This is an amazing tutorial; I've been using Deflemask for a few years now but only casually; now that I'm making a game soundtrack I found this really useful getting into the details of the Genesis FM engine as it's not anything like the DX7 that I'm used to in terms of things like SSG-EG. I still watched all of the sections because it was super entertaining :)
Thank you for the kind words, and I am glad the tutorial helped. What is your game about? It would be fun to check out your music when you're ready to share.
I was confused on where to begin with Deflemask in the beginning, especially with Genesis/Megadrive music tracking. That changed now by viewing this tutorial and some helpful reading of the manual as well. Though watching this video (Two or three times, gave me a good foundation on FM Synthesis, Deflemask's tracker and creation of instruments) Thank you very much Mr. Matthew Ivic for your deep and broad teachings on how to properly make Genesis music. Please keep up the good work :)
@@MatthewIvic No problem and thanks to you for helping all of us get started on this. I've already made some neat instruments and a basic song to build up this morning. :D
im struggling to learn but i have made a cover a couple years back, had no idea what i was doing but ive been using soundfonts on FL studio. i want to move on from the SFs and actually learn how to track music. its hard because ive spent my whole life with music scrolling to the right, or reading it from left to write lol. i got this. thank you for the amazing video. your humor and the educational mix is unique and amazing
@@neothunderx I was the same way too bro, using the Megadrive soundfont a lot and not relying on the real deal. Felt pretty fake but Deflemask solves that quick :)
Wasn't expecting this at all, but a welcome surprise! I've never used DefleMask but have been considering it recently. Thanks for the information, Matthew.
I love your comedy along the way. Some of the tracker is very daunting to me because my brain really hates anything mathy so when you were describing irrational rhythm I was like "ow such math" but you made it less stressful because of your jokes. Awesome tutorial!!
Appreciate that! Yeah, these things take a ton of time! I think it's worth it to try and educate/entertain people, though. More resources = better odds people are empowered to create stuff!
@@MatthewIvic Hi Matthew, enjoyed your tutorial. On deflemask there is any way to import mid/mp3/wav and the tool convert into the sound composing? And...Do you know if I find the hex section of a MD song on a Hex Editor , I can change something? Me and some new MD hackers are changing game voices/sounds on apps like SoundForge. Thanks, Nelson
Unfortunately, you can't import midi/mp3/wav. Not sure about editing a MD song directly through a Hex Editor. Goes a bit beyond my knowledge. Good luck, though!
Try programming the DAC Enable effect "17" with value "01" in FM channel 6. The samples are mapped chromatically; this means if the snare is the first sample you loaded, you should be able to program it into FM channel 6 with the Z key on your computer keyboard (the input note of C). Hope that helps!
You explained everything so clear man! Thanks!!! Im gonna watch this multiple times a day, i will give you a follow to your channel!💪🏿 ps. My English writing is not very good my apolegies haha
Thank you for the tutorial! I downloaded the software only to realize that its a bit too advanced for me to use. One thing I can't understand is how do you uninstall it? It doesn't show up on the add/remove programs list on windows 10. I could not find any information about this in the manual or on the web. Any suggestions? Thank you for any help...
🌟 How to conect the Deflemask to one Keyboar? I have a Keyboar/Digital Piano and use a Usb b and Otg to conect the Kayboard and the smartphone. But it do not recognize. 😐 What I must to be? How to enable the Midi?
The short answer is yes. :) The ssg-eg uses different patterns that retrigger your ADSR envelope. If there is a sustain level set for your envelope, when a note is held, it hasn't completed a full ADSR cycle. The held note will play at the sustain level. You won't hear the different ssg-eg patterns. Hope that helps.
This is great! I've been looking to get into making 16-bit music with Deflemask, and this helps a lot! By the way, really liked your tutorials and book on using Famitracker. Any chance you would possibly make a similar book for using Deflemask?
Thanks, Scribbler! Working on a couple projects at the moment, so no plans to write a DefleMask book...yet. :) I'll keep it in mind though. In the meantime, let me know if you have any questions with DefleMask; I enjoy helping out where I can. Oh, and thanks for checking out FamiTracker Fundamentals. It's nice to provide value.
@@MatthewIvic thanks, Matthew! Mainly, I've been trying to learn Deflemask to make Sega Genesis, NES and Game Boy styles of music... and it's a bit difficult for me to figure out how to do so. I understand Famitracker pretty well, but I have trouble translating it over to Deflemask. That's my big issue (outside of generally just learning FM synthesis to make 16-bit music.)
If you're used to FamiTracker, I'm guessing the DefleMask interface isn't troubling you too much? I'd look into writing short pieces (maybe only a couple frames long), and deconstructing premade FM instruments (figure out what makes instruments you like sound the way they do). See if that helps a bit.
You are right! I should have included more information on STDs: They're quite communicable after all. :-p Jokes aside...I thought FM synthesis was more interesting, and I felt I had already crammed enough stuff into this video. Basically, you draw an envelope, you set an arpeggio if you want, and you win. That's about it...I guess there's the noise channel, too, if you want to mess around with that. DONE! XD
really good tutorial, but for some reason i can't get the percussion to sound the same as it does in the video. i've copied the instruments exactly, yet somehow it sounds very metallic. am i missing something important?
If it's too metallic, the MULT or volume of a modulating operator might be too high. Either that, or the operator configuration might be off. Hard to tell without seeing.
@@MatthewIvic thank you for the quick response, i've changed the modulator decay to be slower and it's sounding a lot better. appreciate the help for everyone wanting to get into chiptune :)
What about a tutorial on recording real instruments and converting those sounds to FM synthesis without using pre-made patch sounds? Still can’t find anything on this yet
Very good stuff, there is so little on trackers but your stuff has some of the best pacing and editing making everything you explain clear. Keep up the good work.
Ok so the instruments are fine now(ish). But whenever I try to make a remix, it never sounds like the original song; it always sounds terrible. Advice? :(
Nice tutorial!! But why speed up the video? I can not follow at sometines not being engligh native, I put it on 0.75 and it's better, check it out. Greetings from Argentina.
Note: Your cheat sheet has a fault on the 4th page where it says "parameter decimal hexadecimal" its the other way around, maybe slow down a bit is actually faster for the learning process.
very good tutorial BTW I have recently wanted to make a ym2612 remix of something, anything really but I always fail at 2 things 1. Finding an instrument you don't know the name of 2. Making it not sound terrible Any advice as to what to do? =(
Thanks, CD. I would look at demo pieces that use the YM2612 and see what instruments appeal to you. After you find one you like, save a copy and start messing with it. In general, more modulator operators = more harmonic interest (i.e. crunchy, distorted, altered). When building your own instruments, I'd start with a single operator and mute everything else. Build a base sound you like and add in other operators slowly/mess with alternate configurations. Have fun with it and hope that helps! :D
I think the old Deflemask version is still free. The little cheatsheet I made is free, btw. There are some other nice trackers out there that do YM2612 chip emulation, too. :)
I wonder what I'm doing wrong. With percussion for example, I copied everything to try to get it to sound like you do. It doesn't sound the same. It sounds too distorted, creating an unnatural sound. Especially the open hi-hat is awful. I copied the ALG, ADSR, TL, MULT, octave, etc but it just sounds bad. I did the same for the brassy synth and it didn't have the same feeling unfortunately.
Hard to say without seeing the instrument... However, FM instruments can be pretty nuanced, so try playing around with one parameter at a time until you get something you like. You can also find instrument packs online ripped from actual games to learn from as well. Hope that helps at least.
Liking the tutorial so far. It really helps. I tried to download the cheat sheet in the links but for some reason when I try to add it to my cart so I can get it I kept getting the following error: " Paypal error (10525): An error (10525) occurred while processing your PayPal payment. Please contact the store owner for assistance." I made sure to turn off my adblock and javascript blocker but still kept running into the same error.
I receive that error when I click the PayPal button... Try clicking "Add to Cart" then "View Cart" (upper right corner), proceed to checkout, and finally "Place Order." That should take you to the download screen. If it still doesn't work, let me know.
Thanks for the question, Izuki. Give the section at 2:36 a watch again. Let me know what you understand/don't understand from that section, and I'll try to fill in the rest here!
Check out the tutorial example files pack: bit.ly/DefleMaskTutorial The instrument_music.dmf has a triplet example in the first frame! Maybe that can help?
i know this is what defines you but... could you not use bitcrush for your voice? like... im a latin trying to learn something that literally no one explains in spanish so i need to search in english and im not too good hearing it, and more if it has effects, i simply dont understand some parts
@@MatthewIvic i have been using it in my battleofthebits entries (nitrofurano) - it is far easier to interoperate with other trackers, as it opens .mod files as well (like those saved from openmpt and milkytracker) and its clipboard is txt-based
@@nitrofurano_ Sounds impressive...txt clipboard sounds practical. BTW, listened to some of your tunes on battleofthebits. Very emotional and love your creativity! :D
I know it's not your problem but it would be nicer if you speak a little bit slower. It's hard for non native english speakers to follow that speaking speed.
@@MatthewIvic You should definitely just speak at a normal pace. When I slow it down your voice has a ton of breaks in it. Also, speak up as well, as the whispering isn't necessary.
@@MatthewIvic don't worry, it's just that this was much more overwhelming than i'd expect, especially the lack of prebuilt instruments. Be neat if DefleMask came with FMLib instruments for MegaDrive at least. But that's a me thing
Thanks for the comment, Mike. Hmm...all the signal processing I do removes and limits parts of the audio spectrum: noise gate, EQ (de-essing and other nasty frequencies), and a bit of compression. Only thing I might have tweaked is mic positioning and acoustic location, but I work with what I've got. :P What settings do you suggest?
@@MatthewIvic Yea I have a few suggestions, turn down the bass and turn up the mids, use less vocal fry, project voice with more energy. Those 3 things will make a huge difference.
finally found a video on how to get the samples to work! tho im still super confused on how to get good sounds from the algorythms, not to mention i cant seem to find a way to get the full set of notes either as it starts at C and nothing lower. regardless excellent straightfoward tutorial, im hoping the cheat sheet would help me have a better understanding of the functions for someone who has no musical knowledge.
Wow this wasn't what I was looking for per se but turned into something I'll be saving in a playlist fr, excellent in depth explanations on FM
Appreciate the comment and the save!
This is one of the densest tutorials I've ever watched. So much information jam packed into 12 minutes
I agree. I was shooting for 10 minutes originally, too-lol. It was fun to make, and learned a lot about designing videos. XD
Nice, that's exactly the kind of "for-dummies" tutorial I needed, thanks
Glad it was helpful! Feel free to leave any questions here, too.
This is an amazing tutorial; I've been using Deflemask for a few years now but only casually; now that I'm making a game soundtrack I found this really useful getting into the details of the Genesis FM engine as it's not anything like the DX7 that I'm used to in terms of things like SSG-EG. I still watched all of the sections because it was super entertaining :)
Thank you for the kind words, and I am glad the tutorial helped. What is your game about? It would be fun to check out your music when you're ready to share.
How’s the game coming along?
I was confused on where to begin with Deflemask in the beginning, especially with Genesis/Megadrive music tracking. That changed now by viewing this tutorial and some helpful reading of the manual as well. Though watching this video (Two or three times, gave me a good foundation on FM Synthesis, Deflemask's tracker and creation of instruments) Thank you very much Mr. Matthew Ivic for your deep and broad teachings on how to properly make Genesis music. Please keep up the good work :)
Thank you, Mr. Hernando Diaz, for the heartfelt comment!
@@MatthewIvic No problem and thanks to you for helping all of us get started on this. I've already made some neat instruments and a basic song to build up this morning. :D
@@kibegamimultimedia just dont give up, thats the key
im struggling to learn but i have made a cover a couple years back, had no idea what i was doing but ive been using soundfonts on FL studio. i want to move on from the SFs and actually learn how to track music. its hard because ive spent my whole life with music scrolling to the right, or reading it from left to write lol. i got this. thank you for the amazing video. your humor and the educational mix is unique and amazing
@@neothunderx I was the same way too bro, using the Megadrive soundfont a lot and not relying on the real deal. Felt pretty fake but Deflemask solves that quick :)
Had to play it at .75 speed but damn good job presenting the information otherwise!
Thanks, Alan! Finding the sweet spot for pacing has been an issue, and I appreciate the feedback.
yeah .75 is perfect
you're going so fast that if i blink i will miss half the tutorial lol
but all jokes aside, thanks!
Thanks. Trying to find the sweet spot.
Way better than going too slow
Wasn't expecting this at all, but a welcome surprise! I've never used DefleMask but have been considering it recently. Thanks for the information, Matthew.
Appreciate it, KingSaturn. It's worth checking out for sure!
This video is amazing for composers picking up the software up and have no idea what they're looking at. Lol Def. subscribing
Appreciate the comment and thanks for the sub. :)
I love your comedy along the way. Some of the tracker is very daunting to me because my brain really hates anything mathy so when you were describing irrational rhythm I was like "ow such math" but you made it less stressful because of your jokes. Awesome tutorial!!
I really appreciate that. Luckily, once you get past the basics, there isn't too much math stuff involved. I'm glad it helped!
This is dope keep up the work
Appreciate it!
This is actually what I've been wanting to make but never got time to. Nice Job!
Appreciate that!
Yeah, these things take a ton of time! I think it's worth it to try and educate/entertain people, though.
More resources = better odds people are empowered to create stuff!
This is the most relaxing tutorial i have heard, good video
Much appreciated! :D
This video is pure gold.
Thank you, good sir. May shiny, dense, heavy metals find their way to you.
The SSG-EG 2 Demo was really nice sounding!
Thanks so much! Fun putting those together. :D
Total Fantastic introduction!!
Appreciate it, Mixchief!
*Finally someone made a concrete tutorial!*
Thanks, Issa! It's hard to make a solid tutorial, so your comment rocks.
This was great! For once I don't have to speed the video. I did however had to check if it wasn't sped up by accident. Subbed!
Thanks, diegofloor... Still trying to figure out the ideal pacing/video speed. Appreciate the input!
@@MatthewIvic you nailed it, in my opinion! Best use of the format for Tutorials, as I can go back and forth and pause at will
Holy shit who knew you’d move from NES to my favorite game console!
And it’s useful af. Tysm!
Hey, thanks for the comment! It's a great little tracker for FM stuff. Very console accurate as far as I can tell.
Thanks, finally a good tutorial for Deflemask. +1
Glad you liked it!
Incredible tutorial! Thank you :)
Glad you liked it!
Even though I don't have a computer yet I love this tutorial it's so awesome I give you a thumbs up😀
Thank you, Liapeng. I am glad it helps!
cannot thank you enough for this tutorial, excellent!
Appreciate it, Chris!
Awesome tutorial!
TYTY!
Thank you for the video! Though I don't plan to use DefleMask, I will try to apply that theory when creating instruments in the OPL VST.
Thank you for your comment! Yeah, I believe the same concepts should apply and good luck!
Wow! You put a lot of effort into the editing!
Excellent work! (You deserve much more subs)
Appreciate it! Yeah, it took quite a bit of time, but was worth it. :D
@@MatthewIvic Hi Matthew, enjoyed your tutorial. On deflemask there is any way to import mid/mp3/wav and the tool convert into the sound composing? And...Do you know if I find the hex section of a MD song on a Hex Editor , I can change something? Me and some new MD hackers are changing game voices/sounds on apps like SoundForge. Thanks, Nelson
Unfortunately, you can't import midi/mp3/wav.
Not sure about editing a MD song directly through a Hex Editor. Goes a bit beyond my knowledge. Good luck, though!
help, I want to make music and I want the DAC to play (sonic2snare) but when I play the DAC it doesn't play
Try programming the DAC Enable effect "17" with value "01" in FM channel 6.
The samples are mapped chromatically; this means if the snare is the first sample you loaded, you should be able to program it into FM channel 6 with the Z key on your computer keyboard (the input note of C).
Hope that helps!
You explained everything so clear man! Thanks!!! Im gonna watch this multiple times a day, i will give you a follow to your channel!💪🏿 ps. My English writing is not very good my apolegies haha
Thanks, and glad you found it useful!
Thank you for the tutorial! I downloaded the software only to realize that its a bit too advanced for me to use. One thing I can't understand is how do you uninstall it? It doesn't show up on the add/remove programs list on windows 10. I could not find any information about this in the manual or on the web. Any suggestions? Thank you for any help...
I believe you can just delete the DefleMask folder!
@@MatthewIvic Ah! Thank You - I wasn't sure. :D
🌟 How to conect the Deflemask to one Keyboar? I have a Keyboar/Digital Piano and use a Usb b and Otg to conect the Kayboard and the smartphone. But it do not recognize. 😐
What I must to be? How to enable the Midi?
Sorry, I don't have any idea about hardware stuff. I don't use the program on a smartphone either.
Best tutorial
Best comment
i love this video, really really helpful! the speed is just a little too fast for me but other than that its great! :)
I understand that. Working on pacing among other things. Thanks for the input!
Good day, I have a question about the ssg-eg, so with the ssg-eg I must mute sustain or else it will not work/ cannot be heard?
The short answer is yes. :)
The ssg-eg uses different patterns that retrigger your ADSR envelope. If there is a sustain level set for your envelope, when a note is held, it hasn't completed a full ADSR cycle. The held note will play at the sustain level. You won't hear the different ssg-eg patterns.
Hope that helps.
Thank you for the explanation
This is great! I've been looking to get into making 16-bit music with Deflemask, and this helps a lot!
By the way, really liked your tutorials and book on using Famitracker. Any chance you would possibly make a similar book for using Deflemask?
Thanks, Scribbler! Working on a couple projects at the moment, so no plans to write a DefleMask book...yet. :) I'll keep it in mind though. In the meantime, let me know if you have any questions with DefleMask; I enjoy helping out where I can.
Oh, and thanks for checking out FamiTracker Fundamentals. It's nice to provide value.
@@MatthewIvic thanks, Matthew! Mainly, I've been trying to learn Deflemask to make Sega Genesis, NES and Game Boy styles of music... and it's a bit difficult for me to figure out how to do so. I understand Famitracker pretty well, but I have trouble translating it over to Deflemask. That's my big issue (outside of generally just learning FM synthesis to make 16-bit music.)
If you're used to FamiTracker, I'm guessing the DefleMask interface isn't troubling you too much? I'd look into writing short pieces (maybe only a couple frames long), and deconstructing premade FM instruments (figure out what makes instruments you like sound the way they do). See if that helps a bit.
Nice. Are u going to have a tutorial manual for deflemask like ur famitracker one? Thanks
Thanks. No plans to write a full length book-just the little companion guide for now.
I can't wrap my head around the speed of the track, how does it work? What about STD channels? Are those explained in some other video?
You are right! I should have included more information on STDs: They're quite communicable after all. :-p
Jokes aside...I thought FM synthesis was more interesting, and I felt I had already crammed enough stuff into this video. Basically, you draw an envelope, you set an arpeggio if you want, and you win. That's about it...I guess there's
the noise channel, too, if you want to mess around with that.
DONE! XD
really good tutorial, but for some reason i can't get the percussion to sound the same as it does in the video. i've copied the instruments exactly, yet somehow it sounds very metallic. am i missing something important?
If it's too metallic, the MULT or volume of a modulating operator might be too high. Either that, or the operator configuration might be off. Hard to tell without seeing.
@@MatthewIvic thank you for the quick response, i've changed the modulator decay to be slower and it's sounding a lot better. appreciate the help for everyone wanting to get into chiptune :)
What about a tutorial on recording real instruments and converting those sounds to FM synthesis without using pre-made patch sounds? Still can’t find anything on this yet
how did you make the voice sample?
Downsampling! :)
Very good stuff, there is so little on trackers but your stuff has some of the best pacing and editing making everything you explain clear. Keep up the good work.
Thanks! Structure and editing are important to my creation process, so I appreciate the comment.
Great reference
TY!
Ok so the instruments are fine now(ish). But whenever I try to make a remix, it never sounds like the original song; it always sounds terrible.
Advice? :(
Transcribe the original song first. Once you have the notes figured out it's more a question of arranging. :)
Can you make a link for the instruments at the ends❤
can this program export music to be used on an actual genesis? if so then how?
I believe you can export your music as a ROM and load that. At least that's how I did it in the previous version.
@@MatthewIvic Brilliant thanks for the reply just the ticket. Your video is amazing btw tutorials everywhere should always be as simple as this.
TY!
Nice tutorial!! But why speed up the video? I can not follow at sometines not being engligh native, I put it on 0.75 and it's better, check it out. Greetings from Argentina.
I have been working on pacing for tutorials. It is difficult to find a pace that works for everyone. Thank you for the comment.
Question: Can it do RF5C68 music?
I don't think so...
@@MatthewIvic What about Sega 32X 2 stereo PCM channel?
Note: Your cheat sheet has a fault on the 4th page where it says "parameter decimal hexadecimal" its the other way around, maybe slow down a bit is actually faster for the learning process.
Thanks! I think so, too.
very good tutorial
BTW I have recently wanted to make a ym2612 remix of something, anything really but I always fail at 2 things
1. Finding an instrument you don't know the name of
2. Making it not sound terrible
Any advice as to what to do?
=(
Thanks, CD.
I would look at demo pieces that use the YM2612 and see what instruments appeal to you.
After you find one you like, save a copy and start messing with it.
In general, more modulator operators = more harmonic interest (i.e. crunchy, distorted, altered).
When building your own instruments, I'd start with a single operator and mute everything else. Build a base sound you like and add in other operators slowly/mess with alternate configurations.
Have fun with it and hope that helps! :D
wish i could but i'm broke as hell ;-;. still great tutorial and I'll return to this if I get deflemask!
I think the old Deflemask version is still free. The little cheatsheet I made is free, btw. There are some other nice trackers out there that do YM2612 chip emulation, too. :)
I wonder what I'm doing wrong. With percussion for example, I copied everything to try to get it to sound like you do. It doesn't sound the same. It sounds too distorted, creating an unnatural sound. Especially the open hi-hat is awful. I copied the ALG, ADSR, TL, MULT, octave, etc but it just sounds bad. I did the same for the brassy synth and it didn't have the same feeling unfortunately.
Hard to say without seeing the instrument...
However, FM instruments can be pretty nuanced, so try playing around with one parameter at a time until you get something you like.
You can also find instrument packs online ripped from actual games to learn from as well.
Hope that helps at least.
Liking the tutorial so far. It really helps. I tried to download the cheat sheet in the links but for some reason when I try to add it to my cart so I can get it I kept getting the following error:
" Paypal error (10525): An error (10525) occurred while processing your PayPal payment. Please contact the store owner for assistance." I made sure to turn off my adblock and javascript blocker but still kept running into the same error.
I receive that error when I click the PayPal button...
Try clicking "Add to Cart" then "View Cart" (upper right corner), proceed to checkout, and finally "Place Order." That should take you to the download screen. If it still doesn't work, let me know.
my samples won't make any sound when i put them on the tracker
HELP
What have you tried so far?
@@MatthewIvic actually i was just being a dummy, i didn't actually enabled the DAC, now that i've enabled it it's working like a charm
@@MatthewIvic dope tutorial tho
How to i put triplets??? Help
Thanks for the question, Izuki. Give the section at 2:36 a watch again. Let me know what you understand/don't understand from that section, and I'll try to fill in the rest here!
@@MatthewIvic Oh thanks man
@@MatthewIvic Somehow doesn't work for me but maybe i'm doing it wrong
EDIT: It worked :D
EDIT 2: Now apparently it doesn't
Check out the tutorial example files pack: bit.ly/DefleMaskTutorial
The instrument_music.dmf has a triplet example in the first frame! Maybe that can help?
This is amazing info, but... please slow down and remove the distortion from the questions!
Thank you for the input! Have been working on my editing style.
What is a Deflemask anyways?
I have asked myself this many times...
I had to make sure my video playback speed was on 1x LOL
xD
i know this is what defines you but... could you not use bitcrush for your voice? like... im a latin trying to learn something that literally no one explains in spanish so i need to search in english and im not too good hearing it, and more if it has effects, i simply dont understand some parts
yes
@@MatthewIvic thx
what about a furnace tracker tutorial? ;)
I've been hearing good things about it...:)
Do you have experience? So many sound chips seems wild.
@@MatthewIvic i have been using it in my battleofthebits entries (nitrofurano) - it is far easier to interoperate with other trackers, as it opens .mod files as well (like those saved from openmpt and milkytracker) and its clipboard is txt-based
@@nitrofurano_ Sounds impressive...txt clipboard sounds practical. BTW, listened to some of your tunes on battleofthebits. Very emotional and love your creativity! :D
@@MatthewIvic thanks!
can you make music just like matt furniss
DefleMask can recreate sounds from pretty much any SEGA Genesis game!
i got the legacy thing but it wont open
I'll check the site out later. It worked a few months ago...
7:13 hahahaha what is the question?!
the cheat sheet link is dead.
Apologies about that. Server is back up!
alright mr glitch, calm down.
What's up with the audio? It's like sped up and choppy
A futile attempt at infusing a sense of liveliness into a voice clearly absent of one.
Put it in playback speed 2.
Now we're talking...in a literal sense.
Damn, had to slow down playspeed. You talk way to fast man. Awesome tutorial, thank you!
Indeed, but glad it helped at least. :)
hey, why does it say deflemask is $10 and not free?
edit: nvm, had to go to deflemask legacy
Yep. For future reference, I am not part of the DefleMask team; I can't answer anything business/money related.
I know it's not your problem but it would be nicer if you speak a little bit slower. It's hard for non native english speakers to follow that speaking speed.
Thanks!
This tutorial is good and all, but it waaaaaay too fast for beginners
Thanks for the comment! Guess they can always watch it twice...or at half speed. lol :P
@@MatthewIvic You should definitely just speak at a normal pace. When I slow it down your voice has a ton of breaks in it. Also, speak up as well, as the whispering isn't necessary.
Playback speed 0.75
Works for me. XD
@@MatthewIvic Did you speed up your voice or something?
Yes he did.
I dare you to do among us drip on deflemask no matter the cringe
I'm all about the cringe. :)
@@MatthewIvic I'm surprised you are still online in 2022.
It's good but I wish you could have talked just a bit faster. Way too slow speech for me
Thanks, T R. Trying to find the right speed that fits the most people. Yay utilitarianism.
God, this video is so intimidating
sry :/
@@MatthewIvic don't worry, it's just that this was much more overwhelming than i'd expect, especially the lack of prebuilt instruments. Be neat if DefleMask came with FMLib instruments for MegaDrive at least. But that's a me thing
in my defense I have 0 music experience tho, I guess it's a factor when you mostly play by ear casually.
Wow, you talk so slowly, but thanks for the tutorial mate!
ty
thanks for talking fast so i dont have to 2x speed the video haha
I listen to most videos at 2x speed. Seems to fast for some, though. Glad you liked it.
is not free
3 years later
f
Last I checked, the old version was still free as a test/trial if you dug around the site.
If not, that is a bummer. :/
@@MatthewIvic did you use the legacy version?
Hard to understand. The content seems to be excellent, but speech is fast, slurred, and without volume. But... thanks anyway.
thanksss
I'm too dumb for this...
...or my tutorial is crap. XD
You can do it!
"If you can try...
You can do Anything!"
- Sonic CD, 1993
@@hiddenboy007 toot toot sonic warrior
Dude, I would watch your videos but you gotta tone it down on the asmr voice settings, I can't stand it.
Thanks for the comment, Mike.
Hmm...all the signal processing I do removes and limits parts of the audio spectrum: noise gate, EQ (de-essing and other nasty frequencies), and a bit of compression. Only thing I might have tweaked is mic positioning and acoustic location, but I work with what I've got. :P
What settings do you suggest?
@@MatthewIvic Yea I have a few suggestions, turn down the bass and turn up the mids, use less vocal fry, project voice with more energy. Those 3 things will make a huge difference.
I'll look into these. Vocal fry definitely messes with the lower end. Will be useful for my Death Metal Chiptune tutorial at least...
why do you talk so fast? it's kind of jarring when trying to follow along
Thanks for the input. I am still working on a ideal pacing.
Why are you talking so fast??
gotta go fast
I couldn't understand most of what you were saying because you were talking so fast lol. I had to slow the video down to 0.75x
Who explains somthing complex like this with 4x speed dubbing voice over ??? useless
Gotta go fast ??? presto
This just looks like math..... and you talk so fast!
Yes!
whyareyoutalkingsofast
gottagofast
reminds me of will burtz
finally found a video on how to get the samples to work! tho im still super confused on how to get good sounds from the algorythms, not to mention i cant seem to find a way to get the full set of notes either as it starts at C and nothing lower. regardless excellent straightfoward tutorial, im hoping the cheat sheet would help me have a better understanding of the functions for someone who has no musical knowledge.
I do hope the cheat sheet helps. Studying other pieces of music is a good place to start, too. Thanks for the comment.