This Effect is CRAZY using just Blender Cloth!

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  • @RaffoVFX
    @RaffoVFX Год назад +200

    you have great flow in explanations :)
    my 2 cents on this:
    you might probably have already test it, but: after the cloth modifier, why dont you give a smooth modifier (increasing the "repeat" option many times) instead of using a level 50 quality steps?
    This way, you can:
    - fix that glitch
    - also have the same amount of details even with 5 quality steps!
    - you will simply need a subdivision level of 3
    In poor words, same cloth quality but 10 times faster calculations :)

    • @KevBinge
      @KevBinge  Год назад +50

      I’d forgotten about the smooth modifier lol. That would work and save some time. That’s what I get for using Houdini and stepping away from Blender for a couple of months lol. Thanks!

    • @valtabohm
      @valtabohm Год назад +8

      dang bro u a wizzard!!!!!!

    • @RaffoVFX
      @RaffoVFX Год назад +3

      @@KevBinge I would never blame you for using Houdini 🔥🔥

    • @KevBinge
      @KevBinge  Год назад +10

      @@RaffoVFX Yeah lol. It’s my day job and it’s all I’d been using at work for a while now. I switched from Maya after a solid decade. Blender is this channel and some freelance for me at the moment.

    • @gracedreamy2925
      @gracedreamy2925 Год назад +1

      Thanks man, that really helped. Quality steps increased my render time alot!

  • @greggmclaren5829
    @greggmclaren5829 Год назад +78

    Quick fix for the clipping: To avoid hassling with clipping through the cloth I just chose to not show the puppet in final render so it doesnt even matter if it clips a bit because you dont see it.

    • @KevBinge
      @KevBinge  Год назад +11

      Very true. That and self collisions, though that really ups the sim time.

  • @ManaLucune
    @ManaLucune Год назад +63

    This is what we call it a tutorial, amazing and straight forward.. Thank you.

  • @harril
    @harril Год назад +6

    Nice result! I would highly suggest two things:
    Simulate a decimated (uneven triangles) or just a triangulated mesh and not quads, as they can't deform properly in a cloth simulation like this. It will also break up the evenly aligned creases that you see forming when you start the simulation. And finally but even more importantly always apply your scales when working with the modifiers or doing editing operations. It can very royally mess with your collisions or any other forces there might be if the simulation object/colliders have scales other than 1/1/1.

    • @KevBinge
      @KevBinge  Год назад +2

      That’s true, I applied the transform but don’t remember if I’d mentioned that in the video. Also, triangles do deform better. I always use remesh when I do this stuff in Houdini. That naturally gives slightly uneven triangle distributions.

    • @harril
      @harril Год назад

      @@KevBinge yeah man, you know the ways! Keep at it!

    • @KevBinge
      @KevBinge  Год назад

      Thanks!

  • @SuperlunarNim
    @SuperlunarNim Год назад +6

    Great tutorial! Always nice to find one that's succinct and clear.
    To anyone having similar issues to the fingers popping through the cloth -- one other setting that can potentially help with this is, under the cloth Physics Properties tab, if you scroll down to the Collisions section there's "Object Collisions" and "Self Collisions". Under each of these there's a Distance setting, by tweaking that setting you can change the distance at which the cloth sim collides with collision objects, and also with itself (if you're getting a lot of weird twisting and thrashing).

    • @KevBinge
      @KevBinge  Год назад +1

      That works as well, though I usually use it as a last resort. Anyone reading this should try it though as it can fix things in tight spots. Thanks Superlunar.

  • @MiDaY_i
    @MiDaY_i Год назад +10

    Nice work... actually love the idea behind and yes baking sims in blender is hectic most esp liquid sims which is harder to tell if it looks ok at a lower res.

    • @KevBinge
      @KevBinge  Год назад +1

      Liquid in Blender is doable but a headache. Thanks!!

  • @DavidWinstead
    @DavidWinstead Год назад +33

    That looks real creepy and I LOVE IT!!! Thanks for sharing!

    • @KevBinge
      @KevBinge  Год назад +1

      Thanks David! You’re welcome 😁

  • @graphguy
    @graphguy Год назад +2

    Really appreciate you using your time to get through all the error correction iterations.... :)

  • @GabrielsLogic
    @GabrielsLogic Год назад +10

    HOLY CRAP MAN! This tut is incredible. I'm so glad you're back! Incredible results. Seriously. Great work as always!!!

    • @KevBinge
      @KevBinge  Год назад +2

      Thank you. I’m back. The breaks are nice but I like this too much haha!

    • @GabrielsLogic
      @GabrielsLogic Год назад +1

      @@KevBinge you're too good at this to stop! Lol jk. Breaks are very important.

    • @KevBinge
      @KevBinge  Год назад +2

      Thanks! I needed one as the day job took over. Commuting is hell.

  • @littlebacchus216
    @littlebacchus216 Год назад +29

    Nice and ridiculously simple to get an top notch looking effect. I've been trying to do something like this but the horror effect where a face / hands press through a wall like it is a rubber sheet like in Nightmare on Elm street.

    • @KevBinge
      @KevBinge  Год назад +9

      That’s my next one coming soon. Thanks!

    • @littlebacchus216
      @littlebacchus216 Год назад +3

      @@KevBinge That'a so cool will be great to see how someone with more knowledge and skill approaches it. I was having real trouble getting a good definition on concave areas and played with simulation parameters but all I got was a very hot gpu and a headache.

    • @KevBinge
      @KevBinge  Год назад +3

      @@littlebacchus216 Oh yeah, the computer can scream on these sims. For the next one I’m going to use some things I’d forgotten about here, and was kindly reminded of and then some.

    • @littlebacchus216
      @littlebacchus216 Год назад +1

      @@KevBinge Just don't try a force to "blow" the cloth into the details... When I got that desperate I knew it was time to save and go to bed!

    • @KevBinge
      @KevBinge  Год назад +2

      Oh yeah! I thought this would be fun in Blender, but Houdini is much more forgiving.

  • @user-ct8my8rv9c
    @user-ct8my8rv9c Год назад +1

    This is unique and a cool effect

  • @siete-g4971
    @siete-g4971 Год назад +1

    impressive results, thanks for showing how to do that.

    • @KevBinge
      @KevBinge  Год назад +1

      Thanks for watching!

  • @GaryParris
    @GaryParris Год назад +1

    good work Kev, yeah i do tend to use the smooth modifier too, helps a lot.

    • @KevBinge
      @KevBinge  Год назад +1

      Thanks Gary! Rafo reminded me of it. He’s damn good, check out his channel if you haven’t.

    • @GaryParris
      @GaryParris Год назад +1

      @@KevBinge Yeah i saw that, nence my reference :) all good regardless, appreciate that i will indeed check his out too anyway, you can never have too many Blender reference channels for quick access of knowledge :) have a great New Year!

    • @KevBinge
      @KevBinge  Год назад +1

      That’s true. There are lots of good channels now. Happy New Year to you as well Gary!

  • @multimagical3137
    @multimagical3137 Год назад

    Clo3d is the right software for this purpose. A beginners can do this in a day.

  • @KonJonnorMusic
    @KonJonnorMusic Год назад +2

    So this is kinda spooky, earliier today I thought "Hey, wonder what Kev Binge is up to, not seen him about for a while?" Binged a few videos that I hadn't seen of yours (and picked up a few cool tricks). Few hours later, here you are haha! Looking forward to get into this one, thanks man!

    • @KevBinge
      @KevBinge  Год назад +2

      Ha! That’s awesome. I’d been super busy and finally caught a break 😁

    • @KonJonnorMusic
      @KonJonnorMusic Год назад

      @@KevBinge Hey if you ever want to outsource, this guy I know has a lot of free time rn and could do with catching a break haha. Happy new whatever dude!

    • @KevBinge
      @KevBinge  Год назад +1

      Thanks! I’ll keep that in mind. It gets crazy at times, but mostly with the day job and life stuff haha!

  • @GarageFab
    @GarageFab Год назад

    I don’t even animate… yet I was totally entertained. Thank you, Brother!
    Have a great… whatever.

    • @KevBinge
      @KevBinge  Год назад

      Very cool Brother!! I’m glad I was entertaining haha! Have a great whatever as well.

  • @Katana2040
    @Katana2040 Год назад

    “…mostly.” Shout out to Newt! Happy New Year, man!

    • @KevBinge
      @KevBinge  Год назад +1

      You picked it up, awesome! Happy New Year to you too Michael.

    • @Katana2040
      @Katana2040 Год назад

      @@KevBinge That movie is in my Top 10! Keep up the great work, Kev!

    • @KevBinge
      @KevBinge  Год назад +1

      Mine too. I’d probably watched it 20 times since 1987 or so. Thanks!!

    • @Katana2040
      @Katana2040 Год назад

      Same here, man! Same here!

    • @KevBinge
      @KevBinge  Год назад

      I’d recommend “River of Pain” if you hadn’t read it. It’s the story of Hadley’s Hope before the fall. It’s more in depth than the Newt’s Tale comic.

  • @Andee...
    @Andee... Год назад +1

    Baking all dynamics instead of pressing space gives a better result from my testing.
    When I hit space, I had issues with objects going through the cloth because they moved too fast.
    When I hit bake all dynamics the issue was gone and the overall quality of the simulation looked a lot better.
    I had the quality on 8 for both the cloth sim and the collisions.

    • @KevBinge
      @KevBinge  Год назад

      Thanks. It’s definitely trial and error, and lots of coffee 😁

  • @3dsmaxrocks699
    @3dsmaxrocks699 Год назад

    Still can't believe Mixamo is free. It wasn't when it 1st came out and before Adobe bought them out. Plus the fast and easy auto rig and and auto skin, while not perfect, is amazing and saves hours of time.

  • @larisdalley7383
    @larisdalley7383 Год назад +2

    Wasnt aware that Blender cloth could do that!

    • @KevBinge
      @KevBinge  Год назад

      Blender is pretty capable and improving all the time. Thanks!

  • @DECODEDVFX
    @DECODEDVFX Год назад +1

    Great video Kev, the result looks great.

    • @KevBinge
      @KevBinge  Год назад

      Thanks!! Can’t wait to see your next one!

  • @liv69420
    @liv69420 Год назад

    nice tutorial! i would suggest turnung on self collisions in the cloth tab, to minimize the holes and sharp fold edges

    • @KevBinge
      @KevBinge  Год назад

      I think I’d had it on off screen but might have not. I always miss something in a video for RUclips.

  • @gerdsfargen6687
    @gerdsfargen6687 Год назад

    Oh crap that looks spooky. If you got a rubber material it could be like Girl in the Spiders Web. That asphyxiation bag scene was pure dread 😱😱😱😱

    • @KevBinge
      @KevBinge  Год назад +1

      Oh man, ideas haha! Thank you!!

    • @gerdsfargen6687
      @gerdsfargen6687 Год назад

      @@KevBinge that and The Frighteners. Man I shat myself with that one.

  • @cgndev
    @cgndev Год назад

    Wow!!! Impressive FX !! Thanks for sharing . I will try!

  • @Clases3d
    @Clases3d Год назад

    so cool man, happy holydays!

    • @KevBinge
      @KevBinge  Год назад

      Thanks! Happy holidays to you as well.

  • @javadahmadi
    @javadahmadi Год назад

    Much easier than I thought. Thanks

  • @kiemyunJung
    @kiemyunJung Год назад

    What an amazing tutorial!!! Thank you for sharing! This helps me a lot :)

    • @KevBinge
      @KevBinge  Год назад

      Glad it was helpful! Thank you!

  • @GameplayAlchemist
    @GameplayAlchemist Год назад

    i subscribed because i Like the way you speak. Love from London UK :D

    • @KevBinge
      @KevBinge  Год назад +1

      Haha! Awesome! Welcome 😁

  • @valtabohm
    @valtabohm Год назад +2

    Me watching this with a GeForce GTX 1050:
    "I set the subdivision level to 4..."
    ....
    Thanks, now the police thinks im testing home-made explosives.

    • @KevBinge
      @KevBinge  Год назад +1

      Haha! Actually, look at Raffo’s comment in here. The smooth modifier might help you.

  • @versenetic
    @versenetic Год назад

    pro tip, you can set the starting frame to -48 for the sim that way you dont need 48 frames of settling

  • @patrikbaboumian
    @patrikbaboumian Год назад

    This is great stuff!

  • @mastanarts
    @mastanarts Год назад

    best teaching style

  • @VisualistAyush07
    @VisualistAyush07 Год назад

    Favourite for a reason

  • @robossbomb0000
    @robossbomb0000 Год назад

    Great tutorial one thing to make it simpler is to not offset the key frames since you can just set the cloths sim to start at a negative frame in the bake panel

    • @KevBinge
      @KevBinge  Год назад

      Blender allows that, and it’s definitely simpler, but it’s generally not “great” practice if you can avoid it.

  • @R0NINnoodles
    @R0NINnoodles Год назад

    Fire in the sky, a family movie....had me dying! 🤣🤣

    • @KevBinge
      @KevBinge  Год назад

      That scene gave me nightmares for about a year lol.

  • @brt5273
    @brt5273 Год назад +1

    Very nice tutorial. Really appreciate it. Subscribing.

    • @KevBinge
      @KevBinge  Год назад +1

      Awesome, thank you!

  • @AI-Hallucination
    @AI-Hallucination Год назад

    I am new to everything here and just finding things is hard and even so the www to use for props 😂❤

    • @KevBinge
      @KevBinge  Год назад +1

      It’s hard to learn the language. Once you know what things are called it gets easier.

    • @AI-Hallucination
      @AI-Hallucination Год назад

      @@KevBinge thanks kev

  • @TheDeepDiveOriginal
    @TheDeepDiveOriginal Год назад +1

    Kev, 3 words: Sample UV Surface

  • @anNto999
    @anNto999 Год назад

    u really deserved that subscribe and notifications

  • @Jaimeal99
    @Jaimeal99 Год назад

    Great tutorial! Thank you.

    • @KevBinge
      @KevBinge  Год назад

      Glad it was helpful!

  • @chardioic
    @chardioic Год назад

    fire in the sky being a "great family movie" 💀 💀 💀

  • @Tamer_Gomaa
    @Tamer_Gomaa Год назад

    Nice work, thanks for sharing 😊

    • @KevBinge
      @KevBinge  Год назад

      Thanks!! You’re welcome.

  • @davidroddick91
    @davidroddick91 Год назад

    That would be great for a morgue in a horror movie!

  • @zen1thar
    @zen1thar Год назад

    Very fun tutorial!

  • @renovatiomovies3574
    @renovatiomovies3574 Год назад

    "There he is, groaning in Blender, like he just spent five minutes on Twitter" had me dead XDDDD

  • @prathamms3127
    @prathamms3127 Год назад

    that was crispy 😃

  • @Arvolve
    @Arvolve Год назад

    Great stuff!

  • @KRUNKBEATZPRO
    @KRUNKBEATZPRO Год назад

    thats amazing

  • @Karabanka
    @Karabanka Год назад

    yesss, this is a awesome tutorial

  • @QuickstickD
    @QuickstickD Год назад

    Computers is on fire now from this render

    • @KevBinge
      @KevBinge  Год назад

      Yeah, sorry about that lol.

    • @QuickstickD
      @QuickstickD Год назад

      @@KevBinge i also have a quick question, the cloth keeps crumbling into a ball once i play the animation. i increased the weight to 5 kg and still not a difference, do you know how to keep the corners from moving?

  • @eduardosanchezbarrios5810
    @eduardosanchezbarrios5810 Год назад

    Remembers me to Hellraiser 2 xD!

  • @jenkem4464
    @jenkem4464 Год назад

    Very cool and to the point. Like!

  • @dragerx001
    @dragerx001 Год назад

    that was pretty cool :)!

  • @DowerArt
    @DowerArt Год назад

    Sickk thanks For the tutorial 👌🏼

  • @spearcy
    @spearcy Год назад +3

    Did you enable self collisions? Ordinarily, that can help the cloth wrinkles look better, but sometimes checking that box makes the cloth start floating around.

    • @KevBinge
      @KevBinge  Год назад +3

      I think I did off-screen, or maybe left it off so the solve would go faster as I wasn’t getting too many intersections.

  • @minhthuanportfolio3790
    @minhthuanportfolio3790 Год назад

    video rất hữu ích ạ, cảm ơn anh Huy đã chia sẻ vì em thấy ít ai nói về vấn đề này lắm

  • @valuedbyvaluable2922
    @valuedbyvaluable2922 Год назад

    "and have a great, whatever" XD

  • @linguafrancainitiative9748
    @linguafrancainitiative9748 Год назад +4

    My cloth likes to consense into a big glitchy ball. I added collisions, played with normals, and messed with solidify. Messed with cloth collision distance settings and different types. Nothing :(

    • @mariadakh5016
      @mariadakh5016 Год назад

      I have the a same problem. Did you fix that?

  • @mtd3v
    @mtd3v Год назад

    10% less whatever, and your got yourself a sub and a bell. Great content. Thanks for sharing.

    • @KevBinge
      @KevBinge  Год назад +1

      Thanks Michael! I’ll take it 😀

    • @mtd3v
      @mtd3v Год назад

      @@KevBinge ...sssSUBBED!

  • @eLemonadeR
    @eLemonadeR Год назад

    This is an awesome effect, and I was immediately excited with how simple and clear your explanation is!!! Subbed, shared this video and can't wait for more boss!

    • @KevBinge
      @KevBinge  Год назад

      Thank you! Hopefully I’ll have another one sooner this time lol.

  • @pbzz_22
    @pbzz_22 Год назад +1

    thanks for the tutorial , do u mind if I ask why in the end , I end of with a lot of intersection and turned into a ball

    • @KevBinge
      @KevBinge  Год назад +1

      It could be lots of things. Think of it like springs between points. If they are too tight, it balls up. Too loose, and you get super stretch. The trick is finding the right settings. Sometime that takes a lot of time.

  • @DouArts
    @DouArts Год назад

    This is amazing, though Blender's cloth sim is not really great, leaving a lot of clipping and tripping geometry even with such a high quality steps value. But this was very simple and awesome to see!🔥

    • @KevBinge
      @KevBinge  Год назад +1

      Thanks! I like Blender and did this for fun. I use Houdini for stuff like this if clients need it though. It’s way more malleable, faster, and easier.

  • @KemicalKiddMUSIC
    @KemicalKiddMUSIC Год назад

    have a great whatever too

  • @FedocaVernieri
    @FedocaVernieri Год назад

    great tutorial for great ideas
    tks
    😉

  • @ccx_ReadyOrNot
    @ccx_ReadyOrNot Год назад +1

    Nice tut but when i render the cloth glitches

  • @hoag5295
    @hoag5295 Год назад

    It's litteraly SUPER creepy !

    • @KevBinge
      @KevBinge  Год назад

      It turned out that way.

  • @lxic-bz8hf
    @lxic-bz8hf Год назад

    amazing 🤩

  • @brandonjacksoon
    @brandonjacksoon Год назад

    Thanks!

  • @frosted1030
    @frosted1030 Год назад

    The greatest "whatever" ever!

  • @zubyyynaijaaa2677
    @zubyyynaijaaa2677 Год назад

    Must be nice to be good at blender

    • @KevBinge
      @KevBinge  Год назад

      It would be nicer to be a doctor saving lives tbh, but we all have something we do at least decently.

  • @GraveUypo
    @GraveUypo Год назад +1

    cloth mesh is better when made of tris and in a more chaotic, random pattern. 3dsmax does this automatically iirc, idk how to go about it in blender. this subdivided quad grid thing looks pretty bad and forms an unnatural texture, and needs way more tris to get the same smooth look.
    maybe also increase cloth simulated thickness? it looks too thin, like a very fine silk, or, idk, magical party balloon rubber

    • @KevBinge
      @KevBinge  Год назад

      To be honest, this is me playing with cloth in Blender. You can hit tab and select faces, then make triangles out of them. It does look better. If I do these things for clients, I use Houdini Vellum with custom setups.

  • @jakemarcus9999
    @jakemarcus9999 Год назад

    Nice!

  • @onzpo
    @onzpo Год назад

    It's possible that you can lower the quality steps and just have the person hidden from render view since they're not in the shot anyway. Also, you can just move a key frames by pressing g while hovering over the timeline.

    • @KevBinge
      @KevBinge  Год назад +1

      Not if you deride to have the sheet be transparent or translucent. Also, just moving keyframes isn’t as easy as just doing it on import,

    • @onzpo
      @onzpo Год назад

      @@KevBinge True, my brain is always in saving space mode because my computer cannot handle all of this. I do apologize if my comment seemed like I was criticizing. I've just had to learn an ultra simplistic way to use blender.

  • @gamerslobyt6680
    @gamerslobyt6680 Год назад

    Time to do a jumpscare scene with Blender :)

  • @pile333
    @pile333 Год назад

    Now you could simulate the wonderful sculpture The Veiled Christ in Sansevero Chapel in Naples.

    • @KevBinge
      @KevBinge  Год назад +1

      That would be chill, good idea. Thank you.

    • @pile333
      @pile333 Год назад

      @@KevBinge Yeah. It would be interesting to see how it works with transparency and internal springs and collisions.

    • @KevBinge
      @KevBinge  Год назад +1

      @@pile333 That it would, but might be a headache too lol.

    • @pile333
      @pile333 Год назад

      @@KevBinge 😄

  • @yesyes-om1po
    @yesyes-om1po Год назад

    shouldnt you put the subd modifier after the clothsim? it really smooths out sharp edges in the cloth without adding to the sim time, smooth modifier works surprisingly well too on cloth

    • @KevBinge
      @KevBinge  Год назад

      Quite honestly, probably lol.

  • @alexx5303
    @alexx5303 Год назад

    good tutorial thanks whatever

  • @xxxsuppacarlo1995
    @xxxsuppacarlo1995 Год назад

    Hiii, nice video, congratulation. One question. Why does the veil turn into flakes when I render? i'm going crazy ahahha

    • @KevBinge
      @KevBinge  Год назад

      Thanks! Make sure to cache the sim as the very last thing you do before shading and rendering. See if that helps. If you cache then change resolution, crazy things can happen in the render.

  • @exil3dlivecom
    @exil3dlivecom Год назад

    Think it need.ore subdivision. Those black creases!

    • @KevBinge
      @KevBinge  Год назад

      That’s the lighting here, but triangles or more subdivision is always good if a computer can handle it.

  • @DJNAS454
    @DJNAS454 Год назад

    I can see this in a horror game!!

  • @chillywilson
    @chillywilson Год назад

    try the new pressure setting, you'll get it to wrap the object faster

  • @ENORMOUS26
    @ENORMOUS26 Год назад

    what about making some tutorial on Houdini, I think many people love to learn houdini from you.

    • @KevBinge
      @KevBinge  Год назад +1

      Thanks! I have some up on Patreon and more coming.

  • @jester7169
    @jester7169 Год назад

    Creepy. Reminds me of a bad nightmare I had but then I woke up and still found out I was in that nightmare. Oh well.

    • @KevBinge
      @KevBinge  Год назад +1

      All the time lol.

    • @jester7169
      @jester7169 Год назад

      @@KevBinge you know it bro.

    • @KevBinge
      @KevBinge  Год назад +1

      @@jester7169 I most certainly do. Sometimes RUclips is that sheet lol.

    • @jester7169
      @jester7169 Год назад

      @@KevBinge well then now you can understand why we're able to get along with each other so well. See? It works perfectly.

    • @KevBinge
      @KevBinge  Год назад +1

      Haha! Shared sense of humor.

  • @SkiLLsZ
    @SkiLLsZ Год назад

    Awesome

  • @crippsverse
    @crippsverse Год назад

    Am I going to have to pay royalties for all the ideas I steal from you!

  • @MIDNIGHTCVLT
    @MIDNIGHTCVLT Год назад +1

    Followed the tutorial a bunch of times I never get the same amount of quality as you lol

    • @KevBinge
      @KevBinge  Год назад

      Try subdividing the mesh manually instead of using subdivision modifiers.

  • @michaeldriver127
    @michaeldriver127 Год назад

    Could you use this as a translucent layer around someone? Like a aura of light?
    This makes me want to learn blender.

    • @KevBinge
      @KevBinge  Год назад +1

      Yes, you absolutely can. It’s all about the shader for that.

  • @rededwards3479
    @rededwards3479 Год назад

    what were the MIXAMO terms of service you were trying to AVOID...I thought it allowed for FREE use both Personal and commercial..

    • @KevBinge
      @KevBinge  Год назад +1

      As FAR as CONTENT CREATED, not as a right to GIVE AWAY their assets to ANYONE you want, especially when you charge for Patreon.

  • @MustafaSE
    @MustafaSE 2 месяца назад

    Hello, How can I fix the edges to the ground like in the beginning of the video?

  • @work3151
    @work3151 Год назад

    Hey man, great video but when I go to render the animation, the cloth becomes this spiky mess in the rendered out version but is completely fine in the viewport and have no clue how to fix it?, don’t worry I fixed it, I forgot to set the render the same strength as the viewport on the subdivision surface modifier 😅

  • @MustafaSE
    @MustafaSE 3 месяца назад

    Hello, I did what you did, but there are wrinkles everywhere (vertexes are intertwined), I wonder what is the reason.

  • @jasondelatorrebermudez2515
    @jasondelatorrebermudez2515 Год назад

    And how could you make the same animation so that it was not a sheet, but a sack, I have tried applying pressure to the parameters but it does not work unless I have a vertex group. How would you do it?

  • @louroboros
    @louroboros Год назад

    Any advice for fixing self-intersection artifacts in the cloth?

    • @KevBinge
      @KevBinge  Год назад

      Self-collision might help though it slows things down a bit. The pinned comment can help too, so try that.

  • @christianavila1711
    @christianavila1711 Год назад

    Amazing Work!! but i'm having trouble rendering, the cloth just don't look like it is in the project, it looks like my character is in front of the cloth when rendering

    • @KevBinge
      @KevBinge  Год назад +1

      From the video or the Patreon file? Strange…

    • @christianavila1711
      @christianavila1711 Год назад

      @@KevBinge from the video, when i'm just looking at the cache, it looks like yours, but when i render, the cloth gets crazy and goes everywhere

    • @christianavila1711
      @christianavila1711 Год назад

      It has worked! i just applied the subdivison and it worked perfectly!

    • @KevBinge
      @KevBinge  Год назад +1

      Awesome.

    • @KevBinge
      @KevBinge  Год назад +1

      Make sure the cache is cached. Also, make sure render subdivisions are the same as viewport subdivisions.

  • @gdog8170
    @gdog8170 Год назад

    can you make a video on how to make something like a tape stickting to an object effect? Like on guns or between two different objects

    • @KevBinge
      @KevBinge  Год назад +1

      I can add it to the list. Thanks!

    • @gdog8170
      @gdog8170 Год назад

      @@KevBinge tysm

  • @irisortega9796
    @irisortega9796 Год назад

    hi sorry, I've read all the comments but I don't get how to fix the roblems with the fingers. Even i've done the same steps as you I dont get it, and also myy computer almost crashed with de 50 steps, If you could give me some advice

    • @KevBinge
      @KevBinge  Год назад

      Sure. Try triangulating the mesh. I didn’t do it in this video but cloth does work better with triangles. You may or may not get artifacts, but try that without too many steps and see if it works.

  • @Pherretfish
    @Pherretfish Год назад

    I thought some guy was getting rode under a sheet

  • @marshallschulman7959
    @marshallschulman7959 Год назад +1

    Hey my cloth keeps getting all wrinkled up and small on top of my models stomache. Do you know a fix to this? I also didnt see the same "Ch36" file that you used for the collision on the model. Thx!

    • @mariadakh5016
      @mariadakh5016 Год назад

      I have that problem too. Did you fix that?

  • @jhonysteak5512
    @jhonysteak5512 Год назад

    I'm looking for a tutorial to model clothes, even static it suits me as long as it sticks to the body, I didn't succeed with this one.

  • @2ktwothousand
    @2ktwothousand Год назад

    trying to find the right side of the blanket: