Why I'm playing Monster Hunter: Rise over World

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  • Опубликовано: 6 сен 2024

Комментарии • 883

  • @camil3545
    @camil3545 10 месяцев назад +928

    As a MH fan, all i can say is You do You and play whichever games you enjoy.

    • @joshz7712
      @joshz7712 9 месяцев назад +65

      I agree with this take. But still, World>Rise lol.

    • @Hyper_Steel
      @Hyper_Steel 9 месяцев назад +84

      ​@@joshz7712I agree with this take, but still world = rise. (In my opinion. They got different aspects that make both enjoyable for me)

    • @benmoran4
      @benmoran4 9 месяцев назад +4

      Facts

    • @flamennight
      @flamennight  9 месяцев назад +47

      I hope that sentiment came across because I do agree that you should play what you enjoy

    • @user-ux1iv6mb9d
      @user-ux1iv6mb9d 9 месяцев назад +2

      Amen

  • @aurachanneler8396
    @aurachanneler8396 9 месяцев назад +310

    Personally, I'm glad that Rise runs on the potato that is the Switch, because it also runs on the potato that is my laptop.

  • @JoyTuub
    @JoyTuub 8 месяцев назад +395

    Hot take: there is no bad Monster Hunter game. Play the one you want to play.

    • @robby_or_rob_or_robert_or_8585
      @robby_or_rob_or_robert_or_8585 6 месяцев назад +23

      Lukewarm take

    • @torkicks2670
      @torkicks2670 6 месяцев назад +2

      no, world good rise BAD

    • @seanbingham6923
      @seanbingham6923 6 месяцев назад +15

      From a vet, This is a cold take. They are all fantastic games

    • @judehebert847
      @judehebert847 6 месяцев назад +4

      MH4U and Double Cross... so good. Multiplayer heaven.

    • @spongebobswindow7472
      @spongebobswindow7472 5 месяцев назад +7

      I've played the first MH on ps2 and i have to say, that one is pretty bad. It's playable and can be fun but the controls were really awkward

  • @pcdeltalink036
    @pcdeltalink036 9 месяцев назад +278

    As a mostly solo hunter Sunbreak introducing AI hunting companions (and they are actually competent companions) is absolutely amazing.

    • @mikesanders5433
      @mikesanders5433 8 месяцев назад +12

      Yeah lots of fun with the AI companions.
      CC tend to bring the best of the last game over in some form to the next in the series so I’m really hoping the AI system makes some kind of return. Or some kind of system for training buddy’s but for our new Mount or mounts

    • @TheUruse
      @TheUruse 8 месяцев назад +1

      They didn't only bring Espinas from Frontier but also AI companion.

    • @SFgamer
      @SFgamer 3 месяца назад

      Agreed. You have more *help* in rise than in world.

    • @theye29
      @theye29 10 дней назад

      ​@@mikesanders5433rise was more of a testing game, it has a lot of new mechaics and has things it did better than world and worse than world, Wilds will either combine the good things or try new things to finally produce the peak of monster hunter.
      (this came from someone who never played monster hunter)

  • @Jeremus717
    @Jeremus717 8 месяцев назад +40

    I have played every single game since Monster Hunter frontier back in the early PSP days. While I completely agree with your take on rise versus world personally, one of the things that series veterans will always tell you is that every installment is different, and each of them has its good and bad points. My fond hope is that the internet vitriol in this debate does not discourage the developers from continuing to take risks and try new things to evolve the series with each new release.

    • @Flubbadon
      @Flubbadon 8 месяцев назад +2

      You’re a hero for wording this so well. My thoughts exactly.

  • @deadx0092
    @deadx0092 9 месяцев назад +250

    World was my first MH game and it made me fall in love the series and community, it was my best gaming experience since Sonic games when I was little. But Rise's combat does it more for me, I have so many options and its really fast wich I love.
    I still come back to MH World every now and then because its just so immersive and sometimes it gives me nostalgia cause my life has changed so much since I got it for my birthday that it feels like a lifetime ago.

    • @saiter6010
      @saiter6010 9 месяцев назад +5

      yes, when i played world for the first time my life was very diferent for now and sometimes it's like going back in time playing world.

    • @felismenari
      @felismenari 9 месяцев назад +4

      As a CB main, going from World to Rise is a bit of a disappointment, having to choose between what was a basic function (Condensed Element Slash), and the chainsaw added with Iceborne (Spinning Element Slash in Rise). And the SES in Rise *deactivates* if you sheathe your weapon. It only deactivates in World if you run out of phials, making for a more interesting and enjoyable gameplay experience.

    • @roar104
      @roar104 9 месяцев назад

      ​@@felismenariyeah, CB in rise was a disappointment due to the moveset being cut in half

    • @moomanchu608
      @moomanchu608 8 месяцев назад +4

      @@roar104that’s a exaggeration lol. The only thing “removed” was savage axe and is now a switch skill. Everything else intact

    • @Drogash
      @Drogash 8 месяцев назад +1

      Monster Hunter Tri will always be the best Monster Hunter and 2nd was Monster Hunter Online, Monster Hunter Online was one of the greatest Monster hunter games ever made, its gone now sadly but with the english patch it was the Best Monster Hunter game ever made and Monster Hunter Online should come back for everyone

  • @Crazycoyoteify
    @Crazycoyoteify 9 месяцев назад +79

    As much as I love both World and Rise, I really want to go back to 4U and maybe play some Gen again. 4U is the game I started with almost 10 years ago and I honestly wouldn't mind playing through it again for the third time to gold crown. The thing that's rough though is the gameplay difference going backwards. Rise offers a lot of verticality and movement that I've gotten really used to from playing it a lot; world has the clutch claw and the slinger (I miss the slinger in Rise tbh); generations has the different hunting styles and being able to play as a palico (I just found it funny); and 4U introduces the mounting system along with insect glaive. Similarly with weapons we lose some things that are just fun to have going to previous games like the gunlance movesets that my friend enjoys a lot in Rise.
    If I had it, I definitely would play more 3U because the underwater combat system albeit difficult at first was just fun to have and I want to fight the Great Ceadus that my brother loves as one of his favorite monsters.
    All in all, I think it's just preferential on what monster hunter game to play and enjoy. They're all good.

    • @thebulletkin8393
      @thebulletkin8393 8 месяцев назад +2

      Might be time to wake up 3ds up from its century long slumber to play that again

    • @seeker2657
      @seeker2657 8 месяцев назад

      @@thebulletkin8393 the tri game is back online via dolphin...perhaps put the 3ds down.

    • @ronnieoliveiraviana5642
      @ronnieoliveiraviana5642 7 месяцев назад +3

      4U is the best game for me. Started with 3U, which is a GREAT game, but I love 4U to death.

    • @YungMidLord909
      @YungMidLord909 7 месяцев назад +3

      Im currently running 4u before online runs out on 3ds, that shit is crack holy fuck i missed it. My intro to the series

    • @ronnieoliveiraviana5642
      @ronnieoliveiraviana5642 7 месяцев назад

      @@YungMidLord909 I'm playing it light now on Citra, since my 3DS is old and the battery is kinda busted. It has online play too

  • @blazing-wolf2331
    @blazing-wolf2331 9 месяцев назад +15

    I don't really care who enjoys what monster hunter game. The issue starts when some players of world dislike the next monster hunter title because it's not monster hunter world with a new coat of paint and that's one of the reason's rise gets shit on allot

    • @Reburst05
      @Reburst05 12 дней назад

      wirebug makes it kids game

  • @Hyper_Steel
    @Hyper_Steel 9 месяцев назад +134

    I can understand the point of "not knowing where you are" in world, everyone does😂 but for me, after hours... I finally know where everything is. (except ancient forest ofc). To me, it felt like a challenge, and i felt accomplished finally being able to know where everything is... idk if thats bad but oh well... anyway, im not trying to cover and say world is better , I like them both equally.
    I enjoy the slowness of world AND fast pace of rise. If it works it works in my opinion.

    • @stuffandthings617
      @stuffandthings617 9 месяцев назад +9

      I ran so many times a wrong way in the ancient forest.... thats a real maze they built there...

    • @abyssalrayz9499
      @abyssalrayz9499 9 месяцев назад

      It’s crazy bc I’ve memorized ancient forest. But as a Metroid fan i have a knack for memorizing confusing maps lol

    • @stuffandthings617
      @stuffandthings617 9 месяцев назад

      @@abyssalrayz9499 I love the Metroid series and can maneuver super metroid nearly blind xD

    • @Mirawaru
      @Mirawaru 5 месяцев назад +1

      I personally think the Hoarfrost Reach and Coral Highlands are well designed and easy to navigate, as long as you stay in the maps the monsters follow.
      Ancient Forest and Rotten Vale are just terrible however.

    • @battlecatsubernoob1924
      @battlecatsubernoob1924 29 дней назад

      @@Mirawaruwhat about the one spot in the hoarfrost reach with the special butterbur that you need for the canteen upgrade

  • @eddysantos5115
    @eddysantos5115 8 дней назад +2

    Never left one of these comments before, but I was so surprised I was watching a new channel instead of a big MH one, great video. Hope to see more content soon brother

  • @asnor7588
    @asnor7588 10 месяцев назад +127

    Problem is: slapping world good rise bad = views and approval from part of the community. Besides world has a bigger fanbase and it's safer to throw shit at rise.
    Sunbreak should be considered an alternative to world cause it has unique qualities, instead people act like returning to world is the only right choice.

    • @xSchockZz
      @xSchockZz 8 месяцев назад +4

      U sound like its all just numbers and rise is just the better game. The better game makes numbers bro. I loves MHW and played the shit out of it. I was so happy when they announced MH Rise and instantly bought it. Played my fair share, but it didnt catch me. Not saying its a bad game, but it wasnt as good as MHW. Maybe being on switch was part of the reason. Im happy the new MH game will be on next gen again!

    • @Thomazbr
      @Thomazbr 8 месяцев назад +24

      @@xSchockZz I don't think appeal to popularity is the truth, unless we consider Avatar to be the pinnacle of the movie business

    • @xSchockZz
      @xSchockZz 8 месяцев назад +2

      @@Thomazbr avatar was the pinnacle of cinema movies because it was the first movie that did give the viewers an impressive 3D immersion. U cant deny that that played a huge role. A lot people were only there for the 3D.

    • @xSchockZz
      @xSchockZz 8 месяцев назад +1

      @@Thomazbr and also i dont know what truth ur searching for. Its not that mhw is just straight up better in every aspect. Both were great games. But mhw for me was one of the greatest games the past years. And majority of people seem to agree with that, thats why i say that mhw is better.

    • @Thomazbr
      @Thomazbr 8 месяцев назад +20

      ​@@xSchockZz Hey, I just don't think popularity=quality, which I don't think it's a controversial take to have

  • @Electrobyte9797
    @Electrobyte9797 9 месяцев назад +53

    Great video! Personally, my view of it is this: World, as one of the mainline games, is made more to be an experience. Something you sit down and get immersed into. Rise, as one of the portable games, has a more arcade feel. It's streamlined for you to get into the action quicker, and that action is more over the top. Both have their merits and I find myself alternating between them.

    • @crono4995
      @crono4995 9 месяцев назад +9

      Problem is with the massive newcomers from Gen 5, Hunters aren't aware of this.

    • @TheEscapePlan01
      @TheEscapePlan01 9 месяцев назад +4

      ​​​@@crono4995meh even as a world newcomer, i learned about this split between the portable and mainline games pretty early on but maybe thats just me. i tend to watch a lot of videos and like researching tips and actually learning about the games i play so who knows maybe others just arent like that.

    • @crono4995
      @crono4995 9 месяцев назад +9

      @@TheEscapePlan01 trust me most don't but it's awesome that there are still ppl like you that do their research

    • @shock6228
      @shock6228 8 месяцев назад +2

      The split between the mainline and portable teams doesn’t exist anymore btw. The two teams merged when they were creating MH Rise. That doesn’t mean that there are not different affinities within that huge team and thus not every developer worked on both Iceborne and Rise, but it does mean that the split team philosophy doesn’t exist anymore in the form people think of.

    • @Hypno_BPM
      @Hypno_BPM 8 месяцев назад +4

      Rise combat with Worlds maps would be the best mix imo.

  • @aidenmclaughlin1076
    @aidenmclaughlin1076 9 месяцев назад +33

    I adore them both, and I flip flop between them because there are weapons I prefer to play in World (believe it or not, plus we just started a new save) but Rise’s quick and fun combat will always draw me back. My buddies and I kinda just play whichever one we want. Not to mention we started MHGU a couple months ago! I love this series too much man. Cheers from another CB main!

    • @BazingaIII
      @BazingaIII Месяц назад +1

      Curious what your thoughts are on Charge Blade. I started playing Rise with friends and was just getting ruined using the CB. Thought to myself; "there's no way it was like this in World", so I went back to World and found it noticeably easier to use and more fluid all-round.

  • @Celestialalal
    @Celestialalal 9 месяцев назад +14

    I too thought it was isnane how it seemed like everyone loved World and hated Rise for... Whatever reason, I've been seeing these videos appear since like a few months after base Rise got it's final update, and now I see them in the recommendations again
    Rise was my first (and the one where I have the Master Rank expansion), so maybe I'm a little biased but even after completing World, minus Behemoth full hunt, I still like it more
    I feel like this whole thing is kinda like the Baldurs Gate 3 vs Spiderman 2 thing rn, they're different games made for different audiences, or in MH case made with different things in mind. So its just a thing of playing what you enjoy more.
    Rise is my favourite, I like dogs, the sick wirebug attacks and the fast paced combat makes my Dead Cells addict brain really happy

    • @gazz3867
      @gazz3867 8 месяцев назад

      I don't hate one or the other but as a 100% noob to the series Rise looks like it's 5 years *older* than World. Like it came out decently successful with cheesier graphics and partial content present so you get to grind the same monster over and over to Get Bigger Number. (like in Diablo 4 or New World)
      Then some years later World would come out and offer the full experience with tracking, meaningful movement and a coherent well... world. That it's actually the other way around does not compute.

    • @dyinggiraffe2922
      @dyinggiraffe2922 2 месяца назад

      i can objectively say its worse in several ways, the walking animations are jank as fuck when turning and have zero feeling of weight, the graphics are severely outdated, the combat may as well just be a hack and slash with wirebugs trivializing everything, palamutes let you use items with even more mobility, much less voice acting in general, and now for my opinion the story and art was ass

  • @federicogiuriato7185
    @federicogiuriato7185 8 месяцев назад +16

    I dont know what to say, I agree on everything you said. When I started playing world I felt overwhelmed and decided to quit rapidly, Rise let me enter the world of MH in a more accessible way and i finally understood why everyone loves this game so much. Now you made me wanna hop back into the game so bad ahahahah Ill definetely be playing some Rise again

  • @013GRM
    @013GRM 9 месяцев назад +8

    As someone who much prefer Rise/Sunbreak over World/Iceborne. You are not the only one and I thiank you for making this video as I too keep running all these video proclaiming how great going back to world is and I'm just left scratching my head.

  • @ShutoStriker
    @ShutoStriker 9 месяцев назад +68

    World was my first, and I thoroughly enjoyed my first and only play through and grind events prob had around 400 hours, but I could not imagine doing it all over again. I got Rise & Sunbreak recently and I like that it's more straightforward with quicker hunts, less story, and faster combat. The silkbinds are cool it helps weapons feel more dynamic / personalized. Combat is the real draw for me I'm enjoying it learning bow.

    • @zosonte129
      @zosonte129 9 месяцев назад +20

      It has less story but it's better than World's too. The Primordial Malzeno stuff was the best story MH ever had, props to it

    • @superduperkid3143
      @superduperkid3143 9 месяцев назад +2

      400hrs is nothing for world lol

    • @ShutoStriker
      @ShutoStriker 9 месяцев назад

      @@superduperkid3143 i stopped playing right before fatalis and the other final dlc boss released. Otherwise done lots of kulve taroth, safo or xeni jiva, arch tempered elders etc. felt like i experienced the game enough by then to move on

    • @leepard726
      @leepard726 9 месяцев назад

      @@ShutoStriker How you gonna quit before killing fatalis and alatreon

    • @ShutoStriker
      @ShutoStriker 9 месяцев назад +2

      @@leepard726 Had to delete to make room on my PS4, and I quit playing few weeks before they released didn't know. Maybe I'll go back and check it out sometime but was feeling burned out.

  • @luckysgi-5karrow378
    @luckysgi-5karrow378 9 месяцев назад +16

    Newbie started with Rise here. I actually think all the menus were very intuitive somehow maybe it's due to massive experience of the devs from 2 decades of work. There was a ton of stuff to assault my eyes, but not much of it was overwhelming. Many things were simple to grasp at a glance and just needed a bit of time to learn. It felt like deja vu. Then again I really like hardcore games and am used to this stuff in other games I play.
    My friends who got me into MH tried getting me into World but after seeing some gameplay from newbie to pro, I just couldn't get into how slow it felt. Rise came out with much more mobility and definitely caught my attention. I can't get into exploring huge maps but not have much in the way of traversal skills. Rise is a plus with the traversal stuff being helpful in combat also, including the lovable palamutes. Plus (from friends) hearing the QoL of Rise over the older games is great. It really sounded like Pokemon (gee another monster game) syndrome where old games' tedium are improved to make way for newer things... And didn't make much sense to have them be as tedious as they were in a actuality.

    • @elk3407
      @elk3407 9 месяцев назад +2

      The tedium of the older games was actually more like animal crossing. It was cozy and relaxing, juxtaposed with the fights which were punishing and strategic.... but also meditative
      I actually really don't like how fast Rise is because it's too much. I want my meditative experience back, where it felt like dancing. Rise is like Generations Ultimate, fun but in a sugar rush way. Too much rots your teeth and makes you feel sick.

    • @gamewarrior9107
      @gamewarrior9107 9 месяцев назад

      you just summed it up. Rise is like brainrotted ADHD Monster Hunter.@@elk3407

    • @tofuteh2348
      @tofuteh2348 8 месяцев назад

      there is a fine line between 'removing tedium' and removing mechanics integral to the franchise. I'd say things like instant/ faster gathering is a clear example of removing tedium, but removing the gathering and hunt preparation aspect of the game is just removing core mechanics and watering the game down.
      and keep in mind Rise is not responsible for the vast majority of QOL changes from traditional MH to new MH, that was MHW.
      Rise just made the hunter more overpowered than they already were in World.

    • @elk3407
      @elk3407 8 месяцев назад +1

      @tofuteh2348 I have to disagree on one point. Fast gathering WAS removing tedium with World. Rise took it a step too far, and now certain things like mining are EXTREAMLY unsatisfying. It legitimately feels worse even though technically it's less work. If they were gonna do what they did, they needed to change the animations for mining.
      Also, I disagree about removing prep. I've never properly prepared in any Monster Hunter title outside of endgame Frontier and 2nd generation. I legitimately didn't use mega potions in 3U until the end of G rank because I was too lazy to farm honey, and I didn't need them. Sure, maybe the lower end of average and below average player preps less in 5th gen... but genuinely, I think it was the right call to make it easier for the lower end of the skill range have an easier time with World introducing MH to a mass audience, while not affecting those of us on the higher end of the skill range since those elements had already been watered down by 3rd and 4th gen. Well, thats as long as MH Wilds does what I think its doing and brings back more of a gen 2 vibe with a focus on the preparation and hunting. I genuinely don't think that the World hunter was any more OP than 3U or 4U, and most of that vibe can simply be attributed to proper scaling.... which actually made anything more than duo harder than 3U and 4U, while making solo easier.

    • @tofuteh2348
      @tofuteh2348 8 месяцев назад

      @@elk3407 i think you misread- i said faster gathering removed tedium, or am i misunderstanding something?
      World hunter was OP to me because of just the abundance of stuff you had to deal with the monster. And dont get me wrong, its not bad on paper but I feel like it allowed newbies to just brute force their way through LR and HR and not needing to fully learn their weapon or the monster. Mantles essentially becoming free buffs like temporal just being a 'press square to get free dodges' button, in addition to already existing mechanics like toppling the monster by hitting the legs, mounting, flinching, add on new things like environmental traps that give you yet another free topple and then clutch claw giving you ANOTHER topple. Then you have the healing issue where you virtually never run out of potions or even use them on a quest because theres just so much other stuff that heals you on the map and your palico. On the very rare occassion that you do actually run out of potions you can just fly back to camp and infinitely restock your items like nobody's business, making gathering pointless. But most importantly, my issue with World is less about difficulty and more about how the game muddies the great combat of traditional MH (and then Rise tries to be a different game entirely)
      Ive been playing since FU and im still not as good at the game as other veterans, so even when 4U, GU and World came out the lowrank village quests were still challenging for me- but in World I realized I could just cheese my way through so many of the fights by not learning the monster. The only monster in the base game i can think of that forced me to learn a monster's moveset was nergigante

  • @Lord_Slug
    @Lord_Slug 9 месяцев назад +13

    I also felt like I was crazy every time I saw one of those videos. I also was introduced to the series via world, and I love world, but rise is the first game I actually completed (as much as one can complete a monster hunter game). I've fought every monster, crafted every set, even did the anomaly grind to the point where I can craft every deco. I went back and played most games in the series and I think GU is my favorite (despite the bloat, the individual hunts are the most fun to me) and to me rise feels like more of a continuation of that style of game than world. I've recently started playing world again on steamdeck and I do still enjoy it a lot but there's just an undescribable quality I don't get from it that I get from the older games and rise. I can understand if your only mh games are world and rise you would prefer world, but as someone who's a fan of the full series rise just scratches the itch better for me

    • @Lord_Slug
      @Lord_Slug 9 месяцев назад +3

      personally I hope for freedom unite, 3U and 4U ports. I have all of them on their original consoles but I find the 3ds and especially the psp controls leave a lot to be desired. And I think they're all such excellent games that making them more accessible to newer fans is a must

    • @cvrlo_
      @cvrlo_ 8 месяцев назад +2

      I feel this so much. I tried world 200 hours but man it's not hooking me. I'm an elemental enthusiasts and the fact that most end game builds are all raw when I am researching for builds, just makes it feel bad for me. I still finish hunts but it feels unrewarding to prep for a monster's weakness element and not get rewarded for it just coz raw is still better.

    • @Phoenix8764
      @Phoenix8764 4 месяца назад

      ​@@cvrlo_ as an ig and sns main I feel this.

  • @firetools
    @firetools 10 месяцев назад +60

    Very bold(and based) of you to say you prefer Rise over World while everyone else is proudly saying they dropped Rise to go back.
    Honeslty for me I like both games equally, seems like I'm one of the few that can enjoy the fast paced arcade-y gameplay of Rise and the more immersive, grounded and weighty feel of World on even footing. I look forward to MH6, knowing that it might be closer to World in feel than Rise.
    So at this point it's just preference, and for me the biggest reason I prefer Rise over World is the monster roster. Rise has a far more diverse selection of monsters to hunt, I like its original cast of yokai and horror themed monsters more than World's originals, and it brought back old monsters I like that didnt make it to World, such as Miztsune, Astalos, the Magala family, Amatsu, and my favorite monster, Valstrax. Also can't forget the surprise inclusion of Espinas.

    • @RED_XLR
      @RED_XLR 10 месяцев назад +5

      I agree with him tho, I don't think I could go back to slow ass world, as better as it is. I like the wirebug and switch skills too much.

    • @RocketSlime
      @RocketSlime 3 месяца назад

      ​@@RED_XLRwire bug unfortunately speeds up the game in a spammy way instead of a complex way

    • @RocketSlime
      @RocketSlime 3 месяца назад

      @@Potato_Kuna I find the opposite rise because of the wire bug made it too easy to dodge around and mount your enemies and felt fast for the sake of it, stuff like Temporal in mhw came much much later in game and even clutch Claw doesn't nearly as broken design wise to the Point you can't beat bosses without it (until tenderizing which OOF). I do think they should keep Palamutes so you can travel around faster across distances tho and keep the customizable Moves from rise but the speed of mhw (wilds) should be slower combat wise with more focus on learning patterns and skillfully dodging

  • @randallboriel5224
    @randallboriel5224 10 месяцев назад +42

    I love monster hunter rise. The combat is amazing. After having so many options in the way you play your weapon in rise, i just cant go back...

    • @iggyig420
      @iggyig420 9 месяцев назад +3

      Rise/Sunbreak is honestly amazing man. If MH6 isn't out by the time I'm done with my second playthrough of world/iceborne. I'll go back to Sunbreak and finally grind out the anomaly quests lol.

    • @randallboriel5224
      @randallboriel5224 8 месяцев назад +1

      Good for you bro. Imma go back to mh generations to pass the time myself...

  • @koltendrews
    @koltendrews 2 месяца назад +13

    Portable monster hunter will always be peak monster hunter.

  • @SlavioPabiani
    @SlavioPabiani 10 месяцев назад +14

    I'm not a series veteran, but had occasion to hunt a few monsters in MH Freedom Unite from PSP and my feeling is that MH Rise is more of a successor to that idea of a game than it is to MH World. I do like both games because in the end both are still Monster Hunter, but I'm currently playing World over Rise. Not necessarily because I like World more, but it's just where my friends are at the moment. And it's hard to be playing both titles alternately since they are both so similar yet so different at the same time.

    • @tofuteh2348
      @tofuteh2348 8 месяцев назад

      as someone who is a veteran i disagree. MHW has far more in common spiritually with the earlier generations than Rise. Freedom Unite had great emphasis on ecology, even to the point of making fully cinematic shorts for a lot of its monsters. The only thing I can say Rise has more similarities with it over World is the simpler graphics and a smaller hub. Everything else from the combat to the tone is VERY different from Freedom Unite.

  • @cbarbs1730
    @cbarbs1730 9 месяцев назад +38

    While I do prefer World over Rise, I respect anyone that thinks otherwise. Both games have incredible vibes and their own unique mechanics. I’ve put 1,800 hours into World/Iceborne and 1,200 into Rise/Sunbreak so I love both games, although they both have some major downsides, namely clutch claw in World and wyvern riding in Rise. World just does it for me though. First MH game I played with friends since starting with Tri. Anyway, good vid!

    • @joshuaknox2724
      @joshuaknox2724 8 месяцев назад +4

      i just miss the size of the monsters in world and interactions they have with the environment, that alone is good reason to prefer world and the food looked SOOO GOOD! in world you just feel so very small in the colossal scale of world and its inhabitants i actually have both games on my hard drive :)

  • @coasteraddict10
    @coasteraddict10 10 месяцев назад +15

    My problem with World and why I won't go back (much) is just how much I HATE the clutch claw and tenderizing nonsense.

    • @RocketSlime
      @RocketSlime 3 месяца назад

      That's only Ice borne

    • @dds4585
      @dds4585 3 месяца назад

      @@RocketSlimewhich is world lmfao

    • @RocketSlime
      @RocketSlime 3 месяца назад

      @@dds4585 yes but it's something most world players won't experience until much much later meaning it's less severe than rise which has the wire bug which makes the combat much much easier

    • @malsocio
      @malsocio Месяц назад

      @@RocketSlime at least wirebugs are way more fun, i personally love the freedom of movement and combat options. tenderizing just gets in the way.

  • @chasegaetze4507
    @chasegaetze4507 8 месяцев назад +4

    I love Rise sunbreak over world iceborne. I do wish the hunting horn wasn't just a hammer with songs. I do wish you had to time you mag trio when you get an opening. But I love how fast paced rise and sunbreak is with the wire bugs and switch skills

  • @AldentheBlue
    @AldentheBlue 9 месяцев назад +2

    I started with MH Tri. This World VS Rise thing just seems so silly to me. Seeing anybody in what I saw as one of the better most friendly gaming communities try and drag an MH game is so foreign to me. I can't help but wonder if these are newer/younger fans who started with World. Anyways, despite my preference for Rise, World is still excellent and I alternate between the two. Both games are excellent. They just focus on different things.

  • @FromZerotoHeroBolivia
    @FromZerotoHeroBolivia 7 месяцев назад +5

    Loved your video and your content bro! I'm also a MH fan that started actually on Rise, and can't wait to test World, new sub!

  • @zosonte129
    @zosonte129 9 месяцев назад +12

    The combat in Risebreak is the best it's ever been. People can enjoy the slower combat of World and the other games, but the switch skills in particular just give the combat so much depth and risk/reward. Learning a weapon is like learning a character action game now, and I hope they keep going with this philosophy. I can't go back (I've tried several times) and I don't mind. Also Fiorayne

    • @PsychoSpiral
      @PsychoSpiral 9 месяцев назад

      what i like about Rise/SB is the comabt too. It made me try out various weapons and feels a bit more fun to do. The smaller maps does help in not getting lost but it does feel constraining at times. MHW is i feel the gathering/hunting has more "weight" to it. But if MH6 comes out, I wonder if they'll combine both good features of each game (both were made by two different teams).

  • @SeCcUzInGame
    @SeCcUzInGame 10 месяцев назад +42

    Im a MH veteran from MHFU, and also played world and the things i miss the most is the challenge in gathering, hunting that the game used to have before all the QoL changes, they sure makes the game a lot more comfy but takes away a lot of the accoplishment of making progress into the game, i didnt played rise for the only reason that the game style shifted into destroying monster rather then hunting them, by saying this i mean there is a lot of mechanics that makes the hunter very agile but doesnt match the challenge of the monsters, sure in the endgame there might be some challenge but the slow peace that MHFU was more appealing because you had to grind a bit each time the difficulty increased to match the armor to the monster difficulty and from what i felt from MHW and from what i could tell, all the latest MH is that the time you need to build an armorset or weapon is not rewarding as it was in the older generations, mainly because there wasnt so munch affordable mistakes like now, no infinite potions, no drinking while moving, sharpness was a struggle but it felt like a human trying to fight a monster and not a DMC style action game, but i mean these are just taste tho i wish they could remake MHFU remastered with the graphics of world and i could play it for ever i swear.

    • @arapaimagold8088
      @arapaimagold8088 10 месяцев назад +4

      Dial further back to OG MH, and you will understand that Kaname literally reimagined his first game with Worldborne.
      And also, anyone can choose by the own will to stop walking while drinking potion. Its on the players and not the game.

    • @pucci405
      @pucci405 10 месяцев назад +5

      Play monster hunter 4 ultimate!

    • @fredv7349
      @fredv7349 9 месяцев назад +1

      I definitely agree, my last MH game was 4U and then rise, currently trying world. And there's so much comfort that takes away from the game. I know devs wanted to make the game more appealing to newcomers but at what cost?

    • @SeCcUzInGame
      @SeCcUzInGame 9 месяцев назад +3

      @@arapaimagold8088 I mean i wont be consistant as having an animation going on like old MH its not really the same, maybe if there was an option to disable it, that would be great but otherwise how am i supposted to have fun when i have to force myself to do this? like saying everytime u drink a potion stand still for 2.5 seconds then u might roll? or every 5 time is use the whetstone i must walk back to the acampment to simulate myself picking it from the chest? sry but that just RPing lol there is no real reason to do that, you can play the way u want but if MH teached me when i played it for the first time is to be efficient and i cannot force myself to do otherwise, if the game gives me the chance to make the most out of it i'll do , if it gives me nothing i'l try something else, give me back my tigrex at the starter mission to scare the fk out of novice hunters.

    • @SeCcUzInGame
      @SeCcUzInGame 9 месяцев назад +1

      @@fredv7349 the dev should just make a simple story with some weak monster and call it an end, then make the whole endgame full of challenges and make people think is optional stuff so they wont bother as munch as they already "finished" the game, everyone is happy and capcom gets the big cash

  • @gusblacksmith9
    @gusblacksmith9 10 месяцев назад +4

    omg that gathering hub song in the background is just magical. time to go back to MHR. and MHW!
    EDIT: loved your style. +1 subscriber!

  • @smitty7326
    @smitty7326 2 месяца назад +1

    I started with Rise and now I'm going backwards to WorldBorne and GU. Rise is absolutely my favorite due to the sheer variety of how you can build and play. That experimentation is what makes the game fun for me.

    • @rektyrektingson4668
      @rektyrektingson4668 12 дней назад

      How's your journey so far? Thinking about trying world but as mhr is my first mh game, I'm having so much fun still 200 hours later

  • @brucebrittain6183
    @brucebrittain6183 2 дня назад

    When I started mhw years ago, my favorite thing was being chased by big fire chicken (anjanath). Best immersion feeling I’ve felt. I’m not the best at it but I love spending hours helping other hunters and just exploring the biomes

  • @superduperkid3143
    @superduperkid3143 9 месяцев назад +15

    I think the issue is with switch skills making the game much easier. Rise is so so so much more forgiving with the amount of mobility you have to correct your mistakes. World is so much more punishing and makes you put more thought into the actions you make because recovery from them is very hard if you mess up.

    • @flamennight
      @flamennight  9 месяцев назад +1

      Fair point

    • @strider7198
      @strider7198 9 месяцев назад +4

      Yeah, Rise is honestly just too easy with like you said on the forgiving mobility options, allowing safe healing and collecting yourself. Even placing traps is fast as hell. Rise is a perfect game for newcomers to the series, but too simple for experienced players

    • @abyssalrayz9499
      @abyssalrayz9499 9 месяцев назад +11

      They both like that. Worldborne is piss easy. Only 2 hard monsters in that game lol

    • @shirez1654
      @shirez1654 9 месяцев назад +7

      See the "put more thought into your actions" doesn't quite apply when you basically approach the monster the same mind set in world.
      Find a open area, trap it, beat it to death. There's no actual skills like hunter arts or switch skills so you'll be doing the basic combat loop over and over. (This is coming from 120 hour world player) also having to time I frames isn't fun either, unlike MHGU which allowed you to do a perfect dodge on some weapons and hunter styles.

    • @strider7198
      @strider7198 9 месяцев назад +1

      @@shirez1654 Doing the same basic loop combo tho is most of the mh series tho lol, tho I will say MHGU is a perfect combo of what world and rise try to accomplish. GU has variety in its move sets, yet the movement itself is still clunky, forcing you to still think about your positioning and when to push for the attack. It also has its hunter arts abilities that are strong but you have to work for them by attacking the monster and build up it's meter, instead of waiting for a cool down like for the mantles or wirebugs. Even then, the hunter arts themselves are clunky and lock you in place of the animation, again making you think when to actually use the ability and positioning. You can also only use a certain amount of arts depending on your fighting style, so it's not too OP or overwhelming with all those skills like rise does.

  • @wingedhussar1453
    @wingedhussar1453 7 месяцев назад +9

    Graphics are easier on the eyes on rise.

  • @ENZEED
    @ENZEED 9 месяцев назад +6

    i prefer sunbreak over worldborne too. i mean, world is amazing esp. the kulve taroth thing they did.. but damn. its a struggle to find a monster for me even with the fun scoutfly mechanic. i hate traversing a 3 layer map chasing a rathalos in a forest full of vines in your face. but i still love world because they made single player scaling possible

    • @reggieking1045
      @reggieking1045 7 месяцев назад +1

      When they flee just open the map and watch where they go then fast travel to the nearest camp.

    • @ENZEED
      @ENZEED 7 месяцев назад +1

      @@reggieking1045 i know.. it just frequently flies away at the ancient forest map. I dont have trouble chasing a rathalos in a different map tho

    • @reggieking1045
      @reggieking1045 7 месяцев назад

      Oh right. Well you can stop rathalos fleeing and force him to keep fighting by hitting him with a slinger bomb. Works on other fleeing monsters aswell. Or for fleeing flyers use a flash to bring them down when they try to fly away.@@ENZEED

    • @ENZEED
      @ENZEED 7 месяцев назад +1

      @@reggieking1045 oohh thats right i remember one of the best things in world is you can equip a slinger ammo without it taking up space in the y button

  • @DeanLofiPlays
    @DeanLofiPlays 7 месяцев назад +2

    Thanks for this! I tried World and really felt that the combat was way too slow for me, I'm hoping I'll enjoy the mobility & fast combat in rise a lot more! :D

  • @TheIVSaken
    @TheIVSaken 7 месяцев назад +3

    Agree, after playing sunbreak. The combat in world just seems less. Every weapon has less moves.. less combos.. less difficulty. But I do miss the maps and actually investigating monsters before a hunt. Hoping wilds combines the two.

    • @dyinggiraffe2922
      @dyinggiraffe2922 2 месяца назад

      less difficulty???????????? did you entirely forget about wirebugs and switch skills??????????????????????????????????????????????????????? they made weapons so easy to dominate with in rise the learning curve vanished you dont even have to combo into your best moves

  • @dradvyrk6162
    @dradvyrk6162 9 месяцев назад +2

    Irecently checked my Rise data on PS4, after playing World for quite a while (~375H), I suddenly rralized, Rise' menu and mechanics resemble the old games.more than what World established. That's why when I switched from Rise to World last June, I couldn't find the loadout section at first, unlike how I remeber it, it was in the menu just like in Rise. Now, I appreciate both games...

  • @himomhey3437
    @himomhey3437 8 месяцев назад +12

    As an adult with lesser time to play but still wants to delve into this franchise, after researching, I find Rise to be the better option for me as it requires lesser grind commitment but still experience the MH experience.

    • @itsagabe
      @itsagabe 8 месяцев назад +1

      MHW doesn't require that much grinding, tbf. You can wear the same armor set up until late high rank, when it might be a good idea to switch to something with skills that better suit your weapon and playstyle. Some people keep the defender set equipped up until Iceborne, which is the point when you really need to get better gear. I went through all of the base game with little to no grinding and now that I'm in Iceborne, I still find that I don't need to scout for specific materials all that much thanks to a plethora of features that streamline the process (safaris, the Argosy, the plunderblade, melding, etc.). Playing with others can also make the quests go by in an instant, which is very easy to get into thanks to the SOS system.
      World might be slow and methodical, but that doesn't mean it's a slog 😆

  • @PENUMBRAL_VI4II3
    @PENUMBRAL_VI4II3 10 месяцев назад +30

    I much prefer world because it delivers a grounded immersive monster hunting experience. While on the other hand rise is the complete opposite it’s gameplay is fast paced and the combat is flashy and carries much less weight. Which for me provides an overall less enjoyable monster hunter experience but to each there own.

    • @Colton42-d7b
      @Colton42-d7b 10 месяцев назад +2

      I agree that in world we have more weight but I feel like the monsters attacks have more weight in rise like when I get hit in rise I feel it while when I get hit in world it has less impact imo

    • @PENUMBRAL_VI4II3
      @PENUMBRAL_VI4II3 10 месяцев назад +1

      @@Colton42-d7b I personally think the monsters feel more weighty in world but fair enough.

    • @Colton42-d7b
      @Colton42-d7b 10 месяцев назад +1

      @@PENUMBRAL_VI4II3 i respect your opinion but u gotta admit that when u get hit by primordial u really FEAL it same with risen shagaru and gaismagorm their attacks had weight

    • @PENUMBRAL_VI4II3
      @PENUMBRAL_VI4II3 10 месяцев назад +1

      @@Colton42-d7b true those monsters in particular did have weight behind them and just to make it clear I In no way dislike rise I just prefer world. However I will concede that in certain aspects rise is better such as the monster roster/monster diversity which was semi lacking in world.

    • @Colton42-d7b
      @Colton42-d7b 10 месяцев назад +3

      @@PENUMBRAL_VI4II3 facts World was severely lacking in its roster luckily it had some pretty unique monsters in this classes but still would have loved to see a amphibian or a bug in there to spice things up

  • @tahaelhour690
    @tahaelhour690 10 месяцев назад +37

    bro actually decided to start a war, kinda based.

    • @asianartist1
      @asianartist1 6 месяцев назад +3

      he didn't start this shit dude... this began when rise was announced...

  • @natanmoses674
    @natanmoses674 2 месяца назад

    As someone who’s only previous MH game before Rise was Tri, I really like Rise. Don’t have the hardware for World but might check it out when it goes in sale. Dog and flying bug make combat so much faster and more fluid compared to having only your own 2 legs.

  • @shiroemon4290
    @shiroemon4290 7 месяцев назад +2

    Rise/Sunbreak was my 1st MH, and it's a phenomenal game. But like all games it ran out of content so I stopped playing. Been getting into World now and it's really good too, both game have pros and cons and I'm loving both. But since I'm a gameplay simp, I'm just gonna say that I like Rise better, also fashion options in Rise is way better tbh.

  • @UnsettlingDwarf
    @UnsettlingDwarf 3 месяца назад +1

    The movment is so damn good in rise but I also wish it had more to it then “GO OVER THERE AND KILL MONSTER NOW” gameplay. All the maps in the base rise as well were little hallways that led to a wide empty area to fight. It also feels extra empty on pc because it was meant for switch and has less life to it.

  • @coy344
    @coy344 4 месяца назад +2

    I play Rise on console but not many people play it, hard to find people to play it with online.

  • @facialhashbrown
    @facialhashbrown 7 месяцев назад +1

    You pretty much nailed my feelings. I think World is just the better game overall. But I just cannot go back after Rise. The speed and mobility makes going back feel awful.
    The environments in World, exploring and tracking was amazing... until it was time to just fight and grind. And that's when the raw gameplay in Rise of instantly dropping in and knowing where the monster is immediately to just brawl made running quests (especially co-op) just faster and overall more enjoyable for me and my friends where time to play together is more limited as we all get older.

  • @kinderunterhaltung5571
    @kinderunterhaltung5571 4 месяца назад +5

    Was a hard time trying to not become gay while I watched that video. I am agreeing 101% with everything you said brother

  • @ryokensan
    @ryokensan 7 месяцев назад +2

    Nice perspective. I have to say I enjoy rise more than world myself as well. I totally get the strengths of each, but I find that I can get more hunts completed in the same time in rise over world. When trying to find a specific low drop rate part, I want to clear hunts fast. The first time I am encountering a monster or mission, it is fun to experience the build up and flow in it's entirety. On subsequent runs though I kinda just wanna get to the good stuff. Rise does a good job on the first run, but makes repeat runs much more streamlined.

  • @hash6680
    @hash6680 8 месяцев назад +2

    I don't think the wirebug's cooldown should be longer, but I do think it need some balancing. Making specific focused builds like dmg, speed, and cd would be a nice implementation in the next game(if it ever stays).

  • @timdaferretmailman7297
    @timdaferretmailman7297 4 месяца назад +1

    I'm personally a MHR fan. I tried World, and it was definitely fun, but I didn't like how long hunts took - especially later on. I really don't like the clutch claw, if I'm being completely honest. It's frustrating to get the hang of, and absolutely mandatory for G rank.
    As for Rise, it was my very first Monster Hunter game, and the first game I managed to conquer. I have my best sets made and I have most monster patterns memorized. I feel very accomplished and strong in Rise. Sure, I can develop that same thing in World, but I suppose the pacing is... Not a great match? Again, I hate clutch claw.
    As of now, Rise is my favorite of the two.

  • @dwbryant13
    @dwbryant13 3 месяца назад +4

    world is even slower than gen 2/3/4 and always has green sparkly bullshit on sccreen all the fucking time. who tf cares if it looks better if its covered in stupid bullshit. Scout flies and clutch claw ruined MH.

  • @rattango9819
    @rattango9819 9 месяцев назад +12

    idk man, as much as I love wirebug, i'm definitely in the camp of "why am i a god amongst beast" camp. The hunter is too powerful against the monsters in mhr, making every monster from the get go feel like a joke. I thought getting accustomed to the wirebug would be a challenge but instead it was just a free win move for me. So I would rather not have any more wirebug in the future. It is too versatile to the point of knockbacks are no longer punishments as they used to be. If we're going down this path, why not remove sharpening? They already removed tracking from the game. Why not remove resource gathering? Just let us buy the gear by fighting a monster and getting a ticket for that monster equipment. However I must say, fighting with a wirebug does feel great, but a bit too great in my opinion. It's like having a earplug 5 at early game kind of great.
    I think for the future its better to stick with worlds design but keep in tact some stuff from rise. Keep the traversal mechanics in rise, things like wall-running, wall hopping, and the whole long range wirebugs. For combat, I'd rather not have the wirebugs nor the clutch claw, but I do hope they keep the switch skills, those are dope. With map design I don't really know. With MH worlds, learning the map is like learning a monster for me. I can actually remember most of the maps, and all their weird different interactions, however things like small monsters, endemics is oblivious to me. With MH rise, I didnt even need to learn the map, but I do have to learn all the different spots to gather stuff, and monsters. I hope they can somehow lean into both, and not make the jungle too confusing for players.
    Your vid does give great insight though, nice vid.
    tl:dr
    >Keep traversal mechanics (wallrunning, clutch bug, etc)
    >don't keep combat additions except for switch skills (clutch claw, wirebug)
    >Keep best part of both maps (big expansive maps, less confusing layouts)

    • @EbiLMunkeY
      @EbiLMunkeY 8 месяцев назад

      I agree about switch skills, in regards to tracking though I thought it was removed because rose is considered a “mobile” entry, so they cut some meat from the game in favor of convenience.
      And I for one don’t think wirebug recovery is that good. I spammed it when I was a new player but once I started leaning into wirebug skills more, I saved it most of the time and found not a big difference in terms of performance. There have been a few times it’s come in clutch at the last second but many times where I just use it and end up diving straight into an attack that wouldn’t even have hit me if I stayed down.

  • @WoahItsCrazyMike
    @WoahItsCrazyMike 8 месяцев назад +14

    I do like a lot of the stuff in rise (other than the buff birds) but one thing I never see people bring up about rise over world is one very small change that makes a huge difference in how the game feels.
    the movement is tighter in rise. start running in a straight line in both games, then start swerving left and right, you make the turns noticeably sharper in rise, without it feeling like you're pivoting unrealistically.
    I hope in the next game they replace the string bugs (or whatever they were called) with an actual tool that does most of the same stuff, I like what they did mechanically but I'm not a fan of them thematically.
    and as a sword and shield main, it just feels so damn good in rise.

    • @JoelHernandez-tz3vk
      @JoelHernandez-tz3vk 7 месяцев назад

      Feel free to call me an old timer since I grew up with MHFU I'd personally could do without neither the crutch claw nor the wirebugs. I got used to both but never... Enjoyed them.
      I did however enjoy the attempts to make a more proper difficulty curve rather than making the game too hard from the very beginning, as well as meal effects that vanish on carting no longer being a thing on RIse (the rewards decrease always made sense to me but never the meal effect vanishing unless you had some variation of Foodie). Being able to change/restock mid-quest is something I also have no problem with (I wonder if this is my hottest take on all of this).
      I also wish I could go back to MHFU's lack of appraisable items, so literally every piece of equipment and decorations were crafted from materials rather than appraised. This basically meant there's ALMOST zero blaming on luck (the luck part just being the materials) for not being ready enough for a quest.
      I also like that for Rise isn't as black & white for its endgame equipment as World... Or more specifically Sunbreak vs Iceborne. I'm sure other MH games had this problem but it seems that none were as severe as Iceborne.
      I think in a way, the whole being able to use but never feeling right at home with them when it comes to crutch claw, wirebugs and hunter arts. Sounds similar to The Huntsman, now that I think of it.
      In fact when I went back from Rise to World I adjusted to the lack of wirebugs INSTANTLY. The slinger and crutch claw did take a lot to readjust to in constrast.

    • @Mirawaru
      @Mirawaru 5 месяцев назад

      ​@@JoelHernandez-tz3vk
      I *Definetly* agree on the account items part omigosh I tought no one ever agreed with me on that.
      Especially with how much more detailed and fun to explore the newer maps are, it is a shame that the way the game is structured actively discourages you from doing that.
      Gathering is underrated!

  • @1mdude123
    @1mdude123 8 месяцев назад +2

    My brother just bought me the game when it was on sale for Christmas never played a monster hunter before so this video helped lol thank you! 🤝🏾

  • @joshuaknox2724
    @joshuaknox2724 4 месяца назад +2

    what's sad is capcom betrayed their own game, this whole "return to world" thing really diminished any chance of rise getting a lucky resurgence, which is unfair as sunbreak is the latest in the series and deserved the attention over world as that's had its run.

  • @_Tzer
    @_Tzer 9 месяцев назад +6

    My reason for not playing rise constantly over world right now: after getting to anomaly rank 300 is a chore and it kinda burnt me out of rise's combat. after killing over 50 risen shagaru it kinda burnt me out even tho the magala's are my favorite line of monsters. switched to rise after finishing maxing out my kulve taroth weapons too so it's a cycle of being burnt out by one game then switching for me.Also
    6:51 may i suggest rocksteady and temporal mantle in this trying time?

    • @docholiday9513
      @docholiday9513 7 месяцев назад

      As a hbg main anomaly 200+ was damn near impossible and I felt burnt out so I added a follower mod and infinite ammo mod and it’s still super hard but it’s fun and keeps me playing so I suggest adding mods if you feel like you don’t want to play anymore.

    • @guardian0740
      @guardian0740 6 месяцев назад

      May I suggest an egg in this trying time?

    • @_Tzer
      @_Tzer 6 месяцев назад

      @@guardian0740 BUT MY crimson fatalis egg questline ptsd

  • @walternunez4118
    @walternunez4118 9 месяцев назад +10

    I've been a long time MonHun player, and definitely prefer World over Rise. Just as you said, the more grounded and weighty feel of the game is exactly what does it for me, and learning all of the complex maps and how to best get from point A to B is extremely satisfying, but I do have to admit that there's a certain enjoyment that comes from Rise's goofy anime feel, I just wish it wasn't always consistently anime, and struck a bit more of a balance between main line and spinoff like how GU did

    • @baconboi4482
      @baconboi4482 9 месяцев назад +6

      L opinion

    • @Metranomix
      @Metranomix 9 месяцев назад

      @@baconboi4482 Looks like you're on your own there buddy! xD

    • @StormFahrt
      @StormFahrt 9 месяцев назад

      I feel this too. Rise just feels arcade-ish compared to the rest of the titles. I HATE a lot of the maps on Rise too. Just way to many needless levels to them because of the Wirebug.

    • @WisdomAkpan211
      @WisdomAkpan211 9 месяцев назад

      Lol GU is the least serious. It's more anime goofy and light hearted than rise. As someone who's been with the series for a while you should know this. Don't you remember the GU village ending with the stupid girls and cats dancing?

  • @BasedChadman
    @BasedChadman 2 месяца назад +1

    Switch skills alone are reason enough to play rise. It feels like combat just get better with each game, even though I do prefer the more grounded combat of prior games.

  • @hellleon
    @hellleon 24 дня назад

    You earned my sub. I am so glad that you pointed out the visual clutter! This, plus the lack of wirebugs make it so hard for me to play World. Actually before rise, I stopped playing world because of the visual clutter. I played world for about 170h and rise for about 700h so yeah.

  • @GuyTroce
    @GuyTroce 2 дня назад +1

    Rise has the best movement of any MH game

  • @salmantorik6091
    @salmantorik6091 Месяц назад

    On that part of 'menagerie of menu system', I recently hopped back to monster hunter with mt friend, after the year long hiatus, what i did was blindly go through each hunt without any preparation, and what i got whas each hunt being terribly daunting especially my friend didn't had that much play time either, and i was just playing with my instincts, and now im here watching MH videos again lol, watching lengthy videos explaining weapons, the mh experience, and so on haha, just yesterday, my friend got the 'Monster Hunter moment' and asked me to buy subreak lol despite saying he wasnt interested in this series again before the hiatus

  • @j3nki541
    @j3nki541 8 месяцев назад +1

    I wanna beat Fatalis in World, but damn I just hate the clutch claw so much. Everything is so fast with so little downtime and the claw takes so long to do its thing, dunno I just hate it. Everytime I get thrown off a monster trying to tenderize it I'm just so done with it.
    I'm definitely a bit to impatient for MH games in general, but like fighting Kushala its like I'm either windblown, or it flies around for 50% of the hunt and cant even interact. Its so damn annoying, I cant deal with it.
    Still a really great game, actually really difficult, but I just get so annoyed playing World xD
    I guess I'd say Rise is a lot more fun, but Worlds has better atmosphere and better feels overall.

  • @mikesanders5433
    @mikesanders5433 8 месяцев назад +3

    I much prefer World over Rise but I’m currently playing and very much enjoying both.
    Both games have their credit and their many, many positives. 🙂

  • @veilofmemory
    @veilofmemory 8 месяцев назад +1

    As a bow main (yay bow users!) my ONLY complaint is that I can't fire arrows from the back of my Palamute. I like being able to go nyoom on my large doggo and I want to be able to do long range combat from their back.

  • @viktorxviii302
    @viktorxviii302 3 месяца назад +2

    i came here by accident while looking for settings for MHW for my Steamdeck (idk why RUclips thought this was the right video to help me) but i just wanted to say:
    Nice Video
    I dont get every point you make but i also agree with a lot of them. idk why i am even all writing this, i just wanted to say that i like the Video. It is just nice to see something that is not Rise or World is so much better and shit.
    This commend is long enough
    Nice Video

  • @floatingcowinvasion
    @floatingcowinvasion 4 месяца назад +1

    yea I came back to play rise a second time, and i have beat my first magnamalo and I still haven't even died yet. As a souls player it feels weird to win every time

  • @kingace34
    @kingace34 8 месяцев назад +1

    I like MH World, but the added moves in Rise/sunbreak I prefer. Changing the greatsword from just a 3 hit charge over and over to more combo oriented was a plus for me. I just like the added moves you can use. World does environments better, but the combat of Rise/sunbreak keeps bringing me back. Sacred sheath on longsword is very satisfying as well. Just my opinions 🤷🏾‍♂️. Both are great games

  • @LeBaileyIII
    @LeBaileyIII 9 месяцев назад +3

    Thank you for making this video. I cannot tell you how many videos I've run into talking about the migration back to World like it's the only MH title out there. With the driving point of World feeling like an actual world while Rise doesn't. Newer fans need to appreciate what each game stood for and that none were direct continuations of others. Both games did their own thing- giving different experiences.

    • @esteboi3858
      @esteboi3858 9 месяцев назад +1

      seriously tho, every title tries to do something different outside of GU being the last hurrah of the old gen
      this notion that these games are created in mind of being direct continuations of each other (outside of the expansions) is really annoying and something i’ve noticed world players specifically talking about

    • @LeBaileyIII
      @LeBaileyIII 9 месяцев назад +1

      @@esteboi3858 Real. Idk if it just gets overlooked, but Rise/Sunbreak are so different in tone and aesthetic, it felt like I was playing two completely different games. A great comparison would be the Narwa fight of base Rise and Gaismagorm in base Sunbreak. They somehow made both Japan and European aesthetics coincide with one another without it looking like a garbled mess.

    • @esteboi3858
      @esteboi3858 9 месяцев назад

      @@LeBaileyIII oh i honestly completely agree and you need to give that team a lot of credit for it. not to say iceborne doesn’t have an artstyle, it more than certainly does but the art direction it took wasn’t as bold as sunbreak’s that just completely broke off into a different game like you said!
      every MH has something pretty valuable to it. it’s upsetting how judgy so many of these fans get

  • @The_Scronkle
    @The_Scronkle 8 месяцев назад +5

    you gonna get a lot of hate but I agree. World just does not respect the player's time and that's what I love about Rise.

    • @supersoupy4709
      @supersoupy4709 5 месяцев назад +1

      thats kind of what im scared about going into mh wilds. i feel like its going to take a lot more from world than it is rise. that’s great for most but rise is MY monster hunter and the idea of not seeing something like it again makes me wary

  • @pr0wnageify
    @pr0wnageify Месяц назад

    I was looking to get into the series and after playing the Rise demo, I went with World due to the wirebugs. Obviously everything is confusing as a beginner, but the wirebugs specifically felt really overwhelming.

  • @idkthespy3670
    @idkthespy3670 8 месяцев назад +1

    Honestly agree with you on almost everything except that I don't use palamutes really bc I'm greedy and need my extra loot from double thief cats (even when I don't need the parts at all), to me World just has too much fluff for me that I don't care about while also in my opinion giving us the worst rendition of Alatreon and Fatalis, I can see why people like World and the being in combat is fun but other than that it isn't for me

  • @xerxesdiaries545
    @xerxesdiaries545 9 месяцев назад +3

    I stopped playing MH Rise, but because of your video I am encouraged to play again. Thank you!

  • @masonengland306
    @masonengland306 8 месяцев назад +1

    Do keep in mind that technically rise are part of different branches of the series. So the next monster hunter game will likely do away with wire bugs and switch skills, but the next portable team game might bring them back in some form

  • @phenomgaming3245
    @phenomgaming3245 2 месяца назад

    I just did a 300 hour marathon of MH world and will start MH rise soon. You’re right that there are some severe QoL issues and I feel that way without playing the sequel. Learning the game menus can be overwhelming so you need to be ready to commit but once you understand the loop, it’s quite fun. I got very bothered by the monsters screaming at you to keep you stunned for way too long, ground tremors stunning too long, the stun mechanic is annoying to the point you have to build around it. You have to choose between dps and QoL mechanics which sucks. Theres also serious issues with obvious input reading from the monsters. They are supernaturally aware whenever you sharpen a blade, drink a pot or do a setup attacj

  • @rathernotdisclose8064
    @rathernotdisclose8064 8 месяцев назад +1

    .. I know it prolly sounds crazy but I prefer the visual style of rise over world. Never played rise, but looking at the videos I think its better looking. I like the more colorful, cartoony look.

  • @SanjiDontSurf
    @SanjiDontSurf 10 месяцев назад +9

    Most of the "normies" that got introduced to Monster Hunter through World don't actually enjoy MH as a series, they're just fans of World, meanwhile Rise is basically a modernized MonHun gameplay loop, picking up where Generations left off.

    • @not_ryuka
      @not_ryuka 10 месяцев назад +1

      lol, lmao even

    • @asnor7588
      @asnor7588 10 месяцев назад +4

      I don't know about that. I think it's just that a part of world's fans refuse to give a fair opportunity to older ganes or even rise just cause of the graphic.
      I guess immersion to them is the main selling point.

    • @SanjiDontSurf
      @SanjiDontSurf 10 месяцев назад

      ​@@asnor7588 that's basically what i said lol
      MH was never about "the immersion" it's an arcade, execution heavy, spectacle fighter with an hint of boss rush sprinkled in.
      Therefore people that like MHWorld aren't necessarily MH fans.

    • @timewizardcrocodile4361
      @timewizardcrocodile4361 9 месяцев назад

      I believe this as well. Like DS2 as an example. DS2 and MHW are both pretty bad games in their series. But there is a fanbase for these games that will never let the game go because it was their first.

    • @not_ryuka
      @not_ryuka 9 месяцев назад

      @@SanjiDontSurf you’re genuinely mentally ill

  • @chewbacachunks8644
    @chewbacachunks8644 10 месяцев назад +4

    My first monster hunter was 4 ultimate. I prefer the combat in iceborne over rise. I play a Lot of weapons, but one of my favorites is hunting horn. Hunting horn in rise is definitely flashy, but the feel is all off. Hunting horn in iceborne is very positioning heavy and you need to be very deliberate with every move you make. It felt heavy and impactful.
    Rise butchered this feeling. I get they wanted to make it more appealing to more people. Because it's usually one of the bottom 2 least used weapons. But they just turned it into a kind of blunt dual blades. The music portion of it feels like an after thought too. It doesn't really feel like an instrument anymore. You barely have to pay attention to your songs anymore because they are so easy to upkeep. Iceborne HH forced you to really learn monster move sets and punish windows. And in rise you basically just breakdance around without a care in the world.
    I get some people prefer the more fast paced, flashy, more hack and slash feel of rise. But that's not what monster hunter has been. In rise your character is the most overpowered it's ever been. And I hope they don't decide to continue in this direction.
    I think mostly the people they say they prefer iceborne's combat are series veterans. They have more experience with how monster hunter has been for the past 15 years.
    Imagine if you will. Hypothetically speaking. Fromsoftware decides to make dark souls 4 for some reason. But the combat is way faster, less punishing. They made it more hack and slash like. The people that were fans of the older games probably wouldn't like the new direction that they are choosing to go. It's beginning to resemble the series they fell in love with less and less.
    Rise is still a great game. But it's strayed a little to far from the original feel of monster hunter. That's why people are returning to iceborne. The feel of the combat scratches an itch that rise doesn't.

    • @irsandar10
      @irsandar10 9 месяцев назад +4

      Respect to you, hunter. Rarely people realized that World has bigger community (since it released first than Rise) and many hunters throughout 15 years of gameplay has come to terms with World. I still remember when World came, many veterans hated it, haha what a day to remember. I believe someday people will love Rise more than before too...

  • @SexxStar
    @SexxStar 10 месяцев назад +4

    Thanks for not adding to the Rise hate

  • @aras5334
    @aras5334 8 месяцев назад +1

    I mean it comes down to the feel of it, world just has a more universal feel than rise does, for whatever reason that may be, it is what it is

  • @warbird333
    @warbird333 8 месяцев назад +2

    I enjoyed your defense of Rise and I loved watching your Charge Blade game play. I enjoy both game can decide what I like more wirebug and palamut riding or scout fly investigation and being able to use Charge Blade's condensed elemental slash and power ax mode without having to remember the switch skill switching.

    • @BazingaIII
      @BazingaIII Месяц назад +1

      I personally find it very hard to use the CB in Rise after maining it in World with 160ish hours. All playing Rise did for me was convince me to jump back into World.
      The weapon feels so slow and weak in comparison. He says in the video it feels like he's wearing cement shoes running around the map, but I feel that way in combat with the CB, which makes his views on this all the more surprising!

  • @jokig
    @jokig 10 месяцев назад +1

    I also prefer Rise to World, but for very different reasons, some of which would seem incredibly hypocritical unless you play 4D chess with yourself like I've been doing for the past few months.
    Most of what I dislike about World is coming from the opposite direction: going from classic games to the new ones. The graphical "improvements" that clutter maps and makes gathering points need to have a distracting glow for you to see them, the visuals part of the scoutflies, everything about the slinger except wedgebeetles (which could just be a grappling hook that doesn't add a stupid ugly hunk of junk to your arm), the overly smooth and less snappy movement, billions of unskippable cutscenes, and worst of all, the clutch claw/master rank monster health.
    Going from that to playing Rise, and there are a few problems still there. Movement still feels unsatisfying and gathering points still glow but have neither scoutflies or visual detail to justify it, but along with that are its own problems. I find Rise to be just really ugly compared to past games (Monster Hunter Freedom Unite is easier on the eyes), Spiribirds are The Worst and should have been removed in Sunbreak somehow, and the ecology just isn't as in depth as I like in my Monster Hunter games.
    But Rise did one thing incredibly right:
    It is fun as FUCK
    Mixing and matching sets and weapons is at its best, my first main weapon is the most fun in this game (although my second main is a COMPLETE mess), and monsters are just. Fun. Compared to past games, Rise just has combat, but it is some DAMN good combat.
    I think part of it is that what makes World *World* gets in the way of enjoying it, and I'll just enjoy any previous game more. On the other hand, most of the stuff that makes Rise itself, even if it detracts from what made me a fan of the series in the first place, still leads to an enjoyable experience. I feel like I have to put up with World, but with Rise I just have to settle with it.
    Now, if 3 Ultimate was on PC with an active playerbase, I wouldn't be playing either of them, but I might boot up Rise every now and again just to have some raw, somewhat brainless fun

  • @sleeplesstortoise
    @sleeplesstortoise 8 месяцев назад +1

    And here i am still playing MHGU over Rise and World.. i have both rise and world..

  • @RedLion800
    @RedLion800 10 месяцев назад +6

    As someone who started with MH3U and fell in love with 4U, World's charm slowly got on my nerves to the point that I needed MHGU to not feel insane and leave World to collect dust. Rise showed me that the fun was still on the table for MH, and Sunbreak. I wanted to like World to the point of slogging through as much of Iceborne as I could handle, but it didn't strike the cord for me the way Rise did. I respect what World brought to the table, but as someone who finds fun in solo-hunting these games, World misses the mark for me.

  • @FaeAvalon
    @FaeAvalon 8 месяцев назад +1

    Im right there with you, my first game was MHW and I did that and Iceborne. But maaaan once i got to Rise, started zipping around and riding on a dog i couldnt go back the moment is just too good 😭

  • @vey_4227
    @vey_4227 8 месяцев назад +2

    Bro there are still people enjoying MH tri in wii that finally open their private server to join the online hub... like enjoy the game and have fun hunting no matter which series you choose

  • @YuhBoiPepe
    @YuhBoiPepe 9 месяцев назад +1

    World was my first game in the series and I played it for a little bit and didn't hate it but it did feel really slow. Having played rise/sunbreak on both switch and ps5 and with a new understanding of the series and how weapons work and with a different mindset and expectations I'm going to give world another shot her soon, especially with a year+ wait until wilds.

  • @keithpierce5686
    @keithpierce5686 8 месяцев назад +1

    Played destiny 2 and CoD, i welcome all these menus easily tbh. And to be fair i dont shy away from things of this nature because in the end once you get it down it becomes a absolute breeze to navigate.

  • @jotaroandtheworldofdolphin79
    @jotaroandtheworldofdolphin79 9 месяцев назад +1

    You really nailed down what you wanted to bring across you smooth brain you :). I am tempted to make a german monster hunter video channel just to get non english guys into the basics of everything thanks to you.

  • @STAR_TREK685
    @STAR_TREK685 26 дней назад +2

    Rise has better armor skills

  • @Roge9
    @Roge9 7 месяцев назад +1

    I feel similar. I played base world back then on ps4, skipped iceborne and went straight to sunbreak. Eventually I decided to try out Iceborne on PC during the return to world campaign and man... After playing Rise I'm just reminded of so many things I don't like about this game. Iceborne has me feeling very mixed.
    Monsters running away a lot, the very convoluted maps that are sometimes terrible places to fight and some of the worst versions of monsters. Fighting bazel, daora and Rath in world just feels boring vs. Rise where I find them way more engaging. And they REALLY massacred my boy brachydios. Only issue I have is the endgame grind can be a bit too hardcore. Thankfully you don't really need to engage with it if you don't want to.
    Don't get me wrong, Iceborne is a solid game, just stating my opinion. To me, Rise is peak monster hunter gameplay and I'm worried wild's is gonna dial it back a bit too much for my liking.

  • @sentpain8354
    @sentpain8354 9 месяцев назад +1

    I loved the art style, immersion, monster selection, and environment of World, but I LOVED the combat variety of Rise. I only pray that MH Wilds will implement the combat system of Rise (Wirebug/switch skill/wall running/palimute), the complexity of World's design (realistic art style, immersive environment, tracking monsters being more important to the gameplay, etc.) and add something new of their own. The trailer makes Wilds look like it will be a truly open world MH title, so if that is true and they implement everything I mentioned, I will legitimately cream my pants. I will not be seen outside of my room for at least a year.

    • @kalijahdaley7866
      @kalijahdaley7866 9 месяцев назад

      Monster selection? World probably has the most boring roster it’s just flying and fang wyverns. rajang is like the only diverse monster in the game

  • @streetvybzswag1.067
    @streetvybzswag1.067 5 месяцев назад +1

    As long time Warframe player the term "Discussion paralysis" hits so close to home

  • @johnhines229
    @johnhines229 5 дней назад

    As a veteran of the series, it’s weird to see people calling world and rise to complicated. It’s been dumbed down so much from the earlier titles and comparatively the two newest titles feel very accessible.

  • @TheCamdowd
    @TheCamdowd 5 месяцев назад +1

    I know I'm a little late to this but I just wanted to say that I really tried to and WANTED to like MHW so bad. It has everything I love in an RPG like the quests, crafting, cooking, etc. But my issue is that there's sooooo much stuff and sooooo much visual clutter that my brain just can't handle. It's so overstimulating to play. So I'm going to give Rise a shot and I'm really looking forward to it.

    • @ossiexx
      @ossiexx 5 месяцев назад

      i have played most mh games, but when i tried world i absolutely hated it. I picked it up again a week ago and im loving it. It feels like the evolution of monster hunter and im obsessed. Rise is fun, its similar to the previous mh, id say its a more simple version of world, not in a bad way, but worlds maps are insane, took me a bit to get used to them since theyre so big but once you understand that "exploration" is mixed into the game youll learn to take things slower. Rise movement is so fun tho, pulling off combos then using the wirebug to move around, so satisfying.

  • @Joeynator3000
    @Joeynator3000 3 месяца назад +2

    Meanwhile I'm that one guy that found World/Iceborne to be my least favorite MH game in the series...Rise/SB has its own issues, but they're nowhere near as bad compared to what World/IB had for me. I'm afraid that Wilds is going to be more like World...hopefully I'm worng, if not, then, guess I'll see what Portable Team's 6th generation game will be like. (and bring back freakin' Prowler Mode dammit, lol)

  • @tcchip
    @tcchip 8 месяцев назад +5

    As a newcomer to the series, I started with World. I enjoyed World, but I jumped to Rise when I picked up a Switch. I faced the same issues you faced in World: confusing levels, and eventually it gets frustrating when you need to keep tracking and chasing down monsters. It's not terrible, but again, as a newcomer to the series it add another layer of challenge on a game that's never easy to begin with.
    Rise was a lot more accessible, and the improvement to mobility and combat was huge (and even more in Sunbreak). I've finished the base game and am just grinding MR levels to unlock the last few monster variants. I will go back to World and Generations Ultimate now that I've clocked in over 250 hours into Rise on PC and Switch, and the post-game challenges are starting to feel rather unfair and not fun (when getting up to Gaismagorm was a really nice balance between fun and challenge). I'm actually starting to feel competent fairly confident as a hunter, unlike in World where I always felt I barely scraped by. As a place to start the series, Rise was perfect.

  • @teraclysm1912
    @teraclysm1912 10 месяцев назад +4

    Well, that's definitely a hot take. But ngl if u have 170+ hours in mhworld you should prolly know where your going(except the ancient forest like wth I never know where tf I'm going).

    • @irsandar10
      @irsandar10 9 месяцев назад

      Cursing Ancient Forest has become a ritual for me...

  • @jrpgnation6375
    @jrpgnation6375 2 месяца назад

    I was doing good progress on iceborne but then I decide to do gun build. I realize I need certain gem to do damage with the guns. Upon realizing that I rage quit. Now for everyone else. Never do emergency event hunts. Especially the highest level of each emergency monsters. Wait until you have master gear. I did them as they came out and I hate every moment of them. Anyone claiming it can be done solo is being dishonest. I almost succeeded couple of times doing them solo but realize I needed rampage weapons. I rage quit and came back to try the companions. The companions are one the best things ever added to monster hunter game. I did everything solo and with companions. Except for ultimate Malzeno. I loss the drive to play the games. I am simply tired of chasing dps check for my builds to be viable. But the ultimate reason I quit is because of the community. I beat in 20 minutes most monsters with Lance and Gunlance. I even manage to beat the ultimate version of Teostra in 12 minutes and with tank build. People call me bad. Even ignoring the fact I lack damage and did it anyway.

  • @doejersey
    @doejersey 8 месяцев назад +1

    I’m glad you made this. I think for me, and I promise I’m not trying to pick a fight, but the things you’ve mentioned are why I like world. But I am just sorta starting out. I ended up settling on SnS so mhw plays pretty fast for me. ❤ but now I finally understand what the actual difference between these two versions as a complete noob.

    • @flamennight
      @flamennight  8 месяцев назад

      Welcome to the franchise! I really do think both games are great and hope you enjoy your time with World!