Trackers: The Sound of 16-Bit

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  • Опубликовано: 21 ноя 2024

Комментарии • 6 тыс.

  • @bobjones8838
    @bobjones8838 3 года назад +4627

    Dude makes a 40 minute video about computer sound interesting then disappears for another 6 months. Legend.

    • @Robert-tj3jq
      @Robert-tj3jq 3 года назад +413

      > Bursts in to recommendations
      > Talks about 16 bit music
      > -Refuses to elaborate- Elaborates a lot
      > Leaves

    • @ghoulbuster1
      @ghoulbuster1 3 года назад +76

      @@Robert-tj3jq Based

    • @kylegamer48
      @kylegamer48 2 года назад +27

      Soviet Womble has a better upload schedule than Ahoy.

    • @banzaiking187
      @banzaiking187 2 года назад +66

      @@kylegamer48 ah yes but ahoy here does the research, refinement and review before upload.

    • @zyriuz2
      @zyriuz2 2 года назад +48

      That's ahoy for you, he is a very talented researcher and video maker that simply puts quality over quantity, making these nicely put videos (in this case it's more closely video-art tbh) takes time and well he just does what he wants and put the schedule and release date to "when it's done" state. Btw if you ask me one particular topic is Seattle as there's tons of great games and pc stuff that originates from there mortal Kombat, duke nukem, Bungie, halo, and just a very interesting history of individuals that simply together shaped the videogame industry and broke new grounds often in the 80s and 90s. It's a broad topic perfectly suited for a ahoy video

  • @ModernVintageGamer
    @ModernVintageGamer 3 года назад +6088

    I absolutely loved this video. Amazing work as always

    • @BenPotts
      @BenPotts 3 года назад +19

      funny seeing you here

    • @CompleteAnimation
      @CompleteAnimation 3 года назад +33

      I didn't know MVG watched Ahoy! You're one of my favorite RUclipsrs!

    • @badasahog
      @badasahog 3 года назад +20

      Glad to know you've discovered Ahoy! You two are brothers in art

    • @TheTinnin
      @TheTinnin 3 года назад +2

      why did you like this so much? Do you make music?

    • @nrg753
      @nrg753 3 года назад +21

      @@TheTinnin I believe MVG makes all the music for his channel

  • @MedlifeCrisis
    @MedlifeCrisis 3 года назад +2507

    It is a great day when I find Ahoy has uploaded a new video. The wait in between only makes it sweeter, and the music selection to accompany this video is 👌

    • @michaeltang6290
      @michaeltang6290 3 года назад +78

      Didn't expect you here medlife :)

    • @terminator572
      @terminator572 3 года назад +27

      Damn, didn't know you also liked Ahoy

    • @EricHamm
      @EricHamm 3 года назад +35

      I was thinking the same. You have great tastes in YT creators. I see you in plenty of comments of videos I have seen. I appreciate your good attitude and helpful nature and just makes this video and comment section so much more wholesome. Cheers!

    • @MedlifeCrisis
      @MedlifeCrisis 3 года назад +47

      @@terminator572 one of my videos (about ASMR) actually features a little Easter egg tribute to Ahoy ☺️

    • @terminator572
      @terminator572 3 года назад +2

      @@MedlifeCrisis neat, gonna be on the lookout for it

  • @Felice_Enellen
    @Felice_Enellen Год назад +132

    A LOT of the modern game industry's senior people started out in the demoscene. During my own industry tenure, it was crazy how many people I met & worked with who wrote the demos, cracks, or early games that I had downloaded for my C64, Amiga, then PC. It was basically the era when there was no major commercial competition and anyone with a home computer could be the first to write something and have it go viral on SneakerNet or later FidoNet. Amazing times.

  • @AlexCBrandon
    @AlexCBrandon 3 года назад +705

    This is an absolutely glorious history of MODs. Thank you so much for creating it.

    • @Baegus
      @Baegus 3 года назад +32

      We got a legend in the comment section!
      Jazz Jackrabbit 2 soundtrack is something I still listen to from time to time. ❤️

    • @MarcSola7
      @MarcSola7 3 года назад +12

      And THANK YOU Alexander for being part of this history with your contributions to the tracker scene, especially Unreal.

    • @elblanco5
      @elblanco5 3 года назад +5

      Hey man! Nice to see you here! Glad to see you made it in the industry. The demoscene (particularly the DC/Baltimore area scene) was always too small for you. It's been a pleasure to watch you hit gaming hard with what you have.

    • @Dann0r
      @Dann0r 3 года назад +8

      Great to see you here Mr Brandon! Huge fan of your music. Your work on the Unreal soundtrack in particular was incredible and helped make the game so atmospheric and memorable. I still go back and listen to it often, almost 25 years later. I learnt about trackers a few years later and was fascinated to see how you built those tracks!

    • @commandhat
      @commandhat 3 года назад +9

      *fangirl freaking out noises*

  • @pawahara
    @pawahara 3 года назад +533

    This channel is a rare example where the months-long waiting for a new video is absolutely worth it.

    • @AmericaLexicon
      @AmericaLexicon 3 года назад +14

      Ahoy, Captain Dissolution, Tier-Zoo, Curious Droid are all great.

    • @nnnnmhughuuhhjiijj9457
      @nnnnmhughuuhhjiijj9457 3 года назад +2

      @@AmericaLexicon All great names are here.

    • @earthling_parth
      @earthling_parth 3 года назад +20

      @@AmericaLexicon Adding Oversimplified, Lemmino, *Captain Disillusion, CGP Grey, Kurzgesagt, Technology Connections, SmarterEveryDay, Veritasium, Vsauce, Joe Scott, Climate Town, Mark Rober, Coldfusion, RealLifeLore, Ilyx, and Internet Historian to the list

    • @chrisfratz
      @chrisfratz 3 года назад +10

      Another example I can think of is accursed farms

    • @guser436
      @guser436 3 года назад +2

      @@earthling_parth Mark Rober?

  • @ML4202
    @ML4202 2 года назад +1751

    00:00 Kenet & Rez - Unreal Super Hero 3
    00:49 Walkman - Let's Hear My Baby
    01:28 Bill Williams - Alley Cat
    02:00 David Whittaker - Speedball (Atari ST)
    03:07 POW - Wonderful Life
    04:19 Fred / La Marque Jaune - The Sign Of The Death
    06:17 Deluxe Music Construction Set - Bach Fugue in G Minor
    06:40 Chris Huelsbeck - Shades
    08:41 Karsten Obarski - Amegas
    10:28 Karsten Obarski - Crystal Hammer
    12:08 Comrade J - Fairlight
    12:46 Mahoney - Ghost
    13:09 Horace Wimp - Running Water
    13:24 Karsten Obarski - Telephone
    14:02 Diz - Unit 5
    14:53 Uncle Tom - Occ San Geen
    16:00 Banana - Echoing
    17:12 Luxor - Cousin's Song
    18:14 Chip - Ghost of Parallax
    19:20 Mahoney - Sleepwalk
    20:13 Dr. Awesome - Moongazer
    20:44 Jesper Kyd - Global Trash 3 v2
    21:16 Jogeir Liljedahl - Overture
    21:25 Jester - Stardust Memories
    21:36 Lizardking - LK's Doskpop
    21:56 Mel O Dee - Scales of Joy
    22:20 4mat - L.F.F.
    23:01 4mat - Anarchy Menu 1
    23:15 Zap - Killing Denise
    24:04 Brian Johnston - Hired Guns Main Theme
    25:26 U4ia - Take a Trip From Me
    26:44 Captain - Space Debris
    27:49 Zak McKraken (PC Speaker Theme)
    28:37 George Stone - CANYON.MID
    29:34 Purple Motion - Future Brain
    29:59 Necros - Point of Depature
    30:54 Purple Motion - UnreaL ][
    32:01 Elwood - Dead Lock
    32:44 Chris Jarvis/Analogue - Blue Flame
    33:28 Robyn Miller - Myst Theme
    34:26 Robert A. Allen - Epic Pinball (Title)
    35:25 Alexander Brandon - Flight Castle
    35:51 Michael van den Bos - Foregone Destruction
    37:50 Fluidvolt - The Gusts of Aeolus
    38:29 X-Ceed/Scope - Voyager
    39:16 Hoffman - Eon

    • @Bartnick81
      @Bartnick81 2 года назад +36

      Thanks man!

    • @leftysheppey
      @leftysheppey 2 года назад +45

      I'm impressed you could find all these bar one

    • @Lord_Revan
      @Lord_Revan 2 года назад +44

      YOU ARE THE HERO I NEEDED. THANK YOU.

    • @dlvnmedia
      @dlvnmedia 2 года назад +38

      Necros is a good friend of mine - he still uses trackers even using them in the albums he did with synth pop band Iris - which he used to great effect.

    • @blissfu_lee8522
      @blissfu_lee8522 2 года назад +11

      Nice Hina

  • @realkekz
    @realkekz 2 года назад +1933

    You're on a short list of S+ tier RUclipsrs with high production value, interesting yet niche content, and a charming aesthetic, never change.

    • @ZonicCeasor
      @ZonicCeasor 2 года назад +29

      Agreed, Stu is a cut above a lot of RUclipsrs. His content is always quality

    • @marinellovragovic1207
      @marinellovragovic1207 2 года назад +15

      I hope Posy is on that list. He and Ahoy have way too much in common.

    • @realkekz
      @realkekz 2 года назад +7

      @@marinellovragovic1207 I was thinking "who is that that name is vaguely familiar" then I found out I was subscribed and remembered who he was, and yes he definitely is

    • @marinellovragovic1207
      @marinellovragovic1207 2 года назад +10

      @@realkekz Superb based tastes, dude.

    • @hmmburger8485
      @hmmburger8485 2 года назад +5

      I just wish there were more gaming videos, and less guns...

  • @Full_Egoism
    @Full_Egoism 3 года назад +1968

    Can't wait to get back into this gaming history after 6 months!

    • @bluauber409
      @bluauber409 3 года назад +45

      Next up: RetroAhoy.

    • @ikagura
      @ikagura 3 года назад +1

      @UCWTgYlza_NGzR1UbMooxHdw what

    • @momobobo5430
      @momobobo5430 3 года назад +9

      The wait is worth it

    • @kaptenalex421
      @kaptenalex421 3 года назад +2

      Yes ai like ahoy my opinion is pension but no!

    • @MedicMain9
      @MedicMain9 3 года назад +1

      @@bluauber409 famous last words

  • @purplehaze2358
    @purplehaze2358 3 года назад +2353

    Things I learned today:
    -Piracy has a pretty banger soundtrack.

    • @MorbidMindedManiac
      @MorbidMindedManiac 3 года назад +198

      Things I learned today:
      -Piracy is banger

    • @chillhour6155
      @chillhour6155 3 года назад +39

      Wouldn't mIned a Razor ost to be honest

    • @nickfifteen
      @nickfifteen 3 года назад +54

      Honestly it's a lot better than hearing "Yo ho ho ho the pirate's life for me" ad nauseam...

    • @JMDAmigaMusic
      @JMDAmigaMusic 3 года назад +6

      @@nickfifteen Mirror hacker? ;)

    • @IgnatRemizov
      @IgnatRemizov 3 года назад +45

      Pirates always did have the best shanties :)

  • @pedro.camacho
    @pedro.camacho 3 года назад +116

    My love for trackers is infinite. My father died shortly after hearing my first original song in Amiga with OctaMED Proaround 1990, when I was 11 or so. I often wonder what he would say now but, I am still glad he heard and loved my first one. I still have a small notebook, handcrafted in school, where I placed all tracker commands. I had around 20 disks filled with my own samples which I mostly ripped from the gamesusing Action Replay-like cartridges... I learned a lot with trackers before going into classical school.

    • @arnislapsa1619
      @arnislapsa1619 3 года назад +10

      Our hard drive failed and I lost my early FastTracker II works. Dad was really sad about that. I still punch some tunes here and there. Spinning Bitwig nowadays.

    • @FrogFWK
      @FrogFWK 2 года назад +1

      Thanks for sharing this - it's fun reading these stories today, as tracker music connects ppl over decades, it seems :)

    • @pedro.camacho
      @pedro.camacho 2 года назад +2

      @@FrogFWK I just had to share it. It's been with me for so many years and this video deserved it.

    • @FrogFWK
      @FrogFWK 2 года назад +1

      @@pedro.camacho Absolutely. Did you do the Witcher 3 soundtrack? I lovit.
      Yes, production quality is great here. And it's worth reading the comments too, as sometimes there's more than warm memories to be found :)
      Well, none of my soundtracks did make it into this video, but one of our Demos did at 14:39 (it's called demons are forever from 1988). What made me smile was your keeping the sound-disks, as mine are still sitting here on the shelve (9 disks I think), although my amiga is long gone ;) Seems to me, this tracker era really changed some lifes for the better.

    • @NHSLvlog
      @NHSLvlog 22 дня назад +1

      Lets be friends brother.

  • @-Rook-
    @-Rook- 2 года назад +346

    I love that VLC still has tracker support, I have an old original collection of tracker music that I have moved from machine to machine over the decades and its nice to have the simple double click ability to play it.

    • @vosce
      @vosce Год назад +8

      The vetaram foobar too

    • @vosce
      @vosce Год назад +13

      Trackers are relatively easily file formats to decode. Rendered music files such as MP3 has comprehension, what usually need third party stuff.
      Trackers must be view like a script accomplished with resouces of a DJ at a given time, not really a audio file.

    • @android584
      @android584 Год назад +5

      That's good to know, I used to use Winamp to play mod files.

    • @BringMayFlowers
      @BringMayFlowers Год назад +4

      I use Audacious, a continuation of xmms that's essentially Winamp for FOSS, even uses the same GUI and is skin compatible.

    • @PEPSIMaxMusic
      @PEPSIMaxMusic 10 месяцев назад +1

      ​@gabriel.epsilon so it's sort of like a Midi

  • @MarkusKaarlonenMusic
    @MarkusKaarlonenMusic 3 года назад +613

    A big thanks for featuring Space Debris in the video, I'm honored to be included! ☺️ A great history lesson, there was some stuff from the early days of trackers I didn't even know / remember.
    - Captain

    • @stefansynths
      @stefansynths 3 года назад +15

      Space Debris has always stuck with me as an incredible piece! Just yesterday I was grabbing the Ares soundtrack off my old mac so I could use some drum samples on my modular synth. I copied Space Debris too while I was at it.
      What's the connection to the mac game by the same name? Was it written for the game? Did you develop it?

    • @edstar83
      @edstar83 3 года назад +3

      Amiga was ahead of its time. And so was your music.
      ruclips.net/video/thnXzUFJnfQ/видео.html

    • @icestar65
      @icestar65 3 года назад +3

      I listened to Space Debris for many hours when I was a kid when it was included (probably without license) in Macintosh game of the same name. The game wasn't much, but that sound kept me hooked for hours. Thanks for the amazing track and defining my current taste in music!

    • @surject
      @surject 3 года назад +1

      I LOVE YOU!

    • @esaedvik
      @esaedvik 3 года назад +2

      Had my hands in the air when I heard the first notes :D One of the earliest MODs I recall digging a LOT (and do to this day).

  • @TheOnjLouis
    @TheOnjLouis 3 года назад +540

    I’m a blind musician that used to write bog-standard, 4-track mod files in Dos using ModEdit in the 90’s and early 2000’s.
    Still have everything I ever wrote. I loved it and have thought many a time of trying to get back into it.
    This video was not only nostalgic but also amazing, and absolutely top-notch as all your videos are.
    I’m grateful for the time you take with your work and appreciate your channel very much.
    Thank you.

    • @glowinggrenade
      @glowinggrenade 3 года назад +11

      Do you find that trackers were more accessible than modern DAWS?

    • @TheOnjLouis
      @TheOnjLouis 3 года назад +34

      @@glowinggrenade Hmm. These days I’m a Logic Pro user, and I get around it fairly easily, but there was something to be said for what basically amounted to a step-based input method. Could lose your place if not paying proper attention, and some of the menus didn’t read very well with my screen-reader of the time, but stuff was doable for the most part.
      #GoodTimes.

    • @KingLich451
      @KingLich451 3 года назад +9

      respect

    • @doomerboomer9402
      @doomerboomer9402 3 года назад +3

      how do you type and use the interface if you cant see?

    • @SBImNotWritingMyNameHere
      @SBImNotWritingMyNameHere 3 года назад +2

      Do you mean fully blind or partially/legally blind
      I imagine using software being ridiculously difficult if someone is fully blind

  • @BartechTV
    @BartechTV 2 года назад +663

    19:24 - The Silents, the group who released NoiseTracker, went on to become DICE, the developers of the Battlefront games and Mirror's Edge.

    • @jackmio
      @jackmio 2 года назад +2

      @@PieterPeter-ud7wf the one they shit on recently

    • @hongkyang7107
      @hongkyang7107 2 года назад +40

      @@PieterPeter-ud7wf This joke became less funny as time when on, let me tell ya, or funnier depend on how you look at it.

    • @gamechip06
      @gamechip06 Год назад +6

      Ooooh yikes

    • @alaeriia01
      @alaeriia01 Год назад +20

      Fun fact: DICE's past has been brought up before on RetroAhoy. Which episode was it?

    • @override7486
      @override7486 Год назад +18

      @@alaeriia01 Pinball Dreams obviously.

  • @shableep
    @shableep Год назад +356

    Thank you for giving such love to such a niche topic. I kind of can’t believe there’s such an insanely high quality documentary like this on the subject of trackers. I was tracking music back in 1997 using Mod Plug Tracker on my PC and to this day I write game music. There’s so much history here I didn’t know about. Thanks for the VERY unexpected nostalgia trip and giving to anyone else with curiosity such a deep history and appreciation for this niche craft.

    • @charliesnark6535
      @charliesnark6535 Год назад +7

      Any tracks from games that you've made music for that you're particularly proud of?

  • @Zenzuke
    @Zenzuke 2 года назад +410

    There's one very important thing trackers had that you didn't mention... The format the songs were in was open by design, so if you could play it, you could also see how it was done and pillage their samples and instruments. That was an incredible learning tool.

    • @doom_cough
      @doom_cough 2 года назад +46

      Absolutely. It's how most us learned by digging deep into tracks to see how things were done. Still learning new tricks 20 years later.

    • @AA-gl1dr
      @AA-gl1dr Год назад +15

      Collaborative art is the best

    • @zaadworks
      @zaadworks Год назад +6

      now with AI generative art, some people are following the same steps, generated image has metadata that you can dig in and learn how it was made

    • @katagonn
      @katagonn Месяц назад +4

      @@zaadworks trackers will always be better than AI though :)

  • @deusexaethera
    @deusexaethera 3 года назад +204

    As a software engineer and a fan of many genres of music including electronica, this is absolutely fascinating. By the time I started programming, Windows 3.0 already existed (we couldn't afford a computer before the 90s), so I never had to deal with direct hardware access except for the occasional fight to get a game to run in DOS with whatever video card our computer had. Even though I've written assembly code before, it's hard to imagine such primitive conditions being the _only_ option for getting anything done. It makes me strangely nostalgic for a time I never truly experienced firsthand, when it was amazing just to successfully use computer for any purpose at all. Things are so very different in 2021, 30 years after my family got our first computer.

    • @a5cent
      @a5cent Год назад

      You would have been a perfect fit! You have the spirit that drove the hyper creativity in the demo scene.

  • @RaptureMusicOfficial
    @RaptureMusicOfficial 3 года назад +105

    Hi, great video and documentary! I'm a tracker musician from the PC-Demoscene. I've started with Fasttracker 2 in mid 90s, and then Milkytracker on the PC. I made game music which is based on Milky XM tracker files, like Mission in Snowdriftland by Nintendo. The game gets an update and re-release on Kickstarter at the moment! Musical greetings, Rapture

  • @cide241
    @cide241 2 года назад +290

    Weird how nobody pointed out that the early PopCap games (Bejeweled, Dynomite, etc) OSTs were made by Skaven of Future Crew and there exist the dumped files of the musical suites of these games online if you know how to find them! Beyond The Network is Bejeweled's but I forgot the rest.

    • @Ribeanie
      @Ribeanie Год назад +10

      Insaniquarium!

    • @colinouille2786
      @colinouille2786 Год назад +1

      thats sick as hell

    • @matthieucneude5761
      @matthieucneude5761 Год назад +2

      It explains why I played Dynomite so much... loved the music!

    • @sodaodaoda
      @sodaodaoda Год назад +4

      Hamsterball's OST is also made by Skaven, great stuff! I have the dumped files on my phone

    • @EpicTkoWko
      @EpicTkoWko Год назад +4

      @@sodaodaoda to this day hamsterball has one of my absolute favorite soundtracks to anything, there’s just such a unique feel to it
      skaven’s work no matter what game it was for was incredible

  • @ChristianIce
    @ChristianIce 2 года назад +1526

    It's safe to say that soundtracker brought me where I am today.
    If my mom bought me a gaming console instead of an Amiga, my life would have been entirely different.

    • @hri7566
      @hri7566 2 года назад +26

      i'm jealous

    • @mattynek2
      @mattynek2 2 года назад +6

      @@hri7566 Who asked tho

    • @shinren_
      @shinren_ 2 года назад +13

      mind asking you why? was it that you tried doing stuff on it instead of gaming or something?

    • @Empirism
      @Empirism 2 года назад +30

      @@shinren_ I think he meant more other things than gaming... These tools in this video including soundtracker was not in gaming consoles... atleast in the production like Amiga and C64. Doh well :) Im pretty sure he's life would have been entirely different, If I had had the same thing,my life too.

    • @cdogthehedgehog6923
      @cdogthehedgehog6923 2 года назад +5

      @@shinren_ Why yo brain so smooth dude?

  • @AsteroidWrangler
    @AsteroidWrangler 3 года назад +210

    It's an absolute mindblow on my part to realize that I Created Disco is all tracker music. That album was an absolute JAM when I was a student DJ. Went back and damn is that sound unmistakable to me now. As always, an amazing video Ahoy.

    • @pkaulf
      @pkaulf 3 года назад +8

      In this case OctaMED was only used to sequence an Akai sampler, but the tracker soul is in there.

    • @AsteroidWrangler
      @AsteroidWrangler 3 года назад +5

      @@pkaulf Huh, ok. That's really interesting to know. Thanks for adding more context to this revelation on my part, I really appreciate it.

  • @agitat0r
    @agitat0r 3 года назад +126

    26:45 hearing Space Debris again after almost 30 years playing it on repeat in Digitrakker hit me like a nostalgia bomb. I ripped that tune apart, it was basically my intro to making music with computers. I'm almost in tears.
    Lovely video!

  • @zeddash
    @zeddash Год назад +95

    I'm working on a game and it uses a tracker because I can make it adapt to the game perfectly, I can stretch and squeeze without distortion and branch the music when the scene changes. Levels have their own tempo and so when you go to the next level the tempo shifts and if the shift is too much for a particular song it will insert a bridge and move to another song with a closer tempo. Also there are a collection of songs for the menu which then get bridged into level songs when you enter a level. Everything is constructed in a huge Markov chain (everything seamlessly transitions, no hard starts or stops, and single songs can be played continuously while not being completely repetative) with links being dependent on scenes and triggers, it's so much easier to construct using trackers than audio files.

    • @TimothyJesionowski
      @TimothyJesionowski Год назад +8

      Any info about the game? I'd love to see how that works, because as a programmer it's not quite obvious and sounds really bloody cool.

    • @ihaveagoddamnplanarthur
      @ihaveagoddamnplanarthur Год назад

      so something like IMUSE from the secret of monkey island?

    • @demonindenim
      @demonindenim Год назад +2

      i'd love to see what you made!

    • @juim1080
      @juim1080 Год назад

      Thats so cool, it makes me want to buy and play your game!

  • @ANDSENS
    @ANDSENS 3 года назад +182

    I'm amazed by the level of detail on the artwork for the faces of the coders (6:48) and by the sheer number of different screencaptures required to make this video happen!
    Also: "VLC has support for a wide range of tracker formats". I want to say I'm surprised... but at this point I would barely raise an eyebrow if astronomers dropped a file on it containing samples of the cosmic microwave background radiation only to be greeted with a video of the first few seconds of the big bang.

    • @wellwell5483
      @wellwell5483 2 года назад +6

      Goat of players

    • @BrightSpark
      @BrightSpark 2 года назад +35

      It's like the SFW equivalent of Rule 34: If it exists, VLC can play it.

    • @matthewparker9276
      @matthewparker9276 2 года назад +19

      @@BrightSpark unless it's on bluray, because heaven forbid you be able to play this disk you bought

    • @Iwantapplez109
      @Iwantapplez109 2 года назад

      @@matthewparker9276 unless it's from the seas :)

    • @roland_the_cursor
      @roland_the_cursor 7 месяцев назад

      I was so glad to see Follin on here.

  • @hackerx7329
    @hackerx7329 3 года назад +778

    There are areas where tracker music still has a HUGE advantage over prerecorded music. You can have the music be reactive to the game in a variety of ways. Turning on and off channels, panning individual channels instead of an entire recording, have different patterns to be switched to for a more dramatic or calmer version of the exact same song, triggering different note effects depending on in game environments, the ability to change the tempo of the music without pitch shifting anything, and I'm sure there are more examples. And all of that with a single file instead of multiple prerecorded tracks or audio tracks on a disc that may have required a split second of buffering or loading time. The access times aren't a big deal now with SSDs but boy did that make a difference for a long time.
    Because of the relatively small file sizes it also meant you could have a LOT more music in a lot of games that had space constraints or compared to a CD where audio took up a whole lot more space than a tracker file.

    • @vincelang3779
      @vincelang3779 2 года назад +3

      Is that how the music for NO ONE LIVES FOREVER works? I'm still amazed how it morphs tempo as you play . . .

    • @hackerx7329
      @hackerx7329 2 года назад +25

      @@vincelang3779 No. It was actually split into several files. It was MIDI but with custom instrument sounds stored in a separate file.

    • @jamesbulick1897
      @jamesbulick1897 2 года назад +6

      Would doom 2016s soundtrack count as an example?

    • @Alxasaurus
      @Alxasaurus 2 года назад +1

      Why this reminds me of Harmonix's "Chroma"? They made multiplayer FPS games whose background music reacts to gameplay, because they store music in MIDI format and lets the game engine play the MIDI files. Maybe with Tracker format they could make the background music more reactive than ever...
      alas Chroma was mothballed indefinitely.

    • @defaultname25
      @defaultname25 2 года назад +4

      @@jamesbulick1897 mick Gordon came to mind straight away

  • @benjaminshields9421
    @benjaminshields9421 3 года назад +254

    I love how Ahoy can take something I know nothing about and make me finish a 45 minute video on it

    • @maiyusakiryu7498
      @maiyusakiryu7498 3 года назад +4

      I KNOW!!I T WAS OVER SO QUICK AND IT DIDN'T REALLY FEEL LIKE NEARLY 50 MINUTES! THIS GAVE ME A NEW LOVE FOR TRACKER MUSIC AND HEIGHTENED LOVE FOR CHIPTUNE!! FAMITRACKER, MEGA DRIVE, (genesis) SC-55, (midi/MS-DOS/doom 1993) SID, (commodore 64) AND ALL OLD COMPUTING MUSIC IN GENERAL!!!

  • @Neptune0404
    @Neptune0404 2 года назад +194

    I love how for so many of these videos I have next to no previous interest, nor any previous knowledge, yet straight away I'm hooked, and at no point am I confused. They take full advantage of the niece nature of delving deep into a topic like this, which makes it such a fun learning experience. They are incredibly well made and are so incredibly fun to watch.

  • @Fanaticalight
    @Fanaticalight 3 года назад +650

    I've always loved 8-bit and 16-bit sounds and soundtracks in pretty much anything, as well as the amount of variety that exists in the world of trackers and demoscenes. Even though I don't know a whole lot of what goes on, seeing Ahoy make a video on this taught me a lot more than what I had previously thought went on in the scene. The best part is it still is a bit of a starting point that leaves a lot more room to discover should the person want to learn more about trackers as well!
    Beautiful representation as always Ahoy! Keep up the amazing work!

    • @clankplusm
      @clankplusm 3 года назад +1

      Is this comment visually dimmer on mobile for anyone else or is it just me

    • @leonardofranzinribeiro4220
      @leonardofranzinribeiro4220 3 года назад +2

      Yeah, in that part near the end, our guy pretty much handed us a roadmap to learn more about anything in the video.

    • @BLiu1
      @BLiu1 3 года назад

      @@clankplusm might just be you

  • @bassbusterx
    @bassbusterx 3 года назад +105

    16-bit is such a timeless and nostalgic style for us. A testament of this is how even today, almost 40 years later, we still widely enjoy 16-bit and even 8-bit music

    • @ikagura
      @ikagura 3 года назад +1

      What about 32/64 bits?

    • @KingLich451
      @KingLich451 3 года назад +1

      @@ikagura not old enough yet.

    • @ikagura
      @ikagura 3 года назад

      @@KingLich451 How? Even the 128-bits era is 20 years old already.
      Actually I'd take more indie game taking cues from 32/64 or even early 128 bits instead of rehashing 8-bits nostalgia again.

    • @KingLich451
      @KingLich451 3 года назад

      @@ikagura i dont know honestly, i wouldnt mind those

  • @Meganaut
    @Meganaut 3 года назад +80

    You are doing the Tracker scene a HUGE justice, my dude. Here I thought I knew almost everything about the Tracker scene but boy was I wrong.
    Really informative video and an awesome tribute to one of the most under-appreciated scenes in computer history.
    Keep it up!

  • @StellariumSound
    @StellariumSound 2 года назад +90

    Watching this and seeing the parallels to how modern DAWs are designed is fucking awesome.

    • @Stereozentrum
      @Stereozentrum Год назад +6

      You would be suprised to find out that the first version of Cubase is actually from 1989 with a lot of the key features of a modern DAW and the kind of music presented in this video could be done much more easily and faster with a sequencer software such as Cubase. It's a shame (and an obvious flaw) that he didn't mention this at all.

  • @CrimsonCrossFire88
    @CrimsonCrossFire88 3 года назад +290

    Good to see you back man!, looking forward to next year.

    • @betr8
      @betr8 3 года назад +11

      How is this 2 days ago?

    • @TsunamisKid
      @TsunamisKid 3 года назад +24

      @@betr8 he pre-ordered

    • @betr8
      @betr8 3 года назад +6

      @@TsunamisKid lmao

    • @heet6612
      @heet6612 3 года назад +3

      @@betr8 I guess patreon

  • @ulti-mantis
    @ulti-mantis 3 года назад +350

    One area where trackers continued used in a more "mainstream" context well beyond the 90s were the Nintendo handhelds. The DS still used it for most soundtracks. Even the earlier disc-based home consoles still used a lot of tracker music with pretty high quality samples

    • @j.a.8224
      @j.a.8224 3 года назад +28

      Which makes sense, the SNES used tracker style music (the only limitation being the tiny RAM profile for the DSP contained all the sounds and samples, thus they were rather compressed), and that continued to the N64 due to storage and memory size limitations. The GBA and DS used the same, because a lot of it was ports and they had small memory profiles so streaming audio while doable was trickier in the 4mb of ram for a DS (and limited often to say videos). Trackers have always been compact files and kept their use on systems with tiny profiles and some sound processing but no MIDI synth chip.

    • @Tehstroyer
      @Tehstroyer 3 года назад +12

      Yup, earlier phone games as well. Multiple demoscene musicians found their paycheck niche there. For example, Alexander Brandon and Peter Hajba composed for the Bejeweled games.

    • @seronymus
      @seronymus 2 года назад +2

      @@CerealKiller your comment makes me want a midi keyboard

    • @milk_bath
      @milk_bath 2 года назад +3

      Modern hardware trackers are very fun. Check out the Polyend Tracker, Dirtywave M8 Tracker, and all of Elektron’s instruments are tracker based.

    • @rvnx
      @rvnx 2 года назад +1

      I wouldn't really call things like SF2/USF tracker music. It's more akin to MIDI with a custom soundfont in the way it allows to have a central file for samples and then have small file for the actual composition.

  • @uamee
    @uamee 3 года назад +2447

    Regular people pirate to spend less money, gopniks pirate to listen to keygen music

    • @drone6675
      @drone6675 3 года назад +44

      Ayyyyy your music is rad as hell bro! I play it at the shop all the time!

    • @lobsermahn7262
      @lobsermahn7262 3 года назад +6

      Ok

    • @soulassassin0g
      @soulassassin0g 3 года назад +38

      This is some high quality nahui.

    • @nikodimov
      @nikodimov 3 года назад +11

      Eventually they start using Sunvox to make their own keygen music

    • @romefalls.
      @romefalls. 3 года назад +3

      un ko tu te dari, mister latvieti? :D

  • @mintsaucemilitia
    @mintsaucemilitia 2 месяца назад +2

    I've been making music on trackers for decades. There's still nothing quite like the top down hex approach.
    Great little doc! 🎵

  • @Chyrosran22
    @Chyrosran22 3 года назад +348

    Really awesome episode mate, thanks for making it :) .

    • @SockyNoob
      @SockyNoob 3 года назад

      Oh hey

    • @mungojerrie86
      @mungojerrie86 3 года назад

      Where review.jpg

    • @amigaman2305
      @amigaman2305 3 года назад

      Hey! who knew old keyboard mate was into such things.

    • @kingacastus8915
      @kingacastus8915 3 года назад

      Holy heck it's Chyros!
      Thinking of it, makes sense that the music was so good, they had some great keyboards back then!

    • @p_serdiuk
      @p_serdiuk 3 года назад

      That ZX Spectrum mention at the beginning was an instant reminder.

  • @masterzen258
    @masterzen258 3 года назад +256

    "Why does pirate software has such amazing soundtrack"
    What a fantastic way to start

  • @U4iaF8
    @U4iaF8 3 года назад +169

    Literally just told my son to be quiet for 40 minutes whilst I am walked through a wonderful history of my past musical adventures and computer crashes. Great piece of documentary work. And thanks for featuring my work "U4ia - Take A Trip From Me". Makes me feel all fuzzy and warm to know I was part of history. Cheers.

    • @commandhat
      @commandhat 3 года назад +7

      Looks like your track was miscredited - It's listed in the video description as "U4ia - Take a Trip From Me".
      Edit: Commenter updated his comment to change the song name. S'all good now.

    • @robertraymond762
      @robertraymond762 3 года назад +14

      Mind your son, fella.

    • @fuzion_mixer
      @fuzion_mixer 3 года назад +1

      hey man, i actually wanted to inform u about ur song being featured in this video...but seems u got here before i do so heheh

  • @ricky2k3_
    @ricky2k3_ 2 месяца назад +1

    Although I have been born in 2003, I was (and still are) fascinated by how old computers did stuff, from graphics to audio - and learning about the Amiga, trackers, MIDI and so on has basically molded the way I do some stuff or perceive it.
    I like all of this retro computing gizmos, I watch demos all the time, either emulated or, if possible, on hardware. This video just fulfills that need to know more about the past of computing. Brings me back to an era I'd wish could live in.
    Thanks for the video, amazing production and great telling.

  • @TheChromieHomie
    @TheChromieHomie 3 года назад +48

    It's so wild to see the extreme evolution of ahoys content. I remember watching the MW2 guides and now we're here 11 years later with documentary level production

  • @smilespray
    @smilespray 2 года назад +616

    This brought me back to my days as an Amiga tracker artist. You also mentioned several of my friends. Thanks!

    • @coscorrodrift
      @coscorrodrift 2 года назад +34

      What do you do now? Are you still making music in some way or another or is that a hobby of the past?

    • @ARTala88
      @ARTala88 2 года назад +7

      Nice too know

    • @joshshrum2764
      @joshshrum2764 2 года назад

      It’s still going strong with beautiful custom made music like this ruclips.net/video/dPGB3TqIHVI/видео.html

  • @uros.u.novakovic
    @uros.u.novakovic 3 года назад +725

    The pure joy one feels when Ahoy uploads a clip

  • @mikaeldk5700
    @mikaeldk5700 4 месяца назад +3

    This is a real "Why did I first discover this fantastic channel now?"-channel. I am really impressed by all the footage, all the knowledge, how well it is presented... Instant subscribe.

  • @exploitedmind
    @exploitedmind 3 года назад +118

    As someone who spent countless hours tinkering with more "modern" trackers in my high school days, this video is easily my favorite ever posted by this channel. Getting a comprehensive background into the history and scene is quite a treat. Absolutely ace content, man.

  • @OmarFW
    @OmarFW 3 года назад +156

    Tracker music arguably is what made me fall in love with gaming and PCs in general. Unreal Tournament's soundtrack was all tracker based and it immediately sucked me into another world. I had never heard anything like it.

    • @robcall4551
      @robcall4551 3 года назад +1

      Fuck yeah, I used to load them up in fast tracker and borrow the instruments.

    • @Domarius64
      @Domarius64 3 года назад +3

      I still listen to that soundtrack, and all the unreal series. The composer has a distinct style, I can only describe as atmospheric and fantasy Sci-fi. It does take you to another fantasy place.

    • @pseudonayme7717
      @pseudonayme7717 3 года назад

      'Excellent!'😄

    • @pseudonayme7717
      @pseudonayme7717 3 года назад +1

      @@Domarius64 Agree. The soundtrack from Speedball 2 was similar in style and also excellent

    • @GuilhermeSouza-tm4ud
      @GuilhermeSouza-tm4ud 3 года назад

      @@Domarius64 Not only that, but theres a reason Foregone Destruction is so memorable, it really fits so well on the Facing Worlds map that its crazy. The unsettling calm vibe from the start while you watch the earth from a distance is a experience I still waiting to be replicated, it fits too well, only to the track pick up in intensity while you battle for the flags that most of the time replicated the game motion so well. That map brings me memories. UT99 dont get a fraction of the recognition it deserves for that OST.

  • @cyrillemiller8798
    @cyrillemiller8798 3 года назад +344

    He’s back! Liked the video before listening to it, Ahoy never disappoints anyway. The quality is just insane

    • @SkyFly19853
      @SkyFly19853 3 года назад +3

      Me too! I liked it before it started!

    • @ErichZann13
      @ErichZann13 3 года назад +2

      same here...same here...=)

    • @madeintaiwon6533
      @madeintaiwon6533 3 года назад

      Me too, I shared it to friends before watching it

    • @badermanone
      @badermanone 3 года назад

      The quality is beyond insanity :)

  • @PsylightFF
    @PsylightFF 2 года назад +47

    If I hadn't found Scream Tracker 3 on a BBS when I was a lad, I would never have considered that music was something I'd ever create. For years I spent hours at a time making tunes on Impulse Tracker. I still have a huge collection of module files that I converted to MP3 and listen to regularly.
    Ahoy, you brought a tear to my eye with this video. Fantastic job!

  • @bearmatic
    @bearmatic 3 года назад +37

    As an user of Noisetracker 1 and 2 on the Amiga, and later Fasttracker II for DOS, this was an incredible history lesson. Back then, we just used whatever version we could get from a friend of a friend. This comprehensive overview was extremely interesting. Thank you for your incredible works on all your videos. Far apart, but damn the quality is worth the wait to put it mildly. No other RUclips channel can comprise all my interests with such immaculate quality.

  • @Audiojack_
    @Audiojack_ 3 года назад +68

    Seeing and hearing "Second Reality" still makes me shiver. Greetings from Finland.

  • @TERPormf
    @TERPormf 3 года назад +100

    Can I just say that this is one of my favorite videos you’ve done so far. I’m actually blown away by all the new things I’ve learned from it and have an even greater appreciation for the Amiga now.

    • @arctic215
      @arctic215 3 года назад

      1 day?

    • @betr8
      @betr8 3 года назад

      1 day ago in nov19 ?

    • @IngoPagels
      @IngoPagels 3 года назад +2

      @@arctic215 yehr. lol. was 50 seconds live and got 99 comments. I guess he uploaded it, set it on private and has a small review by a core audience.

    • @mauz791
      @mauz791 3 года назад +5

      @@arctic215 patreon supporter

  • @wirehack7
    @wirehack7 Год назад +13

    Thanks. I was part of the Demoscene long years ago. This video just gets it on point. Please keep making videos on the style of this. Awesome!

  • @KC-bg1th
    @KC-bg1th 3 года назад +56

    About 9 years ago I begged LHS Chiptunes (guy that makes Reloaded crack themes) to remix one of my songs, and he did. I thought it was as simple as providing him a .midi, and he'd be able to quickly make it sound chiptune. I was obviously ignorant, but he still did it for me. To this day I respect him and love his music more than any other artist.
    I hope he gets more recognition through this video; I strongly suggest everybody to give LHS Chiptunes Palace Walls a listen.
    It's quite possibly one of the best chiptune songs in existence.

    • @cannedbeverage7687
      @cannedbeverage7687 3 года назад

      "makes Reloaded crack themes" as in present tense? Pretty sure there haven't been any new games with RLD's name slapped on them in years

    • @KC-bg1th
      @KC-bg1th 3 года назад +1

      @@cannedbeverage7687
      Hahaha, yeah I'm not too sure. I haven't torrented since my last computer, so 5+ years ago? Even then the game I torrented might have been older. But yeah, he isn't very active and even 9 years ago he wasn't. If you look up LHS Chiptunes Reloaded installer, you'll see whenever his last Reloaded crack theme was.

  • @modyphantom
    @modyphantom 3 года назад +537

    This man's content is a masterpiece. He should have like 10 million subscribers at least!

    • @Blank-js3zt
      @Blank-js3zt 3 года назад +2

      ye

    • @tito12star
      @tito12star 3 года назад +2

      Let make it happen!

    • @thaddeuscosse9527
      @thaddeuscosse9527 3 года назад +17

      Hard to do when you have 2 uploads a year haha

    • @miroslavzima8856
      @miroslavzima8856 3 года назад +4

      @@thaddeuscosse9527 You are right, but the depth and enjoyment is top notch!

    • @botplays6893
      @botplays6893 3 года назад +1

      100% 100 million

  • @ludoviajante
    @ludoviajante 3 года назад +542

    Your work is simply amazing and unique. You are an inspiration to anyone who creates videos on the internet.
    Much love from Brazil!

    • @johnsmith-ir1ne
      @johnsmith-ir1ne 3 года назад +1

      Huehuehuehue
      Gibe moni plox

    • @Handicaptain
      @Handicaptain 3 года назад +1

      Hello random man I have decided I love you

    • @luancarlosoliveira5128
      @luancarlosoliveira5128 3 года назад +2

      É sempre bom encontrar um criador nos comentários de outro criador

    • @DerAua
      @DerAua 3 года назад +1

      Also he put a list of all the music used in the description...!! 😍

    • @Sorrelhas
      @Sorrelhas 3 года назад +1

      Sudden Brasileiro out of nowhere
      Sempre adorei seu conteúdo, nunca pare por favor

  • @kostradamus5739
    @kostradamus5739 Месяц назад +1

    I was born in 1976. I went through this whole era. It's like a walk over memorylane.
    Thanks for the video...
    Thumb up😊

  • @andyjohnson4907
    @andyjohnson4907 3 года назад +38

    Not in a million years would I think that I'd want to watch a video about the music from the demos before my pirated Amiga games when I was eight. But here we are.
    Great job as usual.

  • @superscatboy
    @superscatboy 3 года назад +28

    I used a Octamed for years, even did most of my GSCE Music coursework with it. It was absolutely awesome.
    These days, despite having a fancy DAW setup, I still play with Renoise frequently, and use Deflemask to make music for the Megadrive.
    Trackers will always have a very special place in my heart.

  • @rorychivers8769
    @rorychivers8769 3 года назад +349

    When you were dismissing the usefulness of trackers in comparison to CD audio, you missed one crucial and arguably unique advantage:
    When a CD track is finally rendered, it can never ever change, it is static, it plays back the exact same way on all devices. Sounds like a great advantage right?
    So what happens when you want to incorporate dynamic music in your game that responds to the state of play ?
    That's right, you have to re-invent a "Tracker" like setup to break your music into chunks that can be assembled dynamically.
    That alone makes statically recorded music an evolutionary dead end, as far as computer games are concerned.

    • @MadsterV
      @MadsterV 3 года назад +34

      yup, tracker-style music is VERY useful in making incidental music for games

    • @PrekiFromPoland
      @PrekiFromPoland 3 года назад +46

      The people behind Unreal Engine 1.0 understood this and both Unreal itself and Deus Ex, among other UEngine games, heavily utilize this feature of modules. You can use these same samples to compose a soothing ambient song and a frantic combat track in one file and switch between these on the fly via playback from a chosen pattern. Having the song loop at a certain point (ie. after the intro is over) is also useful for games.

    • @marksmithcollins
      @marksmithcollins 3 года назад +20

      Microsoft thought that, and created DirectMusic as nextrunner of DirectSound. As you know, it failed unknown.
      Gamers didn't want sophisticated low resolution(generated in their machine) sound rather than high quality prerecorded sound.
      Future sound generation might be more neural and procedural, not assemblic.

    • @marksmithcollins
      @marksmithcollins 3 года назад +5

      Change of mood needs transition, not reconstruction.

    • @tiggerbiggo
      @tiggerbiggo 3 года назад +15

      @@marksmithcollins Modern computers are more than powerful enough to fully generate high quality audio in real time. This has nothing to do with a tradeoff of quality AT ALL.

  • @ShizukanaEntertainment
    @ShizukanaEntertainment 2 года назад +41

    "Bergsmätaren lever" by Mattis has to be one of my all time favourite tracker tunes. So much good music came out from these tools, but this one stands out.

    • @GYTCommnts
      @GYTCommnts 2 года назад

      You may like my enhanced version of that masterpiece, then:
      ruclips.net/video/s5aiuNTe2bQ/видео.html
      Hope you enjoy. 😉

    • @ShizukanaEntertainment
      @ShizukanaEntertainment 2 года назад +3

      @@GYTCommnts Thanks! I've listened to that one many times as well. It's great! However, nothing beats the original. :)

    • @GYTCommnts
      @GYTCommnts 2 года назад +2

      @@ShizukanaEntertainment Of course! It's just an enhanced version, not even a Remix. The original is the work of art here. 😉

  • @Drozerix
    @Drozerix 3 года назад +71

    39:03 "In essence, trackers are a performance -- it's the sound of 16-bit."
    very well put! I agree :)

  • @nateb4630
    @nateb4630 2 года назад +16

    One more cool feature, which you aaaallllmost touched on at the end by likening mod playback to a "performance", is that the player software had a bit of control over the music too!
    In some players at least, the user can turn individual channels on and off, like a real-time "remix" that simply wouldn't be possible if the whole tune was pre-rendered to a monolithic stream. It's handy for stuff like picking out morse code hidden in the music, because you can just isolate that part so it's easier to pick out.
    And completely absent but I think very important, is pattern looping. You showed how a song can be pattern 1-2-3-2-3-4 for instance, but being able to seamlessly loop 1-2-3-2-3-2-3- for as long as you're in the menu, and then break the loop and let 3 transition to 4 which nicely wraps the menu song as the game loads, isn't possible with any other format that I'm aware of.
    And of course, better players give you this control too, so you can disable looping and just hear 1-2-3-4 once through, or turn it on for a while and turn it back off, or reveal "hidden patterns" that the author left in, knowing they'd only be heard by people with players (or trackers) capable of manipulating the patterns. So a given piece might go 1-2-3-7 if played normally, but if you turn off jumps while listening to 3, you can hear 4-5-6 as well, the little easter egg in the music. I think these are generally referred to as "hidden subsongs".
    Beyond that, a single module can include a bunch of subsongs but only store the sample data once, so for instance 1-2-3-2-3-4 might be the menu, 5-6-7-6-7 might be the main gameplay, and 8-2-9-3-2-9-3-10 might be the high score screen, reusing some of the riffs from earlier. This takes up very little disk space since the samples tend to be quite large compared to the note data in the patterns themselves.

  • @janoznl
    @janoznl 3 года назад +41

    Great video that brought back a lot of memories. I do have a little addition though. A big advantage of using tracker music in Unreal was the ability to seamlessly change the type of music based on what was happening, making the soundtrack much more dynamic and immersive.

    • @trwijbenga
      @trwijbenga 3 года назад +2

      Totally agree

    • @ville_syrjala
      @ville_syrjala 3 года назад +3

      The dynamic music changes in Unreal always impressed me. The MIDI based counterpart that comes to mind is Lucasfilm's iMUSE system, used to great effect on classics such as TIE Fighter. It was a truly sad day when simple CD audio became the norm in games.

    • @the8thark
      @the8thark 3 года назад +1

      This concept first appeared in Monkey Island 2 via the iMuse technology. Though after that it became quite widespread and many games incorporated this concept into their games.
      Even to this very day. A good example of a modern game incorporating this concept is DOOM Eternal, famous for not having a traditional soundtrack, just parts that seamlessly changed depending in what the player was doing and where the player was.
      Infamously Bethesda (and others) edited these parts into a soundtrack that could be commercially sold. This angered Mick Gordon (Sound composer for the game) and allegedly he vowed to never work on a DOOM game again because of this.

  • @BurleyBoar
    @BurleyBoar 11 месяцев назад +2

    Thank you for this. As a teen growing up in rural remote Oregon USA I was downloading these things on 1200 baud modem waiting for a local BBS to swap in a compilation CD with mods, trackers, and demos on certain nights on my family's 386. At points it was fun to shout out what was coming next in your video. The filling in of my gaps of knowledge with your great video was very entertaining. My and my few friends watching second reality were floored by it. We could not communicate this with others. It's nice to know we were not alone all these years later.

  • @saxxonpike
    @saxxonpike 3 года назад +250

    Yooo I wrote music for the Reloaded cracktro at 0:34, thanks for featuring it hahaha
    Edit: now that I've watched through the rest of it, excellent presentation! It's good to see something so graphically exciting also this well researched. The world of trackers is so much more varied than covered here, but I think you've given folks a good starting point if they want to know more.

    • @mars1683
      @mars1683 3 года назад

      very talented lol

    • @NeroWolf42
      @NeroWolf42 3 года назад +9

      this dude is the bomb when it comes to retry game documentary's
      your music is pretty good btw

    • @l4dfanatic11
      @l4dfanatic11 3 года назад

      haha ive heard that song various times before!!! its really nice :D

    • @parttime6506
      @parttime6506 3 года назад +2

      Incredibly nostalgic for me, thank you

    • @VarenvelDarakus
      @VarenvelDarakus 3 года назад +3

      Nice:) I heard this track few times before , good work:)

  • @chefnerd
    @chefnerd 3 года назад +37

    As a 90ies kid - this kind of music has a special place in my heart. Thank you for the trip down the memory lane

    • @wallyhackenslacker
      @wallyhackenslacker 3 года назад +1

      Even developers outside of the Amiga were in on the tracker music action. I loved Shadow Wraith, Souls in the Sytem, and Candy Crisis on the Mac, Tempest 2000 on the Jaguar and Iridion 3D in the Game Boy Advance all used tracker music. That was a great era for computer music!

  • @Indigo_Gaming
    @Indigo_Gaming 3 года назад +454

    Inspirational as always! I remember the first time I popped open a .MOD file to see how one game dev managed to make their music files so small and without the use of .MID files, I was stunned at the sheer creativity and complexity of the medium. This just puts all of that into context!

    • @AverageAlien
      @AverageAlien 3 года назад +5

      boring checkmark comment pushed to the top by rigged comment section again

    • @Ttegegg
      @Ttegegg 3 года назад +1

      The bottom comment section will not be suppressed

    • @thewiirocks
      @thewiirocks 3 года назад +8

      A friend gave me three MOD files and the trackers to run them. AxelF, AllThatSheWants, and GirlFromIpenema. I remember opening AxelF first and jamming out to the sounds of Beverly Hills Cop. Sounded WAY better than any MIDI file I'd ever heard. Then I opened up AllThatSheWants and heard... vocals? As in, actual voice samples?!? I killed the program and checked. The file was small. Small enough to fit on the floppy along with the other two songs and the trackers. Absolutely *blew my mind* that a song that sounded like it came off the radio was playing on my computer.

    • @roygalaasen
      @roygalaasen 3 года назад +1

      My first experience with trackers was the ultimate sound tracker itself. I remember it crashing for no reason at all and it was an incredibly steep learning curve before I finally found out how to load a song because it was so finicky to use. It did not save mods at all.
      When I got a tracker that could save mods, I kept saving as songs still, because of space issues. I eventually started to save as mods so that is the only songs that I made that I can actually faithfully listen to.
      The other songs I don’t have the instrument disks any more, so it is a bit more challenging to recreate those songs, but I did some research on them once. I think the songs have the exact same structure as mods, except the sample part at the end is cut off.
      They are also compressed, but it is not hard to find the algorithm in any of the tracker source codes.

    • @roygalaasen
      @roygalaasen 3 года назад +1

      @@AverageAlien just out of curiosity, could you explain why this is a problem. I see comments from modern vintage gamer and medlife crisis in here as well. Please inform an ignorant me.
      Edit: I noticed the next comment indicating that it suppressed other people’s viewpoints. I have personally not found that to be a problem. Maybe if you only read the first 5 comments.

  • @Q36BN
    @Q36BN 2 года назад +87

    Damn, this was extremely informative and done in such a professional way with good narration. This could easily air on TV as a professional documentary.... Ps. "You killed me" with that Jesper Kyd info. I first heard his music in a Hitman and immediately fell in love with it, and wanted to know who is the composer.. and now i know a little bit of history there.

  • @bradcavanagh3092
    @bradcavanagh3092 3 года назад +38

    One thing that might have been worth adding is that the most widely-used audio library/middleware for games - Fmod - started out as a module player in the demoscene.

  • @squillz8310
    @squillz8310 3 года назад +16

    I think my favorite part of this project was hearing the music evolve throughout the video. That was really cool.

  • @MotorGoblin
    @MotorGoblin 3 года назад +101

    The great thing about trackers is the unique workflow (with all its limitations) that makes you come up with different kind of music that you'd normally produce. One reason to use them in the 90s was that PCs were pretty terrible at recording multitrack demos. This meant that a lot of song-writers used trackers to sketch out their songs even when they would later record it "properly". Many people also used trackers to create drum tracks for their otherwise traditional recordings. So trackers had a lot of impact in many genres that aren't typically associated with them.

    • @rookmaster7502
      @rookmaster7502 2 года назад +6

      I got into trackers in the late 90's and used them to create backing tracks for my guitar playing. Although I eventually abandoned trackers for that purpose, I still have fond memories of the countless hours I spent programming music with them.

  • @MisterJell
    @MisterJell Год назад +10

    Oh damn. Point of Departure. Of all of Necros's (or any of the FM folks') classic tracks, that was the one that really left an impression on me. Happy to see so many share similar fond memories of different tracks they recognize here.

  • @skoalsniper006
    @skoalsniper006 3 года назад +12

    Man 11 years and this channel went from a call of duty gun channel to a channel that gives awesome videos that are very informative. Content uploads may be few and far in between but the quality hasn't changed. And I will happily click on a video the next time one pops up. Keep up the great work Ahoy!

  • @flippedoutkyrii
    @flippedoutkyrii 3 года назад +22

    SUPER rad touch with the computer displaying all the info upgrading to newer tech as the timeline goes on! ;)
    Hell of a video! I guess this explains why all those trainers I used to download back in the late 00's had such rad music!

  • @VideoGameAnimationStudy
    @VideoGameAnimationStudy 3 года назад +188

    1:29 - ALLEY CAT! My god that took me back before I even realised what I was listening to.

    • @MR-vj8dn
      @MR-vj8dn 2 года назад +1

      Took me a few seconds but I recognised it too 😃

    • @omengaming9391
      @omengaming9391 2 года назад +3

      @@MR-vj8dn Same, took me a little at first to recognize the music, and I used to love playing Alley Cat, bit later though, late 80's, 89/90'ish

    •  2 года назад +1

      OMG! My brain triggered on that too! That brought me back to 1990s when playing on mom's work PC :)

    • @karakenio
      @karakenio 2 года назад +1

      took me zero seconds, haha

    • @MR-vj8dn
      @MR-vj8dn 2 года назад +1

      @@karakenio Awesome 😊

  • @TheCrazyStudent
    @TheCrazyStudent 10 месяцев назад +2

    The production quality of the videos on this channel is in my opinion far superior than the average RUclips video. Thank you for all the great effort in creating these documentaries.

  • @OverCoat
    @OverCoat 3 года назад +64

    I may have known almost everything in the video already, but I still watched the whole thing with a big smile on my face :). I still listen to those old mod files almost every day, and I use Renoise exclusively these days to make my own music. The demoscene and modscene are an important part of computer history to me that I want to help share and keep alive, and this video is a well-made introduction to what that's all about.

    • @solwogan5356
      @solwogan5356 3 года назад +1

      Sup, SOC :)

    • @OverCoat
      @OverCoat 3 года назад

      haha omg hi Sol

    • @seronymus
      @seronymus 3 года назад +3

      I feel sad that I'm only 23 and never got to get into all this beautiful scene, or really experience too much of the old internet/old computers. :c

    • @KingLich451
      @KingLich451 3 года назад +1

      @@seronymus me too, at least we have these great videos to show us tje way

    • @OverCoat
      @OverCoat 3 года назад +2

      It's never too late! There are still demoparties out there, even if a lot of the big ones mostly converted to LAN parties. Any compo category can always use more entries!

  • @jlewwis1995
    @jlewwis1995 3 года назад +34

    Yesss finally a big youtuber covering trackers, they are some of my favorite kinds of daws especially when it comes to chiptunes which makes sense considering that's pretty much what they're made for especially there days with the likes of famitracker deflemask LSDJ etc though obviously you could get more fancy and use VSTS in openmpt or renoise or be in the middle and go purely sample based like milkytracker or protracker or impulse tracker, there are even super niche trackers like a tracker for specifically making music for earthbound rom hacks for example or trackers that can output general midi files instead of modules

  • @SlyBac0nNZ
    @SlyBac0nNZ 3 года назад +44

    I love UT 1999's soundtrack. Ever since my dad showed me it in 2012 I fell in love with the game and the music sounds like nothing else, so I encourage anyone to give the game a try.

    • @Kruzhh
      @Kruzhh 3 года назад +1

      I played it non-stop when I was a kid! The sounds are so nostalgic to me now

    • @Brissles
      @Brissles 2 года назад

      I code to it all the time.

  • @Edwin-ts4kj
    @Edwin-ts4kj 2 года назад +7

    This video is a hidden gem on youtube for everybody with nostalgic feeling for retro pc gaming. I really enjoyed this high quality documentary and will definately watch it again!

  • @metfan4l
    @metfan4l 3 года назад +130

    *HE'S BACK*

    • @grlt23
      @grlt23 3 года назад +1

      He is alive?!!

    • @Aletheides01
      @Aletheides01 3 года назад +1

      Is it the same person though? The voice sounds not at all like in the earlier videos on this channel? Is it a voice actor/narrator? Or is it just me :D

  • @jefftheworld
    @jefftheworld 3 года назад +69

    Well researched and well produced!
    Particularly great to see small, but important details like the true origin of the term "chiptune" put in.
    I've been a follower of your channel for quite a while so to see a video pop up on a topic which I'm quite familiar with like this was very exciting and I think you did a fantastic job!

    • @az09letters92
      @az09letters92 3 года назад

      This. As someone who lived that era as a scener, I can confirm this video was *very* accurate on all counts.

  • @NestorCustodio
    @NestorCustodio 3 года назад +38

    Unreal Tournament is still the best possible representation of what mid-90's PC gaming sounded like. A phenomenal soundtrack indeed.

  • @onyxwaltz8140
    @onyxwaltz8140 Год назад +8

    This is an amazing documentary. I grew up during this time and the music still has a place in my brain. I never thought I would get a historical breakdown like this!

  • @BananasananaB
    @BananasananaB 3 года назад +40

    Oh wow! ScreamTracker 3 and "Point of Departure" by Necros. I was surprised to see this one playing as you introduced ST3 (as it is still a favorite to this day). Impulse Tracker was the clear upgrade to ST3. What a time and not many probably know existed unless you were there. Five Musicians, Kosmic, NOiSE (New Objectives in Sound Exploration), etc.. there was so much talent in this scene.

  • @MauLerYT
    @MauLerYT 3 года назад +472

    Always a good day when you upload, sir.

    • @gueton5200
      @gueton5200 3 года назад +14

      oh hey look it's the longman

    • @YumiCakes
      @YumiCakes 3 года назад +13

      The thought of the longman himself fangirling over Ahoy like the rest of us makes me giggle.

    • @hathaway.1166
      @hathaway.1166 3 года назад +3

      Always a good YEAR when the man uploads.

    • @batmangovno
      @batmangovno 3 года назад +8

      He covered a whole topic in 40 minutes, so I hope you came here to learn

    • @Critical_Hit
      @Critical_Hit 3 года назад +5

      Oh hey it’s you. The objective reviewer. Will you do a 5 hour response stream to the video?

  • @charliekempf
    @charliekempf 3 года назад +52

    I like how the A in the "PAULA" acronym has no meaning, which means they could've called it PAUL but someone intentionally went out of their way to make this microchip a female.

    • @LonelySpaceDetective
      @LonelySpaceDetective 3 года назад +13

      There's also chips named Agnus and Denise. Apparently the dev team behind the Amiga and its custom chips had a habit from their days at Atari for codenaming chips after their girlfriends; the idea being that outsiders wouldn't have any idea what they were talking about.
      While I don't know if the Amiga's chips followed the naming theme of developer girlfriends as well, the codename for what eventually became the Amiga was Lorraine; which at the time of the project's beginning was the name of the company president's wife. Also Amiga is the female counterpart of the Spanish "amigo", of course.

    • @Helperbot-2000
      @Helperbot-2000 Месяц назад

      @@LonelySpaceDetective oh thats interresting!

  • @onceonly1111
    @onceonly1111 2 года назад +9

    I played so many apogee games on a PC with 1 bit sound, so it blew my mind years later to discover that they had MUSIC and that sometimes the characters would actually SPEAK.

  • @nobel11
    @nobel11 3 года назад +34

    I remember the first time I opened Unreal's music files in Modplug and just marveling at the construction. Those were some epic samples, and the way they were mixed together was pure genius. And the Jazz Jackrabbit games, too. I learned so many neat tricks studying those files.

    • @MrTBSC
      @MrTBSC 3 года назад +6

      i´m sorry but .... "Those were some epic samples" ....
      I SEE WHAT YOU DID THERE xD

    • @NaviciaAbbot
      @NaviciaAbbot 3 года назад +1

      I was ecstatic to find that Epic utilized their own tracker format for Jazz Jackrabbit. After hearing that, I had the entire Christmas LGR OST on my cell phone... because Clint uses Holiday Hare songs during December for his LGR intros.

    • @drifter402
      @drifter402 3 года назад +1

      Speaking of. As somebody that doesn't use trackers. Is there a way to deconstruct those tracks and export the different channels? I want to make some remixes for myself using a DAW.

    • @PunkyYoshi11
      @PunkyYoshi11 3 года назад +2

      @@drifter402 if all else fails, you can just load the .MOD files into a tracker and render out each channel separately. tedious, but it'll work.

    • @drifter402
      @drifter402 2 года назад

      @@CerealKiller it's for unreal tournament

  • @RhoTrepaan
    @RhoTrepaan 3 года назад +189

    I’ve lived through almost everything here. Still, to see it in a documentary like this is awesome

    • @Fixxate
      @Fixxate 2 года назад +8

      I haven't lived through most of this but it's still pretty damn cool!

    • @vanprax
      @vanprax 2 года назад

      I was never in the Amiga scene I was a PC guy being in the US but I do still remember the first time I saw Future Crew demos. Late 90s I was absolutely obsessed with the sound and demos of the time. Many late nights spent with a lot of these trackers still brings back wonderful memories.

  • @txikitofandango
    @txikitofandango 2 года назад +17

    Your graphic of the 5 composers/programmers at 6:48 is the best thing I've seen all week

  • @colinbrown7947
    @colinbrown7947 2 года назад +143

    fearofdark is certainly my favorite current tracker musician, absolutely incredible what they're making

    • @RussellRRocke
      @RussellRRocke 2 года назад +5

      Motorway is one of my favs of his

    • @labfire8964
      @labfire8964 2 года назад +16

      I’m pretty sure fearofdark is the one of the best because not only does he introduce a lot of people to tracker music but he’s usually the only tracker musician people listen to

    • @georckbread3403
      @georckbread3403 2 года назад +8

      @@labfire8964 fr. fod got me into using famitracker

    • @labfire8964
      @labfire8964 2 года назад +4

      @@georckbread3403 Same never thought I’d be making music on a tracker that emulates famicon/nes music

    • @mariokingplayer7497
      @mariokingplayer7497 Год назад +1

      couldnt have said it better myself brother

  • @JeroenTel
    @JeroenTel 2 года назад +124

    What an amazing indepth document about what we as "sceners" and us as early composers for games, demos and mentioned cracktros on all mentioned platforms lived through. It is fun to see it analysed in historic perspective. Thanks for this! 🙂

    • @hongkyang7107
      @hongkyang7107 2 года назад +10

      Because of this video that I discovered you have .XM library that equally great to your C64 tunes. Thank you for your works.

    • @doom_cough
      @doom_cough 2 года назад +1

      *Waves* ha! ;)

    • @twitchykun
      @twitchykun Год назад

      Bro the RoboCop 3 NES theme still lives rent-free in my head to this day.

  • @miss_bec
    @miss_bec 3 года назад +12

    Holy crap... When the Second Reality demo started playing, that was a flood of memories. The demo scene was well before my time, but my dad was into computers from the beginning and he'd show me demos he had. I'm confident that Second Reality was one of those demos, because that song is absolutely unmistakable. Thank you so much for bringing me these blasts from the past, especially Second Reality.

    • @_Killkor
      @_Killkor 3 года назад +2

      Second Reality was so ahead of its time, both visually and musically (Purple Motion was a GOAT).
      "Starshine" by Purple Motion has always been a personal favorite of mine.

    • @joeltarnabene5026
      @joeltarnabene5026 3 года назад +2

      @@_Killkor Dont forget Skaven. That guy could really write music. Check out his "Catch that goblin" here on youtube. It's very creative :)

  • @IanWatson
    @IanWatson 3 года назад +21

    Let me tell you my own story.
    I had a demo I loved, back in the 90s, with the most amazing music. I would listen to it all the time, but I lost that PC so I had no idea where to find it again.
    For years I was convinced it was an audio demo that was on one of the Soundblaster install discs, so I would trawl Internet archives for old SB disk zips to see if I could find it. Seeing this video, I now realize I was probably misremembering the "Soundblaster" association, which was actually a Soundtracker demo. I may or may not have acquired it with a mod player, since playing mods was still doing brisk business on the local BBSes in those times.
    Anyway, as I was watching this, and my brain was putting the pieces together and solving that particular puzzle for me, as I was unfortunately realizing that it was even *less* likely I'd be able to find that demo again, I was shocked to hear the exact track I've been searching for for nearly 25 years, at 16:00: Banana's Echoing.
    So double thanks from me for putting together this video. It's been a shot of nostalgia and I'm downloading a copy of Echoing as I type.

    • @roygalaasen
      @roygalaasen 3 года назад

      That one is a classic. Regarding modules included on audio card’s install disks, I do remember that Gravis Ultrasound came with a few, so some audio card makers did include modules with their driver installation.

    • @davecrupel2817
      @davecrupel2817 3 года назад +1

      Wooow. 25 whole years of searching, and you find it here.
      How does it feel to have such an old lost friend finally found again? :D

  • @netdoll
    @netdoll Год назад +5

    An interesting usage of tracker music which didn't get mentioned in the video was when IGS (a Taiwanese company specializing in arcade hardware) decided to release a Neo Geo competitor called the PolyGame Master, and for the soundchip they decided to use the ICS2115 (pretty much a dead ringer for the chip used in the Gravis Ultrasound). IGS themselves used this hardware of course, and they also licensed it out to Cave (one of the big 2D shooting game developers) for use in a few of their games as well, which resulted in some of the best and most unique soundtracks to ever grace the world of Japanese arcade games. Also when it comes to contemporary trackers, Furnace is another option which has come out recently and it is -very- good for just about any kind of chip music imaginable, to the point of pretty much obsoleting most standalone trackers for chip music excepting ones like LSDJ which run natively on the hardware they're tracking for.

  • @purebaldness
    @purebaldness 3 года назад +5

    As the years go by, the uncompromising nature of this channel stands out more and more.
    Like many people, I've been using YT almost daily for at least 15 years and this is my favourite channel.
    Thanks, Stu, for taking so much pride in your work and for treating your audience with respect.

  • @vimster
    @vimster 3 года назад +14

    This was superb. I've been using trackers for 30 years, still do. They're an important part of electronic music history that largely gets ignored by people who never used them.

  • @-Raylight
    @-Raylight 3 года назад +29

    16 bit musics are so good!
    I'm so happy whenever Ahoy uploaded, even though he only uploads a year once 😂

  • @jolyonmyers
    @jolyonmyers 2 года назад +6

    Great doc! I used Noise Tracker to write a bunch of game music I did while I worked at Domark Software as a Graphic artist directly for the Amiga but also used Pro Tracker on the Amiga to write Midi orchestral music that was recorded to CD Audio for Agent Armstrong on PS1. Love the fact that the tracker was capable for writing music beyond the machine it was written for.