Yeah, I've seen this done before with emission planes before, but I like this a lot better as a lower noise solution. It also makes positioning the wall easier. Thanks a lot
Great tutorial. Nothing gives a creator more headaches than working with glass (well maybe fluid). Definitely going to try this out on my next glass model. Thanks for sharing, love your work 👍🏼🦘
In the nodes for the lights --> bring in your texture used on the darkening panels/mesh (what you make dark...in the scene). And instead of connecting the nodes to a "material output" in your light nodes setup, you will connect it to the "light output" from the lights node setup ! This way there is no need for those 2 extra darkening panels, and you just have the lights with the same function.!! Also use a gradient node in your setup, to make it more smooth with the color ramp! (two color ramps + mix node-multiply, one ramp inverted, then you have the darkening gradient on both sides, if needed.) PS: watch for example the simpsons in English... ;-))
That's not quite the same, because you lose the ability to move the wall relative to the light. I mean, yeah you can get there kind of with changing the vector mapping parameters but it's not as intuitive as just moving the walls.
In this new version of Blender 4.2, have you tried to make a more realistic render of an advertising object? Sometimes I see videos with almost realistic renders, but I end up seeing that the render looks a bit artificial after a final analysis. Is it possible to have more reality in the render with Blender, in your opinion?
Great tutorial and learning! But can't get similar effects after tried several times. Guess not control well on their proportions and distances among lights/diffusion bords and object. Wondering if u could share this sample file? Many thanks!
The only downside with this technique is not being able to save the product as PNG with transparent background because the light is the main background in this case… Which makes it bad for product placement over various compositions together with other products and assets…
Yeah, I've seen this done before with emission planes before, but I like this a lot better as a lower noise solution. It also makes positioning the wall easier. Thanks a lot
Very cool ! Love the look! 🙂
Great tutorial. Nothing gives a creator more headaches than working with glass (well maybe fluid).
Definitely going to try this out on my next glass model.
Thanks for sharing, love your work 👍🏼🦘
welcome, thanks!
@@blenderdude5050 👍🏼
coooooool as hell bro, great great tut i never can land a nice glass till this moment
welcome! had the same problem!
+tri-lighting add-on also gives good results. Good tutorial
Really useful lighting video, thanks!
you just saved me! otherwise the customer would not be happy... thank you very much 🥳
@@RedCoffeKat good to hear!
Great Video! Thank you!
This is very helpful! Thank you for a great tutorial!
Thanks Dude!
Das ist gut!
thx! Danke
amazing
Great tutorial! Thank you :)!
Thanks!
In the nodes for the lights --> bring in your texture used on the darkening panels/mesh (what you make dark...in the scene).
And instead of connecting the nodes to a "material output" in your light nodes setup, you will connect it to the "light output" from the lights node setup !
This way there is no need for those 2 extra darkening panels, and you just have the lights with the same function.!!
Also use a gradient node in your setup, to make it more smooth with the color ramp!
(two color ramps + mix node-multiply, one ramp inverted, then you have the darkening gradient on both sides, if needed.)
PS: watch for example the simpsons in English... ;-))
That's not quite the same, because you lose the ability to move the wall relative to the light. I mean, yeah you can get there kind of with changing the vector mapping parameters but it's not as intuitive as just moving the walls.
@@IridiumZero yep :-)
Do you have a video of the steps you took to make the jar look like at the beginning of the video?
Great tip. Thanks!
thank you
Thanks a lot!
In this new version of Blender 4.2, have you tried to make a more realistic render of an advertising object? Sometimes I see videos with almost realistic renders, but I end up seeing that the render looks a bit artificial after a final analysis. Is it possible to have more reality in the render with Blender, in your opinion?
How is the emission panel shining through the gradient panel?
Great tutorial and learning! But can't get similar effects after tried several times. Guess not control well on their proportions and distances among lights/diffusion bords and object. Wondering if u could share this sample file? Many thanks!
Thx Blenderdude
The only downside with this technique is not being able to save the product as PNG with transparent background because the light is the main background in this case…
Which makes it bad for product placement over various compositions together with other products and assets…
@@jakupmarek did you try to set the background "not visible for camera"?