Blender Secrets - Modeling Circular Hard Surface Details (Updated)
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- Опубликовано: 8 сен 2024
- Updated for the new Knife Project workflow. In this video we look at making circular hard surface details, using the Curve modifier as well as Knife Project to slice / dice the object so it can bend nicely.
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⇨ My Hard Surface sculpting course: blender-secrets-school.teachable.com/p/hard-surface-blender
I rlly like those tiny cuts in the walls , helps add a lot more depth to the product
I mean, it's a 1 min video and I learned about 3 new things. This is awesome. Thank you!
While I prefer using Warp over the Curve modifier, I didn't know about the Knife Project, that's going to help a lot in the future.
Great video as usual. Learned something new, even if it wasn't the focus of the video!
I find that happens a lot, so I watch all of them!
As always, awesome tuto :) Where do you get all those ideas ?
My god your channel is just FULL of phenomenal tips. Good stuff.
You make things look so easy. Now I want to give this a try, Never seen knife project before, that's going to help a bunch
For certain situations, this is such a great way to do this! Thanks for sharing.
What would be cool is a "Boolean Shapes add-on" - You draw the shape with annotate, the add-on makes the cutter and applies it (default difference) - and maybe leaves the cutter so you can adjust the cut depth.
Dude! You continue to level up my knowledge!
Witchcraft!!
I'm curious if I'm the only one that will spend an hour or so after watching your videos trying to replicate what you have shown.
I feel like I learn more from your 1min videos then I do watching those other guys hour long videos.
Thanks! That’s what I hope to achieve, to help you skip those long videos. Although, some people make really fun long videos (Ian Hubert, MasterXeon, …)
Beautiful technique
One of the best short but useful
This is MIND BLOWING!
Looks gorgeous and simple )))
Where do you learn this stuff? It's obviously passed down from a source but keeping it hidden makes it seem like nobody would ever figure this out without these videos
You just learn things bit by bit, and one thing builds on top of the other. Usually it's just me trying to figure stuff out for hours and then trying to distill it into a minute, so other people don't have to go through the same lengthy process (and for myself, when I forget).
Curve modifier always saves me in this type of situation when I need to model curvy stuff, you get used to solving problems with it!
@@BlenderSecrets thank you for doing the extra work. Sometime I randomly just watch your videos to learn random things but I quickly forgets. You have a lots of information here man.
Do you have a video on the first part, with the Annotate and boolean shapes? I never used those features, so that part went a bit over my head.
Thank you anyways, as always absolutely insane high level of quality content!
I think annotate is just a modified version of grease pencil. You can make a grease pencil object and convert it to curves/mesh, but you'll have to do some clean up. I think he used the annotation lines as guides and just box modeled/booleaned a shape that matches his annotate sketch.
Very useful! Thanks
Hello, I follow your tuto, very cool, I learned annotation and how to access boleen. I succeed in using knif, but it does not cut the whole object only the front face. with result, I'm unable to make it in circle. The only way is to apply cut on 3 other faces. If you have a solution I take it.
Hey...that's pretty good
u are blender GOD
Ok my head just exploded.
WWwwwoooooowwwww!!!
thanks that really helps
very good
wow thanks
0:43 wouldn’t that knife project mess up the topology badly? how are you still getting clean results without any artifacts?
nice!
genial !
Nice. Is it an improvement of a previous video of yours?
God among men.
i think with many boolean and cut, it will get many n-gone there. is that ok ?
seeking some clarification, you still have to actually model the boolean shapes, merely following the annotations as a guide? i'm assuming there isn't some magical conversion happening here lol
are all objects "joined" (ctrl + J)?
I wish I could found your channel earlier
Can't get this to work
How about we boolean some sphere? It doesn't always ends up well to me.
Meshmachine... HardOps... things will end up well ;)
So I did this.. had to turn on "cut through" which is fine.. but my sci-fi desk is pointing the wrong way.. it's looking in towards the circle, I'd like to have it looking outwards like yours. thoughts?
Just rotate the object and apply the rotation, then you can add the modifier again .. that will fix it i believe
@@Yu0nes That worked!
@@davicomodo I probably forgot to apply scale. thanks again
I am spoiled by Dice feature in HardOps.
Are you speaking to a Blender god directly?