I Changed My Mind About Star Citizen...

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  • Опубликовано: 2 окт 2024

Комментарии • 924

  • @SaltEMike
    @SaltEMike  5 месяцев назад +10

    Click this link sponsr.is/SaltEMike and use my code SALTEMIKE to get 25% off your first payment for boot.dev. That’s 25% your first month or your first year, depending on the subscription you choose.

  • @The_Geezus
    @The_Geezus 5 месяцев назад +513

    Mike, blink 3 times if there is someone pointing a gun at you?

    • @SaltEMike
      @SaltEMike  5 месяцев назад +141

      Nah man, they gotta make the tech, and how the hell do we get there without it being messy...we just need the game to be made too...which ill never stop arguing for that

    • @The_Geezus
      @The_Geezus 5 месяцев назад +29

      @@SaltEMike I actually agree; And like you alluded too, anyone who has ever built anything from a design document or 'user story' or problem statement will understand that there will be pain points and issues that won't be - can't be - discovered until things are tested by a wide number of users.
      Its just a part of building anything that hasn't been built before. Architects and civil engineers still find themselves getting surprised sometimes when they build with new ideas they can only do so much math at their designs before they have to accept the risk and build the thing.

    • @CitizenScott
      @CitizenScott 5 месяцев назад +28

      @@SaltEMikeI hear you, but I been rewatching all the old SC vids from the very beginning, and brother they’re still saying the same exact things now.

    • @eric.c.bullock
      @eric.c.bullock 5 месяцев назад +8

      I agree; what did you do with the real Mike?

    • @rayfighter
      @rayfighter 5 месяцев назад +4

      ​@@The_Geezuswell, as I'm sure you know, architect has this responsibility to build a thing where people will be in, so if it failed... as a result, we play it ultra safe. And yes, very boring and mediocre compared to the initial ideas 😁.
      This project however, I've backed (actually with my colleague an architect too in Jan 2013), because it's crazy ambitious, and because its philosophy is not to shortcut, not to cheat, not a smoke and mirrors, not an infantile "go to the huge flashing green icon to grab a bonus", not an insultingly stupid "put two wood sticks together with one sulfur rock to 'craft' a box of safety matches", not a disney 2D cartoon graphics... you get an idea.
      I'm actually constantly surprised how successful these CIG guys are at steam rolling all the insane challenges which others either deemed impossible, like Derek "smart" (rofl remember that condom?) or wouldn't touch with a long stick, like Todd Howard.

  • @private_citizen
    @private_citizen 5 месяцев назад +113

    I've been playing less hours because honestly there isn't a reason to play. No sense of real progression. No goals to strive for. Nothing to explore, the system is stale and static. Outpost are only good for one time sight seeing. Missions are shallow and repetitive.
    The only reason to play is to get aUEC and buy/upgrade ships you want to fly. Then comes a wipe, rinse and repeat. It gets old.
    No drive to pay anymore. Earn credits to fly ships I've already flown for hundreds of hours only for the sake of flying them again?

    • @tb3063
      @tb3063 5 месяцев назад +17

      Agree 100%, I backed in 2012 and stayed heavy on the development for years and then faded as new games released.
      I came back in 2018 and was surprised at the changes and played for about 3 years pretty hardcore even though the game was still buggy as hell.
      I took some time off and come back every 6 months or so to check out major updates, but 3.18 killed my desire to tolerate the hot mess of development.
      Too many broken promises and not enough progress. I was getting excited for 3.23 but it feels like it is going to be another 3.18 launch and I just don't want to do it again.
      Pyro has been promised and re-promised so many times over the last 6 years that there is no trust anymore.
      I was 38 when they did the kickstarter and now that I am in my early 50s, I hope that the game I have paid $1000s to play actually releases before I have moved on to the other realm.
      That used to be a joke, but it is losing humor with every passing year that they promise milestones and break them.
      I feel like Starfield really pushed CIG to focus on getting Squadron out the door sooner, but when STarfied flopped they fell backwards again.
      Now they are throwing around talk of 1.0. WTF?

    • @BeeeeEssss
      @BeeeeEssss 4 месяца назад +3

      Yeah I have been like this as well, until I got into a pretty sweet org recently. Now i am inclined to play a bit more just for the social aspect.

    • @Trigix11
      @Trigix11 4 месяца назад +3

      Empty game, they play with us....just pay for another ship

    • @h_a_g_zv_i_r_t_u_a_l17
      @h_a_g_zv_i_r_t_u_a_l17 4 месяца назад +3

      ty for the honest review so I won't waste my time

    • @Weeddrunken
      @Weeddrunken 4 месяца назад +1

      Exactly how a lot of us feel!
      Remember the statement of Carl Jones (Chief Operating Officer at CIG in 2022) that Star Citizen will be ready in 2027 at the latest...
      My guess is, that he was somehow absolutely honest with us and I (we) will see a kinda "none-early-access" immersive space-sim with "at least 100 star systems", called 'Star Citizen', not any second earlier.
      PS: Regardless I still believe not in Christ, but in Chris. xD

  • @Thissapunyo
    @Thissapunyo 5 месяцев назад +332

    RSI marketing department - lets paywall the PTU!
    RSI Developers - Why is no one playing the PTU?

    • @Defanos
      @Defanos 5 месяцев назад +14

      hahaha. Only part of the problem but this is the tldr.

    • @SaltEMike
      @SaltEMike  5 месяцев назад +78

      Surprised Pickachu

    • @fabilord98
      @fabilord98 5 месяцев назад +16

      Because you need to start a 3h research in order to understand if ptu or eptu is the most recent patch..

    • @henrythornes9723
      @henrythornes9723 5 месяцев назад +7

      seems like even with it fully open not many play it

    • @crawlie
      @crawlie 5 месяцев назад +8

      @@fabilord98 Not sure if you're aware, but the patch notes state which channel it's on at the top every time.

  • @ginks72
    @ginks72 5 месяцев назад +4

    NONE of this matters, none! Until the NPCs stop standing on tables and chairs! They want immersion. Well, that’s killing immersion fix the simple things first

    • @everythingpony
      @everythingpony 20 часов назад

      I'm actually thankful that NPCs stand on tables and chairs because then that tells you to change servers because that server is about to crash

  • @omg-vert
    @omg-vert 5 месяцев назад +99

    Been following development since 2014 and pledged my for Aurora LN and SQ42 package. No idea how many hours I've put into the game at all it's various stages. The promise of SC got me into PC gaming. The promise of SC got me into HOTAS, HOSAS, Tobii Eye tracking and various other devices. I would never consider myself a great gamer in SC. My PvP and dog-fighting skills are embarrassing but I don't really care. I want to fly space ships and everything that goes along with that.
    But after a decade of waiting and way too much money spent on the game and the hardware to play it, I'm tired. I'm not giving CIG anymore money aside from a select few paints, cause let's face it, we're never getting paint hex codes cause the paints on the store are too profitable.
    Waiting for SC to be finished, or even just stable, Chris and CIG have taught me one thing over the years. To believe it when I see it. I don't get hyped anymore. I'm kinda interested in 3.23, but only just. I do appreciate what they have done and what they are trying to do, but until they get server meshing (or whatever they are calling it this year, or next year) working, then they don't have a game. It's SOMEthing, but it's not a game. And if the Alpha is taking this long how long will it be in beta? Hopefully not another 10+ years.

    • @MrKill_SC
      @MrKill_SC 5 месяцев назад +1

      💯

    • @CouchCit
      @CouchCit 5 месяцев назад +1

      Ditto

    • @CitizenScott
      @CitizenScott 5 месяцев назад

      Don't be hasty

    • @thecancermen245
      @thecancermen245 5 месяцев назад +8

      >I'm not giving CIG anymore money aside from a select few paints, cause let's face it, we're never getting paint hex codes cause the paints on the store are too profitable.
      Maybe they wouldn't be so profitable if you stopped buying them...

    • @omg-vert
      @omg-vert 5 месяцев назад

      @@thecancermen245I've only bought a few, and none recently. And I think I mostly used store credit so...

  • @mosuca
    @mosuca 5 месяцев назад +76

    The problem CIG creates for itself is that it markets the game like a finished product with fancy hyped up trailers etc and then tells us to not expect too much and treat the game like the development platform it actually is.
    Those two conflicting messages both coming from the same company (albeit different departments) is what pisses people off and creates disappointments…

    • @slandshark
      @slandshark 4 месяца назад +7

      I've been saying that for YEARS now. Post that on the subreddit and you'll obliterated.
      Star Citizen is misleading.

    • @janisbanis2
      @janisbanis2 4 месяца назад +1

      @@slandshark Scam citizen is right name....

    • @MUTDOGOU812
      @MUTDOGOU812 4 месяца назад

      sick and fooking tired of the CGI vids of s**t that isn't actually in the game or is and is so broken it doesn't function without killing you and wasting hours of play...over promising and under-delivering is the absolute worst sales approach...it's over, and people STILL believe..STILL lol just wow

    • @chrisclark6705
      @chrisclark6705 4 месяца назад

      @@slandsharkI can relate. I didnt even know it was an alpha before i got it lol

    • @chrisclark6705
      @chrisclark6705 4 месяца назад

      Personally I dont mind if we are approaching a new 3.18 chaos update so long as they tell us. That was I can properly temper my expectations and excitement and not be disappointed.
      If they are like “Ok guys, 4.0 is coming out next week. Its a little rough but we will continue to etc etc etc” thats way better than “Here is 4.0! Enjoy!!” and the launcher is like “You are position 1243098 in the queue”

  • @The1stDukeDroklar
    @The1stDukeDroklar 4 месяца назад +21

    14 years and still in alpha with very little actual gameplay. Bought a Merchantman 4 years ago and they still have yet to introduce a game market system that could make the thing actually function. I'm 63 and am having serious doubts as to whether I'll see this game release in a good way before I pass away.

    • @TTOOS
      @TTOOS 4 месяца назад +1

      The scam worked then!!!

    • @lqg4395
      @lqg4395 4 месяца назад

      If you're 63, why did you buy a merchantman? That's an obscene amount of money for a gameplay loop that will likely be added last. Like you picked the 2nd worst ship you could have bought.

    • @The1stDukeDroklar
      @The1stDukeDroklar 4 месяца назад +1

      @@lqg4395 Back then it was not that highly priced compared to other large ships. It also gave you a caterpillar loner until release. Thought it would be about a year.

    • @brownboy534
      @brownboy534 4 месяца назад +3

      ​@@lqg4395 Game was supposed to be released like 6 years ago so he would have been 57. Gotta put that in perspective

    • @CHEESYhairyGASH
      @CHEESYhairyGASH 4 месяца назад +1

      1.0 release coming in Q4 2045.

  • @CitizenScott
    @CitizenScott 5 месяцев назад +64

    SC is a Live Service Alpha. Making the game IS the game. Always been that way.

    • @cygnus6623
      @cygnus6623 5 месяцев назад +1

      Completely agree! Pay to play. The build is just past of the excitement.

    • @derjadebaum9159
      @derjadebaum9159 5 месяцев назад +2

      Yep its called Star Hangar for a reason. Who needs gameplay and content anyway 😆

    • @Avatar_andthe_Cat
      @Avatar_andthe_Cat 5 месяцев назад +1

      Reminded me of that Fairly Odd Parents episode 😂 “This IS the ride 🥳”

    • @sennemaa5976
      @sennemaa5976 5 месяцев назад +2

      You naild it.

    • @CouchCit
      @CouchCit 5 месяцев назад +1

      VGDASS: Video Game Development As A Service

  • @BradAhrens
    @BradAhrens 5 месяцев назад +184

    It's so obvious how badly the devs want what we want. Show me a more passionate and driven crew. That's all I need to see to stay on board and believe in the projects (well...and progress ofc).
    They're candid about their setbacks, excited about their milestones, and confident they can achieve their goals as long as many of us help with testing and feedback.
    It's a symbiotic relationship, and there's no way around it.

    • @BigGomer
      @BigGomer 5 месяцев назад +20

      most devs on most games are pretty chill people who just want to make a cool game but gamers scream and yell at them for decisions made by higher ups

    • @LtsGoBrandonGaming
      @LtsGoBrandonGaming 5 месяцев назад +17

      They want the same thing i want, my money

    • @Formulka
      @Formulka 5 месяцев назад +1

      The devs are not symbiotes, they are parasites.

    • @captainharlock3998
      @captainharlock3998 5 месяцев назад +8

      Most developer are just as passionate about their game. The only people ruining games are the game's communities themselves, shrieking like banshees at the first inconvenience.

    • @sennemaa5976
      @sennemaa5976 5 месяцев назад +1

      Yeah but its a very CIG driven friendship wich is like here is you carott follow the carrot and spend your soul out of your body an then shut up.

  • @reamoinmcdonachadh9519
    @reamoinmcdonachadh9519 5 месяцев назад +15

    CIG are indeed lucky in the community of players and backers they have. BUT THEY SHOULD NOT ALWAYS BANK ON IT!! And they are in danger of becoming complacent about taking responsibility for some of the decisions they make.

    • @mbg4681
      @mbg4681 5 месяцев назад +7

      How much slower do they have to be for you to consider them already complacent?

    • @pikaskew
      @pikaskew 4 месяца назад

      Ultimately the end result is all that matters. We may complain but we rarely remember the issues that get fixed, we do remember the things that are left unaddressed. For CIG, change works more in their favor than being overly cautious….even if that change comes with some temporary pain points

  • @reigh_leigh
    @reigh_leigh 5 месяцев назад +119

    They can't let this go on another 5-10 years, people aren't going to stick around. I really hope this year really brings the GAME forward.

    • @themike97_58
      @themike97_58 5 месяцев назад +3

      I think a lot of tech is going to come this year, but I'm not sure how much gameplay material is going to be added until squadron 42 is fully released and some time has passed to absorb the bumps that come along with releasing a huge game like that.

    • @slimemanee
      @slimemanee 5 месяцев назад

      More or less gonna take 3/5 years

    • @kodyhalo2
      @kodyhalo2 5 месяцев назад +12

      yes they will. lol you may pretend you wont... but you will.

    • @LtsGoBrandonGaming
      @LtsGoBrandonGaming 5 месяцев назад +8

      It’s more of a tv show than a game… tune in weekly for updates! Plus all the RUclipsrs that make more than 1 a week all about an alpha game that’s older than some of our kids in middle school and still ain’t developed…

    • @shurikenv
      @shurikenv 5 месяцев назад +3

      I will but that's because I see to many games get cut short on development and come out before they should. I'm hoping this may help change that no matter how long it takes.

  • @captainharlock3998
    @captainharlock3998 5 месяцев назад +10

    I was in for the ride. I held the line, but now... I just stopped playing altogether. I'll comeback when something worth it will be added, or when the game starts feeling worth playing. Right now, 2.23 offers nothing interesting. 4.0 offers only one new system, I'll see what is supposed to come with 1.0, then what gets gutted from it and what remains in the patch, maybe then the game will be ok-ish.
    I've just had my fill of alpha experience, and don't see why I should play anymore when most of the time, I log in, spawn my ship, choose a mission, fly to it and just log out because there is no point in doing anything right now.

    • @sennemaa5976
      @sennemaa5976 5 месяцев назад +4

      💯 agree

    • @supermario10033
      @supermario10033 5 месяцев назад +4

      Exactly. That's why i dont understand why peiple are so hyped about new ships being released, the game is still the same. There is a huge lack of gameplay and i think maybe if community is more hyped about new gameplays instead of new ships, maybe it will motivate CIG to relase more about this side of the game. Id love to see reputation gameplay, socials, quality of life that improve your sessions (3.23 did a great job for that), all of this stuff

    • @TheWildSlayer
      @TheWildSlayer 5 месяцев назад +2

      Yeah... Unless there's a tangible difference in gameplay quality there is no real reason to come back. I've put the game on and off the last 10 years on a bi-yearly basis, and so far all I've noticed as very incremental improvements. Nothing worth describing as a vision being finished. I'm planning on cutting that down all the way to the bigger 4.X, 5.X patches etc because I'm done believing in features.

  • @w00f72
    @w00f72 5 месяцев назад +11

    My approach to SC lately has been to simply not play it when I’m not having fun. I’ll come back to it occasionally and I hope they pull it off. But the development roller coaster ride isn’t worth it to me. Too many great games out right now.

    • @8tracked
      @8tracked 4 месяца назад +1

      You’re on point. Lots of other great games to play. Part of building a channel around a game in a very long development is patience and it seems like a lot of times content creators rage so hard b/c of lack of content and not learning to ebb and flow with the content they are getting. It’s frustrating, but the less time I spend in a buggy game the less pissed I am and check in whenever something cool comes along. I say, let them build the game, it will arrive, and I’ll be ready.

    • @w00f72
      @w00f72 4 месяца назад +1

      @@8tracked yeah I feel for those who are making their living off coving this game. It’s gonna be tough.

  • @Biggerfoot
    @Biggerfoot 5 месяцев назад +9

    IF WE WANT NEW CONTENT PEOPLE AND THE COMMUNITY HAVE TO STOP BUYING SHIPS AND THEY WILL DROP PYRO IN A MONTH JUST WATCH.

    • @SaltEMike
      @SaltEMike  5 месяцев назад +2

      They have stopped…still no content brother

    • @Biggerfoot
      @Biggerfoot 5 месяцев назад

      @@SaltEMike naw people are still buying even now , spending there welfare on the hammerhead

    • @boukm3n
      @boukm3n 5 месяцев назад

      lmao ain’t happening

    • @Biggerfoot
      @Biggerfoot 5 месяцев назад

      @@SaltEMike love your vids btw

    • @garywilburn7384
      @garywilburn7384 4 месяца назад +1

      Isn't there some low quality free to play game you can go to

  • @papadross
    @papadross 5 месяцев назад +26

    I don't give a shit about the game being a buggy mess in an alpha, as long as they are constantly AND RAPIDLY shoving out updates to actually turn this into a MMO game. And it is many years from that, as long as they keep being so damn slow to get content out.

    • @ShadyLurker16
      @ShadyLurker16 4 месяца назад

      It's NEVER going to be an MMO lol.

    • @papadross
      @papadross 4 месяца назад +2

      @@ShadyLurker16 Massive Multiplayer Online game. That's exactly what it will be.

    • @ShadyLurker16
      @ShadyLurker16 3 месяца назад

      @@papadross Keep dreaming.

  • @veger2001
    @veger2001 5 месяцев назад +3

    I want to see progress! I want to play - in the end thats what we all want is it not? We want to play a game that has been hipped for so so long. give us something to play and well that is what they are doing but ya so far it is just NOT enough but do we see hope on the horizon? We will have to see as this year is the year of Show us DON'T tell us!!!

  • @lumarious
    @lumarious 5 месяцев назад +20

    It's crazy to me that after they restructured the PTU waves they're still not getting the desired player count and testing done. I was in Evocati since the beginning, but lost access due to inactivity over the last couple years. I'm also a concierge member... But I still didn't get access to PTU till maybe a week ago. With 3.23, I would have been in on day one testing, but since the patch is so close to live at this point, I don't really feel the need to download the PTU now. I'm sure I'm not the only one in this boat.

    • @CallmeRoth
      @CallmeRoth 5 месяцев назад +2

      The game is in Alpha and borderline tech demo. The fact there is even a test server is absurd. The "game" we have now IS the test.

    • @vebi1978
      @vebi1978 5 месяцев назад +4

      What i dont get - i read somewhere some waves are about gametime - i spent a shitload of gametime in 3.22 and the patch before (i grinded myself the reputations and made around 100 mil - almost have every ship (sadly lol))... and they put me in the last wave of backers.
      Is it really only money spent ? Even on this i think i spent more then 200 dollars so far... so i was not able to test things because of this and i had the time some weeks ago for it.

    • @CouchCit
      @CouchCit 5 месяцев назад +5

      Screw them, full stop. I'm concierge, have backed this game for well over $1000 AND helped get probably a few hundred gamers to play this game more comfortably with their gamepads...I used to have immediate PTU and EPTU access until their greedy changes and now I had to wait until wave 4.

  • @zSKW1GGLEZz
    @zSKW1GGLEZz 5 месяцев назад +7

    I understand your responsibility to your audience, but I don’t think you should hold back on sharing negative views because people don’t like hearing them. come to you and watch your videos because I respect your experience, involvement, and your opinions on this game.

  • @welby32
    @welby32 5 месяцев назад +2

    I totally get the frustration. However there a couple of things I disagree:
    1) 3.23 with the latest patches is not either unstable or unresponsive. Actually I found it more stable, less buggy, and overall better perfomance in almost every aspect than 3.22. Even the NPC AI, both ships and fps react better with lower server fps. I understand that some previous patches were very, very rough but the latest ones seem pretty good in almost every aspect, not perfect, but definitely playable.
    2) I understand that after so many years everybody are always less and less patient, at the end of the day we don't wanna be 90 years old when play the full game. However, in all the years that we may have been impatient or mad about the development, this is the one that seems harder for me to feel that way. 3.23 is a massive step forward, if you take your time to check all the mission you'll see that it's the first time we're seeing even older missions now working (research one, for example). NPCs AI on derelicts and planetside. NPCs AI in caves as well as fauna.
    They're literally trying to bring all the new and older content alike to a "minimum standard level" where every mission is relatevely playable and they even expandend on some old missions like bounties that now have NPC AIs not only in bunkers but also on other POI planet locations.
    Also, replication layer.. It's the first time a major tech is working relatevely well already. Server crashes (while quite rare already in 3.23, I only had ONE in 3 days of gameplay), works very well and it's solving a major issue. The next patch is most likely 4.0 with server meshing.. we're almost there.
    After server meshing, they'll don't have any major tech to add so if many months after 4.0 we'll still have slow content and buggy stuff all over the place then I'd agree with you. But let's just wait for this last tech.. now that we've arrived so far, let's wait just a little bit more and let's see how the game shapes after server meshing. We can't be mad right before the end, right before the latest tech that will finally bring server fps beyond 15-20 and that it should finally make Star Citizen works as it always should have been.
    I know, every year seems like "THE year" of Star Citizen. But I think that everybody knows here that this year is different for real. SQ42 is almost here, with a release date announced at Citizencon almost likely. Server Meshing is almost here, and I bet we'll have it already by Citizencon as well.
    This is not the time to be pessimistic, on the contrary I feel like there's never been a better time to jump in, play more (thanks to 3.23 improvements), and feel excited about 4.0 and what's coming next.
    I hope it make sense..

  • @xXE4GLEyEXx
    @xXE4GLEyEXx 5 месяцев назад +9

    Rough patch and open developers: Okay. Rough patch but sugarcoating: nay. So yeah, happy to hear that CIG is trying to stand into the difficult moments openly.

  • @Zeoran
    @Zeoran 4 месяца назад +7

    Chris said something during CitizenCon last year that has really stuck with me. He mentioned that the new database they bought for 3.18.0 & PES did not integrate with the PU the way they had anticipated & were 'sold' by the DB vendor. And he at least implied that all of the massive headache we suffered with 3.18.0 was because of that problem with the new db vendor. He also mentioned that they were still considering switching to a new DB vendor, one that works better out-of-the-box vs continuing to crowbar this one with help from the vendor.
    I don't know why they didn't make more of this than they did. If i'm right, this takes a lot of heat off CIG for how 3.18.0 went and the game becoming literally unplayable.
    I'd also like to know where they are with this situation. I would rather wait another year & have them completely switch to a new database from a different vendor that works FAR better out-of-the-box with the PU than keep trying to crowbar/bend this one to work the way they need it to. The new DB has been a disaster from day one. Inventory (even after a full wipe) takes forever to load properly & match pictures to the items. And this is with a new inventory & not that many items. When we have base building/crafting in the game & we have exponentially larger inventories, how is this current DB going to handle that? I'm very concerned.

    • @grygaming5519
      @grygaming5519 4 месяца назад +1

      Think its because most people will not understand, no matter how simple you make it out to be.

    • @timothyt.82
      @timothyt.82 3 месяца назад

      CIG: "Our database vendor is not very good, so they have issues getting your data for your game."
      Vender: *deletes data*

  • @jrddoubleu514
    @jrddoubleu514 5 месяцев назад +6

    You don't play Star Citizen. Star Citizen plays you.

    • @AaronAlso
      @AaronAlso 5 месяцев назад +2

      This is by far the most true statement in these comments.
      If anyone seriously thinks this is the only way you have been played.
      Anyone who thinks GIC will redeem themselves with 3.23; you have been played.

  • @Jeremy_Walker
    @Jeremy_Walker 5 месяцев назад +6

    I was VP for a SaaS development team and PO for our flagship offering. Our DEV team was super passionate. I mean these guys and gals put their heart into the product. Our executive stakeholders buried us.

  • @GrungeFreak1996
    @GrungeFreak1996 5 месяцев назад +3

    when i take a shit and come back i get kicked for inactivity so i log back in other server al my 10 hours work in game is gone.... why i cant spawn back in the same server with my ships...??? why i cant Quantum jump to my DEAD BODY.... Why they give u a dead body a marker if u are not allowed to get ur body back from the water... is SC digging there own grave deeper and deeper?

    • @danhtown1
      @danhtown1 5 месяцев назад +2

      Yea that’s the worst, spend an hour getting ready to do nothing only to crash and have to claim everything and do it all over

    • @Soccerrockker6
      @Soccerrockker6 5 месяцев назад

      Lol how long are your shits? I can afk for like 30 mins and not get kicked out.

  • @DaringDan
    @DaringDan 5 месяцев назад +14

    This year at CitizenCon they'll hype people like they always do and they'll do what they always do the following year and the things they hype the most(Hangars)will miss their mark.
    Go back and rewatch last year's CitizenCon and find my lie.

    • @SaltEMike
      @SaltEMike  5 месяцев назад +4

      They are def not meeting the Citcon expectations.

    • @CitizenScott
      @CitizenScott 5 месяцев назад +2

      Were hangars hyped the most? So long ago I can’t remember…

  • @venquv1610
    @venquv1610 5 месяцев назад +23

    watching from the beginning. when CIG was just 3 people and a demo video. to them having a huge dev team. and truly being one of if not the most open game development studios in the world. despite SC not being a game at all, the universe theyve built with stanton is still (albeit super buggy) insanely fun to explore and test. we, if cig stays true to vision, have the potential to co-create a game that could be the best ever made. The raw potential of this project has always excited me. Believe me i understand the anxiety, i too want a game that i can sink my days into, immersing myself in the space fantasy we all want. as for people like Mike and myself who have invested loads of time and energy into following this game and giving feedback, i wholeheartedly understand the frustration in seeing the amount of potential with this game, but ultimately all we have are our words and patience, remember to be kind, and to hold CIG to account without getting too worked up. in the end i want to sit back, and play the game we all worked hard for :)
    Mike thanks for the content

  • @toyaht
    @toyaht 5 месяцев назад +11

    2:46 CIG love to claim that SC is an alpha, Unless you are trying to get a refund in UK court, then they claim that it’s a released live service game.

    • @SirIsaacMewtonIII
      @SirIsaacMewtonIII 5 месяцев назад

      that IS what scammers would say, isn't it? hrmm

    • @mbg4681
      @mbg4681 5 месяцев назад

      Schrödinger's alpha

    • @OneTomato
      @OneTomato 5 месяцев назад

      I don’t think they never explicitly said that the current SC is a “released live service game”
      You may have confuse it by the way the phrase it, but they always said that the game will be a live service game not that it is RIGHT NOW

    • @toyaht
      @toyaht 5 месяцев назад

      @@OneTomato in a court case last year CIGs legal team used this claim to justify not giving a refund. As far as I am aware it didn’t work.

  • @Rgraceful1
    @Rgraceful1 4 месяца назад +2

    Respectfully, you sound just like the old Salty Mike but with a slight vocal inflection of gentleness .Your outlook on the game still conveys your salty outlook . All that being said , think you for at least an attempt at sobriety . But most will fall off the wagon at the first sniff of trouble .

  • @murmaider2
    @murmaider2 4 месяца назад +3

    Bro this "game" has been in Alpha for 12 years....

  • @derjadebaum9159
    @derjadebaum9159 5 месяцев назад +2

    Who thought it wasn't another letter of bullsh*t is lunatic. We are all paying for "Cloud Imperium Games" so we pay for the imperium to be established.
    We hoped for a the messiah, but got another greedy company. We hoped for an open development, but now the best we can hope for is that they hold back a lot of content.
    But we all know they have everything out there they have. For me they have already proven prefinancing a big game idea is a nightmare for the players, its just for some people to get rich af.

  • @danielekirylo
    @danielekirylo 5 месяцев назад +7

    My biggeat issue with CIG is that they themselves don't know what we, the customers/supporters/testers? are even supposed to be. The only thing they are sure of is that we need to be milked to pay their salaries.

    • @OneTomato
      @OneTomato 5 месяцев назад

      Isn’t that with any existing game ? You need to pay the salaries of the developers, that’s why they make a game that cost money

    • @GUnit2214
      @GUnit2214 5 месяцев назад

      @@OneTomato Not with any existing game. You probably mean just mmo games.

  • @Zeonymous
    @Zeonymous 5 месяцев назад +4

    Killed it. My buddy always says this is a "Game" vs it actually being a game, because of the lack of care taken to the longstanding issues while they add in things which make the experience more challenging. He's of the mind that losing your sheilds just to go fast is a bad idea. I can't agree with them entirely, but I get their frustration. They're not a PTU tester, they play the LIVE experience, and nothing more, and don't want to hear about "Whats coming" or what the devs are working on. He's just concerned with what we have NOW, and that's simply not enough. So... In the end, you're right, the experience suffers due to the tech. How many Delivery Missions have you completed recently without failure? The same issues that have been in the game since the introduction of systems keep failing left and right, and it's a matter of time before they add some "Major tech" into the game that breaks something like mining, or salvage, an important chain of missions, or markers you need to complete them. QoL is great... But where is the focus on improving the foundations of the game? New missions are cool, but what happens when they are no longer playable due to a laundry list of issues swept under the rug? We want a functioning experience, and a lot of people don't think that Meshing is going to fix everything. The AI, maybe ~ but I have my own doubts. They be back to the drawing board *once again* to rework AI from the ground up, throwing their current tech into SQ42, and the bits that actually work at scale into the PU, all to work on the parts that don't for another 5-10 years. I don't think they're communicating quite enough with confidence that their hunches that the game will function is the game actually functioning. I know it'll take time, and it won't happen overnight ~ but this has been a really, really long overnight.
    Edit: Morph JUST released a video, and basically... Yeah, that.

  • @siremage3900
    @siremage3900 5 месяцев назад +3

    It's not our job to get more players in the game, people DO NOT want to play a buggy mess. It needs to be user friendly. As for features progress... It's the bare minimum

  • @CobusGreyling
    @CobusGreyling 5 месяцев назад +1

    Rich Tyrer is just slowly becoming the new Chris so Chris can eventually leave/become entirely silent. I don't believe the great things Rich said on the live last night will come to fruition at any sort of pace that most backers would consider to be reasonable. The company has too many systemic flaws and operational inefficiencies as is demonstrated time, and time, and time, and time again with poor project management, missed deadlines, stability that is absolutely in the toilet even for things like Quantum Jumping which has been in the game for 6, 7 years? Truly few things 'just work' and we are still trying to cram new, fundamentally altering technologies in there.
    The leadership teams at CIG have always said all the right things. Last night's SCL is no different- it's the top brass saying all the shit we want to hear just like CR did circa 2012.
    Doesn't change the fact that every new update is either:
    1. months late;
    2. woefully unstable;
    3. missing previously promised features; or, most likely,
    4. All of the above.
    The problems at CIG go much deeper than upper management telling us what we want to hear. If anything we need *_less_* of what we saw last night.

  • @Dracounguis
    @Dracounguis 5 месяцев назад +15

    So they subdivide the PTU so they can make some more money, and then don't get a critical mass of people on at one time... Sounds like a problem they made themselves.

    • @monty58
      @monty58 5 месяцев назад +3

      The problem isn't the ptu waves. The PTU always has too little players when it goes to the wider audience, and people don't play in it more than dipping their feet in before going back to live.

    • @Podokodo23
      @Podokodo23 5 месяцев назад +2

      @Dracounguis ???? Since the day the ptu opened subs have always had first wave access. How do you not know this?

    • @Dracounguis
      @Dracounguis 5 месяцев назад +4

      @@Podokodo23 They changed how it worked recently. They made more tiers. AKA split up the player base even more. How do you not know this?

  • @GrieferNet
    @GrieferNet 5 месяцев назад +1

    Oh, you're going to go along for the ride are you? As opposed to what... not doing Star Citizen content anymore which is your entire platform? Right. Just words, no substance. Probably just a reaction to the backlash you have been getting from your incessant negativity towards the project. Metrics not looking hot perhaps, who knows. I just know this isn't genuine

  • @nikitaavanasjev5139
    @nikitaavanasjev5139 5 месяцев назад +10

    My story with Star Citizen is a bumpy ride, i discovered it just a few years ago and started playing around 2 or 3 years ago on and off. After playing a lot of space and flight sim related games i started watching videos about Star Citizen to see what else was there on the gaming market, and the schere scale and possibilities of this game caught my attention...
    Then I slowly started discovering about the game's past (mainly with yours and Ollie's videos) and all the insights of the development and the one thing that resonated for me from the already established community for this game was hope.
    I love to think what this can become, I love to listen to Mike's videos and his brainstorming. It's been more than 2 years in this community but I still feel new, I feel like I can't argue much with all the stuff that you guys say about the game and upcoming updates for it.
    I can say one thing: the only thing holding me back from regularly playing the game was server performance, the only thing that was in any way annoying me was getting desync doring fights and stuff not responding (inventories, elevators, bots...). I was incredibly excited when I saw the Citizencon on server meshing and the story behind it.
    Everything else for me is just an evolution of the game. I don't mind a bad update, or a half baked one. Yes, we won't be able to fully experience the new things for a bit, but at least we are getting some actually interesting and in my opinion relevant stuff for the game to finally become complete at some point. We all know that a rush in gaming development is a bad idea, and I haven't experienced like most of you guys the years of waiting before all of this, but i hope. I feel like we are going somewhere and I can't wait to see the gradual improvements and growth of this game.
    I am excited for the next update, and the ones after it.
    This game is unique, and that's why I love it. Thanks everyone for keeping this game alive, and thanks Mike, Ollie and all the other Star Citizen creators for letting new players such as myself to get involved in this community and help understanding the game

  • @emessar
    @emessar 5 месяцев назад +2

    I'm glad you're being a tad more hopeful at the moment. I hope it lasts through the inevitable rough patches this year.
    There was an MMO that, according to some accounts, was started 10 years before it launched. A year before live release, they had a closed Alpha for selected people. It was buggy. It was prone to crashing. It was unfinished and had a lot of problems. In that last year, they changed race abilities, class abilities, replaced an entire talent system, changed all the character models, added new zones, revised most of them, and scrapped others. It was almost unrecognizable from the game it was a year before. That game was World of Warcraft.
    I'm not suggesting that SC is the new WoW. Rather, I like to use this example to show how much of a game becoming a game really happens in the last year. I know that can suck to hear. It can be hard to believe. And the toughest part of it all is that we won't know when the last year is until we're on the other side of it.

  • @Day_Chap
    @Day_Chap 5 месяцев назад +30

    There was so much hype last year at Citizencon. Made it seem like Pyro and S42 were only a few months away. So much of CIG in the last decade has been stringing players along implying stuff is 'almost done'

  • @HosuyakawaYazuki-
    @HosuyakawaYazuki- 4 месяца назад +1

    I haven't played since 2019, came back in 2024, 2 weeks after I lost interest..." the game" looks much better but it's kind of dull? Expected more after 5 years, some ideas look outdated already.

  • @dashbolt101s
    @dashbolt101s 5 месяцев назад +15

    My opinion may be biased because I only joined recently and haven't experienced 10 years as a backer, but I'm not a stranger to SC either and have been following the game's development for years.
    I think there a two things that are super important when it comes being able to enjoy Star Citizen and the journey towards 1.0.
    - First, you need to consider SC as an experience rather than just a promise.
    From the very beginning I started to follow this game's development, I knew that If I ever was to become a backer, I wouldn't buy the promise, but rather the experience, and that if the promise was all I was interested about, then It wouldn't be worth my time and money. That's why I didn't become a backer earlier and only joined in 2023, because I wanted to wait for the alpha to become a playable and enjoyable experience on its own.
    In other word, enjoy the alpha as if it was a live-service. Still, that does not mean building expectations for the alpha similar to the ones you would get for a fully-fledged live-service game.
    - That's my second point. You need to enjoy the experience as an "alpha live-service".
    This experience that we enjoy right now cannot be reduced to playing the alpha as a finished game and having fun in the verse. Part of this entire experience is also testing features and reporting issues, providing feedback and be part of that community, following the game's development and laughing at Jared's jokes and ultimately, experiencing the ups and downs of hype with the community. Each step towards 1.0 is part of that experience, and sometimes it can be a bit less fun, because the live environment is broken and unplayable, but those steps are necessary and in the broader picture, the alpha remains fun and engaging most of the time.
    All of this may probably seem evident or common sense for many of you reading this, but I feel that too many people don't seem to understand this as they become backers and get involved in Star Citizen. From the very moment you buy a pledge, you shouldn't be looking for a game to play, but rather for an experience to enjoy as you go along the game's development and make it evolve.
    1.0 will be the true live-service and we shall look forward to it, but enjoy the present experience just as much, with all its ups and down, because ultimately, It's not the end that matters, but the journey !

    • @FuriousImp
      @FuriousImp 5 месяцев назад +3

      I'm exactly the same. Have been watching for years since they first announced the kickstarter actually and only just last year bought in with a single ship package. I love the experience so far. I've had tons of fun. Haven't played it since the announcement of 3.23 though. Just waiting for the new stuff. Hopefully this weekend or early next week!
      The problem is that most people who don't understand this nuance will also not have the patience to read your balanced and reasonable thoughts and take the time to think it through.

    • @MyN0N4M3
      @MyN0N4M3 5 месяцев назад +2

      This sounds all great, lets talk again in 10+ years.
      We all were pretty excited when we first joined (why else would we have joined?).
      A decade later we understand that nothing that CIG says mean anything.
      They can literally tell you (as they did), that XYZ is just around the corner and expected in a few months.
      And over half a decade later they are either still working on it without anything to report or they scrapped it and didnt tell you.
      This is the least transparent company ever. They just advertise their product.
      Transparency means you see everyhting, especially the things they dont want you to see.
      You only see what they want you to see. Remember that, because you are in for a very loong ride....

    • @mbg4681
      @mbg4681 5 месяцев назад

      You just spent 5 paragraphs convincing yourself to enjoy SC. You don't need to be a 10-year malcontent to see the writing on the wall.

    • @ChucksSEADnDEAD
      @ChucksSEADnDEAD 4 месяца назад +1

      1. The "experience" is a coping mechanism. I'm sorry but if you have to go "don't think about the game, think about the experience" then you're just denying the fact that the experience should be extracted from the game, not witnessing a protracted development cycle.
      2. Live-service has become a term that makes people roll their eyes. Yes, live services are not new in gaming, but describing an "experience" as live-service only brings in the memories of maarketing and corporate execs damaging games beyond repair. Did you see the recent Helldivers 2 controversy? Suddenly people were supposed to create and link a PSN account to their Steam account. Despite PSN not being officially supported in over 100 countries in the world. That's live service. You have two hours to refund a game (Steam) but corporations can change the terms of the deal after two months or two years. Live-service is fighting words. People hear them and grab the torches and pitchforks.
      The problem with Star Citizen is that honestly some of you people deserve CGI. They exist for you and you exist for them. And all we can do is watch as the gaming industry takes notes and figures out that MACROtransactions and unfinished games are profitable.

    • @ShadyLurker16
      @ShadyLurker16 4 месяца назад

      You opinion is irrelevant, you said it yourself, you just got here. You have no idea what your talking about. Your opinion will change after waiting 15+ year for the product you paid for.

  • @aguspuig6615
    @aguspuig6615 5 месяцев назад +1

    I feel like maybe i represent the avarage players view and i dont even comment 99% of the time. I expect every partch to have nothing, for cool thigns to only be ever on the horizon. This patch, even with the instability and the fact that its lost features is still an awsome patch imo, hell i got a 4090 and about as beefy a PC as you can reasonably build and the game just doenst run even with hte more stable patches.
    A big outcry will happen from a few players and youtubers, but as long as the project continues in the right direction most people are just happy to be along for the ride

  • @jrddoubleu514
    @jrddoubleu514 5 месяцев назад +6

    IF/When CIG get round to delivering S42, they'll have at long last, actually qualified as a certifiable and credible game developer and publisher, and at that point, I believe the road is going to get a lot less bumpy.
    Right now, they remain in pseudo-ponzi territory.

    • @Bootchair
      @Bootchair 5 месяцев назад

      Are you serious? 😂 so all it takes is a label to get you to switch from Ponzi scheme to actual game devs? Too funny

    • @mbg4681
      @mbg4681 5 месяцев назад

      @@Bootchair How is the advent of delivering S42 "a label", exactly?

    • @Soccerrockker6
      @Soccerrockker6 5 месяцев назад

      I don't see how it's a ponzi scheme or in any way a scam. The only thing supporting the idea is missed deadlines... but they've been entirely transparent throughout the process. The game has been "playable" the entire time. The game has been making progress (albeit slowly) and they've publicly documented it all. You're not required to pay anything more than $45 to play it forever.
      What part of it is a scam/ponzi scheme besides missing deadlines?

    • @jrddoubleu514
      @jrddoubleu514 5 месяцев назад +1

      @@Soccerrockker6FFS. Educate yourself."Pseudo". It's like being pestered by a group of intants.
      Pseudo-ponzi.
      Not a ponzi. A pseudo-ponzi.
      I'm not going to spell it out to you.
      Do not come to me, expecting me to humor you, when you haven't bothered to even try to understand what has been said.
      Read what I said. Take the time to learn any of the words you're having difficulty with, then you'll be able to piece it together, and come back with a valid query.
      'Meh eh dernt erndersternd, ert dersernt lerk lerk eh pernzerh' isn't gonna cut it.
      Read what I said, and use your noggin. I'm not your dad.
      It's like your trying to have an argument/debate against what you think I said, whilst being completely oblivious to what I actually said.

    • @jrddoubleu514
      @jrddoubleu514 5 месяцев назад

      @@mbg4681 It's a qualifying milestone.
      Once they've passed it, they'll be definitively and irrefutably legitimate.

  • @davidvoigts5077
    @davidvoigts5077 4 месяца назад +1

    Once you understand that Star Citizen is the Fyre Festival of video games, all your anticipation goes away. It is what it is now and it will never be a game. In fact, the developer's hate the players and intentionally create bugs and crashes and then laugh at the players when they become frustrated. Moreover, 'Pyro' and 'server meshing' were always lies and everyone got suckered into their scam.

  • @rolinthor
    @rolinthor 5 месяцев назад +10

    More frustrating to me than the bugs are the features and tech that they tease as “almost done!” only to reveal that they haven’t even really started working on them yet.

    • @mbg4681
      @mbg4681 5 месяцев назад +1

      Even better is when it's 80% complete and Chris Roberts "Squirrel!"s again, resetting progress to 0.

    • @Wylie288
      @Wylie288 4 месяца назад

      Nearly all of it is not only not "almost done" but already in-game. Full server meshing is the only bit of tech that's been shown off not currently in the game. And the very next update integrates it.

    • @rolinthor
      @rolinthor 4 месяца назад

      @@Wylie288 Dynamic server meshing, long range scanning mechanics, engineering, drones, the quantum economy, ship refining, resource consumption, base building, personal habs, armor, maelstrom, ship repair, spawning ship-in-ship, vehicle roles, bounties 2.0, passenger missions, 98 system (99 if you count Pyro, which isn’t actually here yet), and the decade-long ship backlog. There’s more, but I think this is enough to bring across the point.

    • @Nobody-uu6ki
      @Nobody-uu6ki 2 месяца назад

      @@rolinthorso many of these were never promised to be close

    • @rolinthor
      @rolinthor 2 месяца назад

      @@Nobody-uu6ki They never “promise” anything; they just hype-recycle features and roll the demo reels anytime they need to boost fundraising.

  • @tyr6t6r27
    @tyr6t6r27 4 месяца назад +1

    you are waiting for a major leap in tech?....14 yrs later still selling ships with no meaningful gameplay. This game is horrible... they are trying for a space simulation that you need to play full time with no job just to actually achieve anything..Unrealistic goals with gameplay that only retired people will enjoy.

  • @dayumcraig7657
    @dayumcraig7657 5 месяцев назад +3

    I've also changed my views on the game recently. For me, with the latest ‘casualisations’ such as the new flight model, sniper glint, fps scan, player markers etc., the hope that this game will be a motivating game for a long time has completely died. The whole thing has gone so far that I'm considering reducing my purchased ships to a minimum and completely ignoring the game until it's released (if it ever is). Never in over 10 years of SC have I had so little desire and anticipation for a patch as I do now for .23.

  • @Patchaism
    @Patchaism 5 месяцев назад +1

    no hype here honestly... we have another words like previously. Dont get fooled, again. Came back after a year of not being bothered to SC and I can see this same storytelling. So nothing else to say than... See you next year.

  • @Barnes6083
    @Barnes6083 5 месяцев назад +24

    Being a part of the experience during the highs and lows is ultimately what keeps bringing me back to SC. We are literally involved in the development of the game. in 10-15 years time whenever the game is somewhat complete we'll look back on these moments and be like, yeah... I was there. Look where we are now? And that in itself is a pretty cool experience.

    • @doubledigital_
      @doubledigital_ 5 месяцев назад +2

      lol i feel that way now :D

    • @andaquenogamer4156
      @andaquenogamer4156 5 месяцев назад +1

      amen!

    • @jaykay5838
      @jaykay5838 5 месяцев назад +1

      WWIII begins in around November. We won't be playing any games in the future.

    • @mbg4681
      @mbg4681 5 месяцев назад

      >> Being a part of the experience during the highs and lows is ultimately what keeps bringing me back to SC.
      And this self-gaslighting attitude is also what keeps CIG profitable despite a barely-nonzero pace of development and other forms of unethical corporate behaviour. Chris Roberts got in your head _but good._

    • @Barnes6083
      @Barnes6083 5 месяцев назад

      @@mbg4681Yeah, well that’s just like your opinion man. Some of us enjoy being a part of a development process. No one held a gun to my head when I pledged.

  • @evensen007
    @evensen007 4 месяца назад +1

    Oh, ffs. Didn't you pretend to cry when CIG showed more shit thats nowhere close to being in the game that they promised yers ago? This whole saga is so tiresome.

  • @Wesley-pk5de
    @Wesley-pk5de 4 месяца назад +6

    I find amazing how, after all this time, CIG can't figure out a way to make NPCs to at least stand on the floor, let alone walk naturally in the environments.

    • @mcweezybeast
      @mcweezybeast 4 месяца назад +1

      lol aged like milk considering the update that just dropped 3.23, fixed that

  • @manuelgrewer7456
    @manuelgrewer7456 5 месяцев назад +1

    Love your videos Mike.
    I have backed the game via CIG's website even before the kickstarter. And for the first few years I got what I wanded, a relatively unfiltered look at game development. But recently I rarely log into the PU. There is still no game there. I believe the devs want to deliver but are constantly roadblocked by the marketing development, which needs to milk more people for money. I can't fathom that after so many years we still don't have any working concept of armor. SC is doing the same error over and over again. They try to balance ships and combat, without all the systems which can only fail. There have been many changes to gameplay that I did't like back then and still don't like today. I still think, that arbitrary ammo limits for energy weapons (capacitors) are stupid. Those things should overheat quickly to prevent me from firering too long. I also don't like master modes and the arbitrary energy limits that go along with it. If you look at erkul's db, it is obvious that pretty much all generators are overpowered as hell and could easily drive double the components. Makes no sense at all. It doesn't seem like there is a cohesive concept between all of this. And yes, I get that they need to test and iterate on things, but I feel they are iterating on fine details, when they should try to get the big picture into the game. Honestly, with all the letters from the chairmen, which were obviously a lot of bs and the PTU wave changes, I am loosing hope fast. I am not sure anymore that it's ever becoming a game, and even if the pull it of, I doubt it's going to be a game for me. I also don't have much faith for SQ42, given the fact that many essential systems like the flight model are still not nailed down. It's an alpha, I know, but still I feel they have completely lost sight of what the game should be.

  • @kon-lun-os-kuh-pee571
    @kon-lun-os-kuh-pee571 5 месяцев назад +4

    Mike and his asmongold titles

  • @anabolicfreedom6006
    @anabolicfreedom6006 5 месяцев назад +1

    I agree with you Mike. I will say it is hard to keep up with the motivation after seeing the release of other games. Star Citizen has the potential to be the next Star Wars Galaxies. The best mmo for years to come. It is almost as if the Devs move at the pace of a snail. For me I want content and pyro. Hair is cool and all that but give us content. Server meshing, cargo, base building, refining, crafting. We need those things. I feel like at times they put their efforts into the wrong categories almost as if they are focusing on too many tasks all at once which leads to incomplete features.

  • @DC-ix3hx
    @DC-ix3hx 5 месяцев назад +4

    Game should've been instanced between planets/moon from the start until server meshing is ready.

  • @gabereiser
    @gabereiser 4 месяца назад +1

    CIG doesn’t know wtf they are doing and RSI has no clue either other than there’s a sale on ships…

  • @falmatrix2r
    @falmatrix2r 5 месяцев назад +7

    It’s the year of SC
    Come on CIG, make my desk rise!

    • @mbg4681
      @mbg4681 5 месяцев назад +1

      "Coming next year" since 2015!

  • @mobtek
    @mobtek 5 месяцев назад +1

    Consider the time and money spent over the years. CIG is clownshoes.

  • @TheLobstersoup
    @TheLobstersoup 5 месяцев назад +4

    2023 - "CIG: We promise change. Every patch will be a substantial patch". 2024 - the first substantial patch is late again and less substantial. I think people like me who got the game ten years ago don't care about what's being said anymore. I can see some work gets done, but at this rate we'll spend another ten years waiting.

  • @piejack2
    @piejack2 3 месяца назад +1

    It’s still unplayable. I tried the last 3 times and keep getting 30,000!!!

  • @NightNord
    @NightNord 5 месяцев назад +4

    Firstly I wouldn't believe Zyloth words - I think they have the deadline because of marketing and they are sticking to it, everything else is secondary concern. That said, I don't think that sticking to a deadline is a bad thing - we had the situation where they would just delay a patch for a year and that wasn't good. Either way, I wouldn't read too much into Zyloth post.
    Secondly, SC is not an alpha. In an alpha you are making a skeleton of the game with rough implementations off the features that are enough to test the overall design. In 2.23 we got a new map but not the ability to share markers - ui improvements but still no basic multiplayer functionality. We got also the new looting screen - also polishing. MM - a yet another rewrite of the poor flight model at the same time where combat basically doesn't exist in PU outside of events and when it happens it surely not guided by the flight model. 2.23 is the polishing patch - it's not an alpha patch.
    Re: letter from the chairman and player counts - the last time he mentioned that, he mentioned how many unique yearly players only. And you can extrapolate yearly retention from the data in the letter - it's around 30%. So they don't have a lot of players - they have high influx but they also losing players very quickly. Inability to have a stable playerbase for stressing a patch after a week of issues matches that. Also we didn't have any player data this year, probably because there was nothing to brag about thanks to 3.18. It became worse

    • @Soccerrockker6
      @Soccerrockker6 5 месяцев назад

      Just because they're making previously implemented features better doesn't mean the whole game is in polishing (aka beta) phase.
      They're still building the rough and basic implementation of gameplay loops and features... which as you said, is alpha stage.
      To say the game is in beta while half the gameplay and features are missing is nonsensical.
      The way you describe alpha as a skeletal implementation to test game design is more akin to prototyping, a pre-alpha stage.

  • @papaofthewoods5979
    @papaofthewoods5979 5 месяцев назад +1

    Ive played this game for 5 years....its a frustratimg experience and Im done.

  • @geofffleming12
    @geofffleming12 5 месяцев назад +6

    SC has always been game development as a service, & pretty masterfully at that. As lucrative as that has proven to be for CIG, there's always needed to be a literal End Game, & it's coming into focus. The coming pains with a more fully implemented replication layer, and integration of the same with a properly scaled server meshing is the very foundation of that end product, and anyone who understands this project should be well aware of the necessity of playing / living through it for the sake of getting past this moment to another where devs can be more focused on breathing life and gameplay into this breathtaking sand box.

  • @sneakyfildy
    @sneakyfildy 3 месяца назад +1

    I don't believe in CIG. They seem to be not competent enough to deliver what they want

  • @paolothomson5883
    @paolothomson5883 4 месяца назад +2

    Another sc video just to say "soon"

  • @Ricback2
    @Ricback2 5 месяцев назад +6

    Completely agree with you on this one, especially if we are closr to reach important milestones and are able to see proper progress.
    You also said something that I think it's really important. This community can accept many mistakes from CIG like I never seen in another community before. If this will last forever I don't really know, but CIG should count their blessings and do their best for their community. (Just thinking about what happened to Helldivers 2).

    • @FlashBIOS
      @FlashBIOS 5 месяцев назад +4

      I blame Jared and his team, in a good way, for much of this. He humanizes the process while making it transparent, and it is really hard to hate people when they are not faceless.

    • @Soccerrockker6
      @Soccerrockker6 5 месяцев назад

      ​@@FlashBIOSmaybe use the word "credit" instead of "blame", which carries negative connotations😂

  • @h3llofademon
    @h3llofademon 5 месяцев назад +1

    This video has a feel of star citizen live. It feels like you are reading a text written by the same people from CIG that prepare the content for sc live... this fact saddens me a lot.
    The game is not doing well in terms of anything. It is completely based on hype selling and under delivering for as long as possible to milk as much money as possible. And if there are none to tell the wrongs, it will continue. One of the biggest examples to this is the Hull C.
    There was a tons of hype for this patch. In that hype, there were tons of sales. Then sales went down as the hype settled, then we learn the most important features that would enable new gameplay loops, were postponed. Now there is another hype with invictus, polaris to mask the disappointment of the lack of content.
    Do not expect cargo until after the next citcon because cargo will be the hype.

    • @SaltEMike
      @SaltEMike  5 месяцев назад +1

      Dude, the game is horrible. But they won’t make it until they get the tech done. They refuse to, so I’m just saying that 3.23 and 4.0 need to go out, suck, so they get stable so they can stop making the alpha excuse and make the game. This isn’t that different than any other video.

    • @ginks72
      @ginks72 5 месяцев назад

      ⁠@@SaltEMike yes, this is the exact point… well said

  • @EnDSchultz1
    @EnDSchultz1 5 месяцев назад +5

    I gave them $5 during the very first kickstsrter when I was a young schmuck working a drive-thru.
    A decade later I'm still waiting for the game I backed, and glad I invested my money elsewhere since then, to much more lucrative effect.

    • @zzoko7693
      @zzoko7693 5 месяцев назад +1

      you contributed 5$ to a game so large in scale that it has never been attempted before, its like me throwing a few cents to homeless guy and acting like i ended world hunger

    • @EnDSchultz1
      @EnDSchultz1 5 месяцев назад

      ​@@zzoko7693 I backed a project on Kickstarter in 2013, over a decade ago and I'm still waiting for the product I backed to be finished before I put more money into it. And I'm disappointed that after everything, I'm still waiting. What was your point supposed to be?

  • @JagHiroshi
    @JagHiroshi День назад

    Narrator: "Mike *was* falling for another Letter from the Chairman". CIG sell ships and dreams Mike - and only ever deliver enough to keep the pledge store viable.

  • @RicoZaid_
    @RicoZaid_ 5 месяцев назад +4

    Polaris?
    LoL 😆

    • @SaltEMike
      @SaltEMike  5 месяцев назад +1

      Who cares about ships man its about PROGRESSION!

    • @yous2244
      @yous2244 5 месяцев назад

      ​@@SaltEMiketo me the more ships the better, anyway the teams who make ships are separate, it wouldn't make the game become ready faster if they stopped making ships. I immensely hate how they nerfed the C2, even though Crusader ships aren't my favourite.

  • @NovaRexus64
    @NovaRexus64 5 месяцев назад +2

    So long as they can keep the rate of hotfixing pretty high in live when 3.23 comes out, I think itll be alright, definitely gonna feel some growing pains but I dont think itll be as bad as 3.18 was. 4.0 will be a bitch tho, theres almost no avoiding it.

  • @surfsidegraphicsinternetse7071
    @surfsidegraphicsinternetse7071 5 месяцев назад +3

    As Helldivers 2 nukes itself...prime time for SC to step up

    • @NSXtacy-
      @NSXtacy- 5 месяцев назад

      Add Tarkov to the nuking list

    • @sennemaa5976
      @sennemaa5976 5 месяцев назад

      Whats happening to helldivers 2 ?

    • @surfsidegraphicsinternetse7071
      @surfsidegraphicsinternetse7071 5 месяцев назад

      @@sennemaa5976Now enforcing that Steam players link to Play Station network to play the game, except many countries that they've already sold the game to cannot connect to PSN. More Sony garbage.

  • @VLK_Static
    @VLK_Static 5 месяцев назад +1

    I love what SC can become, and im probably just waiting for the dream. I pick it up maybe once a patch and play. And i definitely understand where a lot of people are coming from. The want for it to come faster. I work in games, and i promise you from the other side we all want it to come faster as well. Its hard to not meet the expectations and wants.
    You have a lot of really valid points. I agree, and i really hope after the rough it will improve a lot. What i can say, as someone who doesnt play a lot and sees it only after the milestone. A lot has changed and improved, there are a lot more things for me to do, even as someone without a group to play with. And i keep being eager to see what they come up with. So my fingers are crossed, and i really appreciate your opinion. You put a lot of real thought into your approach and its very much needed.

  • @BealBega
    @BealBega 5 месяцев назад +4

    minute gang

    • @The_Geezus
      @The_Geezus 5 месяцев назад

      I love that youtube offered to translate this to English and then translates it to 'minute time'. I'm not sure what exactly, but I feel like there is an implication there.

  • @aurieteixeira
    @aurieteixeira 4 месяца назад +2

    Salty like a pickle Mike 😋

  • @briant2438
    @briant2438 5 месяцев назад +3

    As a non game developer.. and most of us are.. I can say, the more hoops you have to jump through to ensure your code won't break anything on a prod environment, can sometimes take years... Seriously. If you want faster delivery, sometimes you just have to have faith in your developers and code. Sometimes, that means you break shit, but sometimes that's the only way to get things done fast. We have a saying, fail fast, fail foward. This means being willing to take risks and fixing the mistakes as quickly as possible to keep momentum

  • @PatrickHoodDaniel
    @PatrickHoodDaniel 5 месяцев назад

    I payed $45 for a ship, got the game, played since 3.17, have been happy from day one. I knew going in that the is was going to be rough since I bought in (a measly $45) to a game in alpha. I am a developer, so I know the time it takes and the hurdles that persistence, traveling seamlessly from anywhere to anywhere takes, because I know I wouldn't even know how to scratch the surface with that type of stuff. The challenges are monumental (with the coming vast economy, relication layer, server meshing, base building, space animals at the quality far higher than NMS) and are at the bleeding edge of tech with complete unknowns, and they are pulling it off. To take this theme even further, I am enjoying the changes, hurdles and the slight pain because it's like watching the biggest experiment. It's tantamount to watching other experiments in sciences, or watching the Starship (will it make it this time, sort of thing). It's awesome!

  • @Dracounguis
    @Dracounguis 5 месяцев назад +3

    They can't even make an easy to use inventory and buy/sell UI. That should be learned in a game programming 101 class, IMO.

    • @Wylie288
      @Wylie288 4 месяца назад

      No basic programming class teaches you client server interaction.....

  • @sospeti
    @sospeti 5 месяцев назад +1

    Paraphrasing Mike-“the game has to get worse to get better” LOL CiG is certainly following that strategy.

  • @BearanormalPodcast
    @BearanormalPodcast 5 месяцев назад +3

    Oh man and its not like all of us non-jaded people werent telling you to chill the f*** out and give it time. Imagine not being entirely jaded until you see a decent bit of the product. Who ever heard of such a thing. But I guess when being salty is an entire brand, I guess you get what you get. 🤷‍♂ Rage generates clicks cause insecure angry people need to feel their views are validated while happy people go off and enjoy the product.

    • @SaltEMike
      @SaltEMike  5 месяцев назад +6

      I have given them 12 years and a lot of money. I’m entitled to opinion and I’m sorry but many things over this decade are not defensible.
      I made a non negative video and I’m still an asshole, i won’t ever win for someone like you, so you keep enjoying whatever you enjoy and I’ll keep pushing for what I do. And one day maybe we will both be happy, but man…the only negativity I see is this comment man…

    • @BearanormalPodcast
      @BearanormalPodcast 5 месяцев назад +1

      @@SaltEMike And who held a gun to your head telling you to do that when you didnt like what you were seeing? Sounds like thats a you thing. Sounds like being angry at the devs is a redirected projection of self anger. Its fine if you wanna hold an opinion but the fact you CONTINUOUSLY opted into your own outrage is your own fault. Being mad at the devs when you can literally go play something else is indefensible. I mean, at this point Im sure you like the rage clicks enough to continue making the same content. Which only means, you identify with the rage and integrate it into your daily life. Angry people dont turn into happy people overnight without ridding what theyre angry about. Im sure it would do the game a net good if the rage baiters just walked away. See how defensive youre getting when someone points out something you know is right? Thats the self-identification with the rage. Its a lifestyle now, bro. To some, even an addiction. Attention is a hell of a drug. As for the negativity that I see? Well Go ahead and count every single video youve uploaded. Im sure the scales tip more in my favor now than in yours.

    • @LykosMenon
      @LykosMenon 5 месяцев назад

      @@BearanormalPodcast Bro, this video is very positive about the game. Why are you out here slinging mud about him saying good things about the game?

    • @yous2244
      @yous2244 5 месяцев назад

      ​@@BearanormalPodcastnah, if all backers were like you, Cig wouldn't be what it is today. They probably could have made you take a loan and donate It to their company

    • @BearanormalPodcast
      @BearanormalPodcast 5 месяцев назад

      @@yous2244 Nah Im not saying That no complaints should be registered. Theres is difference between constructive criticism and being hyper critical. Most of the rage baiters are hyper critical. People like supermac and petey and even croncy to an extent, those are the people that give constructive criticism. Youd be well to know the difference.

  • @ocularcavity8412
    @ocularcavity8412 5 месяцев назад

    I am still worried about flight. I LOVED the multi crew repair and invasion gameplay but as the one in my squad that would do MOST of the Piloting I am still pretty uninspired by it in its current state, Right now I would even be happy with them making flight the same as Elite Dangerous and the saddest part about that statement is, Star Citizen used to heave THE BEST DOGFIGHTING in ANY SPACE SIM EVER!!!!! so good in fact they when Elite Dangerous made that FAKE trailer to pretend Elite was a FAST PACED, ACTION, SCIFI, MOVIE style game, Star Citizen ACTUALLY had Flight that would have made a trailer like that NOT A LIE, I still enjoy Elite but the Flight is VERY NORMAL good enough to make a fun fulfilling game but nothing Ground braking, Star Citizen used to have NEXT LEVEL FLIGHT and it was IMMENSLY satisfying, and now it just feels like a boring disconnected mess

  • @zeradun
    @zeradun 5 месяцев назад

    I dont know what the problem is. They are building tech to build a game upon. Before the Tech isnt finished - there wont be simple game loops for the basic man like reputation grinding without resets. You can play HOURS of Gameplay now and have fun with friends. More than many games that cost 40$ or so. They just had the almost whole team on SQ42 - that just started to move back to Star Citizen. Star Citizen itself was on Hunger-Mode for the last 3 Years because everybody was working in SQ42. Still they made it feel like Star Citizen's development is going on :D

  • @thepurpleperp4564
    @thepurpleperp4564 5 месяцев назад +1

    So what I need to see is levels of polish coming to features they put in the game - theoretically this new 3.23 tech is no longer "placeholders" and should be refined over time into a "finished" product. (or as finished as you can get in ongoing game design) So far this really does not exist in the game.

  • @budthecyborg4575
    @budthecyborg4575 5 месяцев назад +1

    Every sacrifice needed to get Server Meshing working was certainly worth it, but past 4.0 we need a "stable" branch of Star Citizen.
    From here on I don't care how much redundant work needs to be done, we need a version of the PTU that people can actually jump in and "play".
    If that means the first six months of any given year is spent polishing something that will only be overwritten the next year then so be it. In my mind we've reached the point where dev time may as well be 50/50 split between polishing the existing game and adding features.

  • @scottf4586
    @scottf4586 5 месяцев назад +1

    sodium Michael...are you holding the line??

  • @MMORPG87
    @MMORPG87 5 месяцев назад +1

    CIG just pull the bandage off. tell us to buy a Stability Pack for $3500. We know you bit off more than u can chew and wasted WAYYY to much time and now all the money is starting to dry up cause not enough new money is rolling in to keep up with payroll, bill, and new buildings.
    I 100% lost all hope and trust in CIG with 3.23 --CIG we are changing speed with MM to bring fights closer together---
    So they made us slower and then they gave us higher weapon velocity with Sniper Mode???
    Redeemer speed drops to nothing and requires other players to be in it to be useful. meanwhile Corsair is twice the size, twice as fast, and can be solo'd by the pilot to control all the fire power.
    Imagine having pilot control of all the deemer turrets cause thats the corsair and its faster in every way and can haul cargo/vehicles.
    CIG SUCKS at development, but are EXCELLENT at making objects
    Id donate to a gofund me to a hacker to delete everything CIG has.. just wipe it from existence and let it be a lesson to us all to not trust the " lil guy " who claims to hate the "big guys" in game development. Money turned the Dream into a Scheme!!

  • @eavdmeer
    @eavdmeer 5 месяцев назад +1

    One thing that's an issue for their concurrency problem is their own system of waves. By the time I could finally play as wave 4 peasant (you know, the people you really need to create concurrency on a large scale), I had already seen everything that's new in the game 20 times on RUclips. On top of that, the rumors that the game would go to live just days after. Mmmm, wonder why people aren't motivated to download 100GB for that?

  • @r4microds
    @r4microds 5 месяцев назад

    My account was given EPTU access during this most recent wave, and the experience was very much playable and not hindering things i was attempting to do. Hours in, the server finally crawled to 6fps and it was over.. knowing thats the standard for live, its rather disheartening to be excited to experience it wirh my partner who hasnt gotten access yet. We'll want to enjoy whats there, but ultimately will get frustrated with desync related issues like npcs not working, loot not working, repairs not working, missions not updating. Same story, different patch.

  • @PaulRoneClarke
    @PaulRoneClarke 4 месяца назад

    Listening to the idea that after 14 years in development. The game is going to get "worse before it starts getting better"
    It sounds the the psychology used in an abusive relationship. "I promise I love you - but before I prove that - I'm going to hurt you.... again"
    Worse, because I invested over $200 over the years in this game, I have the sunk cost fallacy. So one part of me is hoping you are right. But the logical part of me is pretty sure you aren't.

  • @MakilHeru
    @MakilHeru 4 месяца назад

    At first watch I absolutely hated the argument made in this video. I didn't thumbs down or comment, and just wanted to sit with it and process the argument. In summary you're right. The game needs large scale testing to find the biggest and most eggregious flaws with server meshing. And I don't play anything but live in SC because I have a career in QA in the games industry and hate spending my personal time dealing with bugs, so my patience threshold is low because I professionally deal with them so much.
    So just this time, I say. Lets break it and have pain today for a better tomorrow. If this keeps happening however, I'll be annoyed.

  • @bsandaker
    @bsandaker 5 месяцев назад +1

    @SaltEMike
    Your definition of what an Alpha is lacks a whole lot and is different from how Chris Roberts define an Alpha. Software companies today - like Microsoft, for instance - has redefined the term, or rather destroyed the classical definition, which is understandably the main reason why so many people today don't understand "It's an Alpha". I'm a developer myself, or was, until I retired, with decades of experience from professional software development, and I can tell you that I understand what Chris Roberts are saying and I agree with him.
    It'll take too much space here to explain what oldtimers like Chris Roberts and me mean by an Alpha version, but generally speaking it's a feature complete version of software/application. The Beta cycle is primarily focused on bug fixing and optimizing, but may introduce minor new features if they're needed. Suffice to say, this definition is vastly different from what we're used to from Microsoft et. al. today, where they release software for sale which are, in fact, Alpha versions and then they add features and lots of bug fixes afterwards on the customers expense.

  • @jamminwithmatt5313
    @jamminwithmatt5313 4 месяца назад

    Your honesty is refreshing. Too many channels are hardcore followers of SIG and just turn their brain off to the facts. Keep it up and maybe just maybe in 5 years this game will be well into beta and will play like an actual game BUT I have my doubts.

  • @MR_E-00
    @MR_E-00 5 месяцев назад

    As much as you piss me off sometimes, I appreciate you leveling here. Totally agree. The Community needs more patience, but the onus is on the Company. CIG sells the dream and not the reality and they are confused why expectations are a problem. Anyways, till the wheels fall off. o7

  • @BboyCorrosive
    @BboyCorrosive 5 месяцев назад

    Honestly, until they can get the servers to stay above a 15 tick rate, it doesn't matter how much cool stuff is in the game, if there's a 3 second delay between doing everything within an hour of a fresh server, it will always be unpleasant, hell was doing my first DC run today and the 3 second delay to make the backpack available to loot into it was painful, especially in a tense situation.

  • @sefin84
    @sefin84 4 месяца назад

    SC community is a bit crazy to me.
    You play it daily lol... I hop in once in a while to see what it new. And to me it is impressive.
    Bugs and broken stuff all around, but it will turn into something really special in the end
    The question is in how many more years :)

  • @Sgt_Hest
    @Sgt_Hest 5 месяцев назад

    Chris Roberts should never have been the leader of this game or been allowed to say anything about it. Sure he might have good idears and visions, but he's a disaster as a leader
    Ofc they will loose all their good faith, when they are never realistic about anything.
    I get why people get dissapointed about the lack of progress. Today any indie dev. can make a game that runs better is more stable in a much shorter time. SC has always invented too much tech,m instead of creating a game.

  • @Naglfar
    @Naglfar 5 месяцев назад

    I’m so tired of Star Citizen. I’ve been unsubscribing from all the shills, you’re basically the only one I watch occasionally, and even this is getting boring.

  • @theprimewillis
    @theprimewillis 5 месяцев назад +1

    I think i diverge here but only a little. I still have a lot of fun in the PU and take big breaks to let that continue. But for me, when i see ALPHA i think tech. All the stuff you listed as what they need to prove in alpha, are more BETA phase to me. All in all, i think we are on a good path now. But we shall see.

  • @Sqoun
    @Sqoun 5 месяцев назад

    I mean, technically the only difference in this video from other videos from Mike, is having a smile on. No difference whatsoever. He literally said bunch of nothing. We still love you Mike.