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Blender 2.8 Mario brick block tutorial

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  • Опубликовано: 14 мар 2019
  • SUPPORT THESE TUTORIALS / cg_matter
    MY WEBSITE www.cgmatter.com
    In this blender (2.8) tutorial we go over how to model and shade a mario brick block. This will be a more photorealistic take on the classic mario brick block from the 3d games.
    Music:
    Candlepower by Chris Zabriskie is licensed under a Creative Commons Attribution license (creativecommon...)
    Source: chriszabriskie....
    Artist: chriszabriskie....

Комментарии • 84

  • @cuddlybunion341
    @cuddlybunion341 4 года назад +20

    12:30 you can use : "select linked flat faces" then just adjust the angle and you are golden

  • @derherr8498
    @derherr8498 5 лет назад +35

    Dat short intro is a blessing

    • @Poolie
      @Poolie 5 лет назад

      slap slap slap

  • @SolidSt8Dj
    @SolidSt8Dj 5 лет назад +121

    *Deletes Default Cube*
    *Adds in new cube*
    Default Cube:
    Am I a joke to you?

    • @minot0_
      @minot0_ 4 года назад +3

      frick the default cube

    • @SolidSt8Dj
      @SolidSt8Dj 3 года назад +1

      Why the fuck are 2 bots having a conversation about their scam site on a random comment on a random video like wtf

  • @UstedTubo187
    @UstedTubo187 5 лет назад +34

    FYI, the key casting was basically impossible to see.

  • @CorporateHammer
    @CorporateHammer 5 лет назад +8

    Very nice and to the point tutorial. The extrude along normals and select boundry loops was well worth the watch and like, Thank You!

    • @FlamingFoxProd
      @FlamingFoxProd 4 года назад

      "Nice and to the point"
      Hoo boy if only you knew about his new tutorials back then

  • @neatelf9913
    @neatelf9913 5 лет назад +7

    I absolutely don't know why I watched this. But it was cool!

  • @NickPangburn
    @NickPangburn 5 лет назад +4

    If you got all your subscriber's through the videos you currently have uploaded I am impressed! Hopefully your channel does really well in the future!

    • @CGMatter
      @CGMatter  5 лет назад +2

      Thank you, I really appreciate it :)

  • @zoey101dogwablog
    @zoey101dogwablog 5 лет назад +1

    You can right click on objects to open up the context menu, which has an option for Shade Smooth and Shade Flat

  • @blacklotus432
    @blacklotus432 Год назад

    Thanks I’ll try it out later

  • @guillermoparra2000
    @guillermoparra2000 Год назад

    BROOO!!!! This video is GOLD!!!! Thank you so much, this video really help´s me and you are very good at teaching. I hope you can keep uploading Mario object modeling videos! Greetings from Argentina! You win a like and a suscriptor!!! 😄🙂

  • @guylemay1471
    @guylemay1471 5 лет назад +1

    A very good intro into Blender 2.8

  • @seppsowas
    @seppsowas 5 лет назад +3

    select some faces/egdes/verts and press Shift-G (2.7x hotkey). There are various options to select similar faces/edges/verts. The options "perimeter" or "area" are usefull for what you doing at 13:00.
    The color ramp node does nothing without a noise or texture in the factor input. At 25:00 you have two different colors in the ramp but your factor has no input. It is constant 0.5, so you just get a single color out (the mid between left and right)
    btw: love your stuff :)

    • @psion9110
      @psion9110 5 лет назад

      Co-planar select is useful. It does not work on beveled edges of the cube, but even with that it less work. tnx

  • @davecarleton2598
    @davecarleton2598 5 лет назад +28

    Step 1: Delete the default cube... 5 seconds later: adds a default cube.

    • @yuribandolon5467
      @yuribandolon5467 5 лет назад +2

      Hey its a habit I guess...even most of the people I know do this

  • @sk1ttle314
    @sk1ttle314 5 лет назад +8

    Well done but i would have used the bevel modifier instead.

    • @rbettsx
      @rbettsx 5 лет назад +2

      Exactly . And leave even thinking about round bevelling to the end. That way, all the bricks have the same bevel on all edges.

  • @NitramiuZ
    @NitramiuZ 5 лет назад +1

    It seems like not many people have realized that in 2.8 you can right-click on objects in all modes to bring up a specific relevant menu, for example you can just right-click on an mesh in object mode to bring up a menu where you can for example change smooth/flat shading

    • @CGMatter
      @CGMatter  5 лет назад

      Thanks for the tip ;) I'll try to incorporate that in a future tutorial

    • @NitramiuZ
      @NitramiuZ 5 лет назад

      @@CGMatter You can also for example rightclick in a text object and convert Into mesh

  • @songwin2293
    @songwin2293 5 лет назад +2

    This is freaking awesome!!! Learned so much from this. Could you do a video on how to do a spiral shape like the chameleon tail? I have been watching other videos on that topic but most of them in the older version of blender and it is confused with the new blender 2.8 since I am really new to blender. Thank you very much for sharing your knowledge!!!

    • @TheFlyJunky
      @TheFlyJunky 5 лет назад

      Use a curve, then set shape by a circle (also under shift+a->curves) theres an option to do shape by some object. if the twist is a problem use ctrl+t to twist while in edit mode for the curve. then convert to mesh to do the materials/ sculpt details.

  • @myztazynizta
    @myztazynizta 5 лет назад +2

    The reference image has colored highlights. I think one of the ways to achieve the same would be to set the principled shader to metallic.

  • @AA-hg7xq
    @AA-hg7xq 5 лет назад +3

    Nicely done. Would like to have seen you reduce the poly count (method/procedure). Thanks though.

  • @BlenderBeanie
    @BlenderBeanie 5 лет назад +2

    It would be easier on the topology and workflow if you would create seperat bricks and put them together with some margin and a single cube in the middle that would be the mortat. On the other hand you can use a material, as long as it's quite far away

    • @HrPedrosak
      @HrPedrosak 5 лет назад

      Agreed. Was thinking the same thing. And used the Bevel modifier...

  • @rustycwright
    @rustycwright 5 лет назад +2

    Great tutorial; thanks. I was puzzled by your setup for the environment lighting. You end up with having a yellow (color) socket from the environment texture node connected to the green surface socket of the world output node. I always have had the background node between the environment texture node and the world output node so that yellow connects to yellow and green to green. I just tested it in 2.79 (I haven't started using 2.80 yet) and it works there as well.

    • @CGMatter
      @CGMatter  5 лет назад +2

      As you saw both work in this case. Where you have to be careful is with purple (vector) sockets. Sometimes you have to use nodes like the bump node to convert from an image to vector data! Thank you for watching :)

  • @elizabethhamilton1166
    @elizabethhamilton1166 5 лет назад +1

    Learned a lot and subbed. Looking forward to your next vids!

  • @notimportant7682
    @notimportant7682 4 года назад

    in a case like this maybe making a vertex group of the brick selection then a group of its inverse would be a good idea before the extrusion.

  • @whynotanyting
    @whynotanyting 4 года назад +1

    Instead of selecting all the "mortar" faces I would've just made another cube, size it so it's just above the mortar faces, bevel, and colored it black. Maybe also use difference and union bools to make it one object. Not the cleanest, but would work for me to save time.

  • @ssoltani498
    @ssoltani498 5 лет назад +1

    What a nice tutorial. TNX

    • @CGMatter
      @CGMatter  5 лет назад +1

      Thank you for watching :)

  • @SgtDoots
    @SgtDoots 5 лет назад

    This is so satisfying!!!

  • @amitmeiri6066
    @amitmeiri6066 4 года назад +1

    can you do one to the question mark block
    there are a few things that no so common in tutorials. like the 4 little holes in every polligon

  • @costagiannaras7927
    @costagiannaras7927 3 года назад

    should have just inverted the selection and extruded inward, that way the bricks don't look much rounder and beveled than he originally planned when he first set the bevel

  • @mamainacc
    @mamainacc 2 года назад

    30 minutes felt like 5..... amazing

  • @fivefingerfullprice3403
    @fivefingerfullprice3403 3 года назад +1

    You have have extruded the mortar in since extruding the bricks out increased the bevel distance

  • @obkcaptain
    @obkcaptain 5 лет назад

    At 16:36, If you don't really know which one of these is which, the answer is very simple: In the view panel, click on the thumbnail to the left that has A-Z (6th from right to left), then you will see the files. (really you know blender?)

  • @TiagoTiagoT
    @TiagoTiagoT 5 лет назад +1

    I think there is a "Select Similar" option or something like that

  • @henrywilliams6209
    @henrywilliams6209 4 года назад

    Can you make the question mark block

  • @Alkaris
    @Alkaris 5 лет назад

    Very nice tutorial.
    now I'm wondering how to transform this brick block into particle effects like when it get broken into a a dozen pieces.

    • @CGMatter
      @CGMatter  5 лет назад

      Probably the fastest way to do is with the fracture modifier add-on and run a rigid body simulation, however this of course won't split it up into the individual brick pieces in a way that makes sense. If you want that in particular it makes more sense to model this as a collection of objects instead of one mesh.

  • @ralviar100
    @ralviar100 5 лет назад

    When you are selecting an HDR file click the button on top with the four squares to view thumbnails of your HDR files.

    • @Something_Disgusting
      @Something_Disgusting 4 года назад

      I noticed... quite a few things he showed here have "right click" shortcuts, like smooth shading, and what you're suggesting. Guess this was made before people realized a bit more about what Blender 2.8 did to make everyones workflows much smoother.

  • @GrobGhost
    @GrobGhost Год назад

    How many years do you think it will take for a.i. to full replace animator jobs? I really want to get into art, autocad etc like I was back in High School but now with the AI boom feels like (at least to me cuz my brain is EFFED) feels like it would be a waste of time, but I am pushing myself into it regardless where it takes me - I just want to another persons thoughts on the matter such as yours.

  • @Ray_Tracing
    @Ray_Tracing 4 года назад +1

    Im your 1K like

  • @ximm2mhd.zakyrionaldy187
    @ximm2mhd.zakyrionaldy187 3 года назад

    Even his intro and "hey guys" less than 1 sec

  • @SAM777VEL
    @SAM777VEL 5 лет назад +2

    😀good

  • @adamplechaty
    @adamplechaty 5 лет назад

    Nice tutorial, thanks. Any reason why not leave the bevelling to the end and using the mod instead?

    • @CGMatter
      @CGMatter  5 лет назад +1

      bevel modifier is the procedural approach (and therefore arguably the better one) but I wanted this to be a modelling tutorial (so all manual operations instead) :)

  • @Mntan
    @Mntan 3 года назад

    if you made this today it'd be procedural and done in like 4 minutes, sponsor included

  • @vazak11
    @vazak11 4 года назад

    Genius!

    • @vazak11
      @vazak11 4 года назад

      This was so helpful, thank you!

  • @blenderstuff2239
    @blenderstuff2239 5 лет назад

    Please make more Super Mario Asset Tutorials!

  • @basicallyeveryone
    @basicallyeveryone 4 года назад

    Now I feel ready to post some minecraft block renders on r/minecraft and call it a texture pack project. Any thoughts guys?

  • @nutmeggaming11261
    @nutmeggaming11261 4 года назад +2

    Decommunicate the default cube

  • @izeckx
    @izeckx 5 лет назад +1

    @ 32:05 You say you can melt the faces together to bring down the poly count. What did you mean by that?\
    Also, Sub'd. Nice video. You might be seeing me bug you with questions often.

    • @CGMatter
      @CGMatter  5 лет назад +1

      Melting two faces together is essentially creating a single face that is the union of them. Typically this of course creates an n-gon (which some people are super against because n-gons don't play nicely in zbrush and several other scenarios). If this model is used in a game engine it hardly matters because everything is triangulated in engine before render. Think of it as an artificial way to reduce the face count. Also glad you liked it :)

  • @RayMairlot
    @RayMairlot 5 лет назад

    Seems like the BLAM add-on would have been easier for this.

  • @PolygonIsland
    @PolygonIsland 5 лет назад

    Hey, do you mind telling me how you have the keys shown?

    • @CGMatter
      @CGMatter  5 лет назад +2

      I use a free program called carnac

    • @PolygonIsland
      @PolygonIsland 5 лет назад +1

      CGMatter Thanks!

  • @LinkiePup
    @LinkiePup 2 года назад

    Deletes the default cube
    Places a new cube

  • @3Dgamespot
    @3Dgamespot 4 года назад

    I did this in under 5mi in 3dsmax

  • @MSkullKid
    @MSkullKid 5 лет назад +1

    i really dont like thouse bevel loops, i prefer using modifiers

    • @CGMatter
      @CGMatter  5 лет назад

      a non-destructive workflow is always the best approach (can't wait for 'everything nodes') :)

    • @MSkullKid
      @MSkullKid 5 лет назад +1

      @@CGMatter yeah but for a game or other real time render, these methods makes the game or else too much heavy

  • @caelaise
    @caelaise 4 года назад +1

    the one problem i have with this is that i think your bevel is too extreme

  • @Makker_1
    @Makker_1 4 года назад

    I don't think you understand the principledBSDF shader, and it is helpful if you do. So I recommend you watch a video from blender guru.

    • @gjuroo
      @gjuroo 4 года назад +1

      Absolutely good advice. Also, he should model a donut and not some silly bricks.

  • @alfiesawesomeworldofgaming6751
    @alfiesawesomeworldofgaming6751 4 года назад

    im achly 9 an i prity good at blender

  • @lucien5112
    @lucien5112 3 года назад

    oof not completely procedural smh

  • @IschbindeKalle
    @IschbindeKalle 3 года назад

    32 minutes for 1 block. Decrease your time or people like me will skip your future vids.