Another great tutorial! I have already played around with Region IDs for another tutorial, but I think now I know why what i was doing wasn't behaving exactly the way I wanted as quickly and reliably as I wanted. I picked up a number of new thinks. Thanks!
Great to see all the content. You to are so busy with these I hope you are still able to find a little time to have fun and explore MZ for personal projects too. Thanks for everything!
Can you explain a bit more about what you mean by "collision"? I sort of understand the term, but, to be honest, I hadn't heard it before a few days ago. I'm enjoying these tutorials a lot. Sometimes it's good to watch beginners stuff even if you are a little more advanced (by which I mean a sort of intermediate-ish). It is easy to get into bad habits that might have a much better option that you either were not aware of or have simply forgotten.
Collision is a term to describe areas where the code "looks" for whether the player (or events) and tiles with collision are within one tile of each other and if so restrict further movement by the player (or events) in the direction of that tile, thus making a barrier in the same space as that tile that has collision.
Nice video very help full. When I make my map & click to play game my characters are on the default map is that because I didn't add any events etc? Thanks
Hi Lilly - I am just getting back into RPG Maker series and having fun with this... set it up like Tea did in the video, except on page 1: after the text box (for each region/IF statement) you will add a separate control switch and turn it on (can use self-switches if your regions are limited to 4 or less) Then make a separate page for each region, the activate condition for each page is the respective switch for the region. In the contents of each of these new pages, you will do a simple conditional branch (just one) and make sure to check "Create Else Branch". In the IF section, you will reference the Region tracker variable you created as Page 1/the overall listener event, "constant" value should reflect whatever region this page is for. Leave the rest of the IF statement blank so that no text or anything happens, because we've already done the text (on page one). The only thing we're doing on these pages is telling the game that if we step into any OTHER region, turn THIS region's switch OFF and go back to page one. So... Under the ELSE, Control Switch for this page's region should get turned off. If you need a better explanation than that, feel free to DM me. I can paste images. I tested this and it is working correctly, without any unwanted text loop.
for a future tutorial could you tell us all about passible tiles. I just moved a map into MZ and discovered I can now walk on the ceiling! XD . I guess I need to configure my new tile set!!
Hey! Wonderful tutorials for a beginner like me. I have a problem tho. You said that the A tab transparent tiles remove the collision of A tab tiles, but when I tried to remove an A tab tile which was placed at layer 2 with the A tab transparent tile, the collision was not removed. Any ideas why?
I have a question regarding the region tiles. Are they contained within the map? As in.. you have region 1 in the outdoor map which can trigger an event... but you can also have region 1 in the indoor map, which will trigger a different event. Or do you need to keep track of which region you already used? Region 1 has already been used in the Outdoor map... so for the Indoor map you will have to use Region 2.
Another great tutorial! I have already played around with Region IDs for another tutorial, but I think now I know why what i was doing wasn't behaving exactly the way I wanted as quickly and reliably as I wanted. I picked up a number of new thinks. Thanks!
looking everywhere for R Tab info, thank you so much dude.,
Great to see all the content. You to are so busy with these I hope you are still able to find a little time to have fun and explore MZ for personal projects too. Thanks for everything!
I haven't had a chance to play with it yet beyond what I've made for the tutorials, but that's ok, I'm still having fun with it :D
Can you explain a bit more about what you mean by "collision"? I sort of understand the term, but, to be honest, I hadn't heard it before a few days ago. I'm enjoying these tutorials a lot. Sometimes it's good to watch beginners stuff even if you are a little more advanced (by which I mean a sort of intermediate-ish). It is easy to get into bad habits that might have a much better option that you either were not aware of or have simply forgotten.
Collision is a term to describe areas where the code "looks" for whether the player (or events) and tiles with collision are within one tile of each other and if so restrict further movement by the player (or events) in the direction of that tile, thus making a barrier in the same space as that tile that has collision.
@@teasjams6895 Thank you.
Nice Tea
Nice video very help full. When I make my map & click to play game my characters are on the default map is that because I didn't add any events etc? Thanks
Is there a tutorial on Java Scripting with RPG Maker MV or MZ. Cuz all i find in internet are java script tutorials but not with MV .
Hi!
Thanks for the video.
I was wondering if you know how the autotiles place them selfs in layer 1-4.
The message is a loop. How I show "You are on the region x" just one time?
Hi Lilly - I am just getting back into RPG Maker series and having fun with this... set it up like Tea did in the video, except on page 1: after the text box (for each region/IF statement) you will add a separate control switch and turn it on (can use self-switches if your regions are limited to 4 or less)
Then make a separate page for each region, the activate condition for each page is the respective switch for the region. In the contents of each of these new pages, you will do a simple conditional branch (just one) and make sure to check "Create Else Branch". In the IF section, you will reference the Region tracker variable you created as Page 1/the overall listener event, "constant" value should reflect whatever region this page is for. Leave the rest of the IF statement blank so that no text or anything happens, because we've already done the text (on page one). The only thing we're doing on these pages is telling the game that if we step into any OTHER region, turn THIS region's switch OFF and go back to page one. So... Under the ELSE, Control Switch for this page's region should get turned off. If you need a better explanation than that, feel free to DM me. I can paste images. I tested this and it is working correctly, without any unwanted text loop.
for a future tutorial could you tell us all about passible tiles. I just moved a map into MZ and discovered I can now walk on the ceiling! XD . I guess I need to configure my new tile set!!
That's coming up in a future tutorial.
Hey! Wonderful tutorials for a beginner like me. I have a problem tho. You said that the A tab transparent tiles remove the collision of A tab tiles, but when I tried to remove an A tab tile which was placed at layer 2 with the A tab transparent tile, the collision was not removed. Any ideas why?
To bad there aren't any rivers.
I have a question regarding the region tiles.
Are they contained within the map?
As in.. you have region 1 in the outdoor map which can trigger an event... but you can also have region 1 in the indoor map, which will trigger a different event.
Or do you need to keep track of which region you already used? Region 1 has already been used in the Outdoor map... so for the Indoor map you will have to use Region 2.
How do you change the battle backdrops between different regions in the world map?
I tried adding/editing tilesets - they are in the folder but the program doesn't see them anywhere. Not in the resource manager or the database.
NM wrong project file. I'm nub :(
Why do most my tiles have a sandy outline?
Are you able to use R tabs to restrict a player from entering an area without using a plugin?
12 minutes to start explaining what regions are???