Geometry Nodes and UV Mapping in Blender

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  • Опубликовано: 18 дек 2024

Комментарии • 19

  • @hectorescobar9450
    @hectorescobar9450 3 месяца назад +1

    Btw at 4:50 If you connect the factor to the profile and the length to the curve, you will actually get evently mapped UVs

  • @Number_Cruncher
    @Number_Cruncher Месяц назад +1

    Great tutorial, now I only have to repeat this for my uv-spheres. Do you have a tutorial, where you explain the creation of your text-tool?

    • @MichaelBridges3D
      @MichaelBridges3D  Месяц назад +1

      Not yet! I think it would make a really nice short tutorial so I add it to the list!

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse 6 месяцев назад +2

    Great tutorial with excellent explanations! You do great work! Thanks for sharing!

  • @hectorescobar9450
    @hectorescobar9450 3 месяца назад +1

    Great to se and actual UV Geometry nodes tutorial. I wonder how we could incorporate Trimsheets or map into trimsheets with geo nodes

    • @MichaelBridges3D
      @MichaelBridges3D  3 месяца назад

      That would be a great way of texturing as with a trim sheet, in theory at least, you know the texture coordinates of each texture.
      The mapping would still be challenging though

  • @scyada15
    @scyada15 2 месяца назад

    Thanks for saving me I finally understood how it works

  • @giuseppeconsiglio5167
    @giuseppeconsiglio5167 Месяц назад +1

    grazie per il tuo aiuto

  • @fjpdu625
    @fjpdu625 5 месяцев назад +2

    Thanks you A LOT, you save me hours

  • @munsa8424
    @munsa8424 6 месяцев назад +2

    Really interesting! Thank you!!

  • @MuhammadAdil-ve7up
    @MuhammadAdil-ve7up 4 месяца назад +1

    Allah Khush Rakha Ap Ko OR God bless you

  • @_casg
    @_casg 4 месяца назад +1

    BRO please help me!
    I’m in a deeppp ahhhh rabbit hole.
    So I procedural unwrapped a geometry nodes tree.
    And you know trees,
    It’s like instances on instances on instances, but the last instance is the leaves.
    The leaves don’t need to be procedurally unwrapped but because I did this process of unwrapping automatically on the whole tree with all its instances it’s affecting the leaves too! And unwrapping them also!
    I realize that when I reorganize the geometry nodes on the modefiers tap I and put my Uv geometry nodes on top, the leaf material appear!
    But the whole tree looses its procedural texture and becomes white.
    Idk what to do 😓
    I can’t find anyone doing tutorials on handling multiple uv materials with geometry nodes uv unwrapping

    • @MichaelBridges3D
      @MichaelBridges3D  4 месяца назад

      That sounds like a lot.
      Have you tried doing it in smaller chunks rather than all in on node tree?

  • @0w784g
    @0w784g 26 дней назад

    Shame this doesn't seem to work for cyclic curves.

    • @MichaelBridges3D
      @MichaelBridges3D  17 дней назад

      This video might help you with cyclic stuff.. ruclips.net/video/4vyfTM-gxwU/видео.html