Mixer Fundamentals 2: Curvature

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  • Опубликовано: 1 фев 2025

Комментарии • 40

  • @MZONE3D
    @MZONE3D 4 года назад +24

    These bite-sized tutorials are exactly what we need. Thanks Josh.

  • @felipealbuquerque6309
    @felipealbuquerque6309 4 года назад +8

    Awesome tutorial series! Amazing what can be done with some creative approaches.
    But would like to seize the oportunity to say a few things:
    We need is a better way to fine tune the handles!
    For example in Blender, when you want to fine tune settings you can hold shift and the handle will move much more slowly.
    Something like this in Mixer would be awesome.
    Another thing I find annoying is that if you are testing some values and still with mouse clicked you stop moving It counts as an action.
    So if you are testing the handles move from 0.2 to 0.5 to 0.8 to 1.0 even without releasing the mouse button, if you want to get back to 0.2 you need undo 1.0, 0.8 and 0.5.
    Other than that support to multiple material FBX so we don't have to create and use ID Maps as masks, pls!

  • @secondfavorite
    @secondfavorite 4 года назад +3

    Thank you for these! They make it very easy to understand and get going quick.

  • @planetofeffects5422
    @planetofeffects5422 4 года назад +1

    These bite size tutorial are actually quite usefull for a lot of other softwares aswell...

  • @jorge0018
    @jorge0018 4 года назад +5

    Thanks !! I’m really learning better with this !

  • @elk_h
    @elk_h 4 года назад +1

    Great format. Keep em coming, Quixel.

  • @jackmorton7406
    @jackmorton7406 4 года назад +3

    Glad this got re-uploaded. I thought that ending seemed weird.

    • @CGSiino
      @CGSiino 4 года назад

      Same here. It cut so abruptly I wasn't sure if it was me or RUclips.

  • @maschinelab8598
    @maschinelab8598 4 года назад +5

    This minituts are awesome! Thank you very much!

  • @iesdise
    @iesdise 4 года назад +2

    *I can't express my love for those!*

  • @yassiraykhlf5981
    @yassiraykhlf5981 4 года назад +16

    im glad i switched from substance

    • @magedhussen6381
      @magedhussen6381 4 года назад +2

      same here pal, mixer is simpler and free also

    • @AlexiosLair
      @AlexiosLair 4 года назад +5

      I wonder how you are doing with no symmetry painting, no support for multiple materials and bad painting performance

    • @omariparris9953
      @omariparris9953 4 года назад +1

      @@AlexiosLair It's still in Beta

  • @fari7s
    @fari7s 4 года назад +6

    Thank you , that was great tutorial , you helped me a lot :)

  • @yassiraykhlf5981
    @yassiraykhlf5981 4 года назад +3

    Great explanation

  • @yassiraykhlf5981
    @yassiraykhlf5981 4 года назад +12

    we needs a tutorial in painting too

  • @magedhussen6381
    @magedhussen6381 4 года назад +1

    very powerful tool and features overall

  • @nivellemendiola5039
    @nivellemendiola5039 4 года назад +2

    awesome new tutorial

  • @tomoprime217
    @tomoprime217 4 года назад

    this one is better Josh, the rock cliff could have shown the mask layers between each curvature mask as youtube compression makes it harder to see but I get the idea. Well done.

  • @lz4090
    @lz4090 4 года назад +1

    If this was an exported mesh, I have to bake the normals first right? so that the curvature will blend with the normals. Thank you

  • @AngelAgudoGuerrero
    @AngelAgudoGuerrero 4 года назад +1

    Nice!
    Thanks again!

  • @kmanL3G3N3D
    @kmanL3G3N3D 2 года назад

    How can curves be used when making more organic materials

  • @石间杂谈
    @石间杂谈 3 года назад

    Thanks!and what's mean “the curvature map itself that‘s used in the base material”?“the base material” mean the material in the current layer?

  • @zine-ed2181
    @zine-ed2181 4 года назад +1

    good job

  • @mohsenalbo5533
    @mohsenalbo5533 4 года назад +1

    Wonderful

  • @MarkOfArgyll
    @MarkOfArgyll 4 года назад +1

    Lovely :)

  • @olli3008
    @olli3008 4 года назад +1

    thanks :)

  • @zhuchuan007
    @zhuchuan007 4 года назад

    This tool is very good!! Please add subtitles
    , I have hearing impairment ,Thank you!!

  • @michabednarski5555
    @michabednarski5555 4 года назад

    Again directorial cut and @ 6.00 I dont know what materials are used :(

  • @googlehatesme1247
    @googlehatesme1247 4 года назад +1

    Oh yeah

  • @KingcoolSam
    @KingcoolSam 4 года назад

    Next step: Generate a mesh incl. texture out of it. Thanks to ue5, tris count don’t slow down anymore. 😍

  • @vadim_gamer_syper_minekraf3833
    @vadim_gamer_syper_minekraf3833 4 года назад +1

    Top

  • @xhieleyx
    @xhieleyx 4 года назад +1

    Eureca !.

  • @ahmedrizkala3820
    @ahmedrizkala3820 3 года назад

    يعني زي vray dirt

  • @paranormalgamesstudios
    @paranormalgamesstudios 4 года назад

    Has Mixer replaced DDO? Havent seen any updates for it for a year or more.

    • @AlexiosLair
      @AlexiosLair 4 года назад

      Technically yes, but Mixer still can hardly compete with DDO, a lot of features are still missing.

  • @sabrango
    @sabrango 4 года назад

    I've got an electronic microscope !

  • @keterbinah3091
    @keterbinah3091 Год назад

    just came from substance painter 5 yrs , good tut , wont be using substance painter anymore
    , substance painter wont be getting my money because there are no so called clients out there in the world its all lies, so im going to stick with this none convoluted user friendly free software ( makes sence i spose allready using unreal 5 and mega scans)

  • @ermanproductions
    @ermanproductions 4 года назад +1

    good job