Helldivers 2 - I Tested EVERY New Item in the New Chemical Agents Warbond

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  • Опубликовано: 20 сен 2024

Комментарии • 458

  • @danteinpuro319
    @danteinpuro319 День назад +246

    We making the Geneva convention a geneva suggestion

    • @clems_first
      @clems_first День назад +5

      Its not a war crime if they didn’t sign onto the Geneva convention

    • @spookiboys
      @spookiboys День назад +2

      a veritable geneva checklist

    • @ThisHaloFan
      @ThisHaloFan День назад

      So, basically what it is now in all practicality? Lol

    • @themightyironoak
      @themightyironoak День назад

      Your Goddamn right

    • @thebigenchilada678
      @thebigenchilada678 19 часов назад

      Haven’t heard that one 6,000 times!

  • @vHollywoodZay-
    @vHollywoodZay- День назад +320

    3:06 that guy killed himself by shooting your shield lol

    • @kacheechang4667
      @kacheechang4667 День назад +19

      "Between me or you. It was always gonna be me."

    • @HighDiver5555
      @HighDiver5555 День назад +22

      Good eye dude. That’s actually funny

    • @goryspirit
      @goryspirit День назад +1

      He got OWNED.

    • @divinedragonkirr
      @divinedragonkirr День назад

      skill issue

    • @PIGEON5265
      @PIGEON5265 21 час назад +1

      poor guy, tried to kill the hunter for him but life is unfair 😂

  • @DacianGradaMusic
    @DacianGradaMusic День назад +27

    Making your allies think you're griefing them while using the stim pistol is totally in full Helldivers fashion and I love it.

  • @KylewithaK
    @KylewithaK День назад +94

    That chemical thrower and flamethrower together would be vicious

    • @torinslik6577
      @torinslik6577 День назад +2

      I was thinking the same thing!

    • @genbrien
      @genbrien День назад +12

      Gas Guard dog + Flame would be great IMO

    • @torinslik6577
      @torinslik6577 День назад

      @@genbrien I'm looking forward to it when I unlock Gas Dog! :P

    • @Hadfield15
      @Hadfield15 День назад

      @@genbrienI was thinking that

    • @adriancoispel8840
      @adriancoispel8840 День назад +1

      just tested it, very effective but a few nades do the trick alone

  • @IAmNumber4000
    @IAmNumber4000 День назад +74

    A buff that would make the sterilizer much better would be making it create gas clouds that linger for a long period of time. Longer than flames

    • @victornguyen1175
      @victornguyen1175 6 часов назад

      That's literally all I think gas needs. Just make it last longer, with damage that only matches fire after its full (longer) duration with its inherent Caustic effects.

  • @Neighsayin
    @Neighsayin День назад +105

    They could change this weapon a tad instead perhaps make it reduce/"melt"enemy armor so they become vulnerable to lesser weapons. Like making a hulk possibly vulnerable to medium or even light armor pen weapons if sprayed long enough.
    Could still be supporty while not overly killy.

    • @ThePilot1984
      @ThePilot1984 День назад +8

      Yeah it should lean into that "corrosion" the description for gas talks about

    • @jruh2141
      @jruh2141 18 часов назад +1

      It does actually already do that from what I could tell, I have disintegrated a charger leg by blasting it with the sterilizer

    • @MMOplayeerr
      @MMOplayeerr 18 часов назад

      Would be too strong in my opinion, if it takes down the armor value of an enemy, but a damage buff would be good. Like, confused enemies take 10-20% more damage, also, I think for a stratagem weapon, the sterilizer should leave a gas cloud similar to flamethrower. It lacks so much in damage and still not that good at spreading gas, Its just better to use grenades and gas strike or the dog breath even. If They made it easier to spread gas with the sterilizer and give a damage buff on confused enemies, I think It would be much better, but still not op.

    • @MMOplayeerr
      @MMOplayeerr 18 часов назад

      @@jruh2141 I think thats just, because the gas damage chipped away at the leg health of the charger. Sterilizer also has armor pen 6, so It does directly damage the leg of the charger.

  • @gamingveteran2312
    @gamingveteran2312 День назад +287

    I really love the uniqueness of this warbond, feels like a very good support warbond and im all for that diversity

    • @FazeParticles
      @FazeParticles День назад +9

      Idk why people are crying I’m obliterating bugs with the gas by stunning them with the gas. Of course fire is still better but gas is viable. I think a small damage buff would help but by no means is it terrible.

    • @roguerex292
      @roguerex292 День назад +22

      @@FazeParticlespeople only care about damage. It feels like the meta guys are taking things to far

    • @mattm3023
      @mattm3023 День назад +4

      ​@@roguerex292yes god forbid we have some interesting "support" based options. Everything has to deal with everything for some people, I dont get the mentality.

    • @picklewart5382
      @picklewart5382 День назад +2

      @@FazeParticles I'm more bothered by the fact there's only two pages, where every other warbond is three. Which tells me they're going to start putting less and less in the bonds to entice you to pay for them by also locking new stratagems within them as well. Glad we can still farm for credits, but we'll see how long that lasts before they only let you get negligible amounts at a time or make up some bs excuse as to why they won't let you find credits anymore.

    • @MrFluffy2000
      @MrFluffy2000 День назад +1

      They should have added a gas mortar

  • @patrickhuffman9632
    @patrickhuffman9632 День назад +54

    Very happy to see more uploads from you man.

    • @the_takibo
      @the_takibo  День назад +7

      Appreciate it Patrick :D

  • @c-valueenigma4977
    @c-valueenigma4977 День назад +377

    YOU UNLOCKED EVERYTHING? Man, you must have missed HD2 a lot lol.

    • @justinmellem8964
      @justinmellem8964 День назад +63

      Well he probably had 250 medals when it dropped

    • @gabzsy4924
      @gabzsy4924 День назад +88

      ​@@justinmellem8964 that's the easy part and honestly who dosn't have 250 medals saved up at this point? The hard part is to farm the rest to complete the warbound so quickly.

    • @Bcd31997
      @Bcd31997 День назад +19

      I had 250 warbonds and that was only enough to unlock the first whole page along with getting the sterilizer stratagem

    • @braulioponte4648
      @braulioponte4648 День назад +1

      😂😂😂😂😂😂😂

    • @TheReapersSon
      @TheReapersSon День назад +3

      Not difficult. It takes time to get the super credits but even that is easily accomplished. Just run some missions on trivial, easy or challenging and you'll get there pretty quickly. Most people have been maxed on medals for a while, waiting for this warbond to drop.

  • @taglagable
    @taglagable День назад +119

    I haven’t unlocked the sterilizer yet, but that is exactly what I thought it would be like. I have no idea why they didn’t make it a gas grenade launcher so you could have some range.

    • @kafly555
      @kafly555 День назад +28

      Dude that is an amazing idea. Would be so much more useful.

    • @GGBlaster
      @GGBlaster День назад +9

      Probably is on the backlog at some point, and now that they have this new gas mechanic, it could be a fairly easy addition (maybe even to be added with the incendiary and stun grenade launchers)

    • @leonyt6745
      @leonyt6745 День назад +1

      I agree, awesome idea! Anyone remember the Terminator 2 scene in the lobby?! Imagine gassing an area, confusing everyone, and walking through like a terminator finishing everyone off! Opportunity missed! :'(

    • @OrAngelicBlitz8633
      @OrAngelicBlitz8633 День назад

      God dammit that is so much better!!! 🤬🤬🤬

    • @WM-gr4qi
      @WM-gr4qi День назад

      Meh, I like it better this way.

  • @stoywarshockofficial9984
    @stoywarshockofficial9984 День назад +56

    ngl while everyone is rocking with the thermite, i'm having extreme fun with the fart bomb aka gas grenade. It is like a stun grenade with DOT. I can use it to crowd control while burning them with my torcher...plus i can bully enemies especially chargers with the sterilizer+torcher swaping combo
    And also the Orbital Napalm and Orbital Gas on breaches just adding the 'Icing on the Cake'
    im enjoying too much with this warbond as a war criminal 💀

    • @Vadim_Ibragimov
      @Vadim_Ibragimov День назад +2

      I'm surprised that actually very few people have guessed to use sterilizer+torcher combo

    • @stoywarshockofficial9984
      @stoywarshockofficial9984 21 час назад +1

      @@Vadim_Ibragimov agree
      Overall:
      Kill Efficiency 7:5/10
      FUN factor 11/10

    • @DemonologyGaming
      @DemonologyGaming 18 часов назад

      Hold on hold on, how are you dealing with the massive hunter spawns? I’ve tried running both the flamethrower and the torcher for the memes and quickly realized that hunters will shred me if I don’t have a weapon that can kill them instantly instead of over time.

    • @Grayfox354
      @Grayfox354 15 часов назад

      Does it work on chargers? I'd love to run it with a flamethrower

    • @victornguyen1175
      @victornguyen1175 6 часов назад

      @@DemonologyGaming Doesn't the sterilizer confuse the swarms?

  • @noboot6558
    @noboot6558 День назад +12

    "Dont use the armour unless your running into gas or your teammates have it" he says to drip divers

    • @the_takibo
      @the_takibo  День назад +2

      Drip divers do be looking fresh

  • @THIS_GUN28
    @THIS_GUN28 День назад +18

    i think your expectations are out of line. AH said it's mainly used for crowd control as you said. but throw that grenade into a pack of hunters and they will eat each other. it's using the bugs against themselves. plus you throw a flame thrower on top of that you have a 75 dps. adds up quick when their blind and your spraying gunfire.

    • @donothack
      @donothack День назад +4

      the sterilizer seems undertuned though, range and effect should be longer and perhaps have a lingering cloud.

    • @LeviMiller-t5s
      @LeviMiller-t5s День назад +1

      ​@@donothackI agree, a slight damage buff would suffice.

    • @pawelk411
      @pawelk411 21 час назад +1

      Flame damage is 50. But flamethrower adds 200 on top of that if you hold the trigger on an enemy. So in practice flamethrower does 10x the damage of gas thrower

    • @THIS_GUN28
      @THIS_GUN28 17 часов назад

      @@donothack i agree, the effects need to last a few seconds more also the grenades could be a touch larger in area effect

  • @urm9m703
    @urm9m703 День назад +33

    IMO the gas needs to linger longer, or even permanently. Since it does less DPS it should be an "apply and forget" status, which would help with what tak mentions at 5:25 of having to then actually kill the enemy with another source.

    • @Praktical_
      @Praktical_ 10 часов назад

      I think they could do that but another option would be to just increase the time it takes for the confusion effect to wear off, you could spray into a hoard and not worry about some bugs wandering out of the main "cloud" of gas as by the time you are done with the rest of the group the bugs that have wandered out of the cloud would still be confused.

  • @ungurmikael
    @ungurmikael День назад +7

    bro gas+flame=explosion physics would be aaaaawesome

  • @Pygex
    @Pygex День назад +8

    The sterilizer does have a long mag and becomes a lot better with Peak Physique armour + Eruptor. Quickly spray some gas to group up enemies and blast away. Not the best for solo play, but at least it's usable.

  • @TheRealDismantler
    @TheRealDismantler День назад +27

    Every day smoke becomes more and more irrelevant

  • @iamkablam8096
    @iamkablam8096 День назад +3

    I think the sterilizer’s gas should get a buff where the gas either lingers around longer or the gas effects last longer. Some kind of compensation since it’s the only gas option that requires you to get up close to the enemy.

  • @0Vageta0
    @0Vageta0 День назад +8

    I recommend trying it on bots , its absolutely insane the way they lock up and how kuch damage they take

  • @silentreaper5805
    @silentreaper5805 День назад +3

    Sterilizer should leave behind a caustic residue on the ground like fire, but for like 70% of the fire’s duration. This would make it much more effective at spreading gas while not making it just straight up better than fire cause of cc. Also they should half the exposure time required to apply gas to an enemy, and increase its duration on an enemy after gas is applied by 25%. I think these tweaks would give gas it’s own identity and act as a powerful alternative to fire without overshadowing fire. Fire is more direct kill on the spot, gas is indirect kill over time, with crowd control to compensate. But rn applying the gas and maintaining it is the issue, outside of the gas guard dog for obvious reasons.

  • @pilidod
    @pilidod День назад +3

    I'm loving the gas stuff, I had fun with the Sterilizer and the Cookout together against bugs. Gas grenades are so good on bug breaches, too.

  • @25xxfrostxx
    @25xxfrostxx День назад +4

    I've been enjoying running the gas grenades along with the flame thrower. That's a pretty effective combo on bugs. I'm not a fan of the others. The sprayer doesn't have an effect that lingers long enough and does almost no damage and the guard dog focuses one enemy and follows it rather than spreading the gas so it's not great on crowds. It can bully a lone charger though.

  • @elliotnemeth
    @elliotnemeth 15 часов назад

    3 things: 1) the sterilizer and dog breath need the lingering clouds like the grenade. Yes it’s higher risk to fellow Helldivers, but it needs it for the effective crowd control factor.
    2) the confusion effect needs to be way longer. 3 seconds is just long enough to stop them in their tracks for maybe one or two attacks, but not long enough to be useful (e.g. putting distance between hunters, stunning a big swarm so you can knock out some of them). 15 or even 10 seconds would feel way better.
    3) it needs either a flat damage buff, stackable damage, or some kind of armor deterioration. I know it’s not supposed to replace the flamethrower, but giving it one of these would open up more opportunities for unique combinations

  • @dicerson9976
    @dicerson9976 День назад +1

    For the sterilizer, its not so much a matter of choosing between killing or CCing as it is a choice of whether you're the one doing the killing or doing the CCing. Just like with the other crowd control weapons (the concussive and the pummeler) the best way to use the sterlizer is in combination with a guard dog (the ones with guns to be specific, not dog breath in this case) and/or automated turrets. You can apply your gas CC further than the dog breath can, and over a wider area than the grenade can, and for a longer overall stretch of time than either of them. So what you do is if faced with a horde, drop down a turret (or even two) in a strategic location and then lock them down and watch the magic happen.

  • @zeroethics3082
    @zeroethics3082 День назад

    I told my brother, "It feels kind of like an unnecessary step. If I spray them with chemicals they get confused, and then I kill them. If I spray them with Fire, they just die. Murder is the ultimate CC". The more I have been running it, the more I like it. I think if they just increased the damage a bit, I would really love it. It shouldn't be on par with the Flamer, but I'm not sure the CC justified cutting the damage in half. Either increase the damage a smidge, increase the duration of the contamination, or allow Chem damage to stack (Twice?). All and all, its growing on me. Haven't got the Dog Breath yet, but I'm excited for it.

  • @sirtopnotch1738
    @sirtopnotch1738 День назад +1

    In my opinion the lack of lingering gas with the steriliser is fine since it's super easy to quickly apply gas to everything either way. It lets you confuse and damage all the enemies while continuing to move around. And makes it an awesome weapon for getting bugs to leave your teammates alone for a bit if they are jumping on them
    By the way the steriliser has a deceptively long range. You just need to get used to the shape of the cloud it produces and it starts becoming a really effective tool for disabling entire swarms of bugs

  • @Blurgleflargle
    @Blurgleflargle День назад +1

    Steriliser feels like it's more geared towards keeping individual chargers and other bigwigs busy in scenarios where you can't just take them out quickly, or simply running away is not an option.

  • @mathemanntastisch
    @mathemanntastisch День назад +5

    It would be cool if gas and fire had a combination, for example, that if you mixed it both it explodes like in the finals

    • @MitchSorenstein
      @MitchSorenstein 22 часа назад

      Cyberpunk has the same thing. Upload a contagion quick hack to someone and then apply fire damage and BOOM!

  • @OP10thNakama
    @OP10thNakama День назад +3

    Increase gas status length to 50%-100% the duration currently and I think it will be a support king. as for the stim pistol I want the devs to include a slight homing effect that curves the stim towards the diver so unless they are running perpendicular to the angle you shot at it should tag them.

  • @69werle
    @69werle День назад +4

    These resist armor perks should do something else besides just the resist since 99% of the time the only way these damage tipes will affect you is self harm.

  • @Xeptar
    @Xeptar День назад +2

    New Strategem Idea:
    (Sterilizer Tower)
    Similar to Tesla Tower, made to look like the mine dispenser maybe, acts as a target for bugs but consistently confuses them so can hassle a crowd for a while until they eventually manage to take it down

  • @AWESOMESAUSEY
    @AWESOMESAUSEY День назад +3

    It’s easier to gas more enemies with the sterilizer if you hip fire it and then aim left to right

  • @CJM738
    @CJM738 День назад +2

    love that ending getting stuck on the bile titan and getting wrecked

  • @dante8506
    @dante8506 День назад +4

    Is pure support and for those kind of players including myself I like to help teammates sometimes is pretty solid. Alone ya, no way.

  • @DivingHawker
    @DivingHawker День назад +4

    The problem with the Sterilizer is that it's a worse flamethrower in terms of damage, and a worse CC than the arc thrower which can do much more CC, much more damage, without having to risk getting that close and with unlimited ammo.

  • @pian-0g445
    @pian-0g445 День назад

    They have a lot of ways they could improve the utility of gas.
    One interesting one they could do is while affected by the gas, there armour level decreases (because the chemicals degrade and weaken the armour).
    This could potentially increase its support effectiveness. Not only does it make the enemies a bit disoriented, but your teammates can kill enemies with lower penetration weapons, and also just helps kills enemies quicker.
    Whatever they do, it should definitely focus on debuff to differentiate it from flame stuff.
    But I think it’s not in a bad place right now.
    The drone though needs a change in its targeting. Because it’s like any other drone, it stays on an enemy until killed, but that doesn’t make sense with gas (also takes ages to kill). So it should work by moving on from target to target once the debuff has been applied on the enemy

  • @grittytheg5077
    @grittytheg5077 День назад +1

    I feel like this the perfect warbond to open with after they increased the viability of weapons especially primaries. It offers more ways to play and when it comes to playing a "support" role it will feel alot better since alot of primaries are stronger even being viable against chargers.

  • @johncatto7231
    @johncatto7231 День назад

    There’s a handful of people who think the new gas is bad and that this new warbond is bad. I MOSTLY disagree, I’d say there are two changes they should make: 1. the sterilizer should either leave gas clouds (akin to the flame weapons, but floating) OR decrease enemy armor in addition to the confusion 🤷‍♂️. 2. Dog breath needs to intelligently apply the gas effect to enemies that don’t already have it. (Bonus)3. Stim pistol projectile speed needs a pretty drastic increase.

  • @zerothree9126
    @zerothree9126 День назад +3

    The Warbond really doesn't fit the gameplay of Helldivers 2 at all. The gas weapons just don't really have a use case as...straight up killing the enemies would be better, and the orbital gas strike is just a better version of the grenade on a higher cooldown, though the grenade can be used more. The grenade is really the only gas option from this warbond i see being worth using, as it doesn't take a strategem slot.
    The stim pistol, as you said, is hard to hit or notice someone is using it. It also doesn't really have a place in the game as i've rarely run out of stims, same with other players in the match. The damage taken in this game is so high you pretty much need to immediately use a stim after taking damage, running around not on full health is a death sentence. You'll run out of Ammo before stims, and most the time you will replenish stims when you get ammo, so ergo...you don't run out of stims.
    The Armor has little to no use-case due to the weakness of the gas, meaning no one will be running it and if you have an orbital gas strike, due to the damage change, you can run through it with just a single stim. There is no real point for running into a gas strike or gas grenade cloud as you can just shoot the enemies outside of it, assuming they didn't sprint out of it in their confusion. On top of that, the Armor looks pretty bad in my opinion. How do you make a gas fit not go hard?
    Helldivers 2 fundamentally isn't designed in a way support play would be useful, the most useful "support" thing you can do is just giving players ammo with a supply backpack. They should of gave gas a slow effect and not decreased it's damage or only decreased it by a little. The confuse effect is not that good and the blind effect will only be worth a damn on bots which you will very rarely be able to get the gas effect off on. It doesn't help the gas effects are pretty short in duration on top of it's other problems. Maybe this will change, but currently the gas system is weak and doesn't really hold a reasonable use case, but at least it's hard for my teammates to kill me with it. Not worth 10 bucks though, every other warbond has more use than this one.

    • @Mestari1Gaming
      @Mestari1Gaming 15 часов назад +1

      I think you are wrong. Gas makes everything easier to kill and gives the team time to breath and prepare themselves better for the fight.
      The Gas Grenade should be able to destroy bug holes because it contaminates the bug hole.

  • @windsgrace688
    @windsgrace688 День назад

    One thing to note about the gas rover is that it seems to like focusing down one enemy and moving on to the next target instead of spraying a group and keeping the entire group debuffed.

  • @Oznerol1234
    @Oznerol1234 18 часов назад

    A really cool stratagem with gaz would be to have a bombing that goes into a circle around the landing of the stratagem at like 30m, would be cool to defend zones and isnt really OP considering that you're kinda trapped in and if you are outnumbered , you're forced to go through your own gaz.

  • @bannysweety4170
    @bannysweety4170 День назад

    600hrs hd gameplay here, a lot of people doesn't like the new warbond but for me who loves war crime it's a perfect weapon, you can build up various build from it. My best load out are flame + gas, use dog breath and flame weapons, i prefer the primary torches (so i have spare support slot for bigger threat) and incendiary grenade. When then enemy get confused by the gas it might not stationary but wondering around it not fully move towards you. When it get confused set a floor with flame or just directly hit them, this applying 75 DoT (25 from the gas and 50 from the flame ). And it does the job really well.. i can basically stand in one spot spreading gas and flame without moving, it's perfectly fit with the crow control role. Yes it have the downside it can't crowd control charger or bile titan so you have to use better weapons.

  • @jonataneriksson8216
    @jonataneriksson8216 День назад

    Been having quite the time with the new sterilizer stratagem, I find it very useful paired with a guard dog, especially the regular one. Confuse the enemies -> let the guard dog finish them off. Got 863 kills last game against bugs but it was tier 8 so no wonder, but it really does change the gamestyle. It's also really great for supporting your teammates during a horde too. Big bug nest and a huge horde of enemies won't stop coming? Be the frontline and spray them and let your teammates seal the holes.

  • @delta0dst
    @delta0dst 23 часа назад

    What I think gas should do:
    - Keep the confuse and add a slowdown effect, add to it being more of a support than a direct damage
    - change the damage from doing flat number to do flat number + percent health, will help keep it relevant in all difficulties against all enemies

  • @ScrepterWrites
    @ScrepterWrites 20 часов назад

    I think the gas grenade for solo is awesome. Really great way to close off checkepointss or certain sections in front of you, to either pull back or mow them down.

  • @sarcasm-83
    @sarcasm-83 3 часа назад

    Really like the gas nade. Not having to waste a strategem slot to crowd control, for example a patrol or swarm coming right your way while doing an objective, is a really valuable thing imo. Just lob one, watch them freak out, finish em off - or just delay.
    Dog breath might be ok too, to confuse those you miss. Didn't get it yet :D
    I was hoping it would be a legit tactic to wear the armorset to reduce the dmg and then just be in your own gas to be "safe" but the confusion status seems to be so dangerous and at least brood commanders etc. very often just seem to melee me, so that's not really working. For that same dangerous reason, the sterilizer really does feel like a bad choice, as not only does it require you're close to the enemy that still swings around wildly, you also end up wasting a strategem slot and those are valuable.
    If it either made enemies turn around and run away from you, it might have a utility.. if it made enemies attack eachother, it'd be great.. but as it is now.. nope.
    Gas nades will come with me often though :)
    Edit: Oh I DID however feel like the sterilizer did something interesting against shrieker swarms... Not sure if it was a fluke but they seemed to die very quick and stumble out from the sky. Gotta test that more... could have been my friend shooting at em right at the same time, but I saw no splatters or projectiles...

  • @patrickhuffman9632
    @patrickhuffman9632 День назад +11

    What's up legend!!

  • @idkanymore6897
    @idkanymore6897 День назад +1

    if they increased sterilizer tank capacity by maybe 2x then it could be a much more viable support weapon, with sustained CC so that other teammates have more opportunities to dish out damage
    along with increasing the diversion when getting hit by gas, i found that roughly 1/3rd of the bugs are still wandering to me and hitting me which is really not good
    overall, the sterilizer should be pretty worthless solo but should be AMAZING as a support weapon for teammates, especially if you have friends to cooperate with

  • @YAGRARCHR
    @YAGRARCHR День назад

    I think the main advantage of having the sterilizer vs the dog is that you have more control over where the gas goes

  • @13vex
    @13vex День назад

    I think the best way to fix the sterilizer would be to have it so that it creates a cloud of lingering gas the longer you fire it. It should be the ultimate way of applying gas clouds to the field.

  • @JapaneseKeith
    @JapaneseKeith День назад +24

    Gas is a weird one for me. Just seems like an inferior form of flame. I like the blinding and disorienting but as you said, its not enough to make it unique. Maybe they could make it more like acid, removing legs and melting armor. Id even like to see the steriliser have a higher pressure and crazy range, where you just blanket a whole area in dissolving mustard gas. Same with the gas strikes and grenades. A range advantage would make people choose it

    • @MisterCynic18
      @MisterCynic18 День назад +4

      I think the DoT should linger longer, twice as long as the flame maybe. Seems like the easiest way to solve the problem of having to constantly reapply it in a crowded situation.

    • @silvergamer7250
      @silvergamer7250 День назад +6

      It’s not ment to deal damage, it’s main purpose is so that you can get away or get enemies to stop attacking you. Like this, you puff a gasthrower at a hulk and run to its back while it shoots where you were before.

    • @JapaneseKeith
      @JapaneseKeith День назад

      @@silvergamer7250 i get that but it just feels inadequate

    • @silvergamer7250
      @silvergamer7250 День назад +1

      @@JapaneseKeith it’s not ment to kill, it’s ment to maim. It’s a support weapon that’s supposed to support

    • @juan0808
      @juan0808 День назад +8

      I think the confusion effect just needs to last longer. Right now you need to reapply it too often.

  • @skal-tel8077
    @skal-tel8077 11 часов назад

    I feel like the gas spewer was created before the team had any idea that they were going to rework how gas worked, and then they didnt have enough time to change it to something else before launch.

  • @qwefg3
    @qwefg3 День назад

    I found this as an odd warbond as I am a classic orbital chemical gas player.
    Drop it, use it for defense missions, gas had managed to block flares from bots in the past so gas was a bit of a favorite for me in a defensive tactic.
    Gas backpack bot buddy feels like an odd, but maybe nice runner build since the bots distracts enemies by making them lose you if they get in range. As for the armor... heard some odd things about it as honestly I would like it more like the laser tesla armor with 95% protection against electric damage. Though there had been some players saying that higher the armor rating the more protection you get as some players claim heavy armor nullifies all of it or most of it.
    Feels like an interesting one even if it isn't for everyone.

  • @expandshrink1544
    @expandshrink1544 23 часа назад

    DOT damage is at its peak, Guard dog and flamethrower is a combo yet to be seen

  • @projectarduino2295
    @projectarduino2295 День назад

    The value of real gas weapons is their extreme crowd control abilities and disabling effects. It is meant to be used with other forms of weaponry.
    I think using an orbital cloud strike, while wearing the gas armor, and then running in an mowing the enemy down with an hmg at point blank might be useful, but I am not sure how long the strike cloud lasts, and whether or not it makes more sense than the static shock orbital. The confusion ability has potential though and I think it will be interesting to see the techs created for it.

  • @GGBlaster
    @GGBlaster День назад +3

    Now we need a gas hellpod booster

  • @stephenhill5986
    @stephenhill5986 День назад

    I honestly felt that the best thing to do was to throw a grenade or gas strategem on bug beaches made them ridiculously easy targets for other bigger strategems that have longer call in times. Toss in a grenade when the smoke pops up, quickly toss an eagle and boom: 30 kills

  • @norrecvizharan1177
    @norrecvizharan1177 22 часа назад

    Personally, if I had any ideas of things that could be cool to change, it'd be to either rework bug acid attacks into being something that the armor resists, or maybe they could play into the whole "constant evolution" thing by giving them new bugs with such attacks. That way there'd be an actual valid reason to wear it when fighting them, much like how fire resistant armor is great to wear against bots because of hulks with flamethrowers.
    Hopefully they do something like that in the future where the Illuminate have some electrical attacks, so the same can be said for that type of armor, and maybe even creating a pseudo holy trinity of element themes for the enemies later down the line. But that's just my personal weirdass thoughts on how to (maybe) get the most out of such mechanics, what do you guys think?

  • @green_mark
    @green_mark 20 часов назад

    Gotta say I definately was expecting the sterilizer to have some corrosive immediate damage effect. Weaker than flamethrower of course, but more damage would be satisfying.

  • @johnhenton8172
    @johnhenton8172 21 час назад

    Don't be sad Takibo, the steriliser is S tier on defence and flag missions because it afflicts chargers and bile titans.

  • @cixtos
    @cixtos День назад

    I appreciate that its identity is unique to that of the flamethrower or the arc thrower. It looks like a fun choice for players who want to play the role of crowd control support

  • @Mazapine
    @Mazapine 12 часов назад

    I've been enjoying the Sterilizer/Gas grenade paired with the Eruptor, it's nice for locking up a bug breach so your airstrike can be even more effective too.

  • @ratshinx6797
    @ratshinx6797 23 часа назад

    I still feel that instead of a flamethrower weapon for the gas, it should have been the grenade launcher. The grenades and orbital is the best and most useful form of gas deployment, being able to pick a section of land, even at range, to completely coat in a cloud of gas is far more suitable and thematic than spraying poison a couple of feet in front of you, which denies its use almost entirely in certain scenarios.

  • @perteraboofolympus150
    @perteraboofolympus150 День назад

    Sterilizer buff Idea sprays everything in a 90 degree cone in front of you reduce ammo cap per mag by 25% increase max mags by 2

  • @IXIammerlock
    @IXIammerlock День назад +3

    im thinking about running a support build: stim pistol, gas grenades, eruptor, gas dog, flamethrower, 500kg and gas strike. the ultimate tower defense build

    • @IXIammerlock
      @IXIammerlock День назад +1

      i am the tower in this regard

  • @JC101Zero
    @JC101Zero День назад

    one think i like gas nades and armor for, is if you get surronded popping it at your feet and fighting in the cloud, or using it to retreive lost samples in a swarm

  • @nivamalako806
    @nivamalako806 День назад

    Imo, the sterilizer would've been much better off as some sort of gas-grenade launcher, or something. Moderate/low explosive damage, leaving lingering gas clouds. Something that could kill trash more or less instantly, and then debuff whatever lives through the initial explosion.

  • @icebearsans
    @icebearsans День назад

    so the sterilizer is a good combo with the laser drone, and i bring either stuns or thermite, and a grenade pistol for grenades, and the cookout for its dot effect, basically you let the drone do the work while you semi blast the crowd with gas, and if or when you run out of sterilizer, shoot your shotgun, you should bring orbital railgun strike for large enemies if you decide to go alone, and bring the any large bombs, or even maybe the napalm barrage

  • @EternalMoist
    @EternalMoist День назад

    I love the new gas mechanic, but the best implementation is the one we already have, orbital gas strike.

  • @DonovanWinner
    @DonovanWinner 13 часов назад

    The range for the sterlizer is actually farther than the gas particles itself and can be used at long ranges even though it doesn’t look like it

  • @briand8335
    @briand8335 День назад

    Deep rock galactic had a caustic globule launcher that basically could be caught fire.
    A small reach here would be to use the sterilizer (potentially alcohol based) to be used for a small explosive effect with a torch.
    Or use a gas orbital then the napalm to make big boom

  • @Corzappy
    @Corzappy День назад

    They should do the classic videogame cliche of allowing gassed enemies or lingering gas clouds to be ignited with things like incendiary grenades, thermite, napalm stratagems, or other flamethrowers, causing a thermobaric explosion that does majorly increased damage depending on the gas cloud size and ignites any surviving enemies.
    That way there’s a dynamic and cooperation focused duality between fire and gas, which could incentivize flamethrower and gasthrower players to group up and use their weapons in tandem to deal more damage than they could as individuals, like the crew reload mechanic.
    And it would still be useful in solo play since there’s incendiary and gas kit options in just about every slot, meaning that just from this one change you easily create a dozen or more unique loadouts that all play a little different centered around gas/fire combos.

  • @Mestari1Gaming
    @Mestari1Gaming 16 часов назад

    The Gas Grenade should destroy bug holes because the gas should make those tunnels unusable for the bugs.

  • @jasperjasper9435
    @jasperjasper9435 День назад

    The sterilizer will be good for team play
    using it to confuse enemies for either getaways, or to stoping potential damage with your allies providing the killing power

  • @SteveAkaDarktimes
    @SteveAkaDarktimes День назад +2

    I'm excited about them adding Stratagems to Warbonds.

    • @onhillsgaming
      @onhillsgaming День назад +1

      Why? They could just add them to the game for free like all the others.

    • @broman191
      @broman191 День назад

      @@onhillsgaming Yeah, this one is the 1st warbond I'm not willing to buy for full price...maybe it would be good for goofing around for a while for free or even half price, but 1K super creds for this is a big no-no in my book.

  • @progenitor_amborella
    @progenitor_amborella День назад

    I see gas kinda like build crafting with Stasis from Destiny 2. It’s crowd control and should not be even considered as a main source of damage. Pair it with something like the impact thermite, or duo up with a teammate so you two can 1-2 punch the crowd. I think the gas grenade and dog breath are easily the best picks of this warbond.
    Now that being said, I do wonder what happens if you combine gas with the stun of EMS or Arc. I’m sure there’s some specific scenario where something interesting happens.

  • @ashergutierrez9235
    @ashergutierrez9235 День назад

    I think if the damage application stacked it would be nice, 25 gas nade + 25 sterilizer = 50 damage, that way it gives you a reason to run the armor and more than 1 gas strata.

  • @demonofwar1155
    @demonofwar1155 День назад

    I appreciate your review and honesty. Yours was a lot better than others. Thank you so much

  • @Predman1227
    @Predman1227 10 часов назад

    Given the effectiveness of these gas weapons, I wonder if the Devs will add enemy types that are resistant to these weapons.
    It could even work as mission modifiers that gives enemies resistance to different types of damage.
    Would help mix things up a little.

  • @Mr440c
    @Mr440c День назад

    In the first game Sterilizer was a reliable antibug gun that would kill smaller ones in seconds as well as big ones. The difference between it and anti-tank guns was that it wouldn't kill big bugs instantly so hosing down a charger was a challenge. Why not make guns work the same way I don't understand.

  • @WM-gr4qi
    @WM-gr4qi День назад +1

    2:12 it's a different thing, that makes it distinct from flames, and that's a good thing.

  • @bl0ccr4fter24
    @bl0ccr4fter24 День назад

    You can look like a Krieg Death Korps soldier if you wear the trailblazer scout, or the groundbreaker body armors, with the new field chemist helmet! the closest we'll get to a Warhammer 40k character in Helldivers sadly

  • @TheKingdomXIII
    @TheKingdomXIII День назад

    From what it seems like, your best bet is to either run Sterilizer+OG Guard Dog/Rover, or any other weapon+Dog Breath. That’s IF someone wanted to run the new gas weapons. Interesting. I would probably run the Dog Breath with a typical primary/LMG. Can’t wait to try it, but I feel like it’s gonna be hard to replace the Rover.

  • @america2793
    @america2793 4 часа назад +1

    *“father” by Sabaton starts playing*

  • @Battle-Panda
    @Battle-Panda 7 часов назад

    I like to use the Sterilizer in combination with the Guard Dog Rover. I spray and confuse them with the Gas and the Rover finishes them off pretty quickly. I also use fire impact grenades for maximum over time dmg. Grenade pistol to open up containers and the Knight SMG incase i actually have to shot something, which rarely happens.
    Pretty solid loadout imo.

  • @timothyadams4477
    @timothyadams4477 День назад +1

    You’re quick with the videos!

  • @Virtx0929
    @Virtx0929 20 часов назад

    The ability to self-stim with the stim pistol would effectively give any player who equips it 24 stims. Not sure that'd be balanced...

  • @alfredoquinto1238
    @alfredoquinto1238 День назад

    It would be cool if instead of removing aggro it would make enemies also attack blindly at its allies, for example the Charger would randomly attack its own allies

  • @big_gucci_scorpio328
    @big_gucci_scorpio328 День назад

    The sterilizer is a TEAM PLAY stradagem, one player spreads the gas the other player takes them out, of course it's gonna be ass for solo play 😂, the guard dog dog breath on the other hand can be used for solo play since it can gas enemies for you and you can kill them with your favorite primary or support weapon while they are confused

  • @arravadin
    @arravadin День назад

    Very much a niche warbond, but a cool niche. I love the grenades though, throw them into a choke watching the bugs struggle to get through is great.

  • @markedfang
    @markedfang День назад

    Had gotten into using gas strike before the gas change and hunters would always just ... walk around it. though hitting them head on seemed to kill them. which made it .. nice.
    New gas really turns them potato brain and I've not had issues dealing with bigger swarms during bugbreaches ... since you can just gas and run, or gang up with your buddies. :)
    The biggest reason why I would use grenades was to buy time. Reload my spear. and clear up high prio- targets for the team.
    The gas grenades do literally everything I need them to. Buy those extra seconds.
    Losing the ability to clear holes effectively just drives me to stick close to people with the better killing tools anyway. xD

  • @atlaslee8681
    @atlaslee8681 13 часов назад

    Somehow that bile titan kill with the dive pod at the very end of the video is the grossest thing I’ve watched in my life lmao

  • @CoyoteCarroll
    @CoyoteCarroll День назад

    They should make the gas flammable. So if you drop gas grenade or gas strike and fill area with gas before you spark it with a flame weapon and it causes a massive flame. Kind of like that dragon from HTTYD

  • @rileychen6108
    @rileychen6108 День назад

    I think the dog breath guard dog doesn't TK you because it moves around more. If you look at the guard dog and rover dog, they hang on your shoulder, so if you're moving a lot you might move into their line of fire. The dog breath goes out and looks for its own targets, so at least in your gameplay, it doesn't really try to shoot through you at all. Meanwhile the rover will gladly shoot through your head.

  • @talscorner3696
    @talscorner3696 День назад

    To me, the fact that it does not stick is a bonus; one less thing I need to keep in mind.

  • @ChrisLeonard-gh5pi
    @ChrisLeonard-gh5pi День назад

    It definitely looks like the stinky dog actively pursues its target which makes it less likely to hit you.

  • @eq2lornick
    @eq2lornick День назад +3

    I think they should add more effects to the armor sets. Specifically tied to the gas theme. For example, +3 gas grenades (no effect if different grenade equipped).

  • @Whytho2000
    @Whytho2000 День назад

    Props to those who pick helaers and support roles. Cause I want the barbarian role every time.

  • @Gamer-jv8uv
    @Gamer-jv8uv День назад

    Stim pistol definitely needs a lock on feature like the spear. Reduce the mag since it’s easier to hit and allow self stims

  • @TheCowboyMartyr
    @TheCowboyMartyr 12 часов назад

    Imo the gas status effect should spread to enemies within a 5 meter radius kinda like Saryn from Warframe and her poison