I made super simple wargame using 3d printer - Battleclub

Поделиться
HTML-код
  • Опубликовано: 4 окт 2024

Комментарии • 526

  • @WolfWalrus
    @WolfWalrus 8 месяцев назад +1189

    I love the idea of manual dexterity wargames. This would be a great, tactile way of getting kids interested in tabletop gaming. It reminds me of a lot of the "flick missiles" that Lego was all about a few years ago. Seems like a great game to bust out between bigger games at conventions (although just like with Lego missiles you have a very high chance of losing them!)

    • @pxlcdt
      @pxlcdt  8 месяцев назад +54

      Thanks! Will defo check it out. Yeah I thought about the bullets and so far I can only made it bigger and design so it has flat surface (so it doesnt roll off easily) but i guess it will still be flying around since its the nature of the game

    • @KwadDamyj
      @KwadDamyj 8 месяцев назад +13

      Funny, H.G. Wells' "Little Wars" suggested revolving artillery fire with firing popguns at the target minis.

    • @WolfWalrus
      @WolfWalrus 8 месяцев назад +6

      @@KwadDamyj I'm so glad somebody else knows about _Little Wars!_ That game was entirely built around those toy cannons. I keep thinking maybe I'll design a 3-D printable cannon that fires airsoft pellets with a pen spring for a game like that

    • @nikolasjklein
      @nikolasjklein 8 месяцев назад +3

      Could it also be an idea that you attach strings (maybe fishing string?) to the projectiles so that they don't get lost? Also in some regard "nerfs" its capabilities since it could only fly so far that way

    • @iwogoryca2684
      @iwogoryca2684 8 месяцев назад

      @@pxlcdt you can make them metal and add a magnetic sheet and vice versa

  • @trilliongold
    @trilliongold 8 месяцев назад +914

    i love this idea, but I think the base shapes should be more differentiated to encourage more strategic play. Like the shield unit should have a large tab on the back of the base. Making it much more resistant from falling over to attacks made from the front where the shield is. Having different shaped bases that change the physics of the mini itself would add a very interesting complexity to the battles and strategies.

    • @inoroth2001
      @inoroth2001 8 месяцев назад +136

      Absolutely this! Frail units with small wobbly bases, units that have wide shapes on some directions but narrow in others to encourage flanking or attacking from behind, maybe even modular bases that 'chip away' as units take damage, making them easier and easier to knock over the more damaged they get?

    • @zedeps
      @zedeps 8 месяцев назад +21

      Boosting this, would be a totally awesome addition.

    • @pxlcdt
      @pxlcdt  8 месяцев назад +225

      Hi that's a great idea, will defo think about it and add to the next batches of units/factions, thank you! :)

    • @_kevinwm
      @_kevinwm 8 месяцев назад +2

      Greeeat idea

    • @Forrester-r4j
      @Forrester-r4j 8 месяцев назад +7

      This is a terrific idea as in units which larger health should be able to take more hits from more units. If those tanky units take the same hit to knock over as a glass low health unit, the combat will largely be a stalemate and the variety of troops will be limited. I still think the game would be cool, however this would compliment the existing game.

  • @durgun8247
    @durgun8247 8 месяцев назад +481

    Assorted ideas:
    - support unit that could give a friendly unit a larger base plate and more health
    - loose objects could create destructible environment
    - kamikaze unit, you just flick the entire minifigure at the enemy
    - Chainshot, two bullets connected by string
    - Builder unit that creates barricades with rubber footing to make it hard to fling

    • @pxlcdt
      @pxlcdt  8 месяцев назад +118

      Really love all the ideas, will keep in mond for the next units/factions, thanks a ton! :)

    • @mossninja1
      @mossninja1 8 месяцев назад +30

      i had a plastic frog as a child with a tab on the back, pushing the tab down would make it "Jump" forward, i think that sort of play would make a neat greenling kamikaze@@pxlcdt

    • @bakabaka73
      @bakabaka73 8 месяцев назад +4

      The kamikaze could be like if you topple both, both die, and if you topple one only they die, but the one who doesn't get toppled still takes some amount of damage to be determined somehow. This game is a really interesting idea and kind of reminds me of the marble shooter toys I had as a kid. I hope this becomes a success.

    • @EmpyricReporter
      @EmpyricReporter 8 месяцев назад +1

      i have another idea for the kamikaze unit:a necromancer, basiclly he can revive dead units from any side, and these "zombies" can fight and also explode, once a zombie has exploded he can no longer be revived

    • @tinnguyenanimations522
      @tinnguyenanimations522 8 месяцев назад

      reminds me of the bomber from stick war. If you get one kill, it's fine. if you get multiple, it's great, but you could also easillly lose or waste it

  • @altarofthedeadgods_wargame
    @altarofthedeadgods_wargame 8 месяцев назад +335

    love that the bullet is also the dice that determines how much damage it deals! genius!

    • @Solstice42
      @Solstice42 4 месяца назад

      I had the exact same thought - elegant

  • @darthjump
    @darthjump 8 месяцев назад +195

    You have got something great here, protect it, patent it. Don´t let them take it away from you.

  • @antonioborobia4178
    @antonioborobia4178 8 месяцев назад +109

    A skeleton type faction could be intertsting where their main gimmich is that toppling doesnt mean instant death for them. maybe it could be that the head of the skeleton acts as 6 sided and on a roll of 1 the skeleton is revived

    • @antonioborobia4178
      @antonioborobia4178 8 месяцев назад +30

      a support unit could be a "healer" that flings a reserve supply of heads and if its heads rolls 1 it can be re-attached to unit instantly reviving them

    • @antonioborobia4178
      @antonioborobia4178 8 месяцев назад +6

      or the healer could be a dynic healer or ranged unit so the unit can do d6 of damage or heal the the headles skeleton body for d6 hp

    • @justinsemple7454
      @justinsemple7454 8 месяцев назад +14

      They could throw their arms as a ranged attack that makes them less stable and easier to knock over as a consequence.

    • @pxlcdt
      @pxlcdt  8 месяцев назад +29

      love all of these, thank you!

    • @justinsemple7454
      @justinsemple7454 8 месяцев назад +19

      @@pxlcdt When making a skeleton faction I think it's most important to capture the innate comedy of being a boney boy.

  • @augustusgraham3112
    @augustusgraham3112 8 месяцев назад +129

    I love this! It’s the perfect hybrid between a toy for children and a tabletop game for adults. I will be getting these files to print and play this game for my family. I wish I had had these when I was a kid, I wanted to learn tabletop games but I was too young.

    • @pxlcdt
      @pxlcdt  8 месяцев назад +24

      Thanks, yes it actually also came from my own exp, and the same wish that I had simpler and more accessible wargame when I was a kid.

  • @王珈珞-d1y
    @王珈珞-d1y 8 месяцев назад +70

    That’s what I think the miniatures should be. A lot of detail sculpting literally makes the miniatures delicate, but I think it will also make them more like art crafts rather than board game pieces.

    • @tfan2222
      @tfan2222 8 месяцев назад +12

      Uhm…yeah. They are literally models. They are 100% arts and crafts. That’s the point.

    • @jeremoople
      @jeremoople 8 месяцев назад +9

      ​@@tfan2222They're game pieces first. They can be nice-looking game pieces, but the arts and crafts aspect isn't "the point" to everyone and it shouldn't get in the way of the game's playability.

    • @pickledclams5595
      @pickledclams5595 8 месяцев назад +9

      @@jeremoople Depends. A lot of the time, it IS arts-and-crafts first, and the game is a way to socialize and show off your nicely painted miniatures.

    • @user-zz3sn8ky7z
      @user-zz3sn8ky7z 8 месяцев назад +9

      @@jeremoople I think that very much depends on the specific game in question or even the specific player. For instance Warhammer is a collecting game first and a boardgame second for a lot of players.

  • @FyreEagle
    @FyreEagle 8 месяцев назад +118

    I would absolutely love to see this project continue to grow, get more official Greenling and Trooperkind units, as well as see what people in the community could come up with for fan made forces!

  • @panegyr
    @panegyr 8 месяцев назад +46

    Legitimately this has potential and I could see pre-built miniatures or kits being sold as toys. It lends itself well to modularity in case you wanted to blend the parts of different units together to create a new hybrid unit

  • @verickvonbuskirk878
    @verickvonbuskirk878 7 месяцев назад +15

    Tabletop gamers get closer and closer to just playing with action figures

  • @sundaykessig-kinkaid7313
    @sundaykessig-kinkaid7313 8 месяцев назад +30

    this is adorable! I love how concise the design is. The bullets physically rolling their own damage is brilliant

  • @DistressedKnight
    @DistressedKnight 6 месяцев назад +3

    Ive played a starwars game with a paper and pencil. You flick the pencil to show the path of an x wing, and your opponent does the same. The goal is to fly your vehicle through their vehicle

  • @vagrant2863
    @vagrant2863 8 месяцев назад +37

    Really cool! Though I think maybe the mass of the Greenlings might be a big advantage here. I saw someone else talking about asymmetric bases to help encourage flanking and this could help with balancing smaller units. As a side note, for repeated play I'd suggest maybe flattening some pieces out like the tip of the spear. Might break off if someone uses it a bunch. Making it a pole-hammer or something could help with this.

  • @jeremoople
    @jeremoople 8 месяцев назад +36

    Reminds me of Attacktix. I loved that game as a kid so thanks for the dose of nostalgia!

    • @exorg1163
      @exorg1163 8 месяцев назад +3

      was looking for this in the comments

    • @Toylympics
      @Toylympics 8 месяцев назад

      Oh yea! Attacktix. Exactly :)

    • @WolfieETC
      @WolfieETC 8 месяцев назад +2

      Was trying to remember what it was called! that game was so much fun

    • @guyofminimalimportance7
      @guyofminimalimportance7 8 месяцев назад +1

      Bro you just unlocked a core memory in me

  • @evangold4748
    @evangold4748 8 месяцев назад +53

    This reminds me of the wargame made by HG Wells that started much of the path of the wargaming hobby becoming a wider public hobby
    The original HG Wells game had no dice and featured spring loaded cannons to knock over troops

    • @pxlcdt
      @pxlcdt  8 месяцев назад +8

      Wow that's good to know, will defo research about it. Thanks for the reference :)

  • @mateodemicheli2420
    @mateodemicheli2420 8 месяцев назад +6

    Unit Ideas:
    - A horseman that lets you move more and has a polearm (and if the horseman dies, another unit can be up the horse, spending 1 action point).
    - A spinning top is a kind of star (maybe for an Elvish team) that a wizard moves around the map, but the wizard cannot move.
    - A elvish faction with a bow man (with the same structure as the bow that you can make with a pen; im sure that somebody here did it once when you were bored in a school)
    - A bear standing at 2 feet and with a 45-degree angle so it can reach enemies from the top but also be easily tumbled
    PS: I'm subscribing right now. Thanks for leaving the models, and if you need help with the 3D (I'm a 3D artist and printer myself), leave a comment and tell me how I can help you.

  • @Miscast
    @Miscast 8 месяцев назад +40

    Ive loved watching your progress. Your art makes me very happy

  • @grackleking6413
    @grackleking6413 7 месяцев назад +5

    Yeah, the manual attacking is really cool, but I think it should have a board that makes it easy to keep track of exactly where the units are, and bases that are easier to rotate. More pieces would really sell this, like a cannon that can easily knock over smaller enemies, or barricades that have to be knocked over/pushed out of the way. Has a lot of potential

  • @iceblock4426
    @iceblock4426 7 месяцев назад +2

    I love this! One minor change I would make is too make the cannon less angled upward and more straight because as you showed at the end of the video, it can be hard to flick the cannon with just the right amount of force to hit the enemy, other than that small thing this is awesome and I can't wait to see you expand upon this!

  • @goldendragonbringer
    @goldendragonbringer 8 месяцев назад +9

    Rockem Sockem Wargames. Creative idea.
    The missile being a damage die was interesting too.
    I considered that there can be a cavalry miniature to be fast. But I realized there is a problem with all the flicking needing to swing upwards to knock over a miniature. So just an idea if you plan to do different types of flick directions, have multiple miniatures with uneven bases so there can be a rock, paper, scissors where certain weapons are more difficult to knock over certain miniatures. For example, when a giant mace hits a giant shield, the base of the shield miniature extends further behind the shield so that it is more
    likely to slide when the shield is hit instead of being knocked over.
    Anyway, I look forward to your further works!

  • @TanStammer
    @TanStammer 8 месяцев назад +16

    Holy crap this is so cool!
    I love the flicking mechanic a ton, but I was sold with the bullet also being the damage die for the attack-- it's such a clever way to implement variable damage while keeping the minimalist gameplay and aesthetic
    I can see so much potential for expanding this concept with more unit(s) types and factions

  • @johnthehappyjohn
    @johnthehappyjohn 8 месяцев назад +33

    Excellent work! Sadly, no printer. Any plans on a Kickstarter with physical release perhaps? Wargaming back to it's OG roots!; was 'Little Wars' by H.G. Wells any inspiration?

    • @pxlcdt
      @pxlcdt  8 месяцев назад +18

      Hi thanks! I'm currently working on a way to sell the physical ver. of these, will keep you updated. :)

    • @davidrobinson7260
      @davidrobinson7260 8 месяцев назад +1

      I would love to figure out how to print things properly but havent got a clue how to get the printer working ):

    • @Googurty
      @Googurty 7 месяцев назад +1

      What kind of printer do you have? There's a lot of resources online to get your printer working properly. Unless it's custom built, there should be someone else out there who's had the same problem you're having!

  • @michaelsohn9325
    @michaelsohn9325 6 месяцев назад +1

    Some ideas:
    - larger units held together by magnets that could have pieces knocked loose and "disable" actions but in turn be a bigger threat on the game table
    - having "spell" pieces that could place a "shield" up by connecting the baseplate to it
    - using magnets to maintain a consistency in range of movement

  • @kadenmedley1367
    @kadenmedley1367 6 месяцев назад +2

    This is, by far, the most intuitive and possibly most inventive tabletop war game I’ve seen in a long, long while. Physical dexterity and finesse is a great way to make players, especially younger players, feel that they have a greater control over their strategy than dice can feel like at times. If I were to give any feedback, I would second what other people are saying with different styles for the model bases that make them easier or harder to topple from certain angles, depending on their defenses and the type of unit they are. Even something like making shield unit bases hexagonal so they can theoretically form a phalanx with enough shieldmen.

  • @saveriogwyn5112
    @saveriogwyn5112 8 месяцев назад +6

    you should add a seige mechanic where you can build structures with little blocks you can topple, i think it would add a lot to the physics based element

  • @antonioborobia4178
    @antonioborobia4178 8 месяцев назад +9

    A Minotaur faction could be interesting. their gimmick would that their movement is their attack. in practice the minotaurs could a support unit that acts a launcher propelling the attack units forward into action. the risk i would imagine is the possibility of toppling themselves.

  • @BigPigEnergy
    @BigPigEnergy 8 месяцев назад +9

    Very cool! Reminds me a bit of Hasbro's "Attacktix" CMG from '05, just with more of a dexterity approach vs. Attacktix's spring-loaded weapons.

    • @Lyndis_
      @Lyndis_ 6 месяцев назад

      Exactly what it reminded me of as well

  • @pixel_mode
    @pixel_mode 8 месяцев назад +6

    this guy is a genius

  • @spiin1663
    @spiin1663 7 месяцев назад +2

    i love the miniatures. they're complex enough to not be boring, but also basic enough to not be too complex. amazing.

    • @pxlcdt
      @pxlcdt  7 месяцев назад +1

      thank you! that's what Im trying to aim

  • @justinsemple7454
    @justinsemple7454 8 месяцев назад +7

    I adore the art style of the pieces.

  • @eiswyrm8994
    @eiswyrm8994 8 месяцев назад +6

    This is super interesting! I actually owned toys just like this as a kid. Star Wars had a line of miniatures that had the same "Flick and topple" rules for their units.
    Just did some digging, it was the game Heroclix! I only had the Star Wars ones, but essentially the melee units had a sort of joint in the middle so you could twist the top half and let it go to swing them, and they had the health counter in the base too! The ranged units had these weighty plastic bullets they'd launch pretty far too. Pretty cool!

  • @James-ww3ri
    @James-ww3ri 8 месяцев назад +1

    The dial for the HP is so genius. Your game designing skill combined with your 3D design skills is perfect. This game looks fun af

  • @TofuBadger
    @TofuBadger 8 месяцев назад +1

    The idea is really good. Imo you could add a Skeleton faction, that is an ally to the Greenling faction,
    And the Skeleton"s Bonus troop could be reviving its teammates from the dead with a graveyard of some sort.
    You could add a Frostling faction that is an ally to the trooplings, and they attack and freeze or slow down the enemy
    units. And the bonus troop could be a Frostling that adds an ice wall that prevents attacking for a few turns

  • @LuxrayLloyd
    @LuxrayLloyd 8 месяцев назад +2

    This is honestly a masterclass in Game Design! Excellent job!!

  • @KitsuneEX-oo8pj
    @KitsuneEX-oo8pj 8 месяцев назад +2

    Oooh this is cool, its like those old atacktix toys

  • @Critical_Pixel
    @Critical_Pixel 7 месяцев назад

    So - I watched this initially like a month ago. For some reason this idea has embedded itself into my brain and I came back to say that I love this idea and I plead that you expand on these lil guys more! I grew up playing with Star Wars Attacktix and this has really reminded me how much I loved that game. I now have a son who would adore something like this and if you expanded out with new armies, new mechanics, new designs I would support it in a heart beat. This is something special you have here.

  • @coprophagichobo2377
    @coprophagichobo2377 8 месяцев назад +3

    I adore this concept, I think it’d be cool if you added another faction, maybe a bird, golem, or lizard faction. Structures would be an amazing addition too.!

  • @glaev6789
    @glaev6789 8 месяцев назад

    i LOVE the bullet mechanic of the damage being based on what side it lands on. super creative and innovative game!!!

  • @barbaricbri
    @barbaricbri 8 месяцев назад +2

    I love the simple designs of the minifigs, the flick feature is also fun!

  • @canard93
    @canard93 7 месяцев назад

    I am amazed about how much creativity you putted into this. The flicking mechanic makes a good use and can be developed in so much ways to keep the game strategical and also funny. I will instantly follow this project and hope you can patent it. All of best luck for you !

  • @colbyboucher6391
    @colbyboucher6391 8 месяцев назад

    This is something I'd see an ad for on Cartoon Network fifteen years ago, and I still want it

  • @modernmajorgeneral4669
    @modernmajorgeneral4669 8 месяцев назад

    This reminds me a lot of Little Wars, where cannon fire is determined by actually firing a toy cannon and the mechanics are simple.

  • @cryptidcrafts666
    @cryptidcrafts666 8 месяцев назад +6

    Id love to see more units added! Also would love to see the shields in action more. I feel like the big club greenling is looking OP!>:)

  • @grimcreeperyt9241
    @grimcreeperyt9241 8 месяцев назад +1

    A few ideas
    Unit who’s movement is decided by flicking the base. If it’s toppled, it trips and dies
    When you were going through the rules I saw a tank, I think that’s needed because as is greenlings are op. Maybe similar to the mortar but more movement and multiple different ways to attack? Flick out bullets (straight ahead as opposed to angled upwards like the mortar) and trooperkind with weapons sticking out of it? Also, maybe a third or fourth faction for games with more people?

  • @martinevans9757
    @martinevans9757 6 месяцев назад +1

    This is a brilliant idea! Thank you for sharing it with everyone.

  • @CosmicPotato117
    @CosmicPotato117 8 месяцев назад +1

    This is the coolest table top game I’ve ever seen. Your creativity is unmatched and I will definitely love this when I print it out. I might even try thinking of my own faction to create for home brew.

  • @Ice-kk8oq
    @Ice-kk8oq 6 месяцев назад +1

    We need more of these units! I can't wait to buy this for my birthday!

  • @JPRodri21
    @JPRodri21 8 месяцев назад +1

    This is one of the coolest and creative games I’ve ever seen!

  • @timbomb374
    @timbomb374 8 месяцев назад +1

    Using physics to do the math for you is pretty genius

  • @andruchung3066
    @andruchung3066 8 месяцев назад +4

    Battleclub... i see what you did there

    • @pxlcdt
      @pxlcdt  8 месяцев назад +1

      😏😀 nice one!

  • @kookurikapooh
    @kookurikapooh 8 месяцев назад +1

    You could also consider making certain units that are modular.
    You can switch out parts to either give them a heavier weapon or a sturdier base/shield.
    Or maybe make that unit have pegs where you can attach “armor” that make it heavier and harder to topple over.

  • @plumeTV
    @plumeTV 7 месяцев назад +1

    It looks super cool, plus the game design behind seems to be funny and well balanced. I hope to see some more factions !

  • @danielcrum2551
    @danielcrum2551 8 месяцев назад +2

    Very cool idea! I played something similar as a kid, great introductory and new spin to gaming! Might I suggest adding something to the bottom of the base that says each units special ability? Just to keep it compact

  • @0PaperMoshe
    @0PaperMoshe 8 месяцев назад

    this is so cute. I've never played a war-game before, and don’t have anyone to play with, but this feels very beginner friendly and fun.

  • @JoacoMono
    @JoacoMono 8 месяцев назад +3

    My small suggestion this time is a flexible ruler, to climb objects, each distance unit could be linked to the next in a chain like manner to make a ruler-chain

  • @BlasterBossJake
    @BlasterBossJake 8 месяцев назад +2

    I really like this. I think it would be interesting to make them spring powered so you pull back and release the attack. Would allow units power to be capped at max spring draw, could be interesting for limiting range attacks and making certain units harder to topple.

  • @Chelarino
    @Chelarino 8 месяцев назад

    having the bullets themselves be the damage dice is so genius omg

  • @Idiota_Profissional
    @Idiota_Profissional 8 месяцев назад

    Dude, when i was younger, I invented a game that is also about flicking the characters but you would flick the whole character instead and defeat the enemies by knocking them over, and that was pretty much all there was to is, despite it being very simple, I remember we having lots of fun, I should try to play it again with my friends…

  • @brennanyacisen8768
    @brennanyacisen8768 6 месяцев назад +1

    Just bought the starter kit for the greenling and trooper-kind. Keep it up man, this is awesome!

    • @pxlcdt
      @pxlcdt  6 месяцев назад

      Oh thank you so much, really appreciate it man. Im processing your order now 🙏🏽

  • @scrattue
    @scrattue 8 месяцев назад

    Reminds me A LOT of Impact, a board/war game for kids where you shot plastic missiles at the miniatures on the enemy team

  • @monkedrive
    @monkedrive 8 месяцев назад +2

    5:20 that is genius

  • @W0JT3K-r3v
    @W0JT3K-r3v 8 месяцев назад

    Even though I like to paint my miniatures for war games and I probably wouldn’t be able to here, I love this genius idea.

  • @dusksentry5836
    @dusksentry5836 8 месяцев назад

    i'm in love with the idea of a wargame that relies so heavily on the actual shape and parts of the physical miniatures
    where a units value as a shield unit can be defined not by different numbers but that their shield is actually physically smaller, so doesnt block actual physical projectiles as well

  • @Tomelyn
    @Tomelyn 8 месяцев назад +1

    this reminds me a lot of attacktix. it was a tabletop game from 2005, featuring characters from star wars, marvel, and transformers. the figures had similar attack mechanics, but were spring-powered (so instead of directly flicking the mace guy, you'd pull back on the mace and then let go).

  • @davidtaylor142
    @davidtaylor142 8 месяцев назад +2

    Really clever idea. It seems like the greenlings would have an advantage as they seem larger and more difficult to topple by the Trooperkind

  • @baydenwoodland1235
    @baydenwoodland1235 6 месяцев назад

    This is the coolest looking miniature game! So awesome how you built all of these tactile pieces!

  • @skeleboneshunter7949
    @skeleboneshunter7949 8 месяцев назад +1

    Love this idea, insanely creative! I might just buy the STLs myself and have a go at it.

  • @vesperschake6241
    @vesperschake6241 8 месяцев назад +3

    Super dope love the designs! I really want to see more units and factions

  • @laughingstock7638
    @laughingstock7638 8 месяцев назад

    a support unit that just runs around with a crab claw in front of them moving around enemy units would be hilarious

  • @tappxor
    @tappxor 8 месяцев назад

    Wow, I just love all the little design tricks. It's smart and simple to understand

  • @sikairSBR
    @sikairSBR 8 месяцев назад +2

    Would be fun for the mace unit to be able to lose the mace, so the unit has a strong attack but it can lose its weapon if you flick with too much strength. Weapon could be recoverd in some way.

  • @aquinium8208
    @aquinium8208 8 месяцев назад +1

    project looks great! i think you should make it so each unit has a functional moving part for more tactile/skill based gameplay.
    for the healer, maybe you could have a projectile that you launch and if you strike your own unit, it heals it

  • @sebastiandziekanowski2383
    @sebastiandziekanowski2383 8 месяцев назад +1

    i had a "similar" game that was purely about flicking the figures at eachother so they would fall of the table, so i think Battleclub is an incredible idea.

  • @ntnr6136
    @ntnr6136 8 месяцев назад

    This is SO charming. Would love to see it evolve further!

  • @mr.g1672
    @mr.g1672 6 месяцев назад

    This looks cool as hell, but with the green guys being so big and the grey guys being so small and easy to topple it would seem like they are at a disadvantage, at least at a first glance

  • @krogardious
    @krogardious 7 месяцев назад

    Very creative form of combat, I wasn't sure about the flicking at first, but the ranged weapon sold me. I am curious what other forms of ranged combat could be made, I would 100% buy this.

  • @reneegirkin5576
    @reneegirkin5576 8 месяцев назад +1

    It took me a long time to get into warhammer. So I think this is good for beginners

  • @Ranstone
    @Ranstone 8 месяцев назад +1

    Reminds me of Atacktics. Really, really cool man!

  • @antonioborobia4178
    @antonioborobia4178 8 месяцев назад +2

    to make the green-ling healer more dynamic you could have it shoot its healing at the orcs so its a risk v reward system of staying closer to orcs with consistent healing but close to danger or farther away but more prone to missing

  • @guyofminimalimportance7
    @guyofminimalimportance7 8 месяцев назад

    This is such a charming way to make a wargame that is beginner-friendly in both price and mechanics. I also love how, since the pieces are printed by the player, you can still keep up a version of the custom paintjob tradition just by choosing to print them with different colored materials.

  • @spiin1663
    @spiin1663 7 месяцев назад +1

    this seems amazing. love the idea. might buy

  • @thelexico5972
    @thelexico5972 8 месяцев назад

    This is what I image a war game sold by ikea to look like. Love it.

  • @hydragon7663
    @hydragon7663 8 месяцев назад

    Honestly this is gold! I dont own a 3d printer but I would love to support this as there's great potential

  • @Googurty
    @Googurty 7 месяцев назад

    This is such a cool idea! I've always wanted something like this. Im excited to see where this goes! My recommendation, along with some others I've seen in the comments, different shaped bases that have pros and cons based on positions. Like the shield guy is less easy to topple front on, but from the sides it might be much easier. If I had to suggest a faction: Add some dwarves!!! Simply being shorter units they'd be harder to hit, but then make their bases smaller so if they do get hit they're likely to topple!

  • @lionbreaker0852
    @lionbreaker0852 8 месяцев назад +1

    This is actually so cool, although I can imagine situations where the figures are in positions difficult to properly flick

  • @strawberryjim
    @strawberryjim 5 месяцев назад

    I would love to see this in tabletop simulator, too. I would have tons of fun playing this with people online

  • @capnskustomworks
    @capnskustomworks 8 месяцев назад +2

    That looks very well designed for the game mechanics! And the characters are adorable, as well!!! Very nicely done!

  • @anotheryoutubeuser5379
    @anotheryoutubeuser5379 8 месяцев назад +2

    I see a lot of dads beating the hell out of their kids in this game. The only issue I see is there will be people who flick hella hard. Still, amazing idea. Love it

  • @JujuInFlames
    @JujuInFlames 8 месяцев назад

    I miss stuff like this. Reminds me of that Star Wars doodle game from the origami yoda books where you draw ships and flick a pencil and if the pencil goes over an enemy ship it shoots it and if it doesn’t it instead moves your ship

  • @tortel241
    @tortel241 8 месяцев назад +1

    I think that it's a really cool concept!!!
    I had some ideas that may be useful:
    - The flicking mechanic is the core of the game, so maybe coloring the parts that can be flicked with a different color can be an improvement.
    - Making the repair man have an attachment thing to merge it with mechanical troops, so it provides more stability in exchange for -1 movement for the machine that he's attached to
    - Maybe Battleflick, Battleflickers as the title? idk this ones are personal
    - Having buildings for troops would be cool (Hut, medic camp, barracks, etc.)
    - I don't know if this is going to be in the final version, but I feel that packing the figures inbuilt and having the player to assemble them would be nice, like a Lego minifigure.
    I love it! Keep up the good work!

  • @TheSeanChannel
    @TheSeanChannel 8 месяцев назад

    Reminds me alot of attacktix! That was one of my favorite games as a kid. Definitely started me on a wargaming path

  • @joaoferreira9912
    @joaoferreira9912 7 месяцев назад

    these look awesome! a great design both for the game and for the pieces (looks great and works great). cant wait to print and have a big battle with my friends. I hope you keep coming up with new factions and features! great work!!

  • @RyanChen-m9l
    @RyanChen-m9l 7 месяцев назад

    With the right material and weight distribution on the models this could be the next uno

  • @porkyorcy1715
    @porkyorcy1715 7 месяцев назад

    This looks amazing!
    the art style is super endearing too, hopefully it stays looking like this or similar!

  • @Cheeseb0ng
    @Cheeseb0ng 8 месяцев назад

    This reminds me of something i made with lego when i was like 11, i called it micro fighters . This looks amazing

  • @sylvansmithy5262
    @sylvansmithy5262 8 месяцев назад

    This reminds me of when I was a kid and we would build forts with those little toy soldiers and take turns shooting rubber bands back and forth until one of the sides was all dead

  • @DemoniumSama
    @DemoniumSama 6 месяцев назад +1

    I love the diegetic system that you created for this simple but amazing wargame. I hope that you added a measurament in centimeters instead of roman numerals since in that regard I think you kinda made it harder (I mean, wouldn't be surprised if people just used cms when playing instead of your ruler cuz it's easier to get a normal ruler so people would only need to check the equivalency and use it from then on). Sadly I don't have friends to play it with, but yeah I really love it. Great idea and execution.

  • @adrianopatuzzi2771
    @adrianopatuzzi2771 7 месяцев назад

    PLEASE make this an actual game because I would absolutly and certainly buy it. 100% fan from Italy here

  • @wtwt3619
    @wtwt3619 8 месяцев назад +1

    Hasbro made something like this back in 2007, it was called attacktix. Pretty fun concept, glad to see it resurfacing.