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@@RyanKingArt It's definitely possible to monetize this and make it into a career. Plenty of us have done it, although it isn't always easy when you're building an audience. Sooner or later you'll have a hit video and growing your audience will get much easier.
@@RyanKingArt i have try it already. But now I'm lost as I try to change colors of tiles for example to green. I'm always somehow changing also the mortar colour. So the roughness is messing up also.
Hmm, sorry I don't know how to help you unless I can see your Node setup. If you'd like to send me a screenshot of your node setup, I can take a look at it and try to help you fix the issue.
The tiles look great on surfaces where you'd expect them to, like floors and walls. On the rock ghost... not so much xD. Could you make one of your future mat tutorials about brushed metal? Or any kind of metal in general with some scratches and imperfections? That would be great.
I tried some of the textures and put them up on Instagram... its really cool, i learnt alot from your videos. Btw... i know your explanations are so clear and concise and it's a good pace.. but after you look at the whole map.. Jeez it's really huge.. It took me quite a long time to try to emulate without looking at your video lol. I think i still probably would forget somethigns now lol
Oh, I would actually consider this a smaller node setup. You should check out my completely procedural earth tutorial. : ) I think if you keep watching tutorials and practicing, you will eventually understand what everything does and then it won't seem so complex.
Nicely done! I've been looking for an asphalt shingle texture for a roof. This comes close but need more randomness and overlap - as if the shingles overlap one another. Any hints? Thanks for your work, it helps all of us a lot.
You could try to make it procedurally, but I'd say maybe just use a roof texture from a texture website. Like maybe something like this: cc0textures.com/view?id=RoofingTiles001
Love your tutorials and have learned a ton by watching. This one has me stumped. When I create an icosphere (in 3.5.1), I get a planar mapping of the brick texture onto the sphere, unlike the cylindrical mapping you show. How can I correct this without UV unwrap? Many thanks!
Is there any way to make it procedurally generate as it's being stretched out? I don't want to have stretched of what's there, I want to have more tiles come from stretching. Also it didn't work when I tried it with a square... kinda sad
Please i need help its not rendering correctly it just shows one color and I don't know how to fix it every time I try to do it it just keeps showing one color
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Your channel has been growing really well lately. Keep up the good work buddy.
Thanks so much! I'm trying to make a living doing this, so I'm working hard to grow the channel fast.
@@RyanKingArt It's definitely possible to monetize this and make it into a career. Plenty of us have done it, although it isn't always easy when you're building an audience. Sooner or later you'll have a hit video and growing your audience will get much easier.
@@DECODEDVFX Cool thanks! I just recently monetized my channel.
I appreciate all the tutorials on procedural textures. I'm learning a lot.
Thanks for watching!
thank you very much Ryan
I am a beginner trying to understand Blender. Your tutorials are very helpful.
Thanks!!
Cool. Thats what I was looking for. Im going to make it right now. Thanks Ryan.
Thank you for watching!
@@RyanKingArt i have try it already. But now I'm lost as I try to change colors of tiles for example to green. I'm always somehow changing also the mortar colour. So the roughness is messing up also.
Hmm, sorry I don't know how to help you unless I can see your Node setup. If you'd like to send me a screenshot of your node setup, I can take a look at it and try to help you fix the issue.
The tiles look great on surfaces where you'd expect them to, like floors and walls. On the rock ghost... not so much xD.
Could you make one of your future mat tutorials about brushed metal? Or any kind of metal in general with some scratches and imperfections? That would be great.
Lol! Yeah, not so good on the rock ghost. I will try to do a brushed metal tutorial. Thanks!
Awesome tutorial. Love it. Thank you
Thanks for watching!
Yet another perfectly explained tutorial
glad you like it!
To[p-tier explanation as always, m'man - i appreciate ya!
Thanks for watching!
Thank you sir❤❤❤
welcome!
I tried some of the textures and put them up on Instagram... its really cool, i learnt alot from your videos. Btw... i know your explanations are so clear and concise and it's a good pace.. but after you look at the whole map.. Jeez it's really huge.. It took me quite a long time to try to emulate without looking at your video lol. I think i still probably would forget somethigns now lol
Oh, I would actually consider this a smaller node setup. You should check out my completely procedural earth tutorial. : ) I think if you keep watching tutorials and practicing, you will eventually understand what everything does and then it won't seem so complex.
@@RyanKingArt True.. definitely going to check out the harder ones too lol.. Better than netflix
Cool!
Thanks
Mind blowing!
Thanks!!
Second! Lol
Nicely done! I've been looking for an asphalt shingle texture for a roof. This comes close but need more randomness and overlap - as if the shingles overlap one another. Any hints? Thanks for your work, it helps all of us a lot.
You could try to make it procedurally, but I'd say maybe just use a roof texture from a texture website. Like maybe something like this:
cc0textures.com/view?id=RoofingTiles001
💙💙💙
thanks
Love your tutorials and have learned a ton by watching. This one has me stumped. When I create an icosphere (in 3.5.1), I get a planar mapping of the brick texture onto the sphere, unlike the cylindrical mapping you show. How can I correct this without UV unwrap? Many thanks!
Is there any way to make it procedurally generate as it's being stretched out? I don't want to have stretched of what's there, I want to have more tiles come from stretching. Also it didn't work when I tried it with a square... kinda sad
hmm you could UV unwrap your object and then use the UV texture coordinates. or just use object coordinates.
@@RyanKingArt The problem is I'm relatively new to Blender, I'm not exactly sure how to do that.
Please i need help its not rendering correctly it just shows one color and I don't know how to fix it every time I try to do it it just keeps showing one color
one color of what? one brick color? you can change the colors of the bricks on the brick texture node.
@@RyanKingArt everything’s fine until I render it it’s just renders one color
Nice :D
Thanks
thx
Thank you!
You can do procedural gold material
I will see if I can do that. Thanks!
Can you send me a link to a reference image of what you'd like it to look like?
@@RyanKingArtok one minute 👍
@@RyanKingArt you can make something like that?
I'm pretty sure that you can😁
I will try, and hopefully make a tutorial for it.
New subscriber here! your channel has excellent content :)
thanks for the sub!
so since mix rgb is not an option anymore what to do instead? thanks for the video !
I just recently made a video about that: ruclips.net/video/i4GAHxtDAsk/видео.html
Thank you 🖤
Cool!
Thank you!