[014] Blender tutorial? - Spawn rigid bodies [Animation nodes]

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  • Опубликовано: 15 сен 2024
  • Little workaround for how to spawn rigid body objects from emitor.
    If you want to support the channel, buy this light bulb ;-)
    blendermarket....
    While you're at it, you can also check my Instagram:
    / wiresoulstudio
    Animation nodes: github.com/Jac...

Комментарии • 63

  • @yehonataniiii
    @yehonataniiii 2 года назад +1

    Thanks for this tutorial! Finally a way to spawn rigid body objects.
    I will try to recreate this using a newer version of blender. 🤞

  • @SteveErnst117
    @SteveErnst117 7 лет назад +3

    Thanks for this, I've been wondering about something like this for a long time! I'm having a hard time wrapping my head around animation nodes in general, so when cool tutorials like this come out, it's a huge help. Keep it up!

  • @minaexperiment
    @minaexperiment 5 лет назад +2

    Complicated but easy to follow ! Did not understand everything but it worked in the end. Thanks for this tutorial, i hope you continue.
    It worked fine in todays build of 2.8 only had to change object group operations to collections and that was it.

    • @cgblenderespanol7181
      @cgblenderespanol7181 5 лет назад

      Hi Mina, the addon works perfectly in Blender 2.79 but the version for 2.8 apparently is not working for me, because the objects disappear after the object instancer node , what is the secret to make it work in 2.8? please some help.

    • @WallyMahar
      @WallyMahar 4 года назад +1

      Please elborate..so frustrated to get that far....did figure out the node...but naming and and such...

    • @DaleCarman
      @DaleCarman 4 года назад

      I changed group operation to Collection operation...that worked. and everything else is working. But collection operations doesn't have an object output - only a collection output. if you add a collection info and use the object output from there, it breaks the 2 object attribute nodes where you set the rigid body and kinematic booleans.

  • @Leukick
    @Leukick 4 года назад +2

    Ahh this tutorial looks like a great one to be revamped for 2.8+

  • @RomboutVersluijs
    @RomboutVersluijs 5 лет назад +1

    hahah that wooden frame is nice! great tut again, many thanks!

  • @heinzlu8671
    @heinzlu8671 4 месяца назад

    this was such a helpful tutorial, thx for that!

  • @WallyMahar
    @WallyMahar 4 года назад +6

    Please list instructuions what to do when hitting the absence of group operations node.....no longer exists in 2.8 for ani. I assume it has something to do with collections now....frustrated ...the one tutorial i pick to follow to the end....lol

    • @Leukick
      @Leukick 4 года назад

      Ahh Did you figure out your problem yet?

    • @mahesh0806
      @mahesh0806 3 года назад

      It's now 'Collection Operations' (Add> Object> Collection> Collection Operations)

  • @JMcLarren
    @JMcLarren 5 лет назад

    Awesome, exactly what i needed! Works great in 2.8 with a few minor changes in terminology and menu location.
    (When doing the 3rd bake with group select, the option is under Object>Rigid Body Tools in the upper part of the 3d view)

  • @SirEatsCrackAlot
    @SirEatsCrackAlot 7 лет назад

    Exactly what I was looking for, published exactly when I went looking for it :) I love this, thanks again for your great work Vit!

  • @mrbjjackson
    @mrbjjackson 6 лет назад

    Thank you for this. Really clear and methodical tutorial covering a complicated topic.

  • @Olav3D
    @Olav3D 7 лет назад +2

    Awesome, I have been looking for a way to do this for ages, will definitely use this for later :)

    • @bunsatya2124
      @bunsatya2124 5 лет назад

      Hello Olav3D do you have any new version of this similar tutorial here Hope you will reply thank

    • @Olav3D
      @Olav3D 5 лет назад +1

      bun satya I was actually doing research on it now, I still haven’t found a better way of doing it. Sadly

  • @karlswilliams
    @karlswilliams 6 лет назад +1

    This is an excellent tutorial! Thank you very much.

  • @karlisstigis
    @karlisstigis 7 лет назад

    Really great use of AN and very well explained.

  • @josebarria3233
    @josebarria3233 4 года назад

    I loved this channel. Subscribed!

  • @chrisloughnane4592
    @chrisloughnane4592 7 лет назад

    Great tutorial, very clear and so many tips. Thanks very much! :)

  • @bixpixter
    @bixpixter 2 года назад

    Thank you

  • @mahesh0806
    @mahesh0806 3 года назад

    Thank you very much.:D This helped me a lot (AN 2.1) (I also tried splitting the list to have multiple objects emitted randomly, worded well) Also Baking was useful.

    • @farouksmith1964
      @farouksmith1964 3 года назад

      What version of Blender did you use. Thank You

    • @mahesh0806
      @mahesh0806 3 года назад

      @@farouksmith1964 I used 2.93.1

  • @abdussalamameen8064
    @abdussalamameen8064 3 года назад

    great tutorial and accent

  • @cgblenderespanol7181
    @cgblenderespanol7181 5 лет назад

    This is very complicated, but I am almost finishing the scene, thanks a lot.👍👍👍👍👍👍

    • @minaexperiment
      @minaexperiment 5 лет назад

      Try "ChrisP 3D" (google) custom AN nodes v2.1.4. if you have problems in 2.8.

  • @Fubicken
    @Fubicken 4 года назад

    The "Slice List" node isn't working for me. The TurnOnOff works perfectly, just won't interact with the slice. I'm using Blender 2.8 so I get an extra node in between called "create object list". Anyone have the same issue? Otherwise these tutorials are pure gold. Thank you so much for making them!

  • @tcheadriano
    @tcheadriano 7 лет назад

    Thank you!!! That is exactly what i was looking for. You rock man! :c)

  • @feelinghealing3890
    @feelinghealing3890 4 года назад +2

    I can now sucessfully create an automated system to crash blender.
    But, jokes aside, this works. What I wanted to do with it is just too intense.

  • @o5tusk804
    @o5tusk804 5 лет назад

    Great tutorial. Thanks. How to use the effect in a closed rigid body object as bottle or maybe glass?

  • @andystuff
    @andystuff 4 года назад

    I can't get this to work with blender 2.83. 00:06:14 The only way I can even see my monkey particles is if I tick "unborn". If set to just "Alive", I get a particle count of 1.

  • @martinpfefferkorn4830
    @martinpfefferkorn4830 5 лет назад

    Thank you very much.
    I am searching a long time for this.
    I tried so long with particles to pile grains.
    Do You have tried with more then 20.000 objects?

  • @cgblenderespanol7181
    @cgblenderespanol7181 5 лет назад

    How can I install ? and where to find it in Blender after intallation, please some help, thank you in advance.

  • @Erby__
    @Erby__ 4 года назад

    I have followed the tutorial step by step and made sure I have copied you perfectly. I replaced collections with groups since they are supposed to be the same thing, yet when I get to there part where checking the boolean should turn the objects on and off It doesn't do anything. I cant see anything I've done wrong on my end. I think it just had to do with changes to the software. would you think about making a new updated tutorial?

    • @EliRezik
      @EliRezik 3 года назад

      did you find the answer to this?

  • @admorris3898
    @admorris3898 5 лет назад +1

    Can anyone share a working setup for this in Blender 2.8? I'm following along but I don't get any suzannes on my plane as shown here at 8:18

    • @herbokolog4388
      @herbokolog4388 5 лет назад

      github.com/JacquesLucke/animation_nodes/issues/973

    • @o5tusk804
      @o5tusk804 5 лет назад +1

      trolololo lololo's
      link is working well but the problem is that in 2.8 is no object group operations node yet.
      1 day ago

    • @MadhuPravin
      @MadhuPravin 5 лет назад

      @@o5tusk804 change object group operations to collections

    • @cgblenderespanol7181
      @cgblenderespanol7181 5 лет назад

      ​@@MadhuPravin In which of the 4 node trees can we do that? thanks in advance.

  • @LithopsRayel
    @LithopsRayel 4 года назад +1

    You could teach us how to do it on Blender 2.8x :((( I can't figure this out

    • @stanislav.shelest
      @stanislav.shelest 4 года назад +1

      Just skip the first Group part, as you no longer need to make every spawn piece in the Rigid Body World group (2.8 do it for you automatically)

    • @lucacel9081
      @lucacel9081 4 года назад

      @@stanislav.shelest omg thanks so much I've searched for this group node for like 20 min
      +

  • @iScroggins
    @iScroggins 6 лет назад

    Wonderful tutorial! Any idea what might be happening if my Suzannes aren't falling when they appear? They just remain stationary. Would appreciate any tips!

    • @iScroggins
      @iScroggins 6 лет назад

      Dang I've given this three hard tries and I'm so close. Fixed my first issue. Now, although the Suzannes are becoming visible correctly, their particles are participating in the RigidBody Simulation from frame 1. For example, a Suzanne will appear after it's particle has already hit the ground.

  • @ivoschoenmakers9387
    @ivoschoenmakers9387 7 лет назад

    Great Work!! Many thanks

  • @neail5466
    @neail5466 3 года назад

    how to get the animation node?

  • @bixpixter
    @bixpixter 2 года назад

    24:42 baking timing

  • @mainecoon6122
    @mainecoon6122 6 лет назад +1

    Nice tutorial,
    How can i spawn multiple objects (grouped together perhaps)? Can't figure it out :(

    • @northdegree4740
      @northdegree4740 6 лет назад

      Use Groups instead of object

    • @northdegree4740
      @northdegree4740 6 лет назад +1

      create your random objects, group the objects. In the emitter field instead of clicking object, click group, then it will spawn random objects

    • @Gidowan
      @Gidowan 4 года назад

      Here is more information, if somebody wont to spawn multiple rigid bodies from collection in blender 2.8+.
      ruclips.net/video/mLBTeLcEOXM/видео.html

  • @LucasVogel
    @LucasVogel 5 лет назад

    for some reason it just doens't work for me

  • @Gidowan
    @Gidowan 4 года назад

    THX U! U ARE THE BEST!

  • @MsDino2012
    @MsDino2012 7 лет назад

    great

  • @nick_kol_nick
    @nick_kol_nick 6 лет назад

    So, you're using cinema4d, nor only blender.
    That means mograf better then animation nodes?

  • @manonolejak6958
    @manonolejak6958 4 года назад

    didnt work...

  • @aelliixx
    @aelliixx 7 лет назад

    I love you

  • @issac7787
    @issac7787 2 месяца назад

    .