For Honor - 1 SIMPLE TRICK to avoid Bash Mixups after the Bash Changes - SINGLE DODGE TIMING!!

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  • Опубликовано: 6 июл 2024
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Комментарии • 66

  • @fkkfreeze
    @fkkfreeze  7 месяцев назад +12

    Check out VKNG Jewelry and my new pendant!!
    Use BLACKFRIDAY for a 15% Discount on ALL discounted Items! Like my Pendant 😁 CLICK HERE ▸ www.vkngjewelry.com/products/bat-sterling-silver-pendant

    • @siegebug
      @siegebug 7 месяцев назад +1

      I never noticed your picture is a bat, is there a story behind it?

  • @bournechupacabra
    @bournechupacabra 7 месяцев назад +40

    I'm glad you pointed out that this involves reacting to animation. It's good to know that this update hasn't made offense strictly worse. It's actually quite interesting how this will shift offensive pressure. Arguably, it makes neutral gbs and neutral lights more effective if an opponent is considering to use this optimal dodge window. What do comp players think about this shift?
    Also, does this change at all for characters with feintable forward dodge heavies?

    • @Wird97
      @Wird97 7 месяцев назад +15

      Not a comp player, but rank 15 in duels on pc and been consistently GM for the last couple of years, whatever that's worth.
      The update made neutral offence strictly better. While single dodge timing is a great tool to avoid the sole "dodge bash/dodge gb" mixup, as freeze pointed out, it's usually reliant on reacting to any movement. I haven't faced a player capable of consistently distinguishing gb/light/heavy and neutral dodge animation *in an actual game* . It might be possible in a vacuum, that i am not sure of.
      Regarding dodge forward heavies, they are now a great tool for catching people taking advantage of the single dodge timing, depending on the attack frame data, which varies wildly. I found bp's dodge forward heavy to be somewhat inconsistent at catching the dodge, but others are much more consistent
      All in all, I think it's a good update that gives a chance to more casual players to compete with, or at least open up, reaction monsters
      Edit: all of the above applies to duels. I'm not 100% sure how the interaction applies to team modes, as Im not big on those. Somebody else will have to answer that

  • @slendermf8588
    @slendermf8588 7 месяцев назад +63

    Been a while

    • @ConsoleFreaked
      @ConsoleFreaked 7 месяцев назад +3

      General Skywalker

    • @flosonasty7320
      @flosonasty7320 7 месяцев назад +3

      I've been checking twice a week. It was getting a little to warm out

    • @truedarklander
      @truedarklander 7 месяцев назад

      🧐

  • @iiBeanii
    @iiBeanii 7 месяцев назад +13

    6:38 for the people who form their opinion on the title but dont watch the video.

    • @toetmined5299
      @toetmined5299 7 месяцев назад

      EH EH EH

    • @forsaken696
      @forsaken696 7 месяцев назад +1

      8:21 for people who don’t want to watch the video

    • @ExoticDva
      @ExoticDva 7 месяцев назад

      Thank you bean

  • @redtreatrick5265
    @redtreatrick5265 7 месяцев назад +13

    The reaction window we are looking at is 300ms which is small but let us compare it to what we had previously. WL old bash was 500ms after 100ms into the dodge, so the reaction window was 233ms with 100ms of time to prepare.This means that with enough practice in academy, players who could never dodge WL bash on reaction can now attempt to dodge his new bash on reaction while successfully blocking/cgbing. Good thing is that bashes with dodge forward heavies will still be an unreactable mixup, as well as some other bashes with dodge special properties, like Shinobi's bash

    • @bllitss
      @bllitss 7 месяцев назад +8

      the reaction window is 266 ms on characters with 600 ms fwd dodge recovery. and 200 ms on warlord, but the reaction is still not the same or easier since you also have to contend with neutral gbs which means that you need to hit this reaction window while waiting for the animation of fwd dodge specifically which from my testing is not consistently doable.

  • @pepperonijabroni5353
    @pepperonijabroni5353 7 месяцев назад +6

    have been waiting for your video on bash changes for a while.
    this doesnt seem too strong regardless, and i doubt a dodge defensive meta can form at this point when attacking is so strong now. However, what i was really looking forward to were the numerical breakdowns of these bash changes, dodge and recovery timings, and this video spoils us with an excellent graphic detailing so much information.

  • @thatkidfox
    @thatkidfox 7 месяцев назад

    Very good very comprehensible! Thank you!

  • @TulkasMight
    @TulkasMight 7 месяцев назад +1

    This is good to know. I was wondering what was going on. I watch you for the technical aspect of FH. I have been grinding Zhanhu for that event armor, and I was getting caught by lights on my side dodges. Was scratching my head wondering wtf was going on. Legit screaming "how!?" Lol.

  • @tomppeli.
    @tomppeli. 7 месяцев назад +11

    The absolute state of bashes in For Honor
    It's like they take two steps in _an_ direction, but inevitable take three back

    • @Wird97
      @Wird97 7 месяцев назад +7

      Did we watch the same video? The purpose of the update was to make neutral offence viable for the majority of the cast. Tho not scritctly in the way they anticipated, they succeeded in that

    • @atynniehawke9341
      @atynniehawke9341 7 месяцев назад

      ​@@Wird97 they absolutely didn't they made 3 of the only good bashes horrible, broken tiandi and medjay, and the rest remained the same

    • @PhOeNiXCrEw93
      @PhOeNiXCrEw93 7 месяцев назад +1

      ​@@atynniehawke9341 Those 3 bashes are worse in lower levels but better in higher levels, Tiandi and Medjay will get adjusted next update, and every other bash is factually a working mixup now. Either watch the entire video or check the comment above by Blitss.

    • @tristenatorplaysgames6833
      @tristenatorplaysgames6833 7 месяцев назад

      @@atynniehawke9341also characters with dodge lights or heavies got a huge buff with this namely gryphon

    • @atynniehawke9341
      @atynniehawke9341 7 месяцев назад

      @@tristenatorplaysgames6833 they absolutely didn't, because they didn't change input of none of them and the window input and such remained the same and gained nothin from it

  • @Daimler690
    @Daimler690 7 месяцев назад

    Great demo

  • @tonyolsson3880
    @tonyolsson3880 7 месяцев назад

    Went back in for some reason and second game got bashed into oblivion by a tiandi and a bp. Was a lot of fun to play that match

  • @Norgoz
    @Norgoz 7 месяцев назад +4

    I remember testing this during the Testing Grounds. 400 and 433 both seemed to have this timing issue. 466 seemed to be more effective at catching dodges when max delayed. Hopefully devs can find a balance that accomplishes the intended goal.

  • @darkdaubeny
    @darkdaubeny 7 месяцев назад

    My math teacher is so proud of me that i got that schedule, only after second rewatch, i gonna be a better player now hehe 🔥🙏🏼

  • @RafaelSantos-pi8py
    @RafaelSantos-pi8py 7 месяцев назад

    Unfortunately i have the reaction time of a rheumatic turtle so this doesn't work for me. Also, dodging forward into gb instead of bashing catches people early dodging.

  • @luciusmorgan-gt8hn
    @luciusmorgan-gt8hn 7 месяцев назад

    I’m just surprised they haven’t fixed this

  • @andreifilipan6929
    @andreifilipan6929 7 месяцев назад

    So we are circling back to neutral gbs? I mean, that is one way to keep a playerbase entertained

  • @him7487
    @him7487 7 месяцев назад +3

    Every patch seems to bring a goofy ahh change that does nothing but change for the sake of change and make the game worse in every way.

  • @leonciesla5456
    @leonciesla5456 7 месяцев назад +4

    Zhanhu with 700ms forward dodge recovery: 😢

    • @ChangedCauseYT-HateFoxNames
      @ChangedCauseYT-HateFoxNames 7 месяцев назад

      Why are you dodging forward to dodge a bash?

    • @nathanflinchum1153
      @nathanflinchum1153 7 месяцев назад +5

      @@ChangedCauseYT-HateFoxNames what it means is that you cant do forward dodge to gb reliably with zhanhu, the comment was from the attacker pov, not the person trying to dodge the bash

    • @leonciesla5456
      @leonciesla5456 7 месяцев назад +2

      @@ChangedCauseYT-HateFoxNames I feel informative so I’m gonna spell this out for you. Warlord with 533 ms forward dodge recovery has a single ms input for the side dodge to beat all options out of his forward dodge perfectly. Then Freeze showed Shugoki, who has a 600ms forward dodge recovery which means he has a 66ms window in which a side dodge beats the entire mixup. I know that Zhanhu has a 700ms forward dodge input and therefore we can extrapolate he has a 166ms window you can beat the entire forward dodge mixup. This is oversimplified becuase his forward dodge heavy feint changes things. However it has been true for some time that Zhanhu’s opponents enjoy a single dodge timing that beats the entire mixup. Feel free to watch the Filthy Spaniards video on it and adjust the values accordingly to the new 433ms bash versus the old 500ms. Have fun!

    • @redtreatrick5265
      @redtreatrick5265 7 месяцев назад

      @@leonciesla5456 Why would warlord dodge bashes with forward dodge when he can interrupt them with his fast lights?

    • @leonciesla5456
      @leonciesla5456 7 месяцев назад +1

      @@redtreatrick5265 bait used to be believable 😔

  • @wolvenedvard3049
    @wolvenedvard3049 7 месяцев назад

    Were these changes needed?

    • @vapor_snake920
      @vapor_snake920 7 месяцев назад +3

      Kinda, yes, but not in the form of blanket changes.

  • @pmaddy4046
    @pmaddy4046 7 месяцев назад

    Rest in peace warlord

    • @michup86
      @michup86 7 месяцев назад +1

      I do Warlord just fine. Actually, started him post changes and have 62% K/D ratio (that's including learning him). It only climbs up ever since starting from 58 and going up, almost 63% now. I almost don't use bashes at all.

    • @fkkfreeze
      @fkkfreeze  7 месяцев назад

      What's your point?

    • @pmaddy4046
      @pmaddy4046 7 месяцев назад

      @@fkkfreeze for example the headbutt was one of warlords main tool , but now its so readable

    • @michup86
      @michup86 7 месяцев назад

      @@fkkfreeze Hey, I just reply to message rest in peace warlord - sounds like overstatement to me.

    • @pmaddy4046
      @pmaddy4046 7 месяцев назад

      t@@michup86thanks bro but everytime when i use the headbutt they dodge it and that is anoing

  • @crook9698
    @crook9698 7 месяцев назад

    This isn't very relevant to the video, however with the most recent update the forge outfit for vikings is just gone
    No ornament, no effects
    Dont know where it went
    Edit:
    Restarting game fixed the glitch
    Probs has something to do with the new sorting system idk

  • @platyplushie
    @platyplushie 7 месяцев назад

    not getting hit typically helps, as opposed to getting hit

  • @atynniehawke9341
    @atynniehawke9341 7 месяцев назад

    New 300ms window input sucks hard, they should've made the bashes with not follow up on whiff a 100/200 windo input at earliest 500ms bash but with 100ms or 64ms hidden from opponent, easy as that

  • @pmaddy4046
    @pmaddy4046 7 месяцев назад

    the bash changes are so terrible , specially for some char who need it in they tool !

  • @EthNet34756
    @EthNet34756 7 месяцев назад

    games dead innit freeze?

  • @erbol8116
    @erbol8116 7 месяцев назад

    imagine dev wanted to make bashes harder to react only against top players and so casuals can use more bashes , and now its even easier to dodge. + casuals still dont use bashes cuz they have never use it in the first place lol

    • @bllitss
      @bllitss 7 месяцев назад +6

      its not even easier to dodge, the mixup itself works now instead of people just reacting to orange.

    • @erbol8116
      @erbol8116 7 месяцев назад

      how you make it works on characters like wl for exemple ? @@bllitss

    • @Wird97
      @Wird97 7 месяцев назад

      ​​@@erbol8116did you even watch the video? Neutral gb/light against people who dodge on the single timing on movement, and dodge forward heavy if you actually meet someone who only dodges on dodge fwd

    • @theinsane833
      @theinsane833 7 месяцев назад +2

      @@erbol8116if every hero’s bash can be dodged on 1 timing that requires you to dodge before you see the bash coming you are at risk of being GB/lighted or if you dodge attack parried

  • @usurper4167
    @usurper4167 7 месяцев назад

    If players still can't dodge the bashes after this update then this game had been criminally unbalanced

  • @crudnom7090
    @crudnom7090 7 месяцев назад

    For honor players really inching out every possible millisecond and frame to give them some advantage instead of just fucking playing the game normally

    • @thelouster5815
      @thelouster5815 7 месяцев назад +1

      When you can react to everything, every millisecond makes the difference.

    • @Blurgamer17
      @Blurgamer17 7 месяцев назад +1

      It's comp. What did you expect?