reused the one of OoT

    • @jaretco6423
      @jaretco6423 17 дней назад

      Crash Bandicoot 2 & 3 did the same thing. After the success of Crash 1, Naughty Dog started working on sequels and came out an year later. You think it wouldn't hold up. But no. Those games were amazing.

    • @Enoby_Darkness
      @Enoby_Darkness 15 дней назад

      Mega Man 7 is also a way less complicated game than Majora's Mask

    • @jaretco6423
      @jaretco6423 15 дней назад

      @@Enoby_Darkness Maybe. But Majora's Mask is still an awesome game.

  • @ckingch
    @ckingch 19 дней назад +38

    Man, listen. I even understood it when I played this back in '95 that Megaman was just through with Wily's sh*t, lol. Happy go lucky Megaman was all mean mugs and frowny faced as soon as you turn the game on. That intro you can tell he's just pissed off at this point. "Seven times I got to deal with this crap, I'm gonna end it right here." Even his in game sprite is mad! 😂

    • @ninezx_
      @ninezx_ 18 дней назад

      DIE WILY!

    • @Jackrost01
      @Jackrost01 18 дней назад +8

      "How many times do we have to teach you this lesson old man?"

  • @HordikaNate3821
    @HordikaNate3821 19 дней назад +26

    4:56 it's really fun hearing the difference between old mic J and new mic J

  • @ihtscarter568
    @ihtscarter568 19 дней назад +14

    one thing i like about Mega Man 7 is the cool attention to detail in the little things like
    If you use cloud man's weapon on Spring Man, Spring Man will become a magnet and pull in Mega Man
    If you use Super Rush Adapter Rocket Punch on Burst Man, it will bring one of his orange bombs and damage you instead
    On the path towards the Energy Balancer in Shade Man Stage, you will see nights and wolves at the top during the moon, but when the Moon is covered the wolves are actually the nights. Along with that, the zombie robots in that stage will slowly lose it's body parts and then explode after it loses all of its body parts
    and at the beginning of Turbo Man's stage when you're fighting the rider Joe, you can use sound crush to stun him for a while

    • @Jackrost01
      @Jackrost01 18 дней назад +1

      Or sprite of previous subboss from prototype version on the background in Shade man stage at the start of the level

  • @jeffb.6642
    @jeffb.6642 19 дней назад +22

    There is actually a password for this game that starts you off with all 8 Robot Masters available in a new game

    • @CptJistuce
      @CptJistuce 18 дней назад +4

      There's also a password for a two-player Street Fighter-style Megaman/Bass duel.

    • @Dreamcaster111
      @Dreamcaster111 18 дней назад +2

      Yeah, the one that doesn't work in Legacy Collection for some reason. Not sure why they removed that.

    • @marcellosilva9286
      @marcellosilva9286 16 дней назад

      I used this password in my most recent playthrough, it was pretty fun! They also give you 999 bolts from the start and I only found out in the second level I visited, lol.

  • @RosyTheRed
    @RosyTheRed 19 дней назад +131

    I agree a lot with the title. I mean, 3 months is half the dev time of MM3

    • @fictionalmediabully9830
      @fictionalmediabully9830 19 дней назад +17

      It's about as impressive as Pixar only having nine months to finish "Toy Story 2". Absolutely insane how much passion motivates people to concerningly push their limits.

    • @duke2go558
      @duke2go558 19 дней назад

      And surprisingly MM3 was GOTY compared to 7

    • @fictionalmediabully9830
      @fictionalmediabully9830 19 дней назад +5

      @@duke2go558
      I mean, I love 3, but I'd rather play 7. 💛

    • @FreakGeSt
      @FreakGeSt 19 дней назад +1

      Half? you mean a 1/16.

  • @playbossthebest936
    @playbossthebest936 19 дней назад +40

    This is, for me, the peak of the classic series and one of the most impressive achievements on the SNES, even when ignoring the insanely short development cycle. It's packed with secrets and detail, tightly designed, revolutionary for the classic series (thanks to the introduction of bass, intro stages in the classic series, a short plot-driven stage halfway through the game and a shop in the mainline series) and still a wonder to look at and listen to. Were it not for wily capsule 7 I'd describe it as flawless, and the artstyle stands out as eye-catching and distinctive in retrospective. You can't top that credits sequence... I love this game so much

  • @megamanmarchek8293
    @megamanmarchek8293 19 дней назад +30

    If you hit the turtle boss with a baby turtle encased in the Danger Wrap, it does 8 hp of damage. It makes the fight go by much quicker. P.S. did you know you can go above the ceiling in Junk Man's stage?

    • @kolkagaming1234
      @kolkagaming1234 19 дней назад +1

      Can you & how?

    • @megamanmarchek8293
      @megamanmarchek8293 18 дней назад +5

      @kolkagaming1234 Yes. In the section with the junk caterpillar and footholders, you can power on the machines with the Thunder Bolt and then ride on of the junk blocks on the chain through the ceiling. It allows you to skip a chunk of the stage.

    • @goranisacson2502
      @goranisacson2502 18 дней назад +5

      ​@@megamanmarchek8293Man, all these little extra tricks and secrets... in THREE freaking months.

    • @Onionion852
      @Onionion852 16 дней назад +2

      played MM7 for more than 20 times throughout the years, and the turtle boss thing is still new to me

    • @TopShelfTheology
      @TopShelfTheology 13 дней назад +1

      NO to the first!! Seriously?!
      Yes to the second.

  • @Waffletigercat
    @Waffletigercat 19 дней назад +9

    The museum stage music isn’t just a remix of Guts Man. It also incorporates elements of other past boss themes, too. Such as Snake Man and Skull Man.

  • @jxbermudez
    @jxbermudez 19 дней назад +9

    First 20 seconds
    "Mega man 7 is one of the best mega man games ever made" J...I didn't know you were so based

  • @sukmykrok3388
    @sukmykrok3388 19 дней назад +9

    The only issue with have ever had with the boss rush area is that after X all they have been are a single room with 8 teleporters. I love that in X the boss rush was incorporated and spread out between the Sigma levels.
    X is how a boss rush SHOULD BE!

    • @CptJistuce
      @CptJistuce 18 дней назад +3

      I kinda liked the boss rematches in the first game, which actually puts effort into contextualizing it. The first one is supposed to be a surprise, since you know, boss is dead.
      Background elements in the later Wily stages make it clear. You enter a room with a crapton of partially-assembled Guts Mans(Guts Men?) in the background. This is a factory, and Wily is getting ready to unleash an entire army of robot masters.

  • @thewinkingsamurai
    @thewinkingsamurai 18 дней назад +5

    Because of hardware limitations, old video games would often abbreviate certain details and rely on the player to fill in the gaps with their imagination. When the player character is the same size as a village in the overworld in an RPG on NES, does it mean that the player character is giant, or that the village is tiny? Of course not. In the same way, I see no contradiction in the size discrepancy between the Wily robot in the opening cutscene and the one Mega Man fights in the opening stage. A robot that size would have been impossible to depict in a boss fight on SNES. Just use your imagination the way gamers used to.

    • @thomasffrench3639
      @thomasffrench3639 18 дней назад +4

      Thank you! Finally someone understands classic game storytelling and that the gameplay is only a representation of the events from the perspective of the player

    • @chronoscat3371
      @chronoscat3371 15 дней назад +1

      The boss of the first stage of X2 is two screens tall, as is Kraid in Super Metroid. So there's no reason they couldn't have made this boss giant too.

    • @thewinkingsamurai
      @thewinkingsamurai 15 дней назад

      @@chronoscat3371 I doubt those games were made in three months

  • @AtomizerBaT
    @AtomizerBaT 19 дней назад +11

    I like to view MM7 as the X game in the classic lineup- it's got its own armor and secret items, and its my favorite game in the classic series because of it

  • @dudujencarelli
    @dudujencarelli 18 дней назад +6

    To me, Mega Man 7 was clearly following on the footsteps of the Game Boy games more than anything. Auto's Shop is a natural evoluton of Dr Light's shop and the P-Chips from MMIV and MMV. The arm rocket upgrade is clearly inspired by the arm boomerang cannon from MMV. Mega Man''s larger sprite and cramped level layouts owe a LOT to the harder GB entries.

    • @chronoscat3371
      @chronoscat3371 15 дней назад

      And of course the bosses coming in sets of four began in the GB games too.

  • @TheGoodShepherd117
    @TheGoodShepherd117 18 дней назад +3

    If you hit Wily with the thunder bolt right after he launches that first attack it temporarily electrifies him and he doesn’t shoot those 4 annoying shots at you.
    That makes the final boss fight so much easier.
    Cool video by the way, I had no idea how many bonus things I missed.

  • @Ethan_Schaub_X1
    @Ethan_Schaub_X1 19 дней назад +8

    7 being decently good is definitely one of my big hot takes, and I’m so glad it’s finding appreciation today - even when most people talk about the sprite proportions and the infamous Wily Capsule.
    Even with my own personal gripes in terms of the in-game dialogue and Mega Man’s angry personality in the US version, I love that it helped perfect the exploration and upgrade concepts alongside X1. I find it inspiring that this was another miracle project alongside 2, and reading the Complete Works book shows how much the Capcom team - which included people who worked on 2 before - actually enjoyed developing this game. That is why I find 7 to be in my top 10 games.

  • @Linklex7
    @Linklex7 19 дней назад +35

    People unfairly tear into MM7 cause it didn’t have the NES graphics, but I think it’s a great game. One of my favorites in the classic series.

    • @Zenoff64
      @Zenoff64 19 дней назад +9

      Thats a misnomer. Its because of how big the sprites were compared to the screen and it made the speed feel off. Pretty much everything about this game just feels off.

    • @thomasffrench3639
      @thomasffrench3639 19 дней назад +7

      It's more that the sprites are too big and it has a different feel compared to those games.

    • @Dj.D25
      @Dj.D25 19 дней назад +7

      Yeah the sprites were a little bigger than I would like. But the graphics were very detailed, there were many secrets to find, the level and enemy design was good, the game was a good challenge, even though the final boss was kind of ridiculous.

    • @saphcal
      @saphcal 19 дней назад +2

      not having NES graphics is the least of my issues with it, but graphically i do dislike MM holding his arm up constantly when charging the buster.

    • @templariox32
      @templariox32 19 дней назад +2

      ​​@@Zenoff64the only thing about it that feels off is ladder climbing.

  • @richtersundeen6105
    @richtersundeen6105 18 дней назад +4

    I generally like 7 and 8 (minus the bike sections) more than 1-6 and it always annoyed my that rather than feel like a step forward 9 and 10 reverted so much. 9 even removed the slide and charge shot.
    Glad 11 finally was the sequel that went in the right direction.

  • @henryhunter9643
    @henryhunter9643 19 дней назад +8

    You didn't mention it in the video (I think?) but you can cause it to snow in Cloud Man's stage by hitting those 'weather bots' with the Freeze Cracker. This will cause the normally invisibly platforms to become visible due to getting covered in snow.

  • @UsedToBeMontclairBullying00
    @UsedToBeMontclairBullying00 19 дней назад +12

    who could have known these sprites would go on to be re-purposed for many pieces of art including but not limited to the timeless webcomic known as Bob and George

  • @theenderkirby939
    @theenderkirby939 19 дней назад +8

    Two things I want to add MM7 you didn't mention is A mega man 7 also serve funny easter egg of anti weaknesses that certain weapons will for the boss' favor, like turbo and spring man get stronger with thunder bolt, and of course the vs mode that you can play, is a pretty bare bone fighting like mode but still quite an intresting idea, and while I don't know if you agree with it, is pretty much a platform fighter before super smash bros

    • @ghostsonic997
      @ghostsonic997 15 дней назад

      Extra Easter egg: in shade man stage if the black bird hits you he will laugh at you ☠️

    • @TopShelfTheology
      @TopShelfTheology 13 дней назад

      Actually it's a spin off of "the Power Battles," a Japanese title, it's basically exactly that bonus fighter-game set up except you can pick from like 8-10 characters.

  • @alexroboto740
    @alexroboto740 19 дней назад +18

    This has always been one of my favourite classic entires. The amount of character expressed within every single sprite is still unreal to me even after all these years.

  • @xRuinedFaithx
    @xRuinedFaithx 18 дней назад +5

    34 years old and just now learning this game has a shop. WTH.

  • @MegaHarv
    @MegaHarv 19 дней назад +7

    It's good Mega Man 7 seems to get the credit it deserves these days, although I do understand people's complaints about screen crunch, which they seemed to address in RockMan & Forte and Mega Man 8. Incidentally Shade Man is also weak to the Rush Adapter Power Punch thing, which I find is a way better method of dealing with him, however I never knew Slash Man was also weak to Fire!

  • @GraveUypo
    @GraveUypo 19 дней назад +4

    7 is my favorite. i remember clearly i was at my farm back in 199x (idk the year, probably 1993), it was my birthday and my cousin arrived late, but he gave me this as a present. i wasn't particularly excited as the SNES at home wasn't even mine, it was my brother's, but i thought it was cool that he gave me a game, so i tried it and loved the hell out of it. it's still my fav megaman game. unfortunately the next year my brother sold the SNES and all the cartridges to help our mom pay for our first pc, which to be honest was the most magical time of my life.

  • @jonothanthrace1530
    @jonothanthrace1530 19 дней назад +62

    I always thought "Danger Wrap" sounded like a condom.

    • @CrustyFox87
      @CrustyFox87 19 дней назад +7

      I always thought it sounded like some kind of mummy weapon XD

    • @genemelendez368
      @genemelendez368 19 дней назад +9

      It sounds more like a weird Taco Bell experiment

    • @deletedTestimony
      @deletedTestimony 18 дней назад +4

      It's when the white boy starts spitting rhymes in the projects

    • @ArkaneEvangale
      @ArkaneEvangale 18 дней назад +4

      So does Junk Shield. xD

  • @Tylerdavasel
    @Tylerdavasel 18 дней назад +2

    to be fair, the magnets pulling you have what looks like a 'sucking' effect on them, so hey whatever, but the birds carrying 'bags' of baby birds that 'break' into what are clearly 'egg shells' was pretty bad lol

  • @gertytk5528
    @gertytk5528 18 дней назад +5

    I don't get the hate for this game. It's really awesome. The fact that it was made in 3 months only makes it more impressive. I also vastly prefer 7 over 8.

  • @SatoshiMatrix1
    @SatoshiMatrix1 16 дней назад +1

    The Robot Museum's music is a combination of Guts Man theme from 1, Heatman's theme from 2, and Snakeman's theme from 3. It's a very interesting medley.

  • @SQGReviewShow
    @SQGReviewShow 18 дней назад +4

    Fantastic review, J. This is easily my favorite Classic Mega Man game. It took a few playthroughs, but when it finally clicked; I couldn't get enough of it.

  • @MLBlue30
    @MLBlue30 19 дней назад +5

    When you describe Slash mans weaknesses at 20:55, you accidentally refer to Torch Man instead of Turbo Man (who didn't exist untill MM11)

  • @DeepWeeb
    @DeepWeeb 19 дней назад +6

    13:04 It could be worse, I have seen other RUclips commentators call the tadpoles that come from the eggs on Gemini Man's stage as "ghosts" or slimes (???)

    • @variumi
      @variumi 19 дней назад

      They do look a bit like the slime from dragon quest

  • @jaretco6423
    @jaretco6423 19 дней назад +6

    Mega Man 7 was pretty overhated when it was out. But I'm glad people started to appreciated it now. Mega Man 7 is an good game and one of the finest in the series. I dislike how they handled finding secret routes or goodies in some cases; like finding the rocket missile punch for the Super Adapter in Turbo Man's stage with Rush or finding another area in Shade Man's level depending how you beat the mini boss and Wily Capsule 7 is an pain in the butt final boss. But aside that, this is just another solid title that people seem to overlooked. Now it's available on modern consoles & collection you can easily play. I prefer Mega Man 6 more due to having better secrets, better weapons and more intriguing level designs. And I still prefer X1 & X2 as my favorite Mega Man game on the SNES. But Mega Man 7 deserves alot of attention as it deserves.

  • @midshipman8654
    @midshipman8654 19 дней назад +3

    imo, I really DO prefer cutting the bulk of gameplay between at least 2 sections generally. like you said, the designers dont have to limit themselves to making levels completable playable by the base character.
    and making it 4 STILL allows you to pick your route between a number of stages and gives that open feeling

  • @Trickster1995
    @Trickster1995 19 дней назад +2

    I wish there were MORE Megaman games like MM7 in SNES. the way MM7 looks, sounds, and plays is so nice. it is very cozy and relaxing to play because of the whole packaging.
    megaman 8 and Rockman & Forte was a bit too much. like it was all over the top, featuring wobbly walking animation. over complicated design sprites. and everything.
    shame the SNES didn't received a proper trillogy at least.

  • @ShursGarden
    @ShursGarden 19 дней назад +2

    The Robot Museum's song isn't just Gutsman. It's Gutsman, Snake Man, and Heat Man.

  • @Gamer8585
    @Gamer8585 18 дней назад +2

    If I may defend the US ending: I think it resolves the question many kids had back in the day about why Mega Man never just shot Wily. The original can be interpreted a bit differently as Mega Man considering his options or the consequences, but in the US version it's clear that he is unable to intentionally harm any human no matter how much he may want to, due to his programming.
    I don't think his anger comes out of nowhere. Dr. Wily has repeatedly terrorized the world in general and his family specifically for years. He forgave and worked beside him in 3, and finally captured him by the book in 6. Only for the same patterns to repeat. The only way to stop him is to kill him. It's the most logical inference.
    The ending also illustrates that Mega Man has erroneously come to believe he is more free than he really is. Probably because Dr. Light treats him like a son and allows him to do so much independently.
    It's like when a kid spends too much time around adults they begin to act like they're an adult too, but when put in a situation where they're restricted it can cause stress or even a violent backlash.
    I've always interpreted Mega Man walking away from the burning castle at the end as him reflecting on the hard truth that no matter how much he has accomplished, no matter how much he is loved by Dr. Light, ultimately he's still a robot. A tool confined by his programming.
    Before I really dug into a lot of the ancillary lore I thought that X was an upgraded Mega Man. Dr. Light finally developed a way to safely give robots the same free will as humans and one of his final acts was to give that to his son.
    I know now that they're 2 different robots, but maybe Rock advocated for the idea of free will for the next metallic generation.
    Also, 3 months development for MM7?! We didn't need it out that fast. It was a pretty oversaturated series at the time and could have waited. Hats off to all the devs that worked on it and made something this good. Maybe they should have been transferred to curing cancer as they are clearly miracle workers.

  • @Ultra_7
    @Ultra_7 19 дней назад +5

    MM7 is a marvel admittedly and despite the development time I can’t really complain about much of it. It’s fairly difficult but fun. Wily Capsule 7 is definitely one of the hardest bosses in the series, it’s weakness only does 2 damage and can run out easily, but to me, difficult bosses are more memorable.
    The game itself looks good and plays well and the list goes on about the good things I can say about it.
    Good game, will play again when I want. I usually pick Freeze Man first

  • @HordikaNate3821
    @HordikaNate3821 19 дней назад +4

    This is one of my favorite Megaman games top 3 maybe, I love the new sprite art, levels, Robot masters, weird secrets, Bass being this Anti Megaman is really cool, and the weapons and new Rush adaptors are really fun to use. It has the perfect balance of old from the classic games and the new ideas from the X series

  • @andrewnigo61
    @andrewnigo61 15 дней назад +1

    8:38 I like to think the one from the intro was used to terrorize the city, while the smaller one from the intro level is made to focus on the civilians.

  • @SonBlackHeart22
    @SonBlackHeart22 18 дней назад +1

    Fun fact both Wild Coil and Noise Crush can be charged but the game never tells you about the Wild Coil one that you can hold up and down while charged to change the direction of the springs bounce ie up makes it bounce higher down makes it bounce lower.
    Noise Crush once it ricochets off the wall and hits you it charges your weapon to do more damage.

  • @devonwilliams5738
    @devonwilliams5738 19 дней назад +9

    8:15 The steamroller bot isn't giant, it's just in the foreground.

    • @bluedistortions
      @bluedistortions 19 дней назад +6

      Except it's clearly not in the foreground. It's BEHIND a building.

    • @bostpoxfox
      @bostpoxfox 19 дней назад +4

      my guess is that the steamrollers came in different sizes, we fought the smaller one but the bigger one destroyed the city beforehand

    • @BioMega96
      @BioMega96 18 дней назад +3

      I get that reference

    • @tb3411
      @tb3411 18 дней назад

      Is that a Homestar Runner reference?

    • @devonwilliams5738
      @devonwilliams5738 18 дней назад +1

      @@tb3411 Yes.

  • @rhyperiorhunter7339
    @rhyperiorhunter7339 19 дней назад +2

    this right here is my favorite classic game
    not only do I love its level design and bosses, as well as how much there is to explore but there are so many small touches with how the weapons interact with the environment like the thunderbolt electrifying the cloud platforms in cloud man's stage, or magnifying spring man, the noise crush stunning those truck driver enemies in turbo man's stage, the thunderbolt lighting up the dark area of share man's stage with the scorch wheel lighting the candles, and so on
    even how much there is to find like the giant bolts worth loke 100 a piece, the energy balancer, the super adaptor, the encounters with protoman and more
    also a little tip for the final boss, holding up when firing the charged wild coil causes the springs to bounce higher making hitting the boss much easier

  • @reversalmushroom
    @reversalmushroom 18 дней назад +1

    You're incorrect about the Robot Museum theme. It's not just a remix of Guts Man. It's a medley of Snake Man, Guts Man, and Heat Man. I wish it included themes from 4-6 to be complete.

  • @bonesthemetalcatdad3618
    @bonesthemetalcatdad3618 19 дней назад +4

    The middle stage music is actually a remix of three different themes. Guts Man, Heat Man, and Snake Man.

    • @Hadmin
      @Hadmin 19 дней назад

      I had to scroll WAY too far down for this. I almost gave up scrolling and write it myself

    • @bonesthemetalcatdad3618
      @bonesthemetalcatdad3618 19 дней назад

      I just posted it today too. Lol

  • @space470-1
    @space470-1 18 дней назад +1

    The robot museum theme is actually a mashup of Guts Man, Heat Man, & Snake Man's themes

  • @ericmalikyte885
    @ericmalikyte885 17 дней назад +2

    You can control how high the coil bounces by holding up or down I believe. Makes Wily a joke.

  • @KillerChairYT
    @KillerChairYT 16 дней назад +1

    I dont think the boss rush is the problem at the end of the game really.
    The final boss here should have simply been a seperate stage.
    Boss rushes in the megaman games have always been some of my favorite parts of the series.
    There's this feeling of having figured out how to play the game, and to apply your gained skills and knowledge to stomp the bosses.
    No more figuring out how to dodge, and approach these fights.
    You know now how to tackle them.
    Anyway, good video all around, its good to see some love for my personal favorite game.

  • @ItsNeonZX
    @ItsNeonZX 19 дней назад +2

    Mega Man 7 is an easy top 3 Classic series game to me, there's so much detail and love put in this game as well as a bunch of niche stuff that you wouldn't find without experimentation. Few examples that weren't mentioned in the video:
    1. If you hit the driver in Turbo Man's stage with the Noise Crush, he shakes his head like the sound hurt his ears
    2. If you hit Spring Man with the Thunder Bolt, he starts pulling you towards him like Magnet Man
    3. Freeze Man has the Skull Man AI to where he doesn't start attacking until you do, and if you don't, he taunts you
    4. This is more of a glitch than an easter egg, but if you fire a Noise Crush the second you enter Turbo/Spring Man's boss door, it bounces off the wall and has the potential to kill them the second their health starts filling up
    5. Another glitch scenario, but if you use Rush Search right before a cutscene (specifically where he's directly on top of you) and he heals you with a health pickup, you can just move mid-cutscene. You can do the same thing as #4 against the first Wily phase if you time it perfectly LOL
    6. The hidden fighting game mode using the Password system is also super neat (which again, love from the devs for no reason in 3 MONTHS)
    There's a bunch of other stuff and I HIGHLY recommended checking out GeminiLaser's video on the game, but I highly recommend people try the game. Still have no idea why people from like early RUclips era thought it was bad other than BrentalFloss' MM2 Wily 1 With Lyrics randomly saying it was. I was on that train during my early MM fan years until I actually played it and fell in love.

  • @Chree1s
    @Chree1s 16 дней назад +2

    The American games being so expensive is the reason why I opt to buy the Japanese versions of the games, only real difference is usually a language barrier but if you're just in to play the games, then buying the Japanese originals are a lot cheaper and affordable, Rockman 7 is usually around $20 bucks at the most for just the cartridge, and a complete in box set is around $50--$60.

  • @Mii-Min
    @Mii-Min 19 дней назад +11

    I don't know how exactly starting with only 4 Robot Masters at the start could be an "Issue" anyways especially considering that there's a password that lets you start up the game where all 8 are available! So the choice is still there!

    • @jaretco6423
      @jaretco6423 17 дней назад

      I think what he meant is that they should've have all 8 Robot Master's from the start instead of having 4 for now and another for later. Mega Man 8 does this as well. I don't mind. But I would've have all 8 Robot Master's from the start.

  • @Sir_Stalker
    @Sir_Stalker 15 дней назад +1

    Impressive they did it so quickly. It is easily one of the most jampacked games in the series with a lot of details. And I think you didn’t mention it also has a secret “1v1 fight mode”, which was a neat secret, like a precursor to the upcoming Megaman Power Battle for arcades.

  • @FreakGeSt
    @FreakGeSt 18 дней назад +2

    Not a single mention of Protoman besides the Shield is a big mistake because you need to find him before the Shademan stage if you want to fight him.

  • @AverageJoeMama
    @AverageJoeMama 18 дней назад +4

    13:56 “Newly introduced weapon energy tanks”
    *cries in 4GB*

  • @charlessegale6493
    @charlessegale6493 18 дней назад +2

    19:27: Ah, I'm getting flashbacks to Johnny's review of Mega Man VII now. XD

  • @Skypatroller_BenCD
    @Skypatroller_BenCD 18 дней назад +2

    17:04 it's a remix of Gutsman, Heatman AND Snakeman theme from Megaman 1, 2 AND 3!!! I can't believe that you missed that

  • @capstalker5539
    @capstalker5539 День назад

    25:20 In fact, my friend's biggest complaint about Mighty No.9 is the lack of boss rush. Many fans consider boss ruhs is an important ceremony for Mega Man series, and if it is not in a game, their will always feel that it is lacking as a Mega Man game.

  • @enigmazero8624
    @enigmazero8624 17 дней назад +1

    You can revisit Burst Man stage with the Exit utility and collect 2 extra lives and an E-Tank in less than one minute. It’s way easier to max out on lives and E-Tanks between fortress stages that way than slogging through the slow moving shop text and having to grind for bolts.

  • @ThunderFist1978
    @ThunderFist1978 18 дней назад +1

    Not sure if you knew about this, but the platforms in Cloud Man’s level can be visible all the time, not just when you are standing on or near them. There is a floating enemy that, when shot, causes the sky to darken and a rainstorm to begin. If you shoot it with the freeze cracker, it causes snow to start falling instead, and when that happens, the platforms that normally are only visible when you stand on them become iced over. In any other game, that would also make them slippery, but not in MM7. They are no more slippery iced over than they are any other time. Even better, they become permanently visible when iced over, which makes the stage easier to navigate. It also is another example of what you said about the weather effects being something nice in the game that wasn’t present on the NES entries.

  • @keatonendler8202
    @keatonendler8202 18 дней назад +1

    Oh, Jay.. there is something of importance to know. In Mega Man 8, the SEGA SATURN version is the only version to add Wood Man and Cut Man as secret bosses. As a console exclusive secret, it feels kinda stupid that people had to go out of their way to get a failing console to get the secrets.

    • @osurpless
      @osurpless 17 дней назад

      It was intended to be a Saturn exclusive (and at a time in which its fate was unclear) given Sony’s antipathy towards 2D as old hat.
      But it seems that Capcom was bribed/convinced to release it there as well.

  • @keatonendler8202
    @keatonendler8202 18 дней назад +1

    What's crazy is if you look at the weaknesses of the Bosses, you'll see that Freeze Man, Slash Man, and Burst Man all take massive damage from the Scorch Wheel, making this the second game where more than 2 bosses share the same weakness after Mega Man 2 where Bubble Man, Flash Man, and METAL MAN are all weak to the Metal Blade.

  • @kingdilly8906
    @kingdilly8906 18 дней назад +2

    This game deserves a lot more credit with how much personality it injects. Being able to use Proto Man’s shield is one of the little things that makes this so good.

    • @durianthesleepy
      @durianthesleepy 16 дней назад

      How good the shield was in MM7 directly soured me on playing Protoman in 9/10. A character I need to stress I unapologetically love, and dreamed of being able to play for upwards of a decade felt nerfed. Not because of the double damage, or because of the limitations on shots per screen, but because his shield won't block stuff while standing still.

  • @ImaginatorJoren
    @ImaginatorJoren 13 дней назад

    The robot museum theme is actually a mashup. First part is Guts Man’s theme, which leads into Heat Man’s theme, which then leads into Snake Man’s theme before it loops back to Guts Man again.

  • @cmedtheuniverseofcmed8775
    @cmedtheuniverseofcmed8775 19 дней назад +9

    A great game. MM7 is often overshadowed as the peak and end of the original Mega Man franchise, until MM9, 10, and 11 were finally introduced. MM8's issue isn't necessarily that it's bad, it's the fact that there seemed to be alot of infighting in its development to the point that they introduced Mega Man and Bass (Rockman and Forte) that's really little more than Mega Man 8.5 reusing alot of the bosses (changed slightly) from 8.
    With MM7, it seemed that everything was way more focused on the game's design, execution, and aesthtic, one of the big advantages to a crunched development..

  • @UnitNo.2
    @UnitNo.2 8 дней назад

    Actually the robot museum music is a remix of Gutsman, Heatman, and Snakeman's theme. I absolutely love this game and the charm they put into everything like the music, art and animations. I remember seeing this in gaming magazines back in the day and thinking, wow this looks awesome. And look at how cool that box art is. Fantastic

  • @L30NHART
    @L30NHART 18 дней назад +1

    @23:00
    MMX1 had the best boss rush mechanic out of all the games. I can't stand mandatory boss rushes overall. But if it HAS to be in the game, then I prefer X1's method of scattering them throughout the fortress levels. They felt more like mini bosses instead of a boring evolution.

  • @fictionalmediabully9830
    @fictionalmediabully9830 19 дней назад +2

    This is another one I grew to appreciate thanks to Nico Evaluates; one of the best Super Nintendo games I played, despite not owning a physical copy.

    • @BioMega96
      @BioMega96 18 дней назад +1

      Agreed, I remember kinda liking it back when I tried it on emulation then grew to like it more down the line, and a bit of Nico helped there. Appreciate the things I didn't notice or think about.

  • @gundambassexe31
    @gundambassexe31 19 дней назад +2

    Capcom had a crazy pace back then with the spammed releases back then

  • @savitar7869
    @savitar7869 18 дней назад +2

    Hey J don’t feel bad by getting absolutely crushed by the Junk elevator, I did too. 😂😂

  • @ViniVHSoares1993
    @ViniVHSoares1993 19 дней назад +2

    I get why so many people like this game, it's beautiful and very well made, the graphics are great, i love the new look for Mega Man, the og nes sprite is iconic but i always found it a bit weird, maybe the soundfont could've been a bit better, some songs are fine but there are some bangers here, my biggest problem is how big Mega Man's sprite is, he feels slower and clunkier to control, the jumps feel heavier than the nes games so the gameplay to me feels like a step down from the nes games even though i prefer the structure here.

  • @durianthesleepy
    @durianthesleepy 16 дней назад +2

    25:30 - This doesn't come out of nowhere. Wily's and Bass's antics throughout the game have been exploiting then chiding Mega Man for being too naive, "weak", and kindhearted. It's easy to see Mega Man being pushed to this point.
    I really do want to make a comment as a fan of Asimov. I know you hold fast by the Three Laws as immutable laws for the Mega Man series. "It says the robot can't hurt humans". But MM7 is a pretty interesting case study, and one of the only times Asimov's work is alluded to in-game in the series. Let me just say the authorial spirit of the Three Laws in Asimov's and many of his contemporary's hands was to find every conceivable logical way to exploit the text of the laws to violate the spirit.
    -Robots that are better equipped to do a life-saving surgery than any human. They refuses to perform the surgery because cutting into flesh is "harm" so is the result of their inaction -creating an impasse as they don't understand degrees of harm.
    -Robots allow humans to die because they don't want to hurt their _feelings_ by giving them a bad news they could act upon to prevent future injury.
    -Still others have robots playing parts in complex murder plots that don't technically involve the robot committing murder. They're just following a human's order to do something odd with a weapon.
    This is the source of mystery and drama in so many short stories and books.
    The idea Mega Man could decide he's something other than a robot, and thus not subject to the laws: fits that framework. It's not even original, other sci-fi authors working within Asimov's laws as a framework have proposed additional laws. Several contemporaries landed on a fourth or lower law independently "A robot must know it is a robot". So even though I'm sure the Capcom localization team didn't have much more exposure on commentary surrounding mid-20th century sci-fi, the dynamic that this could actually fit in is interesting. So I'm not annoyed at this change like nearly every other Mega Man fan on the planet seems to be.

  • @avadoksorem2854
    @avadoksorem2854 8 дней назад

    The problem with 7’s Wily Capsule fight is that the only time you can get away with making such a boss as unfairly difficult as possible *is if it’s the final boss fight in the entire series* .

  • @NelsonRX
    @NelsonRX 18 дней назад +1

    17:02 it's actually a mashup of Snake Man, Guts Man and Heat Man

  • @wolk6129
    @wolk6129 8 дней назад

    just to imagine we once had a age were devs went through crunch time because of passion and not because suits had knives on their throats 24/7 is insane

  • @nate1daniels745
    @nate1daniels745 19 дней назад +2

    I'm surprised you didn't mention how some of the bosses have anti-weaknesses. Like if you use thunder bolt on turbo man it supercharges him, making him invincible and use three crash drives in a row before returning to normal

  • @Brawnstorm
    @Brawnstorm 19 дней назад +1

    Mega Man 7 was my first Mega Man game, and still stands as one of my favorite Mega Man games to play, even outside of nostlagia. The game controls super well (easily my favorite slide alongside the one from Mega Man & Bass), plenty of weapons that are fun to use, the Level Design is pretty top-notch and fun to replay, and on top of that, there's a lot of cool secrets and Easter Eggs throughout.
    For example, there's a password that allows you to play all 8 stages in any order, one that unlocks a secret 1 v 1 battle mode, you can dig up a game boy at the beginning of Junk Man's stage with Rush Search, bosses have hidden interacions with certain weapons, very fun stuff
    Some things could've been ironed out, like some of the level gimmicks, and the final stage, but for a proyect made in 3 months, it legit stands out as one of the best in the classic games.

  • @Zer0.-_
    @Zer0.-_ 19 дней назад +1

    This game gave us some amazing soundtracks that I still love and listen to to this day. That is the beauty of MegaMan. Even if you don't want to play it, the music is always a treat.

  • @CeruleanHee-ho
    @CeruleanHee-ho 19 дней назад +1

    I grew up with all of the classic Mega Man games, and 7 is one of the classic Mega Man games I have the most nostalgia for. I've revisited the game many times, and I just love it. I was genuinely shocked when I found out that 7 was another divisive entry in the series. While I do love Mega Man 8 and Mega Man & Bass, I could see why people wouldn't like them. 7, on the other hand, I don't think I could ever understand why there are Mega Man fans that dislike it. The exploration element in Mega Man 7 is absolutely one of its strong points and I wish more classic games had this element. I'm still in total disbelief that a game like this could be made in three months and be this good; it's very impressive. Also, I feel obligated to mention that SNES version of the game features a secret password that lets you begin the game with all eight robot masters unlocked.

  • @henryhunter9643
    @henryhunter9643 19 дней назад +1

    The turtle boss from the castle stages being a Thunderbirds reference is always awesome to me.

  • @ThunderDragonRandy
    @ThunderDragonRandy 19 дней назад +1

    This was my favorite of the classic Mega Man games before Mega Man 11. But it was my first classic Mega Man game that I rented multiple times as a kid.

  • @greensakana2673
    @greensakana2673 13 дней назад

    Fun fact: The museum stage is a remix of Guts Man, but also includes Heat Man and Snake Man's themes too.

  • @TopShelfTheology
    @TopShelfTheology 13 дней назад

    You can shorten that Spring Man fight by jumping up with him and catching him in the toes with the Slash Claw right before the peak of his jump/at the peak of yours. The Slash Claw has a whirlwind slash animation after you hit with it, and actually all of those frame hit -- of course, he goes into invincible frames on the first hit, disregarding the rest, but that's not the point. The point is his i-frames from the previous jump wear off *right* when he hits the peak of his next jump. If you're jumping with him and leave a whirlwind on him as he finishes the jump, the *last* frame of the whirlwind will hit him, and he'll get knocked back down *before* he can throw those two punches again, cutting your time in half if you can keep him locked down.

  • @reversalmushroom
    @reversalmushroom 7 дней назад

    Thank you for explaining the translated ending of 7. I had always thought it was weird and annoying that the series never followed up on or in any way referenced this seemingly huge character development.

  • @arlopsopticblast
    @arlopsopticblast 19 дней назад +2

    I agree with J's point of view of Mega Man X2 and X3 being expensive. I own physical copies of Mega Man X2 and X3 (American copies) and I know I spent a heavy amount on both of them combined. The search continues to find a fair priced Mega Man 7 one day.