Even as someone who knows how to do this stuff, it's really good to do tutorials like this too, and I'm sure some newer people really appreciate it. Rpg maker it known as a very beginner engine, so it's really awesome you do stuff like this too! :3
Select "Change items" In the menu selection and you can add or subtract items there, you can set an item to be added or remove when a switch happens for on or off, if you want it to be something that happens due to another occurance@@AnimeArtest1 change items is on the first page of the settings under the 'party' label
Thanks for being very clear in your tutorials and going at a good pace. This is a great series. The explanation of how the game checks the pages in the event was great. I saved a global switch (crystals collected) and just used the party having an item as the necessary switch. Of course you have to add a crystal entry in the database as an item, add the crystal to the party when you harvest it, and then take it away when you complete the quest. Thanks again for these great tutorials!
A bit late to the party, but I appreciate any help the same! For context, I'll use your quest here as my base. How do I prohibit the player from interacting with the crystal until after the quest has been accepted from Luelay. Right now, they can go to the crystal and collect them any time, which brings us straight to the end of the quest to the reward and missing out on some of the dialogue and context.
Dunno if you've figured it out now, but on the Crystal Event enable the Quest Starting Switch you created in the Conditions Box on the left side of the Event Editor. That way you/the player has to start the quest first to enable the Quest Starting Switch to interact with the Crystal.
it's probably the most simple game engine I have ever used. Others like Unity and Unreal are a bit more challenging and its way easier than writing code by hand.
@@MichaelR1975 To be fair, if you don't have some background in programming concepts, it can still be difficult. Just his reference to a "self switch" is basically a "local variable" and he even makes reference to "global" switches. If you don't already understand that concept, I'm sure it sounds like nonsense. Plus, I had to set the Playback speed to .75 as it almost sounds like he's edited out his own in-breaths and it's hard to follow someone talking that fast.
As an absolute beginner I appreciate these videos so much! Thank you!
Even as someone who knows how to do this stuff, it's really good to do tutorials like this too, and I'm sure some newer people really appreciate it. Rpg maker it known as a very beginner engine, so it's really awesome you do stuff like this too! :3
hey is there a way for the item to disapear after you collect it?
Select "Change items" In the menu selection and you can add or subtract items there, you can set an item to be added or remove when a switch happens for on or off, if you want it to be something that happens due to another occurance@@AnimeArtest1 change items is on the first page of the settings under the 'party' label
Thanks for being very clear in your tutorials and going at a good pace. This is a great series. The explanation of how the game checks the pages in the event was great. I saved a global switch (crystals collected) and just used the party having an item as the necessary switch. Of course you have to add a crystal entry in the database as an item, add the crystal to the party when you harvest it, and then take it away when you complete the quest. Thanks again for these great tutorials!
The pot-hatted kid was good character design. Hopefully you'll make this a downloadable game.
Thanks!
thanks
clicking w the action button to interact w a static item isn't working? do you know why this might be? i configured it the same as you did the person
A bit late to the party, but I appreciate any help the same! For context, I'll use your quest here as my base. How do I prohibit the player from interacting with the crystal until after the quest has been accepted from Luelay. Right now, they can go to the crystal and collect them any time, which brings us straight to the end of the quest to the reward and missing out on some of the dialogue and context.
Dunno if you've figured it out now, but on the Crystal Event enable the Quest Starting Switch you created in the Conditions Box on the left side of the Event Editor. That way you/the player has to start the quest first to enable the Quest Starting Switch to interact with the Crystal.
You should've said what a switch is bro. I can't find a good tutorial for RPG Maker MZ :(
this is very complicated😅😅
it's probably the most simple game engine I have ever used. Others like Unity and Unreal are a bit more challenging and its way easier than writing code by hand.
@@MichaelR1975 To be fair, if you don't have some background in programming concepts, it can still be difficult. Just his reference to a "self switch" is basically a "local variable" and he even makes reference to "global" switches. If you don't already understand that concept, I'm sure it sounds like nonsense. Plus, I had to set the Playback speed to .75 as it almost sounds like he's edited out his own in-breaths and it's hard to follow someone talking that fast.