Stellaris - Must Have Mods (That You Always Want To Enable)

Поделиться
HTML-код
  • Опубликовано: 2 авг 2024
  • Stellaris isn't a perfect game, thankfully there's a few mods out there that bring it up to completely new level of awesome. Today we're going to take a look at these mods that you should ALWAYS have installed, they're simply that good. As promised, the list is below here;
    More Events ; steamcommunity.com/sharedfile...
    Dynamic Political Events; steamcommunity.com/sharedfile...
    Machine Ships; steamcommunity.com/sharedfile...
    TinyOutliner; steamcommunity.com/sharedfile...
    RealSpace; steamcommunity.com/sharedfile...
    Quadrants Fixed; steamcommunity.com/sharedfile...
    Lights Borders; steamcommunity.com/sharedfile...
    Pinwheel Galaxy; steamcommunity.com/sharedfile...
    Twitter ► / a_spec
    Patreon ► / aspec
    Video Title; Stellaris - Must Have Mods (That You Always Want To Enable)
    Previous Video Title; Stellaris - The Untold Power of the SYSTEMCRAFT (Gigastructures)
    Stellaris Copyright © 2020 Paradox Interactive AB. www.ParadoxPlaza.com
    #Stellaris #Mod #MustHave
  • ИгрыИгры

Комментарии • 657

  • @m4dalex478
    @m4dalex478 3 года назад +592

    ASpec: "Every single planet having it's own personality ads so much potential"
    Me, a no sectors, per planet management guy: *Cries in micro management*

    • @VeryProfessionalGamer
      @VeryProfessionalGamer 3 года назад +18

      I thought sector automation was worse than not managing the sector at all? Or do you have a mod for better sector automation AI?

    • @m4dalex478
      @m4dalex478 3 года назад +66

      @@VeryProfessionalGamer That's what I said.. I am not managing sectors, I tend to every planet.

    • @VeryProfessionalGamer
      @VeryProfessionalGamer 3 года назад +6

      @@m4dalex478 ahh crap sry, wasnt really awake then lol. Damn, im still looking for that sweet sweet Sector automation AI...

    • @schwingedeshaehers
      @schwingedeshaehers 3 года назад

      @@VeryProfessionalGamer should be better now

    • @acharndael9159
      @acharndael9159 3 года назад +8

      @@VeryProfessionalGamer no it's not. it has it's uses. in the late game like when i got 20+ planets, i always use sector management.( i got 2k+ hours experience). but using sector automation doesnt clear away your entire work. you should still check what they are doing time to time.

  • @Divinicus1er
    @Divinicus1er 3 года назад +521

    The real must have mod that you forgot: Auto pop migration.

    • @midnightrose23
      @midnightrose23 3 года назад +18

      You got your wish

    • @estebanjaramillo76
      @estebanjaramillo76 3 года назад +1

      @@midnightrose23 is it already in the game?

    • @midnightrose23
      @midnightrose23 3 года назад +103

      @@estebanjaramillo76 Yes, it came with 3.0
      Unemployed pops have a monthly chance to automatically resettle to a planet with available jobs and housing

    • @jojossniper
      @jojossniper 3 года назад +14

      Transit hub says hi

    • @52flyingbicycles
      @52flyingbicycles 2 года назад

      The slave/robot auto migration is the one and only mod I run. I downloaded the mod when I had a low growth cap (cream from the “types of pop growth” video) game as rogue servitor and all my planets were filling up every few months and I got tired of manually resettling them.

  • @calebvandenburg1400
    @calebvandenburg1400 4 года назад +847

    ASpec. You forgot the best one out there. The advisor voice to rule them all. Your voice!

    • @dr.garretsshow
      @dr.garretsshow 4 года назад +29

      Abbathur voice

    • @Soviettiger84
      @Soviettiger84 4 года назад +29

      I like femmenine voices for my game, but I'd buy ASpec's voice for a dollar!

    • @Volcarion
      @Volcarion 4 года назад +7

      @@Soviettiger84 you're like a discount Ursula

    • @riorobins1311
      @riorobins1311 4 года назад +2

      Why you stealing my comment

    • @sinkliner3836
      @sinkliner3836 3 года назад +1

      Stole my comment. Asshole.

  • @cooldeemo1087
    @cooldeemo1087 4 года назад +161

    One thing that I always have (although it doesn't work on the latest version of Stellaris) is a mod called "Carrying capacity" that really takes pressure off the late game. It does this by slowing down pop growth when a planet's available jobs and housing decrease when "Your people come to the cruel realization that their offspring will have limited job opportunities and extremely high rent costs"

    • @rottenspooks3518
      @rottenspooks3518 4 года назад +8

      I had no idea that this mod existed and it would solve all my problems.

    • @djuud105
      @djuud105 3 года назад +18

      Looks like the devs implemented this in game with the new update

    • @irontemplar6222
      @irontemplar6222 2 года назад +2

      I'm sorry you actually have that as a problem? How do you typically play? I have never had this as an issue. Infact the excess population is useful for rapid colonization of new worlds.

    • @tastyfalcon1788
      @tastyfalcon1788 2 года назад +1

      @@irontemplar6222 He's talking about how pops affect performance, not gameplay

    • @justjackmarstonwithinternet
      @justjackmarstonwithinternet 2 года назад

      Realism

  • @scarecrow7406
    @scarecrow7406 4 года назад +93

    Another 3 mods that I consider ESSENTIAL are:
    1. Unofficial Hive DLC: Forgotten Queens
    2. Storypack: The Nyblax and the Collector
    3. Complex Origins (this one may screw over an AI or two, but are worth it for players to choose)

  • @joshbenton2922
    @joshbenton2922 4 года назад +480

    Thanks for making us console players even more jealous..

    • @SpahGaming
      @SpahGaming 4 года назад +43

      stellaris has a console edition?

    • @xSoulhunterDKx
      @xSoulhunterDKx 4 года назад +34

      Spah Gaming yes and its currently on 2.2. it’s actually quite awesome for a console port, but tbh tantalus media is an awesome studio ( who did the port )

    • @davormackovic2984
      @davormackovic2984 3 года назад +5

      @@SpahGaming Yes, yes it does. It was on console the day it was released. PCs are consoles as well.

    • @davidthorp01
      @davidthorp01 3 года назад +23

      *Laughs in shitty Laptop*

    • @darkstar8196
      @darkstar8196 3 года назад +1

      The fact it's even on consoles is crazy

  • @admiralnimitz9844
    @admiralnimitz9844 4 года назад +274

    When ASpec says that my empire isn’t an empire of hats.
    Laughs in Hive Mind

    • @broco1163
      @broco1163 4 года назад +22

      "Download Dynamic Political Events!"
      *Devouring Swarm is confused*

    • @dinamosflams
      @dinamosflams 3 года назад +10

      *every specimen of an entire species laughing in the same way at the same time*

    • @turnerd20
      @turnerd20 3 года назад +4

      @@dinamosflams that sent shivers down my spine just imagining that

  • @Emberheart_
    @Emberheart_ 3 года назад +38

    The best part of More Events Mod is that the flavor texts are so well written that you can't tell them apart from the original events. Often mods suffer from bad English, making them less immersive but More Events Mod doesn't have that. This mod is worth it all the way.

  • @k9er596
    @k9er596 4 года назад +374

    Damn I really wish more were Ironman compatible

    • @elonwhatever
      @elonwhatever 4 года назад +10

      Honestly I wish that too, and some mods probably should get cheevo's, such as the gigastructures one

    • @destroyer3729
      @destroyer3729 4 года назад +15

      You can go around that by starting a ironman game, closing stellaris, then turn on the mods you want, and voilà, you have mods in ironman you couldn't before. Might not work on all mods, but still a lot of them

    • @Grothgerek
      @Grothgerek 4 года назад +33

      Isn't Ironman mode always possible? As far as I know, they only deactivate achievements (which is quite logical).

    • @unlustig1
      @unlustig1 4 года назад +1

      @@destroyer3729 ooooh, did not know that, thanks!

    • @popitrekker1543
      @popitrekker1543 3 года назад +5

      @@Grothgerek Stellaris doesn't let you launch Ironman with mods, as that mode is directly linked to achievements.

  • @DeliciousCornbread
    @DeliciousCornbread 4 года назад +139

    Thumbnail was predictable, such a good mod.

  • @Gunnl
    @Gunnl 2 года назад +28

    #0:00 Intro
    #0:51 Visuals
    #0:51 Quadrants Fixed
    #1:33 Pinwheel Galaxy
    #1:59 Lights borders
    #2:13 Real Space 3.6
    #5:30 Machines Shipset
    #6:30 Quality of Life Mods
    #6:39 Tiny Outliner
    #7:19 More Events Mod
    #9:17 Dynamic Political Events
    #11:16 Outro

    • @damnyourpasswords
      @damnyourpasswords 7 месяцев назад +2

      ONLY this comment is of value, not the video.

  • @UnlimitedFlyers
    @UnlimitedFlyers 4 года назад +38

    ASpec cares about the community, to the point of NOT doing a Tier list because everyone is doing their mods for free and no monetary gain. PARADOX, hire this man already! ;)

  • @calebmangohig4268
    @calebmangohig4268 4 года назад +36

    I'd also like to add auto-explore for obvious reasons and Ethics and Civics Classic for expanded ethics and civics since that makes it possible to create more flavored empires (I'm a fan of the mod because it makes it possible to create more hashed out governments).

  • @ellonico
    @ellonico 4 года назад +208

    The only must-have mod:
    Gigastructures, just for systemcraft. Why? Because you can strap engines to a god damn solar system and blast it into your enemies.

    • @pll3827
      @pll3827 4 года назад +36

      Gigastructures is the go-to-mod for best high-end Sci-Fi. After all, once you have subjugated/dominated/purged/etc. the galaxy, what else is there left but to build massive mega/giga/tetra structures for future FTL-civilizations to uncover and wonder what species would have been mad enough to build such outrageous things.

    • @ellonico
      @ellonico 4 года назад

      Peter Caballero nah im just shitposting

    • @KaizerKlash111
      @KaizerKlash111 4 года назад +1

      @IL NGR Pk Cest écrit en français au début ?
      Why is it written in french at the start ?

    • @kungfumasta2000
      @kungfumasta2000 4 года назад

      I swept the swarm with one of those.......it was Glorious!

    • @omegacon4
      @omegacon4 4 года назад +1

      @@pll3827 You could also try playing other games before descending into ridiculous Stellaris content.

  • @Anubisutugmailcom
    @Anubisutugmailcom 4 года назад +46

    "Downscaled Ships" is good too.

  • @redfactiontiago
    @redfactiontiago 4 года назад +134

    Yeeeeeeeeeeeeeeeeeeeeeeeeeees, gonna drop this master thesis for a coffee break with ASpec's video, thanks dude

    • @redfactiontiago
      @redfactiontiago 4 года назад +1

      Could do it, had to use it as a Podcast, well, as usual is enough with ASpec ahah

  • @tobiasGR3Y
    @tobiasGR3Y 4 года назад +403

    I'm actually really surprised Gigastructures isn't in this list.

    • @bluenightfury4365
      @bluenightfury4365 4 года назад +48

      Same, who wouldnt want all the goodie goodie gumdrop megastructures.

    • @jenglishmann2355
      @jenglishmann2355 4 года назад +89

      Imo it's fun and good, but not essential, like the better outliner mod

    • @alphariusfuze8089
      @alphariusfuze8089 4 года назад +2

      Nice

    • @marciusnhasty
      @marciusnhasty 4 года назад +18

      Every single playtrough includes the first one ever... That is why both Gigastuctures and any AI mods are not recommended in this video.

    • @DerpyPenguin4747
      @DerpyPenguin4747 4 года назад

      And the plushies!

  • @DerBeppone
    @DerBeppone 4 года назад +1

    Thanks for these! Looks awesome, while retaining the original gameplay! I still have tons to discover and refining to do!

  • @stephenmcorby
    @stephenmcorby 4 года назад

    Great video! I was looking for some up to date mods to grab!

  • @ryanendersmith
    @ryanendersmith 2 года назад +9

    I'd love to see you do a must have mods video for 2022! Which ones are you still playing? Which ones have you picked up and loved? 😀

  • @denniswiebering
    @denniswiebering 4 года назад

    Yeah! Was waiting on this video! :)
    Thanks for the tips!

  • @anonymysable
    @anonymysable 3 года назад +4

    Awesome list ! Personally, the ones I cannot play without are the "Federation builders ship" and the "planetary diversity" mod (with all of its submods of course)

  • @omegacon4
    @omegacon4 4 года назад +30

    0:29 Mentions there are 9 mods to recommend but later only lists 8 in the video and video description.

  • @Ellerwind
    @Ellerwind 4 года назад +2

    I downloaded/installed/love Tiny Outliner v2. I also let the maker know they have you to thank for me getting it. I love how I went from “2 - 3 pages” of worlds to them all fitting on “1 page”.

  • @midgematic8659
    @midgematic8659 4 года назад

    Thank you for the list! I actually went and subscribed to all 9 mods while you were listing them as I was looking for a good mod list to spice up my gameplay; turns out you get rather bored of the vanilla stuff after 200+ hours on it aha. Can't wait to start a new game!

  • @kmusa047
    @kmusa047 4 года назад +52

    Wow, I'm surprised SpeedDial isn't included in here. Such a useful mod that adds quick contact buttons for enclaves, the shroud, and marauders

  • @Velaroz
    @Velaroz 4 года назад +59

    Let's see how many I agree with being "Always enabled"...
    ++ Quadrants: It looks nice. This comes down to what people find aesthetically pleasing. Most will probably agree with this one.
    (--) Pinwheel Galaxy: Strictly aesthetic, not sure how many will agree. Makes some galaxy shape diversity. Not really an always imo.
    +(-) Light Borders: This is also strictly aesthetic, but it helps tone down the visual noise of the game, so some people are likely to agree with the notion stated in the video title.
    (--) Real Space: Far, faaaar fewer people agree with RealSpace. While it is fancy looking, it is far from an always-enable or must-have. Part of the issue here is other mods have to have compat patches made to recognize all the new planet classes/stars.
    +(-) Machine Shipsets: People love this ship set, and I agree with it to some extent. I wish the megastructures had graphical culture variants in vanilla, rather than always the same. I will say most people will want at least one modded ship set if they want to have something outside what vanilla offers, at least.
    ++ Tiny Outliner: Yes. 100%, yes. Shrink it down, keep track of a bit more information, reduce screen clutter/noise due to needless font size and spacing.
    ++ MEM: Yes. All the yes. So much of the mod-using community uses it.
    +(-) DPE: I get this one. I especially agree we need some of this in vanilla.

  • @Dark_Slayer3000
    @Dark_Slayer3000 4 года назад

    What a thoughtfull aproach! Thank you.

  • @ComradePhoenix
    @ComradePhoenix 4 года назад +90

    The At War Suite is great. STL defense boats? PLANETARY WEAPONS? Check.
    Tactical Ship Sections is another good one. Because why the fuck wouldn't you want L slots on your corvettes? Or hangars on your destroyers?

    • @Damo2690
      @Damo2690 4 года назад +6

      Some people enjoy balance

    • @ComradePhoenix
      @ComradePhoenix 4 года назад +6

      @@Damo2690 Its perfectly balanced.

    • @TrabberShir
      @TrabberShir 4 года назад +5

      If you have an AI mod which actually uses the At War Suite and Tactical Ship Sections it is kinda sorta almost balanced.
      If playing with the vanilla AI it is hilariously unbalanced.
      If only playing multiplayer, very few things are truly unbalanced.

    • @rigen97
      @rigen97 4 года назад +1

      @@TrabberShir just about anything is hilariously unbalanced for vanilla AI lol.

    • @jimothyworldbuilding3664
      @jimothyworldbuilding3664 4 года назад +3

      Don't mind me, just replying so other replies become notifications so I'm reminded to get this mod later.

  • @thedoruk6324
    @thedoruk6324 4 года назад +182

    More Mods recomendation
    Planetary Diversity
    Space Habitats
    Gigastructural Engineering
    Megastructural Engineering
    Real Space New Frontiers

    • @seagullman87
      @seagullman87 4 года назад +16

      I have Gigastructures and Planetaty diversity already, both are great fun. What's the difference between Gigastructures and Megastructural Engineering though?

    • @Darkcerve
      @Darkcerve 4 года назад +1

      How are you combining planetary diversity with new frontiers tho?

    • @jimothyworldbuilding3664
      @jimothyworldbuilding3664 4 года назад +9

      Don't mind me, just replying so other replies become notifications so I'm reminded to get this mod later.

    • @franki3101
      @franki3101 4 года назад

      @@Darkcerve i use both and have no problem

    • @sch3ffel
      @sch3ffel 4 года назад +11

      @@seagullman87 megastructures have the same feeling but on a smaller scale... like making a kuat driveyards clone in game or an artificial moon battlestation for a few examples

  • @prosyndication21
    @prosyndication21 4 года назад +2

    Nice to see your favourites!

  • @khabirmohamad7222
    @khabirmohamad7222 3 года назад +1

    Thanks for this. I am a first time player and this helps me a lot. Appreciate your guide vids and thanks again for always making guides for newbies like me. I really appreciate that.

  • @jeffgao5942
    @jeffgao5942 4 года назад +1

    Thank you for your service. I'm archiving this for December.

  • @simplyspenser887
    @simplyspenser887 4 года назад +3

    Thank you for video, it was curious to watch:) Strange but you didn't mention "stellaris ui overhaul dynamic ", it one of the must-have mods as well, in my opinion.

  • @brettcarter5954
    @brettcarter5954 3 года назад +1

    1. Quadrants Fix (Circles that visually and not mechanically partition off the galaxy)
    2. Pinwheel galaxy mod (visual textures)
    3. Light borders (visual)
    4. Real Space 3.6 (adds pretty solar systems with new hazards and such)
    5. Machine Shipset
    6. Tiny outliner (streamlines visual)
    7. More event mods
    8. Dynamic Political Events Mod (adds flavor - military coup, etc

  • @nenad632
    @nenad632 3 года назад

    Downloaded,done!!! Thanks ASpec !!!

  • @Vogelkinder
    @Vogelkinder 3 года назад

    Been using them since this vid first came put, and it did improve my playability.

  • @bloodydavid
    @bloodydavid 4 года назад +3

    one of my favorites is Aesthetic Borders, which get rid of the clutter with the two color borders

  • @mdnd2793
    @mdnd2793 4 года назад +3

    Nice! Just what my shenanigans and I need. :)

    • @A_Spec
      @A_Spec  4 года назад +2

      You and me both!

  • @SupremeRTS
    @SupremeRTS 4 года назад +56

    I'm so glad you didn't do a tier list. Tier lists are just an annoying trend and I'm glad you didn't follow the trend. Shows you have integrity.

    • @mbos14
      @mbos14 4 года назад +1

      But he did for the origins.

    • @firesire3971
      @firesire3971 4 года назад +4

      @@mbos14 to be fair, origins being ranked on power/quality is a perfect reason to use a tier list. Not so much listing great mods

  • @a.dykeman1980
    @a.dykeman1980 4 года назад +9

    Gigastructural Engineering and the Zenith of Fallen Empires need to be tacked onto the end of this list, just because they offer so much to the game. They basically add a fleshed-out “Late-Game” segment to your playthrough, between the midgame and endgame, all on their own.

  • @OpenWorldAddict0
    @OpenWorldAddict0 4 года назад +5

    Other must have mods for me are:
    Ecology
    Planetary Diversity
    Traditional Thinking
    Any mod that ends with the words 'story pack'
    Guilli's Planet Modifiers
    Technology Ascendant
    Potent Rebellions
    All of the mods just add so much life to the galaxy.

  • @salisar83
    @salisar83 4 года назад

    I am working on updating the coloured energy weapons mod from a while ago, its nice when you can have tacyon lances and lasers that match the colour of your empire.

  • @Nick-jf7ku
    @Nick-jf7ku 3 года назад

    do more streams or vidoes please been playing for years but learned more in the last few days watching while playing lol

  • @rramos117
    @rramos117 4 года назад +1

    Literally googled "best Stellaris mods" last weekend. Great video 10/10

  • @pr0duct1v1ty7
    @pr0duct1v1ty7 4 года назад +1

    Well giga structures can always be tailored to a more vanilla style through the in-game menu so it could still be a must install

  • @oIMADMANIo
    @oIMADMANIo 3 года назад

    THANKS for that list! xD

  •  4 года назад

    Great video, thank you! :)

  • @pegasus_2137
    @pegasus_2137 4 года назад +1

    I *just* launched Stellaris today after a very long break, and I'm greeted to this. Guess I'll make a new save.

  • @HateMachinist
    @HateMachinist 4 года назад +5

    I hope to see some reviews on game-altering mods, such as Giga-engineering, NSC2 and caches of technology? Not necessarily what you would recommend, just a review of what they add.

  • @jimothyworldbuilding3664
    @jimothyworldbuilding3664 4 года назад

    Guilli's Planet Modifiers is great. The null modifiers (ones which don't do anything beyond add to a planet's individuality) are amazing for immersion.
    A mod that lets warships, even if just corvettes / strike craft because of limits imposed by gravity, be made by planets would be cool. It just feels weird when I capture a system but planets aren't throwing anything but useless army transports at me.

  • @georgezwick3717
    @georgezwick3717 4 года назад

    Jump gates was the first mod I downloaded for stellaris. You don't know you want it until you try it. All it does is replace the arrows in system maps with jump gates but it really brings the game to life on the system scale.

  • @maryjames8433
    @maryjames8433 4 года назад +55

    In my opinion More events mod and dynamic political events are necessary for my immersion.

    • @georgsgrants9925
      @georgsgrants9925 4 года назад +21

      Sometimes it breaks immersion a bit. For example, in one of my games, i played as an authoritarian fan. materialist empire. i roleplayed it as having fairly high civil freedoms and nice quality of life but no political representation. there was an event when the leader of the empire was... found helping the poor and there being massive backlash. because according to the mod author, being slightly authoritarian means your empire hates the poor. or when the leader of your fanatic materialist egalitarian democracy is found... being friends with a priest, which creates public backlash.
      Dynamic political events is good, but really assumes too much about your empire and it's society.

    • @maryjames8433
      @maryjames8433 4 года назад +2

      @@georgsgrants9925 Touche. I had a similar experience with my over-modded game playing the lost colony origin. There was an event chain where my species was infact exiles with their limbs lopped of from another species. At the same time, my 'true' homeworld was on the other side of the galaxy.
      But yeah, it would be nice if the egalitarian leader would do things like holding debate clubs challenging believe in the stability of the authoritarian system. That would be more immersive.

    • @davidk1308
      @davidk1308 4 года назад +1

      @Zerebrat Eightyseven Real space New Frontiers does similar from what I can see + Guilli's planet modifiers.

  • @TheGuardianofAzarath
    @TheGuardianofAzarath 4 года назад +2

    No mention of Giga-structures mod :P
    I also have a mod for you to add to the list/try out Aspec: Animated Xenomorph Fixed mod, it's a full species mod with animated portraits, traits, civics, shipset, and several xenomorph origins, each of which starts you on a different type of home-world. Works great when played as a devouring swarm hive mind. My only gripe is that you don't get xenomorph armies from the get go.

  • @zzzgaming9625
    @zzzgaming9625 4 года назад

    mods review review
    1 - quadrant fixed - your 100% right looks grate
    2 - pinwheel galaxy - hard to say without a side by side
    3 - light boarders - looks good but is there a thinner boarders
    4 - real space 3.6 - sold me with the proto system ( lot of orange )
    5 - machine ship set - I myself hate having to much choice, but as a random ai fleet. yes
    6 - tiny outliner v2 - need a side by side. but anything that makes tabs better is a win.
    7 - more events mod - yes please. its own name sells it (is this the one that adds a satellite galaxy event )
    8 - dynamic political events - iffy. I like every play though to be different but also not to difficult to maintain smooth game play
    9 - I only notice 8 mods not 9. what did I miss.

  • @manug2508
    @manug2508 4 года назад +10

    I am really missing NSC in this list. Btw, the Machine Shipset mod has extra ship sections which work with NSC =)
    But i agree on Dynamical Political Events, that is a must have. As is Planet Diversity in my opinion.

    • @diairairship2403
      @diairairship2403 4 года назад

      This might be a stupid question, but is Stellaris' combat AI robust enough now that all of these hyper specialized ship classes actually add anything to the game? I haven't really played Stellaris in years now, and I only get my fix from youtube, but I did try NSC back then and I quickly found that trying to specialize for anything was useless because a massed ball of battleships was just more effective. I guess the extra options for roleplaying is nice either way, but I'd hardly call it essential if things haven't changed much.

    • @revan1911
      @revan1911 4 года назад +2

      @@diairairship2403 After using NSC, I have found way more fun (and probably better strat) using a mixed fleet with at least one Titan, a few Dreadnoughts, SuperCarriers bathed in Strike Crafts and Fighters, and Battleships as bait. Dreadnoughts are insanely good I think, specially given you can make some full of X type weapons or Two X and a few L weapons, basically main Game Titans but you can spam them like crazy.
      Also, smacking a Flagship full of L Weapons or a HyperCarry Flagship diversifies tacticts a lot.

    • @lvlinty
      @lvlinty 4 года назад +2

      I personally hate nsc. It adds a lot of pointless tech that clutters progression. I can see the appeal others find.. i just don't care for it.

    • @revan1911
      @revan1911 4 года назад

      @@lvlinty Oh yes, the 3 researchs for the Exploration Cruiser are needless roadblocks, with the others at least they give you a choice about building ships besides spamming the same model over and over, like choicing between a SuperCarrier Carrier or a Carrier with L Slots.

    • @manug2508
      @manug2508 4 года назад

      @@revan1911 The AI uses the exploration cruisers at least, i've seen some of them actually firing at pirates or enemies while travelling through/fleeing from a system. In one case a stuck cruiser helped defending the outpost by sitting on top of it while the enemy was trying to conquer the system with a fleet that might have been big enough for the outpost, but not for the cruiser in adition to it :D

  • @Ireniicus
    @Ireniicus 4 года назад

    Mods add so much to the game so getting an expert to suggest a core set to start with is very helpful. Would like future addon videos to be related to a set of complementary add-ons (with themselves and this core set) rather than one or two in isolation.

    • @A_Spec
      @A_Spec  4 года назад +1

      That's the idea.

    • @Ireniicus
      @Ireniicus 4 года назад

      @@A_Spec Thank you. Your content is awesome.

    • @steppahouse
      @steppahouse 2 года назад

      Don't forget that the launcher now (May 2022) has a playset option, allowing you to easily mix/match mods, save them under a specific playset name. At the same time, it allows for easy load order management so if you get issues while trying to fire up the game, a little experimentation usually irons things out.

  • @pancake5926
    @pancake5926 4 года назад +2

    I just started Stellaris and I wanted to know what mods are good and I looked this up and was like I recognize that he does a lot of how to stuff for this immediately subscribed

    • @janmantsch6675
      @janmantsch6675 2 года назад

      I can recommend to you "Guilli's Planetary Modifiers" adds well More modifiers to the fame as well as 3 new start scenarios and some extra Planetary Mechanics to explore in the galaxy.

  • @Reynevan100
    @Reynevan100 4 года назад +1

    NSC2 is amazing ship expansion mod, highly recommend.

  • @ForsakenKrios
    @ForsakenKrios 4 года назад +4

    I would love a tutorial on proper mod mangement with the new launcher.
    Load order has been screwing me since 2.6

  • @FARBerserker
    @FARBerserker 4 года назад +1

    Carrying Capacity.
    Hands down.
    Also maybe a well made automatic station builder.

  • @alyslyndley5505
    @alyslyndley5505 3 года назад

    Thank you for this video

  • @MaFo82
    @MaFo82 4 года назад

    Softer Hyperlanes and UI Overhaul Dynamic are a must for me.

  • @ASlickNamedPimpback
    @ASlickNamedPimpback 3 года назад

    Yes! These are must-haves!
    For the testing of GPU heat temp monitoring equipment

  • @AndresRamirez-fi5uw
    @AndresRamirez-fi5uw 3 года назад +1

    I want specific rebellions, like militarists having coups because you dont go to war, or companies rebelling because you increased taxes or whatever.

  • @timderoche7838
    @timderoche7838 4 года назад

    I run a bunch of mods, mostly the star wars ones , this game kicks some ass as a starwars galaxy conquest game, only issue I have is usually the ui is either too zoomed in and I cant click on the bottom row of addons while designing a ship , or after i adjusted the sizing , everything is much too small to enjoy fully.

  • @skolldrachen9058
    @skolldrachen9058 Год назад

    i would like to add any and all of Cavily's shipsets they are extremely well done and absolutely beautiful

  • @jjkthebest
    @jjkthebest 4 года назад

    You have a different definition of must have than I, I think. The only one here that really is must have imo is tiny outliner.

  • @Pixx2266
    @Pixx2266 4 года назад

    Amazing Space Battles is a must. Surprised it's not on the list

  • @Kavukamari
    @Kavukamari 3 года назад

    I had to install tiny outliner because the scroll wheel on my mouse is messed up, it made it a lot easier to manage my outliner

  • @collinmarshallbeach344
    @collinmarshallbeach344 3 года назад +2

    Been addicted to this game on console for months, this game alone makes me want a PC

  • @ThaStrum
    @ThaStrum 3 года назад

    Wish there was a combat cinematic camera that follows around in battles

  • @saturn9536
    @saturn9536 4 года назад

    that battle scene was beautiful

  • @joricklania8627
    @joricklania8627 4 года назад

    Once I finally get Outside Context, Last Best Hope and Queening, I can finally play with some more mods!

  • @richardchaparro2830
    @richardchaparro2830 4 года назад

    U just got the dreadnought up and running. What a nightmare mixed with a fleet right now during a war.

  • @samb.6579
    @samb.6579 4 года назад +56

    I like mods... but I also like getting achievements

    • @iainballas
      @iainballas 4 года назад

      We need a cheevo mod

    • @darkstorminc
      @darkstorminc 4 года назад +1

      Tiny Outliner doesn't affect Ironman. Not sure about the rest

    • @celwenileran2135
      @celwenileran2135 4 года назад +6

      That's cute. What do you do when you have all the achievements?

    • @bluenightfury4365
      @bluenightfury4365 4 года назад

      ^^^

    • @Shutendouji94
      @Shutendouji94 4 года назад +6

      I have 3000 hours played, not a single achievement

  • @darth_cole9581
    @darth_cole9581 4 года назад +3

    Always the highlite of my day.

  • @kajza5733
    @kajza5733 4 года назад +2

    In my opinion there should be Ancient Cache of Technologies. I love this mod and what it does to fallen empires and other stuff. Chiru if you reading this....i love your mod so much :3

  • @davidhoopes6863
    @davidhoopes6863 3 года назад +1

    I’m surprised giga structures isn’t on here and the one that adds more unity trees and ascension perks

  • @sobemonster
    @sobemonster 4 года назад

    Can we ever get stacked ship production ques? When you are building hundreds it would be nice to have shift click build 5

  • @avsbes98
    @avsbes98 4 года назад

    One Mod that i'd add is "No Leader Level Hardcap" which does exactly what the name says. Removes the Leader Max Level 10 Hardcap of Vanilla so only the Softcap is important (and as you can have a Softcap of more than 10 in V an unmodded game already, the hardcap is just wrong in my opinion).

  • @Tuberoth
    @Tuberoth 4 года назад +1

    LOVE IT!!

  • @Splifflp
    @Splifflp 4 года назад

    I miss guillies planet modifier. Adds more events, some crazy planet mods and more flavour to the precursor events, for example terraformable planets with precursor mods.

  • @MrFoundryguy
    @MrFoundryguy 3 года назад

    I'd hope the Wolf-Rayets would buff armor-tanked corvettes to ludicrous levels. Being more serious though, those effects are gorgeous.

  • @Radian327
    @Radian327 4 года назад

    My first mod is Colored Map Icons. I got real tired of zooming in searching for worlds with my Jump gates to move my fleets around. Now with the colored map icons, it is quick and easy for me to scan the area and pick out those jump gates.

  • @xdarxys
    @xdarxys 4 года назад

    Have you tried Giulli's Planet Modifiers 2.7? There's a whole lot of flavor in that one too--maybe for a later video?

  • @snowdrop9810
    @snowdrop9810 4 года назад +1

    I wish you still had ongoing playthroughs

  • @SoccerBoyAP
    @SoccerBoyAP 4 года назад

    1:58 - I didn't know I needed light boarders, now I know!!!!

  • @homefront1999
    @homefront1999 4 года назад

    Can you see about doing a playthrough of you playing with a bunch of game-changing mods on max difficulty? So like the mod that adds a bunch of super constructions ( Can't think of the name) Maybe throw in some mod races like maybe from Mass Effect or Star Trek. But edit the videos down a bit. I'd love to see a super campaign spanning years in the game.

  • @LordGadwin
    @LordGadwin 4 года назад

    I'mma find me that mining scanner to keep adding things to my sectors. =)

  • @gatedude07
    @gatedude07 4 года назад

    Don't forget Guilli's Planetary Modifiers, Planetary Diversity, and Stellar Diversity. Those are must-haves for me.

  • @raideurng2508
    @raideurng2508 3 года назад +1

    TinyOutliner makes my life so much easier, but gigastructures is the must have. It is the end-game insanity that makes thing truly insane and fun.

  • @bloodmight8490
    @bloodmight8490 4 года назад

    NSC2 is an amazing mod that I always play with. But I know it is a balance nightmere at times and makes other things obsolete. Sorta like gigengineering. So I imagine it'll be in the next one

  • @Lyserus
    @Lyserus 4 года назад

    Hey ASpec for your next video idea can you speculate the next dlc? since the diplomatic dlc we all wanted is here already :)
    I personally think now we need species update… most of them are too bland, too similar especially in the late game
    Stone species had the right idea but I think it should have been implemented better and extend to all species.
    Each species should feel different when playing. On the top of my head there are few things that should be in the game:
    More traits (and more trait slots so the more RP ones can be picked),
    Trait-related events, more species types (gaseous, undergrounds, microscopic,virus etc) and
    Special trait/mechanic for each species type,
    A "crew" slot for ships (load one army on a battle ship to give it bonus, like a species with "quick reflex" trait can give the ship more shooting speed)
    Planet modifiers showing what environment it has and what creatures they have, all creatures can be uplifted (and be different based on what they were, predators as army, smart ones to research, fat ones to eat, cute ones in zoo)

  • @Ender7j
    @Ender7j 4 года назад

    What would be cool is a program within the game that tallies everything that happened and presented an endgame summary of the timeline of your empire, letting you read through the hundreds of years of your guidance. Add in some charts, who doesn’t love plotted data?

  • @thedoruk6324
    @thedoruk6324 4 года назад +38

    Absolutely Necessary More Mods recomendation
    Planetary Diversity & Space Habitats
    Gigastructural Engineering
    Megastructural Engineering
    Also Real Space New Frontiers

    • @thedoruk6324
      @thedoruk6324 4 года назад +2

      @Zerebrat Eightyseven Exactly!
      Without them Stellaris feels like a True Purgatory - Stagnant

    • @icytux3484
      @icytux3484 4 года назад +1

      The only problem with gigastructural is that the AI breaks and it turns into
      "I have an invincible shield!"
      "Yeah well I have the only gun in the universe that can break the invincible shield!"
      "But I have a mod that makes it super invincible!"

    • @letzp1ay547
      @letzp1ay547 4 года назад

      I play alot with a mod called ethics and civics overhual 2.7

    • @Starcruiser15
      @Starcruiser15 4 года назад +1

      whats the name of Megastructural Engineering i cant find it

  • @janmantsch6675
    @janmantsch6675 2 года назад

    Guillis planetary Modifiers is a great get into modded Stellaris Mod.

  • @adamofblastworks1517
    @adamofblastworks1517 4 года назад +2

    Is there anything that lets me keep multiple windows open? I feel like it would be a lot better if I could manipulate the UI like in EVE Online or something.

  • @mbos14
    @mbos14 4 года назад +41

    achievements compatible:
    Better nigh lights
    Tier numbers: tech
    Tier numbers: Buidlings
    No achievements:
    No clustered starts
    these i run most of my games. unles i want achievements.

    • @RohanTej
      @RohanTej 4 года назад +3

      I am physically unable to play the game without building tier numbers. I am too dumb and I want the game to tell me how big the complex is. But TIL there exists tier numbers for tech.

    • @unlustig1
      @unlustig1 4 года назад +1

      the tier numbers are definitely VERY helpful and I really don't understand why they are not part of the game already

    • @RohanTej
      @RohanTej 4 года назад

      @@unlustig1 Exactly

  • @feelingveryattackedrn5750
    @feelingveryattackedrn5750 4 года назад +3

    @Aspec youre pretty close in contact with the Stellaris dev team right (as far as community members are concerned)? How receptive is Paradox/the stellaris dev team to mainboarding ideas from modders?