Don’t worry about the ah thing that other guy said. You speak very well. I enjoy your breakdowns. My only hesitation I purchase is it seems early. The limestone looks a little alien to me and limestone is the most common stone I use. It would be good to showcase the texture process in the video not just the grey mesh. I know vocalizing stuff whips the texture on geo most times. So what the process for texture. Does the limestone not look as alien in shape once textures are applied. It’s a high price for blender market to not see it all laid out. I would do another video
More videos coming in the future. This is just the introduction video so more examples will follow. You can also see more examples on the website: www.rockifyplugin.com/gallery In future I'll show specific assets and how they're used in-engine. Whenever I get aggressive/personal comments I usually just delete them, no ones forcing him to watch my videos, I even showed the wireframe example right on the product page. :)
I Actually had a BP in UE5 that wasn't to far off this, bit more rounded vs that which by comparison is a bit sharper. Shame UE5.2 broke it & I deleted it. This will definitely be a handy till I get around to remaking it.
Awesome, I've got my eye on the Arctic and path maker pack, probably grasslands too. Aiming to recreate the abandoned Grytviken whaling station using your tools for the environment.
Hi Garth, Im trying to add the Brishify Urban Buildings pack to my project and get this error Error: II-E1003, it showing its updated for Unreal 5.3 but not sure why I cant import it. any suggestions?
Holy hell, this looks amazing! That is grade-a stellar geology you have there! Nice work!
Thanks Joe! Trying the plugin right now.
it would be nice to add generation of icebergs and glaciers to this plugin
Wow, what a wonderful plugin you've made. Your a fantastic creator in the Blender community, keep up the great work.
Well done Joe!! Amazing tool
Don’t worry about the ah thing that other guy said. You speak very well. I enjoy your breakdowns. My only hesitation I purchase is it seems early. The limestone looks a little alien to me and limestone is the most common stone I use. It would be good to showcase the texture process in the video not just the grey mesh. I know vocalizing stuff whips the texture on geo most times. So what the process for texture. Does the limestone not look as alien in shape once textures are applied. It’s a high price for blender market to not see it all laid out. I would do another video
More videos coming in the future. This is just the introduction video so more examples will follow. You can also see more examples on the website: www.rockifyplugin.com/gallery
In future I'll show specific assets and how they're used in-engine. Whenever I get aggressive/personal comments I usually just delete them, no ones forcing him to watch my videos, I even showed the wireframe example right on the product page. :)
Which ones are the limestone on there?
I Actually had a BP in UE5 that wasn't to far off this, bit more rounded vs that which by comparison is a bit sharper. Shame UE5.2 broke it & I deleted it. This will definitely be a handy till I get around to remaking it.
This is really awesome stuff .. will there be a version for 3ds max ?? thanks a lot
This looks so good! Can’t wait to use some of this stuff! Any chance there are sales on anything you’ve made coming up?
I usually take part in black friday sale, which is coming up soon.
Awesome, I've got my eye on the Arctic and path maker pack, probably grasslands too. Aiming to recreate the abandoned Grytviken whaling station using your tools for the environment.
Looks really nice! Do you also have plans for Treeify Addon?
Stay tuned !
@@HavokSage thanks for your reply! I also am really hyped for Brushify integrations with materials in UE4/UE5 :)
Hi Garth, Im trying to add the Brishify Urban Buildings pack to my project and get this error Error: II-E1003, it showing its updated for Unreal 5.3 but not sure why I cant import it. any suggestions?
Is that an error when adding in the launcher? Have you tried restarting the launcher since purchasing? Sometimes that fixes issues like that.
@@HavokSage Ok that worked thank you
Soo, Houdini next?
thanks for the video. what about the materials ?
I’ll be creating a full pipeline tutorial soon
looking forward to it . does the workflow include having to own substance painter?@@HavokSage
@@visualdrip.official yes, unfortunately substance will be necessary for the time being.