@@Ascariedeus I’m pretty sure that happens fairly frequently near those ledges on temple garden. Sometimes if they die near them, the corpse still has a chance to slip off. Pretty certain it was just comedic coincidence.
I never realized it until some of my friends have been trying to get back into for honor but man, freeze is doing God’s work with his videos. Thank you freeze, you massive fucking legend.
I believe that that helicopter blade breakdance spin catches roll... I'd be more surprised if it didn't, with how it has treated my usage of it in the past.
I think you might be able to hit a zone if you do a read forward dodge light into zone or just barely hit the block (if block recovers just as the zone connects then assassins and shaolin wont be able to block im pretty certain)
heavy and light do better damage and conserve more stamina , kinda like why would you want to unless you knew he was going to dodge to the side yk and even in that case i’d GB to heavy and continue w my mixer uppers
Just out of curiosity. Can you beat mix-ups from characters without effective chase tools by just dodge rolling away in the middle of the mix-up similar to pre patch shugoki?
I think not, reason why conq and lb don't have one is because their main role is to stall and hold zones of the map meaning that chasing someone just isnt their job
@@MiquShiro everyone needs 1. Warlord has the same objective as conq and lawbringer and he has one even if it isn’t good. Just because “It’s not their job” doesn’t mean they shouldn’t have one
@@jsportsupdates807 just because it’s “Unique” doesn’t mean it should be a thing. Like Jormungandr is “unique” yet nobody likes him. Uniqueness isn’t an excuse when a hero is lacking in certain category
Zerks foward dodge attacks are bugged and dont connect/generate forward momentum when initiated under some circumstances which im still unsure of... It feels like if you initiate while in range (meaning that it will connect if the oppent doesnt do anything) and the opponent proceeds to get out of that range then it just doesnt go forward bur if you initiate out of range it will move you forward as hard as ot can regardless... Reminds me of a Darks Souls 3 Curved Sword running atack bug, feels exactly like it which is why im almost sure it works like how i described.
Ive noticed this too Quite often since the "Rework" ive seen the dodge foward Heavy have Homing like tracking and massivly boosting towards someone attempting to run, Almost like i was "Snapping" towards them and breaking the laws of physics itself On other occasions ive just seen it wiff completley when they didnt even attempt a roll
I hope something gets done about this, it's very frustrating that some characters have no chase and after a CGB you can run away from them. If it was up to me i'd make it so all characters can punish a roll like this on reaction to discourage running away from fights without getting help from teammates.
It's worth noting that Shinobi has massive GB vulnerability on his dodge attacks and forward dodge attacks, while everyone else gets 100ms. So it's not a "dodge chain" and is body blocked and interrupted. The practicality of chasing in a group fight is not likely at all if there is anyone including teammates near your circle hit-box.
@@umbrahime3923 not nearly as much as Shinobi. I think JJ and tiandi have somewhere between 400-700ms GB vunlerbility. But it's enough time so that you can dodge on early reaction to indicator or on read and be safe from GB and feint your attack into instant recovery. There's a window where the GB will bounce off JJ's dodge attack and he can feint and GB the whiffed GB recovery. It's pretty fucked actually and that's a privileged zone that is never afforded to Shinobi, the worst hero in the game with the worst dodge attacks. Shinobi's GB vulnerability on his dodge attacks is somewhere from 600ms-900ms. Guard breaks will almost never bounce and it's not likely or practical to dodge out of GB range. If you are in GB range and you feint to GB you can catch the Shinobi every time no matter how early he reacts, he can't even dodge on a read. In fact you can react to Shinobi's dodge startup and interrupt all of his dodge attacks including his "opener" if you react fast enough. Against a good player who knows what they're doing, a Shinobi isn't even allowed to move. Forward walk to stay in GB range and reaction GB or chase if he runs and Shinobi will have to stare at you until you back him to a wall or he gets body blocked and has to play into your offense. Once a Shinobi engages and is range, there's no practical way to defend yourself, have offense, or run or escape. You're defenseless. You're only real options are basically to feed revenge and run away before anyone gets close to you. lol. JJ is a whole lot safer than Shinobi, especially with 4 times the s, safely dodinging out of GB range with Sifu, half the GB vulnerability on dodge attacks and instand recovery. Not to mention more health and better perks. There's almost no comparison. JJ is just better than Shinobi in almost every way.
@@mightyjoeyoung9741 also just wanna point out that JJs sifu can dodge most dodgeable dodge attacks on reaction unlike shinobi which makes him even safer
@@MiquShiro you mean after JJ's recoveries? yeah. It's actually impossible for a Shinobi to punish JJ or BP with ranged attacks because of their recovery cancels. On recovery he can sifu dodge a range GB or ranged attack and BP can bullwark counter a ranged attack and negate a GB somehow. It doesn't even make sense, it's just pure privilege. Not to mention on top of the heavy class privilege, more health, better feats, renown, and perks.
@@Tacticaviator7 yeah but i actually throw a side heavy too alot. It works like 70% of the time depending on who im figbting. Like dodgemasters get hit with zone and heavy characters get hit with my side heavy
Or maybe side dodges so he’s more versatile in that regard. Although forward and back dash into offensive stance is awesome in concept. Even better if he can dodge out of it at any time for deflect. That might actually be enough to make him viable at higher levels
I'm so happy they removed aramusha's forward dodge SIDE heavies. They made tracking just awkward as it was difficult to change guard directiom before inputting the attack while dodging (ps4). And all that while reacting to that opponent's role :/
Since everyone apparently wants rolls to serve absolutely zero function beyond draining half stamina, maybe zone attacks should be reworked to.... actually zone.
Buffering: pressing the heavy input immediately after the dodge input so the move happens immediately Delaying: pressing the heavy button after seeing the dodge happen onscreen to increase the moves range and duration
Ik bp is already a great hero but every hero should have a roll chaser cause somebody being able to just roll away and disengage and you can't even stop them its just dumb
only talk about rollers really, because catching (sprint catch up with a fleeing opponent) would need another video, for exemple now shugo can chase a fleeing opponent more easily than nuxia (surprise surprise)
You just made me realize that bp might be able to catch someone by sprinting and using sprint attack when they roll, for whatever reason it has insane tracking
Have you tried to catch the adversary with raider running grab? Is it possible or the adversary recovers frot the roll to fast for it to work? (same thing i ask for warlord)
While I can't point to specific heros I was genuinely surprised that most of the cast has at least some answer to roll catching. Maybe my brain is still stuck back in time when rolling was genuinely difficult to deal with. Also pretty hilarious that the only characters without options were in the knights faction. Guess they finally lost something ;p
Who sings it’s a healthy game mechanic Christian movie to sickle rain you and the whole team get a free top-heavy that’s my favorite thing is to get one shot
Laughs in bp’s undodgeable too heavy AND his forward dash heavy, AAAAAND his heavy softfeint to super long range bash. Oh also I have caught rolls with his zone.
I mean yeah. Against rolls, most characters have a chase. But running away is another topic. Berserker and Kensei I know of, that their dodgeforward heave will almost NEVER hit. Pretty stupid.
Here is what I compiled from this video, please help correct every mistakes in Drive drive.google.com/file/d/181iQdjn16NaEin68JCZ-ByCrEXkXgsjx/view?usp=sharing
Dude raider is terrible, they took the only good thing about him his hyper armor and made terrible, his stun tap is fast enough I would rather sacrifice speed for variable timing because he feels weird as hell to play now, he has no opener and you can’t even change from your zone, why not give him something new like everyone else did He’s actually worse now
Please do a video on jjs cheap ass. That character is now carried in 4v4s in my opinion, and yes I just went against 4 jjs in a match and it was horrible.🤕
The hypothetical setting of a war between three historical factions that have never faced each other in history isn't really the kind of thing people mean when they say "fantasy". You know what he meant. For honor used to be grounded and somewhat realistic. Now it's just monkeys teleporting and people beating each other up with a sugarcane while fireballs are floating around them
Obviously conq has the best option
Yes option select
...selects
Clearly
he should have lasso feat which pulls back opponents xd
I hate it when i get hit by conq's triple kick flip roll catcher
0:32 that was brilliant, thank you freeze
“Off you go”🤣🤣🤣 freeze that was amazing. And people say for honor isn’t fun anymore
How did he do that though?
@@Ascariedeus what do you mean?
@@awolcorndog1692 Was that because of the emote, or just tipical coincidence?
@@Ascariedeus I’m pretty sure that happens fairly frequently near those ledges on temple garden. Sometimes if they die near them, the corpse still has a chance to slip off. Pretty certain it was just comedic coincidence.
@@awolcorndog1692 it was most definitely the emote, the body had no chance to slip off.
I never realized it until some of my friends have been trying to get back into for honor but man, freeze is doing God’s work with his videos. Thank you freeze, you massive fucking legend.
What about Zhanhu’s Zone Attack? It should be able to reliably catch backdodges/rolls, just like Warlord’s Zone, no?
I was thinking the same thing.
propably works on reaction
I believe that that helicopter blade breakdance spin catches roll... I'd be more surprised if it didn't, with how it has treated my usage of it in the past.
I think you might be able to hit a zone if you do a read forward dodge light into zone or just barely hit the block (if block recovers just as the zone connects then assassins and shaolin wont be able to block im pretty certain)
heavy and light do better damage and conserve more stamina , kinda like why would you want to unless you knew he was going to dodge to the side yk and even in that case i’d GB to heavy and continue w my mixer uppers
That BP chase is painful to watch, Faraam would relate
At least you can catch a roll if they roll after you do an attack
I have had that move roll catch before once while playing customs. My friend was not happy. Certified For Honor moment.
Never put together WM says “stay here” on her undodgeable move to catch runners
Just out of curiosity. Can you beat mix-ups from characters without effective chase tools by just dodge rolling away in the middle of the mix-up similar to pre patch shugoki?
depends on the hit-/blockstun you've been put in previously
There are also certain charged bashes that do catch rollers, such as Centurions punch, Warden’s shoulder, and I think Warmonger’s claw.
BP mains gonna be malding after this one
Nuxia feels terrible whats new :^)
Always wanted to play her but this game is painful enough
@@Epsilon889 there is one fun thing about her moveset
When your opponent eats 4 traps in a row
@@KazumiyaEnthusiast zone trap is one of the most satisfying things to land
@@why8298 i like when people panic dodge at the start of her zone and then get caught
@Hellseha you’re a funny guy
I think this is something every character needs.
I think not, reason why conq and lb don't have one is because their main role is to stall and hold zones of the map meaning that chasing someone just isnt their job
@@MiquShiro everyone needs 1. Warlord has the same objective as conq and lawbringer and he has one even if it isn’t good. Just because “It’s not their job” doesn’t mean they shouldn’t have one
@@raime_likes_memes_too3624 it would remove the uniqueness from the characters though if they all had the same move just reskinned
@@jsportsupdates807 just because it’s “Unique” doesn’t mean it should be a thing. Like Jormungandr is “unique” yet nobody likes him. Uniqueness isn’t an excuse when a hero is lacking in certain category
@@jsportsupdates807 besides since when did Ubisoft cars about uniqueness?
Thanks freeze!
Love you and your content bro.
You’ve been keeping me informed for the past 5 years, and for that: I thank you.
Cope Conqueror mains
I'm sure they're crying all the way to the "still best duelist, somehow" bank
tfw you cant option select your way to the opponent
Cope seethe cope seethe cope seethe cope seethe
Zerks foward dodge attacks are bugged and dont connect/generate forward momentum when initiated under some circumstances which im still unsure of...
It feels like if you initiate while in range (meaning that it will connect if the oppent doesnt do anything) and the opponent proceeds to get out of that range then it just doesnt go forward bur if you initiate out of range it will move you forward as hard as ot can regardless...
Reminds me of a Darks Souls 3 Curved Sword running atack bug, feels exactly like it which is why im almost sure it works like how i described.
Ive noticed this too
Quite often since the "Rework" ive seen the dodge foward Heavy have Homing like tracking and massivly boosting towards someone attempting to run, Almost like i was "Snapping" towards them and breaking the laws of physics itself
On other occasions ive just seen it wiff completley when they didnt even attempt a roll
I hope something gets done about this, it's very frustrating that some characters have no chase and after a CGB you can run away from them. If it was up to me i'd make it so all characters can punish a roll like this on reaction to discourage running away from fights without getting help from teammates.
It should be an option. Some even feel weird, like shinobi and black prior. It seems like it should hit - but it doesn't.
Yo congrats on the patch notes shout out!
Thank you :D
It's worth noting that Shinobi has massive GB vulnerability on his dodge attacks and forward dodge attacks, while everyone else gets 100ms. So it's not a "dodge chain" and is body blocked and interrupted. The practicality of chasing in a group fight is not likely at all if there is anyone including teammates near your circle hit-box.
JJ has hella GB vuln too
@@umbrahime3923 not nearly as much as Shinobi. I think JJ and tiandi have somewhere between 400-700ms GB vunlerbility. But it's enough time so that you can dodge on early reaction to indicator or on read and be safe from GB and feint your attack into instant recovery. There's a window where the GB will bounce off JJ's dodge attack and he can feint and GB the whiffed GB recovery. It's pretty fucked actually and that's a privileged zone that is never afforded to Shinobi, the worst hero in the game with the worst dodge attacks.
Shinobi's GB vulnerability on his dodge attacks is somewhere from 600ms-900ms. Guard breaks will almost never bounce and it's not likely or practical to dodge out of GB range. If you are in GB range and you feint to GB you can catch the Shinobi every time no matter how early he reacts, he can't even dodge on a read. In fact you can react to Shinobi's dodge startup and interrupt all of his dodge attacks including his "opener" if you react fast enough.
Against a good player who knows what they're doing, a Shinobi isn't even allowed to move. Forward walk to stay in GB range and reaction GB or chase if he runs and Shinobi will have to stare at you until you back him to a wall or he gets body blocked and has to play into your offense.
Once a Shinobi engages and is range, there's no practical way to defend yourself, have offense, or run or escape. You're defenseless. You're only real options are basically to feed revenge and run away before anyone gets close to you. lol.
JJ is a whole lot safer than Shinobi, especially with 4 times the s, safely dodinging out of GB range with Sifu, half the GB vulnerability on dodge attacks and instand recovery. Not to mention more health and better perks.
There's almost no comparison. JJ is just better than Shinobi in almost every way.
@@mightyjoeyoung9741 also just wanna point out that JJs sifu can dodge most dodgeable dodge attacks on reaction unlike shinobi which makes him even safer
@@MiquShiro you mean after JJ's recoveries? yeah. It's actually impossible for a Shinobi to punish JJ or BP with ranged attacks because of their recovery cancels.
On recovery he can sifu dodge a range GB or ranged attack and BP can bullwark counter a ranged attack and negate a GB somehow. It doesn't even make sense, it's just pure privilege. Not to mention on top of the heavy class privilege, more health, better feats, renown, and perks.
Conq will blow ur mind!! WOW!!
Let's not forget that warlord can headbutt after that leap, which no one ever sees coming, at least in my lobbies.
As a warlord main i disagree. Everyone sees it coming, so instead i use it bait. Which everyone falls for
@@Lukesifer Usually it's a free zone attack, when everyone is certain the headbutt is coming.
@@Tacticaviator7 yeah but i actually throw a side heavy too alot. It works like 70% of the time depending on who im figbting. Like dodgemasters get hit with zone and heavy characters get hit with my side heavy
I really can't wait for shinobis rework, my rep 70 has been dusty for to long.
Conq has great range and tracking. Wonder why he didn't try him out.
Glad to see shaolin doing well
I hope Orochi can get strom rush from a forward dodge it the TG would give him reallt good chase down.
Or maybe side dodges so he’s more versatile in that regard. Although forward and back dash into offensive stance is awesome in concept. Even better if he can dodge out of it at any time for deflect. That might actually be enough to make him viable at higher levels
@freeze did you test the extra input with highlanders dodge heavy? I find that I catch people more when I spun the blade instead of slam it
I'm so happy they removed aramusha's forward dodge SIDE heavies. They made tracking just awkward as it was difficult to change guard directiom before inputting the attack while dodging (ps4). And all that while reacting to that opponent's role :/
Its funny how BPs softfeint heavy is suppose to be dodge catcher in hero tactics
Bro gladiator toe stab be hitting me from so far away when I roll lol
This is really helpful, thanks man.
That's the content I subscribed for!
This video is all my sliding PTSD wrapped into one video. Thanks, I hate it.
Since everyone apparently wants rolls to serve absolutely zero function beyond draining half stamina, maybe zone attacks should be reworked to.... actually zone.
Conq is an anchor, he's not supposed to chase, he's supposed to plant his ass on a point and stall.
Cheers bub, very informative ^^
Take care
Quick question: what’s the difference between “delaying” and “buffering” used in this video?
Buffering: pressing the heavy input immediately after the dodge input so the move happens immediately
Delaying: pressing the heavy button after seeing the dodge happen onscreen to increase the moves range and duration
wondering where shaolin's rework is
Ik bp is already a great hero but every hero should have a roll chaser cause somebody being able to just roll away and disengage and you can't even stop them its just dumb
Yeah it can be pretty sad
You can for the most part just run away from a BP and there is very little they can do
You missed out zhanhu’s zone
0.03 how do u do that running thing W/ zerk? When he puts the axes behind his back
It’s just his dodge forward attack from farther away, it does it so that you can catch up from someone farther away
@@nano3735 I call it the funky feet
That's berserkers surprise move :D most people are shocked when they it the first time
Neat work freeze ty!
Nice video! Can’t wait to people complain about orochi’s running away from a fight anyways!
I love bouncing around as Zerk and stealing kills lol
As a shinobi main i hope his rework is not centered around spaming, also I think dodge heavy will catch them on read
With Zhanhu you can just zone, right?
Orochi with testing grounds forward storm rush is the best roll catch
only talk about rollers really, because catching (sprint catch up with a fleeing opponent) would need another video, for exemple now shugo can chase a fleeing opponent more easily than nuxia (surprise surprise)
You just made me realize that bp might be able to catch someone by sprinting and using sprint attack when they roll, for whatever reason it has insane tracking
@@MiquShiro yes, even highlander has stupid tracking
Nobody escapes from little Shaman
Damn, rip HL. On read and DS too.
I'm unsure if they tested guard swap celtic curse. I feel like that might work since it has more reach.
@@teh_jibbler I was looking for someone to mention this I catch a lot of rolls with it
Black Prior's "chaser" makes me cry
Wait, did the Knights lose at something?
conq : “u come to me if u want that ass whooped boy i’m chillin”💀
What about feats, could conqu/law chase with grenades?
Ty Mr. Freeze
Have you tried to catch the adversary with raider running grab? Is it possible or the adversary recovers frot the roll to fast for it to work? (same thing i ask for warlord)
Grammatically it works saying adversary, but I'm not used to people saying that
While I can't point to specific heros I was genuinely surprised that most of the cast has at least some answer to roll catching. Maybe my brain is still stuck back in time when rolling was genuinely difficult to deal with.
Also pretty hilarious that the only characters without options were in the knights faction. Guess they finally lost something ;p
Lb and conq never had a chase tool, so they didnt lose anything, they just didnt have anything to begin with
@@MiquShiro It was a joke ya Zucchini
Havent played in a while, why would you roll away after a gb? Cant just get gbed on your dodge frames?
Unlock roll avoids the GB vuln part iirc
Dread her, run from her shaman always arrives
What is the difference between buffer and delay
Buffer is as soon as possible, Usually before the last input even ends
Delaying is doing the input later, or as late as possible
@@halogeorge1 thanks
great vid
BP can't chase? Time to buff em bois
Who sings it’s a healthy game mechanic Christian movie to sickle rain you and the whole team get a free top-heavy that’s my favorite thing is to get one shot
Wow, something Conq and Bp aren’t stupid strong in.
Laughs in bp’s undodgeable too heavy AND his forward dash heavy, AAAAAND his heavy softfeint to super long range bash. Oh also I have caught rolls with his zone.
Would Zahune undodgable zone catch a role like warlords?
yes
@@fkkfreeze noice
I mean yeah. Against rolls, most characters have a chase. But running away is another topic. Berserker and Kensei I know of, that their dodgeforward heave will almost NEVER hit. Pretty stupid.
So, I'm stupid, but I gotta ask; what's buffer mean? That mean press as soon as you see it, or?
You basically input it even earlier so it comes out as quick as possible
Just for curiosity, Zanhu zone also works, right?
It's undodgable, so yes.
Shinobi chase always brings me pain
They gotta add some chase to shinobi, i get that he isnt meant to be someone that wants to stay in someones face but come on he is ranged
Shinobi always brings me pain
Mfw time travelers
What sort of sorcery is this?!
@@borisshnitkov7600 members get videos early
0:30 how to: hide a dead body
Step 1: Wait for opponent to roll
I knew nobushi had a forward dodge heavy
I would rather have old raider than this please tell ubi
JP Morgan mains have S tier chase
This is so sad, not all of the knights can catch for free on reaction, better buff!
Even before the video starts for one hero the answer to this question is easy: Berserker.
Answer: Not in a million years.
No one can escape orochi his forward undodgeable
what rep are you?
300something
Turtle v Rabbit
Here is what I compiled from this video, please help correct every mistakes in Drive
drive.google.com/file/d/181iQdjn16NaEin68JCZ-ByCrEXkXgsjx/view?usp=sharing
Dude raider is terrible, they took the only good thing about him his hyper armor and made terrible, his stun tap is fast enough I would rather sacrifice speed for variable timing because he feels weird as hell to play now, he has no opener and you can’t even change from your zone, why not give him something new like everyone else did He’s actually worse now
Thanks for helping Ubisoft ruin Shinobi!
Please do a video on jjs cheap ass. That character is now carried in 4v4s in my opinion, and yes I just went against 4 jjs in a match and it was horrible.🤕
The reworks actually nerfed Aramusha's 'slightly'
What do you mean? I hated the forward dodge side heavies if you mean that. So glad they're gone
@@serafimb2319 the forward dodge heavy got slowed down from 700ms to 800ms
This game is become an rpg fantasy game, next hero has magic
what does that have to do with anything in the video?
We alread got a dude who can teleport
Wasn’t it always? Like when was it anything else, it’s a fighting game in a fantasy esque setting
The hypothetical setting of a war between three historical factions that have never faced each other in history isn't really the kind of thing people mean when they say "fantasy". You know what he meant. For honor used to be grounded and somewhat realistic. Now it's just monkeys teleporting and people beating each other up with a sugarcane while fireballs are floating around them