This Effect is CRAZY using just Blender Cloth!

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  • Опубликовано: 4 фев 2025

Комментарии • 323

  • @RaffoVFX
    @RaffoVFX 2 года назад +203

    you have great flow in explanations :)
    my 2 cents on this:
    you might probably have already test it, but: after the cloth modifier, why dont you give a smooth modifier (increasing the "repeat" option many times) instead of using a level 50 quality steps?
    This way, you can:
    - fix that glitch
    - also have the same amount of details even with 5 quality steps!
    - you will simply need a subdivision level of 3
    In poor words, same cloth quality but 10 times faster calculations :)

    • @KevBinge
      @KevBinge  2 года назад +51

      I’d forgotten about the smooth modifier lol. That would work and save some time. That’s what I get for using Houdini and stepping away from Blender for a couple of months lol. Thanks!

    • @valtabohm
      @valtabohm 2 года назад +8

      dang bro u a wizzard!!!!!!

    • @RaffoVFX
      @RaffoVFX 2 года назад +3

      @@KevBinge I would never blame you for using Houdini 🔥🔥

    • @KevBinge
      @KevBinge  2 года назад +10

      @@RaffoVFX Yeah lol. It’s my day job and it’s all I’d been using at work for a while now. I switched from Maya after a solid decade. Blender is this channel and some freelance for me at the moment.

    • @gracedreamy2925
      @gracedreamy2925 2 года назад +1

      Thanks man, that really helped. Quality steps increased my render time alot!

  • @greggmclaren5829
    @greggmclaren5829 2 года назад +78

    Quick fix for the clipping: To avoid hassling with clipping through the cloth I just chose to not show the puppet in final render so it doesnt even matter if it clips a bit because you dont see it.

    • @KevBinge
      @KevBinge  2 года назад +11

      Very true. That and self collisions, though that really ups the sim time.

  • @ManaLucune
    @ManaLucune 2 года назад +63

    This is what we call it a tutorial, amazing and straight forward.. Thank you.

  • @GabrielsLogic
    @GabrielsLogic 2 года назад +10

    HOLY CRAP MAN! This tut is incredible. I'm so glad you're back! Incredible results. Seriously. Great work as always!!!

    • @KevBinge
      @KevBinge  2 года назад +2

      Thank you. I’m back. The breaks are nice but I like this too much haha!

    • @GabrielsLogic
      @GabrielsLogic 2 года назад +1

      @@KevBinge you're too good at this to stop! Lol jk. Breaks are very important.

    • @KevBinge
      @KevBinge  2 года назад +2

      Thanks! I needed one as the day job took over. Commuting is hell.

  • @DavidWinstead
    @DavidWinstead 2 года назад +33

    That looks real creepy and I LOVE IT!!! Thanks for sharing!

    • @KevBinge
      @KevBinge  2 года назад +1

      Thanks David! You’re welcome 😁

  • @MiDaY_i
    @MiDaY_i 2 года назад +10

    Nice work... actually love the idea behind and yes baking sims in blender is hectic most esp liquid sims which is harder to tell if it looks ok at a lower res.

    • @KevBinge
      @KevBinge  2 года назад +1

      Liquid in Blender is doable but a headache. Thanks!!

  • @harril
    @harril 2 года назад +6

    Nice result! I would highly suggest two things:
    Simulate a decimated (uneven triangles) or just a triangulated mesh and not quads, as they can't deform properly in a cloth simulation like this. It will also break up the evenly aligned creases that you see forming when you start the simulation. And finally but even more importantly always apply your scales when working with the modifiers or doing editing operations. It can very royally mess with your collisions or any other forces there might be if the simulation object/colliders have scales other than 1/1/1.

    • @KevBinge
      @KevBinge  2 года назад +2

      That’s true, I applied the transform but don’t remember if I’d mentioned that in the video. Also, triangles do deform better. I always use remesh when I do this stuff in Houdini. That naturally gives slightly uneven triangle distributions.

    • @harril
      @harril 2 года назад

      @@KevBinge yeah man, you know the ways! Keep at it!

    • @KevBinge
      @KevBinge  2 года назад

      Thanks!

  • @KonJonnorMusic
    @KonJonnorMusic 2 года назад +2

    So this is kinda spooky, earliier today I thought "Hey, wonder what Kev Binge is up to, not seen him about for a while?" Binged a few videos that I hadn't seen of yours (and picked up a few cool tricks). Few hours later, here you are haha! Looking forward to get into this one, thanks man!

    • @KevBinge
      @KevBinge  2 года назад +2

      Ha! That’s awesome. I’d been super busy and finally caught a break 😁

    • @KonJonnorMusic
      @KonJonnorMusic 2 года назад

      @@KevBinge Hey if you ever want to outsource, this guy I know has a lot of free time rn and could do with catching a break haha. Happy new whatever dude!

    • @KevBinge
      @KevBinge  2 года назад +1

      Thanks! I’ll keep that in mind. It gets crazy at times, but mostly with the day job and life stuff haha!

  • @SuperlunarNim
    @SuperlunarNim 2 года назад +6

    Great tutorial! Always nice to find one that's succinct and clear.
    To anyone having similar issues to the fingers popping through the cloth -- one other setting that can potentially help with this is, under the cloth Physics Properties tab, if you scroll down to the Collisions section there's "Object Collisions" and "Self Collisions". Under each of these there's a Distance setting, by tweaking that setting you can change the distance at which the cloth sim collides with collision objects, and also with itself (if you're getting a lot of weird twisting and thrashing).

    • @KevBinge
      @KevBinge  2 года назад +1

      That works as well, though I usually use it as a last resort. Anyone reading this should try it though as it can fix things in tight spots. Thanks Superlunar.

  • @graphguy
    @graphguy 2 года назад +2

    Really appreciate you using your time to get through all the error correction iterations.... :)

  • @GarageFab
    @GarageFab 2 года назад

    I don’t even animate… yet I was totally entertained. Thank you, Brother!
    Have a great… whatever.

    • @KevBinge
      @KevBinge  2 года назад

      Very cool Brother!! I’m glad I was entertaining haha! Have a great whatever as well.

  • @littlebacchus216
    @littlebacchus216 2 года назад +29

    Nice and ridiculously simple to get an top notch looking effect. I've been trying to do something like this but the horror effect where a face / hands press through a wall like it is a rubber sheet like in Nightmare on Elm street.

    • @KevBinge
      @KevBinge  2 года назад +9

      That’s my next one coming soon. Thanks!

    • @littlebacchus216
      @littlebacchus216 2 года назад +3

      @@KevBinge That'a so cool will be great to see how someone with more knowledge and skill approaches it. I was having real trouble getting a good definition on concave areas and played with simulation parameters but all I got was a very hot gpu and a headache.

    • @KevBinge
      @KevBinge  2 года назад +3

      @@littlebacchus216 Oh yeah, the computer can scream on these sims. For the next one I’m going to use some things I’d forgotten about here, and was kindly reminded of and then some.

    • @littlebacchus216
      @littlebacchus216 2 года назад +1

      @@KevBinge Just don't try a force to "blow" the cloth into the details... When I got that desperate I knew it was time to save and go to bed!

    • @KevBinge
      @KevBinge  2 года назад +2

      Oh yeah! I thought this would be fun in Blender, but Houdini is much more forgiving.

  • @DECODEDVFX
    @DECODEDVFX 2 года назад +1

    Great video Kev, the result looks great.

    • @KevBinge
      @KevBinge  2 года назад

      Thanks!! Can’t wait to see your next one!

  • @versenetic
    @versenetic Год назад

    pro tip, you can set the starting frame to -48 for the sim that way you dont need 48 frames of settling

  • @GaryParris
    @GaryParris 2 года назад +1

    good work Kev, yeah i do tend to use the smooth modifier too, helps a lot.

    • @KevBinge
      @KevBinge  2 года назад +1

      Thanks Gary! Rafo reminded me of it. He’s damn good, check out his channel if you haven’t.

    • @GaryParris
      @GaryParris 2 года назад +1

      @@KevBinge Yeah i saw that, nence my reference :) all good regardless, appreciate that i will indeed check his out too anyway, you can never have too many Blender reference channels for quick access of knowledge :) have a great New Year!

    • @KevBinge
      @KevBinge  2 года назад +1

      That’s true. There are lots of good channels now. Happy New Year to you as well Gary!

  • @R0NINnoodles
    @R0NINnoodles 2 года назад

    Fire in the sky, a family movie....had me dying! 🤣🤣

    • @KevBinge
      @KevBinge  2 года назад

      That scene gave me nightmares for about a year lol.

  • @AnwarsSideQuest
    @AnwarsSideQuest Год назад

    i subscribed because i Like the way you speak. Love from London UK :D

    • @KevBinge
      @KevBinge  Год назад +1

      Haha! Awesome! Welcome 😁

  • @siete-g4971
    @siete-g4971 2 года назад +1

    impressive results, thanks for showing how to do that.

    • @KevBinge
      @KevBinge  2 года назад +1

      Thanks for watching!

  • @chardioic
    @chardioic 2 года назад

    fire in the sky being a "great family movie" 💀 💀 💀

  • @user-ct8my8rv9c
    @user-ct8my8rv9c 2 года назад +1

    This is unique and a cool effect

  • @Katana2040
    @Katana2040 2 года назад

    “…mostly.” Shout out to Newt! Happy New Year, man!

    • @KevBinge
      @KevBinge  2 года назад +1

      You picked it up, awesome! Happy New Year to you too Michael.

    • @Katana2040
      @Katana2040 2 года назад

      @@KevBinge That movie is in my Top 10! Keep up the great work, Kev!

    • @KevBinge
      @KevBinge  2 года назад +1

      Mine too. I’d probably watched it 20 times since 1987 or so. Thanks!!

    • @Katana2040
      @Katana2040 2 года назад

      Same here, man! Same here!

    • @KevBinge
      @KevBinge  2 года назад

      I’d recommend “River of Pain” if you hadn’t read it. It’s the story of Hadley’s Hope before the fall. It’s more in depth than the Newt’s Tale comic.

  • @anNto999
    @anNto999 2 года назад

    u really deserved that subscribe and notifications

  • @Clases3d
    @Clases3d 2 года назад

    so cool man, happy holydays!

    • @KevBinge
      @KevBinge  2 года назад

      Thanks! Happy holidays to you as well.

  • @cgndev
    @cgndev 2 года назад

    Wow!!! Impressive FX !! Thanks for sharing . I will try!

  • @kiemyunJung
    @kiemyunJung Год назад

    What an amazing tutorial!!! Thank you for sharing! This helps me a lot :)

    • @KevBinge
      @KevBinge  Год назад

      Glad it was helpful! Thank you!

  • @valtabohm
    @valtabohm 2 года назад +2

    Me watching this with a GeForce GTX 1050:
    "I set the subdivision level to 4..."
    ....
    Thanks, now the police thinks im testing home-made explosives.

    • @KevBinge
      @KevBinge  2 года назад +1

      Haha! Actually, look at Raffo’s comment in here. The smooth modifier might help you.

  • @patrikbaboumian
    @patrikbaboumian 2 года назад

    This is great stuff!

  • @renovatiomovies3574
    @renovatiomovies3574 2 года назад

    "There he is, groaning in Blender, like he just spent five minutes on Twitter" had me dead XDDDD

  • @prathamms3127
    @prathamms3127 2 года назад

    that was crispy 😃

  • @mastanarts
    @mastanarts 2 года назад

    best teaching style

  • @liv69420
    @liv69420 2 года назад

    nice tutorial! i would suggest turnung on self collisions in the cloth tab, to minimize the holes and sharp fold edges

    • @KevBinge
      @KevBinge  2 года назад

      I think I’d had it on off screen but might have not. I always miss something in a video for RUclips.

  • @javadahmadi
    @javadahmadi 2 года назад

    Much easier than I thought. Thanks

    • @KevBinge
      @KevBinge  2 года назад

      You’re welcome.

  • @larisdalley7383
    @larisdalley7383 2 года назад +2

    Wasnt aware that Blender cloth could do that!

    • @KevBinge
      @KevBinge  2 года назад

      Blender is pretty capable and improving all the time. Thanks!

  • @multimagical3137
    @multimagical3137 2 года назад

    Clo3d is the right software for this purpose. A beginners can do this in a day.

  • @VisualistAyush07
    @VisualistAyush07 2 года назад

    Favourite for a reason

  • @QuickstickD
    @QuickstickD 2 года назад

    Computers is on fire now from this render

    • @KevBinge
      @KevBinge  2 года назад

      Yeah, sorry about that lol.

    • @QuickstickD
      @QuickstickD 2 года назад

      @@KevBinge i also have a quick question, the cloth keeps crumbling into a ball once i play the animation. i increased the weight to 5 kg and still not a difference, do you know how to keep the corners from moving?

  • @TheDeepDiveOriginal
    @TheDeepDiveOriginal 2 года назад +1

    Kev, 3 words: Sample UV Surface

    • @KevBinge
      @KevBinge  2 года назад +1

      Kun, 4 words: Not using geometry nodes. 🤪

    • @TheDeepDiveOriginal
      @TheDeepDiveOriginal 2 года назад

      dont worry time's ahead of ya ))

  • @KRUNKBEATZPRO
    @KRUNKBEATZPRO 2 года назад

    thats amazing

  • @IncredibleXvision
    @IncredibleXvision Год назад +1

    i also had big problems with the cloth simulation at first... guys you need to add much more mesh to the blanket! just subdivide or apply another subdivision modifier and at best a smooth modifier with some repeats. then you can also go down to half with the quality steps 😉 enjoy

  • @davidroddick91
    @davidroddick91 Год назад

    That would be great for a morgue in a horror movie!

  • @gerdsfargen6687
    @gerdsfargen6687 2 года назад

    Oh crap that looks spooky. If you got a rubber material it could be like Girl in the Spiders Web. That asphyxiation bag scene was pure dread 😱😱😱😱

    • @KevBinge
      @KevBinge  2 года назад +1

      Oh man, ideas haha! Thank you!!

    • @gerdsfargen6687
      @gerdsfargen6687 2 года назад

      @@KevBinge that and The Frighteners. Man I shat myself with that one.

  • @robossbomb0000
    @robossbomb0000 2 года назад

    Great tutorial one thing to make it simpler is to not offset the key frames since you can just set the cloths sim to start at a negative frame in the bake panel

    • @KevBinge
      @KevBinge  2 года назад

      Blender allows that, and it’s definitely simpler, but it’s generally not “great” practice if you can avoid it.

  • @Andee...
    @Andee... 2 года назад +1

    Baking all dynamics instead of pressing space gives a better result from my testing.
    When I hit space, I had issues with objects going through the cloth because they moved too fast.
    When I hit bake all dynamics the issue was gone and the overall quality of the simulation looked a lot better.
    I had the quality on 8 for both the cloth sim and the collisions.

    • @KevBinge
      @KevBinge  2 года назад

      Thanks. It’s definitely trial and error, and lots of coffee 😁

  • @brt5273
    @brt5273 2 года назад +1

    Very nice tutorial. Really appreciate it. Subscribing.

    • @KevBinge
      @KevBinge  2 года назад +1

      Awesome, thank you!

  • @valuedbyvaluable2922
    @valuedbyvaluable2922 2 года назад

    "and have a great, whatever" XD

  • @dragerx001
    @dragerx001 2 года назад

    that was pretty cool :)!

  • @3dsmaxrocks699
    @3dsmaxrocks699 2 года назад

    Still can't believe Mixamo is free. It wasn't when it 1st came out and before Adobe bought them out. Plus the fast and easy auto rig and and auto skin, while not perfect, is amazing and saves hours of time.

  • @Karabanka
    @Karabanka 2 года назад

    yesss, this is a awesome tutorial

  • @eLemonadeR
    @eLemonadeR 2 года назад

    This is an awesome effect, and I was immediately excited with how simple and clear your explanation is!!! Subbed, shared this video and can't wait for more boss!

    • @KevBinge
      @KevBinge  2 года назад

      Thank you! Hopefully I’ll have another one sooner this time lol.

  • @Arvolve
    @Arvolve 2 года назад

    Great stuff!

  • @mtd3v
    @mtd3v 2 года назад

    10% less whatever, and your got yourself a sub and a bell. Great content. Thanks for sharing.

    • @KevBinge
      @KevBinge  2 года назад +1

      Thanks Michael! I’ll take it 😀

    • @mtd3v
      @mtd3v 2 года назад

      @@KevBinge ...sssSUBBED!

  • @Jaimeal99
    @Jaimeal99 2 года назад

    Great tutorial! Thank you.

    • @KevBinge
      @KevBinge  2 года назад

      Glad it was helpful!

  • @linguafrancainitiative9748
    @linguafrancainitiative9748 2 года назад +4

    My cloth likes to consense into a big glitchy ball. I added collisions, played with normals, and messed with solidify. Messed with cloth collision distance settings and different types. Nothing :(

    • @mariadakh5016
      @mariadakh5016 Год назад

      I have the a same problem. Did you fix that?

  • @DowerArt
    @DowerArt 2 года назад

    Sickk thanks For the tutorial 👌🏼

  • @jenkem4464
    @jenkem4464 2 года назад

    Very cool and to the point. Like!

  • @zen1thar
    @zen1thar 2 года назад

    Very fun tutorial!

  • @Tamer_Gomaa
    @Tamer_Gomaa 2 года назад

    Nice work, thanks for sharing 😊

    • @KevBinge
      @KevBinge  2 года назад

      Thanks!! You’re welcome.

  • @eduardosanchezbarrios5810
    @eduardosanchezbarrios5810 2 года назад

    Remembers me to Hellraiser 2 xD!

  • @spearcy
    @spearcy 2 года назад +3

    Did you enable self collisions? Ordinarily, that can help the cloth wrinkles look better, but sometimes checking that box makes the cloth start floating around.

    • @KevBinge
      @KevBinge  2 года назад +3

      I think I did off-screen, or maybe left it off so the solve would go faster as I wasn’t getting too many intersections.

  • @minhthuanportfolio3790
    @minhthuanportfolio3790 Год назад

    video rất hữu ích ạ, cảm ơn anh Huy đã chia sẻ vì em thấy ít ai nói về vấn đề này lắm

  • @AI-Hallucination
    @AI-Hallucination 2 года назад

    I am new to everything here and just finding things is hard and even so the www to use for props 😂❤

    • @KevBinge
      @KevBinge  2 года назад +1

      It’s hard to learn the language. Once you know what things are called it gets easier.

    • @AI-Hallucination
      @AI-Hallucination 2 года назад

      @@KevBinge thanks kev

  • @frosted1030
    @frosted1030 2 года назад

    The greatest "whatever" ever!

  • @brandonjacksoon
    @brandonjacksoon 2 года назад

    Thanks!

    • @KevBinge
      @KevBinge  2 года назад

      You’re welcome.

  • @FedocaVernieri
    @FedocaVernieri 2 года назад

    great tutorial for great ideas
    tks
    😉

  • @technoviking9999
    @technoviking9999 2 года назад

    Nice!

  • @lxic-bz8hf
    @lxic-bz8hf 2 года назад

    amazing 🤩

  • @jester7169
    @jester7169 2 года назад

    Creepy. Reminds me of a bad nightmare I had but then I woke up and still found out I was in that nightmare. Oh well.

    • @KevBinge
      @KevBinge  2 года назад +1

      All the time lol.

    • @jester7169
      @jester7169 2 года назад

      @@KevBinge you know it bro.

    • @KevBinge
      @KevBinge  2 года назад +1

      @@jester7169 I most certainly do. Sometimes RUclips is that sheet lol.

    • @jester7169
      @jester7169 2 года назад

      @@KevBinge well then now you can understand why we're able to get along with each other so well. See? It works perfectly.

    • @KevBinge
      @KevBinge  2 года назад +1

      Haha! Shared sense of humor.

  • @onzpo
    @onzpo 2 года назад

    It's possible that you can lower the quality steps and just have the person hidden from render view since they're not in the shot anyway. Also, you can just move a key frames by pressing g while hovering over the timeline.

    • @KevBinge
      @KevBinge  2 года назад +1

      Not if you deride to have the sheet be transparent or translucent. Also, just moving keyframes isn’t as easy as just doing it on import,

    • @onzpo
      @onzpo 2 года назад

      @@KevBinge True, my brain is always in saving space mode because my computer cannot handle all of this. I do apologize if my comment seemed like I was criticizing. I've just had to learn an ultra simplistic way to use blender.

  • @ccx_ReadyOrNot
    @ccx_ReadyOrNot 2 года назад +1

    Nice tut but when i render the cloth glitches

  • @pbzz_22
    @pbzz_22 Год назад +1

    thanks for the tutorial , do u mind if I ask why in the end , I end of with a lot of intersection and turned into a ball

    • @KevBinge
      @KevBinge  Год назад +1

      It could be lots of things. Think of it like springs between points. If they are too tight, it balls up. Too loose, and you get super stretch. The trick is finding the right settings. Sometime that takes a lot of time.

  • @zubyyynaijaaa2677
    @zubyyynaijaaa2677 2 года назад

    Must be nice to be good at blender

    • @KevBinge
      @KevBinge  2 года назад

      It would be nicer to be a doctor saving lives tbh, but we all have something we do at least decently.

  • @hoag5295
    @hoag5295 2 года назад

    It's litteraly SUPER creepy !

    • @KevBinge
      @KevBinge  2 года назад

      It turned out that way.

  • @alexx5303
    @alexx5303 2 года назад

    good tutorial thanks whatever

  • @pile333
    @pile333 2 года назад

    Now you could simulate the wonderful sculpture The Veiled Christ in Sansevero Chapel in Naples.

    • @KevBinge
      @KevBinge  2 года назад +1

      That would be chill, good idea. Thank you.

    • @pile333
      @pile333 2 года назад

      @@KevBinge Yeah. It would be interesting to see how it works with transparency and internal springs and collisions.

    • @KevBinge
      @KevBinge  2 года назад +1

      @@pile333 That it would, but might be a headache too lol.

    • @pile333
      @pile333 2 года назад

      @@KevBinge 😄

  • @gamerslobyt6680
    @gamerslobyt6680 2 года назад

    Time to do a jumpscare scene with Blender :)

  • @DouArts
    @DouArts 2 года назад

    This is amazing, though Blender's cloth sim is not really great, leaving a lot of clipping and tripping geometry even with such a high quality steps value. But this was very simple and awesome to see!🔥

    • @KevBinge
      @KevBinge  2 года назад +1

      Thanks! I like Blender and did this for fun. I use Houdini for stuff like this if clients need it though. It’s way more malleable, faster, and easier.

  • @chillywilson
    @chillywilson 2 года назад

    try the new pressure setting, you'll get it to wrap the object faster

  • @MustafaSE
    @MustafaSE 5 месяцев назад

    Hello, I did what you did, but there are wrinkles everywhere (vertexes are intertwined), I wonder what is the reason.

  • @DJNAS454
    @DJNAS454 2 года назад

    I can see this in a horror game!!

    • @KevBinge
      @KevBinge  2 года назад

      Certainly! Thanks!

  • @KemicalKiddMUSIC
    @KemicalKiddMUSIC 2 года назад

    have a great whatever too

  • @marshallschulman7959
    @marshallschulman7959 2 года назад +1

    Hey my cloth keeps getting all wrinkled up and small on top of my models stomache. Do you know a fix to this? I also didnt see the same "Ch36" file that you used for the collision on the model. Thx!

    • @mariadakh5016
      @mariadakh5016 Год назад

      I have that problem too. Did you fix that?

  • @SkiLLsZ
    @SkiLLsZ 2 года назад

    Awesome

  • @GraveUypo
    @GraveUypo 2 года назад +1

    cloth mesh is better when made of tris and in a more chaotic, random pattern. 3dsmax does this automatically iirc, idk how to go about it in blender. this subdivided quad grid thing looks pretty bad and forms an unnatural texture, and needs way more tris to get the same smooth look.
    maybe also increase cloth simulated thickness? it looks too thin, like a very fine silk, or, idk, magical party balloon rubber

    • @KevBinge
      @KevBinge  2 года назад

      To be honest, this is me playing with cloth in Blender. You can hit tab and select faces, then make triangles out of them. It does look better. If I do these things for clients, I use Houdini Vellum with custom setups.

  • @dave-cripps
    @dave-cripps 2 года назад

    Am I going to have to pay royalties for all the ideas I steal from you!

  • @koulikdas8133
    @koulikdas8133 2 года назад +1

    did you get the wrinkles with 2 levels of subdiv ?
    or did you subdivide it in edit mode too ?

    • @KevBinge
      @KevBinge  2 года назад +1

      2 levels did the trick, but you may need more depending on your scene and initial subdivision, etc…

  • @MIDNIGHTCVLT
    @MIDNIGHTCVLT 2 года назад +1

    Followed the tutorial a bunch of times I never get the same amount of quality as you lol

    • @KevBinge
      @KevBinge  2 года назад

      Try subdividing the mesh manually instead of using subdivision modifiers.

  • @exil3dlivecom
    @exil3dlivecom 2 года назад

    Think it need.ore subdivision. Those black creases!

    • @KevBinge
      @KevBinge  2 года назад

      That’s the lighting here, but triangles or more subdivision is always good if a computer can handle it.

  • @jasondelatorrebermudez2515
    @jasondelatorrebermudez2515 Год назад

    And how could you make the same animation so that it was not a sheet, but a sack, I have tried applying pressure to the parameters but it does not work unless I have a vertex group. How would you do it?

  • @yesyes-om1po
    @yesyes-om1po Год назад

    shouldnt you put the subd modifier after the clothsim? it really smooths out sharp edges in the cloth without adding to the sim time, smooth modifier works surprisingly well too on cloth

    • @KevBinge
      @KevBinge  Год назад

      Quite honestly, probably lol.

  • @2ktwothousand
    @2ktwothousand 2 года назад

    trying to find the right side of the blanket:

  • @ENORMOUS26
    @ENORMOUS26 2 года назад

    what about making some tutorial on Houdini, I think many people love to learn houdini from you.

    • @KevBinge
      @KevBinge  2 года назад +1

      Thanks! I have some up on Patreon and more coming.

  • @MustafaSE
    @MustafaSE 5 месяцев назад

    Hello, How can I fix the edges to the ground like in the beginning of the video?

  • @work3151
    @work3151 2 года назад

    Hey man, great video but when I go to render the animation, the cloth becomes this spiky mess in the rendered out version but is completely fine in the viewport and have no clue how to fix it?, don’t worry I fixed it, I forgot to set the render the same strength as the viewport on the subdivision surface modifier 😅

  • @Pherretfish
    @Pherretfish 2 года назад

    I thought some guy was getting rode under a sheet

  • @sarmadfarooq4329
    @sarmadfarooq4329 5 месяцев назад

    Why does the cloth gets all combined and rolled in to the centre of the body? please help

    • @KevBinge
      @KevBinge  5 месяцев назад

      This is an issue I’m trying to recreate but without your scene I have no idea. I have the file on Patreon. I’ll check to make sure it still works in 4.2.

  • @abdulramonlasisi3385
    @abdulramonlasisi3385 2 года назад

    Me who still making donut: Hmmmmm interesting

  • @irisortega9796
    @irisortega9796 Год назад

    hi sorry, I've read all the comments but I don't get how to fix the roblems with the fingers. Even i've done the same steps as you I dont get it, and also myy computer almost crashed with de 50 steps, If you could give me some advice

    • @KevBinge
      @KevBinge  Год назад

      Sure. Try triangulating the mesh. I didn’t do it in this video but cloth does work better with triangles. You may or may not get artifacts, but try that without too many steps and see if it works.

  • @xxxsuppacarlo1995
    @xxxsuppacarlo1995 2 года назад

    Hiii, nice video, congratulation. One question. Why does the veil turn into flakes when I render? i'm going crazy ahahha

    • @KevBinge
      @KevBinge  2 года назад

      Thanks! Make sure to cache the sim as the very last thing you do before shading and rendering. See if that helps. If you cache then change resolution, crazy things can happen in the render.

  • @rededwards3479
    @rededwards3479 2 года назад

    what were the MIXAMO terms of service you were trying to AVOID...I thought it allowed for FREE use both Personal and commercial..

    • @KevBinge
      @KevBinge  2 года назад +1

      As FAR as CONTENT CREATED, not as a right to GIVE AWAY their assets to ANYONE you want, especially when you charge for Patreon.

  • @littlejay2233
    @littlejay2233 2 года назад

    Coolest use of this Ive seen is at a DJ show at RedRocks, The effect was made to look like the LED screen the video was on was a cloth and hands were reaching through stretching the cloth