RPG Maker MZ The Basics - How to use Switches Tutorial

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  • Опубликовано: 11 дек 2024

Комментарии • 15

  • @jakehughes5155
    @jakehughes5155 4 года назад +15

    As an absolute beginner I appreciate these videos so much! Thank you!

  • @phoenixastra4429
    @phoenixastra4429 4 года назад +9

    Even as someone who knows how to do this stuff, it's really good to do tutorials like this too, and I'm sure some newer people really appreciate it. Rpg maker it known as a very beginner engine, so it's really awesome you do stuff like this too! :3

    • @AnimeArtest1
      @AnimeArtest1 Год назад +1

      hey is there a way for the item to disapear after you collect it?

    • @phoenixastra4429
      @phoenixastra4429 Год назад

      Select "Change items" In the menu selection and you can add or subtract items there, you can set an item to be added or remove when a switch happens for on or off, if you want it to be something that happens due to another occurance@@AnimeArtest1 change items is on the first page of the settings under the 'party' label

  • @zombiekidzrule
    @zombiekidzrule 2 года назад +3

    Thanks for being very clear in your tutorials and going at a good pace. This is a great series. The explanation of how the game checks the pages in the event was great. I saved a global switch (crystals collected) and just used the party having an item as the necessary switch. Of course you have to add a crystal entry in the database as an item, add the crystal to the party when you harvest it, and then take it away when you complete the quest. Thanks again for these great tutorials!

  • @SylkaChan
    @SylkaChan Год назад

    The pot-hatted kid was good character design. Hopefully you'll make this a downloadable game.

  • @Blue-Coding
    @Blue-Coding Год назад +1

    Thanks!

  • @forcefieldgaming8073
    @forcefieldgaming8073 2 года назад +1

    thanks

  • @hades_head_empty
    @hades_head_empty 4 года назад +1

    clicking w the action button to interact w a static item isn't working? do you know why this might be? i configured it the same as you did the person

  • @mattpresley9809
    @mattpresley9809 3 месяца назад

    A bit late to the party, but I appreciate any help the same! For context, I'll use your quest here as my base. How do I prohibit the player from interacting with the crystal until after the quest has been accepted from Luelay. Right now, they can go to the crystal and collect them any time, which brings us straight to the end of the quest to the reward and missing out on some of the dialogue and context.

    • @ikeaira8701
      @ikeaira8701 2 месяца назад

      Dunno if you've figured it out now, but on the Crystal Event enable the Quest Starting Switch you created in the Conditions Box on the left side of the Event Editor. That way you/the player has to start the quest first to enable the Quest Starting Switch to interact with the Crystal.

  • @sinbadwhiteline3921
    @sinbadwhiteline3921 Год назад

    You should've said what a switch is bro. I can't find a good tutorial for RPG Maker MZ :(

  • @forcefieldgaming8073
    @forcefieldgaming8073 2 года назад +1

    this is very complicated😅😅

    • @MichaelR1975
      @MichaelR1975 2 года назад +1

      it's probably the most simple game engine I have ever used. Others like Unity and Unreal are a bit more challenging and its way easier than writing code by hand.

    • @alexanderkreitner8275
      @alexanderkreitner8275 Год назад +5

      @@MichaelR1975 To be fair, if you don't have some background in programming concepts, it can still be difficult. Just his reference to a "self switch" is basically a "local variable" and he even makes reference to "global" switches. If you don't already understand that concept, I'm sure it sounds like nonsense. Plus, I had to set the Playback speed to .75 as it almost sounds like he's edited out his own in-breaths and it's hard to follow someone talking that fast.