This reminds me, I've been wanting to ask if you would be up for a fun little question? if you were to build a party of 5 classes (no bards) into a musical band to go roaming around the county side to cause mischief and spread music what would they be?
@@lostcat69 drug addicted barbarian drummer (rage is the magical narcotics) something long haired like an elf scrawny Iggy Pop physique; string instrument playing Ranger, big frizzy fro Brian May dwarf; lead vocals and frontman has to be Charisma, so Warlock Fiend, sold soul at the crossroads blah de blah, maybe with 3 levels runeknight so can be halfling and enlarge and use trident/pitchfork as microphone stand. Alternatively a paladin for frontman frontline, Oath of Glory or Crown. Bass is Cleric Tiefling cos cool, Knowledge for song writing, or Light for special FX, pyro, laser, fog cloud, dry ice. Keyboards/Brass/backing vocals/synth is the fifth and last member, we need someone big, like a minotaur or goliath, then we all have great silhouettes for the band posters, Wizard, Enchanter or Illusionist, or maybe they're just the manager and stay out of sight, like a wizard does. Bladesinger could be a cute backer, sometimes in the background, sometimes up front and bold. Name of the band? Crystal Method Humanoid Invasion. Good luck with the tour man.
My DM threw a giant monster at us with a CR that was supposed to make us run away, but instead I cast Otto's Irresistible Dance on it and hid behind cover playing my lute like a madperson until my party had punched and stabbed the sack of hitpoints to death. My DM was displeased
One thing I like to do is cast a charm spell on the barbarian like Suggestion making the barbarian immune to charm spells because they are already charmed. With some role playing the barbarian eventually got proficiency in wisdom saving throws as a result of constantly making wisdom saves against my charm spells.
@@glenmcgillivray4707 Yeah, but our DM is cool, and super flexible. Additionally, he didn't want to worry about having multiple different mind spells on the same target, and figured the cost of concentration snd a spell slot was worth the temporary immunity to charm effects.
@@YourBoyNobody530 I would argue it's no different from many spells, where you have to roll to break the spell. So if they beat your caster skill roll, it replaces the old spell. So the Barbarian starts bouncing around like a pinball trying to remember what side he is on. Because fun. Although the ability to turn an ally against you in one turn through a single spell or supernatural event is always a bit unreasonable.
I'd suggest snagging Raulothim's Psychic Lance. It's a 4th level, single target damaging spell that has the extra effect of Incapaciting an enemy for One Turn. It preys on Intelligence Saves which makes it pretty decent (Dragons Worst Save is Intelligence like most creatures). Great way to chew through Legendary Resistance, Deal Damage, and pin down Bigger Scary Beasties.
The crazy part of this, to me at least, is that this character is still going to be super useful outside of combat because bard's Jack of all trades and expertise
And suddenly every enemy becomes a zealot of a dark deity, with all of them and their bosses wearing amulets of anti-magic which projects a field of anti-magic while worn. For no specific reason.
The player within me is cackling evilly at how much this build would screw with my DM The DM within me is also cackling evilly. Because this sounds like a terrifying boss fight (if the boss has minions).
Got a bard I’m playing. Bog thing is wall of force shuts anyone down that doesn’t have teleporting, that terrifying blood hunter barbarian fighter is now stuck unable to do anything. If they can teleport then counterspell. If you have a caster in there counterspell then I dissonant whispers them down since it’s not a physical thing and so goes through the ball I put them in
I once made an Atificer/rogue mix. 15 Artificer (Armorer), 5 Rogue (Soul Knife) combo. Roughly speaking, he pumped out a respectable damage number, equivalent to a similarly leveled rogue, but also did... a couple other things too. Casting spells is a given, but he also flew, shot laser beams from his chest, and grappled demigods to submission. I'm talking about a +(21+d8)x2 with advantage against the enemy's disadvantage (hex) opposed roll. And an AC of 23. And no disadvantage to sneaking in heavy armor. And lets not forget an attack range of 300 ft with no drawbacks and oodles of bonuses to important saving throws. Not an overpowered build by any means, but certainly the best one I've ever made to this day because of just how fun it was to make. I even have the entire build made level by level, without any reliance on equipment or potions I might find on my journey. I made a build I could bring into any game as long as they allowed variant human and multi-classing. I even made in such a way that every level gave me something significant and helpful. Now I just need a game to play it........... The struggle is real :D
Some people see power when big numbers come out, I see power when I tell the DM "I don't like this map setup, let me change it" control is the funnest thing to play hands down
@Offbeat Outlaw love your content! I have a build idea I’m trying to make a necromancer mixed with an artificer (still deciding between alchemist or battle smith) to create someone like doctor Frankenstein and make my perfect monster. What would be some suggestions you could make to help get the monster factory up and running?
This is beautiful - You should make a video of a Hexblade Bard Whispers too, at Level 7 we can do some interesting melee attacks and differently from a Hexadin, starting of Level 10 the additional damage is renew after every short rest.
@@thecyberrabbit1440 A Portented Polymorph can end it, any ideas on disposal of said turtle? 1) Buried Alive.. mold earth to bury the turtle alive, or 2) Gone Astral.. put it in an Artificer2 cheap bag of holding & pierce the bag?
@@OffbeatOutlaw true that. Also, I had an idea for a future video: a never-miss powerbuild. Basically, you make a build that will never miss an attack roll. I’d think you would start with 11 levels of rogue for reliable talent, guaranteeing a minimum roll of 21 with a +5 attacking ability score modifier. (Minimum roll 10+6 from PB+5 from str or Dex). Throw in three levels of devotion Paladin, and you get to add your charisma modifier to attack rolls for 10 rounds using your channel divinity. Now, you have a +26 to attack rolls. From there, spend your remaining six levels on bladesinger Wizard to get the bladesinger extra attack and Booming blade to boost your damage output. What are your thoughts? I know it’s nothing crazy, but you still hit everything but a tarrasque in three-quarters cover.
I don't know how you feel about Strixxhaven but taking the Witherbloom student background you can get 1 free use of silvery barbs which can even further wreck 1 enemy.
This is similar to my build I made a while back, instead of Divination I went with Chronurgy and the level split is slightly different. Love this build though and it's cool to see the differences and similarities. Also, great work on your channel been subbed for a long time and love your content
I'm not very good at making builds, I just know the rules fairly well, so I don't have much to add but it's always fun to listen to others ideas. I also love control builds and I REALLY like ghostlance, its so revolutionary, I'd really like to play it one day. Bards are also cool, keep doing great Outlaw!
I think something that isn't mentioned enough is that Incapacitated also BREAKS CONCENTRATION. So, dealing with a lich that's concentrating on some bullshit that's on a countdown? Incapacitate them!
I straight up set up a similar build and was going to send it in lol, I think one of the only things I changed was adding Wild Mage Sorcerer for some of the dice manipulation, since I was going for a luck build. It's kind of shitty at some tables though, since the wild surges are pretty much up to GM interpretation.
My group entered a duengeon room then accidentally activated the 5 small 10 mdedium and one huge gollem. Got destroyed and respawned at the entrance knowing where the activasion would occur so we prepared. I was a rune knight so I used giants might to become large then an ally cast enlarge so I was huge . My weapon of choice was the great axe, we were level five. we entered the room I rolled the lowest in the intiative, we had notice that the sword of the large gollem was cracked. We all had turns to attack then came my turn, i roll my first attack a crit then I roll damage, max damage. Then my second attack also a crit strangly the same thing happened. I then action surged and got another crit not max damage. Then a normal attack ( I was using great weapon master as well). I dealt 225 damage in a single turn at level five. This turn in total took enough time for a player to go to the bathroom and back. I'm not done next turn since I was huge I bowled the large gollem aganist all the other gollems and guess what nat 20( a cannon ball deals 5d10) cannon balls are a lot smaller then this creature instantly finishing the encounter. all has a none multi-class rune knight
hey dig the cheesy street art pyramids in space on your wall, framing a bunch of this style for a client at the mo and digging the old sci-fi cover art fromage (it's french). A nice feat for hypnotic pattern is metamagic adept Careful spell: hypno with no friendly fire, using it a fair bit as it's a go to spell and a heavy melee crew.
If u take away one point from con and put it in wis u will have the same con modifier but a higher wis modifier. Or you could do the opposite for more health.
So I've been wondering about a build. I've always dreamt of making a strong fire mage of some sort, but I never seem to get the right amount of OOMF, since my build only goes up to 120 consistent damage, 106 on low, and 140+ on max. However, it can only do this for one turn. I tried a Draconic Bloodline Sorcerer Metallic Dragon Born. I leveled 13 into Sorcerer, 5 in wizard, and 2 in fighter. I do have Quickened Meta-Magic, but aside from choosing a variant human I have no clue how to build higher.
Personally i like Clockwork Soul sorc 1/ Eloquence bard the rest because of magic resistance later in the game. Also because restore balance makes charm person and charm monster as reliable in combat as any other spell (On things that can be charmed).
Hey offbeat outlaw! I am a newer player to DnD (only been in 1 short campaign) and have been loving your videos, not that I fully understand all of what is being said haha. This build looks like a lot of fun and sounds right up my alley in terms of build; very disruptive. Is this a build you would recommend for a newer player? Also how does Simulacrum work? I've read the description a few times and If I'm understanding correctly, you can use your Simulacrum to be able to do whatever you can do during your turn so you effectively can be doing double the actions per turn? How does your simulacrum allow you to double up on Portent rolls? Also, is there somewhere i can go to ask questions like this? I wouldn't want to bother you with long winded comments such as this haha. Thank you for your time! Keep up the good work!
My discord is a great place to ask these questions! We have a lively community with a ton of information at our disposal. This build is a great starting build as it’s just a 2 level dip into wizard but mostly a bard. Lots of fun roleplay material but with some gimics to make it play differently overall. The simulacrum is just another version of you, as a result it has all of your class features, spells etc that you have upon making the simulacrum. This includes your portents. A simulacrum is effectively just another creature in the combat so yes you can use it to simply copy what you just did, you can also use it to do other stuff though as it obeys your command. Hope this all helps, welcome to the community!
@Offbeat Outlaw Awesome! Thank you very much for for the clarification and tips! Just one more question for you for now: Do you recommend any apps or websites I can use to act as a "quick reference" for all the spells/traits/cantrips I choose? I find it to be very slow when I need to go through the website just to search up one spell that I don't remember what exactly it does during a heated combat session 😅
You mistakenly think that taking 2 short rest and getting your bardic inspiration back twice in an adventuring day means you only get 20 uses (with infectious inspiration)... you get 30 uses. You start the day with 5 and get 5 more (infectious inspiration), take your 1st short rest and get them back for another 10 uses, and finally take your 2nd short rest and get them back for a final 10 uses... that's 10+10+10=30 uses.
The only problem I see with playing a battlefield control character is that the majority of enemies that are worth using these abilities and spells against are the ones that have some way to just ignore them. Like legendary resistance
i dont know when to take the Wiz levels.. im starting at 8 and honestly this is the EXACT build i was looking to support my team with (minus the wizard levels but that just adds to the Flavour) Point buy method and having 1 Magical item which can be self made to an extent.. any cool ideas for that also?
Okay can I ask, Bane is a concentration, but a lot of spells that we use are also concentration, so you can't have both up at the same time, right? Is it that useful?
Question for the DMs here: I recently started DMing and now I am wondering: am I allowed to give a boss hypnotic parttern? I have a party member who can stun with a dark souls style parry, and if he fails the wisdom save, it makes the battle that much more interesting. The party is lvl 5 btw
what happens if all the party fails vs Hypnotic Pattern? They'll take a ton of damage (from the monsters attacking) and not act for a round and is it really fun for anyone? Maybe half save, is it fun for the other two or three? At 5th though they might have some good class abilities to help with saving throws against save or suck, you know them and know what they like to get challenged by, could be a devastating opener.
@@samuelbroad11 Agree with outlaw, find a monster that can cast wiz spells (my DM had Priests counterspelling me in PotA & it was upsetting)... Also after they take 1 hit they will be free of the spell, so its not a guaranteed TPK... WANNA SEE BROKEN 'HYPNOTIC SONG' on deep magic or Kobold Press (the range is hearing range!!! so sing real loud and hypno the whole village lol)
Question! I’m still learning the game, looking up what Mystic Arcanum is, and all I’m finding is an 11th level Warlock feature. How are you getting it as a Bard 18/Wizard 2?
Complete meme idea and most likely NOT EFFECTIVE in combat WHATSOEVER (unless you can prove me wrong), but… I want to see you make the FASTEST build possible. Whether you use magic items to increase your speed or not is up to you, I just wanna see your take on it. How far/fast can a character travel in a single turn running from point A to point B (wherever the heck point B is 😂)?
Question, how difficult would it be to make a lore accurate Vergil from the devil may cry series? Like summon swords and judgement cut (+end), trick movement, and Sin Devil Trigger?
@@paulpicot4285 not really an issue for use with class features, because you can just keep the same simulacrum and it can keep getting them back, with only the initial cost.
You and your simulacrum cannot apply two uses of sickening radiance at once... or any other spell as spell effects are just one of the things in the game that cannot stack. Nice idea though, points for trying.
I got to be honest here, this video somewhat rubbed me the wrong way, I know you don't necessarily mean it, but there was a bit too much focus on "making the dungeon master's life hell", not something I like to see
Legendary resistances can go a long way, don’t forget your counter spells and dispel magic. A banishment can also be a good way to remove the bard from the fight
In this video I may have accidentally said “mystic arcanum” when what I meant to say was “magical secrets”.
Been playing too many warlocks lately lol
you can never play too many warlocks
@@theace_295 entirely agreed my friend
This reminds me, I've been wanting to ask if you would be up for a fun little question? if you were to build a party of 5 classes (no bards) into a musical band to go roaming around the county side to cause mischief and spread music what would they be?
@@lostcat69 drug addicted barbarian drummer (rage is the magical narcotics) something long haired like an elf scrawny Iggy Pop physique; string instrument playing Ranger, big frizzy fro Brian May dwarf; lead vocals and frontman has to be Charisma, so Warlock Fiend, sold soul at the crossroads blah de blah, maybe with 3 levels runeknight so can be halfling and enlarge and use trident/pitchfork as microphone stand. Alternatively a paladin for frontman frontline, Oath of Glory or Crown. Bass is Cleric Tiefling cos cool, Knowledge for song writing, or Light for special FX, pyro, laser, fog cloud, dry ice. Keyboards/Brass/backing vocals/synth is the fifth and last member, we need someone big, like a minotaur or goliath, then we all have great silhouettes for the band posters, Wizard, Enchanter or Illusionist, or maybe they're just the manager and stay out of sight, like a wizard does. Bladesinger could be a cute backer, sometimes in the background, sometimes up front and bold. Name of the band? Crystal Method Humanoid Invasion. Good luck with the tour man.
In your opinion what is actually a lot of damage for a power build
My DM threw a giant monster at us with a CR that was supposed to make us run away, but instead I cast Otto's Irresistible Dance on it and hid behind cover playing my lute like a madperson until my party had punched and stabbed the sack of hitpoints to death. My DM was displeased
One thing I like to do is cast a charm spell on the barbarian like Suggestion making the barbarian immune to charm spells because they are already charmed. With some role playing the barbarian eventually got proficiency in wisdom saving throws as a result of constantly making wisdom saves against my charm spells.
Im pretty sure that's not how that works but thats a cool boon your DM gave the Barbarian
You know. Experience grants improvement in skills.
But it's not in the rule book
@@glenmcgillivray4707 Yeah, but our DM is cool, and super flexible. Additionally, he didn't want to worry about having multiple different mind spells on the same target, and figured the cost of concentration snd a spell slot was worth the temporary immunity to charm effects.
@@YourBoyNobody530 I would argue it's no different from many spells, where you have to roll to break the spell.
So if they beat your caster skill roll, it replaces the old spell.
So the Barbarian starts bouncing around like a pinball trying to remember what side he is on. Because fun.
Although the ability to turn an ally against you in one turn through a single spell or supernatural event is always a bit unreasonable.
@@glenmcgillivray4707 Yeah he didn't want to deal with that.
I'd suggest snagging Raulothim's Psychic Lance. It's a 4th level, single target damaging spell that has the extra effect of Incapaciting an enemy for One Turn. It preys on Intelligence Saves which makes it pretty decent (Dragons Worst Save is Intelligence like most creatures). Great way to chew through Legendary Resistance, Deal Damage, and pin down Bigger Scary Beasties.
And it does Psychic Damage.
In case you want to, for whatever reason, bully your Bear Totem Barbarian.
The crazy part of this, to me at least, is that this character is still going to be super useful outside of combat because bard's Jack of all trades and expertise
Bard is always a sign of doom from a competent player
And suddenly every enemy becomes a zealot of a dark deity, with all of them and their bosses wearing amulets of anti-magic which projects a field of anti-magic while worn. For no specific reason.
🎉you win dnd because the players left🎉
Your hero forge skills look like they have gotten better since the last power build
Your “power” builds are often interesting where some of them I’d bring only to a one shot but others I might just play in a campaign
Wall of Force and Sickening Radiance is a whole lot of death.
The player within me is cackling evilly at how much this build would screw with my DM
The DM within me is also cackling evilly. Because this sounds like a terrifying boss fight (if the boss has minions).
Got a bard I’m playing. Bog thing is wall of force shuts anyone down that doesn’t have teleporting, that terrifying blood hunter barbarian fighter is now stuck unable to do anything. If they can teleport then counterspell. If you have a caster in there counterspell then I dissonant whispers them down since it’s not a physical thing and so goes through the ball I put them in
I once made an Atificer/rogue mix. 15 Artificer (Armorer), 5 Rogue (Soul Knife) combo. Roughly speaking, he pumped out a respectable damage number, equivalent to a similarly leveled rogue, but also did... a couple other things too. Casting spells is a given, but he also flew, shot laser beams from his chest, and grappled demigods to submission. I'm talking about a +(21+d8)x2 with advantage against the enemy's disadvantage (hex) opposed roll. And an AC of 23. And no disadvantage to sneaking in heavy armor. And lets not forget an attack range of 300 ft with no drawbacks and oodles of bonuses to important saving throws.
Not an overpowered build by any means, but certainly the best one I've ever made to this day because of just how fun it was to make. I even have the entire build made level by level, without any reliance on equipment or potions I might find on my journey. I made a build I could bring into any game as long as they allowed variant human and multi-classing. I even made in such a way that every level gave me something significant and helpful.
Now I just need a game to play it........... The struggle is real :D
Oh boy my party is having a hero vs villains, basically a 3v3 pvp and well thanks a lot for giving me this amazing debuff build
Has bagpipes proficiency? Pack Tactics reference?
Wasn’t intended as one, but I’ll take it lmao
Some people see power when big numbers come out, I see power when I tell the DM "I don't like this map setup, let me change it" control is the funnest thing to play hands down
Ah yes. A bard relevant to my interests. Build. I meant build.
@Offbeat Outlaw love your content! I have a build idea I’m trying to make a necromancer mixed with an artificer (still deciding between alchemist or battle smith) to create someone like doctor Frankenstein and make my perfect monster. What would be some suggestions you could make to help get the monster factory up and running?
Will Tony ever be in one of the Forever DM shorts? He was always the most beloved character, and a lot of the older fans might like it
Funny build go brrrrr
This is beautiful - You should make a video of a Hexblade Bard Whispers too, at Level 7 we can do some interesting melee attacks and differently from a Hexadin, starting of Level 10 the additional damage is renew after every short rest.
What’s your favourite spell used in the video?
Unfortunately Fireball isn’t in it, so the build is invalid.
Sarcasm is hard to put into text lol
@@thecyberrabbit1440 A Portented Polymorph can end it, any ideas on disposal of said turtle?
1) Buried Alive.. mold earth to bury the turtle alive, or
2) Gone Astral.. put it in an Artificer2 cheap bag of holding & pierce the bag?
@@paulpicot4285 what does that have to do with Fireball
This is the first of offbeat’s Powerbuilds that doesn’t include at least two levels of fighter
There’s a first for everything lmao
@@OffbeatOutlaw true that. Also, I had an idea for a future video: a never-miss powerbuild. Basically, you make a build that will never miss an attack roll. I’d think you would start with 11 levels of rogue for reliable talent, guaranteeing a minimum roll of 21 with a +5 attacking ability score modifier. (Minimum roll 10+6 from PB+5 from str or Dex). Throw in three levels of devotion Paladin, and you get to add your charisma modifier to attack rolls for 10 rounds using your channel divinity. Now, you have a +26 to attack rolls. From there, spend your remaining six levels on bladesinger Wizard to get the bladesinger extra attack and Booming blade to boost your damage output.
What are your thoughts? I know it’s nothing crazy, but you still hit everything but a tarrasque in three-quarters cover.
Also, sorry for posting this here. Don’t have discord.
@@alexpratt8533 I thought reliable talent only applied to ability checks, not attacks?
@@samfarrell4057 dang you’re right. My bad.
I don't know how you feel about Strixxhaven but taking the Witherbloom student background you can get 1 free use of silvery barbs which can even further wreck 1 enemy.
I personally don’t typically allow that background in my games, but that’s just me.
Quandrix:Guidance & Aura of vitality (best healing with extended metamagic Adept&LifeCleric1)Heal over 1000hp from a lvl3 cast)
This is similar to my build I made a while back, instead of Divination I went with Chronurgy and the level split is slightly different. Love this build though and it's cool to see the differences and similarities.
Also, great work on your channel been subbed for a long time and love your content
I'm not very good at making builds, I just know the rules fairly well, so I don't have much to add but it's always fun to listen to others ideas. I also love control builds and I REALLY like ghostlance, its so revolutionary, I'd really like to play it one day. Bards are also cool, keep doing great Outlaw!
Yo you got any more of these power builds, love seeing these ideas.
AT LONG LAST, ITS TIME. I'M BUILDING THIS BAD BOY TO PURPOSE.
I used Wall of Force on a landed dragon, putting it through him so I got to choose to push him down, and hold him down for the martials.
I think something that isn't mentioned enough is that Incapacitated also BREAKS CONCENTRATION. So, dealing with a lich that's concentrating on some bullshit that's on a countdown? Incapacitate them!
I straight up set up a similar build and was going to send it in lol, I think one of the only things I changed was adding Wild Mage Sorcerer for some of the dice manipulation, since I was going for a luck build. It's kind of shitty at some tables though, since the wild surges are pretty much up to GM interpretation.
Hey offbeat love the content, was wondering if you'd ever do like low level power builds, like just 5 or 7 levels how powerful can you get it?
This build works at level 7. 5 bard and 2 wizard works quite well
@@OffbeatOutlaw sorry I posted this before the end of the video where you explained, thanks for replying!!
My group entered a duengeon room then accidentally activated the 5 small 10 mdedium and one huge gollem. Got destroyed and respawned at the entrance knowing where the activasion would occur so we prepared. I was a rune knight so I used giants might to become large then an ally cast enlarge so I was huge . My weapon of choice was the great axe, we were level five. we entered the room I rolled the lowest in the intiative, we had notice that the sword of the large gollem was cracked. We all had turns to attack then came my turn, i roll my first attack a crit then I roll damage, max damage. Then my second attack also a crit strangly the same thing happened. I then action surged and got another crit not max damage. Then a normal attack ( I was using great weapon master as well). I dealt 225 damage in a single turn at level five. This turn in total took enough time for a player to go to the bathroom and back. I'm not done next turn since I was huge I bowled the large gollem aganist all the other gollems and guess what nat 20( a cannon ball deals 5d10) cannon balls are a lot smaller then this creature instantly finishing the encounter. all has a none multi-class rune knight
hey dig the cheesy street art pyramids in space on your wall, framing a bunch of this style for a client at the mo and digging the old sci-fi cover art fromage (it's french). A nice feat for hypnotic pattern is metamagic adept Careful spell: hypno with no friendly fire, using it a fair bit as it's a go to spell and a heavy melee crew.
hypno is the best (non damaging) sort of friendly fire, extra attack 2 unarmed strikes to wake them
HELLOOOO OUTLAW 😁
If u take away one point from con and put it in wis u will have the same con modifier but a higher wis modifier. Or you could do the opposite for more health.
So I've been wondering about a build. I've always dreamt of making a strong fire mage of some sort, but I never seem to get the right amount of OOMF, since my build only goes up to 120 consistent damage, 106 on low, and 140+ on max. However, it can only do this for one turn. I tried a Draconic Bloodline Sorcerer Metallic Dragon Born. I leveled 13 into Sorcerer, 5 in wizard, and 2 in fighter. I do have Quickened Meta-Magic, but aside from choosing a variant human I have no clue how to build higher.
If you static turn 2, wouldn't it just waste your hypnotic? It's technically charmed condition, which ends if you deal damage to them...
Personally i like Clockwork Soul sorc 1/ Eloquence bard the rest because of magic resistance later in the game. Also because restore balance makes charm person and charm monster as reliable in combat as any other spell (On things that can be charmed).
Considering you have a simulacrum, you can set up the microwave combo, to devastate your enemies
Hey offbeat outlaw! I am a newer player to DnD (only been in 1 short campaign) and have been loving your videos, not that I fully understand all of what is being said haha. This build looks like a lot of fun and sounds right up my alley in terms of build; very disruptive.
Is this a build you would recommend for a newer player? Also how does Simulacrum work? I've read the description a few times and If I'm understanding correctly, you can use your Simulacrum to be able to do whatever you can do during your turn so you effectively can be doing double the actions per turn? How does your simulacrum allow you to double up on Portent rolls?
Also, is there somewhere i can go to ask questions like this? I wouldn't want to bother you with long winded comments such as this haha.
Thank you for your time! Keep up the good work!
My discord is a great place to ask these questions! We have a lively community with a ton of information at our disposal.
This build is a great starting build as it’s just a 2 level dip into wizard but mostly a bard. Lots of fun roleplay material but with some gimics to make it play differently overall.
The simulacrum is just another version of you, as a result it has all of your class features, spells etc that you have upon making the simulacrum. This includes your portents.
A simulacrum is effectively just another creature in the combat so yes you can use it to simply copy what you just did, you can also use it to do other stuff though as it obeys your command. Hope this all helps, welcome to the community!
@Offbeat Outlaw Awesome! Thank you very much for for the clarification and tips! Just one more question for you for now: Do you recommend any apps or websites I can use to act as a "quick reference" for all the spells/traits/cantrips I choose? I find it to be very slow when I need to go through the website just to search up one spell that I don't remember what exactly it does during a heated combat session 😅
@@Cinderhart Google the name of the spell, type 5e after the name, and the spell should be the first option
You mistakenly think that taking 2 short rest and getting your bardic inspiration back twice in an adventuring day means you only get 20 uses (with infectious inspiration)... you get 30 uses.
You start the day with 5 and get 5 more (infectious inspiration), take your 1st short rest and get them back for another 10 uses, and finally take your 2nd short rest and get them back for a final 10 uses... that's 10+10+10=30 uses.
Another power build I love these, now all you need is sorcerer, artificer and druid I think and you would have a power build video on every class.
Did Druid already 😎
@@OffbeatOutlaw sweet time to bring in a powerbuilt druid
Bruh the Brawl music goes hard
Agreed
The only problem I see with playing a battlefield control character is that the majority of enemies that are worth using these abilities and spells against are the ones that have some way to just ignore them. Like legendary resistance
i dont know when to take the Wiz levels.. im starting at 8 and honestly this is the EXACT build i was looking to support my team with (minus the wizard levels but that just adds to the Flavour) Point buy method and having 1 Magical item which can be self made to an extent.. any cool ideas for that also?
I guess you could say portent is... important
15:40 the famus 2 reactions per round build
Okay can I ask, Bane is a concentration, but a lot of spells that we use are also concentration, so you can't have both up at the same time, right? Is it that useful?
That’s why we have a simulacrum 😎
@@OffbeatOutlaw Ah, got it. I am actually trying this build in a campaign, but we are only level 6 haha Still very fun to play tho!
Question for the DMs here: I recently started DMing and now I am wondering: am I allowed to give a boss hypnotic parttern? I have a party member who can stun with a dark souls style parry, and if he fails the wisdom save, it makes the battle that much more interesting. The party is lvl 5 btw
There are spell caster bosses so yes you are. I would recommend looking through the monster manual for examples on what spells to pick 😁
what happens if all the party fails vs Hypnotic Pattern? They'll take a ton of damage (from the monsters attacking) and not act for a round and is it really fun for anyone? Maybe half save, is it fun for the other two or three? At 5th though they might have some good class abilities to help with saving throws against save or suck, you know them and know what they like to get challenged by, could be a devastating opener.
@@samuelbroad11 Agree with outlaw, find a monster that can cast wiz spells (my DM had Priests counterspelling me in PotA & it was upsetting)... Also after they take 1 hit they will be free of the spell, so its not a guaranteed TPK...
WANNA SEE BROKEN 'HYPNOTIC SONG' on deep magic or Kobold Press (the range is hearing range!!! so sing real loud and hypno the whole village lol)
Question! I’m still learning the game, looking up what Mystic Arcanum is, and all I’m finding is an 11th level Warlock feature. How are you getting it as a Bard 18/Wizard 2?
I may have said mystic arcanum when I meant “magical secrets”
I utterly ruined my DMs last combat with Synaptic Static, love the spell, it and Psychic Lance
Pretty sure that the effects of true polymorph on other creatures aren't permanent, just on objects.
If you concentrate for the full duration they are permanent
Complete meme idea and most likely NOT EFFECTIVE in combat WHATSOEVER (unless you can prove me wrong), but…
I want to see you make the FASTEST build possible. Whether you use magic items to increase your speed or not is up to you, I just wanna see your take on it.
How far/fast can a character travel in a single turn running from point A to point B (wherever the heck point B is 😂)?
see 'The peasant railgun' -but passing you along instead
Question, how difficult would it be to make a lore accurate Vergil from the devil may cry series? Like summon swords and judgement cut (+end), trick movement, and Sin Devil Trigger?
Not very difficult, you just have to reflavour pre-existing features
Just a bladesinger wizard reflavored
There is no such thing as average result on dice, every side is same chance to roll.
I just now realized simulacrum leads to more portent rolls... Can someone explain how this spell is not 9th level please.
it has high costs & prep time, its usually done with the 9th lvl wish
@@paulpicot4285 not really an issue for use with class features, because you can just keep the same simulacrum and it can keep getting them back, with only the initial cost.
Is there a reason for all the jump cuts?
Editing out dead air, pace, general flow and energy of the video
Where is your character sheet saved???
DND beyond. If you want access to it it’s on my patreon
You and your simulacrum cannot apply two uses of sickening radiance at once... or any other spell as spell effects are just one of the things in the game that cannot stack. Nice idea though, points for trying.
Hello
Can i make it a fairy
Hi
Hello
For the Algorithm
I got to be honest here, this video somewhat rubbed me the wrong way, I know you don't necessarily mean it, but there was a bit too much focus on "making the dungeon master's life hell", not something I like to see
Please.. I already have a bard that does this is my game and I hate it.
Legendary resistances can go a long way, don’t forget your counter spells and dispel magic. A banishment can also be a good way to remove the bard from the fight
@@OffbeatOutlaw Silence 15' radius in a small room