Helldivers 2 CEO On Weapon and Game Balance!

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  • Опубликовано: 28 сен 2024

Комментарии • 952

  • @Kazrel
    @Kazrel 4 месяца назад +666

    It really is something when the CEO is better in tune with the players than some of the employees. I've started to dread patches ever since the community found out the lead balance dev os is the same guy that drove the Hello Neighbor franchise into the ground by not listening to community complaints but the CEO's response is making me a bit more optimistic.

    • @Jumpboy5100
      @Jumpboy5100 4 месяца назад +46

      People are being so brutal to that alexis guy lmao. On reddit and youtube people are calling for his head lol

    • @koops6899
      @koops6899 4 месяца назад +101

      ​@Jumpboy5100 as they should

    • @patchesgaming9139
      @patchesgaming9139 4 месяца назад +149

      ​@@Jumpboy5100He's notorious for ignoring the community in other games which explains why a lot of people don't like him.
      I think he's terrible at balancing imo.

    • @SovietUnion_
      @SovietUnion_ 4 месяца назад +89

      ​@@Jumpboy5100 I don't blame them. Having THAT kind of guy in charge of the gameplay balance is not a good look

    • @AudiblyBlind
      @AudiblyBlind 4 месяца назад +62

      all I want is the REAL balance update that undoes a lot of the previous “balance changes.” Why does every new fun thing need to get the railgun treatment like ffs…

  • @walczak9862
    @walczak9862 4 месяца назад +203

    They really need to add a gun that has a thermal scope so we can see through the smoke in these damn maps

    • @johnborsil5396
      @johnborsil5396 4 месяца назад +10

      That's actually a great idea!!

    • @obliviondio
      @obliviondio 4 месяца назад +33

      I have a better idea. How about helmets that have features for what they look like such as a gas helmet, night vision, thermal etc etc.

    • @viva6235
      @viva6235 4 месяца назад +1

      Fog?

    • @chazzmitazz2452
      @chazzmitazz2452 4 месяца назад +3

      @@obliviondiogoat idea

    • @thatguy-dh1qh
      @thatguy-dh1qh 4 месяца назад +2

      I was hoping for helmets with this so we can actually utilize the smoke cover stratagem. Napalm immunity would be fun too just like with electric.

  • @BetarayBillLover
    @BetarayBillLover 4 месяца назад +448

    It’s a miracle that team has this CEO I cannot imagine how cooked this game would be without him

    • @JohnAsbell-h1h
      @JohnAsbell-h1h 4 месяца назад +23

      You're always gonna have problematic people in a big organization; or even just normal people cracking under pressure / making mistakes. That's why it's very important for leadership to be more in tune so that solutions and mind set can trickle down. That's why Blizzard has NEVER recovered; their leadership is toxic so good employees are ruined and bad employees are empowered.

    • @Spectacular_Insanity
      @Spectacular_Insanity 4 месяца назад +14

      It would be like the first game. Barely peaking 10k players.

    • @bricken10
      @bricken10 4 месяца назад +12

      issue now is, hes part of the balancing problem... "cant increase magazine size without changing the 3d model.That wouldnt make sense." from 6 hours ago

    • @BetarayBillLover
      @BetarayBillLover 4 месяца назад +4

      @@bricken10 oh god

    • @bricken10
      @bricken10 4 месяца назад +6

      We are fighting monsters in space as cloned soldiers with implanted memories, unlimited number of ftl capable ships.....the alien pulse rifle holds 99 rounds and noone cares... the guns in starship troopers hold as many as the director thinks they need to at any given moment and only run out when they need a character to die.... we have 60 round stanag mags for guns on earth today... he specified 45 rounds being the upper end for stanag equivalent... I'm sure super earth has figure out some dimensional pocket tech, or uses magnets instead of springs to have as many rounds as possible

  • @InariOni
    @InariOni 4 месяца назад +55

    This isnt to attack helldivers devs directly but on a whole for all devs. What is with all these low quality devs working on these games? We go back to mid 2000s with halo and other select games, these games came out and never needed balancing. Their selection of weapons were vast and tuned borderline perfect for their rolls of weakness and strength. Now games need multiple patches of buffs and nerfs to have a gun even close to balanced.

    • @jonathanoriley8260
      @jonathanoriley8260 4 месяца назад +18

      I still miss the OG 2009 MW2. Everything in that game was balanced because _everything_ was OP. Noob Tube with One Man Army Pro? Busted. Tactical Knife with Commando Pro? Busted. Suppressed UMP-45 with the stealth perks? Busted. Running around with Marathon Pro and a SPAS-12? Busted. Even Throwing Knives could be busted in a skilled player's hands.
      _Everything_ in the OG MW2 was so fun because it was _all_ overpowered. And when everything is overpowered, everything is balanced. Game devs have forgotten this simple fact.

    • @HashAssett
      @HashAssett 4 месяца назад +18

      @@jonathanoriley8260 Duel machine gun pistols hip fire? Busted. No mod-lock on the Barrett .50 cal? Busted, Launching a hail Mary grenade across the map on spawn? Also busted lol. And I have nothing but fond memories. Good example!

    • @jonathanoriley8260
      @jonathanoriley8260 4 месяца назад +11

      @@HashAssett Core Memory Unlocked: Akimbo 1887s 🤣

    • @JackiedudeQQ
      @JackiedudeQQ 4 месяца назад +9

      Because "Live Service" games became the mainstream game state.
      Older games didn't have DLCs or new elements added to it, though they finished the game and released it in a state they realized as the final product. I wish they'd do that some more nowadays...

    • @PentaHousen
      @PentaHousen 4 месяца назад

      This is fucking live service game with constant updates, different maps and changes to enemies... What's a dumb comment... No, halo 1 guns were not perfect, put down nostalgia googles nerd.

  • @dariondalton9719
    @dariondalton9719 4 месяца назад +57

    My opinion after the nerfs to the last warbond pass, is I will not spend money on a game that they are going to turn around and nerf the guns to the ground in a month anyway.

    • @geoffreywright3153
      @geoffreywright3153 4 месяца назад +16

      Well good news on this new warbond, they can't nerf the weapons any more than they already are!

    • @loafofbread9400
      @loafofbread9400 4 месяца назад +3

      Just play the game and youll never have to spend money

    • @JackiedudeQQ
      @JackiedudeQQ 4 месяца назад +4

      @@geoffreywright3153 It's really only the SMG that is worth using in that Warbond, which is also what I've been waiting for. I need more weapons usable with the ballistic shield.

    • @angryGinger62
      @angryGinger62 4 месяца назад +2

      ​@@loafofbread9400 yeah, sink time outta my day to grind for a weapon that'll probably be terrible by the time i get it or will be terrible shortly after getting it...incentive is severely lacking rn

    • @dmar3651
      @dmar3651 4 месяца назад

      Please...PLEASE dont give them any ideas...​@@geoffreywright3153

  • @drkmercenary
    @drkmercenary 4 месяца назад +20

    The Hello Neighbor 2 game balance dev wants to turn Helldivers into a horror game where we shoot weak little baby guns.

  • @Spiketrooper
    @Spiketrooper 4 месяца назад +10

    Power fantasy is exactly why i STILL use the Sickle despite the nerf (halved the mag count)
    It just feels so incredibly fun to launch thousands of rounds down range at a swarm of bugs or mowing down an automaton patrol. My buddy who I play with will have like 3-6 hundred rounds with an SMG, and I'll have 3-4k with the Sickle, yet I also use reloads significantly less than he does xD

    • @KaaneDragonShinobi
      @KaaneDragonShinobi 4 месяца назад +4

      Like...that's an example of a nerf that actually makes the gun more interesting to use. Having to play around the heatsink instead of just turning your brain off and holding down LMB. People that complain about losing three extra mags (and literally nothing else) like it destroyed the gun apparently entirely forget they have secondary and support weapons to switch to.
      I like nerfs that make you more thoughtful about how you use a weapon so it isn't braindead, but don't necessarily hamper the effectiveness of the weapon itself when used well. AKA the complete opposite of the eruptor's shrapnel removal and the crossbow "rework"

  • @IsThatKris
    @IsThatKris 4 месяца назад +55

    This is like what happened between Borderlands 2 & 3. Do not make your players feel weak or even average. It’s pve, we are supposed to be powerful. In BL3 we went from feeling like Vault Hunters to the common Bandit and the player count reflects that.

    • @kjaked39
      @kjaked39 4 месяца назад

      Hehehhehehe
      BL2 DPUH go brrrrt

    • @PaulSmith-nb6md
      @PaulSmith-nb6md 4 месяца назад +1

      I mean I wouldn't say that is true

    • @KaaneDragonShinobi
      @KaaneDragonShinobi 4 месяца назад +1

      i mean i'd say the opposite, BL2 feels harder.

    • @joshdangit1612
      @joshdangit1612 4 месяца назад +4

      ​@KaaneDragonShinobi borderlands 2 is definitely harder, but it feels much more satisfying and rewarding with better content and cooler weapons

    • @toad7395
      @toad7395 4 месяца назад +2

      @@KaaneDragonShinobi There's a difference between a game being harder, and "feeling weak". in BL3 for some reason the guns, character don't have that much impact, guns aren't as fun to use, farming is especially more boring.

  • @mace7077
    @mace7077 4 месяца назад +6

    Customizable weapons was one of the funnest parts of the mass effect 3 multi-player system where you could add armor penetration, damage, radar, ammo, recoil reduction or custom sights to your weapons in 2 slots

  • @randomrob2221
    @randomrob2221 4 месяца назад +12

    why do I get the feeling every warbond is just getting worse? And the weapon of choices is just boring, like there's nothing new to it

    • @larryblankenship8202
      @larryblankenship8202 4 месяца назад

      A charge primary weapon isn't new? 😅

    • @gangsterguardsman4576
      @gangsterguardsman4576 4 месяца назад +1

      It’s new but not usable

    • @Bisinski
      @Bisinski 4 месяца назад +2

      Yeah most weapons feel boring, low mag size, not enough mags and nerfed into oblivion.

    • @larryblankenship8202
      @larryblankenship8202 4 месяца назад

      @@Bisinski I like the mechanic of the plasma weapon, but it feels just slightly weak. If they buffed it even slightly, I'd think about using it

  • @generalrendar7290
    @generalrendar7290 4 месяца назад +7

    7:30 I don't think that the balance devs share the CEO's vision. I think that when a weapon can find a way to make a dangerous enemy manageable, the dev team calls it an exploit. Chargers and BTs are becoming impossible to deal with unless you bring anti tank weapons and high single target stratagems. It's like the biggest and baddest enemies are sacred cows to the balance team and they want us defecating bricks every time one comes on screen. Every nerf feels hostile and it doesn't make the game more challenging, just more annoying.

    • @DarkRavenhaft
      @DarkRavenhaft 4 месяца назад +1

      Individual chargers are a joke because it's just a bull-fight with an especially dull cow. The actual threat is the swarm of hunters that spawn directly on top of you while you're busy dodging 5 chargers, 3 titans, some spewers and hey did we get that shrieker ne- Helldiver KIA x4 - Allied super destroyer has left battle x3

    • @generalrendar7290
      @generalrendar7290 4 месяца назад +1

      @@DarkRavenhaft to dodge, I'd agree. To kill, I'd have to disagree. It takes forever to kill chargers if you aren't packing anti tank.

    • @durakeno5575
      @durakeno5575 4 месяца назад

      I can actually get behind that kind of philosophy for the game.
      But the big problem is, players won’t ever feel that way when they spawn WAY TOO FUCKING MANY of them.
      My last mission had like 6-8 chargers 2 titans and tons of hunters and stalkers within 30 seconds of the initial drop.
      That’s not gonna make me shit bricks, it’s just gonna make me roll my eyes and go “meh, this shit again.”
      The factory strider showing up the 1st time was a definite “oh shit” moment especially with how rarely they spawn.

  • @Velkin999
    @Velkin999 4 месяца назад +48

    I try to avoid learning the meta. It ruins my fun in games; Especially pve games.

    • @SUSeARC
      @SUSeARC 4 месяца назад +14

      Ok? It's still not gonna stop you from logging into the game one day and go, "Oh, all these things I loved using all of a sudden just stopped being fun because of how inefficient it now is"
      Knowing what's "good" won't change the fact that things are still getting nerfed to the point of ruining the fun. If everything is getting Nerfed, then you will experience this regardless of what you choose

    • @IsThatKris
      @IsThatKris 4 месяца назад +9

      I find the opposite. I play PVE games for a power trip. Not a RP as a victim. I want to know how I can effectively BE powerful and then make personal adjustments as needed.

    • @ghhgafzan
      @ghhgafzan 4 месяца назад +3

      @@SUSeARCbro chill, what you say is correct but he’s just saying he avoids learning meta to have fun, not that weapon nerfs and buffs are not important lol

    • @koops6899
      @koops6899 4 месяца назад +1

      ​@@SUSeARC this

    • @LaserTractor
      @LaserTractor 4 месяца назад +2

      You just find things that work
      Funnily enough they are current meta😂
      It is how it works

  • @cloudstrife8
    @cloudstrife8 4 месяца назад +3

    Good god plz give us a way to use excess requisition slips...capped at 50k but am in dire need of orange samples. Would love to be able to buy some, even if the trade rate is high.

  • @Ultrasneaky
    @Ultrasneaky 4 месяца назад +9

    AH Devs have a new premium warbond model its the new "Pay To Loose Model" and it is working well.

  • @YureiOni
    @YureiOni 4 месяца назад +11

    The problem with having the medal cap at 250 is that it will demotivate the most hardcore players in the game. Those are the players who keep the game alive. So say you’ve unlocked everything in all 5 warbonds and have reached the medal cap of 250 3 weeks prior to the next warbond being released. You are not earning anything during those 3 weeks and you feel you are not playing for a reason. Now if the game was fun to play that might be different but the game just isn’t fun to play anymore.

    • @IliumGaming
      @IliumGaming 4 месяца назад

      yeah when you have maxed samples and medals the only motivation to do POIs is Super Credits, but with the new Warbond being ass you don’t even need those really. Once you’re capped the incentive is to just speedrun main and side objectives and extract.

    • @DarkRavenhaft
      @DarkRavenhaft 4 месяца назад

      Me when I see requisition slips and medals spawn at POIs: worthless.

    • @dph9220
      @dph9220 4 месяца назад

      No one will want to rebalance a pve game by 5% playerbase, its sad for players like you guys but overall better for the rest 95%.

    • @cal7281
      @cal7281 4 месяца назад

      yep I already quit nothing to do with anything can't spend any of the resources either boring game was just over hyped the lack of content really shows

  • @RaptorJesus.
    @RaptorJesus. 4 месяца назад +6

    this ceo is awesome!
    i do hope he can get the message across to devs like Alexus (Mr "making games fun is my job description")
    because reduced ammo and nerfed damage don't make for a fun game.
    this game is PVE, every gun should be a little bit crazy, why? because its FUN.
    just look at the heavy machine gun, it didn't even have a 3rd person reticle when it was released,
    and now it still has a tiny 75 mag loooong reloads and only 2 mags.
    buff that mag up to ATLEAST 150!
    give us a gatling gun that slows movement while firing but has RIDICULOUS RoF,
    hell make it a laser gatling gun like a big-boy version of Sickle with ramping up RoF and infinite ammo.
    let us take a second pistol instead of primary to have dual wield.
    let us aim while using jetpack! buff jetpack hang time and reduce cooldown!
    give the AR rover infinite resupplies and increase ammo per mag.
    add a rocket rover that fires a missile and then returns to backpack for a reload!
    give us a drone that we can fly around, maybe make it explosive or give it a weapon!

    • @loganberkheimer1857
      @loganberkheimer1857 4 месяца назад

      All of those things sound fun so I wouldn't hold your breath

  • @camilomiranda61
    @camilomiranda61 4 месяца назад +12

    The way they should balance the weapons is to have them be high tier at first and then buff the rest up to their level. It's a pve game, you can just add more enemies or buff them later down the line

  • @PharSyde6ix
    @PharSyde6ix 4 месяца назад +15

    I would really love to know what’s going through the developers heads when they’re making these weapons, they are doing a terrible job 😂! You can only say, “we need to do better” so many times!

  • @shokura
    @shokura 4 месяца назад +4

    Railgun got absolutely gutted. The current version is ok, still doesn't feel like a railgun though. I can see them trying to balance support weapons so everyone is taking only one. Primaries though, there are so many that are just pointless even just on fun factors. They shouldn't be trying to micro them to death, just give each a niche and make them good at that niche. So many are just good at nothing, or no niche.

  • @patchesgaming9139
    @patchesgaming9139 4 месяца назад +10

    Having peashooters with a shitty ammo economy isn't exactly fun.. I've felt pretty restricted in what weapons I can use, the sickle and Blitzer are fun but they are getting boring imo.

  • @mr.mountaindew3971
    @mr.mountaindew3971 4 месяца назад +2

    Could you imagine if the liberator gets nerfed to make the tenderizer “better”

  • @therickdarts180
    @therickdarts180 4 месяца назад +2

    Divisive is not Diversive, two different things.... Divisive which was written means: causing or tending to cause disagreement or dissension. Diversive which is what you said is: 1 having variety; assorted. 2 distinct in kind. I don't think anyone is talking about the variety of nerfs or changes.... They are however talking about them coming between helldivers. When editing, watch the final before posting. Its the little things that turn people away.

  • @tsgmatthew2975
    @tsgmatthew2975 4 месяца назад +3

    yeah so the way they are balancing is really problematic i agree. The problem is when a gun is strong it will take a massive nerf shortly afterwards, but then they do little to nothing to make the weaker weapons good. They are giving us really strong guns, making them weak, and not making weak guns strong. so when it comes to me looking at my load out, I don't have the options of weak or strong, i have the option of weak, weaker, and weakest

  • @umngyr
    @umngyr 4 месяца назад

    on the note of melee weapons: Helldivers 1 had bayonoettes. They changed the melee attack from a smack with the stock to a stab. The damage increase was significant, and would let you kill lighter enemies easily, though it wasn't a good idea to try stabbing anything big.
    On that note, i kinda wish they had the upgrade system from Helldivers 1 added to the weapons, so you could use resources to purchase stuff like expanded magazines, etc. for various weapons.

  • @vitsavicky
    @vitsavicky 4 месяца назад

    In fact in Helldivers 1 there was a weapon that had a bayonette attached to it and it increased your standard melee damage. But I used it quite often as it allowed me to oneshot the smaller enemies.

  • @happyjohn354
    @happyjohn354 4 месяца назад +2

    Bayonet was a upgrade available to many weapons in the first helldivers it increased your melee damage simple as.

  • @etr1us
    @etr1us 4 месяца назад

    Excessive currency can be used for one time purchases for the mission (remove spores, rain, increase mag sizes, extra stratagem, reduced cooldowns slot etc)

  • @scourgey4205
    @scourgey4205 4 месяца назад

    The best way to get use out of extra samples and req would be to give us optional ammunition for our primary.
    Flamer rounds, Tesla rounds, Acid rounds, Explosive rounds - Could use some samples and req for 1 mission, even give it levels 1-3 grade for more/better materials
    Temporary mods for weapons/armor/vehicles - Better acceleration/braking, better recoil control/higher rpm, less/more detection by scent for bugs

  • @M4dmuffin
    @M4dmuffin 4 месяца назад

    The issue is that the weapons in the warbond are made months ago. The Tenderizer was initially better than the Liberator. However, they buffed the Liberator some time ago and because of that the Tenderizer is basically the same as the "new" Liberator right now. You gotta remember that they finished up the entire year of warbonds already, and now struggeling with balancing each new weapon they release and will release 🤫

  • @Tabby3456
    @Tabby3456 4 месяца назад +1

    I thought they said they did a flat balance across all the weapons so each weapon is equally worth using depending on your build

  • @vitaliyred622
    @vitaliyred622 4 месяца назад +6

    CEO doing CMs' job by answering question and being nice, can he just fire 2/3 toxic CMs left since he is doing thier job now? Yeah, the Starship troopers gun powerfantasy is what I wanted, but the gun is trash, I saved 1000 credits.

  • @judyfps5059
    @judyfps5059 4 месяца назад

    did the balance guy actually say that about the eruptor explosion being a bug?? thats literally how non directional/omnidirectional fragmentation explosives work. humans can dive onto grenades to stop said shrapnel which comes out in an (ideally) entirely spherical radius.

  • @Ourico.Pistola
    @Ourico.Pistola 4 месяца назад +10

    Its easy to the CEo just aswers some random tweets, i want to see him take action. Actions speak louder than words.

    • @JackiedudeQQ
      @JackiedudeQQ 4 месяца назад

      Bruh... This must be rage bait.

    • @Ourico.Pistola
      @Ourico.Pistola 4 месяца назад

      @@JackiedudeQQ No, it is not.

  • @FernanoVasquez
    @FernanoVasquez 4 месяца назад

    I loved the early own balance, when we liberated and completed task and goals and we got buffs and weapons.
    That was something to aim at and expand upon.

  • @MIAPhilly
    @MIAPhilly 4 месяца назад +1

    HD1 had some awesome strategems and game modes. I hope they are added to HD2.

  • @lukemehalick370
    @lukemehalick370 4 месяца назад +3

    This is crazy, really. Anyone else forget about all the tears when erupter got nerfed? (BTW, it got nerfed because people were crying over shrapnel self kills) If i was AH, I would release dog shit weapons and then buff them later on. People were threatening to quit over the erupter nerf. You get what you get when the community is how it is.

  • @mindsablaze221
    @mindsablaze221 4 месяца назад

    The smg pummeler is filling the role the flamethrower should be doing, stunning enemies in place and holding off the frontline

  • @lucasfarson2805
    @lucasfarson2805 4 месяца назад +3

    I just want my slugger back

    • @Kratos176
      @Kratos176 4 месяца назад

      It’s still pretty good tbh but just gotta more more careful around stalkers and spitters

  • @ianrodriguez2233
    @ianrodriguez2233 4 месяца назад

    Honestly believe that the tenderizer was supposed to be like and even more powerful version of adjudicator but because it was so bad as a marksman rifle, that changing it to AR made them pre nerf tenderizer

  • @angryGinger62
    @angryGinger62 4 месяца назад +2

    Alexus couldn't balance a brick on a flat surface

  • @truesight5098
    @truesight5098 4 месяца назад

    Eruptor used to one-shot NURSING spewers. Now unless its a perfect headshot, you sometimes have to 3-tap them... NURSING SPEWERS.
    Also, if a primary weapon empties its magazine on the head of a broothmother AND it doesn't even blow its head of... A WHOLE MAGAZINE, then the gun is too weak.

  • @jaywerner8415
    @jaywerner8415 4 месяца назад

    "I think I Saw Concents of a Cerimonial Saber and Bayonet Somewhere" Those where literally in the First game. Every Rifle had a Bayonet Mount upgrade and the Saber was in the first game but you only got it during certain "challenge" missions on super earth.

  • @code_renard
    @code_renard 4 месяца назад

    I'm honestly curious about what process do the devs apply to game testing tbh. I see claims that they do test the guns, but, it only takes a couple matches to realize how good a weapon is and these guns everyone realized they were bad very quickly except for the Pummeler.

  • @kevin9218
    @kevin9218 4 месяца назад

    I've been using the liberator again lately. Turns out general brasch actually does issue us with some of the best weapons super earth produces. I'm level 63 and have unlocked every weapon in every warbond except the last weapon in polar patriots.

  • @adriankaka80
    @adriankaka80 4 месяца назад

    i find it funny how the Tenderizer does literally say it has more stopping power in its description but it outright just doesnt, same damage and penetration power as the Liberator

  • @DustyChapter
    @DustyChapter 4 месяца назад

    With the point around 13:00, i think the best thing they could do, is make any additional req slips, medals, samples, and so on, add a little towards the liberation% the operaton grants. (like say, if you do the usual 100% map completion, but add in the usual collection of slips and samples and medals, you'd get say, an extra 50% more)

  • @duplicarus
    @duplicarus 4 месяца назад

    It’s crazy because the tenderizer says it’s high caliber, but only has light armor penetration. This isn’t what I wanted. It definitely should be med armor pen

  • @zottestudios
    @zottestudios 4 месяца назад +1

    Helldivers 1 had good balance imo. The weapons in that game had upgrade and progression paths that could give the weapon stun rounds or larger magazines. The weapons in helldivers 2 feel like the upgrades from helldivers 1 split across multiple weapons. Just look at the defender smg and the new warbond smg, or the liberator vs explosive liberator, or the breaker shotgun and all its variants

    • @Savior8701
      @Savior8701 4 месяца назад

      It's insane to think this is the same studio that came up with the toolkit from HD1. Everything felt up to the task at hand back then, even before you purchased some of the DLC kit. I can't recall ever spending 30-120 seconds at a time running around trying to get a single elite mob off my tail in many, many hundreds of hours playing HD1.

    • @zottestudios
      @zottestudios 4 месяца назад

      @@Savior8701 Agreed, not to mention there was an in-game manual that gave tips on how to deal with elite mobs

  • @mikesull8603
    @mikesull8603 4 месяца назад

    Only problem with moving the bottom to match the top weapons is Power Creep. Cause how can you balance the new weapons if everything is top tier. However, getting everything to a balance to where anyone can use almost anything I think will be best. Balance is crucial, and always a revolving door. Just gotta be patient, and keep sending our feedback without attacking the team because they are trying to do their best to give us fun without making the game a push over.

  • @Bombsuitsandkilts
    @Bombsuitsandkilts 4 месяца назад +2

    I never saw this game about being on the front lines mowing down enemies, it's about being some 20 year old kid who was brainwashed to die for Super Earth, they are underprepared and poorly supplied. They are just there to help target the real big guns from the ship. Everything in the game is designed to make you scared, constantly running and running out of ammo and stims that you need to share with your team. Players will optimize the fun out of games, and I think a lot of the community cares more about feeling strong than having fun. Barely surviving make the times you pull off a "John Helldiver" moment even better.

    • @ci825
      @ci825 4 месяца назад +1

      I stand by that too but most of the guns just feel like they’re literally only good against the smallest of enemies. That’s why the AMR is so good. You can run it with any primary and make it work since you’re going to be using the AMR for anything that isn’t fodder. I think they just need to add more flinch to the bots and make the medium enemies a tiny bit more squishy on the bugs side. I’m not saying we should be able to mow down 10 brood commanders in 10 seconds with the liberator. Just that I shouldn’t have to feel like switching to my support when I’m facing 1 commander. Unless you run the punisher on bugs, this will be the case. And this is from someone that’s been annoyed with all the whiners in this community.

    • @jaydensavage689
      @jaydensavage689 4 месяца назад +1

      Helldivers 1 was the opposite, you were an unstoppable force, well armed and well equipped, supported by overpowered weaponry and vehicles, fighting against a truly endless horde of enemies that were so numerous, they could overcome your overwhelming superiority. That made things more intense when the odds went against you, that was when you ran away.
      This game doesnt quite match up, but if it was the same as helldivers 1 but just in 3rd person, itd be so, so, SO much more fun.

  • @brianshort5335
    @brianshort5335 4 месяца назад +1

    I can't keep up with the balance and weapon changes. Seems like every time I log in, my favorite weapons have been changed for the worst. Except the fire shotgun...please god don't touch my fire shotgun.

  • @Aviator-Chicken
    @Aviator-Chicken 4 месяца назад

    I think what I love most about HD2 aside from the game itself is just how much Arrowhead communicates with the community. While I know a small dev team vs a corporate entity is a completely different landscape but let's be honest would any of the AAA shooters like Battlefield, COD, R6S, and so many other games be in the state they are in if the dev team simply asked?

  • @animalxINSTINCT89
    @animalxINSTINCT89 4 месяца назад

    Feel like they wanted to make the Tenderizer behave more like the Adjudicator, but then they put the adjudicator in the AR category and they didn't want to make that weapon but better so they made it the Liberator but worse, because that makes perfect sense

  • @warnpeace5294
    @warnpeace5294 4 месяца назад

    You know a game is good when the CEO of the company that makes it plays it too. I love the connectivity we have with Arrowhead’s CEO. This game is young it’s going to have hiccups but in time this CEO will make sure it’s only gets better.

  • @grifinorange
    @grifinorange 4 месяца назад +1

    I find it hard to bring myself to play hd2 anymore. The last 10ish times i have played i either crash or drop to my ship right at extraction

  • @scourgey4205
    @scourgey4205 4 месяца назад

    One thing I think they need to do for the longevity of the game, while keeping within the canon, is to make the enemies become resistant to weapons being over used.
    THEN, make a new weapon, or a new story to get an older weapon boosted and change the meta.
    People will go and over use that, rinse, repeat.
    Its a great way to open micro storylines, and give us filler missions between major orders. It would also keep the weapons constantly cycling, refreshing content without having to rush to push out completely new content.

  • @zackhopkins5185
    @zackhopkins5185 4 месяца назад

    I don't mind the sample limits, it's just annoying that I'm always short on only rare samples. I always have plenty of super and common samples but rare samples are the only ones I have to grind for.

  • @Sweetroll_Wolfie
    @Sweetroll_Wolfie 4 месяца назад

    7:45 I agree, *however*, even when I kill the bugs mid spore, they STILL manage to summon reinforcements! Maybe I'm mistaken on how it works, but I've interrupted and cut off their calls for reinforcements, only to still get swarmed, then stunlocked by Hunters or one-shot by Bile Spewers, why?

  • @Space-xf5xr
    @Space-xf5xr 4 месяца назад

    Warbonds we need either 2 per release or another free 10 page one bc even the small cap ive been stacked on warbond medals since last month and almost done with new bond so max i got is 5-8 hrs before my bond completely done so back to having nun to really unlock

  • @Ozerati
    @Ozerati 4 месяца назад

    In a non competative PVE game buffing up instead of nerfing down imho is the better approach it makes more options viable while letting people play what they like and does not upset players

  • @stellataylor7436
    @stellataylor7436 4 месяца назад

    I’ve really only found one weapon that matches my gameplay style and it’s been generally free of nerfs. I wish I got the game earlier because it’s weird not being able to understand others perspectives as well

  • @Official_SteamPUNKS
    @Official_SteamPUNKS 4 месяца назад

    Lets ask for the warbond early!
    ...why are the weapons bad? Did the devs not update them after the buffs to other weapons like liber? Did they _have no time??_

  • @GD0nly
    @GD0nly 4 месяца назад

    If any of the big killer strats could one shot a bile titan consistently, and had lower cooldowns, I'd be fine with weapons being less effective against the biggest targets, but if I've cleared all the chaff and am dealing with 6 titans, and my rail cannon is on cooldown, orbital laser is out of uses, 500kgs are on cooldown etc, what am I supposed to do?

  • @mkaleborn
    @mkaleborn 4 месяца назад

    Bit better diversity of weapons and load outs you can take in to higher Tiers, and some smoothing of difficulty and mob density for fewer then 4 players are my biggest ‘must haves’.
    Maybe add a difficulty tier between 7-9. Bring it up to an even 10 Tiers and bump that Tier 7 intensity down a notch.
    So we still get super samples and all Mob and Mission varieties, just a bit more approachable for a wider range of players and skill levels.

  • @Technoanima
    @Technoanima 4 месяца назад

    Even StarCraft 2 had this problem and they listened to the community. Why it is still going strong.
    Each race has a distinct playstyle and each unit has a distinct role in that playstyle.

  • @MeepMeep88
    @MeepMeep88 4 месяца назад +2

    Meh I stopped when they added 50% more timing to the quesar canon lol.. I haven't even tried it yet lol... I just read it and was like NOPE I got nothing looking forward to after they "Balanced all the weapons"
    Oh well, it was fun while it lasted.

  • @HeyImJerry
    @HeyImJerry 4 месяца назад +2

    Meanwhile Im out here playing as captain Laser man, I use the scythe and laser cannon, with orbital laser of course

    • @RedDuke03
      @RedDuke03 4 месяца назад

      With or without the laser dog?

    • @spartdo1232
      @spartdo1232 4 месяца назад

      With the laser pistol?

  • @HeresGrey
    @HeresGrey 4 месяца назад

    The pummeler is good just needs a little more damage, the purifier is amazing this is defintiely a automaton orientated warbond. The assault rifles just fall short when compared to the likes of the Sickle and i like the hand gun also would just like the magazine to be slightly bigger

  • @HeresGrey
    @HeresGrey 4 месяца назад

    We need a weapon/armour upgrade system where excess materials can be used... im constantly sat on everything being full i reckon this would open up the economy more.

  • @kylecaraway8662
    @kylecaraway8662 4 месяца назад

    I think if they are gonna have guns with smaller mag sizes they should do more damage per shot then ones with larger magazines. Larger mag capacity normally means smaller ammo when you don’t make the magazine size actually any larger. So the liberator has a 45 mag count but a lib penetrator you have 30 mag count but the magazine looks exactly the same. Assault rifles and dmrs need a buff bad and need to be rebalanced in a way that makes sense.

  • @tribalchickendesigns
    @tribalchickendesigns 4 месяца назад +1

    my feeling is that if we are going to be on a planet getting swarmed by enemies we should at least be able to defend ourselves at a certain point it feels like we get to throw peanuts at these things and get one shot by a flamethrower hulk in stealth mode

  • @davidcruz9570
    @davidcruz9570 4 месяца назад

    I don't know why, but I thought the tenderizer was gonna be medium armor penetrating, I was disappointed when I found out it wasn't :/

  • @godleftelmo7710
    @godleftelmo7710 4 месяца назад +1

    The balance team seems to only look at the "statistics" and not actually play the game , from what i can gather. No joke biggest problem for the game rn.
    I still think the balance for the game in the first two weeks felt best, in the sense that everything felt fun to use.

  • @KageRyuu6
    @KageRyuu6 4 месяца назад +1

    Quit gaslighting yourself, the Railgun was never OP, it was buggy, but it was also the only viable option with the original heavy spawn rates of 2-4 Chargers or 1-2 Bile Titans per breach per difficulty hike, ie 6-12 Chargers or 3-6 Bile Titan's on 7+. They didn't buff the EAT or Recoiless Rifle, they Nerfed the Chargers and Bile Titans spawn rates, then additionally the Charger's Head HP.
    In fact the Railgun's current rendition is maybe ever so slightly stronger than its original release minus the recent stagger nerf, but it is rarely taken over the Autocannon or AMR on bot missions, or EATs, Recoiless Rifle, or Quasar Cannon on bug missions. That's because it takes substantially longer than its contemporaries to deal with Hulks, Tanks, Factory Striders, Chargers, or Bile Titans, shit which our Primary and Pistols generally can't handle, and which are plentiful enough that Stratagems alone can't deal with.

  • @LightCrasher
    @LightCrasher 4 месяца назад

    I`ve been saying this since first nerfs of railgun and breaker. Balanceing in PVE=creating diverse META. And to do that you need to buff more weapons, not nerf thouse few that are the best! Also, I wish I could talk to devs like that, I think I got some cool concepts people might like in this game.

  • @Dark_Kevlarian
    @Dark_Kevlarian 4 месяца назад

    Quasar being given another FIVE seconds for cooldown is pretty ridiculous too. 3 seconds...maybe. Personally, I think a reload I.C.E. function could be neat; give it 3 ICE blocks so you can instantly refire the cannon OR you can wait the full cooldown. Some folks also rioted over the Sickle having its ammo pool being halved, but honestly, that one doesn't bother me much. In fact, it does encourage me to switch to my secondary to save the ammo break in the Sickle.

  • @Koyu_Ruh
    @Koyu_Ruh 4 месяца назад

    All I want as melee weapon is a shovel. That will complete my Krieg Death Korps fantasy. We got las guns that do nothing, we already have a gas mask, we definitely got artillery - just need a shovel and perhaps some more fitting drip!

  • @jsn_alva
    @jsn_alva 4 месяца назад

    Most of the armors have the same passive. It would be cool if different primary weapons had passive effects. Thats a way they can balance the loadout. I feel like the plasma weapons should have a slowing effect since it single shot.

  • @dinogaming7125
    @dinogaming7125 4 месяца назад

    Saw videos on the new warbonds weapons being bad but once I saw the Incendiary Impact in use by a teammate I was slamming my super credits on the table knowing damn well it’s finna be nerfed tommorrow

  • @jmabee
    @jmabee 4 месяца назад

    It would be useful if they would tell us what weapon they consider their baseline for performance. That way the players have more insight on why the changes are they way they are, and what direction the game is heading.

  • @xxPhatMattxx-Twitch
    @xxPhatMattxx-Twitch 4 месяца назад

    If there was any currency conversion system for medals or samples, it should only be for level xp and nothing more. Everyone should continue to be limited on the medal/sample cap to preserve playerbase.

  • @Elastoplasty
    @Elastoplasty 4 месяца назад

    I'm glad he's not upping the limits of resources. I would've had enough stuff for the next 4-8 ship upgrade patches lol. He's right that it would kill the joy for me, maybe not completely but the journey would feel more dull. At the moment I'm just helping others get theirs and that's just fine by me.

  • @kavamalekava6556
    @kavamalekava6556 4 месяца назад

    Played quite few hours of heldivers 2 but as Rl work and other stuff feels like every time I turn game on it is rebalanced harder, trying new guns stratagem's and play becomes less fun as you do not want pull down team, investing online research just no time and still need to learn how to use it often find myself dropping with the team to explore map alone. maybe they trying to make game more for well balanced for experienced teams. but as most times playing random its not so fun anymore. I am not good player but mistakes sometimes feel to costly.

  • @bruhtholemew
    @bruhtholemew 4 месяца назад

    The new warbond basically came pre-nerfed.
    I won't be surprised if that smg loses it's stun soon since it's the only weapon people seem to like.

  • @xXManhattanProjectXx
    @xXManhattanProjectXx 4 месяца назад

    I think itd be cool to have that charge plasma fire little bolts with little to no aoe that does little damage but you can let them off instantly and also you could charge it to fire more powerful bigger aoe shots.
    Pretty much like Halo's Plasma Pistol

  • @helevu9162
    @helevu9162 4 месяца назад

    okay so the easiest way i can thiink of to fix the spear is to change the lock on system to ; manually look at a target, confirm it with left click, keep target in circle and wait for it to lock on and then allow firing.

  • @twolbz1332
    @twolbz1332 4 месяца назад +1

    To me the whole meta debate doesn't make a lot of sense . It seems normal that you'd have to bring only the top notch weapons and stratagems to difficulties 8 and 9. I personally tend to play difficulty 7 when I just want to play with a less meta build.

  • @LordRazer3
    @LordRazer3 4 месяца назад

    I wouldn't normally complain about the Spear but I've been playing loads of EDF with weapons that lock on and track targets through buildings in a split second? Honestly if it's about things blocking the view then get rid of it and if that's not the case try making it wired guided and I'll just guide the bloody rocket myself

  • @ThatIrishCowboy
    @ThatIrishCowboy 4 месяца назад +1

    I garuntee you they came out like this intentionally just so they get brownie points when they buff them. They probably won't go back and fix the older weapons for a while either.

  • @ratedxstream4945
    @ratedxstream4945 4 месяца назад

    I think people are forgetting that every weapon has a purpose and some are more niche than others. Most of the weapons in this patch seem to be catered towards the bots. Just look at page 2. The heavy armor with explosive damage reduction plus a concussion smg thay doesn't sacrifice much damage and staggers. Add in a ballistic shield and you are effectively a juggernaut.

  • @korak2183
    @korak2183 4 месяца назад

    But Stylosa, how are they supposed to balance 5 aussault rifle's? xD With now two of them having clones. Liberator/tenderiser and penetrator/adjudicator

  • @09RHYS
    @09RHYS 4 месяца назад

    Just want to say I really appreciate your videos and the work you put in! Congrats on the recent boom of viewers, atleast the whole sony debacle had a positive effect of discovery of HQ channels! Subbed 👍🏻👍🏻

  • @themarlboromandalorian
    @themarlboromandalorian 4 месяца назад +1

    I feel... Since the first weapon "balance" patch, they've been chopping the legs off their work horses.
    My idea is, they maybe give the hormone feed to their ponies.
    The problem wasn't the good guns.
    The problem was actually their other guns were kinda mid.
    They got so many people buying the game because it was fun.
    They need to make the guns which aren't fun... Fun.
    Difficulty? They can always make things more difficult from the enemy's end.
    But don't take a good gun and make it shit.
    They run the switchboard.
    They decide whether or not the enemies take a new avenue of attack.
    But our guns?
    Don't make them worse.
    Give us back the railgun and the mags for the breaker.
    Give the shield backpack the old timer back.
    Give the erupter it's shrapnel back.
    And fix that goddamn crossbow.
    Then fix the other guns.
    People will find stuff they like.
    Don't worry about meta builds.
    The community will sort itself out.

  • @randomcast3183
    @randomcast3183 4 месяца назад +1

    The weapons need to have a purpose. If you can't look at any weapon and tell someone why or how it should be used within the game, then something needs to be changed about it.

  • @RoniDraws
    @RoniDraws 4 месяца назад

    yeeeeeah, helmets with perks that modify/augment your HUD would be pretty cool

  • @Jhunta
    @Jhunta 4 месяца назад

    the tenderizer has virutally no recoil. for an automatic assault rifle, that's amazing. the gun is good. the incendiary impact is what ive always wanted n it's perfect. those are the only 2 ive unlocked so far n theyre fun. a lot in the community seem to be working overtime to demoralize arrowhead.

  • @Multistan85
    @Multistan85 4 месяца назад

    We are truly lucky as gamers to have this man as the CEO. Support them however you can.

  • @marduksonofeeyah8953
    @marduksonofeeyah8953 4 месяца назад

    100% agree that they need to take a more "bottom-up" approach to the balancing. Make me want to actually change weapons instead of trying to force me to switch away from the gun I like by making it worse. Also just give the "balancing" a freaking break, I hate having to reevaluate all the weapons every few weeks when a patch drops. This isn't COD, there is no freaking leader-board to worry about, LET US HAVE SOME DAMN FUN!

  • @thegutterpunk00
    @thegutterpunk00 4 месяца назад

    13:00 Regarding the resource limits, I saw someone suggest some sort of cosmetic purchase that costs all of the resource but you get a gold star or something on your ship. And it's repeatable so you can get multiple if you hit cap multiple times. Regardless, something needs to be added to incentivize players to continue gathering samples, though. There's tons of cases in my games and also in watching content where people just run right by them. I personally haven't maxed my ship upgrades so being the only one in a squad gathering any resources is pretty irritating.

  • @Purpledoughboy07
    @Purpledoughboy07 4 месяца назад

    I have been saying this since I was Lvl 25 (75 Now) They have a real problem with Balancing weapons. I feel like no weapon should be useless or nerfed to the ground . The game is going to remain hard even if weapons are strong. The breaker remained the Go to weapon for such a long time making it hard to even want to spend medals on the "Higher tier" or premium weapons. This definitely makes "Metas" more common. It's slowly gotten better but I feel like they really need to prioritize on making the game fun by having a good amount of weapon diversity. I'm glad they are trying to fix things and I still love the game but it's hard to get my friends to hop back on because of on going issues with balancing, new weapons being dull or old weapons nerfed and random crashes. I love your content keep up the great work.