Btw, you can also add a value node and set it to #frame, to use the world time from directly within in the material. That's way easier, than animating the waves over the dope sheet
THis is great! I just wish there was a way to save all this as like a preset. I know you can copy and paste the nodes but for all the other steps it would be cool. Congrats on 2k subs btw!
Thank you! Yeah, it would be nice. But you can create a Blender startup file where you import every material and object you want, then do "Save As" before you start a new project. It can save some time and is very useful.
@@woodplankmc Yeah very true! This is what I've been doing for daytime/nightime scenes. I have templates for each all set up. I'll try this with the water
Hey awesome tutorial as always! Would you maybe consider making one on how to convert this minecraft rig into a proper VRM model using actually decent animations as blendshapes? I need someone to explain it to me as well as you explain things :D
@@woodplankmc gece ışıkları konusunda yardımcı olur musun fener meşale gibi itemlerin aydınlatması gibi bir animasyon dizi yapmak ıstıyorum ama ışıkları tam anlamıyla çözemedim o yüzden yapamıyorum yardımcı olursan çok sevinirim
So I have a question, not really related to this video, so if I want like a car or train move like the wheels, background and all that stuff, how would that work? Would I go to McPrep and build up the car in blender with the McPrep blocks and animate it to go forward and turn the wheels?, or is there another way?
You can build it with blocks, or 3D model it from scratch and make it look like Minecraft. Then animate the wheels and make the car move forward. I don't know how it works but there are some models which allow you to move the car forward and then the wheels will follow automatically. But again, I am not sure how it works.
Hey, sorry for the late response. Its in the "item" section, in the properties pannel which you can bring out by pressing N. First select the bone on the mouth pannel, then go to "item" and there should be an option for teeth.
First Pin Please 📌
Noo I was first 😂 But I pinned you.
@@woodplankmc hehe
Follow me on insta more 3D content - instagram.com/amoertiart/
You are gonna hit 2k subs congratulations
Loved it ❤
The merge doesn't just optimize it also fixes the water so we can use displacement to get 3D waves :D (shade smooth if looks weird)
Pls make tutorials about particles like teleport and explosion.
Thank you these animations
Btw, you can also add a value node and set it to #frame, to use the world time from directly within in the material. That's way easier, than animating the waves over the dope sheet
Thanks so much I was finding this water shader ❤
Amazing video and damn, 2k subs? That's great! Been here since about 100 something and I absolutely love your tutorials and animations. Congrats!🥳🎉
Thanks WoodBeast !
wow this is what im searching for ty
congrats for 2k subs
Thank you ❤
You are god in animation
thankyou now my water looks good
Absolute legend Woodplank, thank you so much for making this!
Finnally :)
I love ur tutorials
hi, can you make a video on how to make smoke out of a character (in animations, smoke is often made with a character like Null)?
Hey, I don't know at the moment.
THis is great! I just wish there was a way to save all this as like a preset. I know you can copy and paste the nodes but for all the other steps it would be cool. Congrats on 2k subs btw!
Thank you! Yeah, it would be nice. But you can create a Blender startup file where you import every material and object you want, then do "Save As" before you start a new project. It can save some time and is very useful.
@@woodplankmc Yeah very true! This is what I've been doing for daytime/nightime scenes. I have templates for each all set up. I'll try this with the water
You can use Node Presets addon for this, it's built-in. I personally use this addon for fast append of my custom group nodes
@@Aspirata1421 Oh cool I didn't know about that. I usually just copy and paste from a project that already has it
Woodplank: please dont be afraid of nodes.
People with anxiety: …
Hey awesome tutorial as always! Would you maybe consider making one on how to convert this minecraft rig into a proper VRM model using actually decent animations as blendshapes? I need someone to explain it to me as well as you explain things :D
Hey, thank you! I haven't done that myself so I don't know if I can make a tutorial about, at this moment, I don't know how it works.
videoların cidden çok güzel ve eğitici ama ışıklar konusunda bi türlü gelişemedim lütfen onun içinde video çeker misin
Hey, thank you! I already made a compositing tutorial, and also lighting tutorial for beginner (Minecraft Animation tutorial Part 3: Lighting)
@@woodplankmc gece ışıkları konusunda yardımcı olur musun fener meşale gibi itemlerin aydınlatması gibi bir animasyon dizi yapmak ıstıyorum ama ışıkları tam anlamıyla çözemedim o yüzden yapamıyorum yardımcı olursan çok sevinirim
hey i will learn to make cool animations but my rig didnt work can you make a tuotorial only for rigs
Hey, about what specifically?
lava shader? I think it’s just noise + emission or something like that. And maybe a color ramp?
Yeah you can play around with different settings and you will get something.
I cant see the keyframes for the W thing on my timeline but i followed your steps
Hey, you need to switch the noise texture from 3D to 4D.
2k subs!!!!!!!!!!!!!!!!!!!
Help, it doesn't show in Cycles?
Hey, it should work in both versions.
So I have a question, not really related to this video, so if I want like a car or train move like the wheels, background and all that stuff, how would that work? Would I go to McPrep and build up the car in blender with the McPrep blocks and animate it to go forward and turn the wheels?, or is there another way?
You can build it with blocks, or 3D model it from scratch and make it look like Minecraft. Then animate the wheels and make the car move forward. I don't know how it works but there are some models which allow you to move the car forward and then the wheels will follow automatically. But again, I am not sure how it works.
Thank ya
How To import Any json minecraft model inside blender - Please Make a Tutorial
Hey, I have never done that I think, but there is an option to go to File - Import - Minecraft Model (.Json).
@@woodplankmc
Mcprep adds this option, so you need Mcprep for importing .json models
hay its me again, i confuse where the rig keep the thoot can you make the video ?? sorry man
Hey, sorry for the late response. Its in the "item" section, in the properties pannel which you can bring out by pressing N. First select the bone on the mouth pannel, then go to "item" and there should be an option for teeth.
@@woodplankmc oke,no problem i see thanks sir 😁👍
Bro how do I separate my water from land
Hey, it should be seperated by default.
Ok bro thank you
Edit: dang this water looks fire you just earned a sub
Lol❤
😅😅😅😅❤😅❤😅❤