This Effect is CRAZY using just Blender Cloth!

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  • Опубликовано: 28 сен 2024
  • This is a pretty simple effect to pull off in Blender, and it handles it pretty well considering. Cloth can be hard to control but this worked. Great for zombie or waking vampire type effects.
    Patreon: / kevbcg

Комментарии • 325

  • @RaffoVFX
    @RaffoVFX Год назад +196

    you have great flow in explanations :)
    my 2 cents on this:
    you might probably have already test it, but: after the cloth modifier, why dont you give a smooth modifier (increasing the "repeat" option many times) instead of using a level 50 quality steps?
    This way, you can:
    - fix that glitch
    - also have the same amount of details even with 5 quality steps!
    - you will simply need a subdivision level of 3
    In poor words, same cloth quality but 10 times faster calculations :)

    • @KevBinge
      @KevBinge  Год назад +50

      I’d forgotten about the smooth modifier lol. That would work and save some time. That’s what I get for using Houdini and stepping away from Blender for a couple of months lol. Thanks!

    • @valtabohm
      @valtabohm Год назад +8

      dang bro u a wizzard!!!!!!

    • @RaffoVFX
      @RaffoVFX Год назад +3

      @@KevBinge I would never blame you for using Houdini 🔥🔥

    • @KevBinge
      @KevBinge  Год назад +10

      @@RaffoVFX Yeah lol. It’s my day job and it’s all I’d been using at work for a while now. I switched from Maya after a solid decade. Blender is this channel and some freelance for me at the moment.

    • @gracedreamy2925
      @gracedreamy2925 Год назад +1

      Thanks man, that really helped. Quality steps increased my render time alot!

  • @greggmclaren5829
    @greggmclaren5829 Год назад +75

    Quick fix for the clipping: To avoid hassling with clipping through the cloth I just chose to not show the puppet in final render so it doesnt even matter if it clips a bit because you dont see it.

    • @KevBinge
      @KevBinge  Год назад +11

      Very true. That and self collisions, though that really ups the sim time.

  • @ManaLucune
    @ManaLucune Год назад +62

    This is what we call it a tutorial, amazing and straight forward.. Thank you.

  • @harril
    @harril Год назад +6

    Nice result! I would highly suggest two things:
    Simulate a decimated (uneven triangles) or just a triangulated mesh and not quads, as they can't deform properly in a cloth simulation like this. It will also break up the evenly aligned creases that you see forming when you start the simulation. And finally but even more importantly always apply your scales when working with the modifiers or doing editing operations. It can very royally mess with your collisions or any other forces there might be if the simulation object/colliders have scales other than 1/1/1.

    • @KevBinge
      @KevBinge  Год назад +2

      That’s true, I applied the transform but don’t remember if I’d mentioned that in the video. Also, triangles do deform better. I always use remesh when I do this stuff in Houdini. That naturally gives slightly uneven triangle distributions.

    • @harril
      @harril Год назад

      @@KevBinge yeah man, you know the ways! Keep at it!

    • @KevBinge
      @KevBinge  Год назад

      Thanks!

  • @MiDaY_i
    @MiDaY_i Год назад +10

    Nice work... actually love the idea behind and yes baking sims in blender is hectic most esp liquid sims which is harder to tell if it looks ok at a lower res.

    • @KevBinge
      @KevBinge  Год назад +1

      Liquid in Blender is doable but a headache. Thanks!!

  • @GabrielsLogic
    @GabrielsLogic Год назад +10

    HOLY CRAP MAN! This tut is incredible. I'm so glad you're back! Incredible results. Seriously. Great work as always!!!

    • @KevBinge
      @KevBinge  Год назад +2

      Thank you. I’m back. The breaks are nice but I like this too much haha!

    • @GabrielsLogic
      @GabrielsLogic Год назад +1

      @@KevBinge you're too good at this to stop! Lol jk. Breaks are very important.

    • @KevBinge
      @KevBinge  Год назад +2

      Thanks! I needed one as the day job took over. Commuting is hell.

  • @littlebacchus216
    @littlebacchus216 Год назад +29

    Nice and ridiculously simple to get an top notch looking effect. I've been trying to do something like this but the horror effect where a face / hands press through a wall like it is a rubber sheet like in Nightmare on Elm street.

    • @KevBinge
      @KevBinge  Год назад +9

      That’s my next one coming soon. Thanks!

    • @littlebacchus216
      @littlebacchus216 Год назад +3

      @@KevBinge That'a so cool will be great to see how someone with more knowledge and skill approaches it. I was having real trouble getting a good definition on concave areas and played with simulation parameters but all I got was a very hot gpu and a headache.

    • @KevBinge
      @KevBinge  Год назад +3

      @@littlebacchus216 Oh yeah, the computer can scream on these sims. For the next one I’m going to use some things I’d forgotten about here, and was kindly reminded of and then some.

    • @littlebacchus216
      @littlebacchus216 Год назад +1

      @@KevBinge Just don't try a force to "blow" the cloth into the details... When I got that desperate I knew it was time to save and go to bed!

    • @KevBinge
      @KevBinge  Год назад +2

      Oh yeah! I thought this would be fun in Blender, but Houdini is much more forgiving.

  • @SuperlunarNim
    @SuperlunarNim Год назад +6

    Great tutorial! Always nice to find one that's succinct and clear.
    To anyone having similar issues to the fingers popping through the cloth -- one other setting that can potentially help with this is, under the cloth Physics Properties tab, if you scroll down to the Collisions section there's "Object Collisions" and "Self Collisions". Under each of these there's a Distance setting, by tweaking that setting you can change the distance at which the cloth sim collides with collision objects, and also with itself (if you're getting a lot of weird twisting and thrashing).

    • @KevBinge
      @KevBinge  Год назад +1

      That works as well, though I usually use it as a last resort. Anyone reading this should try it though as it can fix things in tight spots. Thanks Superlunar.

  • @valtabohm
    @valtabohm Год назад +2

    Me watching this with a GeForce GTX 1050:
    "I set the subdivision level to 4..."
    ....
    Thanks, now the police thinks im testing home-made explosives.

    • @KevBinge
      @KevBinge  Год назад +1

      Haha! Actually, look at Raffo’s comment in here. The smooth modifier might help you.

  • @GarageFab
    @GarageFab Год назад

    I don’t even animate… yet I was totally entertained. Thank you, Brother!
    Have a great… whatever.

    • @KevBinge
      @KevBinge  Год назад

      Very cool Brother!! I’m glad I was entertaining haha! Have a great whatever as well.

  • @linguafrancainitiative9748
    @linguafrancainitiative9748 Год назад +4

    My cloth likes to consense into a big glitchy ball. I added collisions, played with normals, and messed with solidify. Messed with cloth collision distance settings and different types. Nothing :(

    • @mariadakh5016
      @mariadakh5016 Год назад

      I have the a same problem. Did you fix that?

  • @user-ct8my8rv9c
    @user-ct8my8rv9c Год назад +1

    This is unique and a cool effect

  • @siete-g4971
    @siete-g4971 Год назад +1

    impressive results, thanks for showing how to do that.

    • @KevBinge
      @KevBinge  Год назад +1

      Thanks for watching!

  • @Andee...
    @Andee... Год назад +1

    Baking all dynamics instead of pressing space gives a better result from my testing.
    When I hit space, I had issues with objects going through the cloth because they moved too fast.
    When I hit bake all dynamics the issue was gone and the overall quality of the simulation looked a lot better.
    I had the quality on 8 for both the cloth sim and the collisions.

    • @KevBinge
      @KevBinge  Год назад

      Thanks. It’s definitely trial and error, and lots of coffee 😁

  • @larisdalley7383
    @larisdalley7383 Год назад +2

    Wasnt aware that Blender cloth could do that!

    • @KevBinge
      @KevBinge  Год назад

      Blender is pretty capable and improving all the time. Thanks!

  • @DECODEDVFX
    @DECODEDVFX Год назад +1

    Great video Kev, the result looks great.

    • @KevBinge
      @KevBinge  Год назад

      Thanks!! Can’t wait to see your next one!

  • @gerdsfargen6687
    @gerdsfargen6687 Год назад

    Oh crap that looks spooky. If you got a rubber material it could be like Girl in the Spiders Web. That asphyxiation bag scene was pure dread 😱😱😱😱

    • @KevBinge
      @KevBinge  Год назад +1

      Oh man, ideas haha! Thank you!!

    • @gerdsfargen6687
      @gerdsfargen6687 Год назад

      @@KevBinge that and The Frighteners. Man I shat myself with that one.

  • @spearcy
    @spearcy Год назад +3

    Did you enable self collisions? Ordinarily, that can help the cloth wrinkles look better, but sometimes checking that box makes the cloth start floating around.

    • @KevBinge
      @KevBinge  Год назад +3

      I think I did off-screen, or maybe left it off so the solve would go faster as I wasn’t getting too many intersections.

  • @multimagical3137
    @multimagical3137 Год назад

    Clo3d is the right software for this purpose. A beginners can do this in a day.

  • @Katana2040
    @Katana2040 Год назад

    “…mostly.” Shout out to Newt! Happy New Year, man!

    • @KevBinge
      @KevBinge  Год назад +1

      You picked it up, awesome! Happy New Year to you too Michael.

    • @Katana2040
      @Katana2040 Год назад

      @@KevBinge That movie is in my Top 10! Keep up the great work, Kev!

    • @KevBinge
      @KevBinge  Год назад +1

      Mine too. I’d probably watched it 20 times since 1987 or so. Thanks!!

    • @Katana2040
      @Katana2040 Год назад

      Same here, man! Same here!

    • @KevBinge
      @KevBinge  Год назад

      I’d recommend “River of Pain” if you hadn’t read it. It’s the story of Hadley’s Hope before the fall. It’s more in depth than the Newt’s Tale comic.

  • @3dsmaxrocks699
    @3dsmaxrocks699 Год назад

    Still can't believe Mixamo is free. It wasn't when it 1st came out and before Adobe bought them out. Plus the fast and easy auto rig and and auto skin, while not perfect, is amazing and saves hours of time.

  • @davidroddick91
    @davidroddick91 Год назад

    That would be great for a morgue in a horror movie!

  • @DavidWinstead
    @DavidWinstead Год назад +33

    That looks real creepy and I LOVE IT!!! Thanks for sharing!

    • @KevBinge
      @KevBinge  Год назад +1

      Thanks David! You’re welcome 😁

  • @Clases3d
    @Clases3d Год назад

    so cool man, happy holydays!

    • @KevBinge
      @KevBinge  Год назад

      Thanks! Happy holidays to you as well.

  • @kiemyunJung
    @kiemyunJung Год назад

    What an amazing tutorial!!! Thank you for sharing! This helps me a lot :)

    • @KevBinge
      @KevBinge  Год назад

      Glad it was helpful! Thank you!

  • @MustafaSE
    @MustafaSE 28 дней назад

    Hello, How can I fix the edges to the ground like in the beginning of the video?

  • @pbzz_22
    @pbzz_22 Год назад +1

    thanks for the tutorial , do u mind if I ask why in the end , I end of with a lot of intersection and turned into a ball

    • @KevBinge
      @KevBinge  Год назад +1

      It could be lots of things. Think of it like springs between points. If they are too tight, it balls up. Too loose, and you get super stretch. The trick is finding the right settings. Sometime that takes a lot of time.

  • @VisualistAyush07
    @VisualistAyush07 Год назад

    Favourite for a reason

  • @brt5273
    @brt5273 Год назад +1

    Very nice tutorial. Really appreciate it. Subscribing.

    • @KevBinge
      @KevBinge  Год назад +1

      Awesome, thank you!

  • @anNto999
    @anNto999 Год назад

    u really deserved that subscribe and notifications

  • @javadahmadi
    @javadahmadi Год назад

    Much easier than I thought. Thanks

  • @frosted1030
    @frosted1030 Год назад

    The greatest "whatever" ever!

  • @QuickstickD
    @QuickstickD Год назад

    Computers is on fire now from this render

    • @KevBinge
      @KevBinge  Год назад

      Yeah, sorry about that lol.

    • @QuickstickD
      @QuickstickD Год назад

      @@KevBinge i also have a quick question, the cloth keeps crumbling into a ball once i play the animation. i increased the weight to 5 kg and still not a difference, do you know how to keep the corners from moving?

  • @Karabanka
    @Karabanka Год назад

    yesss, this is a awesome tutorial

  • @marshallschulman7959
    @marshallschulman7959 Год назад +1

    Hey my cloth keeps getting all wrinkled up and small on top of my models stomache. Do you know a fix to this? I also didnt see the same "Ch36" file that you used for the collision on the model. Thx!

    • @mariadakh5016
      @mariadakh5016 Год назад

      I have that problem too. Did you fix that?

  • @AI-Hallucination
    @AI-Hallucination Год назад

    I am new to everything here and just finding things is hard and even so the www to use for props 😂❤

    • @KevBinge
      @KevBinge  Год назад +1

      It’s hard to learn the language. Once you know what things are called it gets easier.

    • @AI-Hallucination
      @AI-Hallucination Год назад

      @@KevBinge thanks kev

  • @dragerx001
    @dragerx001 Год назад

    that was pretty cool :)!

  • @crippsuniverse
    @crippsuniverse Год назад

    Am I going to have to pay royalties for all the ideas I steal from you!

  • @jasondelatorrebermudez2515
    @jasondelatorrebermudez2515 Год назад

    And how could you make the same animation so that it was not a sheet, but a sack, I have tried applying pressure to the parameters but it does not work unless I have a vertex group. How would you do it?

  • @Tamer_Gomaa
    @Tamer_Gomaa Год назад

    Nice work, thanks for sharing 😊

    • @KevBinge
      @KevBinge  Год назад

      Thanks!! You’re welcome.

  • @DouArts
    @DouArts Год назад

    This is amazing, though Blender's cloth sim is not really great, leaving a lot of clipping and tripping geometry even with such a high quality steps value. But this was very simple and awesome to see!🔥

    • @KevBinge
      @KevBinge  Год назад +1

      Thanks! I like Blender and did this for fun. I use Houdini for stuff like this if clients need it though. It’s way more malleable, faster, and easier.

    • @clausbohm9807
      @clausbohm9807 11 месяцев назад

      @@KevBinge Would marvelous designer help in this case?

  • @prathamms3127
    @prathamms3127 Год назад

    that was crispy 😃

  • @bichevich1451
    @bichevich1451 Год назад

    Hello, I have a cloth does not cover the character as you have in the video and always rolls down what is the problem?

    • @KevBinge
      @KevBinge  Год назад

      Do you have a floor collider?

    • @bichevich1451
      @bichevich1451 Год назад

      I can barely make out the outline of a person

  • @yesyes-om1po
    @yesyes-om1po Год назад

    shouldnt you put the subd modifier after the clothsim? it really smooths out sharp edges in the cloth without adding to the sim time, smooth modifier works surprisingly well too on cloth

    • @KevBinge
      @KevBinge  Год назад

      Quite honestly, probably lol.

  • @minhthuanportfolio3790
    @minhthuanportfolio3790 Год назад

    video rất hữu ích ạ, cảm ơn anh Huy đã chia sẻ vì em thấy ít ai nói về vấn đề này lắm

  • @koulikdas8133
    @koulikdas8133 Год назад +1

    did you get the wrinkles with 2 levels of subdiv ?
    or did you subdivide it in edit mode too ?

    • @KevBinge
      @KevBinge  Год назад +1

      2 levels did the trick, but you may need more depending on your scene and initial subdivision, etc…

  • @zen1thar
    @zen1thar Год назад

    Very fun tutorial!

  • @ermacless
    @ermacless Год назад

    how did u block the edges of the cloth in the box???

    • @KevBinge
      @KevBinge  Год назад

      I used a pin group. Nothing special, just create a point group and choose that in the cloth settings.

  • @rededwards3479
    @rededwards3479 Год назад

    what were the MIXAMO terms of service you were trying to AVOID...I thought it allowed for FREE use both Personal and commercial..

    • @KevBinge
      @KevBinge  Год назад +1

      As FAR as CONTENT CREATED, not as a right to GIVE AWAY their assets to ANYONE you want, especially when you charge for Patreon.

  • @brandonjacksoon
    @brandonjacksoon Год назад

    Thanks!

  • @zubyyynaijaaa2677
    @zubyyynaijaaa2677 Год назад

    Must be nice to be good at blender

    • @KevBinge
      @KevBinge  Год назад

      It would be nicer to be a doctor saving lives tbh, but we all have something we do at least decently.

  • @xdavis2919
    @xdavis2919 Год назад

    Now after I create this how do I save and export to unreal engine?

  • @gdog8170
    @gdog8170 Год назад

    can you make a video on how to make something like a tape stickting to an object effect? Like on guns or between two different objects

    • @KevBinge
      @KevBinge  Год назад +1

      I can add it to the list. Thanks!

    • @gdog8170
      @gdog8170 Год назад

      @@KevBinge tysm

  • @christianavila1711
    @christianavila1711 Год назад

    Amazing Work!! but i'm having trouble rendering, the cloth just don't look like it is in the project, it looks like my character is in front of the cloth when rendering

    • @KevBinge
      @KevBinge  Год назад +1

      From the video or the Patreon file? Strange…

    • @christianavila1711
      @christianavila1711 Год назад

      @@KevBinge from the video, when i'm just looking at the cache, it looks like yours, but when i render, the cloth gets crazy and goes everywhere

    • @christianavila1711
      @christianavila1711 Год назад

      It has worked! i just applied the subdivison and it worked perfectly!

    • @KevBinge
      @KevBinge  Год назад +1

      Awesome.

    • @KevBinge
      @KevBinge  Год назад +1

      Make sure the cache is cached. Also, make sure render subdivisions are the same as viewport subdivisions.

  • @louroboros
    @louroboros Год назад

    Any advice for fixing self-intersection artifacts in the cloth?

    • @KevBinge
      @KevBinge  Год назад

      Self-collision might help though it slows things down a bit. The pinned comment can help too, so try that.

  • @flamehours4
    @flamehours4 Год назад

    pc specs?

  • @kendarr
    @kendarr Год назад

    (If possible), just use marvelous designer for the sim.

  • @13th_Shots
    @13th_Shots Год назад

    is it possible to export the animation of the cloth and model to Unreal Engine?

    • @KevBinge
      @KevBinge  Год назад +1

      I haven’t tried from Blender. Try Alembic or Collada.

    • @13th_Shots
      @13th_Shots Год назад

      @@KevBinge Thanks! I'll have a look.

    • @KevBinge
      @KevBinge  Год назад

      As long as you can bake out the animation, it should work… should lol.

  • @jakemarcus9999
    @jakemarcus9999 Год назад

    Nice!

  • @zzxd7720
    @zzxd7720 Год назад

    Would be great if Blender could use the GPU to accelerate physics.

    • @KevBinge
      @KevBinge  Год назад

      It would be cool but also limiting to vRAM too. Thanks!!

  • @sonyablade4720
    @sonyablade4720 Год назад

    Brilliant thanks so much

    • @KevBinge
      @KevBinge  Год назад

      You are very welcome

  • @littlejay2233
    @littlejay2233 Год назад

    Coolest use of this Ive seen is at a DJ show at RedRocks, The effect was made to look like the LED screen the video was on was a cloth and hands were reaching through stretching the cloth

  • @connyandthekid
    @connyandthekid Год назад +1

    that's so creepy

    • @KevBinge
      @KevBinge  Год назад

      It is in hindsight lol.

  • @PRODUCT5
    @PRODUCT5 Год назад

    Omg

  • @majectic-berry
    @majectic-berry Год назад

    something something vacbed

  • @trg1408
    @trg1408 Год назад

    Tried something like this using some quick camera tracking of a video of my wall and projecting the texture onto a plane, compositing them together. It didn't look good so I scrapped it.
    But this is a really cool thing I'll have to try again sometime!

    • @KevBinge
      @KevBinge  Год назад +1

      Possibly my next video.

    • @trg1408
      @trg1408 Год назад

      @@KevBinge That'd be awesome!

  • @sebastianosewolf2367
    @sebastianosewolf2367 2 месяца назад

    and you missed a very important thing, otherwise you wouldn't had the problem - collision and self collision - socyou don't need so much quality steps

  • @aladinjelizi2338
    @aladinjelizi2338 Год назад

    very cool but it does not work :(

    • @KevBinge
      @KevBinge  Год назад

      Thanks… that sucks 😢

  • @crmsmxeo8115
    @crmsmxeo8115 Год назад

    😳

  • @LIFEISNICE360
    @LIFEISNICE360 Год назад

    travis walton is my dads uncle

  • @EROSNERdesign
    @EROSNERdesign Год назад

    fun..whatever.

    • @KevBinge
      @KevBinge  Год назад +1

      Hahahaha!! Thanks!

  • @JustAhmed_yt
    @JustAhmed_yt Год назад

    I wanna be the very best
    Like no one ever was
    To catch them is my real test
    To train them is my cause
    I will travel across the land
    Searching far and wide
    Each Pokemon to understand
    The power that's inside
    (Pokemon, gotta catch 'em all)
    Its you and me
    I know it's my destiny
    (Pokemon)
    Oh, you're my best friend
    On an island we must defend
    (Pokemon, gotta catch 'em all)
    A heart so true
    Our courage will pull us through
    You teach me and I'll teach you
    Pokemon
    (gotta catch 'em all)
    Gotta catch 'em all
    Yeah
    Every challenge along the way
    With courage I will face
    I will battle every day
    To claim my rightful place
    Come with me, the time is right
    There's no better team
    Arm in arm we'll win the fight
    It's always been our dream
    (Pokemon, gotta catch 'em all)
    Its you and me
    I know it's my destiny
    (Pokemon)
    Oh, you're my best friend
    On an island we must defend
    (Pokemon, gotta catch 'em all)
    A heart so true
    Our courage will pull us through
    You teach me and I'll teach you
    Pokemon
    (gotta catch 'em all)
    Gotta catch 'em all
    Gotta catch 'em all
    Gotta catch 'em all
    Gotta catch 'em all
    Yeah!
    (Pokemon, gotta catch 'em all)
    Its you and me
    I know it's my destiny
    (Pokemon)
    Oh, you're my best friend
    On an island we must defend
    (Pokemon, gotta catch 'em all)
    A heart so true
    Our courage will pull us through
    You teach me and I'll teach you
    Pokemon
    (gotta catch 'em all)
    Gotta catch 'em all
    (Pokemon)

  • @kora2511
    @kora2511 Год назад

    what is new here 🤔

  • @nichtabonnieren
    @nichtabonnieren Год назад

    You know that you have been learning good if you didn't learn anythingh in a tutorial

  • @jayerjavec
    @jayerjavec Год назад

    Whatever

  • @greggmclaren5829
    @greggmclaren5829 Год назад

    Hi Kev. Do you have an Instagram account? Would like to tag you as credit on my video that I made from your tutorial.

    • @KevBinge
      @KevBinge  Год назад

      Thanks, it’s @kevbingecg

  • @1Chitus
    @1Chitus Год назад

    This is what we call it a tutorial, amazing and straight forward.. Thank you.

    • @KevBinge
      @KevBinge  Год назад

      That’s awesome! Thanks!

  • @ccx_ReadyOrNot
    @ccx_ReadyOrNot Год назад +1

    Nice tut but when i render the cloth glitches

  • @PRODUCT5
    @PRODUCT5 Год назад

    Omg

  • @graphguy
    @graphguy Год назад +2

    Really appreciate you using your time to get through all the error correction iterations.... :)

  • @versenetic
    @versenetic Год назад +1

    pro tip, you can set the starting frame to -48 for the sim that way you dont need 48 frames of settling

  • @MIDNIGHTCVLT
    @MIDNIGHTCVLT Год назад +1

    Followed the tutorial a bunch of times I never get the same amount of quality as you lol

    • @KevBinge
      @KevBinge  Год назад

      Try subdividing the mesh manually instead of using subdivision modifiers.

  • @KonJonnorMusic
    @KonJonnorMusic Год назад +2

    So this is kinda spooky, earliier today I thought "Hey, wonder what Kev Binge is up to, not seen him about for a while?" Binged a few videos that I hadn't seen of yours (and picked up a few cool tricks). Few hours later, here you are haha! Looking forward to get into this one, thanks man!

    • @KevBinge
      @KevBinge  Год назад +2

      Ha! That’s awesome. I’d been super busy and finally caught a break 😁

    • @KonJonnorMusic
      @KonJonnorMusic Год назад

      @@KevBinge Hey if you ever want to outsource, this guy I know has a lot of free time rn and could do with catching a break haha. Happy new whatever dude!

    • @KevBinge
      @KevBinge  Год назад +1

      Thanks! I’ll keep that in mind. It gets crazy at times, but mostly with the day job and life stuff haha!

  • @GraveUypo
    @GraveUypo Год назад +1

    cloth mesh is better when made of tris and in a more chaotic, random pattern. 3dsmax does this automatically iirc, idk how to go about it in blender. this subdivided quad grid thing looks pretty bad and forms an unnatural texture, and needs way more tris to get the same smooth look.
    maybe also increase cloth simulated thickness? it looks too thin, like a very fine silk, or, idk, magical party balloon rubber

    • @KevBinge
      @KevBinge  Год назад

      To be honest, this is me playing with cloth in Blender. You can hit tab and select faces, then make triangles out of them. It does look better. If I do these things for clients, I use Houdini Vellum with custom setups.

  • @MustafaSE
    @MustafaSE Месяц назад

    Hello, I did what you did, but there are wrinkles everywhere (vertexes are intertwined), I wonder what is the reason.

  • @sadteens9231
    @sadteens9231 Год назад

    Yo bro this is awesome 😎 hates of u

  • @abusufiansheikh8861
    @abusufiansheikh8861 Год назад

    Hi sir could you please make a tutorial how to make a 3d furniture model in blender please?
    It will help all your subscribers

  • @eduardosanchezbarrios5810
    @eduardosanchezbarrios5810 Год назад

    Remembers me to Hellraiser 2 xD!

  • @LordPuzzler-9xg
    @LordPuzzler-9xg Год назад

    Anyone else realised that animation is called laying moaning?.. what?

  • @rieger.design
    @rieger.design Год назад

    cool vide. nice and kinky ;)

  • @CmdrTigerKing
    @CmdrTigerKing Год назад

    the sheet seems too thin idk.

  • @pav4540
    @pav4540 Год назад

    cloth warped and got sucked into body

  • @KemicalKiddMUSIC
    @KemicalKiddMUSIC Год назад

    have a great whatever too

  • @2ktwothousand
    @2ktwothousand Год назад

    trying to find the right side of the blanket:

  • @ENORMOUS26
    @ENORMOUS26 Год назад

    what about making some tutorial on Houdini, I think many people love to learn houdini from you.

    • @KevBinge
      @KevBinge  Год назад +1

      Thanks! I have some up on Patreon and more coming.

  • @Pherretfish
    @Pherretfish Год назад

    I thought some guy was getting rode under a sheet

  • @blockshift758
    @blockshift758 Год назад

    Should have used an anime girl body for 69million views

    • @KevBinge
      @KevBinge  Год назад

      OMG… that’s genius!

  • @valuedbyvaluable2922
    @valuedbyvaluable2922 Год назад

    "and have a great, whatever" XD

  • @irisortega9796
    @irisortega9796 Год назад

    hi sorry, I've read all the comments but I don't get how to fix the roblems with the fingers. Even i've done the same steps as you I dont get it, and also myy computer almost crashed with de 50 steps, If you could give me some advice

    • @KevBinge
      @KevBinge  Год назад

      Sure. Try triangulating the mesh. I didn’t do it in this video but cloth does work better with triangles. You may or may not get artifacts, but try that without too many steps and see if it works.

  • @alexkhodyr
    @alexkhodyr Год назад

    Круто! Но... Я видел такое порно и это видео вскрыло мои болезненные воспоминания

    • @KevBinge
      @KevBinge  Год назад

      Я не знал, что это категория порно. Люди запутались.