Procedural Rock Generator with procedural Rock Shader - Blender Geometry Nodes Tutorial

Поделиться
HTML-код
  • Опубликовано: 19 июл 2024
  • DownloadLink to this model:
    blendersteve.gumroad.com/l/ql...
    Free Materials and thousands of free models:
    www.blenderkit.com/r/bd/
    Procedural Grass Tutorial from the Thumbnail:
    • Procedural Landscape w...
    In this tutorial I want to show you how to create a procedural rock generator with Blender Geometry Nodes, including procedural texture. The rocks can be changed in size, shape and texture. Also details in the surface can be adjusted with Geometry Nodes.
    00:00 Procedural Rock Generator Intro
    00:25 Creating the Base Shape of the Rock
    05:55 Creating the rocky Noise Distortion
    09:15 Adding Details to the rock surface
    12:35 Procedural Rock Shader Material
  • КиноКино

Комментарии • 47

  • @ccjmusic
    @ccjmusic 2 года назад +12

    There goes all my time again. I have spent the last week or so, creating mountains based on your tutorial. Just when I thought I’d get back to making music you have another tutorial to distract me. Thanks for creating these, the results are much better than other methods I have seen.

  • @coronaphone710
    @coronaphone710 5 месяцев назад +1

    Very good tutorial, I just started with geo nodes as an absolute beginner/noob and this helped me a lot.
    I have clicked away many videos with geo nodes because they were for more advanced users, and who all ask for money and you didn't so I don't feel guilty.😅

  • @chrisgoart
    @chrisgoart Год назад +3

    This is really well done and does a great job demystifying geometry nodes in general. It's also a two-in-one tutorial. Sehr Gut und Vielen Dank!

  • @josemarcano6591
    @josemarcano6591 Год назад +1

    This is awesome! Thank you so much! You are a Legend!

  • @GGCannon
    @GGCannon 7 месяцев назад +1

    I tried a few things while making this and found the Cone to be a better shape than the square to make the rock.
    You can make a cube out of cone if you want, but you have more control of the size of the top, the bottom and a lot more numbers for divisions on your rock which ends giving a lot more control over its shape, while also having a flat bottom which makes it almost ideal..

  • @retromograph3893
    @retromograph3893 Год назад

    Thanks, just what I was looking for!

  • @johnmc181280
    @johnmc181280 2 года назад +4

    Fucking awesome! No one makes better Geometry Nodes Nature scenes/models than you!!

  • @axelwallenrod3718
    @axelwallenrod3718 Год назад

    awesome tutorial dude

  • @Perryverduijn111
    @Perryverduijn111 Год назад

    Thank you very much!

  • @Kiran.KillStreak
    @Kiran.KillStreak Год назад

    Awesome 👏

  • @Bacon56ful
    @Bacon56ful Год назад

    Super helpful

  • @senaajitraghu
    @senaajitraghu 2 года назад +3

    Hey i love ur vids!! Especially the fact that you even teach us how to make the textures for the items, unlike other tutorials. Although i couldn't find the Darken Node.

    • @blenderdude5050
      @blenderdude5050  2 года назад

      thanks! what do you mean with "darken node"?

    • @DamianDalleNogare
      @DamianDalleNogare 2 года назад +3

      If I understand you correctly, then the "Darken" node you see in the shader with the yellow bar is a mix RGB node with the dropdown set to "Darken".

    • @lalabing
      @lalabing 2 года назад +1

      ​@@DamianDalleNogare Came to comments for this answer. Thank you!

  • @Th3EpitapH
    @Th3EpitapH 2 года назад +3

    Hey, great tutorial. One thing I've always wondered is what ways people know of to get rid of the indentations that appear when you use voronoi textures for displacement, if needed.
    Voronoi makes my favorite rock shapes, but the divets are a real hard sell a lot of the time. The best solution I have is using a color ramp or map range to tame it. Anyone have anything better?

  • @KaraboLegwaila
    @KaraboLegwaila 2 года назад

    This reminds me of the Sascha Henrichs procedural rock tutorial for 3DsMax. You kinda sound like him too! 😁

  • @mishovjfr3561
    @mishovjfr3561 Год назад +1

    thank you very much very good lesson, please can you create a lesson for material separately

  • @ubuntu8908
    @ubuntu8908 Год назад

    I have ACES colorspace installed in Windows. Can that be a reason why this (rock material / sand material) looks very different in my Blender? Cycles is renderer and Color Management settings are:
    Follow Scene
    Display Device ACES
    View sRGB
    Look Nonen
    Exposure 0
    Gamma 1.0
    No Use Curves
    I don't understand why, because there are no textures (that have to changed to Utility sRGB to seen in right colors).
    This tutorials are very good! Thank You and God Bless from Finland! ✝

  • @lalabing
    @lalabing 2 года назад

    I am having trouble with Blender crashing when I try to access material preview. I tested and it is not affected by deleting material and using a new basic one, so I think it is something in the mesh. I'm using 3.2.0. Do you have any ideas?

  • @darkobakula5190
    @darkobakula5190 Год назад

    Not currently check this for my s3lf but - does geo nodes support boolean operations?

  • @UTINNIDESIGNS
    @UTINNIDESIGNS 2 года назад +2

    Great tutorials! I have an idea for a geometry node based object, but was wondering if you could assist.. how do I get in touch with you?

  • @nicolaslang4734
    @nicolaslang4734 Год назад +1

    Great Tutorial. Unfortunately, my Blender (3.3.0 on PC) crashes every time I click on the shading tab while there's an instance of your rock in my viewport. I tried applying the Modifier and also tried to reduce the subdivision value. It still keeps on crashing. Any Ideas?

    • @josephbrandenburg4373
      @josephbrandenburg4373 11 месяцев назад

      I know it's been a year but the first thing I would do is update the graphics card drivers

  • @plasid2
    @plasid2 2 года назад

    Do you know how make field were every stone is different? something like geometry loop or seed geonodes by location?

    • @blenderdude5050
      @blenderdude5050  2 года назад +1

      Hi, yes, would be interesting - let me think about that!

    • @houston6963
      @houston6963 2 года назад

      You could try Displace modifier after (or before) geometry nodes with coordinates set to global.

    • @blenderdude5050
      @blenderdude5050  2 года назад

      @@houston6963 Sounds good, I will try that!

  • @artedesing
    @artedesing 2 года назад +1

    Hello friend, is there a way to make it solid to export and use in another scene

    • @blenderdude5050
      @blenderdude5050  2 года назад +2

      Hi, it should with adding a "realize instances" at the very end. then you can apply the geometry nodes modifier like any other modifier.

    • @artedesing
      @artedesing 2 года назад +1

      @@blenderdude5050 I really liked the projects I bought almost all of them just the render that is heavy even though I have a 24 megabyte rtx 3090 eheheheh
      If I add the realise instance and apply the modifiers it should improve the render
      Or do you have another suggestion?
      Can you help?
      I think animation shouldn't go well with node so in elon musk's studio hehehehe
      Thank you for everything

  • @sethtan8623
    @sethtan8623 9 месяцев назад +1

    how do you add the material into the blender

    • @nekonoire415
      @nekonoire415 2 месяца назад

      I'm also wondering this as I have Blenderkit -- and Blenderkit normally works on most objects. When I drag my material onto the 'Rock' the material doesn't show for some reason. Note: using Blender 4.1 -- so maybe Blenderkit doesn't allow for materials to be dragged onto objects with a node system? I honestly have no clue. The part where the instructor adds the material is confounding to me.

  • @FAL_RACKETS
    @FAL_RACKETS 3 месяца назад

    How come my shader editor didn’t work on rock 😢

  • @electroboi528
    @electroboi528 2 года назад

    i dont see extrude mesh what should i do then ...

    • @blenderdude5050
      @blenderdude5050  2 года назад

      what blender version do you use...?

    • @electroboi528
      @electroboi528 2 года назад

      @@blenderdude5050 3.0.1

    • @blenderdude5050
      @blenderdude5050  2 года назад

      @@electroboi528 Ah - the "extrude mesh" node is new in Blender 3.1. You should install that version

    • @electroboi528
      @electroboi528 2 года назад

      @@blenderdude5050 oh ok thanks

  •  Год назад

    ⚠It works efficiently only with "Cycles" (Experimental) rendering engine and powerful hardware (GPU, CPU, RAM). Otherwise, the operating system becomes inoperable.

  • @shar8528
    @shar8528 Год назад

    Man says nothing fancy here when showing the shader... Meanwhile! I'm sitting here staring at like Jedi Master that is actually good at teaching!!

  • @Sairawkerh
    @Sairawkerh 2 года назад

    Spend 17 min to made one Rock... Why not using free mesh Rock generator and use 2 sec.. 😬👍

    • @GodesysDe
      @GodesysDe 2 года назад

      Because we can :-D

    • @blenderdude5050
      @blenderdude5050  2 года назад +3

      godesys said it :-) feels good to create it self