The reason the enemies respawn is because the entire system only has 128 *bytes* (not kB, not mB, just B) of RAM. You have to really pick and choose what you decide to store on memory.
If I recall correctly, I beleve the Superpath Supercharger game packs (might be wrong, this is 3rd hand information) allow an additional 128 bytes of memory, at the expense of even more $$$ to purchase and some code complexity to develop for -- as well as tape speed loading times ( :( ). Not sure, though, if that would give enough available memory to properly store both cleared though... (Also I beleive some other mod carts also add more RAM with less code cost, but they'd have to use unofficial hardware for that -- I don't believe any other official or pseudo-official cart supports extra ram though, sadly)
Hey garrulous64 have you tried this knuckles mania mod sonic and tails look like knuckles the emeralds are replaced by knuckles and the music id replaced by unknown from me I don't know if there are more songs in there but so far it's just unknown from me
That Sonic Sprite is truly amazing for 2600 Hardware. The jumping could really be improved. Other than that can't expect much more from ancient hardware.
the Atari 2600 sure is interesting. It’s a solid game console with decent games, but the games overall are primitive compared to games today. It’s best to think of the games as new experiences.
This is the first video I'm watching of your channel, and I'm not gonna lie your format of video has a refreshing charm to it and I can't wait to see what else you make!
2:28 You would be forgiven for thinking that's Mario, because the sprite capabilities of the Atari 2600 isn't great. That's a Burrowbot from Labyrinth Zone.
@rudyhh seems unlikely considering that the game itself seems to be solely based on Sonic 1, the Badnik in question looks very similar to Burrobot, sporting similar colors, and it comes out of the ground, a trait shared with Burrobot and not Grounder.
I'm imagining RHS keeping all that stuff on his knees just waiting to be lifted and shown on camera for our entertainment. *I appreciate your sacrifice good sir. Here, please take my like.*
I also never knew that the Atari 5200 was only released in America too, poor Europe. It reminds me of how the Amiga CD32 was not released in the US but was in Europe and Canada.
There *were* schematics drawn up for a PAL 5200, but it never panned out, probably due to a combination of the 5200's unreliable controllers and the video game crash of 1983.
The Atari 400/800 computers were available in Europe, and they're basically identical to the 5200. They really only missed out on the (mostly awful) analog controllers.
I never really could tell the difference between the 2600, 5200 & 7800. They all looked the same and played the same. I couldnt see any improvement at all. So the 2600 was still the best atari of that era because it had a bigger game library. And i think the 5200 and 7800 would play 2600 games but not vice versa. They didnt play or look any different. So i didnt see any reason to upgrade. There werent enough games on the other two systems to make it worth it. You basically would be buying a new system to play the same games. I think the 7800 could have competed with early famicom. But developers were kind of jaded with atari by then. So not many were making games for it and the ones who did never used its full potential. And also a lot of the games for it werent made to use its full potential because they were made to also play on the 2600 which was still selling better at the time. They didnt want to exclude 2600 owners so they basically made the games to run on its specs but be compatable with the 7800. But atari was known for mistakes like that. They could have made much better games for the 7800. But they didnt want to cut their market size to only those people who had the 7800. It wasnt selling very well cause it honestly wasnt much of an improvement. Their strategy was to hold on to old customers with backwards compatibility. When they should have been putting their focus on really pushing what the 7800 could do to wow in new customers.
I had no idea this was even a thing, even though it's been out for years now! What a brilliant piece of code! Sad to see that PAL gets shafted as usual...
I had folks ask me if I would after doing Princess Rescue and I had been thinking about it, so I thought why not. Why not see if I could also bring Sonic to the Atari.
You spent 2 grand for those Atari consoles and moments later your wife gets fuming mad. Probably the biggest mistake you'll regret in the next few weeks. (Lmao) In all seriousness, great work redhotsonic.
The incorrect colours is to do with how all 2600s produce colours on an analogue signal The 2600 (and most other consoles from the 70s and 80s, including the NES) uses 2 different parameters to produce the systems colour palette, luminance and chroma, for the 2600 it had 8 luminance rows from dark to light and 16 chroma columns including greyscale for a total of 128 colours (the rows and columns dictate to how they are represented in image form on most websites including Wikipedia) This method on the 2600 Was optimized for NTSC regions, so when the 2600 was ported to PAL regions there was no optimization done to the palette, meaning the chroma is squished along the palette leaving 2 greyscale columns along both sides and the actual chroma inverting along each columns, odd columns would be normal and even columns would be inverted. As it would seem, the pal copy of zippy is the same cartridge with a slightly different shell. Now that's just laziness
The PAL version of Zippy is adjusted to use the PAL TIA's palette. The problem is it's PAL60, which basically means it uses "NTSC" frame timing but with the PAL palette. The 2600 RGB mods don't recognize this, so they think it's an NTSC game and apply the wrong palette. (...sometimes; other times, it *does* recognize that it's a PAL60 game. Not sure why.) Do note that PAL60 on the 2600 is basically a massive hack, and was never officially supported by Atari back in the day.
5:55 Panic Puppet Act 2 music from the Sega Saturn/PC version. The NTSC-U and PAL Sega Saturn version plays the Act 2 music in Act 2; the NTSC-J Sega Saturn version plays the Act 2 music in both acts.
It's pretty neat seeing new game cartridges made for the Atari 2600. I think eventually, someone will make an exact duplicate of the console and controllers.
Nice find! After more than 40 years you found a softmod to make NTSC games run on an PAL 2600 with the right colors :) Didn't know the 5200 was actually 2600 compatible (with adapter), but from the price, size and looks I assume it might just be an 2600 in a special case, just routing the video signals through the 5200.
He's actually tricking the RGB mod. To make a long story short, the RGB mod replaces a portion of the graphics hardware in the system, because the VCS graphics chip only outputs chroma and luma signals. It probably isn't programmed to handle PAL60, because there's no real way to detect it on this platform. You're absolutely right about how the 2600 Adapter for the 5200 works.
0:45 What do you mean?! E.T. is one of the better Atari 2600 games! I had lots of fun with my friends in the 80s playing it! Don't go north when you crawl out of the pits, just go left or right, that's all.... I absolutely hate this "we must all hate on E.T." community group dynamics behaviour! There are FAR worse Atari 2600 games. Which? Well, those countless Pacman style-games / clones for example.
What is great about this game compared to any other licensed franchises is that, though nothing but block pixels, there is actual detail that references what we know about Sega's Sonic The Hedgehog!
The reason for the PAL/NTSC issues is probably because the way that the colours are encoded is different and 60hz PAL signals running into a television that doesn't accept both signals won't be capable of refreshing each scan line correctly as the screen will need to be drawn far quicker than the television is capable of.
Today I Learned: there was a 2600 adapter for the 5200... I lowkey wish I hadn't sold my 5200, but I also think 99% of all pre-1990 Atari games are trash, so I guess it doesn't matter. I hope I still have my 7800...
Haven't gone through all the comments so I apologize if this is answered or stated elsewhere, but as you have the RGB upgrade in place, that RGB board will try and select the right palette based on the game inserted. The PAL60 likely throws it off making it think it is an NTSC game and so it loads up the NTSC palettes as a result. It looks like you have the second button installed on the console to control the RGB behavior. There is an option where you can hold the button in for such an amount of time and lock it into PAL or NTSC modes only. As I'm in the US, I tend to lock these boards down in NTSC mode so they only switch between the 3 normal palettes for that region etc. I've seen reports of even some NTSC games throwing off the RGB board and coming up in PAL colors even when they shouldn't be. So locking in the mode seems the best way to avoid this.
I'm imagining RHS with a bunch of stuff on his knees just waiting to be lifted and shown on camera for our entertainment. *I appreciate your sacrifice good sir. Please have my like.*
For those of you not in the know, the 5200 is loosley based on the 8-bit line. That is why it needs the VCS adapter. Does it work with game carts from the 400/800/600/1200? Not really, as the 600/1200 were still being made at that time.
Looks like you have Tim Worthington's RGB mod? By default, it selects the NTSC palette based on the 60Hz refresh rate. This can be disabled by holding the palette switch (presuming it's installed) for 10-19 seconds.
Wait, seriously? I'm at work at the moment but I'll give this a go and will report back to you later. Cheers! Oh wait, I forgot that I can't :( twitter.com/redhotsonic_RHS/status/1438948877210619909?s=19
"Yet again, we get shafted..." That part made me laugh out loud. Back in the day - in NTSC-land, you'd get a port of some Euro U.S. Gold game on the old Atari ST or Commodore Amiga and that is almost word for word what I'd say about some of those.
Nice work on this video! Also, kind of a shame that PAL kind of gets the short stick on this one, but here's hoping someone comes up with a fix for the mod or some kind of generic workarround.
Red, you do realize that this homebrew is being lawfully sold online as a cart. Of course it will work on hardware you... dumb Pritt Stick!
realise* 😛
@@redhotsonic 2nd... Im not 2nd Just joking k
@@redhotsonic Why, don't be so rude. He was just simply informing you of what you already know.
@@LustigelGC bruh
Sorry for the silly question but what is a Pritt Stick?
The reason the enemies respawn is because the entire system only has 128 *bytes* (not kB, not mB, just B) of RAM. You have to really pick and choose what you decide to store on memory.
In that case I would have preferred the enemies staying dead and the TVs respawning. Would have taken up less memory as well.
If I recall correctly, I beleve the Superpath Supercharger game packs (might be wrong, this is 3rd hand information) allow an additional 128 bytes of memory, at the expense of even more $$$ to purchase and some code complexity to develop for -- as well as tape speed loading times ( :( ). Not sure, though, if that would give enough available memory to properly store both cleared though... (Also I beleive some other mod carts also add more RAM with less code cost, but they'd have to use unofficial hardware for that -- I don't believe any other official or pseudo-official cart supports extra ram though, sadly)
But at that point you're playing a Pi game with a 2600 graphicset and crap loading times.
@@nettack hhhhhhhhhh
@@nettack hhhhh+hh
H
Flashing colors Zippy was just him using his hyper form, duuuuh
Oh, of course! How silly of me lol
Can you both do a video about Sonic one day??? I like you both giving reviews about them.
@@shivaaji2509 they have collaborated before
@@sam_64 yeah, there's a characters video for DIWORH, and he's in it
Hey garrulous64 have you tried this knuckles mania mod sonic and tails look like knuckles the emeralds are replaced by knuckles and the music id replaced by unknown from me I don't know if there are more songs in there but so far it's just unknown from me
That Sonic Sprite is truly amazing for 2600 Hardware. The jumping could really be improved. Other than that can't expect much more from ancient hardware.
Its pretty sick that 44 year old hardware still work
the Atari 2600 sure is interesting. It’s a solid game console with decent games, but the games overall are primitive compared to games today. It’s best to think of the games as new experiences.
Lol. As a 2600 dev this is quite the achievement.
"sounds like the rustling of divorce papers"
That aged well?
It aged like shit
@@YeomasBros.2008 how exactly? They did in fact divorce
@@littlemacisunderrated412Yeah, but it actually aged like shit because well, it’s a divorce
Did RHC REALLY get a divorce?
@@Gecko1993HogheadIncOfficial yeah he moved locations and everything. He talked about it in a community post
remembering how impressive Mario on Atari was, can’t wait to see how cool this’ll be!
What if they were made by the same guy
@@yeetkid mind blown
Its actually exists
@@yeetkid they where
Mario Bros. Or super Mario Bros?
This is the first video I'm watching of your channel, and I'm not gonna lie your format of video has a refreshing charm to it and I can't wait to see what else you make!
4:00 - Bob the Builder can we fix it? NO WE CAN'T
Zippy the Porcupine can we build it? YES WE CAN
2 grand later, and it was absolutely worth it. This may be my favourite one yet. Amazing job, dude!
@Windoweezai
Give this man some views and money for his sheer dedication
Wow, I starting to understand why this episode was expensive.
Good video as always !
12:04 didn't age well
Yep
context?
@@some_body_else3636 red-hot sonic and his wife divorced that's why he didn't upload for a while
@@Gazmj4 well i know a person with common sense wouldn't need context but i just wanted to be sure
i swear the guy who made this is an coding genius it must have been very hard to make
putting blast processing in an atari is no easy feat!
pal atori
Thank you. It was a challenge. I had to up my game after Princess Rescue to make this a possibility.
"Mario on Wheels?"
Believe they're suppose to be Burrobots, the Badniks you usually encounter in groups of three in Labyrinth Zone of Sonic 1.
2:28 You would be forgiven for thinking that's Mario, because the sprite capabilities of the Atari 2600 isn't great. That's a Burrowbot from Labyrinth Zone.
im the cockrapebot
2:31 go to .25 speed then it will say "Did someone mention Mario Kart?"
-or was that grounder-
@rudyhh seems unlikely considering that the game itself seems to be solely based on Sonic 1, the Badnik in question looks very similar to Burrobot, sporting similar colors, and it comes out of the ground, a trait shared with Burrobot and not Grounder.
@@RudyHHOfficialGrounder in AoSTH is based on a Sonic 2 Badnik of the same name
Including an audible notification when the flickering lights ended ... man, you really love your audience. Well done and thank you!
I'm imagining RHS keeping all that stuff on his knees just waiting to be lifted and shown on camera for our entertainment.
*I appreciate your sacrifice good sir. Here, please take my like.*
11:23 I thought a beer was supposed to go in there
My bad! 😅
I also never knew that the Atari 5200 was only released in America too, poor Europe.
It reminds me of how the Amiga CD32 was not released in the US but was in Europe and Canada.
There *were* schematics drawn up for a PAL 5200, but it never panned out, probably due to a combination of the 5200's unreliable controllers and the video game crash of 1983.
The Atari 400/800 computers were available in Europe, and they're basically identical to the 5200. They really only missed out on the (mostly awful) analog controllers.
*laughs in japan only releases*
I never really could tell the difference between the 2600, 5200 & 7800. They all looked the same and played the same. I couldnt see any improvement at all. So the 2600 was still the best atari of that era because it had a bigger game library. And i think the 5200 and 7800 would play 2600 games but not vice versa. They didnt play or look any different. So i didnt see any reason to upgrade. There werent enough games on the other two systems to make it worth it. You basically would be buying a new system to play the same games. I think the 7800 could have competed with early famicom. But developers were kind of jaded with atari by then. So not many were making games for it and the ones who did never used its full potential. And also a lot of the games for it werent made to use its full potential because they were made to also play on the 2600 which was still selling better at the time. They didnt want to exclude 2600 owners so they basically made the games to run on its specs but be compatable with the 7800. But atari was known for mistakes like that. They could have made much better games for the 7800. But they didnt want to cut their market size to only those people who had the 7800. It wasnt selling very well cause it honestly wasnt much of an improvement. Their strategy was to hold on to old customers with backwards compatibility. When they should have been putting their focus on really pushing what the 7800 could do to wow in new customers.
4:27
I paused the video for reading Professor Dodo’s article in the manual, and there isn’t a single sentence that doesn’t have grammar errors.
12:06 well that aged poorly
VERY, poorly
What do you mean?
@@tailsthefoxandbandu4004Rhs got divorced
I had no idea this was even a thing, even though it's been out for years now! What a brilliant piece of code!
Sad to see that PAL gets shafted as usual...
Pff, my NTSC Atari and Commodore computers would like to have a few very strong words with you about who usually gets shafted!
Sometimes homebrew creators go as far as making you ask yourself: "why would they make that?"
This is one such example.
I had folks ask me if I would after doing Princess Rescue and I had been thinking about it, so I thought why not. Why not see if I could also bring Sonic to the Atari.
@@sprybug"aaaah i'm being bitcrushed to 4 bits"
Your editing in time with music is fantastic.
Genuinely appreciate the dedication put into exploring this rabbit hole.
RIP Wallet-kun
You spent 2 grand for those Atari consoles and moments later your wife gets fuming mad. Probably the biggest mistake you'll regret in the next few weeks. (Lmao) In all seriousness, great work redhotsonic.
If a wife is like a console. You just insert the cartridge and joystick.
Define cartridge and joystick. Also, you use a joystick, not insert it.
about that...
3:18 Perfect fit for the sound, hah.
The incorrect colours is to do with how all 2600s produce colours on an analogue signal
The 2600 (and most other consoles from the 70s and 80s, including the NES) uses 2 different parameters to produce the systems colour palette, luminance and chroma, for the 2600 it had 8 luminance rows from dark to light and 16 chroma columns including greyscale for a total of 128 colours (the rows and columns dictate to how they are represented in image form on most websites including Wikipedia)
This method on the 2600 Was optimized for NTSC regions, so when the 2600 was ported to PAL regions there was no optimization done to the palette, meaning the chroma is squished along the palette leaving 2 greyscale columns along both sides and the actual chroma inverting along each columns, odd columns would be normal and even columns would be inverted.
As it would seem, the pal copy of zippy is the same cartridge with a slightly different shell. Now that's just laziness
The PAL version of Zippy is adjusted to use the PAL TIA's palette. The problem is it's PAL60, which basically means it uses "NTSC" frame timing but with the PAL palette. The 2600 RGB mods don't recognize this, so they think it's an NTSC game and apply the wrong palette. (...sometimes; other times, it *does* recognize that it's a PAL60 game. Not sure why.)
Do note that PAL60 on the 2600 is basically a massive hack, and was never officially supported by Atari back in the day.
To make this complete, you should purchase a ColecoVision and the Atari 2600 adapter and test it on that too.
11:57: This aged well.
12:04 oh my gosh
RHS, I seriously hope you’re not buying any more consoles anytime soon, crippling your wallet is not an excuse you need to give yourself.
Really.
The real question is does monopoly work on RHS’s wallet because someone needs more money desperately
Then maybe he should buy A RIDGE WALLET WHICH IS THIS VIDEOS SPONSOR!
That’s just… buying a functionally normal new wallet, it’s more money wasted. This joke doesn’t work.
Hard to see the point in that Atari 5200 to 2600 adaptor, unless it comes down in price a lot
@@theguaable RHS likes checking all the bases, that’s the reason why.
This is how that one kid without a Sega experienced a blue rodent that is capable of high levels of speed.
Shadowcat is scarier than every Earthbound boss combined. She's truly a monster.
12:39 that adapter is legit bigger than most consoles lol
5:55 Panic Puppet Act 2 music from the Sega Saturn/PC version. The NTSC-U and PAL Sega Saturn version plays the Act 2 music in Act 2; the NTSC-J Sega Saturn version plays the Act 2 music in both acts.
12:04 i cant watch this the same way i could before
I didn’t even know PAL60 was a thing, and I’m not surprised that it causes all sorts of weird edge conditions.
The best part is Genesis/Mega Drive controllers work with the 2600 so you hook one up for that authentic Sonic feel!
This is one of the best demakes I have seen so far.
Props for making the insane investment but for sure, this was another great episode!
It's pretty neat seeing new game cartridges made for the Atari 2600. I think eventually, someone will make an exact duplicate of the console and controllers.
We already have modernized clones so yeah if we keep working backwards we probably will
Nice find! After more than 40 years you found a softmod to make NTSC games run on an PAL 2600 with the right colors :) Didn't know the 5200 was actually 2600 compatible (with adapter), but from the price, size and looks I assume it might just be an 2600 in a special case, just routing the video signals through the 5200.
He's actually tricking the RGB mod.
To make a long story short, the RGB mod replaces a portion of the graphics hardware in the system, because the VCS graphics chip only outputs chroma and luma signals. It probably isn't programmed to handle PAL60, because there's no real way to detect it on this platform.
You're absolutely right about how the 2600 Adapter for the 5200 works.
@@CptJistuce Thanks for the clarification.. I had to watch the video again for knowing what it was again, because it has been some time :)
man the brazilian comunity is awesome. all your videos have subtitles in portuguese.
obrigado povo :)
0:45 What do you mean?! E.T. is one of the better Atari 2600 games! I had lots of fun with my friends in the 80s playing it! Don't go north when you crawl out of the pits, just go left or right, that's all.... I absolutely hate this "we must all hate on E.T." community group dynamics behaviour! There are FAR worse Atari 2600 games. Which? Well, those countless Pacman style-games / clones for example.
Bro love your channel, what's the music at 9:30?
Techno Base Zone Act 2 - Sonic Advance 2
@@redhotsonic thank you!! guess i need to play that one
@@redhotsonic your alive!
These are technically impressive when you know how gimped a 2600 is, but what I really wanna see is a 7800 version.
What is great about this game compared to any other licensed franchises is that, though nothing but block pixels, there is actual detail that references what we know about Sega's Sonic The Hedgehog!
"Mario... On, wheels?"
Mario Kart.
How's your channel still below 100k?? Holy shit man, your production keeps skyrocketing 👍👍👍. I love your videos!
The reason for the PAL/NTSC issues is probably because the way that the colours are encoded is different and 60hz PAL signals running into a television that doesn't accept both signals won't be capable of refreshing each scan line correctly as the screen will need to be drawn far quicker than the television is capable of.
Cat Scratching Door needs to be a video game.
4:50 I think what actually happens here is that you’re blowing up the Dodo’s territories, not the entirety of South Island
Today I Learned: there was a 2600 adapter for the 5200... I lowkey wish I hadn't sold my 5200, but I also think 99% of all pre-1990 Atari games are trash, so I guess it doesn't matter.
I hope I still have my 7800...
Red, have you heard of this Crash Bandicoot 2 Sonic mod by Airumu? Can this work on real PS1 hardware?
You skipped the most important Atari 2600 console variant!
*_The ColecoVision Expansion Module 1_*
ARE YOU KIDD- pepsi zero sugar
Mom: "We have sonic at home"
the sonic at home:
Redhotsonic? More like redhotSUPERsonic! Get it? Because you're awesome?
Haven't gone through all the comments so I apologize if this is answered or stated elsewhere, but as you have the RGB upgrade in place, that RGB board will try and select the right palette based on the game inserted. The PAL60 likely throws it off making it think it is an NTSC game and so it loads up the NTSC palettes as a result. It looks like you have the second button installed on the console to control the RGB behavior. There is an option where you can hold the button in for such an amount of time and lock it into PAL or NTSC modes only. As I'm in the US, I tend to lock these boards down in NTSC mode so they only switch between the 3 normal palettes for that region etc. I've seen reports of even some NTSC games throwing off the RGB board and coming up in PAL colors even when they shouldn't be. So locking in the mode seems the best way to avoid this.
5:23 just hearing the what trumpet sound getting higher and higher pitched. So Funny🤣.
I thought your wife hates you and yet she made you laugh for 5 minutes 😂😂
I imagine zippy is a secret Sonic character that went through Sonic’s adventure
Aww, I'm disappointed you didn't test it on a Colecovision with Expansion Module 1. ;-)
Haha, it was brought up but as said in the video, my wallet could only handle so much! As long as I covered most of the official Atari's, I'm happy :)
I'm imagining RHS with a bunch of stuff on his knees just waiting to be lifted and shown on camera for our entertainment.
*I appreciate your sacrifice good sir. Please have my like.*
For those of you not in the know, the 5200 is loosley based on the 8-bit line. That is why it needs the VCS adapter. Does it work with game carts from the 400/800/600/1200? Not really, as the 600/1200 were still being made at that time.
4:36 considering what happened in Sonic Adventure 2, that's not too far off.
2:08 i nonstop laughing due to 3 Eggmans appears, it looks like Sonic is fucked up, but they just disappear, so he's just fine.
I've never seen non-emulator footage of an Atari that looks that good...
Jokes on you, I never even heard about this game until now.
I feel bad for your wallet, but it makes up for a really entertaining video!
I can confirm that the NTSC version of Zippy runs just fine on a NTSC 7800. I play it on a 7800 all the time.
Sonic on the Atari 2600 might be amazing, but I really love that video. Great job!
That whole PAL vs NTSC was confusing.
Looks like you have Tim Worthington's RGB mod? By default, it selects the NTSC palette based on the 60Hz refresh rate. This can be disabled by holding the palette switch (presuming it's installed) for 10-19 seconds.
Wait, seriously? I'm at work at the moment but I'll give this a go and will report back to you later. Cheers!
Oh wait, I forgot that I can't :( twitter.com/redhotsonic_RHS/status/1438948877210619909?s=19
Ok, finally got it back. Tried this method and nothing happens so it doesn't appear to help!
@@redhotsonic ah that's a bother. Thanks for going back and checking!
That game looks great considering the examples of 2600 games people always bring to the table
11:55 this joke did not age well…
No, it aged perfectly well, because that's exactly what happened.
Bro rhymed at the start already throwing us off💀☠💀☠💀☠
2:28 that "Mario on wheels" is supposed to be Burrowbot
11:58 Top 10 Predictions That Went Too Far
Took me a day to realize that Sonic had blue arms in this thumbnail
Oh, FFS, I cannot put into words how much I adore the soundtrack being converted to rectangle sounds.
when the world needed him the most, he returned
"Yet again, we get shafted..." That part made me laugh out loud. Back in the day - in NTSC-land, you'd get a port of some Euro U.S. Gold game on the old Atari ST or Commodore Amiga and that is almost word for word what I'd say about some of those.
That divorce joke aged very poorly lol
Wdym?
@@syrup_gaming7916 he got divorced in real life
@@MaxH0wardWouldn't that would mean it aged well?
Nice work on this video! Also, kind of a shame that PAL kind of gets the short stick on this one, but here's hoping someone comes up with a fix for the mod or some kind of generic workarround.
0:01 Why?
I love how you call it the darth vader edition
"Mario on wheels" is the grounder badnik from Sonic 2.
Try using the Memory Pack for your Atari 2600 RedHotSonic try doing that.
The "Memory Pack"? Please indicate which accessory this is by specifying the manufacturer and full name of the product and/or the model number.
@@GerbilSoft I’m just saying that redhotsonic plays his sega genesis in his car.
1:45 yeah I was expecting it to explode with wisps of plasticky smoke coming out of it.
You missed some hardware types like the atari 2600 adapter for the colecovision
11:09 Only released in the USA*. Canada missed out on the 5200 "goodness"
Atari: “The most expensive hardware episode to date.”Commodore episode: “Hold my pint.”
4:51 thats probably professor dodos island.
"Looks pretty good if I do say so myself" is for when referencing one's own creation. :D
I love when you let (Super) Sonic and Amy hold some… well… stuff. Heh
I like his screwed-up PAL colors... ...makes me want to get a Sonic figure and recolor it to that.
I did not expect to have British Seth Rogen explain to me Sonic on Atari.
Would you try this on 2600+ when it gets released