This Effect is CRAZY using just Blender Cloth!
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- Опубликовано: 28 сен 2024
- This is a pretty simple effect to pull off in Blender, and it handles it pretty well considering. Cloth can be hard to control but this worked. Great for zombie or waking vampire type effects.
Patreon: / kevbcg
you have great flow in explanations :)
my 2 cents on this:
you might probably have already test it, but: after the cloth modifier, why dont you give a smooth modifier (increasing the "repeat" option many times) instead of using a level 50 quality steps?
This way, you can:
- fix that glitch
- also have the same amount of details even with 5 quality steps!
- you will simply need a subdivision level of 3
In poor words, same cloth quality but 10 times faster calculations :)
I’d forgotten about the smooth modifier lol. That would work and save some time. That’s what I get for using Houdini and stepping away from Blender for a couple of months lol. Thanks!
dang bro u a wizzard!!!!!!
@@KevBinge I would never blame you for using Houdini 🔥🔥
@@RaffoVFX Yeah lol. It’s my day job and it’s all I’d been using at work for a while now. I switched from Maya after a solid decade. Blender is this channel and some freelance for me at the moment.
Thanks man, that really helped. Quality steps increased my render time alot!
Quick fix for the clipping: To avoid hassling with clipping through the cloth I just chose to not show the puppet in final render so it doesnt even matter if it clips a bit because you dont see it.
Very true. That and self collisions, though that really ups the sim time.
This is what we call it a tutorial, amazing and straight forward.. Thank you.
Thanks!!
Nice result! I would highly suggest two things:
Simulate a decimated (uneven triangles) or just a triangulated mesh and not quads, as they can't deform properly in a cloth simulation like this. It will also break up the evenly aligned creases that you see forming when you start the simulation. And finally but even more importantly always apply your scales when working with the modifiers or doing editing operations. It can very royally mess with your collisions or any other forces there might be if the simulation object/colliders have scales other than 1/1/1.
That’s true, I applied the transform but don’t remember if I’d mentioned that in the video. Also, triangles do deform better. I always use remesh when I do this stuff in Houdini. That naturally gives slightly uneven triangle distributions.
@@KevBinge yeah man, you know the ways! Keep at it!
Thanks!
Nice work... actually love the idea behind and yes baking sims in blender is hectic most esp liquid sims which is harder to tell if it looks ok at a lower res.
Liquid in Blender is doable but a headache. Thanks!!
HOLY CRAP MAN! This tut is incredible. I'm so glad you're back! Incredible results. Seriously. Great work as always!!!
Thank you. I’m back. The breaks are nice but I like this too much haha!
@@KevBinge you're too good at this to stop! Lol jk. Breaks are very important.
Thanks! I needed one as the day job took over. Commuting is hell.
Nice and ridiculously simple to get an top notch looking effect. I've been trying to do something like this but the horror effect where a face / hands press through a wall like it is a rubber sheet like in Nightmare on Elm street.
That’s my next one coming soon. Thanks!
@@KevBinge That'a so cool will be great to see how someone with more knowledge and skill approaches it. I was having real trouble getting a good definition on concave areas and played with simulation parameters but all I got was a very hot gpu and a headache.
@@littlebacchus216 Oh yeah, the computer can scream on these sims. For the next one I’m going to use some things I’d forgotten about here, and was kindly reminded of and then some.
@@KevBinge Just don't try a force to "blow" the cloth into the details... When I got that desperate I knew it was time to save and go to bed!
Oh yeah! I thought this would be fun in Blender, but Houdini is much more forgiving.
Great tutorial! Always nice to find one that's succinct and clear.
To anyone having similar issues to the fingers popping through the cloth -- one other setting that can potentially help with this is, under the cloth Physics Properties tab, if you scroll down to the Collisions section there's "Object Collisions" and "Self Collisions". Under each of these there's a Distance setting, by tweaking that setting you can change the distance at which the cloth sim collides with collision objects, and also with itself (if you're getting a lot of weird twisting and thrashing).
That works as well, though I usually use it as a last resort. Anyone reading this should try it though as it can fix things in tight spots. Thanks Superlunar.
Me watching this with a GeForce GTX 1050:
"I set the subdivision level to 4..."
....
Thanks, now the police thinks im testing home-made explosives.
Haha! Actually, look at Raffo’s comment in here. The smooth modifier might help you.
I don’t even animate… yet I was totally entertained. Thank you, Brother!
Have a great… whatever.
Very cool Brother!! I’m glad I was entertaining haha! Have a great whatever as well.
My cloth likes to consense into a big glitchy ball. I added collisions, played with normals, and messed with solidify. Messed with cloth collision distance settings and different types. Nothing :(
I have the a same problem. Did you fix that?
This is unique and a cool effect
Thanks!
impressive results, thanks for showing how to do that.
Thanks for watching!
Baking all dynamics instead of pressing space gives a better result from my testing.
When I hit space, I had issues with objects going through the cloth because they moved too fast.
When I hit bake all dynamics the issue was gone and the overall quality of the simulation looked a lot better.
I had the quality on 8 for both the cloth sim and the collisions.
Thanks. It’s definitely trial and error, and lots of coffee 😁
Wasnt aware that Blender cloth could do that!
Blender is pretty capable and improving all the time. Thanks!
Great video Kev, the result looks great.
Thanks!! Can’t wait to see your next one!
Oh crap that looks spooky. If you got a rubber material it could be like Girl in the Spiders Web. That asphyxiation bag scene was pure dread 😱😱😱😱
Oh man, ideas haha! Thank you!!
@@KevBinge that and The Frighteners. Man I shat myself with that one.
Did you enable self collisions? Ordinarily, that can help the cloth wrinkles look better, but sometimes checking that box makes the cloth start floating around.
I think I did off-screen, or maybe left it off so the solve would go faster as I wasn’t getting too many intersections.
Clo3d is the right software for this purpose. A beginners can do this in a day.
“…mostly.” Shout out to Newt! Happy New Year, man!
You picked it up, awesome! Happy New Year to you too Michael.
@@KevBinge That movie is in my Top 10! Keep up the great work, Kev!
Mine too. I’d probably watched it 20 times since 1987 or so. Thanks!!
Same here, man! Same here!
I’d recommend “River of Pain” if you hadn’t read it. It’s the story of Hadley’s Hope before the fall. It’s more in depth than the Newt’s Tale comic.
Still can't believe Mixamo is free. It wasn't when it 1st came out and before Adobe bought them out. Plus the fast and easy auto rig and and auto skin, while not perfect, is amazing and saves hours of time.
It really does!
That would be great for a morgue in a horror movie!
That looks real creepy and I LOVE IT!!! Thanks for sharing!
Thanks David! You’re welcome 😁
so cool man, happy holydays!
Thanks! Happy holidays to you as well.
What an amazing tutorial!!! Thank you for sharing! This helps me a lot :)
Glad it was helpful! Thank you!
Hello, How can I fix the edges to the ground like in the beginning of the video?
thanks for the tutorial , do u mind if I ask why in the end , I end of with a lot of intersection and turned into a ball
It could be lots of things. Think of it like springs between points. If they are too tight, it balls up. Too loose, and you get super stretch. The trick is finding the right settings. Sometime that takes a lot of time.
Favourite for a reason
Thank you!
Very nice tutorial. Really appreciate it. Subscribing.
Awesome, thank you!
u really deserved that subscribe and notifications
Thanks!!
Much easier than I thought. Thanks
You’re welcome.
The greatest "whatever" ever!
Thanks lol!!
Computers is on fire now from this render
Yeah, sorry about that lol.
@@KevBinge i also have a quick question, the cloth keeps crumbling into a ball once i play the animation. i increased the weight to 5 kg and still not a difference, do you know how to keep the corners from moving?
yesss, this is a awesome tutorial
Thank you!!
Hey my cloth keeps getting all wrinkled up and small on top of my models stomache. Do you know a fix to this? I also didnt see the same "Ch36" file that you used for the collision on the model. Thx!
I have that problem too. Did you fix that?
I am new to everything here and just finding things is hard and even so the www to use for props 😂❤
It’s hard to learn the language. Once you know what things are called it gets easier.
@@KevBinge thanks kev
that was pretty cool :)!
Thanks!!
Am I going to have to pay royalties for all the ideas I steal from you!
Lol!
And how could you make the same animation so that it was not a sheet, but a sack, I have tried applying pressure to the parameters but it does not work unless I have a vertex group. How would you do it?
Nice work, thanks for sharing 😊
Thanks!! You’re welcome.
This is amazing, though Blender's cloth sim is not really great, leaving a lot of clipping and tripping geometry even with such a high quality steps value. But this was very simple and awesome to see!🔥
Thanks! I like Blender and did this for fun. I use Houdini for stuff like this if clients need it though. It’s way more malleable, faster, and easier.
@@KevBinge Would marvelous designer help in this case?
that was crispy 😃
Thanks.
Hello, I have a cloth does not cover the character as you have in the video and always rolls down what is the problem?
Do you have a floor collider?
I can barely make out the outline of a person
shouldnt you put the subd modifier after the clothsim? it really smooths out sharp edges in the cloth without adding to the sim time, smooth modifier works surprisingly well too on cloth
Quite honestly, probably lol.
video rất hữu ích ạ, cảm ơn anh Huy đã chia sẻ vì em thấy ít ai nói về vấn đề này lắm
did you get the wrinkles with 2 levels of subdiv ?
or did you subdivide it in edit mode too ?
2 levels did the trick, but you may need more depending on your scene and initial subdivision, etc…
Very fun tutorial!
Thanks!
how did u block the edges of the cloth in the box???
I used a pin group. Nothing special, just create a point group and choose that in the cloth settings.
what were the MIXAMO terms of service you were trying to AVOID...I thought it allowed for FREE use both Personal and commercial..
As FAR as CONTENT CREATED, not as a right to GIVE AWAY their assets to ANYONE you want, especially when you charge for Patreon.
Thanks!
You’re welcome.
Must be nice to be good at blender
It would be nicer to be a doctor saving lives tbh, but we all have something we do at least decently.
Now after I create this how do I save and export to unreal engine?
can you make a video on how to make something like a tape stickting to an object effect? Like on guns or between two different objects
I can add it to the list. Thanks!
@@KevBinge tysm
Amazing Work!! but i'm having trouble rendering, the cloth just don't look like it is in the project, it looks like my character is in front of the cloth when rendering
From the video or the Patreon file? Strange…
@@KevBinge from the video, when i'm just looking at the cache, it looks like yours, but when i render, the cloth gets crazy and goes everywhere
It has worked! i just applied the subdivison and it worked perfectly!
Awesome.
Make sure the cache is cached. Also, make sure render subdivisions are the same as viewport subdivisions.
Any advice for fixing self-intersection artifacts in the cloth?
Self-collision might help though it slows things down a bit. The pinned comment can help too, so try that.
pc specs?
(If possible), just use marvelous designer for the sim.
Or Houdini 😀
is it possible to export the animation of the cloth and model to Unreal Engine?
I haven’t tried from Blender. Try Alembic or Collada.
@@KevBinge Thanks! I'll have a look.
As long as you can bake out the animation, it should work… should lol.
Nice!
Thanks!
Would be great if Blender could use the GPU to accelerate physics.
It would be cool but also limiting to vRAM too. Thanks!!
Brilliant thanks so much
You are very welcome
Coolest use of this Ive seen is at a DJ show at RedRocks, The effect was made to look like the LED screen the video was on was a cloth and hands were reaching through stretching the cloth
Very cool!
that's so creepy
It is in hindsight lol.
Omg
something something vacbed
Tried something like this using some quick camera tracking of a video of my wall and projecting the texture onto a plane, compositing them together. It didn't look good so I scrapped it.
But this is a really cool thing I'll have to try again sometime!
Possibly my next video.
@@KevBinge That'd be awesome!
and you missed a very important thing, otherwise you wouldn't had the problem - collision and self collision - socyou don't need so much quality steps
very cool but it does not work :(
Thanks… that sucks 😢
😳
travis walton is my dads uncle
Awesome!
fun..whatever.
Hahahaha!! Thanks!
I wanna be the very best
Like no one ever was
To catch them is my real test
To train them is my cause
I will travel across the land
Searching far and wide
Each Pokemon to understand
The power that's inside
(Pokemon, gotta catch 'em all)
Its you and me
I know it's my destiny
(Pokemon)
Oh, you're my best friend
On an island we must defend
(Pokemon, gotta catch 'em all)
A heart so true
Our courage will pull us through
You teach me and I'll teach you
Pokemon
(gotta catch 'em all)
Gotta catch 'em all
Yeah
Every challenge along the way
With courage I will face
I will battle every day
To claim my rightful place
Come with me, the time is right
There's no better team
Arm in arm we'll win the fight
It's always been our dream
(Pokemon, gotta catch 'em all)
Its you and me
I know it's my destiny
(Pokemon)
Oh, you're my best friend
On an island we must defend
(Pokemon, gotta catch 'em all)
A heart so true
Our courage will pull us through
You teach me and I'll teach you
Pokemon
(gotta catch 'em all)
Gotta catch 'em all
Gotta catch 'em all
Gotta catch 'em all
Gotta catch 'em all
Yeah!
(Pokemon, gotta catch 'em all)
Its you and me
I know it's my destiny
(Pokemon)
Oh, you're my best friend
On an island we must defend
(Pokemon, gotta catch 'em all)
A heart so true
Our courage will pull us through
You teach me and I'll teach you
Pokemon
(gotta catch 'em all)
Gotta catch 'em all
(Pokemon)
what is new here 🤔
You know that you have been learning good if you didn't learn anythingh in a tutorial
Whatever
Whatever lol.
Hi Kev. Do you have an Instagram account? Would like to tag you as credit on my video that I made from your tutorial.
Thanks, it’s @kevbingecg
This is what we call it a tutorial, amazing and straight forward.. Thank you.
That’s awesome! Thanks!
Nice tut but when i render the cloth glitches
Omg
Really appreciate you using your time to get through all the error correction iterations.... :)
pro tip, you can set the starting frame to -48 for the sim that way you dont need 48 frames of settling
Followed the tutorial a bunch of times I never get the same amount of quality as you lol
Try subdividing the mesh manually instead of using subdivision modifiers.
So this is kinda spooky, earliier today I thought "Hey, wonder what Kev Binge is up to, not seen him about for a while?" Binged a few videos that I hadn't seen of yours (and picked up a few cool tricks). Few hours later, here you are haha! Looking forward to get into this one, thanks man!
Ha! That’s awesome. I’d been super busy and finally caught a break 😁
@@KevBinge Hey if you ever want to outsource, this guy I know has a lot of free time rn and could do with catching a break haha. Happy new whatever dude!
Thanks! I’ll keep that in mind. It gets crazy at times, but mostly with the day job and life stuff haha!
cloth mesh is better when made of tris and in a more chaotic, random pattern. 3dsmax does this automatically iirc, idk how to go about it in blender. this subdivided quad grid thing looks pretty bad and forms an unnatural texture, and needs way more tris to get the same smooth look.
maybe also increase cloth simulated thickness? it looks too thin, like a very fine silk, or, idk, magical party balloon rubber
To be honest, this is me playing with cloth in Blender. You can hit tab and select faces, then make triangles out of them. It does look better. If I do these things for clients, I use Houdini Vellum with custom setups.
Hello, I did what you did, but there are wrinkles everywhere (vertexes are intertwined), I wonder what is the reason.
Yo bro this is awesome 😎 hates of u
Hi sir could you please make a tutorial how to make a 3d furniture model in blender please?
It will help all your subscribers
Remembers me to Hellraiser 2 xD!
Anyone else realised that animation is called laying moaning?.. what?
cool vide. nice and kinky ;)
the sheet seems too thin idk.
cloth warped and got sucked into body
have a great whatever too
Thanks!
trying to find the right side of the blanket:
what about making some tutorial on Houdini, I think many people love to learn houdini from you.
Thanks! I have some up on Patreon and more coming.
I thought some guy was getting rode under a sheet
Should have used an anime girl body for 69million views
OMG… that’s genius!
"and have a great, whatever" XD
hi sorry, I've read all the comments but I don't get how to fix the roblems with the fingers. Even i've done the same steps as you I dont get it, and also myy computer almost crashed with de 50 steps, If you could give me some advice
Sure. Try triangulating the mesh. I didn’t do it in this video but cloth does work better with triangles. You may or may not get artifacts, but try that without too many steps and see if it works.
Круто! Но... Я видел такое порно и это видео вскрыло мои болезненные воспоминания
Я не знал, что это категория порно. Люди запутались.