Thanks for going over this tab of the database in detail. Especially for those values that don't have any hover over help text. Which seems sort of odd or perhaps an oversight. It would seem like all of the values should have hover over text for explanation. It might have been helpful to go over things like level limiting (classes that don't go to 99) or setting starting stat values lower than the base starting value and how that might change your parameter curve increases. But again, thanks for your level of detail in these tutorials!
This was really good! I thought double item drop just meant you got 2 Hi Potions not 1. I didn't know it meant a greater chance to get a rarer item. Thanks again
Can "Recovery Effect" go into the negatives? Like in Final Fantasy games, healing/revive spells and items damaged undead enemies? Could be an idea for a Lich or Undead party character
For those confused: 100% = 0 / Neutral less than 100% = Has more resistance / more chance of getting targeted more than 100% = Has less resistance / less chance of getting targeted
the hit rates and other, do they have to always be a Percentage, can it be a set number like +5 hit vs dodge or resisting 20 fire? instead of +5% and 20%
Is there any way to prevent a character from using physical attacks? For example, I want a mage class that can only cast spells and cannot physically attack.
Since traits are present for multiple things (Actors, Classes, etc.) is there an order of precedence? Does one override another when there is a conflict?
Thanks for going over this tab of the database in detail. Especially for those values that don't have any hover over help text. Which seems sort of odd or perhaps an oversight. It would seem like all of the values should have hover over text for explanation. It might have been helpful to go over things like level limiting (classes that don't go to 99) or setting starting stat values lower than the base starting value and how that might change your parameter curve increases. But again, thanks for your level of detail in these tutorials!
This was really good! I thought double item drop just meant you got 2 Hi Potions not 1. I didn't know it meant a greater chance to get a rarer item. Thanks again
Class Traits can be a very valuable and powerful tool, good looking out for the community on these tools.
Subclasses tutorial please!!! or a class that can transfer to another at "X" lvl!!
Can "Recovery Effect" go into the negatives? Like in Final Fantasy games, healing/revive spells and items damaged undead enemies? Could be an idea for a Lich or Undead party character
For those confused:
100% = 0 / Neutral
less than 100% = Has more resistance / more chance of getting targeted
more than 100% = Has less resistance / less chance of getting targeted
Very helpful!
Where's attributes reflection like I'm MV does MZ not have it.
Good stuff!
Is there a way I can make a W-Item type skill for a class?
the hit rates and other, do they have to always be a Percentage, can it be a set number like +5 hit vs dodge or resisting 20 fire? instead of +5% and 20%
You can be more specific but you might have to use plugins like Buff States Core in MV or the Visustella version in MZ.
tutorial that lets me use HP instead of MP to perform an ability pls. thanks
Maybe you can make it take no MP but deal damage to the user for the “cost”
The pig is watching...
Is there any way to prevent a character from using physical attacks? For example, I want a mage class that can only cast spells and cannot physically attack.
Since traits are present for multiple things (Actors, Classes, etc.) is there an order of precedence? Does one override another when there is a conflict?
Can you make it so a class can ONLY equip a CERTAIN TYPE of weapon or gear?
Also, can you have multiple special flags?
Yes, and yes.
@@DriftyG Is that in one of your tutorials?
For me these can’t be too long as I’m trying to learn it all
I'm trying to make them 10 minutes, but it's hard to stuff 20 minutes of information in a 10 minute video. :)
Driftwood Gaming ohh sorry I meant can’t as in make them as long as you need. I’m just re-watching then over and over lol
@@dezzdinn Oh right! Awesome! I'll keep that in mind and add an extra minute for you! :)