Youve convinced me my first game of Overlord needs to be as actually trying out becoming the nemesis and layering nasty bulkwarks around me. Good shout.
@@alphacentauri3069 no, the crisis is allowed to have vassals as long as you aren't an actual genocide empire and I doubt they can switch sides once you reach the final phase and start a total war against the community
@@alphacentauri3069 no, the don’t. Your vassals get pulled into the war alongside you and can’t surrender or rebel once you hit last stage. The meat shields are just going to become a lot more sturdy.
This....Flips everything on it's head for multiplayer. Between these bonuses and the fact you can negotiate being a vassal with the overlord possibly giving you resources, this effectively turns it from 'you are a defeated foe turned butler' to 'you're a client state that gets bonuses'. The fact alone that a Bulwark can beef up it's military AND get buildings like orbital constructor means you could have a buddy make you a vassal, boost your economy through the negotiation, while you focus on war plans while they work on playing sims. The tournament that will come out with this expansion will be interesting to see.
Theirs a chance for some serious Starscream action here “I agree with Lord Megatron!” You say as you prepare to stab the Overlord in the back thanks to vassal bonuses.
For spiritualist empires I really REALLY hope I can found holy orders instead of mercenaries even if its just a name change, because the moment I can make a space Templar fleet is the moment this game becomes the best in existence and its already one of my favorites
I kinda wonder if the _Defense Privatization_ Resolution will be pursued by the Pacifists or Militarists. On one hand, it decreases empire naval cap like the _Rules of War_ Resolution and takes the task of fighting away from regular empires. On the other hand, it kinda seems like these type of enclaves fall within the Militarist corner as their civics increase the cap for said enclaves. Personally I kinda hope that this Resolution will go to the Pacifists.
I usually play with a mod that makes defense platforms and stations more powerful and can if not kill large fleets, take a huge chunk out. It stops players from Snowballing and makes a system choke point actually defenseable. I hope Bulworks will be able to provide that to the base game.
@@croatoan-t-g star base extended (3.3 one as the other one is outdated) and AT War: Starbase improvements Edit: not the guy you're replying too but these two mods are the best for it
imaging when u have a huge system and ur starbase already have system range weapons. an around -80% movement speed for enemy fleets. my starfortress with a Maginot world fortress destroyed around 20M fleetpower combined fleet. they cant even shoot back. (its balanced. XD)
I'm really hoping the galactic community will add a pair of new resolutions dealing with vassals. One that limits how restrictive you can be with your vassals kind of like a workers rights for empire's that would ultimately make vassalization illegal. And another that would Increase diplomatic weight for having vassals and ultimately put you in breach of galactic law if you are not either an overlord or a vassal giving all empire's a subjugation caues beli on said empire. Or something like this. I feel like the original trailer sort of alludes to something like it cause it seems like the overlord was planning to leave the galactic community
I think an inevitable achievement will be for you to fight a mercenary fleet you are patron over using a fleet who's patron you are at war with. To be clear, Empire A hires Merc B from Empire B who hires Merc A from Empire A who then fight each other in an incredibly confusing battle.
Playing as one of these mercenaries or having an origin that mimics it by making you some sort of space faring only empire would be really unique and a little far fetched. Maybe colony ships act as your planets and you just, trolley them around. Maybe even having research options for bigger colony ships for more pops. Haha, you feel me... aha...
14:40 For the Orbital Assembly, I would say that the +40% cap includes the +10% base, so it's not +50% overall. I base this on the alloys being 3 per ship with a cap of 9, which would be 3 ships making +30% then add the base +10%.
Now I have to do a megacorp run as IMC and make an Apex Predators Mercenary enclave. All ready got a mod for mech based ground armies so the timing is perfect!
@@ProvostZarakov that is a good idea! I the have the mod for accessibility and the different types of mech you can deploy. Like light and heavy mech lances. It also gives a few other different types of ground armies along with it
Yes and no. Their fixing the right thing but in the wrong way. Sadly this wont actually change war outside of singleplayer rp and that's only for one playthrough so.... Honestly, they need to focus on making species and empire civics be actually unique. There's an extreme lack of replayability simply because of this. The game only has soul when it comes to its mini text adventures, that needs to be amended. A game like this should find strength in its random scenarios and unique chaos, not its scp stories.
this expansion we can see that developers are working really hard, and they do communicating with people on forums, creating own youtube Channel, interacting with reddit users, every small amount of details that get taken care of. Before custodian team was formed, there was literally no interaction between developers and playerbase. Despite the content might not suit my playstyle, but this passion is what makes me excited about every incoming updates. It's just a bless that developers are actually starting to love this game, instead of lacking interests from previous team who developed like DLC of Nemesis.
The whole "need to hire mercs or are in violation of galactic laws" reminds me of Andre Nortons book "Star Guards", were the only way humans are allowed into the galaxy is as mercenaries fighting under strict guidelines
@@bkane573 oddly, never read that one, but I did read Excalibur Alternative, which has the Roman's from Bronze be the reason that a British army was scooped up, and even has the Roman's from Bronze floating around earth in the ship they hijacked during the end climatic battle with the Federation and the Avalon Empire
MP will be gamey as hell, but I'm looking forward to play it SP, looks like a nice way to take away the burden of micromanagement but still growing in power
The balls on the guy asking for this "So your asking us to give you a sizeable fleet, a large amount of energy credits, and alloys in exchange for a portion of your profits in selling the use of said fleet to various empires including us or potentially our enemies....?" "Yes."
Very excited about Overlord, the mercenary enclaves especially. I've been hoping for the introduction of a more in-depth mercenary system, and based on what's described here, it sounds very well executed. Finally, I can viably play as a mercantile Megacorp!
I usually like to create a empire in my part of the Galaxy and fortified my borders while making my economic and political power speak for me. A resolution that helps that power and giving use to my fleet outside of war is really good in my opinion.
Myself I am simply happy to know that my Feudal Empire can (probably) at long last rely on its vassals more as they are no longer literally dying the moment somebody sneezes at them.
Just thought of Empire idea, Space Greece 🇬🇷. All the vassals named after Greek City-States. Planet Cracker called Greek Fire. Its all coming together. (Kronk Meme)
I'm very interested in making a humanity vassal origin empire. Some of my favorite sci-fi's incorporate that trope and I think it'll be a blast to rp that in Stellaris
Imagine getting the community to get the highest mercenary law and then leave them and become the crisis, you will be the only one with actual fleets and might still be able to employ mercenaries yourself, meaning you would have the most ships Fighting the actual crisis sounds also problematic in that regard
Thanks for your efforts to keep us informed about what's new in Stellaris. Can't tell you how much I look forward to these info pieces. I appreciate your work and wish you well. I was looking for something in the new pack that I didn't see, though, a needed feature that should have been available back in "MegaCorp". I want an "OFF" button. I want the agency to choose when and if I use expansion material. A menu option. Please don't take this the wrong way--I like experimenting with new systems as much as the next gamer, and I'm something of a rules wonk, anyway. This stuff is coming too fast. My time is limited and I scarcely get a game in anymore before my saves are destroyed by the next update. Rolling back to an earlier build is a task for which I have neither time, nor inclination, nor electronic space. I want the ability to shape the game I play in ways not currently possible. They should BE possible. I want to evolve my play and set my learning curve to my own speed. I want advanced menu options that let me structure the game _I_ want to play. * Maybe I want to play in a universe without mega corporations. * Maybe I don't want a galactic council to form at all in my next game. * Maybe I don't want to deal with Federations. * Maybe I don't want to be distracted by archaeological digs. * It would be nice to have internal handshake protocols so mods I like wouldn't be invalidated by updates. * I want Plushies! (It wasn't really an issue before "Ancient Relics". However, that DLC materially increased the difficulty level for the slow adopter--when everybody else is digging and you can't, it changes game balance--and not in a good way. That burn makes me suspicious of later DLC. I am playing my current game with gritted teeth because I set Caravaneers to OFF and they showed up anyway. Chalking that one up to an undiscovered bug, but it's still annoying.) Yeah, pumped for the new material. But suffering overload and not looking forward to having my current game screwed up by yet another approaching update. And that said, I really would like the experience of playing a Fallen Empire, shepherding a flock of younger races. Who wouldn't want to be a Vorlon? 🙂
I hope that these new additions can pave the way for a overhaul of criminal empires, they have many underused unique mechanics when compared to other megacorps.
I wonder if the bonus you get from your specialized vassals will stack with other like bonuses. Would be interesting to be able to benefit from having multiple of the same vassal type.
@@sumarbrander3354 Megacorps make a lot of energy, energy that can be used to hire many mercenary fleets. Establishing many mercenary enclaves would totally make sense for a megacorp as well.
@@sumarbrander3354 Megacorps have more ways to get mercenary companies, and between civics, the GC, and Perks could have up to six, Megacorps benefit highly from vassals not being complete trash by being able to spin off sectors as subsidaries and keep their sprawl super low. Megacorps will be a potentially great vassal swarm civic
With the introduction of Proxy wars, I would love to see vassals fight each other. If for instance you and another empire are basically on equal footing militarily, your vassals can fight each other in your stead so that you personally aren't the ones losing power. And the benefit of your vassal winning is the benefit they were already giving you, as well as a warp gate for your own fleets so that your reach is even more expansive. And if you are that vassal in question and want to rebel against your ruler, before turning against them, you can sabotage their warp gates in your territory so that their fleet takes longer to get to you. Warp gates sound like such a political tool it's amazing! If you're able to construct warp gates between allies then you could finally get rid of that negative "Distance" modifier that the A.I love to use against you so much without having to send a construction ship to claim a system near them which creates border friction. It would also be pretty funny if mercenaries became an endgame crisis somehow. If there's a lot of mercenaries in the galaxy then a new A.I empire based on the most powerful/most purchased mercenary fleet spawns and buys all those mercenaries to use against the empires because they have so much money. You can't buy their fleets but you can buy yourself some more time with tribute.
I am so god damned excited! I have always loved the idea of playing a Spy Mega-Corp and the fact that you can now entirely defer your military might to PMCs makes it more possible than ever.
About mercenaries: Can you dump all your naval capacity through mercenaries resolutions + being in a federation? Or are the reductions multiplicative? If you can dump it all, and have a federation fleet, how would it work being a Hegemon?
So, I guess this means you can start as a PMC-focused megacorp of void dwellers, name the megacorp empire Diamond Dogs or something and their capital hab is Outer Heaven.
i am looking forward to this :), i wonder if you will ever get the ability to lend a fleet yourself to another empire, in a sense send in military aid without joining there war.
Reminds me of the times in civ V where i would gift loads of mechanized infantry and mobile sams to a city state under attack and laugh as they ripped the attacker to pieces
Oh.My.God... RP as Stark Industries in a universe were Tony died in the first movie and the company took over the world! Now be an arms dealer to the Galaxy and have mercenaries in your pocket 😱
If I'm reading it correctly, the Bulwark Battlewright's Armor and HP bonuses apply only to the construction ship itself, not allied ships. The only thing allied ships get is the daily repair... which is kind of a shame.
The disintegrator worries me, because it means that there is now an official way to destroy ships without *technically* killing them with weapons. The problem here is that there is currently a glitch that prevents on-death events from firing properly if a ship is destroyed without the use of weapons (note, it doesn't matter if weapons deal the majority of the damage. If they aren't the thing that deals the final bit of damage that actually kills the enemy ship, this glitch happens). This breaks both almost every crisis mod in the entire Steam workshop and the vanilla crises as well. The Unbidden in particular requires the on-death events of the portals and anchors to fire correctly in order to actually be defeatable.
We've got offices around the galaxy. We're just suppliers. We don't create the market for war. War is just part of who we are. Why fight it? Anyway, none of this will matter in three months. Demand for PMCs will skyrocket! -Admiral Sundowner
Aren't weapons that bypass shields kind of crap? I was under the impression you're much better of using kinets to take them down then melt the ships with plasma.
I don't like the galactic comunity to actually have that kinda effect on empires. How exactly is the galactic comunity causing my navel capacity to go down and me to pay the massively increased upkeep? It just to me feels like something the galactic comunity shouldn't effect. That the actual numbers of your empire shouldn't be effected, certain things are made illegal. So instead of lowering your navel cap it should make it illegal to go over that percentage.
Youve convinced me my first game of Overlord needs to be as actually trying out becoming the nemesis and layering nasty bulkwarks around me. Good shout.
THen we should wonder if ai's build Bastions now and if they give them a small buff
Wouldn’t all your vassals turn against you though?
@@alphacentauri3069 No, the only people who don’t turn against you are your vassals.
@@alphacentauri3069 no, the crisis is allowed to have vassals as long as you aren't an actual genocide empire and I doubt they can switch sides once you reach the final phase and start a total war against the community
@@alphacentauri3069 no, the don’t. Your vassals get pulled into the war alongside you and can’t surrender or rebel once you hit last stage. The meat shields are just going to become a lot more sturdy.
This....Flips everything on it's head for multiplayer.
Between these bonuses and the fact you can negotiate being a vassal with the overlord possibly giving you resources, this effectively turns it from 'you are a defeated foe turned butler' to 'you're a client state that gets bonuses'. The fact alone that a Bulwark can beef up it's military AND get buildings like orbital constructor means you could have a buddy make you a vassal, boost your economy through the negotiation, while you focus on war plans while they work on playing sims. The tournament that will come out with this expansion will be interesting to see.
A real coopetition
Theirs a chance for some serious Starscream action here “I agree with Lord Megatron!” You say as you prepare to stab the Overlord in the back thanks to vassal bonuses.
For spiritualist empires I really REALLY hope I can found holy orders instead of mercenaries even if its just a name change, because the moment I can make a space Templar fleet is the moment this game becomes the best in existence and its already one of my favorites
i bet a mod will fix that if they dont
I look up to this DLC. I didn't played since Federations. I wait till Overlord releases looks like i can finally play my "Dune Type" Civ =)
That is the best idea I have seen in a while! You should post it too on the official Stellaris places until the devs give in!
Honestly that would be pretty cool I would def play a spiritual empire again and try it out haven’t played them since the mega church on mega Corp.
They’re basically the same thing
Thats impossible tho, because
WAR, WAR NEVER CHANGES!
I kinda wonder if the _Defense Privatization_ Resolution will be pursued by the Pacifists or Militarists.
On one hand, it decreases empire naval cap like the _Rules of War_ Resolution and takes the task of fighting away from regular empires.
On the other hand, it kinda seems like these type of enclaves fall within the Militarist corner as their civics increase the cap for said enclaves.
Personally I kinda hope that this Resolution will go to the Pacifists.
Militarists might like the first level but no more
Militarist Megacorps would be most likely to support this resolution.
@Bingo You are typing this from the military base you are currently on living your ideals...right?
@Bingo I'd rather have freedom of speach.
@@keule_mk based on deez nuts
I usually play with a mod that makes defense platforms and stations more powerful and can if not kill large fleets, take a huge chunk out. It stops players from Snowballing and makes a system choke point actually defenseable. I hope Bulworks will be able to provide that to the base game.
Did you see bulwarks get basically attrition for enemies in their space
Can u name it?
@@croatoan-t-g star base extended (3.3 one as the other one is outdated) and AT War: Starbase improvements
Edit: not the guy you're replying too but these two mods are the best for it
imaging when u have a huge system and ur starbase already have system range weapons. an around -80% movement speed for enemy fleets. my starfortress with a Maginot world fortress destroyed around 20M fleetpower combined fleet. they cant even shoot back. (its balanced. XD)
The stellaris devs also mentioned they are planning to buff defensive platforms.
I'm really hoping the galactic community will add a pair of new resolutions dealing with vassals. One that limits how restrictive you can be with your vassals kind of like a workers rights for empire's that would ultimately make vassalization illegal.
And another that would Increase diplomatic weight for having vassals and ultimately put you in breach of galactic law if you are not either an overlord or a vassal giving all empire's a subjugation caues beli on said empire. Or something like this. I feel like the original trailer sort of alludes to something like it cause it seems like the overlord was planning to leave the galactic community
I see 40k modders turning mercenary enclaves into legions and chapters. This pleases me.
I am SO HYPED to build Space NATO with the new vassal system and get rich on galactic arms trading with mercenary companies
Space nato? That's cute
USSS United Socialist Soviet Systems is superior
@@izawa9211 time for a Space Cold War, then? Nicol-Dyson beams make a decent nuclear MAD allegory.
I am hyped to build the Galactic Comintern and wipe away imperialist bourgeoisie scum, may we meet in battle one day, class traitor
I hope the salvage have an interaction with the salvage bot Leviathan.
I was thinking the same
I think an inevitable achievement will be for you to fight a mercenary fleet you are patron over using a fleet who's patron you are at war with.
To be clear, Empire A hires Merc B from Empire B who hires Merc A from Empire A who then fight each other in an incredibly confusing battle.
Ah... so basically a war based economy.
Playing as one of these mercenaries or having an origin that mimics it by making you some sort of space faring only empire would be really unique and a little far fetched.
Maybe colony ships act as your planets and you just, trolley them around. Maybe even having research options for bigger colony ships for more pops. Haha, you feel me... aha...
The Dead Space mod actually has a nomad spacefarer origin, iirc. No planets at all. Not tried it, but sounds interesting.
@@jamesnewman7509 I'll definitely have to check it out, thanks!
Laughs in Black Templars
The demand for PMC’s is about to Skyrocket! Just like the good old days after the Great Khan!
~ Space Sundowner
Nanites, son
14:40 For the Orbital Assembly, I would say that the +40% cap includes the +10% base, so it's not +50% overall. I base this on the alloys being 3 per ship with a cap of 9, which would be 3 ships making +30% then add the base +10%.
Now I have to do a megacorp run as IMC and make an Apex Predators Mercenary enclave. All ready got a mod for mech based ground armies so the timing is perfect!
Glorious
I mean get the cyber precursor for cyber titans and you are 90% there no mod needed
@@ProvostZarakov that is a good idea! I the have the mod for accessibility and the different types of mech you can deploy. Like light and heavy mech lances. It also gives a few other different types of ground armies along with it
@@GhostEchoX17 that sounds real nice actually
@@ProvostZarakov it's a really great mod that help spice up the ground combat. Looking forward to my next playthrough when Overlord comes out
Nice callout to the ring galaxy mod at the start there. I see what you did there!
Finally I’ll be able to make Switzerland. Clone army origin. Lords of war, etc tons of good mercs
This expansion is looking really exciting! I'm glad to see them add more expansion to older things like enclaves. MORE STUFF PLEASE
Yes and no. Their fixing the right thing but in the wrong way. Sadly this wont actually change war outside of singleplayer rp and that's only for one playthrough so....
Honestly, they need to focus on making species and empire civics be actually unique. There's an extreme lack of replayability simply because of this. The game only has soul when it comes to its mini text adventures, that needs to be amended. A game like this should find strength in its random scenarios and unique chaos, not its scp stories.
this expansion we can see that developers are working really hard, and they do communicating with people on forums, creating own youtube Channel,
interacting with reddit users, every small amount of details that get taken care of.
Before custodian team was formed, there was literally no interaction between developers and playerbase.
Despite the content might not suit my playstyle, but this passion is what makes me excited about every incoming updates.
It's just a bless that developers are actually starting to love this game, instead of lacking interests from previous team who developed like DLC of Nemesis.
@@bsh7390 true
The whole "need to hire mercs or are in violation of galactic laws" reminds me of Andre Nortons book "Star Guards", were the only way humans are allowed into the galaxy is as mercenaries fighting under strict guidelines
Check out David drake’s Ranks of Bronze.
@@bkane573 oddly, never read that one, but I did read Excalibur Alternative, which has the Roman's from Bronze be the reason that a British army was scooped up, and even has the Roman's from Bronze floating around earth in the ship they hijacked during the end climatic battle with the Federation and the Avalon Empire
MP will be gamey as hell, but I'm looking forward to play it SP, looks like a nice way to take away the burden of micromanagement but still growing in power
The balls on the guy asking for this "So your asking us to give you a sizeable fleet, a large amount of energy credits, and alloys in exchange for a portion of your profits in selling the use of said fleet to various empires including us or potentially our enemies....?"
"Yes."
Very excited about Overlord, the mercenary enclaves especially. I've been hoping for the introduction of a more in-depth mercenary system, and based on what's described here, it sounds very well executed. Finally, I can viably play as a mercantile Megacorp!
With the mercenaries i feel like playing the early Swiss history just in space.
I usually like to create a empire in my part of the Galaxy and fortified my borders while making my economic and political power speak for me.
A resolution that helps that power and giving use to my fleet outside of war is really good in my opinion.
Myself I am simply happy to know that my Feudal Empire can (probably) at long last rely on its vassals more as they are no longer literally dying the moment somebody sneezes at them.
Just thought of Empire idea, Space Greece 🇬🇷. All the vassals named after Greek City-States. Planet Cracker called Greek Fire. Its all coming together. (Kronk Meme)
I'm very interested in making a humanity vassal origin empire. Some of my favorite sci-fi's incorporate that trope and I think it'll be a blast to rp that in Stellaris
This sounds really interesting. The RP storyline fun looks to be awesome. Thank you Aspec for sharing this.
Hoping they add a QoL soon to attach a science ship to a combat fleet so that you can just travel into unknown systems.
Imagine getting the community to get the highest mercenary law and then leave them and become the crisis, you will be the only one with actual fleets and might still be able to employ mercenaries yourself, meaning you would have the most ships
Fighting the actual crisis sounds also problematic in that regard
Thanks for your efforts to keep us informed about what's new in Stellaris. Can't tell you how much I look forward to these info pieces. I appreciate your work and wish you well.
I was looking for something in the new pack that I didn't see, though, a needed feature that should have been available back in "MegaCorp".
I want an "OFF" button. I want the agency to choose when and if I use expansion material. A menu option.
Please don't take this the wrong way--I like experimenting with new systems as much as the next gamer, and I'm something of a rules wonk, anyway.
This stuff is coming too fast. My time is limited and I scarcely get a game in anymore before my saves are destroyed by the next update. Rolling back to an earlier build is a task for which I have neither time, nor inclination, nor electronic space. I want the ability to shape the game I play in ways not currently possible. They should BE possible. I want to evolve my play and set my learning curve to my own speed.
I want advanced menu options that let me structure the game _I_ want to play.
* Maybe I want to play in a universe without mega corporations.
* Maybe I don't want a galactic council to form at all in my next game.
* Maybe I don't want to deal with Federations.
* Maybe I don't want to be distracted by archaeological digs.
* It would be nice to have internal handshake protocols so mods I like wouldn't be invalidated by updates.
* I want Plushies!
(It wasn't really an issue before "Ancient Relics". However, that DLC materially increased the difficulty level for the slow adopter--when everybody else is digging and you can't, it changes game balance--and not in a good way. That burn makes me suspicious of later DLC. I am playing my current game with gritted teeth because I set Caravaneers to OFF and they showed up anyway. Chalking that one up to an undiscovered bug, but it's still annoying.)
Yeah, pumped for the new material. But suffering overload and not looking forward to having my current game screwed up by yet another approaching update.
And that said, I really would like the experience of playing a Fallen Empire, shepherding a flock of younger races. Who wouldn't want to be a Vorlon? 🙂
This had me at the first 5 seconds of the video... "War....has changed"
I was expecting the class Fallout "War....war never changes".
I could see this as a great path for militarist megacorps… or at least would be good Roleplay
I hope that these new additions can pave the way for a overhaul of criminal empires, they have many underused unique mechanics when compared to other megacorps.
I'm so looking forward to megacops using the mercenary contracts and pushing it through the galactic community
Man, the MGS4 intro is accurate. Turning the galaxy into a vast war economy based on proxy wars. Amazing.
You forgot to mention that if multiple people pick 'Imperial Fiefdom' in a multiplayer game all of them will be under the same Advanced AI Empire.
The warfare politics thickens even more. And i fuckn love it.
I guess I will role play as Zanzibarland with Big Boss as president.
I'm amused that nobody seems to have spotted the new megastructure being teased in the background of the screenshot at 6:40
I wonder if the bonus you get from your specialized vassals will stack with other like bonuses. Would be interesting to be able to benefit from having multiple of the same vassal type.
Am I the only one who thinks Megacorps will be very strong now?
@@sumarbrander3354 Megacorps make a lot of energy, energy that can be used to hire many mercenary fleets. Establishing many mercenary enclaves would totally make sense for a megacorp as well.
@@sumarbrander3354
Megacorps have more ways to get mercenary companies, and between civics, the GC, and Perks could have up to six, Megacorps benefit highly from vassals not being complete trash by being able to spin off sectors as subsidaries and keep their sprawl super low. Megacorps will be a potentially great vassal swarm civic
that metal gear intro was spot! on i cannot wait to roleplay as outer heaven :)
I want a overhauled planetary battle so bad.
Essentially it's like forming a mercenary band from ck2
With the introduction of Proxy wars, I would love to see vassals fight each other. If for instance you and another empire are basically on equal footing militarily, your vassals can fight each other in your stead so that you personally aren't the ones losing power. And the benefit of your vassal winning is the benefit they were already giving you, as well as a warp gate for your own fleets so that your reach is even more expansive.
And if you are that vassal in question and want to rebel against your ruler, before turning against them, you can sabotage their warp gates in your territory so that their fleet takes longer to get to you.
Warp gates sound like such a political tool it's amazing! If you're able to construct warp gates between allies then you could finally get rid of that negative "Distance" modifier that the A.I love to use against you so much without having to send a construction ship to claim a system near them which creates border friction.
It would also be pretty funny if mercenaries became an endgame crisis somehow. If there's a lot of mercenaries in the galaxy then a new A.I empire based on the most powerful/most purchased mercenary fleet spawns and buys all those mercenaries to use against the empires because they have so much money. You can't buy their fleets but you can buy yourself some more time with tribute.
I cannot wait to try this as a Megacorp with PMCs.
Good good, another good Aspock video
I am so god damned excited! I have always loved the idea of playing a Spy Mega-Corp and the fact that you can now entirely defer your military might to PMCs makes it more possible than ever.
Devs : War is changing with new enclaves!
Me on robots : More organics to kill, sweet...
there seems to be something left behind from your last video
the thumbnail has stellaris gigastructures instead of stellaris lol
About mercenaries: Can you dump all your naval capacity through mercenaries resolutions + being in a federation? Or are the reductions multiplicative? If you can dump it all, and have a federation fleet, how would it work being a Hegemon?
So, I guess this means you can start as a PMC-focused megacorp of void dwellers, name the megacorp empire Diamond Dogs or something and their capital hab is Outer Heaven.
Zanzibarland is becoming a thing
War, War never changes
what mod is that 1 star system ring galaxy from the intro from?
Oh man. My first run as the nemesis was fun, this is gonna be even better
Grab something strong to drink and take a shot every time Aspec says "Fun & games".
You'll as happy as Jeff by the end of the video!
Cant wait for the paradox event for this dlc. Will it be star trek? Star wars? Dune? Or something completely different? Who knows...? surely not me...
Games: War...War never changes
Games:War....has changed
Shroud Walkers ship looks like BIG TACO !!!
8:04 Old Wormhole travel! Astronomican!
I like the Shroudwalker portrait background. Very Halo Forerunner
Living Jonathan Irons dream in stellaris.
What is this "one row" galaxy at the start of the video?
i am looking forward to this :), i wonder if you will ever get the ability to lend a fleet yourself to another empire, in a sense send in military aid without joining there war.
Lend Lease in Stellaris would be nice
Reminds me of the times in civ V where i would gift loads of mechanized infantry and mobile sams to a city state under attack and laugh as they ripped the attacker to pieces
@@PARTYARTIE92 🤣🤣🤣
Ferengi rules of acquisition #34 and #35
“War is good for business.”
“Peace is good for business.”
Rule of acquisition #36: Life is good for business.
Oh.My.God... RP as Stark Industries in a universe were Tony died in the first movie and the company took over the world! Now be an arms dealer to the Galaxy and have mercenaries in your pocket 😱
I can't wait till someone gives one a Colossus and they create Outer Heaven
5:26 Ah yes, the Italian wars again
If I'm reading it correctly, the Bulwark Battlewright's Armor and HP bonuses apply only to the construction ship itself, not allied ships. The only thing allied ships get is the daily repair... which is kind of a shame.
The disintegrator worries me, because it means that there is now an official way to destroy ships without *technically* killing them with weapons. The problem here is that there is currently a glitch that prevents on-death events from firing properly if a ship is destroyed without the use of weapons (note, it doesn't matter if weapons deal the majority of the damage. If they aren't the thing that deals the final bit of damage that actually kills the enemy ship, this glitch happens). This breaks both almost every crisis mod in the entire Steam workshop and the vanilla crises as well. The Unbidden in particular requires the on-death events of the portals and anchors to fire correctly in order to actually be defeatable.
yo, i saw that shot of the galaxy map that was all one single ring, can somone tell me the name of the mod for that generation?
I want to learn about the Shroud origin!
where is the map at 0:09 from?
the "War... has changed" caught me extremely off guard
This DLC is one I am really excited about because I use vassals and tributaries all the time
They need to release this, so I CAN BUY IT
Holy fuck, this is going to eclipse the Hive Minds and Crisis updates. I may finally be able to play a lightly modded game.
We've got offices around the galaxy. We're just suppliers. We don't create the market for war. War is just part of who we are. Why fight it? Anyway, none of this will matter in three months. Demand for PMCs will skyrocket!
-Admiral Sundowner
I appreciate the intro to this video
The demand for PMCs is about to skyrocket. Like the good ol' days after the War in Heaven!
Would be cool if we could sell ships to other empires as well that way we can be a ship manufacturer
7:40 hey whats that situation log mod?
2:10 Behold, the Lord of Vore
Im thinking a conquerer esq Mongolian themed empire will be fun. Conquer the galaxy and use my vassals as footholds/bastions against my next vassals.
Lithoid merc called blackrock going to some desert land for living metal.
Aren't weapons that bypass shields kind of crap? I was under the impression you're much better of using kinets to take them down then melt the ships with plasma.
Man all I just want is a ground combat rework
Lol I started a new playthrough with ring world and megacorp any tips
Step 1: Buy DLC
Step 2: Download Clone Wars ships mods
Step 3: Design a custom Kaminoan empire, name capital Kamino with clone army start
Step 4: Make mercenary clones
Step 5: ???
Step 6: Profit
I suspect "logistical solutions" will provide additional fleet cap.
Looks interesting can't wait to see a review with it looks very promising
i wonder what happens if you stack 100 bulwark battlewrights, it would be hilarious of the hostile aura would stack for -50% hull per day
Ann here i though "War, War never cabnges" was the slogan.
I wish Bulwark's were more like EU4 marches. I think defensive plateaus pretty early and they are going to quickly become obsolete.
I don't like the galactic comunity to actually have that kinda effect on empires. How exactly is the galactic comunity causing my navel capacity to go down and me to pay the massively increased upkeep?
It just to me feels like something the galactic comunity shouldn't effect. That the actual numbers of your empire shouldn't be effected, certain things are made illegal. So instead of lowering your navel cap it should make it illegal to go over that percentage.
Fallout: "War never changes"
*YAY*
Stellaris: "War has changed"
*WTF*
War... war often changes
Instant like for reminding me about MGS4.
whats the song at the beginning (female voice)?????
No idea
@@A_Spec holy shit, haha i asumed a random guy would awnser this ,but its the fucking stellaris god emperor himself! love your channel!